Searched refs:recheck_texgen (Results 1 - 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_texstate.c751 rmesa->recheck_texgen[unit] = GL_TRUE;
775 rmesa->recheck_texgen[unit] = GL_TRUE;
1078 rmesa->recheck_texgen[unit] = GL_TRUE;
1083 if (rmesa->recheck_texgen[unit]) {
1086 rmesa->recheck_texgen[unit] = 0;
H A Dradeon_context.h413 GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS]; member in struct:r100_context
H A Dradeon_tex.c399 rmesa->recheck_texgen[unit] = GL_TRUE;
H A Dradeon_state.c1778 rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_context.h604 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS]; member in struct:r200_context
H A Dr200_tex.c456 rmesa->recheck_texgen[unit] = GL_TRUE;
H A Dr200_texstate.c1065 rmesa->recheck_texgen[unit] = GL_TRUE;
1524 rmesa->recheck_texgen[unit] = GL_TRUE;
1528 if (rmesa->recheck_texgen[unit]) {
1531 rmesa->recheck_texgen[unit] = 0;
H A Dr200_state.c1841 /* for reflection map fixup - might set recheck_texgen for all units too */
1988 rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;

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