Searched refs:samplerType (Results 1 - 25 of 41) sorted by relevance

12

/external/deqp/modules/gles3/scripts/
H A Dgen-invalid-texture-funcs.py63 samplerType = self.args[0]
70 params = { "NAME": self.name, "SAMPLERTYPE": samplerType, "LOOKUP": lookup }
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageTests.cpp202 std::ostringstream samplerType; local
205 samplerType << "u";
207 samplerType << "i";
212 samplerType << "sampler1D";
216 samplerType << "sampler1DArray";
220 samplerType << "sampler2D";
224 samplerType << "sampler2DArray";
228 samplerType << "sampler3D";
232 samplerType << "samplerCube";
236 samplerType << "samplerCubeArra
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H A DvktPipelineImageViewTests.cpp229 std::ostringstream samplerType; local
232 samplerType << "u";
234 samplerType << "i";
239 samplerType << "sampler1D";
243 samplerType << "sampler1DArray";
247 samplerType << "sampler2D";
251 samplerType << "sampler2DArray";
255 samplerType << "sampler3D";
259 samplerType << "samplerCube";
263 samplerType << "samplerCubeArra
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H A DvktPipelineSamplerTests.cpp327 std::ostringstream samplerType; local
330 samplerType << "u";
332 samplerType << "i";
337 samplerType << "sampler1D";
341 samplerType << "sampler1DArray";
345 samplerType << "sampler2D";
349 samplerType << "sampler2DArray";
353 samplerType << "sampler3D";
357 samplerType << "samplerCube";
361 samplerType << "samplerCubeArra
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/external/skia/src/gpu/glsl/
H A DGrGLSLShaderBuilder.cpp65 GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType(); local
66 if (samplerType == kSampler2DRect_GrSLType) {
69 GrGLSLTexture2DFunctionName(varyingType, samplerType,
76 GrGLSLTexture2DFunctionName(varyingType, samplerType,
85 GrGLSLTexture2DFunctionName(varyingType, samplerType, glslCaps->generation()),
H A DGrGLSL.h59 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samplerType, argument
61 SkASSERT(GrSLTypeIsSamplerType(samplerType));
73 return (samplerType == kSampler2DRect_GrSLType) ? "texture2DRect" : "texture2D";
75 return (samplerType == kSampler2DRect_GrSLType) ? "texture2DRectProj" : "texture2DProj";
/external/deqp/modules/gles31/functional/
H A Des31fOpaqueTypeIndexingTests.cpp119 static TextureType getTextureType (glu::DataType samplerType) argument
121 switch (samplerType)
163 static bool isShadowSampler (glu::DataType samplerType) argument
165 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW ||
166 samplerType == glu::TYPE_SAMPLER_2D_SHADOW ||
167 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW ||
168 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW ||
169 samplerType == glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW;
172 static glu::DataType getSamplerOutputType (glu::DataType samplerType) argument
174 switch (samplerType)
212 getSamplerTextureFormat(glu::DataType samplerType) argument
233 getSamplerCoordType(glu::DataType samplerType) argument
273 setupTexture(const glw::Functions& gl, deUint32 texture, glu::DataType samplerType, tcu::TextureFormat texFormat, const void* color) argument
352 SamplerIndexingCase(Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType) argument
1322 const DataType samplerType = samplerTypes[samplerTypeNdx]; local
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H A Des31fFboTestUtil.hpp88 TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType);
H A Des31fLayoutBindingTests.cpp831 SamplerBindingRenderCase (Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum samplerType, glw::GLenum textureType);
856 glw::GLenum samplerType,
859 , m_samplerType (samplerType)
949 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); local
956 shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerType << " "
1038 glw::GLenum samplerType);
1054 glw::GLenum samplerType)
1056 , m_samplerType (samplerType)
1072 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); local
1079 vertexUniformDecl << "layout(binding = " << m_vertexShaderBinding[declNdx] << ") uniform highp " << samplerType
851 SamplerBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum samplerType, glw::GLenum textureType) argument
1048 SamplerBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType, glw::GLenum samplerType) argument
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H A Des31fUniformLocationTests.cpp115 de::MovePtr<glu::Texture2D> createTexture (glu::DataType samplerType, float redChannelValue, int binding);
457 deUint32 getTextureFormat (glu::DataType samplerType)
461 switch (samplerType)
491 de::MovePtr<glu::Texture2D> UniformLocationCase::createTexture (glu::DataType samplerType, float redChannelValue, int binding)
497 const deUint32 format = getTextureFormat(samplerType);
H A Des31fTextureGatherTests.cpp861 static inline glu::DataType getSamplerGatherResultType (glu::DataType samplerType) argument
863 switch (samplerType)
1003 static glu::FragmentSource genFragmentShaderSource (bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord);
1114 glu::DataType samplerType,
1119 DE_ASSERT(glu::isDataTypeSampler(samplerType));
1128 "layout (location = 0) out mediump " + glu::getDataTypeName(getSamplerGatherResultType(samplerType)) + " o_color;\n"
1133 "uniform highp " + string(glu::getDataTypeName(samplerType)) + " u_sampler;\n"
1223 const glu::DataType samplerType = getSamplerType(textureType, textureFormat); local
1228 << genFragmentShaderSource(requireGpuShader5(gatherType), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord);
1112 genFragmentShaderSource(bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord) argument
H A Des31fTextureFormatTests.cpp186 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
334 renderParams.samplerType = getFetchSamplerType(effectiveRefTexture.getFormat());
H A Des31fFboTestUtil.cpp265 TextureCubeArrayShader::TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType) argument
272 << sglr::pdec::Uniform("u_sampler0", samplerType)
292 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
H A Des31fTextureBorderClampTests.cpp1264 refParams.samplerType = (!m_useShadowSampler) ? (gls::TextureTestUtil::getSamplerType(texFormat)) : (gls::TextureTestUtil::SAMPLERTYPE_SHADOW);
1298 const char* samplerType;
1304 samplerType = "sampler2DShadow";
1314 samplerType = "sampler2D";
1319 samplerType = "isampler2D";
1324 samplerType = "usampler2D";
1329 samplerType = "";
1336 "uniform highp " << samplerType << " u_sampler;\n"
2256 refParams.samplerType = gls::TextureTestUtil::getSamplerType(texFormat);
/external/deqp/modules/gles3/performance/
H A Des3pTextureCases.cpp101 const glu::DataType samplerType = glu::getSampler2DType(texFormat); local
102 const bool isIntUint = samplerType == glu::TYPE_INT_SAMPLER_2D || samplerType == glu::TYPE_UINT_SAMPLER_2D;
158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n";
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktOpaqueTypeIndexingTests.cpp232 static TextureType getTextureType (glu::DataType samplerType) argument
234 switch (samplerType)
270 static bool isShadowSampler (glu::DataType samplerType) argument
272 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW ||
273 samplerType == glu::TYPE_SAMPLER_2D_SHADOW ||
274 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW ||
275 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW;
278 static glu::DataType getSamplerOutputType (glu::DataType samplerType) argument
280 switch (samplerType)
314 static tcu::TextureFormat getSamplerTextureFormat (glu::DataType samplerType) argument
335 getSamplerCoordType(glu::DataType samplerType) argument
440 SamplerIndexingCaseInstance(Context& context, const glu::ShaderType shaderType, const ShaderSpec& shaderSpec, ShaderExecutor& executor, const char* name, glu::DataType samplerType, const IndexExprType indexExprType, UniformSetup* uniformSetup, const std::vector<int>& lookupIndices) argument
700 SamplerIndexingCase(tcu::TestContext& testCtx, const char* name, const char* description, const glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType) argument
1414 const glu::DataType samplerType = samplerTypes[samplerTypeNdx]; local
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/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.hpp118 TextureCubeShader (glu::DataType samplerType, glu::DataType outputType);
140 Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType);
162 Texture3DShader (glu::DataType samplerType, glu::DataType outputType);
H A Des3fFboTestUtil.cpp422 TextureCubeShader::TextureCubeShader (glu::DataType samplerType, glu::DataType outputType) argument
429 << sglr::pdec::Uniform("u_sampler0", samplerType)
446 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
560 Texture2DArrayShader::Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType) argument
566 << sglr::pdec::Uniform("u_sampler0", samplerType)
583 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
668 Texture3DShader::Texture3DShader (glu::DataType samplerType, glu::DataType outputType) argument
674 << sglr::pdec::Uniform("u_sampler0", samplerType)
691 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
H A Des3fTextureFormatTests.cpp170 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
355 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
517 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
670 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
816 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
967 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
H A Des3fTextureSwizzleTests.cpp156 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
/external/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp90 GrSLType samplerType = get_sampler_type(processor.textureAccess(t)); local
91 localSamplerUniforms[t] = fUniformHandler.addUniform(kFragment_GrShaderFlag, samplerType,
94 if (kSamplerExternal_GrSLType == samplerType) {
/external/deqp/framework/randomshaders/
H A DrsgExpression.cpp1394 static int countSamplers (const VariableManager& varManager, VariableType::Type samplerType) argument
1398 IsSamplerEntry::Iterator i = varManager.getBegin(IsSamplerEntry(samplerType));
1399 IsSamplerEntry::Iterator end = varManager.getEnd(IsSamplerEntry(samplerType));
1436 VariableType::Type samplerType = VariableType::TYPE_LAST; local
1443 samplerType = VariableType::TYPE_SAMPLER_2D;
1448 samplerType = VariableType::TYPE_SAMPLER_CUBE;
1458 bool hasSampler = samplerType == VariableType::TYPE_SAMPLER_2D ? (sampler2DCount > 0) : (samplerCubeCount > 0);
1463 Variable* sampler = state.getVariableManager().allocate(VariableType(samplerType, 1));
1468 m_sampler = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(IsSamplerEntry(samplerType)),
1469 state.getVariableManager().getEnd(IsSamplerEntry(samplerType)))
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/external/deqp/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp429 glu::DataType samplerType = glu::TYPE_LAST; local
435 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break;
436 case TEXTURETYPE_CUBE_MAP: samplerType = glu::getSamplerCubeType(texFmt); break;
481 op << "uniform lowp " << glu::getDataTypeName(samplerType) << " u_sampler;\n";
/external/deqp/modules/glshared/
H A DglsTextureTestUtil.hpp108 , samplerType (SAMPLERTYPE_FLOAT)
119 SamplerType samplerType; //!< Sampler type. member in struct:deqp::gls::TextureTestUtil::RenderParams
H A DglsTextureTestUtil.cpp383 if (params.samplerType == SAMPLERTYPE_SHADOW)
391 if (params.samplerType == SAMPLERTYPE_SHADOW)
399 if (params.samplerType == SAMPLERTYPE_SHADOW)
407 if (params.samplerType == SAMPLERTYPE_SHADOW)
415 if (params.samplerType == SAMPLERTYPE_SHADOW)
423 if (params.samplerType == SAMPLERTYPE_SHADOW)
1306 switch (params.samplerType)
1319 switch (params.samplerType)
1332 switch (params.samplerType)
1345 switch (params.samplerType)
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