Searched refs:subdivide (Results 1 - 4 of 4) sorted by relevance
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
H A D | Octnode.java | 112 public void subdivide(int depth, int minTrisPerNode){ method in class:Octnode 114 // no need to subdivide anymore 164 children[i].subdivide(depth + 1, minTrisPerNode); 169 public void subdivide(int minTrisPerNode){ method in class:Octnode 170 subdivide(0, minTrisPerNode);
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H A D | Octree.java | 122 root.subdivide(minTrisPerNode);
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/external/skia/src/gpu/ |
H A D | GrPathUtils.cpp | 49 // Each time we subdivide, d should be cut in 4. So we need to 50 // subdivide x = log4(d/tol) times. x subdivisions creates 2^(x) 495 bool subdivide = false; local 513 // We need to subdivide if d0 + d1 > tolerance but we have the sqd values. We know 518 subdivide = 2 * d0d1 + d0Sqd + d1Sqd > toleranceSqd; 521 if (!subdivide) {
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/external/skia/src/core/ |
H A D | SkGeometry.cpp | 1155 static SkPoint* subdivide(const SkConic& src, SkPoint pts[], int level) { function 1165 pts = subdivide(dst[0], pts, level); 1166 return subdivide(dst[1], pts, level); 1173 SkDEBUGCODE(SkPoint* endPts =) subdivide(*this, pts + 1, pow2);
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