Searched refs:textureAccess (Results 1 - 15 of 15) sorted by relevance

/external/skia/src/gpu/vk/
H A DGrVkSampler.h21 static GrVkSampler* Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess);
H A DGrVkSampler.cpp26 GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess) { argument
39 const GrTextureParams& params = textureAccess.getParams();
H A DGrVkProgramDesc.cpp31 const GrTextureAccess& access = proc.textureAccess(i);
H A DGrVkProgramBuilder.cpp64 outSamplers->emplace_back(localSamplerUniforms[t], processor.textureAccess(t));
H A DGrVkProgram.cpp161 bindings[i] = &processor.textureAccess(i);
/external/skia/src/gpu/
H A DGrProcessor.cpp122 if (this->textureAccess(i) != that.textureAccess(i)) {
H A DGrPipeline.cpp160 GrTexture* texture = proc->textureAccess(i).getTexture();
174 GrTexture* texture = xfer.textureAccess(i).getTexture();
H A DGrFragmentProcessor.cpp64 void GrFragmentProcessor::addTextureAccess(const GrTextureAccess* textureAccess) { argument
69 INHERITED::addTextureAccess(textureAccess);
/external/skia/include/gpu/
H A DGrProcessor.h77 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; } function in class:GrProcessor
79 /** Shortcut for textureAccess(index).texture(); */
80 GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
111 virtual void addTextureAccess(const GrTextureAccess* textureAccess);
H A DGrFragmentProcessor.h124 void addTextureAccess(const GrTextureAccess* textureAccess) override;
/external/skia/src/gpu/effects/
H A DGrBitmapTextGeoProc.cpp34 SkDEBUGCODE(GrTexture* atlas = cte.textureAccess(0).getTexture());
116 GrTexture* atlas = gp.textureAccess(0).getTexture();
H A DGrDistanceFieldGeoProc.cpp88 GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
181 GrTexture* atlas = gp.textureAccess(0).getTexture();
529 GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
671 GrTexture* atlas = gp.textureAccess(0).getTexture();
/external/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp90 GrSLType samplerType = get_sampler_type(processor.textureAccess(t));
93 outSamplers->emplace_back(localSamplerUniforms[t], processor.textureAccess(t));
/external/skia/src/gpu/gl/
H A DGrGLProgram.cpp75 bindings[i] = &processor.textureAccess(i);
H A DGrGLProgramDesc.cpp43 const GrTextureAccess& access = proc.textureAccess(i);

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