Searched refs:textureSpecs (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
H A DglsLongStressTestUtil.cpp170 context.textureSpecs.push_back(gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, 0,
238 context.textureSpecs.push_back(gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, i,
408 context.textureSpecs.push_back(gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, 0,
582 context.textureSpecs.push_back (gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, 0,
H A DglsLongStressCase.cpp1140 for (int texSpecNdx = 0; texSpecNdx < (int)progCtx.textureSpecs.size(); texSpecNdx++)
1142 const TextureSpec& spec = progCtx.textureSpecs[texSpecNdx];
1301 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++)
1305 const TextureSpec& spec = programContext.textureSpecs[texNdx];
1330 vector<int> texSpecIndices(programContext.textureSpecs.size());
1335 m_textures->get(textureNamePrefix + toString(texSpecIndices[i])).toUnit(programContext.textureSpecs[i].textureUnit);
1516 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++)
H A DglsLongStressCase.hpp199 std::vector<TextureSpec> textureSpecs; //!< \note If multiple textures have same unit, one of them is picked randomly. member in struct:deqp::gls::ProgramContext

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