Searched refs:triangular (Results 1 - 6 of 6) sorted by relevance
/external/eigen/test/eigen2/ |
H A D | eigen2_triangular.cpp | 12 template<typename MatrixType> void triangular(const MatrixType& m) function 140 CALL_SUBTEST_1( triangular(Matrix<float, 1, 1>()) ); 141 CALL_SUBTEST_2( triangular(Matrix<float, 2, 2>()) ); 142 CALL_SUBTEST_3( triangular(Matrix3d()) ); 143 CALL_SUBTEST_4( triangular(MatrixXcf(4, 4)) ); 144 CALL_SUBTEST_5( triangular(Matrix<std::complex<float>,8, 8>()) ); 145 CALL_SUBTEST_6( triangular(MatrixXd(17,17)) ); 146 CALL_SUBTEST_7( triangular(Matrix<float,Dynamic,Dynamic,RowMajor>(5, 5)) );
|
/external/eigen/bench/btl/libs/ublas/ |
H A D | ublas_interface.hh | 26 #include <boost/numeric/ublas/triangular.hpp>
|
/external/eigen/bench/ |
H A D | BenchSparseUtil.h | 120 #include <boost/numeric/ublas/triangular.hpp>
|
/external/eigen/Eigen/src/SparseCore/ |
H A D | TriangularSolver.h | 317 this->template triangular<Flags&(Upper|Lower)>().solveInPlace(other);
|
/external/ImageMagick/www/api/ |
H A D | shear.php | 141 <p>ShearRotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. ShearRotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
|
H A D | distort.php | 158 <p>RotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. RotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
|
Completed in 90 milliseconds