Searched refs:uniformAlignment (Results 1 - 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
H A Ddevice_limits.cpp561 VkDeviceSize uniformAlignment = dev_data->physDevPropertyMap[device].limits.minUniformBufferOffsetAlignment; local
562 if (vk_safe_modulo(memoryOffset, uniformAlignment) != 0) {
567 memoryOffset, uniformAlignment);
585 VkDeviceSize uniformAlignment = dev_data->physDevPropertyMap[device].limits.minUniformBufferOffsetAlignment; local
587 if (vk_safe_modulo(pDescriptorWrites[i].pBufferInfo[j].offset, uniformAlignment) != 0) {
593 i, j, pDescriptorWrites[i].pBufferInfo[j].offset, uniformAlignment);

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