Searched refs:zenith (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/utils/
H A DSkCamera.cpp215 SkUnit3D axis, zenith, cross; local
222 zenith.fX = fZenith.fX - dot * axis.fX;
223 zenith.fY = fZenith.fY - dot * axis.fY;
224 zenith.fZ = fZenith.fZ - dot * axis.fZ;
226 SkTCast<SkPoint3D*>(&zenith)->normalize(&zenith);
229 SkUnit3D::Cross(axis, zenith, &cross);
240 orien->set(SkMatrix::kMSkewY, y * axis.fX - z * zenith.fX);
241 orien->set(SkMatrix::kMScaleY, y * axis.fY - z * zenith.fY);
242 orien->set(SkMatrix::kMTransY, y * axis.fZ - z * zenith
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/external/skia/src/animator/
H A DSkDraw3D.cpp40 SK_MEMBER_ALIAS(zenith, fCamera.fZenith, 3D_Point),

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