Searched refs:zenith (Results 1 - 2 of 2) sorted by relevance
/external/skia/src/utils/ |
H A D | SkCamera.cpp | 215 SkUnit3D axis, zenith, cross; local 222 zenith.fX = fZenith.fX - dot * axis.fX; 223 zenith.fY = fZenith.fY - dot * axis.fY; 224 zenith.fZ = fZenith.fZ - dot * axis.fZ; 226 SkTCast<SkPoint3D*>(&zenith)->normalize(&zenith); 229 SkUnit3D::Cross(axis, zenith, &cross); 240 orien->set(SkMatrix::kMSkewY, y * axis.fX - z * zenith.fX); 241 orien->set(SkMatrix::kMScaleY, y * axis.fY - z * zenith.fY); 242 orien->set(SkMatrix::kMTransY, y * axis.fZ - z * zenith [all...] |
/external/skia/src/animator/ |
H A D | SkDraw3D.cpp | 40 SK_MEMBER_ALIAS(zenith, fCamera.fZenith, 3D_Point),
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