/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 100 int[] compiled = new int[1]; 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 102 if (compiled[0] == 0) {
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 42 GLint compiled = 0; local 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 44 if (!compiled) {
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/frameworks/rs/api/ |
H A D | rs_core.spec | 21 RenderScript code is compiled on devices at runtime to allow platform-independence as well.
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 148 GLint compiled = 0; local 149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 150 if (!compiled) {
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 174 int[] compiled = new int[1]; 175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 176 if (compiled[0] == 0) {
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 269 int[] compiled = new int[1]; 270 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 271 if (compiled[0] == 0) {
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/frameworks/native/libs/gui/tests/ |
H A D | GLTest.cpp | 261 GLint compiled = 0; local 262 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 264 if (!compiled) {
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 81 GLint compiled = 0; local 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 83 if (!compiled) {
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 38 GLint compiled = 0; local 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 40 if (!compiled) {
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 240 int[] compiled = new int[1]; 241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 242 if (compiled[0] == 0) {
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 315 GLint compiled = 0; local 316 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 317 if (!compiled) {
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 387 int[] compiled = new int[1]; 388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 389 if (compiled[0] == 0) {
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 81 GLint compiled = 0; local 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 83 if (!compiled) {
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 88 GLint compiled = 0; local 89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 90 if (!compiled) {
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 607 int[] compiled = new int[1]; 608 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 609 if (compiled[0] == 0) {
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/frameworks/base/services/core/java/com/android/server/display/ |
H A D | ColorFade.java | 210 int[] compiled = new int[1]; 211 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 212 if (compiled[0] == 0) {
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/frameworks/support/transition/ |
H A D | Android.mk | 18 # We do this here because the final static library must be compiled with an older
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/frameworks/support/v17/preference-leanback/ |
H A D | Android.mk | 27 # We do this here because the final static library must be compiled with an older
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/frameworks/support/v7/cardview/ |
H A D | Android.mk | 18 # We do this here because the final static library must be compiled with an older
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/frameworks/support/v7/mediarouter/ |
H A D | Android.mk | 18 # We do this here because the final static library must be compiled with an older
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/frameworks/rs/cpu_ref/ |
H A D | rsCpuScriptGroup2.cpp | 472 bool compiled = rsuExecuteCommand(RsdCpuScriptImpl::BCC_EXE_PATH, local 475 if (!compiled) {
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/frameworks/support/design/ |
H A D | Android.mk | 23 # We do this here because the final static library must be compiled with an older
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/frameworks/support/v17/leanback/ |
H A D | Android.mk | 18 # We do this here because the final static library must be compiled with an older
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 201 GLint compiled = 0; local 202 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 204 if (!compiled) {
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