Searched refs:mIndexBuffer (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/ |
H A D | Cube.java | 84 mIndexBuffer = ByteBuffer.allocateDirect(indices.length); 85 mIndexBuffer.put(indices); 86 mIndexBuffer.position(0); 94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); 99 private ByteBuffer mIndexBuffer; field in class:Cube
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/frameworks/native/opengl/tests/testViewport/src/com/android/test/ |
H A D | TestView.java | 103 private CharBuffer mIndexBuffer; field in class:TestView.Grid 133 mIndexBuffer = ByteBuffer.allocateDirect(CHAR_SIZE * indexCount) 157 mIndexBuffer.put(i++, a); 158 mIndexBuffer.put(i++, c); 159 mIndexBuffer.put(i++, b); 161 mIndexBuffer.put(i++, b); 162 mIndexBuffer.put(i++, c); 163 mIndexBuffer.put(i++, d); 200 mIndexBuffer.position(0); 201 gl11.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer [all...] |
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
H A D | TriangleRenderer.java | 130 mIndexBuffer = ibb.asShortBuffer(); 147 mIndexBuffer.put((short) i); 151 mIndexBuffer.position(0); 158 GL10.GL_UNSIGNED_SHORT, mIndexBuffer); 164 private ShortBuffer mIndexBuffer; field in class:Triangle
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