Searched refs:vec2 (Results 1 - 9 of 9) sorted by relevance

/frameworks/native/services/surfaceflinger/
H A DTransform.h25 #include <ui/vec2.h>
79 vec2 transform(int x, int y) const;
85 vec2 transform(const vec2& v) const;
H A DTransform.cpp172 vec2 Transform::transform(const vec2& v) const {
173 vec2 r;
189 vec2 Transform::transform(int x, int y) const
191 return transform(vec2(x,y));
202 vec2 lt( bounds.left, bounds.top );
203 vec2 rt( bounds.right, bounds.top );
204 vec2 lb( bounds.left, bounds.bottom );
205 vec2 rb( bounds.right, bounds.bottom );
332 vec2
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H A DLayer.cpp1050 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
1051 texCoords[0] = vec2(left, 1.0f - top);
1052 texCoords[1] = vec2(left, 1.0f - bottom);
1053 texCoords[2] = vec2(right, 1.0f - bottom);
1054 texCoords[3] = vec2(right, 1.0f - top);
1217 static void boundPoint(vec2* point, const Rect& crop) {
1245 vec2 lt = vec2(win.left, win.top);
1246 vec2 l
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
H A DQuaternion.java55 double[] vec2 = normal(v2);
56 double[] axis = normal(cross(vec1, vec2));
57 double angle = Math.acos(dot(vec1, vec2));
63 double[] vec2 = normal(v2);
64 return Math.acos(Math.min(dot(vec1, vec2), 1));
69 double[] vec2 = normal(v2);
70 return normal(cross(vec1, vec2));
/frameworks/native/include/ui/
H A Dvec2.h86 typedef tvec2<float> vec2; typedef in namespace:android
H A Dvec3.h23 #include <ui/vec2.h>
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DRenderEngine.cpp203 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
H A Dvlc_encode.cpp2544 Int vec1, vec2, vec3; local
2571 vec2 = 3 ;
2583 vec2 = 3 ;
2595 vec2 = 4 ;
2607 vec2 = 1 ;
2619 vec2 = 1 ;
2693 p2x = motdata[yin2*nMBPerRow+xin2][vec2].x;
2694 p2y = motdata[yin2*nMBPerRow+xin2][vec2].y;
2695 //p2x = motxdata[xin2*2+(vec2&0x1) + (yin2*2+(vec2>>
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/frameworks/native/libs/ui/tests/
H A Dvec_test.cpp39 EXPECT_EQ(sizeof(vec2), sizeof(float)*2);

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