Searched refs:spill_slots (Results 1 - 1 of 1) sorted by relevance

/art/compiler/optimizing/
H A Dregister_allocator.cc1322 ArenaVector<size_t>* spill_slots = nullptr; local
1325 spill_slots = &double_spill_slots_;
1328 spill_slots = &long_spill_slots_;
1331 spill_slots = &float_spill_slots_;
1339 spill_slots = &int_spill_slots_;
1347 for (size_t e = spill_slots->size(); slot < e; ++slot) {
1348 if ((*spill_slots)[slot] <= parent->GetStart()
1349 && (slot == (e - 1) || (*spill_slots)[slot + 1] <= parent->GetStart())) {
1356 if (slot + 2u > spill_slots->size()) {
1358 spill_slots
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