Searched refs:shaderFloat64 (Results 1 - 9 of 9) sorted by relevance

/external/vulkan-validation-layers/libs/vkjson/
H A Dvkjson.cc262 visitor->Visit("shaderFloat64", &features->shaderFloat64) &&
/external/deqp/external/vulkancts/framework/vulkan/
H A DvkStructTypes.inl78 VkBool32 shaderFloat64;
H A DvkStrUtilImpl.inl1547 s << "\tshaderFloat64 = " << value.shaderFloat64 << '\n';
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineVertexInputTests.cpp61 if (isVertexFormatDouble(format) && !context.getDeviceFeatures().shaderFloat64)
/external/vulkan-validation-layers/demos/
H A Dvulkaninfo.c866 printf("\tshaderFloat64 = %u\n", features->shaderFloat64 );
/external/deqp/external/vulkancts/modules/vulkan/api/
H A DvktApiFeatureInfo.cpp725 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderFloat64),
/external/skia/third_party/vulkan/
H A Dvulkan.h1191 VkBool32 shaderFloat64; member in struct:VkPhysicalDeviceFeatures
/external/vulkan-validation-layers/include/vulkan/
H A Dvulkan.h1200 VkBool32 shaderFloat64; member in struct:VkPhysicalDeviceFeatures
/external/vulkan-validation-layers/layers/
H A Dcore_validation.cpp2534 pass &= require_feature(my_data, enabledFeatures->shaderFloat64, "shaderFloat64");

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