Searched refs:specular (Results 1 - 7 of 7) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
H A D | EmbossMaskFilter.java | 25 * @param specular coefficient for specular highlights (e.g. 8) 29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { argument 33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius); 36 private static native long nativeConstructor(float[] direction, float ambient, float specular, float blurRadius); argument
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | EmbossMaskFilter_Delegate.java | 59 float specular, float blurRadius) { 58 nativeConstructor(float[] direction, float ambient, float specular, float blurRadius) argument
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
H A D | Material.java | 27 * RGB, Opacity diffuse specular, ambient
84 float specular = .0f;
94 mColor[p + SPEC] = (byte) (255 * specular);
119 float specular = .0f;
124 mMaterialProp[i].mSpecular = specular;
155 float specular = (material[i].length > 4) ? material[i][4] / 100.f : .2f;
159 mMaterialProp[i].mSpecular = specular;
184 float specular = .0f;
189 mMaterialProp[i].mSpecular = specular;
271 float specular [all...] |
H A D | vr.rs | 169 // float specular = mat.y * (1/255.f);
272 float specular = mat.y * (1/255.f); // specular not used right now
274 float lop = (ambient + diffuse * dot_prod + specular * pow(spec, 10)) * light * opf;
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/frameworks/base/core/jni/android/graphics/ |
H A D | MaskFilter.cpp | 31 static jlong createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, jfloat ambient, jfloat specular, jfloat radius) { argument 42 direction, ambient, specular);
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/frameworks/native/opengl/libagl/ |
H A D | light.cpp | 75 init_white(c->lighting.lights[0].specular); 85 c->lighting.front.specular.a = 0x10000; 254 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); 256 // this is just a flag to tell if we have a specular component 326 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); 327 // this is just a flag to tell if we have a specular component 404 // specular 533 what = light.specular [all...] |
H A D | context.h | 290 vec4_t specular; member in struct:android::gl::light_t 310 vec4_t specular; member in struct:android::gl::material_t
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