1/** \file
2 * Defines the interface for an ANTLR3 common token stream. Custom token streams should create
3 * one of these and then override any functions by installing their own pointers
4 * to implement the various functions.
5 */
6#ifndef	_ANTLR3_TOKENSTREAM_H
7#define	_ANTLR3_TOKENSTREAM_H
8
9// [The "BSD licence"]
10// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
11// http://www.temporal-wave.com
12// http://www.linkedin.com/in/jimidle
13//
14// All rights reserved.
15//
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17// modification, are permitted provided that the following conditions
18// are met:
19// 1. Redistributions of source code must retain the above copyright
20//    notice, this list of conditions and the following disclaimer.
21// 2. Redistributions in binary form must reproduce the above copyright
22//    notice, this list of conditions and the following disclaimer in the
23//    documentation and/or other materials provided with the distribution.
24// 3. The name of the author may not be used to endorse or promote products
25//    derived from this software without specific prior written permission.
26//
27// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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37
38#include    <antlr3defs.h>
39#include    <antlr3string.h>
40#include    <antlr3collections.h>
41#include    <antlr3input.h>
42#include    <antlr3commontoken.h>
43#include    <antlr3bitset.h>
44#include	<antlr3debugeventlistener.h>
45
46#ifdef __cplusplus
47extern "C" {
48#endif
49
50/** Definition of a token source, which has a pointer to a function that
51 *  returns the next token (using a token factory if it is going to be
52 *  efficient) and a pointer to an ANTLR3_INPUT_STREAM. This is slightly
53 *  different to the Java interface because we have no way to implement
54 *  multiple interfaces without defining them in the interface structure
55 *  or casting (void *), which is too convoluted.
56 */
57typedef struct ANTLR3_TOKEN_SOURCE_struct
58{
59    /** Pointer to a function that returns the next token in the stream.
60     */
61    pANTLR3_COMMON_TOKEN    (*nextToken)(struct ANTLR3_TOKEN_SOURCE_struct * tokenSource);
62
63    /** Whoever is providing tokens, needs to provide a string factory too
64     */
65    pANTLR3_STRING_FACTORY  strFactory;
66
67    /** A special pre-allocated token, which signifies End Of Tokens. Because this must
68     *  be set up with the current input index and so on, we embed the structure and
69     *  return the address of it. It is marked as factoryMade, so that it is never
70     *  attempted to be freed.
71     */
72    ANTLR3_COMMON_TOKEN	    eofToken;
73
74	/// A special pre-allocated token, which is returned by mTokens() if the
75	/// lexer rule said to just skip the generated token altogether.
76	/// Having this single token stops us wasting memory by have the token factory
77	/// actually create something that we are going to SKIP(); anyway.
78	///
79	ANTLR3_COMMON_TOKEN		skipToken;
80
81    /** Whatever is supplying the token source interface, needs a pointer to
82     *  itself so that this pointer can be passed to it when the nextToken
83     *  function is called.
84     */
85    void		    * super;
86
87    /** When the token source is constructed, it is populated with the file
88     *  name from whence the tokens were produced by the lexer. This pointer is a
89     *  copy of the one supplied by the CharStream (and may be NULL) so should
90     *  not be manipulated other than to copy or print it.
91     */
92    pANTLR3_STRING	    fileName;
93}
94    ANTLR3_TOKEN_SOURCE;
95
96/** Definition of the ANTLR3 common token stream interface.
97 * \remark
98 * Much of the documentation for this interface is stolen from Ter's Java implementation.
99 */
100typedef	struct ANTLR3_TOKEN_STREAM_struct
101{
102    /** Pointer to the token source for this stream
103     */
104    pANTLR3_TOKEN_SOURCE    tokenSource;
105
106    /** Whatever is providing this interface needs a pointer to itself
107     *  so that this can be passed back to it whenever the api functions
108     *  are called.
109     */
110    void	      * super;
111
112    /** All input streams implement the ANTLR3_INT_STREAM interface...
113     */
114    pANTLR3_INT_STREAM	    istream;
115
116	/// Debugger interface, is this is a debugging token stream
117	///
118	pANTLR3_DEBUG_EVENT_LISTENER		debugger;
119
120	/// Indicates the initial stream state for dbgConsume()
121	///
122	ANTLR3_BOOLEAN			initialStreamState;
123
124    /** Get Token at current input pointer + i ahead where i=1 is next Token.
125     *  i<0 indicates tokens in the past.  So -1 is previous token and -2 is
126     *  two tokens ago. LT(0) is undefined.  For i>=n, return Token.EOFToken.
127     *  Return null for LT(0) and any index that results in an absolute address
128     *  that is negative.
129     */
130    pANTLR3_COMMON_TOKEN    (*_LT)		(struct ANTLR3_TOKEN_STREAM_struct * tokenStream, ANTLR3_INT32 k);
131
132    /** Get a token at an absolute index i; 0..n-1.  This is really only
133     *  needed for profiling and debugging and token stream rewriting.
134     *  If you don't want to buffer up tokens, then this method makes no
135     *  sense for you.  Naturally you can't use the rewrite stream feature.
136     *  I believe DebugTokenStream can easily be altered to not use
137     *  this method, removing the dependency.
138     */
139    pANTLR3_COMMON_TOKEN    (*get)		(struct ANTLR3_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 i);
140
141    /** Where is this stream pulling tokens from?  This is not the name, but
142     *  a pointer into an interface that contains a ANTLR3_TOKEN_SOURCE interface.
143     *  The Token Source interface contains a pointer to the input stream and a pointer
144     *  to a function that returns the next token.
145     */
146    pANTLR3_TOKEN_SOURCE    (*getTokenSource)	(struct ANTLR3_TOKEN_STREAM_struct * tokenStream);
147
148    /** Function that installs a token source for teh stream
149     */
150    void		    (*setTokenSource)	(struct ANTLR3_TOKEN_STREAM_struct * tokenStream,
151						 pANTLR3_TOKEN_SOURCE		   tokenSource);
152
153    /** Return the text of all the tokens in the stream, as the old tramp in
154     *  Leeds market used to say; "Get the lot!"
155     */
156    pANTLR3_STRING	    (*toString)		(struct ANTLR3_TOKEN_STREAM_struct * tokenStream);
157
158    /** Return the text of all tokens from start to stop, inclusive.
159     *  If the stream does not buffer all the tokens then it can just
160     *  return an empty ANTLR3_STRING or NULL;  Grammars should not access $ruleLabel.text in
161     *  an action in that case.
162     */
163    pANTLR3_STRING	    (*toStringSS)	(struct ANTLR3_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 start, ANTLR3_UINT32 stop);
164
165    /** Because the user is not required to use a token with an index stored
166     *  in it, we must provide a means for two token objects themselves to
167     *  indicate the start/end location.  Most often this will just delegate
168     *  to the other toString(int,int).  This is also parallel with
169     *  the pTREENODE_STREAM->toString(Object,Object).
170     */
171    pANTLR3_STRING	    (*toStringTT)	(struct ANTLR3_TOKEN_STREAM_struct * tokenStream, pANTLR3_COMMON_TOKEN start, pANTLR3_COMMON_TOKEN stop);
172
173
174    /** Function that sets the token stream into debugging mode
175     */
176    void		    (*setDebugListener)	    (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, pANTLR3_DEBUG_EVENT_LISTENER debugger);
177
178
179
180    /** Function that knows how to free the memory for an ANTLR3_TOKEN_STREAM
181     */
182    void		    (*free)		(struct ANTLR3_TOKEN_STREAM_struct * tokenStream);
183}
184    ANTLR3_TOKEN_STREAM;
185
186/** Common token stream is an implementation of ANTLR_TOKEN_STREAM for the default
187 *  parsers and recognizers. You may of course build your own implementation if
188 *  you are so inclined.
189 */
190typedef	struct	ANTLR3_COMMON_TOKEN_STREAM_struct
191{
192    /** The ANTLR3_TOKEN_STREAM interface implementation, which also includes
193     *  the intstream implementation. We could duplicate the pANTLR_INT_STREAM
194     *  in this interface and initialize it to a copy, but this could be confusing
195     *  it just results in one more level of indirection and I think that with
196     *  judicial use of 'const' later, the optimizer will do decent job.
197     */
198    pANTLR3_TOKEN_STREAM    tstream;
199
200    /** Whatever is supplying the COMMON_TOKEN_STREAM needs a pointer to itself
201     *  so that this can be accessed by any of the API functions which it implements.
202     */
203    void		    * super;
204
205    /** Records every single token pulled from the source indexed by the token index.
206     *  There might be more efficient ways to do this, such as referencing directly in to
207     *  the token factory pools, but for now this is convenient and the ANTLR3_LIST is not
208     *  a huge overhead as it only stores pointers anyway, but allows for iterations and
209     *  so on.
210     */
211    pANTLR3_VECTOR	    tokens;
212
213    /** Override map of tokens. If a token type has an entry in here, then
214     *  the pointer in the table points to an int, being the override channel number
215     *  that should always be used for this token type.
216     */
217    pANTLR3_LIST	    channelOverrides;
218
219    /** Discared set. If a token has an entry in this table, then it is thrown
220     *  away (data pointer is always NULL).
221     */
222    pANTLR3_LIST	    discardSet;
223
224    /* The channel number that this token stream is tuned to. For instance, whitespace
225     * is usually tuned to channel 99, which no token stream would normally tune to and
226     * so it is thrown away.
227     */
228    ANTLR3_UINT32	    channel;
229
230    /** If this flag is set to ANTLR3_TRUE, then tokens that the stream sees that are not
231     *  in the channel that this stream is tuned to, are not tracked in the
232     *  tokens table. When set to false, ALL tokens are added to the tracking.
233     */
234    ANTLR3_BOOLEAN	    discardOffChannel;
235
236    /** The index into the tokens list of the current token (the next one that will be
237     *  consumed. p = -1 indicates that the token list is empty.
238     */
239    ANTLR3_INT32	    p;
240
241    /** A simple filter mechanism whereby you can tell this token stream
242     *  to force all tokens of type ttype to be on channel.  For example,
243     *  when interpreting, we cannot exec actions so we need to tell
244     *  the stream to force all WS and NEWLINE to be a different, ignored
245     *  channel.
246     */
247    void		    (*setTokenTypeChannel)  (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream,
248							ANTLR3_UINT32 ttype, ANTLR3_UINT32 channel);
249
250    /** Add a particular token type to the discard set. If a token is found to belong
251     *  to this set, then it is skipped/thrown away
252     */
253    void		    (*discardTokenType)	    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_INT32 ttype);
254
255    /** Signal to discard off channel tokens from here on in.
256     */
257    void		    (*discardOffChannelToks)(struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_BOOLEAN discard);
258
259    /** Function that returns a pointer to the ANTLR3_LIST of all tokens
260     *  in the stream (this causes the buffer to fill if we have not get any yet)
261     */
262    pANTLR3_VECTOR	    (*getTokens)	    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream);
263
264    /** Function that returns all the tokens between a start and a stop index.
265     *  TODO: This is a new list (Ack! Maybe this is a reason to have factories for LISTS and HASHTABLES etc :-( come back to this)
266     */
267    pANTLR3_LIST	    (*getTokenRange)	    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 start, ANTLR3_UINT32 stop);
268
269    /** Function that returns all the tokens indicated by the specified bitset, within a range of tokens
270     */
271    pANTLR3_LIST	    (*getTokensSet)	    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream,
272							ANTLR3_UINT32 start, ANTLR3_UINT32 stop, pANTLR3_BITSET types);
273
274    /** Function that returns all the tokens indicated by being a member of the supplied List
275     */
276    pANTLR3_LIST	    (*getTokensList)	    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream,
277							ANTLR3_UINT32 start, ANTLR3_UINT32 stop, pANTLR3_LIST list);
278
279    /** Function that returns all tokens of a certain type within a range.
280     */
281    pANTLR3_LIST	    (*getTokensType)	    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream,
282							ANTLR3_UINT32 start, ANTLR3_UINT32 stop, ANTLR3_UINT32 type);
283
284    /** Function that resets the token stream so that it can be reused, but
285     *  but that does not free up any resources, such as the token factory
286     *  the factory pool and so on. This prevents the need to keep freeing
287     *  and reallocating the token pools if the thing you are building is
288     *  a multi-shot dameon or somethign like that. It is much faster to
289     *  just reuse all the vectors.
290     */
291    void                    (*reset)            (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream);
292
293    /** Function that knows how to free an ANTLR3_COMMON_TOKEN_STREAM
294     */
295    void		    (*free)		    (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream);
296}
297    ANTLR3_COMMON_TOKEN_STREAM;
298
299#ifdef __cplusplus
300}
301#endif
302
303#endif
304