CodeGenTBAA.cpp revision 224d75972a836b06e2ca708d1eafdac6f762c487
1//===--- CodeGenTypes.cpp - TBAA information for LLVM CodeGen -------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// This is the code that manages TBAA information and defines the TBAA policy 11// for the optimizer to use. Relevant standards text includes: 12// 13// C99 6.5p7 14// C++ [basic.lval] (p10 in n3126, p15 in some earlier versions) 15// 16//===----------------------------------------------------------------------===// 17 18#include "CodeGenTBAA.h" 19#include "Mangle.h" 20#include "clang/AST/ASTContext.h" 21#include "llvm/LLVMContext.h" 22#include "llvm/Metadata.h" 23using namespace clang; 24using namespace CodeGen; 25 26CodeGenTBAA::CodeGenTBAA(ASTContext &Ctx, llvm::LLVMContext& VMContext, 27 const LangOptions &Features, MangleContext &MContext) 28 : Context(Ctx), VMContext(VMContext), Features(Features), MContext(MContext), 29 Root(0), Char(0) { 30} 31 32CodeGenTBAA::~CodeGenTBAA() { 33} 34 35llvm::MDNode *CodeGenTBAA::getRoot() { 36 // Define the root of the tree. This identifies the tree, so that 37 // if our LLVM IR is linked with LLVM IR from a different front-end 38 // (or a different version of this front-end), their TBAA trees will 39 // remain distinct, and the optimizer will treat them conservatively. 40 if (!Root) 41 Root = getTBAAInfoForNamedType("Simple C/C++ TBAA", 0); 42 43 return Root; 44} 45 46llvm::MDNode *CodeGenTBAA::getChar() { 47 // Define the root of the tree for user-accessible memory. C and C++ 48 // give special powers to char and certain similar types. However, 49 // these special powers only cover user-accessible memory, and doesn't 50 // include things like vtables. 51 if (!Char) 52 Char = getTBAAInfoForNamedType("omnipotent char", getRoot()); 53 54 return Char; 55} 56 57/// getTBAAInfoForNamedType - Create a TBAA tree node with the given string 58/// as its identifier, and the given Parent node as its tree parent. 59llvm::MDNode *CodeGenTBAA::getTBAAInfoForNamedType(llvm::StringRef NameStr, 60 llvm::MDNode *Parent) { 61 llvm::Value *Ops[] = { 62 llvm::MDString::get(VMContext, NameStr), 63 Parent 64 }; 65 66 return llvm::MDNode::get(VMContext, Ops, llvm::array_lengthof(Ops)); 67} 68 69llvm::MDNode * 70CodeGenTBAA::getTBAAInfo(QualType QTy) { 71 Type *Ty = Context.getCanonicalType(QTy).getTypePtr(); 72 73 if (llvm::MDNode *N = MetadataCache[Ty]) 74 return N; 75 76 // Handle builtin types. 77 if (const BuiltinType *BTy = dyn_cast<BuiltinType>(Ty)) { 78 switch (BTy->getKind()) { 79 // Character types are special and can alias anything. 80 // In C++, this technically only includes "char" and "unsigned char", 81 // and not "signed char". In C, it includes all three. For now, 82 // the risk of exploiting this detail in C++ seems likely to outweigh 83 // the benefit. 84 case BuiltinType::Char_U: 85 case BuiltinType::Char_S: 86 case BuiltinType::UChar: 87 case BuiltinType::SChar: 88 return getChar(); 89 90 // Unsigned types can alias their corresponding signed types. 91 case BuiltinType::UShort: 92 return getTBAAInfo(Context.ShortTy); 93 case BuiltinType::UInt: 94 return getTBAAInfo(Context.IntTy); 95 case BuiltinType::ULong: 96 return getTBAAInfo(Context.LongTy); 97 case BuiltinType::ULongLong: 98 return getTBAAInfo(Context.LongLongTy); 99 case BuiltinType::UInt128: 100 return getTBAAInfo(Context.Int128Ty); 101 102 // Treat all other builtin types as distinct types. This includes 103 // treating wchar_t, char16_t, and char32_t as distinct from their 104 // "underlying types". 105 default: 106 return MetadataCache[Ty] = 107 getTBAAInfoForNamedType(BTy->getName(Features), getChar()); 108 } 109 } 110 111 // Handle pointers. 112 // TODO: Implement C++'s type "similarity" and consider dis-"similar" 113 // pointers distinct. 114 if (Ty->isPointerType()) 115 return MetadataCache[Ty] = getTBAAInfoForNamedType("any pointer", 116 getChar()); 117 118 // Enum types are distinct types. In C++ they have "underlying types", 119 // however they aren't related for TBAA. 120 if (const EnumType *ETy = dyn_cast<EnumType>(Ty)) { 121 // In C mode, two anonymous enums are compatible iff their members 122 // are the same -- see C99 6.2.7p1. For now, be conservative. We could 123 // theoretically implement this by combining information about all the 124 // members into a single identifying MDNode. 125 if (!Features.CPlusPlus && 126 ETy->getDecl()->getTypedefForAnonDecl()) 127 return MetadataCache[Ty] = getChar(); 128 129 // In C++ mode, types have linkage, so we can rely on the ODR and 130 // on their mangled names, if they're external. 131 // TODO: Is there a way to get a program-wide unique name for a 132 // decl with local linkage or no linkage? 133 if (Features.CPlusPlus && 134 ETy->getDecl()->getLinkage() != ExternalLinkage) 135 return MetadataCache[Ty] = getChar(); 136 137 // TODO: This is using the RTTI name. Is there a better way to get 138 // a unique string for a type? 139 llvm::SmallString<256> OutName; 140 MContext.mangleCXXRTTIName(QualType(ETy, 0), OutName); 141 return MetadataCache[Ty] = getTBAAInfoForNamedType(OutName, getChar()); 142 } 143 144 // For now, handle any other kind of type conservatively. 145 return MetadataCache[Ty] = getChar(); 146} 147