1/*------------------------------------------------------------------------ 2 * Vulkan Conformance Tests 3 * ------------------------ 4 * 5 * Copyright (c) 2015 The Khronos Group Inc. 6 * Copyright (c) 2015 Samsung Electronics Co., Ltd. 7 * Copyright (c) 2016 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Shader operators tests. 24 *//*--------------------------------------------------------------------*/ 25 26#include "vktShaderRenderOperatorTests.hpp" 27#include "vktShaderRender.hpp" 28#include "tcuVectorUtil.hpp" 29#include "deStringUtil.hpp" 30 31#include <limits> 32 33using namespace tcu; 34using namespace glu; 35 36namespace vkt 37{ 38namespace sr 39{ 40namespace 41{ 42 43#if defined(abs) 44# undef abs 45#endif 46 47using de::min; 48using de::max; 49using de::clamp; 50 51// \note VS2013 gets confused without these 52using tcu::asinh; 53using tcu::acosh; 54using tcu::atanh; 55using tcu::exp2; 56using tcu::log2; 57using tcu::trunc; 58 59inline bool logicalAnd (bool a, bool b) { return (a && b); } 60inline bool logicalOr (bool a, bool b) { return (a || b); } 61inline bool logicalXor (bool a, bool b) { return (a != b); } 62 63// \note stdlib.h defines div() that is not compatible with the macros. 64template<typename T> inline T div (T a, T b) { return a / b; } 65 66template<typename T> inline T leftShift (T value, int amount) { return value << amount; } 67 68inline deUint32 rightShift (deUint32 value, int amount) { return value >> amount; } 69inline int rightShift (int value, int amount) { return (value >> amount) | (value >= 0 ? 0 : ~(~0U >> amount)); } // \note Arithmetic shift. 70 71template<typename T, int Size> Vector<T, Size> leftShift (const Vector<T, Size>& value, const Vector<int, Size>& amount) 72{ 73 Vector<T, Size> result; 74 for (int i = 0; i < Size; i++) 75 result[i] = leftShift(value[i], amount[i]); 76 return result; 77} 78 79template<typename T, int Size> Vector<T, Size> rightShift (const Vector<T, Size>& value, const Vector<int, Size>& amount) 80{ 81 Vector<T, Size> result; 82 for (int i = 0; i < Size; i++) 83 result[i] = rightShift(value[i], amount[i]); 84 return result; 85} 86 87template<typename T, int Size> Vector<T, Size> leftShiftVecScalar (const Vector<T, Size>& value, int amount) { return leftShift(value, Vector<int, Size>(amount)); } 88template<typename T, int Size> Vector<T, Size> rightShiftVecScalar (const Vector<T, Size>& value, int amount) { return rightShift(value, Vector<int, Size>(amount)); } 89 90template<typename T, int Size> 91inline Vector<T, Size> minVecScalar (const Vector<T, Size>& v, T s) 92{ 93 Vector<T, Size> res; 94 for (int i = 0; i < Size; i++) 95 res[i] = min(v[i], s); 96 return res; 97} 98 99template<typename T, int Size> 100inline Vector<T, Size> maxVecScalar (const Vector<T, Size>& v, T s) 101{ 102 Vector<T, Size> res; 103 for (int i = 0; i < Size; i++) 104 res[i] = max(v[i], s); 105 return res; 106} 107 108template<typename T, int Size> 109inline Vector<T, Size> clampVecScalarScalar (const Vector<T, Size>& v, T s0, T s1) 110{ 111 Vector<T, Size> res; 112 for (int i = 0; i < Size; i++) 113 res[i] = clamp(v[i], s0, s1); 114 return res; 115} 116 117template<typename T, int Size> 118inline Vector<T, Size> mixVecVecScalar (const Vector<T, Size>& v0, const Vector<T, Size>& v1, T s) 119{ 120 Vector<T, Size> res; 121 for (int i = 0; i < Size; i++) 122 res[i] = mix(v0[i], v1[i], s); 123 return res; 124} 125 126template<typename T, int Size> 127inline Vector<T, Size> stepScalarVec (T s, const Vector<T, Size>& v) 128{ 129 Vector<T, Size> res; 130 for (int i = 0; i < Size; i++) 131 res[i] = step(s, v[i]); 132 return res; 133} 134 135template<typename T, int Size> 136inline Vector<T, Size> smoothStepScalarScalarVec (T s0, T s1, const Vector<T, Size>& v) 137{ 138 Vector<T, Size> res; 139 for (int i = 0; i < Size; i++) 140 res[i] = smoothStep(s0, s1, v[i]); 141 return res; 142} 143 144inline int addOne (int v) { return v + 1; }; 145inline int subOne (int v) { return v - 1; }; 146inline deUint32 addOne (deUint32 v) { return v + 1; }; 147inline deUint32 subOne (deUint32 v) { return v - 1; }; 148 149template<int Size> inline Vector<float, Size> addOne (const Vector<float, Size>& v) { return v + 1.0f; }; 150template<int Size> inline Vector<float, Size> subOne (const Vector<float, Size>& v) { return v - 1.0f; }; 151template<int Size> inline Vector<int, Size> addOne (const Vector<int, Size>& v) { return v + 1; }; 152template<int Size> inline Vector<int, Size> subOne (const Vector<int, Size>& v) { return v - 1; }; 153template<int Size> inline Vector<deUint32, Size> addOne (const Vector<deUint32, Size>& v) { return v + 1U; }; 154template<int Size> inline Vector<deUint32, Size> subOne (const Vector<deUint32, Size>& v) { return (v.asInt() - 1).asUint(); }; 155 156template<typename T> inline T selection (bool cond, T a, T b) { return cond ? a : b; }; 157 158// Vec-scalar and scalar-vec binary operators. 159 160// \note This one is done separately due to how the overloaded minus operator is implemented for vector-scalar operands. 161template<int Size> inline Vector<deUint32, Size> subVecScalar (const Vector<deUint32, Size>& v, deUint32 s) { return (v.asInt() - (int)s).asUint(); }; 162 163template<typename T, int Size> inline Vector<T, Size> addVecScalar (const Vector<T, Size>& v, T s) { return v + s; }; 164template<typename T, int Size> inline Vector<T, Size> subVecScalar (const Vector<T, Size>& v, T s) { return v - s; }; 165template<typename T, int Size> inline Vector<T, Size> mulVecScalar (const Vector<T, Size>& v, T s) { return v * s; }; 166template<typename T, int Size> inline Vector<T, Size> divVecScalar (const Vector<T, Size>& v, T s) { return v / s; }; 167template<typename T, int Size> inline Vector<T, Size> modVecScalar (const Vector<T, Size>& v, T s) { return mod(v, Vector<T, Size>(s)); }; 168template<typename T, int Size> inline Vector<T, Size> bitwiseAndVecScalar (const Vector<T, Size>& v, T s) { return bitwiseAnd(v, Vector<T, Size>(s)); }; 169template<typename T, int Size> inline Vector<T, Size> bitwiseOrVecScalar (const Vector<T, Size>& v, T s) { return bitwiseOr(v, Vector<T, Size>(s)); }; 170template<typename T, int Size> inline Vector<T, Size> bitwiseXorVecScalar (const Vector<T, Size>& v, T s) { return bitwiseXor(v, Vector<T, Size>(s)); }; 171 172template<typename T, int Size> inline Vector<T, Size> addScalarVec (T s, const Vector<T, Size>& v) { return s + v; }; 173template<typename T, int Size> inline Vector<T, Size> subScalarVec (T s, const Vector<T, Size>& v) { return s - v; }; 174template<typename T, int Size> inline Vector<T, Size> mulScalarVec (T s, const Vector<T, Size>& v) { return s * v; }; 175template<typename T, int Size> inline Vector<T, Size> divScalarVec (T s, const Vector<T, Size>& v) { return s / v; }; 176template<typename T, int Size> inline Vector<T, Size> modScalarVec (T s, const Vector<T, Size>& v) { return mod(Vector<T, Size>(s), v); }; 177template<typename T, int Size> inline Vector<T, Size> bitwiseAndScalarVec (T s, const Vector<T, Size>& v) { return bitwiseAnd(Vector<T, Size>(s), v); }; 178template<typename T, int Size> inline Vector<T, Size> bitwiseOrScalarVec (T s, const Vector<T, Size>& v) { return bitwiseOr(Vector<T, Size>(s), v); }; 179template<typename T, int Size> inline Vector<T, Size> bitwiseXorScalarVec (T s, const Vector<T, Size>& v) { return bitwiseXor(Vector<T, Size>(s), v); }; 180 181// Reference functions for specific sequence operations for the sequence operator tests. 182 183// Reference for expression "in0, in2 + in1, in1 + in0" 184inline Vec4 sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2) { DE_UNREF(in2); return in1 + in0; } 185// Reference for expression "in0, in2 + in1, in1 + in0" 186inline deUint32 sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; } 187// Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)" 188inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); } 189// Reference for expression "in0 + vec4(in1), in2, in1" 190inline IVec4 sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { DE_UNREF(in0); DE_UNREF(in2); return in1; } 191// Reference for expression "in0++, in1 = in0 + in2, in2 = in1" 192inline Vec4 sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2) { DE_UNREF(in1); return in0 + 1.0f + in2; } 193// Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)" 194inline deUint32 sequenceSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); return (deUint32)(float(in1) + 1.0f + in2); } 195// Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)" 196inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); } 197// Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++" 198inline IVec4 sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); } 199 200// ShaderEvalFunc-type wrappers for the above functions. 201void evalSequenceNoSideEffCase0 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase0 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0), ctx.in[2].swizzle(0, 3, 2, 1)); } 202void evalSequenceNoSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceNoSideEffCase1 (ctx.in[0].z(), (deUint32)ctx.in[1].x(), ctx.in[2].y()); } 203void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 204void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 205void evalSequenceSideEffCase0 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase0 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0), ctx.in[2].swizzle(0, 3, 2, 1)); } 206void evalSequenceSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceSideEffCase1 (ctx.in[0].z(), (deUint32)ctx.in[1].x(), ctx.in[2].y()); } 207void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } 208void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 209 210static std::string stringJoin (const std::vector<std::string>& elems, const std::string& delim) 211{ 212 std::string result; 213 for (int i = 0; i < (int)elems.size(); i++) 214 result += (i > 0 ? delim : "") + elems[i]; 215 return result; 216} 217 218static std::string twoValuedVec4 (const std::string& first, const std::string& second, const BVec4& firstMask) 219{ 220 std::vector<std::string> elems(4); 221 for (int i = 0; i < 4; i++) 222 elems[i] = firstMask[i] ? first : second; 223 224 return "vec4(" + stringJoin(elems, ", ") + ")"; 225} 226 227enum 228{ 229 MAX_INPUTS = 3 230}; 231 232enum PrecisionMask 233{ 234 PRECMASK_NA = 0, //!< Precision not applicable (booleans) 235 PRECMASK_MEDIUMP = (1<<PRECISION_MEDIUMP), 236 PRECMASK_HIGHP = (1<<PRECISION_HIGHP), 237 238 PRECMASK_ALL = PRECMASK_MEDIUMP | PRECMASK_HIGHP 239}; 240 241enum ValueType 242{ 243 VALUE_NONE = 0, 244 VALUE_FLOAT = (1<<0), // float scalar 245 VALUE_FLOAT_VEC = (1<<1), // float vector 246 VALUE_FLOAT_GENTYPE = (1<<2), // float scalar/vector 247 VALUE_VEC3 = (1<<3), // vec3 only 248 VALUE_MATRIX = (1<<4), // matrix 249 VALUE_BOOL = (1<<5), // boolean scalar 250 VALUE_BOOL_VEC = (1<<6), // boolean vector 251 VALUE_BOOL_GENTYPE = (1<<7), // boolean scalar/vector 252 VALUE_INT = (1<<8), // int scalar 253 VALUE_INT_VEC = (1<<9), // int vector 254 VALUE_INT_GENTYPE = (1<<10), // int scalar/vector 255 VALUE_UINT = (1<<11), // uint scalar 256 VALUE_UINT_VEC = (1<<12), // uint vector 257 VALUE_UINT_GENTYPE = (1<<13), // uint scalar/vector 258 259 // Shorthands. 260 F = VALUE_FLOAT, 261 FV = VALUE_FLOAT_VEC, 262 GT = VALUE_FLOAT_GENTYPE, 263 V3 = VALUE_VEC3, 264 M = VALUE_MATRIX, 265 B = VALUE_BOOL, 266 BV = VALUE_BOOL_VEC, 267 BGT = VALUE_BOOL_GENTYPE, 268 I = VALUE_INT, 269 IV = VALUE_INT_VEC, 270 IGT = VALUE_INT_GENTYPE, 271 U = VALUE_UINT, 272 UV = VALUE_UINT_VEC, 273 UGT = VALUE_UINT_GENTYPE 274}; 275 276static inline bool isScalarType (ValueType type) 277{ 278 return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT || type == VALUE_UINT; 279} 280 281static inline bool isFloatType (ValueType type) 282{ 283 return (type & (VALUE_FLOAT | VALUE_FLOAT_VEC | VALUE_FLOAT_GENTYPE)) != 0; 284} 285 286static inline bool isIntType (ValueType type) 287{ 288 return (type & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0; 289} 290 291static inline bool isUintType (ValueType type) 292{ 293 return (type & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0; 294} 295 296static inline bool isBoolType (ValueType type) 297{ 298 return (type & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0; 299} 300 301struct Value 302{ 303 Value (ValueType valueType_, const float rangeMin_, const float rangeMax_) 304 : valueType (valueType_) 305 , rangeMin (rangeMin_) 306 , rangeMax (rangeMax_) 307 { 308 } 309 310 ValueType valueType; 311 float rangeMin; 312 float rangeMax; 313}; 314 315enum OperationType 316{ 317 FUNCTION = 0, 318 OPERATOR, 319 SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator. 320}; 321 322struct BuiltinFuncInfo 323{ 324 BuiltinFuncInfo (const char* caseName_, 325 const char* shaderFuncName_, 326 ValueType outValue_, 327 Value input0_, Value input1_, 328 Value input2_, 329 const float resultScale_, 330 const float resultBias_, 331 deUint32 precisionMask_, 332 ShaderEvalFunc evalFuncScalar_, 333 ShaderEvalFunc evalFuncVec2_, 334 ShaderEvalFunc evalFuncVec3_, 335 ShaderEvalFunc evalFuncVec4_, 336 OperationType type_=FUNCTION, 337 bool isUnaryPrefix_=true) 338 : caseName (caseName_) 339 , shaderFuncName (shaderFuncName_) 340 , outValue (outValue_) 341 , input0 (input0_) 342 , input1 (input1_) 343 , input2 (input2_) 344 , resultScale (resultScale_) 345 , resultBias (resultBias_) 346 , referenceScale (resultScale_) 347 , referenceBias (resultBias_) 348 , precisionMask (precisionMask_) 349 , evalFuncScalar (evalFuncScalar_) 350 , evalFuncVec2 (evalFuncVec2_) 351 , evalFuncVec3 (evalFuncVec3_) 352 , evalFuncVec4 (evalFuncVec4_) 353 , type (type_) 354 , isUnaryPrefix (isUnaryPrefix_) 355 { 356 } 357 358 BuiltinFuncInfo (const char* caseName_, 359 const char* shaderFuncName_, 360 ValueType outValue_, 361 Value input0_, 362 Value input1_, 363 Value input2_, 364 const float resultScale_, 365 const float resultBias_, 366 const float referenceScale_, 367 const float referenceBias_, 368 deUint32 precisionMask_, 369 ShaderEvalFunc evalFuncScalar_, 370 ShaderEvalFunc evalFuncVec2_, 371 ShaderEvalFunc evalFuncVec3_, 372 ShaderEvalFunc evalFuncVec4_, 373 OperationType type_=FUNCTION, 374 bool isUnaryPrefix_=true) 375 : caseName (caseName_) 376 , shaderFuncName (shaderFuncName_) 377 , outValue (outValue_) 378 , input0 (input0_) 379 , input1 (input1_) 380 , input2 (input2_) 381 , resultScale (resultScale_) 382 , resultBias (resultBias_) 383 , referenceScale (referenceScale_) 384 , referenceBias (referenceBias_) 385 , precisionMask (precisionMask_) 386 , evalFuncScalar (evalFuncScalar_) 387 , evalFuncVec2 (evalFuncVec2_) 388 , evalFuncVec3 (evalFuncVec3_) 389 , evalFuncVec4 (evalFuncVec4_) 390 , type (type_) 391 , isUnaryPrefix (isUnaryPrefix_) 392 { 393 } 394 395 const char* caseName; //!< Name of case. 396 const char* shaderFuncName; //!< Name in shading language. 397 ValueType outValue; 398 Value input0; 399 Value input1; 400 Value input2; 401 float resultScale; 402 float resultBias; 403 float referenceScale; 404 float referenceBias; 405 deUint32 precisionMask; 406 ShaderEvalFunc evalFuncScalar; 407 ShaderEvalFunc evalFuncVec2; 408 ShaderEvalFunc evalFuncVec3; 409 ShaderEvalFunc evalFuncVec4; 410 OperationType type; 411 bool isUnaryPrefix; //!< Whether a unary operator is a prefix operator; redundant unless unary. 412}; 413 414static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_) 415{ 416 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR); 417} 418 419// For postfix (unary) operators. 420static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_) 421{ 422 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false); 423} 424 425static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_) 426{ 427 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR); 428} 429 430// For postfix (unary) operators, testing side-effect. 431static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_) 432{ 433 return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false); 434} 435 436// BuiltinFuncGroup 437 438struct BuiltinFuncGroup 439{ 440 BuiltinFuncGroup (const char* name_, const char* description_) : name(name_), description(description_) {} 441 BuiltinFuncGroup& operator<< (const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; } 442 443 const char* name; 444 const char* description; 445 std::vector<BuiltinFuncInfo> funcInfos; 446}; 447 448static const char* s_inSwizzles[MAX_INPUTS][4] = 449{ 450 { "z", "wy", "zxy", "yzwx" }, 451 { "x", "yx", "yzx", "wzyx" }, 452 { "y", "zy", "wyz", "xwzy" } 453}; 454 455static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" }; 456 457static const BVec4 s_outSwizzleChannelMasks[] = 458{ 459 BVec4(true, false, false, false), 460 BVec4(false, true, true, false), 461 BVec4(true, true, true, false), 462 BVec4(true, true, true, true ) 463}; 464 465// OperatorShaderEvaluator 466 467class OperatorShaderEvaluator : public ShaderEvaluator 468{ 469public: 470 OperatorShaderEvaluator (const ShaderEvalFunc evalFunc, const float scale, const float bias, int resultScalarSize) 471 : m_evalFunc (evalFunc) 472 , m_resultScalarSize (resultScalarSize) 473 , m_evaluatedScale (scale) 474 , m_evaluatedBias (bias) 475 { 476 DE_ASSERT(de::inRange(resultScalarSize, 1, 4)); 477 } 478 479 virtual ~OperatorShaderEvaluator (void) 480 { 481 } 482 483 virtual void evaluate (ShaderEvalContext& ctx) const 484 { 485 m_evalFunc(ctx); 486 487 for (int channelNdx = 0; channelNdx < 4; channelNdx++) 488 if (s_outSwizzleChannelMasks[m_resultScalarSize - 1][channelNdx]) 489 ctx.color[channelNdx] = ctx.color[channelNdx] * m_evaluatedScale + m_evaluatedBias; 490 } 491 492private: 493 const ShaderEvalFunc m_evalFunc; 494 const int m_resultScalarSize; 495 496 const float m_evaluatedScale; 497 const float m_evaluatedBias; 498}; 499 500// Concrete value. 501 502struct ShaderValue 503{ 504 ShaderValue (DataType type_, const float rangeMin_, const float rangeMax_) 505 : type (type_) 506 , rangeMin (rangeMin_) 507 , rangeMax (rangeMax_) 508 { 509 } 510 511 ShaderValue (void) 512 : type (TYPE_LAST) 513 , rangeMin (0.0f) 514 , rangeMax (0.0f) 515 { 516 } 517 518 DataType type; 519 float rangeMin; 520 float rangeMax; 521}; 522 523struct ShaderDataSpec 524{ 525 ShaderDataSpec (void) 526 : resultScale (1.0f) 527 , resultBias (0.0f) 528 , referenceScale (1.0f) 529 , referenceBias (0.0f) 530 , precision (PRECISION_LAST) 531 , output (TYPE_LAST) 532 , numInputs (0) 533 { 534 } 535 536 float resultScale; 537 float resultBias; 538 float referenceScale; 539 float referenceBias; 540 Precision precision; 541 DataType output; 542 int numInputs; 543 ShaderValue inputs[MAX_INPUTS]; 544}; 545 546// ShaderOperatorInstance 547 548class ShaderOperatorCaseInstance : public ShaderRenderCaseInstance 549{ 550public: 551 ShaderOperatorCaseInstance (Context& context, 552 const bool isVertexCase, 553 const ShaderEvaluator& evaluator, 554 const UniformSetup& uniformSetup, 555 const ShaderDataSpec spec); 556 virtual ~ShaderOperatorCaseInstance (void); 557 558private: 559 const ShaderDataSpec m_spec; 560}; 561 562ShaderOperatorCaseInstance::ShaderOperatorCaseInstance (Context& context, 563 const bool isVertexCase, 564 const ShaderEvaluator& evaluator, 565 const UniformSetup& uniformSetup, 566 const ShaderDataSpec spec) 567 : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL) 568 , m_spec (spec) 569{ 570 // Setup the user attributes. 571 m_userAttribTransforms.resize(m_spec.numInputs); 572 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) 573 { 574 const ShaderValue& v = m_spec.inputs[inputNdx]; 575 DE_ASSERT(v.type != TYPE_LAST); 576 577 const float rangeMin = v.rangeMin; 578 const float rangeMax = v.rangeMax; 579 const float scale = rangeMax - rangeMin; 580 const float minBias = rangeMin; 581 const float maxBias = rangeMax; 582 Mat4 attribMatrix; 583 584 for (int rowNdx = 0; rowNdx < 4; rowNdx++) 585 { 586 Vec4 row; 587 588 switch ((rowNdx + inputNdx) % 4) 589 { 590 case 0: row = Vec4(scale, 0.0f, 0.0f, minBias); break; 591 case 1: row = Vec4(0.0f, scale, 0.0f, minBias); break; 592 case 2: row = Vec4(-scale, 0.0f, 0.0f, maxBias); break; 593 case 3: row = Vec4(0.0f, -scale, 0.0f, maxBias); break; 594 default: DE_ASSERT(false); 595 } 596 597 attribMatrix.setRow(rowNdx, row); 598 } 599 600 m_userAttribTransforms[inputNdx] = attribMatrix; 601 602 const deUint32 location = 4u + inputNdx; 603 switch(inputNdx) 604 { 605 case 0: useAttribute(location, A_IN0); break; 606 case 1: useAttribute(location, A_IN1); break; 607 case 2: useAttribute(location, A_IN2); break; 608 case 3: useAttribute(location, A_IN3); break; 609 default: DE_ASSERT(false); 610 } 611 } 612} 613 614ShaderOperatorCaseInstance::~ShaderOperatorCaseInstance (void) 615{ 616} 617 618// ShaderOperatorCase 619 620class ShaderOperatorCase : public ShaderRenderCase 621{ 622public: 623 ShaderOperatorCase (tcu::TestContext& testCtx, 624 const char* caseName, 625 const char* description, 626 const bool isVertexCase, 627 const ShaderEvalFunc evalFunc, 628 const std::string& shaderOp, 629 const ShaderDataSpec& spec); 630 virtual ~ShaderOperatorCase (void); 631 632 virtual TestInstance* createInstance (Context& context) const; 633 634protected: 635 void setupShaderData (void); 636 637private: 638 ShaderOperatorCase (const ShaderOperatorCase&); // not allowed! 639 ShaderOperatorCase& operator= (const ShaderOperatorCase&); // not allowed! 640 641 const ShaderDataSpec m_spec; 642 const std::string m_shaderOp; 643}; 644 645ShaderOperatorCase::ShaderOperatorCase (tcu::TestContext& testCtx, 646 const char* caseName, 647 const char* description, 648 const bool isVertexCase, 649 const ShaderEvalFunc evalFunc, 650 const std::string& shaderOp, 651 const ShaderDataSpec& spec) 652 : ShaderRenderCase (testCtx, 653 caseName, 654 description, 655 isVertexCase, 656 new OperatorShaderEvaluator(evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output)), 657 DE_NULL, 658 DE_NULL) 659 , m_spec (spec) 660 , m_shaderOp (shaderOp) 661{ 662 setupShaderData(); 663} 664 665TestInstance* ShaderOperatorCase::createInstance (Context& context) const 666{ 667 DE_ASSERT(m_evaluator != DE_NULL); 668 DE_ASSERT(m_uniformSetup != DE_NULL); 669 return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_spec); 670} 671 672 673void ShaderOperatorCase::setupShaderData (void) 674{ 675 const char* precision = m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) : DE_NULL; 676 const char* inputPrecision[MAX_INPUTS]; 677 678 std::ostringstream vtx; 679 std::ostringstream frag; 680 std::ostringstream& op = m_isVertexCase ? vtx : frag; 681 682 std::string header = 683 "#version 310 es\n"; 684 685 vtx << header; 686 frag << header; 687 688 // Compute precision for inputs. 689 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) 690 { 691 const bool isBoolVal = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_BOOL, TYPE_BOOL_VEC4); 692 const bool isIntVal = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_INT, TYPE_INT_VEC4); 693 const bool isUintVal = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_UINT, TYPE_UINT_VEC4); 694 // \note Mediump interpolators are used for booleans, and highp for integers. 695 const Precision prec = isBoolVal ? PRECISION_MEDIUMP 696 : isIntVal || isUintVal ? PRECISION_HIGHP 697 : m_spec.precision; 698 inputPrecision[inputNdx] = getPrecisionName(prec); 699 } 700 701 // Attributes. 702 vtx << "layout(location = 0) in highp vec4 a_position;\n"; 703 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) 704 vtx << "layout(location = " << 4 + inputNdx << ") in " << inputPrecision[inputNdx] << " vec4 a_in" << inputNdx << ";\n"; 705 706 // Color output. 707 frag << "layout(location = 0) out mediump vec4 o_color;\n"; 708 709 if (m_isVertexCase) 710 { 711 vtx << "layout(location = 0) out mediump vec4 v_color;\n"; 712 frag << "layout(location = 0) in mediump vec4 v_color;\n"; 713 } 714 else 715 { 716 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) 717 { 718 vtx << "layout(location = " << inputNdx + 1 << ") out " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n"; 719 frag << "layout(location = " << inputNdx + 1 << ") in " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n"; 720 } 721 } 722 723 vtx << "\n"; 724 vtx << "void main()\n"; 725 vtx << "{\n"; 726 vtx << " gl_Position = a_position;\n"; 727 728 frag << "\n"; 729 frag << "void main()\n"; 730 frag << "{\n"; 731 732 // Expression inputs. 733 const std::string prefix = m_isVertexCase ? "a_" : "v_"; 734 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) 735 { 736 const DataType inType = m_spec.inputs[inputNdx].type; 737 const int inSize = getDataTypeScalarSize(inType); 738 const bool isInt = de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4); 739 const bool isUint = de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4); 740 const bool isBool = de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4); 741 const char* typeName = getDataTypeName(inType); 742 const char* swizzle = s_inSwizzles[inputNdx][inSize - 1]; 743 744 op << "\t"; 745 if (precision && !isBool) op << precision << " "; 746 747 op << typeName << " in" << inputNdx << " = "; 748 749 if (isBool) 750 { 751 if (inSize == 1) op << "("; 752 else op << "greaterThan("; 753 } 754 else if (isInt || isUint) 755 op << typeName << "("; 756 757 op << prefix << "in" << inputNdx << "." << swizzle; 758 759 if (isBool) 760 { 761 if (inSize == 1) op << " > 0.0)"; 762 else op << ", vec" << inSize << "(0.0))"; 763 } 764 else if (isInt || isUint) 765 op << ")"; 766 767 op << ";\n"; 768 } 769 770 // Result variable. 771 { 772 const char* outTypeName = getDataTypeName(m_spec.output); 773 const bool isBoolOut = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4); 774 775 op << "\t"; 776 if (precision && !isBoolOut) op << precision << " "; 777 op << outTypeName << " res = " << outTypeName << "(0.0);\n\n"; 778 } 779 780 // Expression. 781 op << "\t" << m_shaderOp << "\n\n"; 782 783 // Convert to color. 784 const bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4); 785 const int outScalarSize = getDataTypeScalarSize(m_spec.output); 786 787 op << "\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n"; 788 op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = "; 789 790 if (!isResFloatVec && outScalarSize == 1) 791 op << "float(res)"; 792 else if (!isResFloatVec) 793 op << "vec" << outScalarSize << "(res)"; 794 else 795 op << "res"; 796 797 op << ";\n"; 798 799 // Scale & bias. 800 const float resultScale = m_spec.resultScale; 801 const float resultBias = m_spec.resultBias; 802 if ((resultScale != 1.0f) || (resultBias != 0.0f)) 803 { 804 op << "\tcolor = color"; 805 if (resultScale != 1.0f) op << " * " << twoValuedVec4(de::toString(resultScale), "1.0", s_outSwizzleChannelMasks[outScalarSize - 1]); 806 if (resultBias != 0.0f) op << " + " << twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_outSwizzleChannelMasks[outScalarSize - 1]); 807 op << ";\n"; 808 } 809 810 // .. 811 if (m_isVertexCase) 812 { 813 vtx << " v_color = color;\n"; 814 frag << " o_color = v_color;\n"; 815 } 816 else 817 { 818 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) 819 vtx << " v_in" << inputNdx << " = a_in" << inputNdx << ";\n"; 820 frag << " o_color = color;\n"; 821 } 822 823 vtx << "}\n"; 824 frag << "}\n"; 825 826 m_vertShaderSource = vtx.str(); 827 m_fragShaderSource = frag.str(); 828} 829 830ShaderOperatorCase::~ShaderOperatorCase (void) 831{ 832} 833 834// Vector math functions. 835template<typename T> inline T nop (T f) { return f; } 836 837template <typename T, int Size> 838Vector<T, Size> nop (const Vector<T, Size>& v) { return v; } 839 840#define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME) \ 841 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)).x(); } \ 842 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \ 843 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \ 844 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } 845 846#define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME) \ 847 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)).x(); } \ 848 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ 849 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \ 850 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 851 852#define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME) \ 853 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0), c.in[2].swizzle(1)).x(); } \ 854 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \ 855 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } \ 856 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); } 857 858#define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME) \ 859 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)); } \ 860 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \ 861 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \ 862 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } 863 864#define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME) \ 865 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)); } \ 866 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ 867 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \ 868 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 869 870#define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME) \ 871 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } 872 873#define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME) \ 874 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f); } \ 875 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 876 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 877 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } 878 879#define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME) \ 880 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); } \ 881 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 882 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 883 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); } 884 885#define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME) \ 886 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z()); } \ 887 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \ 888 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); } \ 889 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); } 890 891#define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME) \ 892 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z(), (int)c.in[1].x()); } \ 893 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \ 894 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \ 895 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); } 896 897#define DECLARE_UNARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \ 898 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z()); } \ 899 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); } \ 900 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); } \ 901 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); } 902 903#define DECLARE_BINARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \ 904 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \ 905 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \ 906 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \ 907 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); } 908 909#define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME) \ 910 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z(), (int)c.in[1].x(), (int)c.in[2].y()); } \ 911 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); } \ 912 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } \ 913 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); } 914 915#define DECLARE_TERNARY_UINT_GENTYPE_FUNCS(FUNC_NAME) \ 916 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()); } \ 917 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint(), c.in[2].swizzle(2, 1).asUint()).asFloat(); } \ 918 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); } \ 919 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint(), c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); } 920 921#define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME) \ 922 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].x()); } \ 923 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x()); } \ 924 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x()); } 925 926#define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \ 927 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].x(), c.in[2].y()); } \ 928 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x(), c.in[2].y()); } \ 929 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x(), c.in[2].y()); } 930 931#define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \ 932 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].y()); } \ 933 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); } \ 934 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); } 935 936#define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \ 937 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); } \ 938 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); } \ 939 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); } 940 941#define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME) \ 942 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(1, 0)); } \ 943 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(1, 2, 0)); } \ 944 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0)); } 945 946#define DECLARE_IVEC_INT_FUNCS(FUNC_NAME) \ 947 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x()).asFloat(); } \ 948 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x()).asFloat(); } \ 949 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x()).asFloat(); } 950 951#define DECLARE_IVEC_INT_INT_FUNCS(FUNC_NAME) \ 952 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \ 953 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \ 954 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } 955 956#define DECLARE_INT_IVEC_FUNCS(FUNC_NAME) \ 957 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \ 958 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \ 959 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); } 960 961#define DECLARE_UVEC_UINT_FUNCS(FUNC_NAME) \ 962 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (deUint32)c.in[1].x()).asFloat(); } \ 963 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (deUint32)c.in[1].x()).asFloat(); } \ 964 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (deUint32)c.in[1].x()).asFloat(); } 965 966#define DECLARE_UVEC_UINT_UINT_FUNCS(FUNC_NAME) \ 967 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \ 968 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \ 969 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } 970 971#define DECLARE_UINT_UVEC_FUNCS(FUNC_NAME) \ 972 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \ 973 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \ 974 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME((deUint32)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); } 975 976#define DECLARE_BINARY_INT_VEC_FUNCS(FUNC_NAME) \ 977 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \ 978 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \ 979 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); } 980 981#define DECLARE_BINARY_UINT_VEC_FUNCS(FUNC_NAME) \ 982 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \ 983 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \ 984 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); } 985 986#define DECLARE_UINT_INT_GENTYPE_FUNCS(FUNC_NAME) \ 987 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (int)c.in[1].x()); } \ 988 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \ 989 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \ 990 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); } 991 992#define DECLARE_UVEC_INT_FUNCS(FUNC_NAME) \ 993 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), (int)c.in[1].x()).asFloat(); } \ 994 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), (int)c.in[1].x()).asFloat(); } \ 995 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), (int)c.in[1].x()).asFloat(); } 996 997 998// Operators. 999 1000DECLARE_UNARY_GENTYPE_FUNCS(nop) 1001DECLARE_UNARY_GENTYPE_FUNCS(negate) 1002DECLARE_UNARY_GENTYPE_FUNCS(addOne) 1003DECLARE_UNARY_GENTYPE_FUNCS(subOne) 1004DECLARE_BINARY_GENTYPE_FUNCS(add) 1005DECLARE_BINARY_GENTYPE_FUNCS(sub) 1006DECLARE_BINARY_GENTYPE_FUNCS(mul) 1007DECLARE_BINARY_GENTYPE_FUNCS(div) 1008 1009void eval_selection_float (ShaderEvalContext& c) { c.color.x() = selection(c.in[0].z() > 0.0f, c.in[1].x(), c.in[2].y()); } 1010void eval_selection_vec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } 1011void eval_selection_vec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } 1012void eval_selection_vec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); } 1013 1014DECLARE_UNARY_INT_GENTYPE_FUNCS(nop) 1015DECLARE_UNARY_INT_GENTYPE_FUNCS(negate) 1016DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne) 1017DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne) 1018DECLARE_UNARY_INT_GENTYPE_FUNCS(bitwiseNot) 1019DECLARE_BINARY_INT_GENTYPE_FUNCS(add) 1020DECLARE_BINARY_INT_GENTYPE_FUNCS(sub) 1021DECLARE_BINARY_INT_GENTYPE_FUNCS(mul) 1022DECLARE_BINARY_INT_GENTYPE_FUNCS(div) 1023DECLARE_BINARY_INT_GENTYPE_FUNCS(mod) 1024DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseAnd) 1025DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseOr) 1026DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseXor) 1027 1028void eval_leftShift_int (ShaderEvalContext& c) { c.color.x() = (float)leftShift((int)c.in[0].z(), (int)c.in[1].x()); } 1029DECLARE_BINARY_INT_VEC_FUNCS(leftShift) 1030void eval_rightShift_int (ShaderEvalContext& c) { c.color.x() = (float)rightShift((int)c.in[0].z(), (int)c.in[1].x()); } 1031DECLARE_BINARY_INT_VEC_FUNCS(rightShift) 1032DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar) 1033DECLARE_IVEC_INT_FUNCS(rightShiftVecScalar) 1034 1035void eval_selection_int (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, (int)c.in[1].x(), (int)c.in[2].y()); } 1036void eval_selection_ivec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); } 1037void eval_selection_ivec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } 1038void eval_selection_ivec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); } 1039 1040DECLARE_UNARY_UINT_GENTYPE_FUNCS(nop) 1041DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate) 1042DECLARE_UNARY_UINT_GENTYPE_FUNCS(bitwiseNot) 1043DECLARE_UNARY_UINT_GENTYPE_FUNCS(addOne) 1044DECLARE_UNARY_UINT_GENTYPE_FUNCS(subOne) 1045DECLARE_BINARY_UINT_GENTYPE_FUNCS(add) 1046DECLARE_BINARY_UINT_GENTYPE_FUNCS(sub) 1047DECLARE_BINARY_UINT_GENTYPE_FUNCS(mul) 1048DECLARE_BINARY_UINT_GENTYPE_FUNCS(div) 1049DECLARE_BINARY_UINT_GENTYPE_FUNCS(mod) 1050DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseAnd) 1051DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseOr) 1052DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseXor) 1053 1054DECLARE_UINT_INT_GENTYPE_FUNCS(leftShift) 1055DECLARE_UINT_INT_GENTYPE_FUNCS(rightShift) 1056DECLARE_UVEC_INT_FUNCS(leftShiftVecScalar) 1057DECLARE_UVEC_INT_FUNCS(rightShiftVecScalar) 1058 1059void eval_selection_uint (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, (deUint32)c.in[1].x(), (deUint32)c.in[2].y()); } 1060void eval_selection_uvec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asUint(), c.in[2].swizzle(2, 1).asUint()).asFloat(); } 1061void eval_selection_uvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); } 1062void eval_selection_uvec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asUint(), c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); } 1063 1064DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot) 1065DECLARE_BINARY_BOOL_FUNCS(logicalAnd) 1066DECLARE_BINARY_BOOL_FUNCS(logicalOr) 1067DECLARE_BINARY_BOOL_FUNCS(logicalXor) 1068 1069void eval_selection_bool (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); } 1070void eval_selection_bvec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); } 1071void eval_selection_bvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); } 1072void eval_selection_bvec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } 1073 1074DECLARE_VEC_FLOAT_FUNCS(addVecScalar) 1075DECLARE_VEC_FLOAT_FUNCS(subVecScalar) 1076DECLARE_VEC_FLOAT_FUNCS(mulVecScalar) 1077DECLARE_VEC_FLOAT_FUNCS(divVecScalar) 1078 1079DECLARE_FLOAT_VEC_FUNCS(addScalarVec) 1080DECLARE_FLOAT_VEC_FUNCS(subScalarVec) 1081DECLARE_FLOAT_VEC_FUNCS(mulScalarVec) 1082DECLARE_FLOAT_VEC_FUNCS(divScalarVec) 1083 1084DECLARE_IVEC_INT_FUNCS(addVecScalar) 1085DECLARE_IVEC_INT_FUNCS(subVecScalar) 1086DECLARE_IVEC_INT_FUNCS(mulVecScalar) 1087DECLARE_IVEC_INT_FUNCS(divVecScalar) 1088DECLARE_IVEC_INT_FUNCS(modVecScalar) 1089DECLARE_IVEC_INT_FUNCS(bitwiseAndVecScalar) 1090DECLARE_IVEC_INT_FUNCS(bitwiseOrVecScalar) 1091DECLARE_IVEC_INT_FUNCS(bitwiseXorVecScalar) 1092 1093DECLARE_INT_IVEC_FUNCS(addScalarVec) 1094DECLARE_INT_IVEC_FUNCS(subScalarVec) 1095DECLARE_INT_IVEC_FUNCS(mulScalarVec) 1096DECLARE_INT_IVEC_FUNCS(divScalarVec) 1097DECLARE_INT_IVEC_FUNCS(modScalarVec) 1098DECLARE_INT_IVEC_FUNCS(bitwiseAndScalarVec) 1099DECLARE_INT_IVEC_FUNCS(bitwiseOrScalarVec) 1100DECLARE_INT_IVEC_FUNCS(bitwiseXorScalarVec) 1101 1102DECLARE_UVEC_UINT_FUNCS(addVecScalar) 1103DECLARE_UVEC_UINT_FUNCS(subVecScalar) 1104DECLARE_UVEC_UINT_FUNCS(mulVecScalar) 1105DECLARE_UVEC_UINT_FUNCS(divVecScalar) 1106DECLARE_UVEC_UINT_FUNCS(modVecScalar) 1107DECLARE_UVEC_UINT_FUNCS(bitwiseAndVecScalar) 1108DECLARE_UVEC_UINT_FUNCS(bitwiseOrVecScalar) 1109DECLARE_UVEC_UINT_FUNCS(bitwiseXorVecScalar) 1110 1111DECLARE_UINT_UVEC_FUNCS(addScalarVec) 1112DECLARE_UINT_UVEC_FUNCS(subScalarVec) 1113DECLARE_UINT_UVEC_FUNCS(mulScalarVec) 1114DECLARE_UINT_UVEC_FUNCS(divScalarVec) 1115DECLARE_UINT_UVEC_FUNCS(modScalarVec) 1116DECLARE_UINT_UVEC_FUNCS(bitwiseAndScalarVec) 1117DECLARE_UINT_UVEC_FUNCS(bitwiseOrScalarVec) 1118DECLARE_UINT_UVEC_FUNCS(bitwiseXorScalarVec) 1119 1120// Built-in functions. 1121 1122DECLARE_UNARY_GENTYPE_FUNCS(radians) 1123DECLARE_UNARY_GENTYPE_FUNCS(degrees) 1124DECLARE_UNARY_GENTYPE_FUNCS(sin) 1125DECLARE_UNARY_GENTYPE_FUNCS(cos) 1126DECLARE_UNARY_GENTYPE_FUNCS(tan) 1127DECLARE_UNARY_GENTYPE_FUNCS(asin) 1128DECLARE_UNARY_GENTYPE_FUNCS(acos) 1129DECLARE_UNARY_GENTYPE_FUNCS(atan) 1130DECLARE_BINARY_GENTYPE_FUNCS(atan2) 1131DECLARE_UNARY_GENTYPE_FUNCS(sinh) 1132DECLARE_UNARY_GENTYPE_FUNCS(cosh) 1133DECLARE_UNARY_GENTYPE_FUNCS(tanh) 1134DECLARE_UNARY_GENTYPE_FUNCS(asinh) 1135DECLARE_UNARY_GENTYPE_FUNCS(acosh) 1136DECLARE_UNARY_GENTYPE_FUNCS(atanh) 1137 1138DECLARE_BINARY_GENTYPE_FUNCS(pow) 1139DECLARE_UNARY_GENTYPE_FUNCS(exp) 1140DECLARE_UNARY_GENTYPE_FUNCS(log) 1141DECLARE_UNARY_GENTYPE_FUNCS(exp2) 1142DECLARE_UNARY_GENTYPE_FUNCS(log2) 1143DECLARE_UNARY_GENTYPE_FUNCS(sqrt) 1144DECLARE_UNARY_GENTYPE_FUNCS(inverseSqrt) 1145 1146DECLARE_UNARY_GENTYPE_FUNCS(abs) 1147DECLARE_UNARY_GENTYPE_FUNCS(sign) 1148DECLARE_UNARY_GENTYPE_FUNCS(floor) 1149DECLARE_UNARY_GENTYPE_FUNCS(trunc) 1150DECLARE_UNARY_GENTYPE_FUNCS(roundToEven) 1151DECLARE_UNARY_GENTYPE_FUNCS(ceil) 1152DECLARE_UNARY_GENTYPE_FUNCS(fract) 1153DECLARE_BINARY_GENTYPE_FUNCS(mod) 1154DECLARE_VEC_FLOAT_FUNCS(modVecScalar) 1155DECLARE_BINARY_GENTYPE_FUNCS(min) 1156DECLARE_VEC_FLOAT_FUNCS(minVecScalar) 1157DECLARE_BINARY_INT_GENTYPE_FUNCS(min) 1158DECLARE_IVEC_INT_FUNCS(minVecScalar) 1159DECLARE_BINARY_UINT_GENTYPE_FUNCS(min) 1160DECLARE_UVEC_UINT_FUNCS(minVecScalar) 1161DECLARE_BINARY_GENTYPE_FUNCS(max) 1162DECLARE_VEC_FLOAT_FUNCS(maxVecScalar) 1163DECLARE_BINARY_INT_GENTYPE_FUNCS(max) 1164DECLARE_IVEC_INT_FUNCS(maxVecScalar) 1165DECLARE_BINARY_UINT_GENTYPE_FUNCS(max) 1166DECLARE_UVEC_UINT_FUNCS(maxVecScalar) 1167DECLARE_TERNARY_GENTYPE_FUNCS(clamp) 1168DECLARE_VEC_FLOAT_FLOAT_FUNCS(clampVecScalarScalar) 1169DECLARE_TERNARY_INT_GENTYPE_FUNCS(clamp) 1170DECLARE_IVEC_INT_INT_FUNCS(clampVecScalarScalar) 1171DECLARE_TERNARY_UINT_GENTYPE_FUNCS(clamp) 1172DECLARE_UVEC_UINT_UINT_FUNCS(clampVecScalarScalar) 1173DECLARE_TERNARY_GENTYPE_FUNCS(mix) 1174DECLARE_VEC_VEC_FLOAT_FUNCS(mixVecVecScalar) 1175DECLARE_BINARY_GENTYPE_FUNCS(step) 1176DECLARE_FLOAT_VEC_FUNCS(stepScalarVec) 1177DECLARE_TERNARY_GENTYPE_FUNCS(smoothStep) 1178DECLARE_FLOAT_FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) 1179 1180DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(length) 1181DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(distance) 1182DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(dot) 1183void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz() = cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } 1184 1185DECLARE_UNARY_GENTYPE_FUNCS(normalize) 1186DECLARE_TERNARY_GENTYPE_FUNCS(faceForward) 1187DECLARE_BINARY_GENTYPE_FUNCS(reflect) 1188 1189void eval_refract_float (ShaderEvalContext& c) { c.color.x() = refract(c.in[0].z(), c.in[1].x(), c.in[2].y()); } 1190void eval_refract_vec2 (ShaderEvalContext& c) { c.color.yz() = refract(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].y()); } 1191void eval_refract_vec3 (ShaderEvalContext& c) { c.color.xyz() = refract(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); } 1192void eval_refract_vec4 (ShaderEvalContext& c) { c.color = refract(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); } 1193 1194// Compare functions. 1195 1196#define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME) \ 1197 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(), c.in[1].x()); } \ 1198 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ 1199 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \ 1200 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 1201 1202#define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1203 void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(), c.in[1].x()); } \ 1204 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME) 1205 1206#define DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1207 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)).asFloat(); } \ 1208 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)).asFloat(); } \ 1209 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); } 1210 1211#define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME) \ 1212 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); } \ 1213 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))); } \ 1214 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))); } \ 1215 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); } 1216 1217#define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1218 void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); } \ 1219 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME) 1220 1221#define DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1222 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))).asFloat(); } \ 1223 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); } \ 1224 void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); } 1225 1226#define DECLARE_UINT_COMPARE_FUNCS(FUNC_NAME) \ 1227 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } \ 1228 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()); } \ 1229 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()); } \ 1230 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()); } 1231 1232#define DECLARE_UINT_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1233 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1234 void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()).asFloat(); } \ 1235 void eval_##FUNC_NAME##_uvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); } \ 1236 void eval_##FUNC_NAME##_uvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); } 1237 1238#define DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1239 void eval_##FUNC_NAME##_uint (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); } 1240 1241#define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME) \ 1242 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } \ 1243 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); } \ 1244 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); } \ 1245 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); } 1246 1247#define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1248 void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } \ 1249 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME) 1250 1251#define DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME) \ 1252 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); } \ 1253 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); } \ 1254 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); } 1255 1256DECLARE_FLOAT_COMPARE_FUNCS(allEqual) 1257DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual) 1258DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan) 1259DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual) 1260DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan) 1261DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual) 1262DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(equal) 1263DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(notEqual) 1264 1265DECLARE_INT_COMPARE_FUNCS(allEqual) 1266DECLARE_INT_COMPARE_FUNCS(anyNotEqual) 1267DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan) 1268DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual) 1269DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan) 1270DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual) 1271DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(equal) 1272DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(notEqual) 1273 1274DECLARE_UINT_COMPARE_FUNCS(allEqual) 1275DECLARE_UINT_COMPARE_FUNCS(anyNotEqual) 1276DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThan) 1277DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThanEqual) 1278DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThan) 1279DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThanEqual) 1280 1281DECLARE_BOOL_COMPARE_FUNCS(allEqual) 1282DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual) 1283DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(equal) 1284DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(notEqual) 1285 1286// Boolean functions. 1287 1288#define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ 1289 void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); } \ 1290 void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); } \ 1291 void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); } 1292 1293#define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ 1294 void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 1295 void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 1296 void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } 1297 1298DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny); 1299DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll); 1300 1301// ShaderOperatorTests. 1302 1303class ShaderOperatorTests : public tcu::TestCaseGroup 1304{ 1305public: 1306 ShaderOperatorTests (tcu::TestContext& context); 1307 virtual ~ShaderOperatorTests (void); 1308 1309 virtual void init (void); 1310 1311private: 1312 ShaderOperatorTests (const ShaderOperatorTests&); // not allowed! 1313 ShaderOperatorTests& operator= (const ShaderOperatorTests&); // not allowed! 1314}; 1315 1316ShaderOperatorTests::ShaderOperatorTests(tcu::TestContext& testCtx) 1317 : TestCaseGroup(testCtx, "operator", "Operator tests.") 1318{ 1319} 1320 1321ShaderOperatorTests::~ShaderOperatorTests (void) 1322{ 1323} 1324 1325void ShaderOperatorTests::init (void) 1326{ 1327 #define BOOL_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL 1328 1329 #define FLOAT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4 1330 #define INT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4 1331 #define UINT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4 1332 #define BOOL_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4 1333 1334 #define FLOAT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4 1335 #define INT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4 1336 #define UINT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_uint, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4 1337 #define BOOL_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4 1338 1339 // Shorthands. 1340 Value notUsed = Value(VALUE_NONE, 0.0f, 0.0f); 1341 1342 std::vector<BuiltinFuncGroup> funcInfoGroups; 1343 1344 // Unary operators. 1345 funcInfoGroups.push_back( 1346 BuiltinFuncGroup("unary_operator", "Unary operator tests") 1347 << BuiltinOperInfo ("plus", "+", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop)) 1348 << BuiltinOperInfo ("plus", "+", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop)) 1349 << BuiltinOperInfo ("plus", "+", UGT, Value(UGT, 0.0f, 2e2f), notUsed, notUsed, 5e-3f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop)) 1350 << BuiltinOperInfo ("minus", "-", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(negate)) 1351 << BuiltinOperInfo ("minus", "-", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(negate)) 1352 << BuiltinOperInfo ("minus", "-", UGT, Value(UGT, 0.0f, 4e9f), notUsed, notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(negate)) 1353 << BuiltinOperInfo ("not", "!", B, Value(B, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL) 1354 << BuiltinOperInfo ("bitwise_not", "~", IGT, Value(IGT, -1e5f, 1e5f), notUsed, notUsed, 5e-5f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseNot)) 1355 << BuiltinOperInfo ("bitwise_not", "~", UGT, Value(UGT, 0.0f, 2e9f), notUsed, notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseNot)) 1356 1357 // Pre/post incr/decr side effect cases. 1358 << BuiltinSideEffOperInfo ("pre_increment_effect", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne)) 1359 << BuiltinSideEffOperInfo ("pre_increment_effect", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne)) 1360 << BuiltinSideEffOperInfo ("pre_increment_effect", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne)) 1361 << BuiltinSideEffOperInfo ("pre_decrement_effect", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne)) 1362 << BuiltinSideEffOperInfo ("pre_decrement_effect", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne)) 1363 << BuiltinSideEffOperInfo ("pre_decrement_effect", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne)) 1364 << BuiltinPostSideEffOperInfo ("post_increment_effect", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne)) 1365 << BuiltinPostSideEffOperInfo ("post_increment_effect", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne)) 1366 << BuiltinPostSideEffOperInfo ("post_increment_effect", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne)) 1367 << BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne)) 1368 << BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne)) 1369 << BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne)) 1370 1371 // Pre/post incr/decr result cases. 1372 << BuiltinOperInfo ("pre_increment_result", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne)) 1373 << BuiltinOperInfo ("pre_increment_result", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne)) 1374 << BuiltinOperInfo ("pre_increment_result", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(addOne)) 1375 << BuiltinOperInfo ("pre_decrement_result", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne)) 1376 << BuiltinOperInfo ("pre_decrement_result", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne)) 1377 << BuiltinOperInfo ("pre_decrement_result", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(subOne)) 1378 << BuiltinPostOperInfo ("post_increment_result", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop)) 1379 << BuiltinPostOperInfo ("post_increment_result", "++", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop)) 1380 << BuiltinPostOperInfo ("post_increment_result", "++", UGT, Value(UGT, 0.0f, 9.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop)) 1381 << BuiltinPostOperInfo ("post_decrement_result", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop)) 1382 << BuiltinPostOperInfo ("post_decrement_result", "--", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop)) 1383 << BuiltinPostOperInfo ("post_decrement_result", "--", UGT, Value(UGT, 1.0f, 10.0f), notUsed, notUsed, 0.1f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(nop)) 1384 ); 1385 1386 BuiltinFuncGroup binaryOpGroup("binary_operator", "Binary operator tests"); 1387 1388 // Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop. 1389 1390 for (int binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test 1391 { 1392 const bool isNormalOp = binaryOperatorType == 0; 1393 const bool isAssignEff = binaryOperatorType == 1; 1394 const bool isAssignRes = binaryOperatorType == 2; 1395 1396 DE_ASSERT(isNormalOp || isAssignEff || isAssignRes); 1397 DE_UNREF(isAssignRes); 1398 1399 const char* addName = isNormalOp ? "add" : isAssignEff ? "add_assign_effect" : "add_assign_result"; 1400 const char* subName = isNormalOp ? "sub" : isAssignEff ? "sub_assign_effect" : "sub_assign_result"; 1401 const char* mulName = isNormalOp ? "mul" : isAssignEff ? "mul_assign_effect" : "mul_assign_result"; 1402 const char* divName = isNormalOp ? "div" : isAssignEff ? "div_assign_effect" : "div_assign_result"; 1403 const char* modName = isNormalOp ? "mod" : isAssignEff ? "mod_assign_effect" : "mod_assign_result"; 1404 const char* andName = isNormalOp ? "bitwise_and" : isAssignEff ? "bitwise_and_assign_effect" : "bitwise_and_assign_result"; 1405 const char* orName = isNormalOp ? "bitwise_or" : isAssignEff ? "bitwise_or_assign_effect" : "bitwise_or_assign_result"; 1406 const char* xorName = isNormalOp ? "bitwise_xor" : isAssignEff ? "bitwise_xor_assign_effect" : "bitwise_xor_assign_result"; 1407 const char* leftShiftName = isNormalOp ? "left_shift" : isAssignEff ? "left_shift_assign_effect" : "left_shift_assign_result"; 1408 const char* rightShiftName = isNormalOp ? "right_shift" : isAssignEff ? "right_shift_assign_effect" : "right_shift_assign_result"; 1409 const char* addOp = isNormalOp ? "+" : "+="; 1410 const char* subOp = isNormalOp ? "-" : "-="; 1411 const char* mulOp = isNormalOp ? "*" : "*="; 1412 const char* divOp = isNormalOp ? "/" : "/="; 1413 const char* modOp = isNormalOp ? "%" : "%="; 1414 const char* andOp = isNormalOp ? "&" : "&="; 1415 const char* orOp = isNormalOp ? "|" : "|="; 1416 const char* xorOp = isNormalOp ? "^" : "^="; 1417 const char* leftShiftOp = isNormalOp ? "<<" : "<<="; 1418 const char* rightShiftOp = isNormalOp ? ">>" : ">>="; 1419 1420 // Pointer to appropriate OperInfo function. 1421 BuiltinFuncInfo (*operInfoFunc)(const char*, const char*, ValueType, Value, Value, Value, const float, const float, deUint32, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc) = 1422 isAssignEff ? BuiltinSideEffOperInfo : BuiltinOperInfo; 1423 1424 DE_ASSERT(operInfoFunc != DE_NULL); 1425 1426 // The following cases will be added for each operator, precision and fundamental type (float, int, uint) combination, where applicable: 1427 // gentype <op> gentype 1428 // vector <op> scalar 1429 // For normal (non-assigning) operators only: 1430 // scalar <op> vector 1431 1432 // The add operator. 1433 1434 binaryOpGroup 1435 << operInfoFunc(addName, addOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(add)) 1436 << operInfoFunc(addName, addOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(add)) 1437 << operInfoFunc(addName, addOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(add)) 1438 << operInfoFunc(addName, addOp, UGT, Value(UGT, 0.0f, 1e2f), Value(UGT, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(add)) 1439 << operInfoFunc(addName, addOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(add)) 1440 << operInfoFunc(addName, addOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addVecScalar)) 1441 << operInfoFunc(addName, addOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(addVecScalar)) 1442 << operInfoFunc(addName, addOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(addVecScalar)) 1443 << operInfoFunc(addName, addOp, UV, Value(UV, 0.0f, 1e2f), Value(U, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(addVecScalar)) 1444 << operInfoFunc(addName, addOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(addVecScalar)); 1445 1446 if (isNormalOp) 1447 binaryOpGroup 1448 << operInfoFunc(addName, addOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addScalarVec)) 1449 << operInfoFunc(addName, addOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(addScalarVec)) 1450 << operInfoFunc(addName, addOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(addScalarVec)) 1451 << operInfoFunc(addName, addOp, UV, Value(U, 0.0f, 1e2f), Value(UV, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(addScalarVec)) 1452 << operInfoFunc(addName, addOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(addScalarVec)); 1453 1454 // The subtract operator. 1455 1456 binaryOpGroup 1457 << operInfoFunc(subName, subOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sub)) 1458 << operInfoFunc(subName, subOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(sub)) 1459 << operInfoFunc(subName, subOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(sub)) 1460 << operInfoFunc(subName, subOp, UGT, Value(UGT, 1e2f, 2e2f), Value(UGT, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(sub)) 1461 << operInfoFunc(subName, subOp, UGT, Value(UGT, .5e9f, 3.7e9f), Value(UGT, 0.0f, 3.9e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(sub)) 1462 << operInfoFunc(subName, subOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subVecScalar)) 1463 << operInfoFunc(subName, subOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(subVecScalar)) 1464 << operInfoFunc(subName, subOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(subVecScalar)) 1465 << operInfoFunc(subName, subOp, UV, Value(UV, 1e2f, 2e2f), Value(U, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(subVecScalar)) 1466 << operInfoFunc(subName, subOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(subVecScalar)); 1467 1468 if (isNormalOp) 1469 binaryOpGroup 1470 << operInfoFunc(subName, subOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subScalarVec)) 1471 << operInfoFunc(subName, subOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(subScalarVec)) 1472 << operInfoFunc(subName, subOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(subScalarVec)) 1473 << operInfoFunc(subName, subOp, UV, Value(U, 1e2f, 2e2f), Value(UV, 0.0f, 1e2f), notUsed, 5e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(subScalarVec)) 1474 << operInfoFunc(subName, subOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(subScalarVec)); 1475 1476 // The multiply operator. 1477 1478 binaryOpGroup 1479 << operInfoFunc(mulName, mulOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mul)) 1480 << operInfoFunc(mulName, mulOp, IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(mul)) 1481 << operInfoFunc(mulName, mulOp, IGT, Value(IGT, -3e5f, 3e5f), Value(IGT, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(mul)) 1482 << operInfoFunc(mulName, mulOp, UGT, Value(UGT, 0.0f, 16.0f), Value(UGT, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(mul)) 1483 << operInfoFunc(mulName, mulOp, UGT, Value(UGT, 0.0f, 6e5f), Value(UGT, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(mul)) 1484 << operInfoFunc(mulName, mulOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulVecScalar)) 1485 << operInfoFunc(mulName, mulOp, IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(mulVecScalar)) 1486 << operInfoFunc(mulName, mulOp, IV, Value(IV, -3e5f, 3e5f), Value(I, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(mulVecScalar)) 1487 << operInfoFunc(mulName, mulOp, UV, Value(UV, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(mulVecScalar)) 1488 << operInfoFunc(mulName, mulOp, UV, Value(UV, 0.0f, 6e5f), Value(U, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(mulVecScalar)); 1489 1490 if (isNormalOp) 1491 binaryOpGroup 1492 << operInfoFunc(mulName, mulOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulScalarVec)) 1493 << operInfoFunc(mulName, mulOp, IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(mulScalarVec)) 1494 << operInfoFunc(mulName, mulOp, IV, Value(I, -3e5f, 3e5f), Value(IV, -3e4f, 3e4f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(mulScalarVec)) 1495 << operInfoFunc(mulName, mulOp, UV, Value(U, 0.0f, 16.0f), Value(UV, 0.0f, 16.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(mulScalarVec)) 1496 << operInfoFunc(mulName, mulOp, UV, Value(U, 0.0f, 6e5f), Value(UV, 0.0f, 6e4f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(mulScalarVec)); 1497 1498 // The divide operator. 1499 1500 binaryOpGroup 1501 << operInfoFunc(divName, divOp, GT, Value(GT, -1.0f, 1.0f), Value(GT, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(div)) 1502 << operInfoFunc(divName, divOp, IGT, Value(IGT, 24.0f, 24.0f), Value(IGT, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(div)) 1503 << operInfoFunc(divName, divOp, IGT, Value(IGT, 40320.0f, 40320.0f), Value(IGT, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(div)) 1504 << operInfoFunc(divName, divOp, UGT, Value(UGT, 0.0f, 24.0f), Value(UGT, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(div)) 1505 << operInfoFunc(divName, divOp, UGT, Value(UGT, 0.0f, 40320.0f), Value(UGT, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(div)) 1506 << operInfoFunc(divName, divOp, FV, Value(FV, -1.0f, 1.0f), Value(F, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divVecScalar)) 1507 << operInfoFunc(divName, divOp, IV, Value(IV, 24.0f, 24.0f), Value(I, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(divVecScalar)) 1508 << operInfoFunc(divName, divOp, IV, Value(IV, 40320.0f, 40320.0f), Value(I, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(divVecScalar)) 1509 << operInfoFunc(divName, divOp, UV, Value(UV, 0.0f, 24.0f), Value(U, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(divVecScalar)) 1510 << operInfoFunc(divName, divOp, UV, Value(UV, 0.0f, 40320.0f), Value(U, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(divVecScalar)); 1511 1512 if (isNormalOp) 1513 binaryOpGroup 1514 << operInfoFunc(divName, divOp, FV, Value(F, -1.0f, 1.0f), Value(FV, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divScalarVec)) 1515 << operInfoFunc(divName, divOp, IV, Value(I, 24.0f, 24.0f), Value(IV, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(divScalarVec)) 1516 << operInfoFunc(divName, divOp, IV, Value(I, 40320.0f, 40320.0f), Value(IV, -8.0f, -1.0f), notUsed, 1e-5f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(divScalarVec)) 1517 << operInfoFunc(divName, divOp, UV, Value(U, 0.0f, 24.0f), Value(UV, 1.0f, 4.0f), notUsed, 0.04f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(divScalarVec)) 1518 << operInfoFunc(divName, divOp, UV, Value(U, 0.0f, 40320.0f), Value(UV, 1.0f, 8.0f), notUsed, 1e-5f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(divScalarVec)); 1519 1520 // The modulus operator. 1521 1522 binaryOpGroup 1523 << operInfoFunc(modName, modOp, IGT, Value(IGT, 0.0f, 6.0f), Value(IGT, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(mod)) 1524 << operInfoFunc(modName, modOp, IGT, Value(IGT, 0.0f, 14.0f), Value(IGT, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(mod)) 1525 << operInfoFunc(modName, modOp, UGT, Value(UGT, 0.0f, 6.0f), Value(UGT, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(mod)) 1526 << operInfoFunc(modName, modOp, UGT, Value(UGT, 0.0f, 24.0f), Value(UGT, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(mod)) 1527 << operInfoFunc(modName, modOp, IV, Value(IV, 0.0f, 6.0f), Value(I, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(modVecScalar)) 1528 << operInfoFunc(modName, modOp, IV, Value(IV, 0.0f, 6.0f), Value(I, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(modVecScalar)) 1529 << operInfoFunc(modName, modOp, UV, Value(UV, 0.0f, 6.0f), Value(U, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(modVecScalar)) 1530 << operInfoFunc(modName, modOp, UV, Value(UV, 0.0f, 24.0f), Value(U, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(modVecScalar)); 1531 1532 if (isNormalOp) 1533 binaryOpGroup 1534 << operInfoFunc(modName, modOp, IV, Value(I, 0.0f, 6.0f), Value(IV, 1.1f, 6.1f), notUsed, 0.25f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(modScalarVec)) 1535 << operInfoFunc(modName, modOp, IV, Value(I, 0.0f, 6.0f), Value(IV, 1.1f, 11.1f), notUsed, 0.1f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(modScalarVec)) 1536 << operInfoFunc(modName, modOp, UV, Value(U, 0.0f, 6.0f), Value(UV, 1.1f, 6.1f), notUsed, 0.25f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(modScalarVec)) 1537 << operInfoFunc(modName, modOp, UV, Value(U, 0.0f, 24.0f), Value(UV, 1.1f, 11.1f), notUsed, 0.1f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(modScalarVec)); 1538 1539 // The bitwise and operator. 1540 1541 binaryOpGroup 1542 << operInfoFunc(andName, andOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseAnd)) 1543 << operInfoFunc(andName, andOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseAnd)) 1544 << operInfoFunc(andName, andOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseAnd)) 1545 << operInfoFunc(andName, andOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseAnd)) 1546 << operInfoFunc(andName, andOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(bitwiseAndVecScalar)) 1547 << operInfoFunc(andName, andOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseAndVecScalar)) 1548 << operInfoFunc(andName, andOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(bitwiseAndVecScalar)) 1549 << operInfoFunc(andName, andOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseAndVecScalar)); 1550 1551 if (isNormalOp) 1552 binaryOpGroup 1553 << operInfoFunc(andName, andOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(bitwiseAndScalarVec)) 1554 << operInfoFunc(andName, andOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseAndScalarVec)) 1555 << operInfoFunc(andName, andOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(bitwiseAndScalarVec)) 1556 << operInfoFunc(andName, andOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseAndScalarVec)); 1557 1558 // The bitwise or operator. 1559 1560 binaryOpGroup 1561 << operInfoFunc(orName, orOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseOr)) 1562 << operInfoFunc(orName, orOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseOr)) 1563 << operInfoFunc(orName, orOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseOr)) 1564 << operInfoFunc(orName, orOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseOr)) 1565 << operInfoFunc(orName, orOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(bitwiseOrVecScalar)) 1566 << operInfoFunc(orName, orOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseOrVecScalar)) 1567 << operInfoFunc(orName, orOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(bitwiseOrVecScalar)) 1568 << operInfoFunc(orName, orOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseOrVecScalar)); 1569 1570 if (isNormalOp) 1571 binaryOpGroup 1572 << operInfoFunc(orName, orOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(bitwiseOrScalarVec)) 1573 << operInfoFunc(orName, orOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseOrScalarVec)) 1574 << operInfoFunc(orName, orOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(bitwiseOrScalarVec)) 1575 << operInfoFunc(orName, orOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseOrScalarVec)); 1576 1577 // The bitwise xor operator. 1578 1579 binaryOpGroup 1580 << operInfoFunc(xorName, xorOp, IGT, Value(IGT, -16.0f, 16.0f), Value(IGT, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(bitwiseXor)) 1581 << operInfoFunc(xorName, xorOp, IGT, Value(IGT, -2e9f, 2e9f), Value(IGT, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(bitwiseXor)) 1582 << operInfoFunc(xorName, xorOp, UGT, Value(UGT, 0.0f, 32.0f), Value(UGT, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(bitwiseXor)) 1583 << operInfoFunc(xorName, xorOp, UGT, Value(UGT, 0.0f, 4e9f), Value(UGT, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(bitwiseXor)) 1584 << operInfoFunc(xorName, xorOp, IV, Value(IV, -16.0f, 16.0f), Value(I, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(bitwiseXorVecScalar)) 1585 << operInfoFunc(xorName, xorOp, IV, Value(IV, -2e9f, 2e9f), Value(I, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseXorVecScalar)) 1586 << operInfoFunc(xorName, xorOp, UV, Value(UV, 0.0f, 32.0f), Value(U, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(bitwiseXorVecScalar)) 1587 << operInfoFunc(xorName, xorOp, UV, Value(UV, 0.0f, 4e9f), Value(U, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseXorVecScalar)); 1588 1589 if (isNormalOp) 1590 binaryOpGroup 1591 << operInfoFunc(xorName, xorOp, IV, Value(I, -16.0f, 16.0f), Value(IV, -16.0f, 16.0f), notUsed, 0.03f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(bitwiseXorScalarVec)) 1592 << operInfoFunc(xorName, xorOp, IV, Value(I, -2e9f, 2e9f), Value(IV, -2e9f, 2e9f), notUsed, 4e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(bitwiseXorScalarVec)) 1593 << operInfoFunc(xorName, xorOp, UV, Value(U, 0.0f, 32.0f), Value(UV, 0.0f, 32.0f), notUsed, 0.03f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(bitwiseXorScalarVec)) 1594 << operInfoFunc(xorName, xorOp, UV, Value(U, 0.0f, 4e9f), Value(UV, 0.0f, 4e9f), notUsed, 2e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(bitwiseXorScalarVec)); 1595 1596 // The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively. 1597 1598 for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++) 1599 { 1600 ValueType gType = isSignedAmount == 0 ? UGT : IGT; 1601 ValueType sType = isSignedAmount == 0 ? U : I; 1602 binaryOpGroup 1603 << operInfoFunc(leftShiftName, leftShiftOp, IGT, Value(IGT, -7.0f, 7.0f), Value(gType, 0.0f, 4.0f), notUsed, 4e-3f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(leftShift)) 1604 << operInfoFunc(leftShiftName, leftShiftOp, IGT, Value(IGT, -7.0f, 7.0f), Value(gType, 0.0f, 27.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(leftShift)) 1605 << operInfoFunc(leftShiftName, leftShiftOp, UGT, Value(UGT, 0.0f, 7.0f), Value(gType, 0.0f, 5.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(leftShift)) 1606 << operInfoFunc(leftShiftName, leftShiftOp, UGT, Value(UGT, 0.0f, 7.0f), Value(gType, 0.0f, 28.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(leftShift)) 1607 << operInfoFunc(leftShiftName, leftShiftOp, IV, Value(IV, -7.0f, 7.0f), Value(sType, 0.0f, 4.0f), notUsed, 4e-3f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(leftShiftVecScalar)) 1608 << operInfoFunc(leftShiftName, leftShiftOp, IV, Value(IV, -7.0f, 7.0f), Value(sType, 0.0f, 27.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(leftShiftVecScalar)) 1609 << operInfoFunc(leftShiftName, leftShiftOp, UV, Value(UV, 0.0f, 7.0f), Value(sType, 0.0f, 5.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(leftShiftVecScalar)) 1610 << operInfoFunc(leftShiftName, leftShiftOp, UV, Value(UV, 0.0f, 7.0f), Value(sType, 0.0f, 28.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(leftShiftVecScalar)); 1611 } 1612 1613 // The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively. 1614 1615 for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++) 1616 { 1617 ValueType gType = isSignedAmount == 0 ? UGT : IGT; 1618 ValueType sType = isSignedAmount == 0 ? U : I; 1619 binaryOpGroup 1620 << operInfoFunc(rightShiftName, rightShiftOp, IGT, Value(IGT, -127.0f, 127.0f), Value(gType, 0.0f, 8.0f), notUsed, 4e-3f, 0.5f, PRECMASK_MEDIUMP, INT_GENTYPE_FUNCS(rightShift)) 1621 << operInfoFunc(rightShiftName, rightShiftOp, IGT, Value(IGT, -2e9f, 2e9f), Value(gType, 0.0f, 31.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_GENTYPE_FUNCS(rightShift)) 1622 << operInfoFunc(rightShiftName, rightShiftOp, UGT, Value(UGT, 0.0f, 255.0f), Value(gType, 0.0f, 8.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_GENTYPE_FUNCS(rightShift)) 1623 << operInfoFunc(rightShiftName, rightShiftOp, UGT, Value(UGT, 0.0f, 4e9f), Value(gType, 0.0f, 31.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_GENTYPE_FUNCS(rightShift)) 1624 << operInfoFunc(rightShiftName, rightShiftOp, IV, Value(IV, -127.0f, 127.0f), Value(sType, 0.0f, 8.0f), notUsed, 4e-3f, 0.5f, PRECMASK_MEDIUMP, INT_VEC_FUNCS(rightShiftVecScalar)) 1625 << operInfoFunc(rightShiftName, rightShiftOp, IV, Value(IV, -2e9f, 2e9f), Value(sType, 0.0f, 31.0f), notUsed, 5e-10f, 0.5f, PRECMASK_HIGHP, INT_VEC_FUNCS(rightShiftVecScalar)) 1626 << operInfoFunc(rightShiftName, rightShiftOp, UV, Value(UV, 0.0f, 255.0f), Value(sType, 0.0f, 8.0f), notUsed, 4e-3f, 0.0f, PRECMASK_MEDIUMP, UINT_VEC_FUNCS(rightShiftVecScalar)) 1627 << operInfoFunc(rightShiftName, rightShiftOp, UV, Value(UV, 0.0f, 4e9f), Value(sType, 0.0f, 31.0f), notUsed, 5e-10f, 0.0f, PRECMASK_HIGHP, UINT_VEC_FUNCS(rightShiftVecScalar)); 1628 } 1629 } 1630 1631 // Rest of binary operators. 1632 1633 binaryOpGroup 1634 // Scalar relational operators. 1635 << BuiltinOperInfo("less", "<", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_float, DE_NULL, DE_NULL, DE_NULL) 1636 << BuiltinOperInfo("less", "<", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_int, DE_NULL, DE_NULL, DE_NULL) 1637 << BuiltinOperInfo("less", "<", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_uint, DE_NULL, DE_NULL, DE_NULL) 1638 << BuiltinOperInfo("less_or_equal", "<=", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_float, DE_NULL, DE_NULL, DE_NULL) 1639 << BuiltinOperInfo("less_or_equal", "<=", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_int, DE_NULL, DE_NULL, DE_NULL) 1640 << BuiltinOperInfo("less_or_equal", "<=", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_uint, DE_NULL, DE_NULL, DE_NULL) 1641 << BuiltinOperInfo("greater", ">", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_float, DE_NULL, DE_NULL, DE_NULL) 1642 << BuiltinOperInfo("greater", ">", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_int, DE_NULL, DE_NULL, DE_NULL) 1643 << BuiltinOperInfo("greater", ">", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_uint, DE_NULL, DE_NULL, DE_NULL) 1644 << BuiltinOperInfo("greater_or_equal", ">=", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_float, DE_NULL, DE_NULL, DE_NULL) 1645 << BuiltinOperInfo("greater_or_equal", ">=", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_int, DE_NULL, DE_NULL, DE_NULL) 1646 << BuiltinOperInfo("greater_or_equal", ">=", B, Value(U, 0.0f, 16.0f), Value(U, 0.0f, 16.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_uint, DE_NULL, DE_NULL, DE_NULL) 1647 1648 // Equality comparison operators. 1649 << BuiltinOperInfo("equal", "==", B, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(allEqual)) 1650 << BuiltinOperInfo("equal", "==", B, Value(IGT, -5.5f, 4.7f), Value(IGT, -2.1f, 0.1f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(allEqual)) 1651 << BuiltinOperInfo("equal", "==", B, Value(UGT, 0.0f, 8.0f), Value(UGT, 3.5f, 4.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(allEqual)) 1652 << BuiltinOperInfo("equal", "==", B, Value(BGT, -2.1f, 2.1f), Value(BGT, -1.1f, 3.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_GENTYPE_FUNCS(allEqual)) 1653 << BuiltinOperInfo("not_equal", "!=", B, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(anyNotEqual)) 1654 << BuiltinOperInfo("not_equal", "!=", B, Value(IGT, -5.5f, 4.7f), Value(IGT, -2.1f, 0.1f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(anyNotEqual)) 1655 << BuiltinOperInfo("not_equal", "!=", B, Value(UGT, 0.0f, 8.0f), Value(UGT, 3.5f, 4.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(anyNotEqual)) 1656 << BuiltinOperInfo("not_equal", "!=", B, Value(BGT, -2.1f, 2.1f), Value(BGT, -1.1f, 3.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_GENTYPE_FUNCS(anyNotEqual)) 1657 1658 // Logical operators. 1659 << BuiltinOperInfo("logical_and", "&&", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalAnd)) 1660 << BuiltinOperInfo("logical_or", "||", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalOr)) 1661 << BuiltinOperInfo("logical_xor", "^^", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalXor)); 1662 1663 funcInfoGroups.push_back(binaryOpGroup); 1664 1665 // Angle and Trigonometry Functions. 1666 funcInfoGroups.push_back( 1667 BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.") 1668 << BuiltinFuncInfo("radians", "radians", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 25.0f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(radians) ) 1669 << BuiltinFuncInfo("degrees", "degrees", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.04f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(degrees) ) 1670 << BuiltinFuncInfo("sin", "sin", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sin) ) 1671 << BuiltinFuncInfo("sin2", "sin", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP, FLOAT_GENTYPE_FUNCS(sin) ) 1672 << BuiltinFuncInfo("cos", "cos", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(cos) ) 1673 << BuiltinFuncInfo("cos2", "cos", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP, FLOAT_GENTYPE_FUNCS(cos) ) 1674 << BuiltinFuncInfo("tan", "tan", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(tan) ) 1675 << BuiltinFuncInfo("tan2", "tan", GT, Value(GT, -1.5f, 5.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP, FLOAT_GENTYPE_FUNCS(tan) ) 1676 << BuiltinFuncInfo("asin", "asin", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(asin) ) 1677 << BuiltinFuncInfo("acos", "acos", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(acos) ) 1678 << BuiltinFuncInfo("atan", "atan", GT, Value(GT, -4.0f, 4.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_HIGHP, FLOAT_GENTYPE_FUNCS(atan) ) 1679 << BuiltinFuncInfo("atan2", "atan", GT, Value(GT, -4.0f, 4.0f), Value(GT, 0.5f, 2.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(atan2) ) 1680 << BuiltinFuncInfo("sinh", "sinh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sinh) ) 1681 << BuiltinFuncInfo("sinh2", "sinh", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP, FLOAT_GENTYPE_FUNCS(sinh) ) 1682 << BuiltinFuncInfo("cosh", "cosh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(cosh) ) 1683 << BuiltinFuncInfo("cosh2", "cosh", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP, FLOAT_GENTYPE_FUNCS(cosh) ) 1684 << BuiltinFuncInfo("tanh", "tanh", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(tanh) ) 1685 << BuiltinFuncInfo("tanh2", "tanh", GT, Value(GT, -1.5f, 5.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP, FLOAT_GENTYPE_FUNCS(tanh) ) 1686 << BuiltinFuncInfo("asinh", "asinh", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(asinh) ) 1687 << BuiltinFuncInfo("acosh", "acosh", GT, Value(GT, 1.0f, 2.2f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(acosh) ) 1688 << BuiltinFuncInfo("atanh", "atanh", GT, Value(GT, -0.99f, 0.99f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(atanh) ) 1689 ); 1690 1691 // Exponential Functions. 1692 funcInfoGroups.push_back( 1693 BuiltinFuncGroup("exponential", "Exponential function tests") 1694 << BuiltinFuncInfo("pow", "pow", GT, Value(GT, 0.1f, 8.0f), Value(GT, -4.0f, 2.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(pow) ) 1695 << BuiltinFuncInfo("exp", "exp", GT, Value(GT, -6.0f, 3.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(exp) ) 1696 << BuiltinFuncInfo("log", "log", GT, Value(GT, 0.1f, 10.0f), notUsed, notUsed, 0.5f, 0.3f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(log) ) 1697 << BuiltinFuncInfo("exp2", "exp2", GT, Value(GT, -7.0f, 2.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(exp2) ) 1698 << BuiltinFuncInfo("log2", "log2", GT, Value(GT, 0.1f, 10.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(log2) ) 1699 << BuiltinFuncInfo("sqrt", "sqrt", GT, Value(GT, 0.0f, 10.0f), notUsed, notUsed, 0.3f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sqrt) ) 1700 << BuiltinFuncInfo("inversesqrt", "inversesqrt", GT, Value(GT, 0.5f, 10.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(inverseSqrt) ) 1701 ); 1702 1703 // Common Functions. 1704 funcInfoGroups.push_back( 1705 BuiltinFuncGroup("common_functions", "Common function tests.") 1706 << BuiltinFuncInfo("abs", "abs", GT, Value(GT, -2.0f, 2.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(abs) ) 1707 << BuiltinFuncInfo("sign", "sign", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.3f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sign) ) 1708 << BuiltinFuncInfo("floor", "floor", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(floor) ) 1709 << BuiltinFuncInfo("trunc", "trunc", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(trunc) ) 1710 << BuiltinFuncInfo("roundEven", "roundEven", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(roundToEven) ) 1711 << BuiltinFuncInfo("ceil", "ceil", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(ceil) ) 1712 << BuiltinFuncInfo("fract", "fract", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.8f, 0.1f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(fract) ) 1713 << BuiltinFuncInfo("mod", "mod", GT, Value(GT, -2.0f, 2.0f), Value(GT, 0.9f, 6.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mod) ) 1714 << BuiltinFuncInfo("mod", "mod", GT, Value(FV, -2.0f, 2.0f), Value(F, 0.9f, 6.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(modVecScalar) ) 1715 << BuiltinFuncInfo("min", "min", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(min) ) 1716 << BuiltinFuncInfo("min", "min", GT, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(minVecScalar) ) 1717 << BuiltinFuncInfo("min", "min", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(min) ) 1718 << BuiltinFuncInfo("min", "min", IGT,Value(IV, -4.0f, 4.0f), Value(I, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(minVecScalar) ) 1719 << BuiltinFuncInfo("min", "min", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(min) ) 1720 << BuiltinFuncInfo("min", "min", UGT,Value(UV, 0.0f, 8.0f), Value(U, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(minVecScalar) ) 1721 << BuiltinFuncInfo("max", "max", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(max) ) 1722 << BuiltinFuncInfo("max", "max", GT, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(maxVecScalar) ) 1723 << BuiltinFuncInfo("max", "max", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(max) ) 1724 << BuiltinFuncInfo("max", "max", IGT,Value(IV, -4.0f, 4.0f), Value(I, -4.0f, 4.0f), notUsed, 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(maxVecScalar) ) 1725 << BuiltinFuncInfo("max", "max", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(max) ) 1726 << BuiltinFuncInfo("max", "max", UGT,Value(UV, 0.0f, 8.0f), Value(U, 0.0f, 8.0f), notUsed, 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(maxVecScalar) ) 1727 << BuiltinFuncInfo("clamp", "clamp", GT, Value(GT, -1.0f, 1.0f), Value(GT, -0.5f, 0.5f), Value(GT, 0.5f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(clamp) ) 1728 << BuiltinFuncInfo("clamp", "clamp", GT, Value(FV, -1.0f, 1.0f), Value(F, -0.5f, 0.5f), Value(F, 0.5f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(clampVecScalarScalar) ) 1729 << BuiltinFuncInfo("clamp", "clamp", IGT,Value(IGT, -4.0f, 4.0f), Value(IGT, -2.0f, 2.0f), Value(IGT, 2.0f, 4.0f), 0.125f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(clamp) ) 1730 << BuiltinFuncInfo("clamp", "clamp", IGT,Value(IV, -4.0f, 4.0f), Value(I, -2.0f, 2.0f), Value(I, 2.0f, 4.0f), 0.125f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(clampVecScalarScalar) ) 1731 << BuiltinFuncInfo("clamp", "clamp", UGT,Value(UGT, 0.0f, 8.0f), Value(UGT, 2.0f, 6.0f), Value(UGT, 6.0f, 8.0f), 0.125f, 0.0f, PRECMASK_ALL, UINT_GENTYPE_FUNCS(clamp) ) 1732 << BuiltinFuncInfo("clamp", "clamp", UGT,Value(UV, 0.0f, 8.0f), Value(U, 2.0f, 6.0f), Value(U, 6.0f, 8.0f), 0.125f, 0.0f, PRECMASK_ALL, UINT_VEC_FUNCS(clampVecScalarScalar) ) 1733 << BuiltinFuncInfo("mix", "mix", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), Value(GT, 0.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mix) ) 1734 << BuiltinFuncInfo("mix", "mix", GT, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), Value(F, 0.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mixVecVecScalar) ) 1735 << BuiltinFuncInfo("step", "step", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 0.0f), notUsed, 0.5f, 0.25f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(step) ) 1736 << BuiltinFuncInfo("step", "step", GT, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 0.0f), notUsed, 0.5f, 0.25f, PRECMASK_ALL, FLOAT_VEC_FUNCS(stepScalarVec) ) 1737 << BuiltinFuncInfo("smoothstep", "smoothstep", GT, Value(GT, -0.5f, 0.0f), Value(GT, 0.1f, 1.0f), Value(GT, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(smoothStep) ) 1738 << BuiltinFuncInfo("smoothstep", "smoothstep", GT, Value(F, -0.5f, 0.0f), Value(F, 0.1f, 1.0f), Value(FV, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) ) 1739 ); 1740 1741 // Geometric Functions. 1742 funcInfoGroups.push_back( 1743 BuiltinFuncGroup("geometric", "Geometric function tests.") 1744 << BuiltinFuncInfo("length", "length", F, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(length) ) 1745 << BuiltinFuncInfo("distance", "distance", F, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(distance) ) 1746 << BuiltinFuncInfo("dot", "dot", F, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(dot) ) 1747 << BuiltinFuncInfo("cross", "cross", V3, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, DE_NULL, DE_NULL, eval_cross_vec3, DE_NULL ) 1748 << BuiltinFuncInfo("normalize", "normalize", GT, Value(GT, 0.1f, 4.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(normalize) ) 1749 << BuiltinFuncInfo("faceforward", "faceforward", GT, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), Value(GT, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(faceForward) ) 1750 << BuiltinFuncInfo("reflect", "reflect", GT, Value(GT, -0.8f, -0.5f), Value(GT, 0.5f, 0.8f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(reflect) ) 1751 << BuiltinFuncInfo("refract", "refract", GT, Value(GT, -0.8f, 1.2f), Value(GT, -1.1f, 0.5f), Value(F, 0.2f, 1.5f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(refract) ) 1752 ); 1753 1754 // Vector Relational Functions. 1755 funcInfoGroups.push_back( 1756 BuiltinFuncGroup("float_compare", "Floating point comparison tests.") 1757 << BuiltinFuncInfo("lessThan", "lessThan", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(lessThan) ) 1758 << BuiltinFuncInfo("lessThanEqual", "lessThanEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(lessThanEqual) ) 1759 << BuiltinFuncInfo("greaterThan", "greaterThan", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(greaterThan) ) 1760 << BuiltinFuncInfo("greaterThanEqual", "greaterThanEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(greaterThanEqual) ) 1761 << BuiltinFuncInfo("equal", "equal", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(equal) ) 1762 << BuiltinFuncInfo("notEqual", "notEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(notEqual) ) 1763 ); 1764 1765 funcInfoGroups.push_back( 1766 BuiltinFuncGroup("int_compare", "Integer comparison tests.") 1767 << BuiltinFuncInfo("lessThan", "lessThan", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(lessThan) ) 1768 << BuiltinFuncInfo("lessThanEqual", "lessThanEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(lessThanEqual) ) 1769 << BuiltinFuncInfo("greaterThan", "greaterThan", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(greaterThan) ) 1770 << BuiltinFuncInfo("greaterThanEqual", "greaterThanEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(greaterThanEqual) ) 1771 << BuiltinFuncInfo("equal", "equal", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(equal) ) 1772 << BuiltinFuncInfo("notEqual", "notEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(notEqual) ) 1773 ); 1774 1775 funcInfoGroups.push_back( 1776 BuiltinFuncGroup("bool_compare", "Boolean comparison tests.") 1777 << BuiltinFuncInfo("equal", "equal", BV, Value(BV, -5.2f, 4.9f), Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(equal) ) 1778 << BuiltinFuncInfo("notEqual", "notEqual", BV, Value(BV, -5.2f, 4.9f), Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(notEqual) ) 1779 << BuiltinFuncInfo("any", "any", B, Value(BV, -1.0f, 0.3f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(any) ) 1780 << BuiltinFuncInfo("all", "all", B, Value(BV, -0.3f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(all) ) 1781 << BuiltinFuncInfo("not", "not", BV, Value(BV, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(boolNot) ) 1782 ); 1783 1784 static const ShaderType s_shaderTypes[] = 1785 { 1786 SHADERTYPE_VERTEX, 1787 SHADERTYPE_FRAGMENT 1788 }; 1789 1790 static const DataType s_floatTypes[] = 1791 { 1792 TYPE_FLOAT, 1793 TYPE_FLOAT_VEC2, 1794 TYPE_FLOAT_VEC3, 1795 TYPE_FLOAT_VEC4 1796 }; 1797 1798 static const DataType s_intTypes[] = 1799 { 1800 TYPE_INT, 1801 TYPE_INT_VEC2, 1802 TYPE_INT_VEC3, 1803 TYPE_INT_VEC4 1804 }; 1805 1806 static const DataType s_uintTypes[] = 1807 { 1808 TYPE_UINT, 1809 TYPE_UINT_VEC2, 1810 TYPE_UINT_VEC3, 1811 TYPE_UINT_VEC4 1812 }; 1813 1814 static const DataType s_boolTypes[] = 1815 { 1816 TYPE_BOOL, 1817 TYPE_BOOL_VEC2, 1818 TYPE_BOOL_VEC3, 1819 TYPE_BOOL_VEC4 1820 }; 1821 1822 for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++) 1823 { 1824 // Create outer group. 1825 const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx]; 1826 TestCaseGroup* outerGroup = new TestCaseGroup(m_testCtx, outerGroupInfo.name, outerGroupInfo.description); 1827 addChild(outerGroup); 1828 1829 // Only create new group if name differs from previous one. 1830 TestCaseGroup* innerGroup = DE_NULL; 1831 1832 for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++) 1833 { 1834 const BuiltinFuncInfo& funcInfo = outerGroupInfo.funcInfos[funcInfoNdx]; 1835 const char* shaderFuncName = funcInfo.shaderFuncName; 1836 const bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA); 1837 const bool isBoolOut = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0; 1838 const bool isIntOut = (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0; 1839 const bool isUintOut = (funcInfo.outValue & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0; 1840 const bool isFloatOut = !isBoolOut && !isIntOut && !isUintOut; 1841 1842 if (!innerGroup || (std::string(innerGroup->getName()) != funcInfo.caseName)) 1843 { 1844 std::string groupDesc = std::string("Built-in function ") + shaderFuncName + "() tests."; 1845 innerGroup = new TestCaseGroup(m_testCtx, funcInfo.caseName, groupDesc.c_str()); 1846 outerGroup->addChild(innerGroup); 1847 } 1848 1849 for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++) 1850 { 1851 const int outScalarSize = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize; 1852 const DataType outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1] 1853 : isIntOut ? s_intTypes[outScalarSize - 1] 1854 : isUintOut ? s_uintTypes[outScalarSize - 1] 1855 : isBoolOut ? s_boolTypes[outScalarSize - 1] 1856 : TYPE_LAST; 1857 1858 ShaderEvalFunc evalFunc = DE_NULL; 1859 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar; 1860 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2; 1861 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3; 1862 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4; 1863 else DE_ASSERT(false); 1864 1865 // Skip if no valid eval func. 1866 if (evalFunc == DE_NULL) 1867 continue; 1868 1869 for (int precision = PRECISION_MEDIUMP; precision < PRECISION_LAST; precision++) 1870 { 1871 if ((funcInfo.precisionMask & (1<<precision)) || 1872 (funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans 1873 { 1874 const char* precisionStr = getPrecisionName((Precision)precision); 1875 const std::string precisionPrefix = isBoolCase ? "" : (std::string(precisionStr) + "_"); 1876 1877 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) 1878 { 1879 const ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; 1880 const char* shaderTypeName = getShaderTypeName(shaderType); 1881 const bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; 1882 const bool isUnaryOp = (funcInfo.input1.valueType == VALUE_NONE); 1883 1884 // \note Data type names will be added to description and name in a following loop. 1885 std::string desc = std::string("Built-in function ") + shaderFuncName + "("; 1886 std::string name = precisionPrefix; 1887 1888 // Generate shader op. 1889 std::string shaderOp = std::string("res = "); 1890 1891 // Setup shader data info. 1892 ShaderDataSpec shaderSpec; 1893 shaderSpec.numInputs = 0; 1894 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; 1895 shaderSpec.output = outDataType; 1896 shaderSpec.resultScale = funcInfo.resultScale; 1897 shaderSpec.resultBias = funcInfo.resultBias; 1898 shaderSpec.referenceScale = funcInfo.referenceScale; 1899 shaderSpec.referenceBias = funcInfo.referenceBias; 1900 1901 if (funcInfo.type == OPERATOR) 1902 { 1903 if (isUnaryOp && funcInfo.isUnaryPrefix) 1904 shaderOp += shaderFuncName; 1905 } 1906 else if (funcInfo.type == FUNCTION) 1907 shaderOp += std::string(shaderFuncName) + "("; 1908 else // SIDE_EFFECT_OPERATOR 1909 shaderOp += "in0;\n\t"; 1910 1911 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) 1912 { 1913 const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2; 1914 const Value& v = (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2; 1915 1916 if (v.valueType == VALUE_NONE) 1917 continue; // Skip unused input. 1918 1919 const int prevInScalarSize = isScalarType(prevV.valueType) ? 1 : inScalarSize; 1920 const DataType prevInDataType = isFloatType(prevV.valueType) ? s_floatTypes[prevInScalarSize - 1] 1921 : isIntType(prevV.valueType) ? s_intTypes[prevInScalarSize - 1] 1922 : isUintType(prevV.valueType) ? s_uintTypes[prevInScalarSize - 1] 1923 : isBoolType(prevV.valueType) ? s_boolTypes[prevInScalarSize - 1] 1924 : TYPE_LAST; 1925 1926 const int curInScalarSize = isScalarType(v.valueType) ? 1 : inScalarSize; 1927 const DataType curInDataType = isFloatType(v.valueType) ? s_floatTypes[curInScalarSize - 1] 1928 : isIntType(v.valueType) ? s_intTypes[curInScalarSize - 1] 1929 : isUintType(v.valueType) ? s_uintTypes[curInScalarSize - 1] 1930 : isBoolType(v.valueType) ? s_boolTypes[curInScalarSize - 1] 1931 : TYPE_LAST; 1932 1933 // Write input type(s) to case description and name. 1934 1935 if (inputNdx > 0) 1936 desc += ", "; 1937 1938 desc += getDataTypeName(curInDataType); 1939 1940 if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names). 1941 name += std::string("") + getDataTypeName(curInDataType) + "_"; 1942 1943 // Generate op input source. 1944 1945 if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION) 1946 { 1947 if (inputNdx != 0) 1948 { 1949 if (funcInfo.type == OPERATOR && !isUnaryOp) 1950 shaderOp += " " + std::string(shaderFuncName) + " "; 1951 else 1952 shaderOp += ", "; 1953 } 1954 1955 shaderOp += "in" + de::toString(inputNdx); 1956 1957 if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix) 1958 shaderOp += std::string(shaderFuncName); 1959 } 1960 else 1961 { 1962 DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR); 1963 1964 if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix)) 1965 shaderOp += std::string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " "); 1966 1967 shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1. 1968 1969 if (isUnaryOp && !funcInfo.isUnaryPrefix) 1970 shaderOp += shaderFuncName; 1971 } 1972 1973 // Fill in shader info. 1974 shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); 1975 } 1976 1977 if (funcInfo.type == FUNCTION) 1978 shaderOp += ")"; 1979 1980 shaderOp += ";"; 1981 1982 desc += ")."; 1983 name += shaderTypeName; 1984 1985 // Create the test case. 1986 innerGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec)); 1987 } 1988 } 1989 } 1990 } 1991 } 1992 } 1993 1994 // The ?: selection operator. 1995 1996 static const struct 1997 { 1998 const DataType type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool). 1999 const ShaderEvalFunc evalFunc; 2000 } s_selectionInfo[] = 2001 { 2002 { TYPE_FLOAT, eval_selection_float }, 2003 { TYPE_FLOAT_VEC2, eval_selection_vec2 }, 2004 { TYPE_FLOAT_VEC3, eval_selection_vec3 }, 2005 { TYPE_FLOAT_VEC4, eval_selection_vec4 }, 2006 { TYPE_INT, eval_selection_int }, 2007 { TYPE_INT_VEC2, eval_selection_ivec2 }, 2008 { TYPE_INT_VEC3, eval_selection_ivec3 }, 2009 { TYPE_INT_VEC4, eval_selection_ivec4 }, 2010 { TYPE_UINT, eval_selection_uint }, 2011 { TYPE_UINT_VEC2, eval_selection_uvec2 }, 2012 { TYPE_UINT_VEC3, eval_selection_uvec3 }, 2013 { TYPE_UINT_VEC4, eval_selection_uvec4 }, 2014 { TYPE_BOOL, eval_selection_bool }, 2015 { TYPE_BOOL_VEC2, eval_selection_bvec2 }, 2016 { TYPE_BOOL_VEC3, eval_selection_bvec3 }, 2017 { TYPE_BOOL_VEC4, eval_selection_bvec4 } 2018 }; 2019 2020 TestCaseGroup* selectionGroup = new TestCaseGroup(m_testCtx, "selection", "Selection operator tests"); 2021 addChild(selectionGroup); 2022 2023 for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++) 2024 { 2025 const DataType curType = s_selectionInfo[typeNdx].type; 2026 const ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; 2027 const bool isBoolCase = isDataTypeBoolOrBVec(curType); 2028 const bool isFloatCase = isDataTypeFloatOrVec(curType); 2029 const bool isIntCase = isDataTypeIntOrIVec(curType); 2030 const bool isUintCase = isDataTypeUintOrUVec(curType); 2031 const char* dataTypeStr = getDataTypeName(curType); 2032 2033 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase); 2034 DE_UNREF(isIntCase); 2035 2036 for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++) 2037 { 2038 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans. 2039 continue; 2040 2041 const char* precisionStr = getPrecisionName((Precision)precision); 2042 std::string precisionPrefix = isBoolCase ? "" : (std::string(precisionStr) + "_"); 2043 2044 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) 2045 { 2046 const ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; 2047 const char* shaderTypeName = getShaderTypeName(shaderType); 2048 const bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; 2049 2050 std::string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; 2051 2052 ShaderDataSpec shaderSpec; 2053 shaderSpec.numInputs = 3; 2054 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; 2055 shaderSpec.output = curType; 2056 shaderSpec.resultScale = (isBoolCase ? 1.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.5f : 0.1f))); 2057 shaderSpec.resultBias = (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f))); 2058 shaderSpec.referenceScale = shaderSpec.resultScale; 2059 shaderSpec.referenceBias = shaderSpec.resultBias; 2060 2061 const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f))); 2062 const float rangeMax = (isBoolCase ? 1.0f : (isFloatCase ? 1.0f : (isUintCase ? 2.0f : 5.0f))); 2063 2064 shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f); 2065 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax); 2066 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax); 2067 2068 selectionGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec)); 2069 } 2070 } 2071 } 2072 2073 // The sequence operator (comma). 2074 2075 TestCaseGroup* sequenceGroup = new TestCaseGroup(m_testCtx, "sequence", "Sequence operator tests"); 2076 addChild(sequenceGroup); 2077 2078 TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_testCtx, "no_side_effects", "Sequence tests without side-effects"); 2079 TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_testCtx, "side_effects", "Sequence tests with side-effects"); 2080 sequenceGroup->addChild(sequenceNoSideEffGroup); 2081 sequenceGroup->addChild(sequenceSideEffGroup); 2082 2083 static const struct 2084 { 2085 const bool containsSideEffects; 2086 const char* caseName; 2087 const char* expressionStr; 2088 const int numInputs; 2089 const DataType inputTypes[MAX_INPUTS]; 2090 const DataType resultType; 2091 const ShaderEvalFunc evalFunc; 2092 } s_sequenceCases[] = 2093 { 2094 { false, "vec4", "in0, in2 + in1, in1 + in0", 3, { TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4 }, TYPE_FLOAT_VEC4, evalSequenceNoSideEffCase0 }, 2095 { false, "float_uint", "in0 + in2, in1 + in1", 3, { TYPE_FLOAT, TYPE_UINT, TYPE_FLOAT }, TYPE_UINT, evalSequenceNoSideEffCase1 }, 2096 { false, "bool_vec2", "in0 && in1, in0, ivec2(vec2(in0) + in2)", 3, { TYPE_BOOL, TYPE_BOOL, TYPE_FLOAT_VEC2 }, TYPE_INT_VEC2, evalSequenceNoSideEffCase2 }, 2097 { false, "vec4_ivec4_bvec4", "in0 + vec4(in1), in2, in1", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceNoSideEffCase3 }, 2098 2099 { true, "vec4", "in0++, in1 = in0 + in2, in2 = in1", 3, { TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4 }, TYPE_FLOAT_VEC4, evalSequenceSideEffCase0 }, 2100 { true, "float_uint", "in1++, in0 = float(in1), in1 = uint(in0 + in2)", 3, { TYPE_FLOAT, TYPE_UINT, TYPE_FLOAT }, TYPE_UINT, evalSequenceSideEffCase1 }, 2101 { true, "bool_vec2", "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)", 3, { TYPE_BOOL, TYPE_BOOL, TYPE_FLOAT_VEC2 }, TYPE_INT_VEC2, evalSequenceSideEffCase2 }, 2102 { true, "vec4_ivec4_bvec4", "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceSideEffCase3 } 2103 }; 2104 2105 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++) 2106 { 2107 for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++) 2108 { 2109 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) 2110 { 2111 const ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; 2112 const char* shaderTypeName = getShaderTypeName(shaderType); 2113 const bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; 2114 2115 std::string name = std::string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; 2116 2117 ShaderDataSpec shaderSpec; 2118 shaderSpec.numInputs = s_sequenceCases[caseNdx].numInputs; 2119 shaderSpec.precision = (Precision)precision; 2120 shaderSpec.output = s_sequenceCases[caseNdx].resultType; 2121 shaderSpec.resultScale = 0.5f; 2122 shaderSpec.resultBias = 0.0f; 2123 shaderSpec.referenceScale = shaderSpec.resultScale; 2124 shaderSpec.referenceBias = shaderSpec.resultBias; 2125 2126 for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++) 2127 { 2128 const DataType type = s_sequenceCases[caseNdx].inputTypes[inputNdx]; 2129 const float rangeMin = (isDataTypeFloatOrVec(type) ? -0.5f : (isDataTypeIntOrIVec(type) ? -2.0f : (isDataTypeUintOrUVec(type) ? 0.0f : -1.0f))); 2130 const float rangeMax = (isDataTypeFloatOrVec(type) ? 0.5f : (isDataTypeIntOrIVec(type) ? 2.0f : (isDataTypeUintOrUVec(type) ? 2.0f : 1.0f))); 2131 2132 shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax); 2133 } 2134 2135 const std::string expression = std::string("") + "res = (" + s_sequenceCases[caseNdx].expressionStr + ");"; 2136 2137 TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup; 2138 group->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec)); 2139 } 2140 } 2141 } 2142} 2143 2144} // anonymous 2145 2146tcu::TestCaseGroup* createOperatorTests (tcu::TestContext& testCtx) 2147{ 2148 return new ShaderOperatorTests(testCtx); 2149} 2150 2151} // sr 2152} // vkt 2153