r300_state.c revision 1a84072db9fb8faf39bd155c3bf249dcc99130d8
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "util/u_math.h"
24#include "util/u_pack_color.h"
25
26#include "util/u_debug.h"
27#include "pipe/internal/p_winsys_screen.h"
28
29#include "r300_context.h"
30#include "r300_reg.h"
31#include "r300_state_inlines.h"
32#include "r300_state_shader.h"
33
34/* r300_state: Functions used to intialize state context by translating
35 * Gallium state objects into semi-native r300 state objects. */
36
37/* Create a new blend state based on the CSO blend state.
38 *
39 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
40static void* r300_create_blend_state(struct pipe_context* pipe,
41                                     const struct pipe_blend_state* state)
42{
43    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
44
45    if (state->blend_enable) {
46        /* XXX for now, always do separate alpha...
47         * is it faster to do it with one reg? */
48        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
49                R300_SEPARATE_ALPHA_ENABLE |
50                R300_READ_ENABLE |
51                r300_translate_blend_function(state->rgb_func) |
52                (r300_translate_blend_factor(state->rgb_src_factor) <<
53                    R300_SRC_BLEND_SHIFT) |
54                (r300_translate_blend_factor(state->rgb_dst_factor) <<
55                    R300_DST_BLEND_SHIFT);
56        blend->alpha_blend_control =
57                r300_translate_blend_function(state->alpha_func) |
58                (r300_translate_blend_factor(state->alpha_src_factor) <<
59                    R300_SRC_BLEND_SHIFT) |
60                (r300_translate_blend_factor(state->alpha_dst_factor) <<
61                    R300_DST_BLEND_SHIFT);
62    }
63
64    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
65    /* XXX are logicops still allowed if blending's disabled?
66     * Does Gallium take care of it for us? */
67    if (state->logicop_enable) {
68        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
69                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
70    }
71
72    if (state->dither) {
73        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
74                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
75    }
76
77    return (void*)blend;
78}
79
80/* Bind blend state. */
81static void r300_bind_blend_state(struct pipe_context* pipe,
82                                  void* state)
83{
84    struct r300_context* r300 = r300_context(pipe);
85
86    r300->blend_state = (struct r300_blend_state*)state;
87    r300->dirty_state |= R300_NEW_BLEND;
88}
89
90/* Free blend state. */
91static void r300_delete_blend_state(struct pipe_context* pipe,
92                                    void* state)
93{
94    FREE(state);
95}
96
97/* Set blend color.
98 * Setup both R300 and R500 registers, figure out later which one to write. */
99static void r300_set_blend_color(struct pipe_context* pipe,
100                                 const struct pipe_blend_color* color)
101{
102    struct r300_context* r300 = r300_context(pipe);
103    ubyte ur, ug, ub, ua;
104
105    ur = float_to_ubyte(color->color[0]);
106    ug = float_to_ubyte(color->color[1]);
107    ub = float_to_ubyte(color->color[2]);
108    ua = float_to_ubyte(color->color[3]);
109
110    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM,
111            &r300->blend_color_state->blend_color);
112
113    /* XXX this is wrong */
114    r300->blend_color_state->blend_color_red_alpha = ur | (ua << 16);
115    r300->blend_color_state->blend_color_green_blue = ub | (ug << 16);
116
117    r300->dirty_state |= R300_NEW_BLEND_COLOR;
118}
119
120static void r300_set_clip_state(struct pipe_context* pipe,
121                                const struct pipe_clip_state* state)
122{
123    struct r300_context* r300 = r300_context(pipe);
124    /* XXX Draw */
125    draw_flush(r300->draw);
126    draw_set_clip_state(r300->draw, state);
127}
128
129static void
130    r300_set_constant_buffer(struct pipe_context* pipe,
131                             uint shader, uint index,
132                             const struct pipe_constant_buffer* buffer)
133{
134    struct r300_context* r300 = r300_context(pipe);
135    int i = r300->shader_constants[shader].user_count;
136
137    /* This entire chunk of code seems ever-so-slightly baked.
138     * It's as if I've got pipe_buffer* matryoshkas... */
139    if (buffer && buffer->buffer && buffer->buffer->size) {
140        void* map = pipe->winsys->buffer_map(pipe->winsys, buffer->buffer,
141                                             PIPE_BUFFER_USAGE_CPU_READ);
142        memcpy(r300->shader_constants[shader].constants,
143            map, buffer->buffer->size);
144        pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer);
145
146        r300->shader_constants[shader].user_count =
147            buffer->buffer->size / (sizeof(float) * 4);
148    } else {
149        r300->shader_constants[shader].user_count = 0;
150    }
151
152    r300->dirty_state |= R300_NEW_CONSTANTS;
153
154    /* If the number of constants have changed, invalidate the shader. */
155    if (r300->shader_constants[shader].user_count != i) {
156        if (shader == PIPE_SHADER_FRAGMENT && r300->fs) {
157            r300->fs->translated = FALSE;
158            r300_translate_fragment_shader(r300, r300->fs);
159        } else if (shader == PIPE_SHADER_VERTEX && r300->vs) {
160            r300->vs->translated = FALSE;
161            r300_translate_vertex_shader(r300, r300->vs);
162        }
163    }
164}
165
166/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
167 *
168 * This contains the depth buffer, stencil buffer, alpha test, and such.
169 * On the Radeon, depth and stencil buffer setup are intertwined, which is
170 * the reason for some of the strange-looking assignments across registers. */
171static void*
172        r300_create_dsa_state(struct pipe_context* pipe,
173                              const struct pipe_depth_stencil_alpha_state* state)
174{
175    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
176
177    /* Depth test setup. */
178    if (state->depth.enabled) {
179        dsa->z_buffer_control |= R300_Z_ENABLE;
180
181        if (state->depth.writemask) {
182            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
183        }
184
185        dsa->z_stencil_control |=
186            (r300_translate_depth_stencil_function(state->depth.func) <<
187                R300_Z_FUNC_SHIFT);
188    }
189
190    /* Stencil buffer setup. */
191    if (state->stencil[0].enabled) {
192        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
193        dsa->z_stencil_control |=
194            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
195                R300_S_FRONT_FUNC_SHIFT) |
196            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
197                R300_S_FRONT_SFAIL_OP_SHIFT) |
198            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
199                R300_S_FRONT_ZPASS_OP_SHIFT) |
200            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
201                R300_S_FRONT_ZFAIL_OP_SHIFT);
202
203        dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
204                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
205                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
206
207        if (state->stencil[1].enabled) {
208            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
209            dsa->z_stencil_control |=
210            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
211                R300_S_BACK_FUNC_SHIFT) |
212            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
213                R300_S_BACK_SFAIL_OP_SHIFT) |
214            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
215                R300_S_BACK_ZPASS_OP_SHIFT) |
216            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
217                R300_S_BACK_ZFAIL_OP_SHIFT);
218
219            dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
220                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
221                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
222        }
223    }
224
225    /* Alpha test setup. */
226    if (state->alpha.enabled) {
227        dsa->alpha_function =
228            r300_translate_alpha_function(state->alpha.func) |
229            R300_FG_ALPHA_FUNC_ENABLE;
230        dsa->alpha_reference = CLAMP(state->alpha.ref_value * 1023.0f,
231                                     0, 1023);
232    } else {
233        dsa->z_buffer_top = R300_ZTOP_ENABLE;
234    }
235
236    return (void*)dsa;
237}
238
239/* Bind DSA state. */
240static void r300_bind_dsa_state(struct pipe_context* pipe,
241                                void* state)
242{
243    struct r300_context* r300 = r300_context(pipe);
244
245    r300->dsa_state = (struct r300_dsa_state*)state;
246    r300->dirty_state |= R300_NEW_DSA;
247}
248
249/* Free DSA state. */
250static void r300_delete_dsa_state(struct pipe_context* pipe,
251                                  void* state)
252{
253    FREE(state);
254}
255
256static void r300_set_edgeflags(struct pipe_context* pipe,
257                               const unsigned* bitfield)
258{
259    /* XXX you know it's bad when i915 has this blank too */
260}
261
262static void
263    r300_set_framebuffer_state(struct pipe_context* pipe,
264                               const struct pipe_framebuffer_state* state)
265{
266    struct r300_context* r300 = r300_context(pipe);
267
268    draw_flush(r300->draw);
269
270    r300->framebuffer_state = *state;
271
272    r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
273}
274
275/* Create fragment shader state. */
276static void* r300_create_fs_state(struct pipe_context* pipe,
277                                  const struct pipe_shader_state* shader)
278{
279    struct r300_context* r300 = r300_context(pipe);
280    struct r3xx_fragment_shader* fs = NULL;
281
282    if (r300_screen(r300->context.screen)->caps->is_r500) {
283        fs =
284            (struct r3xx_fragment_shader*)CALLOC_STRUCT(r500_fragment_shader);
285    } else {
286        fs =
287            (struct r3xx_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
288    }
289
290    /* Copy state directly into shader. */
291    fs->state = *shader;
292
293    tgsi_scan_shader(shader->tokens, &fs->info);
294
295    return (void*)fs;
296}
297
298/* Bind fragment shader state. */
299static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
300{
301    struct r300_context* r300 = r300_context(pipe);
302    struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader;
303
304    if (fs == NULL) {
305        r300->fs = NULL;
306        return;
307    } else if (!fs->translated) {
308        r300_translate_fragment_shader(r300, fs);
309    }
310
311    fs->translated = TRUE;
312    r300->fs = fs;
313
314    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
315}
316
317/* Delete fragment shader state. */
318static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
319{
320    FREE(shader);
321}
322
323static void r300_set_polygon_stipple(struct pipe_context* pipe,
324                                     const struct pipe_poly_stipple* state)
325{
326    /* XXX */
327}
328
329/* Create a new rasterizer state based on the CSO rasterizer state.
330 *
331 * This is a very large chunk of state, and covers most of the graphics
332 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
333 *
334 * In a not entirely unironic sidenote, this state has nearly nothing to do
335 * with the actual block on the Radeon called the rasterizer (RS). */
336static void* r300_create_rs_state(struct pipe_context* pipe,
337                                  const struct pipe_rasterizer_state* state)
338{
339    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
340
341    /* Copy rasterizer state for Draw. */
342    rs->rs = *state;
343
344    /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
345     * Else, enable HW TCL and force Draw's TCL off. */
346    if (state->bypass_vs_clip_and_viewport ||
347            !r300_screen(pipe->screen)->caps->has_tcl) {
348        rs->vap_control_status = R300_VAP_TCL_BYPASS;
349    } else {
350        rs->rs.bypass_vs_clip_and_viewport = TRUE;
351        rs->vap_control_status = 0;
352    }
353
354    rs->point_size = pack_float_16_6x(state->point_size) |
355        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
356
357    rs->point_minmax =
358        ((int)(state->point_size_min * 6.0) <<
359         R300_GA_POINT_MINMAX_MIN_SHIFT) |
360        ((int)(state->point_size_max * 6.0) <<
361         R300_GA_POINT_MINMAX_MAX_SHIFT);
362
363    rs->line_control = pack_float_16_6x(state->line_width) |
364        R300_GA_LINE_CNTL_END_TYPE_COMP;
365
366    /* Radeons don't think in "CW/CCW", they think in "front/back". */
367    if (state->front_winding == PIPE_WINDING_CW) {
368        rs->cull_mode = R300_FRONT_FACE_CW;
369
370        if (state->offset_cw) {
371            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
372        }
373        if (state->offset_ccw) {
374            rs->polygon_offset_enable |= R300_BACK_ENABLE;
375        }
376    } else {
377        rs->cull_mode = R300_FRONT_FACE_CCW;
378
379        if (state->offset_ccw) {
380            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
381        }
382        if (state->offset_cw) {
383            rs->polygon_offset_enable |= R300_BACK_ENABLE;
384        }
385    }
386    if (state->front_winding & state->cull_mode) {
387        rs->cull_mode |= R300_CULL_FRONT;
388    }
389    if (~(state->front_winding) & state->cull_mode) {
390        rs->cull_mode |= R300_CULL_BACK;
391    }
392
393    if (rs->polygon_offset_enable) {
394        rs->depth_offset_front = rs->depth_offset_back =
395            fui(state->offset_units);
396        rs->depth_scale_front = rs->depth_scale_back =
397            fui(state->offset_scale);
398    }
399
400    if (state->line_stipple_enable) {
401        rs->line_stipple_config =
402            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
403            (fui((float)state->line_stipple_factor) &
404                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
405        /* XXX this might need to be scaled up */
406        rs->line_stipple_value = state->line_stipple_pattern;
407    }
408
409    if (state->flatshade) {
410        rs->color_control = R300_SHADE_MODEL_FLAT;
411    } else {
412        rs->color_control = R300_SHADE_MODEL_SMOOTH;
413    }
414
415    return (void*)rs;
416}
417
418/* Bind rasterizer state. */
419static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
420{
421    struct r300_context* r300 = r300_context(pipe);
422    struct r300_rs_state* rs = (struct r300_rs_state*)state;
423
424    draw_set_rasterizer_state(r300->draw, &rs->rs);
425
426    r300->rs_state = rs;
427    r300->dirty_state |= R300_NEW_RASTERIZER;
428}
429
430/* Free rasterizer state. */
431static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
432{
433    FREE(state);
434}
435
436static void*
437        r300_create_sampler_state(struct pipe_context* pipe,
438                                  const struct pipe_sampler_state* state)
439{
440    struct r300_context* r300 = r300_context(pipe);
441    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
442    int lod_bias;
443
444    sampler->filter0 |=
445        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
446        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
447        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
448
449    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
450                                                   state->mag_img_filter,
451                                                   state->min_mip_filter);
452
453    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
454
455    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
456
457    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
458
459    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM,
460                    &sampler->border_color);
461
462    /* R500-specific fixups and optimizations */
463    if (r300_screen(r300->context.screen)->caps->is_r500) {
464        sampler->filter1 |= R500_BORDER_FIX;
465    }
466
467    return (void*)sampler;
468}
469
470static void r300_bind_sampler_states(struct pipe_context* pipe,
471                                     unsigned count,
472                                     void** states)
473{
474    struct r300_context* r300 = r300_context(pipe);
475    int i;
476
477    if (count > 8) {
478        return;
479    }
480
481    for (i = 0; i < count; i++) {
482        if (r300->sampler_states[i] != states[i]) {
483            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
484            r300->dirty_state |= (R300_NEW_SAMPLER << i);
485        }
486    }
487
488    r300->sampler_count = count;
489}
490
491static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
492{
493    FREE(state);
494}
495
496static void r300_set_sampler_textures(struct pipe_context* pipe,
497                                      unsigned count,
498                                      struct pipe_texture** texture)
499{
500    struct r300_context* r300 = r300_context(pipe);
501    int i;
502
503    /* XXX magic num */
504    if (count > 8) {
505        return;
506    }
507
508    for (i = 0; i < count; i++) {
509        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
510            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
511                texture[i]);
512            r300->dirty_state |= (R300_NEW_TEXTURE << i);
513        }
514    }
515
516    for (i = count; i < 8; i++) {
517        if (r300->textures[i]) {
518            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
519                NULL);
520            r300->dirty_state |= (R300_NEW_TEXTURE << i);
521        }
522    }
523
524    r300->texture_count = count;
525}
526
527static void r300_set_scissor_state(struct pipe_context* pipe,
528                                   const struct pipe_scissor_state* state)
529{
530    struct r300_context* r300 = r300_context(pipe);
531    draw_flush(r300->draw);
532
533    if (r300_screen(r300->context.screen)->caps->is_r500) {
534        r300->scissor_state->scissor_top_left =
535            (state->minx << R300_SCISSORS_X_SHIFT) |
536            (state->miny << R300_SCISSORS_Y_SHIFT);
537        r300->scissor_state->scissor_bottom_right =
538            (state->maxx << R300_SCISSORS_X_SHIFT) |
539            (state->maxy << R300_SCISSORS_Y_SHIFT);
540    } else {
541        /* Offset of 1440 in non-R500 chipsets. */
542        r300->scissor_state->scissor_top_left =
543            ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
544            ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
545        r300->scissor_state->scissor_bottom_right =
546            ((state->maxx + 1440) << R300_SCISSORS_X_SHIFT) |
547            ((state->maxy + 1440) << R300_SCISSORS_Y_SHIFT);
548    }
549
550    r300->dirty_state |= R300_NEW_SCISSOR;
551}
552
553static void r300_set_viewport_state(struct pipe_context* pipe,
554                                    const struct pipe_viewport_state* state)
555{
556    struct r300_context* r300 = r300_context(pipe);
557
558    if (r300_screen(r300->context.screen)->caps->has_tcl) {
559        /* Do the transform in HW. */
560        r300->viewport_state->vte_control = R300_VTX_W0_FMT;
561
562        if (state->scale[0] != 1.0f) {
563            r300->viewport_state->xscale = state->scale[0];
564            r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
565        }
566        if (state->scale[1] != 1.0f) {
567            r300->viewport_state->yscale = state->scale[1];
568            r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
569        }
570        if (state->scale[2] != 1.0f) {
571            r300->viewport_state->zscale = state->scale[2];
572            r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
573        }
574        if (state->translate[0] != 0.0f) {
575            r300->viewport_state->xoffset = state->translate[0];
576            r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
577        }
578        if (state->translate[1] != 0.0f) {
579            r300->viewport_state->yoffset = state->translate[1];
580            r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
581        }
582        if (state->translate[2] != 0.0f) {
583            r300->viewport_state->zoffset = state->translate[2];
584            r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
585        }
586    } else {
587        r300->viewport_state->vte_control = 0;
588        /* Have Draw do the actual transform. */
589        draw_set_viewport_state(r300->draw, state);
590    }
591
592    r300->dirty_state |= R300_NEW_VIEWPORT;
593}
594
595static void r300_set_vertex_buffers(struct pipe_context* pipe,
596                                    unsigned count,
597                                    const struct pipe_vertex_buffer* buffers)
598{
599    struct r300_context* r300 = r300_context(pipe);
600
601    memcpy(r300->vertex_buffers, buffers,
602        sizeof(struct pipe_vertex_buffer) * count);
603
604    r300->vertex_buffer_count = count;
605
606    draw_flush(r300->draw);
607    draw_set_vertex_buffers(r300->draw, count, buffers);
608}
609
610static void r300_set_vertex_elements(struct pipe_context* pipe,
611                                    unsigned count,
612                                    const struct pipe_vertex_element* elements)
613{
614    struct r300_context* r300 = r300_context(pipe);
615
616    draw_flush(r300->draw);
617    draw_set_vertex_elements(r300->draw, count, elements);
618}
619
620static void* r300_create_vs_state(struct pipe_context* pipe,
621                                  const struct pipe_shader_state* shader)
622{
623    struct r300_context* r300 = r300_context(pipe);
624
625    if (r300_screen(pipe->screen)->caps->has_tcl) {
626        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
627        /* Copy state directly into shader. */
628        vs->state = *shader;
629
630        tgsi_scan_shader(shader->tokens, &vs->info);
631
632        /* Appease Draw. */
633        vs->draw = draw_create_vertex_shader(r300->draw, shader);
634
635        return (void*)vs;
636    } else {
637        return draw_create_vertex_shader(r300->draw, shader);
638    }
639}
640
641static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
642{
643    struct r300_context* r300 = r300_context(pipe);
644
645    if (r300_screen(pipe->screen)->caps->has_tcl) {
646        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
647
648        if (vs == NULL) {
649            r300->vs = NULL;
650            return;
651        } else if (!vs->translated) {
652            r300_translate_vertex_shader(r300, vs);
653        }
654
655        draw_bind_vertex_shader(r300->draw, vs->draw);
656        r300->vs = vs;
657        r300->dirty_state |= R300_NEW_VERTEX_SHADER;
658    } else {
659        draw_bind_vertex_shader(r300->draw,
660                (struct draw_vertex_shader*)shader);
661    }
662}
663
664static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
665{
666    struct r300_context* r300 = r300_context(pipe);
667
668    if (r300_screen(pipe->screen)->caps->has_tcl) {
669        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
670
671        draw_delete_vertex_shader(r300->draw, vs->draw);
672        FREE(shader);
673    } else {
674        draw_delete_vertex_shader(r300->draw,
675                (struct draw_vertex_shader*)shader);
676    }
677}
678
679void r300_init_state_functions(struct r300_context* r300)
680{
681    r300->context.create_blend_state = r300_create_blend_state;
682    r300->context.bind_blend_state = r300_bind_blend_state;
683    r300->context.delete_blend_state = r300_delete_blend_state;
684
685    r300->context.set_blend_color = r300_set_blend_color;
686
687    r300->context.set_clip_state = r300_set_clip_state;
688
689    r300->context.set_constant_buffer = r300_set_constant_buffer;
690
691    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
692    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
693    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
694
695    r300->context.set_edgeflags = r300_set_edgeflags;
696
697    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
698
699    r300->context.create_fs_state = r300_create_fs_state;
700    r300->context.bind_fs_state = r300_bind_fs_state;
701    r300->context.delete_fs_state = r300_delete_fs_state;
702
703    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
704
705    r300->context.create_rasterizer_state = r300_create_rs_state;
706    r300->context.bind_rasterizer_state = r300_bind_rs_state;
707    r300->context.delete_rasterizer_state = r300_delete_rs_state;
708
709    r300->context.create_sampler_state = r300_create_sampler_state;
710    r300->context.bind_sampler_states = r300_bind_sampler_states;
711    r300->context.delete_sampler_state = r300_delete_sampler_state;
712
713    r300->context.set_sampler_textures = r300_set_sampler_textures;
714
715    r300->context.set_scissor_state = r300_set_scissor_state;
716
717    r300->context.set_viewport_state = r300_set_viewport_state;
718
719    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
720    r300->context.set_vertex_elements = r300_set_vertex_elements;
721
722    r300->context.create_vs_state = r300_create_vs_state;
723    r300->context.bind_vs_state = r300_bind_vs_state;
724    r300->context.delete_vs_state = r300_delete_vs_state;
725}
726