r300_state.c revision 21ba2cd63239eed4930959218cf5b03c56b26065
113cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle/*
213cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
313cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * Copyright 2009 Marek Olšák <maraeo@gmail.com>
413cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle *
513cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * Permission is hereby granted, free of charge, to any person obtaining a
613cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * copy of this software and associated documentation files (the "Software"),
713cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * to deal in the Software without restriction, including without limitation
813cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * on the rights to use, copy, modify, merge, publish, distribute, sub
913cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * license, and/or sell copies of the Software, and to permit persons to whom
1013cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * the Software is furnished to do so, subject to the following conditions:
1113cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle *
1213cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * The above copyright notice and this permission notice (including the next
1313cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * paragraph) shall be included in all copies or substantial portions of the
1413cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * Software.
1513cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle *
1613cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
1713cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1813cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
1913cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
2013cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
2113cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
2213cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * USE OR OTHER DEALINGS IN THE SOFTWARE. */
2313cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle
2413cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "draw/draw_context.h"
2513cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle
2613cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "util/u_math.h"
2713cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "util/u_memory.h"
2813cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "util/u_pack_color.h"
2913cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle
3013cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "tgsi/tgsi_parse.h"
3113cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle
3213cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "pipe/p_config.h"
3313cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle
3413cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "r300_context.h"
3513cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "r300_reg.h"
3613cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "r300_screen.h"
3713cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "r300_screen_buffer.h"
3813cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "r300_state_inlines.h"
3913cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "r300_fs.h"
4013cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "r300_vs.h"
4113cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#include "r300_winsys.h"
4213cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle
4313cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle/* r300_state: Functions used to intialize state context by translating
4413cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle * Gallium state objects into semi-native r300 state objects. */
4513cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle
4613cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle#define UPDATE_STATE(cso, atom) \
4713cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle    if (cso != atom.state) { \
4813cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle        atom.state = cso;    \
4913cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle        atom.dirty = TRUE;   \
5013cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle    }
5113cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle
5213cd4c8960688af11ad23b4c946149015c80d54Joshua Brindlestatic boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
5313cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle                                            unsigned dstRGB, unsigned dstA)
5413cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle{
5513cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle    /* If the blend equation is ADD or REVERSE_SUBTRACT,
5613cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
5713cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle     * will not be changed.
5813cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle     * Notice that the dst factors are the src factors inverted. */
5913cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
6013cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
6113cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
6213cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
6313cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
6413cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
6513cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            srcA == PIPE_BLENDFACTOR_ZERO) &&
6613cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
6713cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            dstRGB == PIPE_BLENDFACTOR_ONE) &&
6813cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
6913cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
7013cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            dstA == PIPE_BLENDFACTOR_ONE);
7113cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle}
7213cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle
7313cd4c8960688af11ad23b4c946149015c80d54Joshua Brindlestatic boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
7413cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle                                            unsigned dstRGB, unsigned dstA)
7513cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle{
7613cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle    /* If the blend equation is ADD or REVERSE_SUBTRACT,
7713cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
7813cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle     * will not be changed.
7913cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle     * Notice that the dst factors are the src factors inverted. */
8013cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
8113cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
8213cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
8313cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
8413cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            srcA == PIPE_BLENDFACTOR_ZERO) &&
8513cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
8613cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            dstRGB == PIPE_BLENDFACTOR_ONE) &&
8713cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
8813cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
89e37fa2f63be89afab9b5f5ddfedbd589d0676c4eCaleb Case            dstA == PIPE_BLENDFACTOR_ONE);
90e37fa2f63be89afab9b5f5ddfedbd589d0676c4eCaleb Case}
9113cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle
9213cd4c8960688af11ad23b4c946149015c80d54Joshua Brindlestatic boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
9313cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle                                            unsigned dstRGB, unsigned dstA)
9413cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle{
9513cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle    /* If the blend equation is ADD or REVERSE_SUBTRACT,
9613cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
9713cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle     * will not be changed.
9813cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle     * Notice that the dst factors are the src factors inverted. */
9913cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
10013cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
10113cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle           (srcA == PIPE_BLENDFACTOR_ZERO) &&
10213cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
10313cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle            dstRGB == PIPE_BLENDFACTOR_ONE) &&
10413cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle           (dstA == PIPE_BLENDFACTOR_ONE);
10513cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle}
10613cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle
10713cd4c8960688af11ad23b4c946149015c80d54Joshua Brindlestatic boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
10813cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle                                            unsigned dstRGB, unsigned dstA)
10913cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle{
11013cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle    /* If the blend equation is ADD or REVERSE_SUBTRACT,
11113cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
11213cd4c8960688af11ad23b4c946149015c80d54Joshua Brindle     * will not be changed.
113     * Notice that the dst factors are the src factors inverted. */
114    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
115            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
116           (srcA == PIPE_BLENDFACTOR_ZERO) &&
117           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
118            dstRGB == PIPE_BLENDFACTOR_ONE) &&
119           (dstA == PIPE_BLENDFACTOR_ONE);
120}
121
122static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
123                                                  unsigned dstRGB, unsigned dstA)
124{
125    /* If the blend equation is ADD or REVERSE_SUBTRACT,
126     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
127     * the colorbuffer will not be changed.
128     * Notice that the dst factors are the src factors inverted. */
129    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
130            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
131            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
132            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
133           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
134            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
135            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
136            srcA == PIPE_BLENDFACTOR_ZERO) &&
137           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
138            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
139            dstRGB == PIPE_BLENDFACTOR_ONE) &&
140           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142            dstA == PIPE_BLENDFACTOR_ONE);
143}
144
145static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
146                                                  unsigned dstRGB, unsigned dstA)
147{
148    /* If the blend equation is ADD or REVERSE_SUBTRACT,
149     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
150     * the colorbuffer will not be changed.
151     * Notice that the dst factors are the src factors inverted. */
152    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
153            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
154            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
155           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157            srcA == PIPE_BLENDFACTOR_ZERO) &&
158           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
159            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
160            dstRGB == PIPE_BLENDFACTOR_ONE) &&
161           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
162            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
163            dstA == PIPE_BLENDFACTOR_ONE);
164}
165
166static unsigned bgra_cmask(unsigned mask)
167{
168    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
169
170    return ((mask & PIPE_MASK_R) << 2) |
171           ((mask & PIPE_MASK_B) >> 2) |
172           (mask & (PIPE_MASK_G | PIPE_MASK_A));
173}
174
175/* Create a new blend state based on the CSO blend state.
176 *
177 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
178static void* r300_create_blend_state(struct pipe_context* pipe,
179                                     const struct pipe_blend_state* state)
180{
181    struct r300_screen* r300screen = r300_screen(pipe->screen);
182    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
183
184    if (state->rt[0].blend_enable)
185    {
186        unsigned eqRGB = state->rt[0].rgb_func;
187        unsigned srcRGB = state->rt[0].rgb_src_factor;
188        unsigned dstRGB = state->rt[0].rgb_dst_factor;
189
190        unsigned eqA = state->rt[0].alpha_func;
191        unsigned srcA = state->rt[0].alpha_src_factor;
192        unsigned dstA = state->rt[0].alpha_dst_factor;
193
194        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
195         * this is just the crappy D3D naming */
196        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
197            r300_translate_blend_function(eqRGB) |
198            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
199            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
200
201        /* Optimization: some operations do not require the destination color.
202         *
203         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
204         * otherwise blending gives incorrect results. It seems to be
205         * a hardware bug. */
206        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
207            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
208            dstRGB != PIPE_BLENDFACTOR_ZERO ||
209            dstA != PIPE_BLENDFACTOR_ZERO ||
210            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
211            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
212            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
213            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
214            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
215            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
216            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
217            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
218            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
219            /* Enable reading from the colorbuffer. */
220            blend->blend_control |= R300_READ_ENABLE;
221
222            if (r300screen->caps.is_r500) {
223                /* Optimization: Depending on incoming pixels, we can
224                 * conditionally disable the reading in hardware... */
225                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
226                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
227                    /* Disable reading if SRC_ALPHA == 0. */
228                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
229                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
230                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
231                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
232                         dstA == PIPE_BLENDFACTOR_ZERO)) {
233                         blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
234                    }
235
236                    /* Disable reading if SRC_ALPHA == 1. */
237                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
238                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
239                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
240                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
241                         dstA == PIPE_BLENDFACTOR_ZERO)) {
242                         blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
243                    }
244                }
245            }
246        }
247
248        /* Optimization: discard pixels which don't change the colorbuffer.
249         *
250         * The code below is non-trivial and some math is involved.
251         *
252         * Discarding pixels must be disabled when FP16 AA is enabled.
253         * This is a hardware bug. Also, this implementation wouldn't work
254         * with FP blending enabled and equation clamping disabled.
255         *
256         * Equations other than ADD are rarely used and therefore won't be
257         * optimized. */
258        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
259            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
260            /* ADD: X+Y
261             * REVERSE_SUBTRACT: Y-X
262             *
263             * The idea is:
264             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
265             * then CB will not be changed.
266             *
267             * Given the srcFactor and dstFactor variables, we can derive
268             * what src and dst should be equal to and discard appropriate
269             * pixels.
270             */
271            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
272                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
273            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
274                                                    dstRGB, dstA)) {
275                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
276            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
277                                                    dstRGB, dstA)) {
278                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
279            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
280                                                    dstRGB, dstA)) {
281                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
282            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
283                                                          dstRGB, dstA)) {
284                blend->blend_control |=
285                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
286            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
287                                                          dstRGB, dstA)) {
288                blend->blend_control |=
289                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
290            }
291        }
292
293        /* separate alpha */
294        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
295            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
296            blend->alpha_blend_control =
297                r300_translate_blend_function(eqA) |
298                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
299                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
300        }
301    }
302
303    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
304    if (state->logicop_enable) {
305        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
306                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
307    }
308
309    /* Color channel masks for all MRTs. */
310    blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
311    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
312        if (state->rt[1].blend_enable) {
313            blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
314        }
315        if (state->rt[2].blend_enable) {
316            blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
317        }
318        if (state->rt[3].blend_enable) {
319            blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
320        }
321    }
322
323    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
324     * state. Since it's an optional implementation detail, we can leave it
325     * out and never dither.
326     *
327     * This could be revisited if we ever get quality or conformance hints.
328     *
329    if (state->dither) {
330        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
331                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
332    }
333    */
334
335    return (void*)blend;
336}
337
338/* Bind blend state. */
339static void r300_bind_blend_state(struct pipe_context* pipe,
340                                  void* state)
341{
342    struct r300_context* r300 = r300_context(pipe);
343
344    UPDATE_STATE(state, r300->blend_state);
345}
346
347/* Free blend state. */
348static void r300_delete_blend_state(struct pipe_context* pipe,
349                                    void* state)
350{
351    FREE(state);
352}
353
354/* Convert float to 10bit integer */
355static unsigned float_to_fixed10(float f)
356{
357    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
358}
359
360/* Set blend color.
361 * Setup both R300 and R500 registers, figure out later which one to write. */
362static void r300_set_blend_color(struct pipe_context* pipe,
363                                 const struct pipe_blend_color* color)
364{
365    struct r300_context* r300 = r300_context(pipe);
366    struct r300_blend_color_state* state =
367        (struct r300_blend_color_state*)r300->blend_color_state.state;
368    union util_color uc;
369
370    util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
371    state->blend_color = uc.ui;
372
373    /* XXX if FP16 blending is enabled, we should use the FP16 format */
374    state->blend_color_red_alpha =
375        float_to_fixed10(color->color[0]) |
376        (float_to_fixed10(color->color[3]) << 16);
377    state->blend_color_green_blue =
378        float_to_fixed10(color->color[2]) |
379        (float_to_fixed10(color->color[1]) << 16);
380
381    r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2;
382    r300->blend_color_state.dirty = TRUE;
383}
384
385static void r300_set_clip_state(struct pipe_context* pipe,
386                                const struct pipe_clip_state* state)
387{
388    struct r300_context* r300 = r300_context(pipe);
389
390    r300->clip = *state;
391
392    if (r300->screen->caps.has_tcl) {
393        memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
394        r300->clip_state.size = 29;
395    } else {
396        draw_flush(r300->draw);
397        draw_set_clip_state(r300->draw, state);
398        r300->clip_state.size = 2;
399    }
400
401    r300->clip_state.dirty = TRUE;
402}
403
404/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
405 *
406 * This contains the depth buffer, stencil buffer, alpha test, and such.
407 * On the Radeon, depth and stencil buffer setup are intertwined, which is
408 * the reason for some of the strange-looking assignments across registers. */
409static void*
410        r300_create_dsa_state(struct pipe_context* pipe,
411                              const struct pipe_depth_stencil_alpha_state* state)
412{
413    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
414    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
415
416    /* Depth test setup. */
417    if (state->depth.enabled) {
418        dsa->z_buffer_control |= R300_Z_ENABLE;
419
420        if (state->depth.writemask) {
421            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
422        }
423
424        dsa->z_stencil_control |=
425            (r300_translate_depth_stencil_function(state->depth.func) <<
426                R300_Z_FUNC_SHIFT);
427    }
428
429    /* Stencil buffer setup. */
430    if (state->stencil[0].enabled) {
431        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
432        dsa->z_stencil_control |=
433            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
434                R300_S_FRONT_FUNC_SHIFT) |
435            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
436                R300_S_FRONT_SFAIL_OP_SHIFT) |
437            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
438                R300_S_FRONT_ZPASS_OP_SHIFT) |
439            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
440                R300_S_FRONT_ZFAIL_OP_SHIFT);
441
442        dsa->stencil_ref_mask =
443                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
444                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
445
446        if (state->stencil[1].enabled) {
447            dsa->two_sided = TRUE;
448
449            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
450            dsa->z_stencil_control |=
451            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
452                R300_S_BACK_FUNC_SHIFT) |
453            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
454                R300_S_BACK_SFAIL_OP_SHIFT) |
455            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
456                R300_S_BACK_ZPASS_OP_SHIFT) |
457            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
458                R300_S_BACK_ZFAIL_OP_SHIFT);
459
460            dsa->stencil_ref_bf =
461                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
462                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
463
464            if (caps->is_r500) {
465                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
466            } else {
467                dsa->stencil_ref_bf_fallback =
468                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
469                   state->stencil[0].writemask != state->stencil[1].writemask);
470            }
471        }
472    }
473
474    /* Alpha test setup. */
475    if (state->alpha.enabled) {
476        dsa->alpha_function =
477            r300_translate_alpha_function(state->alpha.func) |
478            R300_FG_ALPHA_FUNC_ENABLE;
479
480        /* We could use 10bit alpha ref but who needs that? */
481        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
482
483        if (caps->is_r500)
484            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
485    }
486
487    return (void*)dsa;
488}
489
490static void r300_update_stencil_ref_fallback_status(struct r300_context *r300)
491{
492    struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
493
494    if (r300->screen->caps.is_r500) {
495        return;
496    }
497
498    r300->stencil_ref_bf_fallback =
499        dsa->stencil_ref_bf_fallback ||
500        (dsa->two_sided &&
501         r300->stencil_ref.ref_value[0] != r300->stencil_ref.ref_value[1]);
502}
503
504/* Bind DSA state. */
505static void r300_bind_dsa_state(struct pipe_context* pipe,
506                                void* state)
507{
508    struct r300_context* r300 = r300_context(pipe);
509
510    if (!state) {
511        return;
512    }
513
514    UPDATE_STATE(state, r300->dsa_state);
515
516    r300_update_stencil_ref_fallback_status(r300);
517}
518
519/* Free DSA state. */
520static void r300_delete_dsa_state(struct pipe_context* pipe,
521                                  void* state)
522{
523    FREE(state);
524}
525
526static void r300_set_stencil_ref(struct pipe_context* pipe,
527                                 const struct pipe_stencil_ref* sr)
528{
529    struct r300_context* r300 = r300_context(pipe);
530
531    r300->stencil_ref = *sr;
532    r300->dsa_state.dirty = TRUE;
533
534    r300_update_stencil_ref_fallback_status(r300);
535}
536
537/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
538static void r300_fb_update_tiling_flags(struct r300_context *r300,
539                               const struct pipe_framebuffer_state *old_state,
540                               const struct pipe_framebuffer_state *new_state)
541{
542    struct r300_texture *tex;
543    unsigned i, j, level;
544
545    /* Reset tiling flags for old surfaces to default values. */
546    for (i = 0; i < old_state->nr_cbufs; i++) {
547        for (j = 0; j < new_state->nr_cbufs; j++) {
548            if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) {
549                break;
550            }
551        }
552        /* If not binding the surface again... */
553        if (j != new_state->nr_cbufs) {
554            continue;
555        }
556
557        tex = r300_texture(old_state->cbufs[i]->texture);
558
559        if (tex) {
560            r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
561                                            tex->pitch[0],
562                                            tex->microtile,
563                                            tex->macrotile);
564        }
565    }
566    if (old_state->zsbuf &&
567        (!new_state->zsbuf ||
568         old_state->zsbuf->texture != new_state->zsbuf->texture)) {
569        tex = r300_texture(old_state->zsbuf->texture);
570
571        if (tex) {
572            r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
573                                            tex->pitch[0],
574                                            tex->microtile,
575                                            tex->macrotile);
576        }
577    }
578
579    /* Set tiling flags for new surfaces. */
580    for (i = 0; i < new_state->nr_cbufs; i++) {
581        tex = r300_texture(new_state->cbufs[i]->texture);
582        level = new_state->cbufs[i]->level;
583
584        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
585                                        tex->pitch[level],
586                                        tex->microtile,
587                                        tex->mip_macrotile[level]);
588    }
589    if (new_state->zsbuf) {
590        tex = r300_texture(new_state->zsbuf->texture);
591        level = new_state->zsbuf->level;
592
593        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
594                                        tex->pitch[level],
595                                        tex->microtile,
596                                        tex->mip_macrotile[level]);
597    }
598}
599
600static void
601    r300_set_framebuffer_state(struct pipe_context* pipe,
602                               const struct pipe_framebuffer_state* state)
603{
604    struct r300_context* r300 = r300_context(pipe);
605    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
606    unsigned max_width, max_height;
607    uint32_t zbuffer_bpp = 0;
608
609    if (state->nr_cbufs > 4) {
610        fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
611            "refusing to bind framebuffer state!\n", __FUNCTION__);
612        return;
613    }
614
615    if (r300->screen->caps.is_r500) {
616        max_width = max_height = 4096;
617    } else if (r300->screen->caps.is_r400) {
618        max_width = max_height = 4021;
619    } else {
620        max_width = max_height = 2560;
621    }
622
623    if (state->width > max_width || state->height > max_height) {
624        fprintf(stderr, "r300: Implementation error: Render targets are too "
625        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
626        return;
627    }
628
629    if (r300->draw) {
630        draw_flush(r300->draw);
631    }
632
633    r300->fb_state.dirty = TRUE;
634
635    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
636    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
637        r300->blend_state.dirty = TRUE;
638    }
639    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
640    if (!!old_state->zsbuf != !!state->zsbuf) {
641        r300->dsa_state.dirty = TRUE;
642    }
643    if (!r300->scissor_enabled) {
644        r300->scissor_state.dirty = TRUE;
645    }
646
647    r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
648
649    memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
650
651    r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
652                          (state->zsbuf ? 10 : 0) + 8;
653
654    /* Polygon offset depends on the zbuffer bit depth. */
655    if (state->zsbuf && r300->polygon_offset_enabled) {
656        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
657            case 2:
658                zbuffer_bpp = 16;
659                break;
660            case 4:
661                zbuffer_bpp = 24;
662                break;
663        }
664
665        if (r300->zbuffer_bpp != zbuffer_bpp) {
666            r300->zbuffer_bpp = zbuffer_bpp;
667            r300->rs_state.dirty = TRUE;
668        }
669    }
670}
671
672/* Create fragment shader state. */
673static void* r300_create_fs_state(struct pipe_context* pipe,
674                                  const struct pipe_shader_state* shader)
675{
676    struct r300_fragment_shader* fs = NULL;
677
678    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
679
680    /* Copy state directly into shader. */
681    fs->state = *shader;
682    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
683
684    tgsi_scan_shader(shader->tokens, &fs->info);
685    r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
686
687    return (void*)fs;
688}
689
690/* Bind fragment shader state. */
691static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
692{
693    struct r300_context* r300 = r300_context(pipe);
694    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
695
696    if (fs == NULL) {
697        r300->fs = NULL;
698        return;
699    }
700
701    r300->fs = fs;
702    r300_pick_fragment_shader(r300);
703
704    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
705
706    if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) {
707        r300->vap_output_state.dirty = TRUE;
708    }
709
710    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
711}
712
713/* Delete fragment shader state. */
714static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
715{
716    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
717    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
718
719    while (ptr) {
720        tmp = ptr;
721        ptr = ptr->next;
722        rc_constants_destroy(&tmp->code.constants);
723        FREE(tmp);
724    }
725    FREE((void*)fs->state.tokens);
726    FREE(shader);
727}
728
729static void r300_set_polygon_stipple(struct pipe_context* pipe,
730                                     const struct pipe_poly_stipple* state)
731{
732    /* XXX no idea how to set this up, but not terribly important */
733}
734
735/* Create a new rasterizer state based on the CSO rasterizer state.
736 *
737 * This is a very large chunk of state, and covers most of the graphics
738 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
739 *
740 * In a not entirely unironic sidenote, this state has nearly nothing to do
741 * with the actual block on the Radeon called the rasterizer (RS). */
742static void* r300_create_rs_state(struct pipe_context* pipe,
743                                  const struct pipe_rasterizer_state* state)
744{
745    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
746
747    /* Copy rasterizer state for Draw. */
748    rs->rs = *state;
749
750#ifdef PIPE_ARCH_LITTLE_ENDIAN
751    rs->vap_control_status = R300_VC_NO_SWAP;
752#else
753    rs->vap_control_status = R300_VC_32BIT_SWAP;
754#endif
755
756    /* If no TCL engine is present, turn off the HW TCL. */
757    if (!r300_screen(pipe->screen)->caps.has_tcl) {
758        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
759    }
760
761    rs->point_size = pack_float_16_6x(state->point_size) |
762        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
763
764    rs->line_control = pack_float_16_6x(state->line_width) |
765        R300_GA_LINE_CNTL_END_TYPE_COMP;
766
767    /* Enable polygon mode */
768    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
769        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
770        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
771    }
772
773    /* Radeons don't think in "CW/CCW", they think in "front/back". */
774    if (state->front_winding == PIPE_WINDING_CW) {
775        rs->cull_mode = R300_FRONT_FACE_CW;
776
777        /* Polygon offset */
778        if (state->offset_cw) {
779            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
780        }
781        if (state->offset_ccw) {
782            rs->polygon_offset_enable |= R300_BACK_ENABLE;
783        }
784
785        /* Polygon mode */
786        if (rs->polygon_mode) {
787            rs->polygon_mode |=
788                r300_translate_polygon_mode_front(state->fill_cw);
789            rs->polygon_mode |=
790                r300_translate_polygon_mode_back(state->fill_ccw);
791        }
792    } else {
793        rs->cull_mode = R300_FRONT_FACE_CCW;
794
795        /* Polygon offset */
796        if (state->offset_ccw) {
797            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
798        }
799        if (state->offset_cw) {
800            rs->polygon_offset_enable |= R300_BACK_ENABLE;
801        }
802
803        /* Polygon mode */
804        if (rs->polygon_mode) {
805            rs->polygon_mode |=
806                r300_translate_polygon_mode_front(state->fill_ccw);
807            rs->polygon_mode |=
808                r300_translate_polygon_mode_back(state->fill_cw);
809        }
810    }
811    if (state->front_winding & state->cull_mode) {
812        rs->cull_mode |= R300_CULL_FRONT;
813    }
814    if (~(state->front_winding) & state->cull_mode) {
815        rs->cull_mode |= R300_CULL_BACK;
816    }
817
818    if (rs->polygon_offset_enable) {
819        rs->depth_offset = state->offset_units;
820        rs->depth_scale = state->offset_scale;
821    }
822
823    if (state->line_stipple_enable) {
824        rs->line_stipple_config =
825            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
826            (fui((float)state->line_stipple_factor) &
827                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
828        /* XXX this might need to be scaled up */
829        rs->line_stipple_value = state->line_stipple_pattern;
830    }
831
832    if (state->flatshade) {
833        rs->color_control = R300_SHADE_MODEL_FLAT;
834    } else {
835        rs->color_control = R300_SHADE_MODEL_SMOOTH;
836    }
837
838    return (void*)rs;
839}
840
841/* Bind rasterizer state. */
842static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
843{
844    struct r300_context* r300 = r300_context(pipe);
845    struct r300_rs_state* rs = (struct r300_rs_state*)state;
846    boolean scissor_was_enabled = r300->scissor_enabled;
847
848    if (r300->draw) {
849        draw_flush(r300->draw);
850        draw_set_rasterizer_state(r300->draw, &rs->rs);
851    }
852
853    if (rs) {
854        r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
855        r300->scissor_enabled = rs->rs.scissor;
856    } else {
857        r300->polygon_offset_enabled = FALSE;
858        r300->scissor_enabled = FALSE;
859    }
860
861    UPDATE_STATE(state, r300->rs_state);
862    r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0);
863
864    if (scissor_was_enabled != r300->scissor_enabled) {
865        r300->scissor_state.dirty = TRUE;
866    }
867}
868
869/* Free rasterizer state. */
870static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
871{
872    FREE(state);
873}
874
875static void*
876        r300_create_sampler_state(struct pipe_context* pipe,
877                                  const struct pipe_sampler_state* state)
878{
879    struct r300_context* r300 = r300_context(pipe);
880    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
881    boolean is_r500 = r300->screen->caps.is_r500;
882    int lod_bias;
883    union util_color uc;
884
885    sampler->state = *state;
886
887    sampler->filter0 |=
888        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
889        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
890        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
891
892    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
893                                                   state->mag_img_filter,
894                                                   state->min_mip_filter,
895                                                   state->max_anisotropy > 0);
896
897    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
898
899    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
900    /* We must pass these to the merge function to clamp them properly. */
901    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
902    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
903
904    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
905
906    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
907
908    /* This is very high quality anisotropic filtering for R5xx.
909     * It's good for benchmarking the performance of texturing but
910     * in practice we don't want to slow down the driver because it's
911     * a pretty good performance killer. Feel free to play with it. */
912    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
913        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
914    }
915
916    util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
917    sampler->border_color = uc.ui;
918
919    /* R500-specific fixups and optimizations */
920    if (r300->screen->caps.is_r500) {
921        sampler->filter1 |= R500_BORDER_FIX;
922    }
923
924    return (void*)sampler;
925}
926
927static void r300_bind_sampler_states(struct pipe_context* pipe,
928                                     unsigned count,
929                                     void** states)
930{
931    struct r300_context* r300 = r300_context(pipe);
932    struct r300_textures_state* state =
933        (struct r300_textures_state*)r300->textures_state.state;
934    unsigned tex_units = r300->screen->caps.num_tex_units;
935
936    if (count > tex_units) {
937        return;
938    }
939
940    memcpy(state->sampler_states, states, sizeof(void*) * count);
941    state->sampler_count = count;
942
943    r300->textures_state.dirty = TRUE;
944
945    /* Pick a fragment shader based on the texture compare state. */
946    if (r300->fs && count) {
947        if (r300_pick_fragment_shader(r300)) {
948            r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
949                                 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
950        }
951    }
952}
953
954static void r300_lacks_vertex_textures(struct pipe_context* pipe,
955                                       unsigned count,
956                                       void** states)
957{
958}
959
960static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
961{
962    FREE(state);
963}
964
965static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
966                                            unsigned count,
967                                            struct pipe_sampler_view** views)
968{
969    struct r300_context* r300 = r300_context(pipe);
970    struct r300_textures_state* state =
971        (struct r300_textures_state*)r300->textures_state.state;
972    struct r300_texture *texture;
973    unsigned i;
974    unsigned tex_units = r300->screen->caps.num_tex_units;
975    boolean is_r500 = r300->screen->caps.is_r500;
976    boolean dirty_tex = FALSE;
977
978    if (count > tex_units) {
979        return;
980    }
981
982    for (i = 0; i < count; i++) {
983        if (state->fragment_sampler_views[i] != views[i]) {
984            pipe_sampler_view_reference(&state->fragment_sampler_views[i],
985                                        views[i]);
986
987            if (!views[i]) {
988                continue;
989            }
990
991            /* A new sampler view (= texture)... */
992            dirty_tex = TRUE;
993
994            /* R300-specific - set the texrect factor in the fragment shader */
995            texture = r300_texture(views[i]->texture);
996            if (!is_r500 && texture->uses_pitch) {
997                /* XXX It would be nice to re-emit just 1 constant,
998                 * XXX not all of them */
999                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1000            }
1001        }
1002    }
1003
1004    for (i = count; i < tex_units; i++) {
1005        if (state->fragment_sampler_views[i]) {
1006            pipe_sampler_view_reference(&state->fragment_sampler_views[i],
1007                                        NULL);
1008        }
1009    }
1010
1011    state->texture_count = count;
1012
1013    r300->textures_state.dirty = TRUE;
1014
1015    if (dirty_tex) {
1016        r300->texture_cache_inval.dirty = TRUE;
1017    }
1018}
1019
1020static struct pipe_sampler_view *
1021r300_create_sampler_view(struct pipe_context *pipe,
1022                         struct pipe_resource *texture,
1023                         const struct pipe_sampler_view *templ)
1024{
1025   struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
1026
1027   if (view) {
1028      *view = *templ;
1029      view->reference.count = 1;
1030      view->texture = NULL;
1031      pipe_resource_reference(&view->texture, texture);
1032      view->context = pipe;
1033   }
1034
1035   return view;
1036}
1037
1038static void
1039r300_sampler_view_destroy(struct pipe_context *pipe,
1040                          struct pipe_sampler_view *view)
1041{
1042   pipe_resource_reference(&view->texture, NULL);
1043   FREE(view);
1044}
1045
1046static void r300_set_scissor_state(struct pipe_context* pipe,
1047                                   const struct pipe_scissor_state* state)
1048{
1049    struct r300_context* r300 = r300_context(pipe);
1050
1051    memcpy(r300->scissor_state.state, state,
1052        sizeof(struct pipe_scissor_state));
1053
1054    if (r300->scissor_enabled) {
1055        r300->scissor_state.dirty = TRUE;
1056    }
1057}
1058
1059static void r300_set_viewport_state(struct pipe_context* pipe,
1060                                    const struct pipe_viewport_state* state)
1061{
1062    struct r300_context* r300 = r300_context(pipe);
1063    struct r300_viewport_state* viewport =
1064        (struct r300_viewport_state*)r300->viewport_state.state;
1065
1066    r300->viewport = *state;
1067
1068    /* Do the transform in HW. */
1069    viewport->vte_control = R300_VTX_W0_FMT;
1070
1071    if (state->scale[0] != 1.0f) {
1072        viewport->xscale = state->scale[0];
1073        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1074    }
1075    if (state->scale[1] != 1.0f) {
1076        viewport->yscale = state->scale[1];
1077        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1078    }
1079    if (state->scale[2] != 1.0f) {
1080        viewport->zscale = state->scale[2];
1081        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1082    }
1083    if (state->translate[0] != 0.0f) {
1084        viewport->xoffset = state->translate[0];
1085        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1086    }
1087    if (state->translate[1] != 0.0f) {
1088        viewport->yoffset = state->translate[1];
1089        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1090    }
1091    if (state->translate[2] != 0.0f) {
1092        viewport->zoffset = state->translate[2];
1093        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1094    }
1095
1096    r300->viewport_state.dirty = TRUE;
1097    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
1098        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1099    }
1100}
1101
1102static void r300_set_vertex_buffers(struct pipe_context* pipe,
1103                                    unsigned count,
1104                                    const struct pipe_vertex_buffer* buffers)
1105{
1106    struct r300_context* r300 = r300_context(pipe);
1107    struct pipe_vertex_buffer *vbo;
1108    unsigned i, max_index = (1 << 24) - 1;
1109    boolean any_user_buffer = FALSE;
1110
1111    if (count == r300->vertex_buffer_count &&
1112        memcmp(r300->vertex_buffer, buffers,
1113            sizeof(struct pipe_vertex_buffer) * count) == 0) {
1114        return;
1115    }
1116
1117    /* Check if the stride is aligned to the size of DWORD. */
1118    for (i = 0; i < count; i++) {
1119        if (buffers[i].buffer) {
1120            if (buffers[i].stride % 4 != 0) {
1121                // XXX Shouldn't we align the buffer?
1122                fprintf(stderr, "r300_set_vertex_buffers: "
1123                        "Unaligned buffer stride %i isn't supported.\n",
1124                        buffers[i].stride);
1125                assert(0);
1126                abort();
1127            }
1128        }
1129    }
1130
1131    for (i = 0; i < count; i++) {
1132        /* Why, yes, I AM casting away constness. How did you know? */
1133        vbo = (struct pipe_vertex_buffer*)&buffers[i];
1134
1135        /* Reference our buffer. */
1136        pipe_resource_reference(&r300->vertex_buffer[i].buffer, vbo->buffer);
1137
1138        /* Skip NULL buffers */
1139        if (!buffers[i].buffer) {
1140            continue;
1141        }
1142
1143        if (r300_buffer_is_user_buffer(vbo->buffer)) {
1144            any_user_buffer = TRUE;
1145        }
1146
1147        if (vbo->max_index == ~0) {
1148            /* Bogus value from broken state tracker; hax it. */
1149	    /* TODO - more hax - fixes doom3 from almos on irc */
1150	    if (!vbo->stride) {
1151		fprintf(stderr, "r300: got a VBO with stride 0 fixing up to stide 4\n");
1152		vbo->stride = 4;
1153	    }
1154            vbo->max_index =
1155                (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1156        }
1157
1158        max_index = MIN2(vbo->max_index, max_index);
1159    }
1160
1161    for (; i < r300->vertex_buffer_count; i++) {
1162        /* Dereference any old buffers. */
1163        pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1164    }
1165
1166    memcpy(r300->vertex_buffer, buffers,
1167        sizeof(struct pipe_vertex_buffer) * count);
1168
1169    r300->vertex_buffer_count = count;
1170    r300->vertex_buffer_max_index = max_index;
1171    r300->any_user_vbs = any_user_buffer;
1172
1173    if (r300->draw) {
1174        draw_flush(r300->draw);
1175        draw_set_vertex_buffers(r300->draw, count, buffers);
1176    }
1177}
1178
1179/* Update the PSC tables. */
1180static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1181{
1182    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1183    uint16_t type, swizzle;
1184    enum pipe_format format;
1185    unsigned i;
1186
1187    assert(velems->count <= 16);
1188
1189    /* Vertex shaders have no semantics on their inputs,
1190     * so PSC should just route stuff based on the vertex elements,
1191     * and not on attrib information. */
1192    for (i = 0; i < velems->count; i++) {
1193        format = velems->velem[i].src_format;
1194
1195        type = r300_translate_vertex_data_type(format) |
1196            (i << R300_DST_VEC_LOC_SHIFT);
1197        swizzle = r300_translate_vertex_data_swizzle(format);
1198
1199        if (i & 1) {
1200            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1201            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1202        } else {
1203            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1204            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1205        }
1206    }
1207
1208    /* Set the last vector in the PSC. */
1209    if (i) {
1210        i -= 1;
1211    }
1212    vstream->vap_prog_stream_cntl[i >> 1] |=
1213        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1214
1215    vstream->count = (i >> 1) + 1;
1216}
1217
1218static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1219                                               unsigned count,
1220                                               const struct pipe_vertex_element* attribs)
1221{
1222    struct r300_vertex_element_state *velems;
1223    unsigned i, size;
1224
1225    assert(count <= PIPE_MAX_ATTRIBS);
1226    velems = CALLOC_STRUCT(r300_vertex_element_state);
1227    if (velems != NULL) {
1228        velems->count = count;
1229        memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1230
1231        if (r300_screen(pipe->screen)->caps.has_tcl) {
1232            /* Check if the format is aligned to the size of DWORD. */
1233            for (i = 0; i < count; i++) {
1234                size = util_format_get_blocksize(attribs[i].src_format);
1235
1236                if (size % 4 != 0) {
1237                    /* XXX Shouldn't we align the format? */
1238                    fprintf(stderr, "r300_create_vertex_elements_state: "
1239                            "Unaligned format %s:%i isn't supported\n",
1240                            util_format_name(attribs[i].src_format), size);
1241                    assert(0);
1242                    abort();
1243                }
1244            }
1245
1246            r300_vertex_psc(velems);
1247        }
1248    }
1249    return velems;
1250}
1251
1252static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1253                                            void *state)
1254{
1255    struct r300_context *r300 = r300_context(pipe);
1256    struct r300_vertex_element_state *velems = state;
1257
1258    if (velems == NULL) {
1259        return;
1260    }
1261
1262    r300->velems = velems;
1263
1264    if (r300->draw) {
1265        draw_flush(r300->draw);
1266        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1267    }
1268
1269    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1270    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1271}
1272
1273static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1274{
1275   FREE(state);
1276}
1277
1278static void* r300_create_vs_state(struct pipe_context* pipe,
1279                                  const struct pipe_shader_state* shader)
1280{
1281    struct r300_context* r300 = r300_context(pipe);
1282
1283    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1284    r300_vertex_shader_common_init(vs, shader);
1285
1286    if (r300->screen->caps.has_tcl) {
1287        r300_translate_vertex_shader(r300, vs);
1288    } else {
1289        vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
1290    }
1291
1292    return vs;
1293}
1294
1295static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1296{
1297    struct r300_context* r300 = r300_context(pipe);
1298    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1299
1300    if (vs == NULL) {
1301        r300->vs_state.state = NULL;
1302        return;
1303    }
1304    if (vs == r300->vs_state.state) {
1305        return;
1306    }
1307    r300->vs_state.state = vs;
1308
1309    // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block
1310    if (r300->fs) {
1311        r300_vertex_shader_setup_wpos(r300);
1312    }
1313    memcpy(r300->vap_output_state.state, &vs->vap_out,
1314           sizeof(struct r300_vap_output_state));
1315    r300->vap_output_state.dirty = TRUE;
1316
1317    /* The majority of the RS block bits is dependent on the vertex shader. */
1318    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1319
1320    if (r300->screen->caps.has_tcl) {
1321        r300->vs_state.dirty = TRUE;
1322        r300->vs_state.size = vs->code.length + 9;
1323
1324        r300->pvs_flush.dirty = TRUE;
1325
1326        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1327    } else {
1328        draw_flush(r300->draw);
1329        draw_bind_vertex_shader(r300->draw,
1330                (struct draw_vertex_shader*)vs->draw_vs);
1331    }
1332}
1333
1334static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1335{
1336    struct r300_context* r300 = r300_context(pipe);
1337    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1338
1339    if (r300->screen->caps.has_tcl) {
1340        rc_constants_destroy(&vs->code.constants);
1341    } else {
1342        draw_delete_vertex_shader(r300->draw,
1343                (struct draw_vertex_shader*)vs->draw_vs);
1344    }
1345
1346    FREE((void*)vs->state.tokens);
1347    FREE(shader);
1348}
1349
1350static void r300_set_constant_buffer(struct pipe_context *pipe,
1351                                     uint shader, uint index,
1352                                     struct pipe_resource *buf)
1353{
1354    struct r300_context* r300 = r300_context(pipe);
1355    struct pipe_transfer *tr;
1356    void *mapped;
1357    int max_size = 0;
1358
1359    if (buf == NULL || buf->width0 == 0 ||
1360        (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL)
1361    {
1362        r300->shader_constants[shader].count = 0;
1363        return;
1364    }
1365
1366    assert((buf->width0 % 4 * sizeof(float)) == 0);
1367
1368    /* Check the size of the constant buffer. */
1369    switch (shader) {
1370        case PIPE_SHADER_VERTEX:
1371            max_size = 256;
1372            break;
1373        case PIPE_SHADER_FRAGMENT:
1374            if (r300->screen->caps.is_r500) {
1375                max_size = 256;
1376            /* XXX Implement emission of r400's extended constant buffer. */
1377            /*} else if (r300->screen->caps.is_r400) {
1378                max_size = 64;*/
1379            } else {
1380                max_size = 32;
1381            }
1382            break;
1383        default:
1384            assert(0);
1385    }
1386
1387    /* XXX Subtract immediates and RC_STATE_* variables. */
1388    if (buf->width0 > (sizeof(float) * 4 * max_size)) {
1389        fprintf(stderr, "r300: Max size of the constant buffer is "
1390                      "%i*4 floats.\n", max_size);
1391        abort();
1392    }
1393
1394    memcpy(r300->shader_constants[shader].constants, mapped, buf->width0);
1395    r300->shader_constants[shader].count = buf->width0 / (4 * sizeof(float));
1396    pipe_buffer_unmap(pipe, buf, tr);
1397
1398    if (shader == PIPE_SHADER_VERTEX) {
1399        if (r300->screen->caps.has_tcl) {
1400            r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1401            r300->pvs_flush.dirty = TRUE;
1402        } else if (r300->draw) {
1403            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1404                0, r300->shader_constants[PIPE_SHADER_VERTEX].constants,
1405                buf->width0);
1406        }
1407    } else if (shader == PIPE_SHADER_FRAGMENT) {
1408        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1409    }
1410}
1411
1412void r300_init_state_functions(struct r300_context* r300)
1413{
1414    r300->context.create_blend_state = r300_create_blend_state;
1415    r300->context.bind_blend_state = r300_bind_blend_state;
1416    r300->context.delete_blend_state = r300_delete_blend_state;
1417
1418    r300->context.set_blend_color = r300_set_blend_color;
1419
1420    r300->context.set_clip_state = r300_set_clip_state;
1421
1422    r300->context.set_constant_buffer = r300_set_constant_buffer;
1423
1424    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1425    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1426    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1427
1428    r300->context.set_stencil_ref = r300_set_stencil_ref;
1429
1430    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1431
1432    r300->context.create_fs_state = r300_create_fs_state;
1433    r300->context.bind_fs_state = r300_bind_fs_state;
1434    r300->context.delete_fs_state = r300_delete_fs_state;
1435
1436    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1437
1438    r300->context.create_rasterizer_state = r300_create_rs_state;
1439    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1440    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1441
1442    r300->context.create_sampler_state = r300_create_sampler_state;
1443    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1444    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1445    r300->context.delete_sampler_state = r300_delete_sampler_state;
1446
1447    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1448    r300->context.create_sampler_view = r300_create_sampler_view;
1449    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1450
1451    r300->context.set_scissor_state = r300_set_scissor_state;
1452
1453    r300->context.set_viewport_state = r300_set_viewport_state;
1454
1455    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1456
1457    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1458    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1459    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1460
1461    r300->context.create_vs_state = r300_create_vs_state;
1462    r300->context.bind_vs_state = r300_bind_vs_state;
1463    r300->context.delete_vs_state = r300_delete_vs_state;
1464}
1465