r300_state.c revision 3e0f1719d411b34f77fd2a053ecf83b43bb836ca
1/* 2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> 3 * Copyright 2009 Marek Olšák <maraeo@gmail.com> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 23 24#include "draw/draw_context.h" 25 26#include "util/u_math.h" 27#include "util/u_memory.h" 28#include "util/u_pack_color.h" 29 30#include "tgsi/tgsi_parse.h" 31 32#include "pipe/p_config.h" 33 34#include "r300_context.h" 35#include "r300_emit.h" 36#include "r300_reg.h" 37#include "r300_screen.h" 38#include "r300_screen_buffer.h" 39#include "r300_state.h" 40#include "r300_state_inlines.h" 41#include "r300_fs.h" 42#include "r300_texture.h" 43#include "r300_vs.h" 44#include "r300_winsys.h" 45 46/* r300_state: Functions used to intialize state context by translating 47 * Gallium state objects into semi-native r300 state objects. */ 48 49#define UPDATE_STATE(cso, atom) \ 50 if (cso != atom.state) { \ 51 atom.state = cso; \ 52 atom.dirty = TRUE; \ 53 } 54 55static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA, 56 unsigned dstRGB, unsigned dstA) 57{ 58 /* If the blend equation is ADD or REVERSE_SUBTRACT, 59 * SRC_ALPHA == 0, and the following state is set, the colorbuffer 60 * will not be changed. 61 * Notice that the dst factors are the src factors inverted. */ 62 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 63 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 64 srcRGB == PIPE_BLENDFACTOR_ZERO) && 65 (srcA == PIPE_BLENDFACTOR_SRC_COLOR || 66 srcA == PIPE_BLENDFACTOR_SRC_ALPHA || 67 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 68 srcA == PIPE_BLENDFACTOR_ZERO) && 69 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 70 dstRGB == PIPE_BLENDFACTOR_ONE) && 71 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 72 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 73 dstA == PIPE_BLENDFACTOR_ONE); 74} 75 76static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA, 77 unsigned dstRGB, unsigned dstA) 78{ 79 /* If the blend equation is ADD or REVERSE_SUBTRACT, 80 * SRC_ALPHA == 1, and the following state is set, the colorbuffer 81 * will not be changed. 82 * Notice that the dst factors are the src factors inverted. */ 83 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 84 srcRGB == PIPE_BLENDFACTOR_ZERO) && 85 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 86 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 87 srcA == PIPE_BLENDFACTOR_ZERO) && 88 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 89 dstRGB == PIPE_BLENDFACTOR_ONE) && 90 (dstA == PIPE_BLENDFACTOR_SRC_COLOR || 91 dstA == PIPE_BLENDFACTOR_SRC_ALPHA || 92 dstA == PIPE_BLENDFACTOR_ONE); 93} 94 95static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA, 96 unsigned dstRGB, unsigned dstA) 97{ 98 /* If the blend equation is ADD or REVERSE_SUBTRACT, 99 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer 100 * will not be changed. 101 * Notice that the dst factors are the src factors inverted. */ 102 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR || 103 srcRGB == PIPE_BLENDFACTOR_ZERO) && 104 (srcA == PIPE_BLENDFACTOR_ZERO) && 105 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 106 dstRGB == PIPE_BLENDFACTOR_ONE) && 107 (dstA == PIPE_BLENDFACTOR_ONE); 108} 109 110static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA, 111 unsigned dstRGB, unsigned dstA) 112{ 113 /* If the blend equation is ADD or REVERSE_SUBTRACT, 114 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer 115 * will not be changed. 116 * Notice that the dst factors are the src factors inverted. */ 117 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 118 srcRGB == PIPE_BLENDFACTOR_ZERO) && 119 (srcA == PIPE_BLENDFACTOR_ZERO) && 120 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR || 121 dstRGB == PIPE_BLENDFACTOR_ONE) && 122 (dstA == PIPE_BLENDFACTOR_ONE); 123} 124 125static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA, 126 unsigned dstRGB, unsigned dstA) 127{ 128 /* If the blend equation is ADD or REVERSE_SUBTRACT, 129 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set, 130 * the colorbuffer will not be changed. 131 * Notice that the dst factors are the src factors inverted. */ 132 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR || 133 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 134 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 135 srcRGB == PIPE_BLENDFACTOR_ZERO) && 136 (srcA == PIPE_BLENDFACTOR_SRC_COLOR || 137 srcA == PIPE_BLENDFACTOR_SRC_ALPHA || 138 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 139 srcA == PIPE_BLENDFACTOR_ZERO) && 140 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 141 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 142 dstRGB == PIPE_BLENDFACTOR_ONE) && 143 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 144 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 145 dstA == PIPE_BLENDFACTOR_ONE); 146} 147 148static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA, 149 unsigned dstRGB, unsigned dstA) 150{ 151 /* If the blend equation is ADD or REVERSE_SUBTRACT, 152 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set, 153 * the colorbuffer will not be changed. 154 * Notice that the dst factors are the src factors inverted. */ 155 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 156 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 157 srcRGB == PIPE_BLENDFACTOR_ZERO) && 158 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 159 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 160 srcA == PIPE_BLENDFACTOR_ZERO) && 161 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR || 162 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 163 dstRGB == PIPE_BLENDFACTOR_ONE) && 164 (dstA == PIPE_BLENDFACTOR_SRC_COLOR || 165 dstA == PIPE_BLENDFACTOR_SRC_ALPHA || 166 dstA == PIPE_BLENDFACTOR_ONE); 167} 168 169static unsigned bgra_cmask(unsigned mask) 170{ 171 /* Gallium uses RGBA color ordering while R300 expects BGRA. */ 172 173 return ((mask & PIPE_MASK_R) << 2) | 174 ((mask & PIPE_MASK_B) >> 2) | 175 (mask & (PIPE_MASK_G | PIPE_MASK_A)); 176} 177 178/* Create a new blend state based on the CSO blend state. 179 * 180 * This encompasses alpha blending, logic/raster ops, and blend dithering. */ 181static void* r300_create_blend_state(struct pipe_context* pipe, 182 const struct pipe_blend_state* state) 183{ 184 struct r300_screen* r300screen = r300_screen(pipe->screen); 185 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state); 186 187 if (state->rt[0].blend_enable) 188 { 189 unsigned eqRGB = state->rt[0].rgb_func; 190 unsigned srcRGB = state->rt[0].rgb_src_factor; 191 unsigned dstRGB = state->rt[0].rgb_dst_factor; 192 193 unsigned eqA = state->rt[0].alpha_func; 194 unsigned srcA = state->rt[0].alpha_src_factor; 195 unsigned dstA = state->rt[0].alpha_dst_factor; 196 197 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha, 198 * this is just the crappy D3D naming */ 199 blend->blend_control = R300_ALPHA_BLEND_ENABLE | 200 r300_translate_blend_function(eqRGB) | 201 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) | 202 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT); 203 204 /* Optimization: some operations do not require the destination color. 205 * 206 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled, 207 * otherwise blending gives incorrect results. It seems to be 208 * a hardware bug. */ 209 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN || 210 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX || 211 dstRGB != PIPE_BLENDFACTOR_ZERO || 212 dstA != PIPE_BLENDFACTOR_ZERO || 213 srcRGB == PIPE_BLENDFACTOR_DST_COLOR || 214 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA || 215 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR || 216 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA || 217 srcA == PIPE_BLENDFACTOR_DST_COLOR || 218 srcA == PIPE_BLENDFACTOR_DST_ALPHA || 219 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR || 220 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA || 221 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) { 222 /* Enable reading from the colorbuffer. */ 223 blend->blend_control |= R300_READ_ENABLE; 224 225 if (r300screen->caps.is_r500) { 226 /* Optimization: Depending on incoming pixels, we can 227 * conditionally disable the reading in hardware... */ 228 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN && 229 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) { 230 /* Disable reading if SRC_ALPHA == 0. */ 231 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 232 dstRGB == PIPE_BLENDFACTOR_ZERO) && 233 (dstA == PIPE_BLENDFACTOR_SRC_COLOR || 234 dstA == PIPE_BLENDFACTOR_SRC_ALPHA || 235 dstA == PIPE_BLENDFACTOR_ZERO)) { 236 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ; 237 } 238 239 /* Disable reading if SRC_ALPHA == 1. */ 240 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 241 dstRGB == PIPE_BLENDFACTOR_ZERO) && 242 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 243 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 244 dstA == PIPE_BLENDFACTOR_ZERO)) { 245 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ; 246 } 247 } 248 } 249 } 250 251 /* Optimization: discard pixels which don't change the colorbuffer. 252 * 253 * The code below is non-trivial and some math is involved. 254 * 255 * Discarding pixels must be disabled when FP16 AA is enabled. 256 * This is a hardware bug. Also, this implementation wouldn't work 257 * with FP blending enabled and equation clamping disabled. 258 * 259 * Equations other than ADD are rarely used and therefore won't be 260 * optimized. */ 261 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) && 262 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) { 263 /* ADD: X+Y 264 * REVERSE_SUBTRACT: Y-X 265 * 266 * The idea is: 267 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1, 268 * then CB will not be changed. 269 * 270 * Given the srcFactor and dstFactor variables, we can derive 271 * what src and dst should be equal to and discard appropriate 272 * pixels. 273 */ 274 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) { 275 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0; 276 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA, 277 dstRGB, dstA)) { 278 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1; 279 } else if (blend_discard_if_src_color_0(srcRGB, srcA, 280 dstRGB, dstA)) { 281 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0; 282 } else if (blend_discard_if_src_color_1(srcRGB, srcA, 283 dstRGB, dstA)) { 284 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1; 285 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA, 286 dstRGB, dstA)) { 287 blend->blend_control |= 288 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0; 289 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA, 290 dstRGB, dstA)) { 291 blend->blend_control |= 292 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1; 293 } 294 } 295 296 /* separate alpha */ 297 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) { 298 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE; 299 blend->alpha_blend_control = 300 r300_translate_blend_function(eqA) | 301 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) | 302 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT); 303 } 304 } 305 306 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */ 307 if (state->logicop_enable) { 308 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE | 309 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT; 310 } 311 312 /* Color channel masks for all MRTs. */ 313 blend->color_channel_mask = bgra_cmask(state->rt[0].colormask); 314 if (r300screen->caps.is_r500 && state->independent_blend_enable) { 315 if (state->rt[1].blend_enable) { 316 blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4; 317 } 318 if (state->rt[2].blend_enable) { 319 blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8; 320 } 321 if (state->rt[3].blend_enable) { 322 blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12; 323 } 324 } 325 326 /* Neither fglrx nor classic r300 ever set this, regardless of dithering 327 * state. Since it's an optional implementation detail, we can leave it 328 * out and never dither. 329 * 330 * This could be revisited if we ever get quality or conformance hints. 331 * 332 if (state->dither) { 333 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT | 334 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT; 335 } 336 */ 337 338 return (void*)blend; 339} 340 341/* Bind blend state. */ 342static void r300_bind_blend_state(struct pipe_context* pipe, 343 void* state) 344{ 345 struct r300_context* r300 = r300_context(pipe); 346 347 UPDATE_STATE(state, r300->blend_state); 348} 349 350/* Free blend state. */ 351static void r300_delete_blend_state(struct pipe_context* pipe, 352 void* state) 353{ 354 FREE(state); 355} 356 357/* Convert float to 10bit integer */ 358static unsigned float_to_fixed10(float f) 359{ 360 return CLAMP((unsigned)(f * 1023.9f), 0, 1023); 361} 362 363/* Set blend color. 364 * Setup both R300 and R500 registers, figure out later which one to write. */ 365static void r300_set_blend_color(struct pipe_context* pipe, 366 const struct pipe_blend_color* color) 367{ 368 struct r300_context* r300 = r300_context(pipe); 369 struct r300_blend_color_state* state = 370 (struct r300_blend_color_state*)r300->blend_color_state.state; 371 union util_color uc; 372 373 util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc); 374 state->blend_color = uc.ui; 375 376 /* XXX if FP16 blending is enabled, we should use the FP16 format */ 377 state->blend_color_red_alpha = 378 float_to_fixed10(color->color[0]) | 379 (float_to_fixed10(color->color[3]) << 16); 380 state->blend_color_green_blue = 381 float_to_fixed10(color->color[2]) | 382 (float_to_fixed10(color->color[1]) << 16); 383 384 r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2; 385 r300->blend_color_state.dirty = TRUE; 386} 387 388static void r300_set_clip_state(struct pipe_context* pipe, 389 const struct pipe_clip_state* state) 390{ 391 struct r300_context* r300 = r300_context(pipe); 392 393 r300->clip = *state; 394 395 if (r300->screen->caps.has_tcl) { 396 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state)); 397 r300->clip_state.size = 29; 398 } else { 399 draw_flush(r300->draw); 400 draw_set_clip_state(r300->draw, state); 401 r300->clip_state.size = 2; 402 } 403 404 r300->clip_state.dirty = TRUE; 405} 406 407/* Create a new depth, stencil, and alpha state based on the CSO dsa state. 408 * 409 * This contains the depth buffer, stencil buffer, alpha test, and such. 410 * On the Radeon, depth and stencil buffer setup are intertwined, which is 411 * the reason for some of the strange-looking assignments across registers. */ 412static void* 413 r300_create_dsa_state(struct pipe_context* pipe, 414 const struct pipe_depth_stencil_alpha_state* state) 415{ 416 struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps; 417 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state); 418 419 /* Depth test setup. */ 420 if (state->depth.enabled) { 421 dsa->z_buffer_control |= R300_Z_ENABLE; 422 423 if (state->depth.writemask) { 424 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE; 425 } 426 427 dsa->z_stencil_control |= 428 (r300_translate_depth_stencil_function(state->depth.func) << 429 R300_Z_FUNC_SHIFT); 430 } 431 432 /* Stencil buffer setup. */ 433 if (state->stencil[0].enabled) { 434 dsa->z_buffer_control |= R300_STENCIL_ENABLE; 435 dsa->z_stencil_control |= 436 (r300_translate_depth_stencil_function(state->stencil[0].func) << 437 R300_S_FRONT_FUNC_SHIFT) | 438 (r300_translate_stencil_op(state->stencil[0].fail_op) << 439 R300_S_FRONT_SFAIL_OP_SHIFT) | 440 (r300_translate_stencil_op(state->stencil[0].zpass_op) << 441 R300_S_FRONT_ZPASS_OP_SHIFT) | 442 (r300_translate_stencil_op(state->stencil[0].zfail_op) << 443 R300_S_FRONT_ZFAIL_OP_SHIFT); 444 445 dsa->stencil_ref_mask = 446 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) | 447 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT); 448 449 if (state->stencil[1].enabled) { 450 dsa->two_sided = TRUE; 451 452 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK; 453 dsa->z_stencil_control |= 454 (r300_translate_depth_stencil_function(state->stencil[1].func) << 455 R300_S_BACK_FUNC_SHIFT) | 456 (r300_translate_stencil_op(state->stencil[1].fail_op) << 457 R300_S_BACK_SFAIL_OP_SHIFT) | 458 (r300_translate_stencil_op(state->stencil[1].zpass_op) << 459 R300_S_BACK_ZPASS_OP_SHIFT) | 460 (r300_translate_stencil_op(state->stencil[1].zfail_op) << 461 R300_S_BACK_ZFAIL_OP_SHIFT); 462 463 dsa->stencil_ref_bf = 464 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) | 465 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT); 466 467 if (caps->is_r500) { 468 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK; 469 } else { 470 dsa->stencil_ref_bf_fallback = 471 (state->stencil[0].valuemask != state->stencil[1].valuemask || 472 state->stencil[0].writemask != state->stencil[1].writemask); 473 } 474 } 475 } 476 477 /* Alpha test setup. */ 478 if (state->alpha.enabled) { 479 dsa->alpha_function = 480 r300_translate_alpha_function(state->alpha.func) | 481 R300_FG_ALPHA_FUNC_ENABLE; 482 483 /* We could use 10bit alpha ref but who needs that? */ 484 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value); 485 486 if (caps->is_r500) 487 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT; 488 } 489 490 return (void*)dsa; 491} 492 493static void r300_update_stencil_ref_fallback_status(struct r300_context *r300) 494{ 495 struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state; 496 497 if (r300->screen->caps.is_r500) { 498 return; 499 } 500 501 r300->stencil_ref_bf_fallback = 502 dsa->stencil_ref_bf_fallback || 503 (dsa->two_sided && 504 r300->stencil_ref.ref_value[0] != r300->stencil_ref.ref_value[1]); 505} 506 507/* Bind DSA state. */ 508static void r300_bind_dsa_state(struct pipe_context* pipe, 509 void* state) 510{ 511 struct r300_context* r300 = r300_context(pipe); 512 513 if (!state) { 514 return; 515 } 516 517 UPDATE_STATE(state, r300->dsa_state); 518 519 r300_update_stencil_ref_fallback_status(r300); 520} 521 522/* Free DSA state. */ 523static void r300_delete_dsa_state(struct pipe_context* pipe, 524 void* state) 525{ 526 FREE(state); 527} 528 529static void r300_set_stencil_ref(struct pipe_context* pipe, 530 const struct pipe_stencil_ref* sr) 531{ 532 struct r300_context* r300 = r300_context(pipe); 533 534 r300->stencil_ref = *sr; 535 r300->dsa_state.dirty = TRUE; 536 537 r300_update_stencil_ref_fallback_status(r300); 538} 539 540/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */ 541static void r300_fb_update_tiling_flags(struct r300_context *r300, 542 const struct pipe_framebuffer_state *old_state, 543 const struct pipe_framebuffer_state *new_state) 544{ 545 struct r300_texture *tex; 546 unsigned i, j, level; 547 548 /* Reset tiling flags for old surfaces to default values. */ 549 for (i = 0; i < old_state->nr_cbufs; i++) { 550 for (j = 0; j < new_state->nr_cbufs; j++) { 551 if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) { 552 break; 553 } 554 } 555 /* If not binding the surface again... */ 556 if (j != new_state->nr_cbufs) { 557 continue; 558 } 559 560 tex = r300_texture(old_state->cbufs[i]->texture); 561 562 if (tex) { 563 r300->rws->buffer_set_tiling(r300->rws, tex->buffer, 564 tex->pitch[0], 565 tex->microtile, 566 tex->macrotile); 567 } 568 } 569 if (old_state->zsbuf && 570 (!new_state->zsbuf || 571 old_state->zsbuf->texture != new_state->zsbuf->texture)) { 572 tex = r300_texture(old_state->zsbuf->texture); 573 574 if (tex) { 575 r300->rws->buffer_set_tiling(r300->rws, tex->buffer, 576 tex->pitch[0], 577 tex->microtile, 578 tex->macrotile); 579 } 580 } 581 582 /* Set tiling flags for new surfaces. */ 583 for (i = 0; i < new_state->nr_cbufs; i++) { 584 tex = r300_texture(new_state->cbufs[i]->texture); 585 level = new_state->cbufs[i]->level; 586 587 r300->rws->buffer_set_tiling(r300->rws, tex->buffer, 588 tex->pitch[level], 589 tex->microtile, 590 tex->mip_macrotile[level]); 591 } 592 if (new_state->zsbuf) { 593 tex = r300_texture(new_state->zsbuf->texture); 594 level = new_state->zsbuf->level; 595 596 r300->rws->buffer_set_tiling(r300->rws, tex->buffer, 597 tex->pitch[level], 598 tex->microtile, 599 tex->mip_macrotile[level]); 600 } 601} 602 603static void 604 r300_set_framebuffer_state(struct pipe_context* pipe, 605 const struct pipe_framebuffer_state* state) 606{ 607 struct r300_context* r300 = r300_context(pipe); 608 struct pipe_framebuffer_state *old_state = r300->fb_state.state; 609 unsigned max_width, max_height; 610 uint32_t zbuffer_bpp = 0; 611 612 if (state->nr_cbufs > 4) { 613 fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, " 614 "refusing to bind framebuffer state!\n", __FUNCTION__); 615 return; 616 } 617 618 if (r300->screen->caps.is_r500) { 619 max_width = max_height = 4096; 620 } else if (r300->screen->caps.is_r400) { 621 max_width = max_height = 4021; 622 } else { 623 max_width = max_height = 2560; 624 } 625 626 if (state->width > max_width || state->height > max_height) { 627 fprintf(stderr, "r300: Implementation error: Render targets are too " 628 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__); 629 return; 630 } 631 632 if (r300->draw) { 633 draw_flush(r300->draw); 634 } 635 636 r300->fb_state.dirty = TRUE; 637 638 /* If nr_cbufs is changed from zero to non-zero or vice versa... */ 639 if (!!old_state->nr_cbufs != !!state->nr_cbufs) { 640 r300->blend_state.dirty = TRUE; 641 } 642 /* If zsbuf is set from NULL to non-NULL or vice versa.. */ 643 if (!!old_state->zsbuf != !!state->zsbuf) { 644 r300->dsa_state.dirty = TRUE; 645 } 646 647 r300_fb_update_tiling_flags(r300, r300->fb_state.state, state); 648 649 memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state)); 650 651 r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) + 652 (state->zsbuf ? 10 : 0) + 11; 653 654 /* Polygon offset depends on the zbuffer bit depth. */ 655 if (state->zsbuf && r300->polygon_offset_enabled) { 656 switch (util_format_get_blocksize(state->zsbuf->texture->format)) { 657 case 2: 658 zbuffer_bpp = 16; 659 break; 660 case 4: 661 zbuffer_bpp = 24; 662 break; 663 } 664 665 if (r300->zbuffer_bpp != zbuffer_bpp) { 666 r300->zbuffer_bpp = zbuffer_bpp; 667 r300->rs_state.dirty = TRUE; 668 } 669 } 670} 671 672/* Create fragment shader state. */ 673static void* r300_create_fs_state(struct pipe_context* pipe, 674 const struct pipe_shader_state* shader) 675{ 676 struct r300_fragment_shader* fs = NULL; 677 678 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader); 679 680 /* Copy state directly into shader. */ 681 fs->state = *shader; 682 fs->state.tokens = tgsi_dup_tokens(shader->tokens); 683 684 return (void*)fs; 685} 686 687void r300_mark_fs_code_dirty(struct r300_context *r300) 688{ 689 struct r300_fragment_shader* fs = r300_fs(r300); 690 691 r300->fs.dirty = TRUE; 692 r300->fs_rc_constant_state.dirty = TRUE; 693 r300->fs_constants.dirty = TRUE; 694 695 if (r300->screen->caps.is_r500) { 696 r300->fs.size = r500_get_fs_atom_size(r300); 697 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7; 698 r300->fs_constants.size = fs->shader->externals_count * 4 + 3; 699 } else { 700 r300->fs.size = r300_get_fs_atom_size(r300); 701 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5; 702 r300->fs_constants.size = fs->shader->externals_count * 4 + 1; 703 } 704} 705 706/* Bind fragment shader state. */ 707static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) 708{ 709 struct r300_context* r300 = r300_context(pipe); 710 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; 711 712 if (fs == NULL) { 713 r300->fs.state = NULL; 714 return; 715 } 716 717 r300->fs.state = fs; 718 r300_pick_fragment_shader(r300); 719 r300_mark_fs_code_dirty(r300); 720 721 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */ 722 723 if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) { 724 r300->vap_output_state.dirty = TRUE; 725 } 726} 727 728/* Delete fragment shader state. */ 729static void r300_delete_fs_state(struct pipe_context* pipe, void* shader) 730{ 731 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; 732 struct r300_fragment_shader_code *tmp, *ptr = fs->first; 733 734 while (ptr) { 735 tmp = ptr; 736 ptr = ptr->next; 737 rc_constants_destroy(&tmp->code.constants); 738 FREE(tmp); 739 } 740 FREE((void*)fs->state.tokens); 741 FREE(shader); 742} 743 744static void r300_set_polygon_stipple(struct pipe_context* pipe, 745 const struct pipe_poly_stipple* state) 746{ 747 /* XXX no idea how to set this up, but not terribly important */ 748} 749 750/* Create a new rasterizer state based on the CSO rasterizer state. 751 * 752 * This is a very large chunk of state, and covers most of the graphics 753 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks. 754 * 755 * In a not entirely unironic sidenote, this state has nearly nothing to do 756 * with the actual block on the Radeon called the rasterizer (RS). */ 757static void* r300_create_rs_state(struct pipe_context* pipe, 758 const struct pipe_rasterizer_state* state) 759{ 760 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state); 761 int i; 762 763 /* Copy rasterizer state for Draw. */ 764 rs->rs = *state; 765 766#ifdef PIPE_ARCH_LITTLE_ENDIAN 767 rs->vap_control_status = R300_VC_NO_SWAP; 768#else 769 rs->vap_control_status = R300_VC_32BIT_SWAP; 770#endif 771 772 /* If no TCL engine is present, turn off the HW TCL. */ 773 if (!r300_screen(pipe->screen)->caps.has_tcl) { 774 rs->vap_control_status |= R300_VAP_TCL_BYPASS; 775 } 776 777 rs->point_size = pack_float_16_6x(state->point_size) | 778 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT); 779 780 rs->line_control = pack_float_16_6x(state->line_width) | 781 R300_GA_LINE_CNTL_END_TYPE_COMP; 782 783 /* Enable polygon mode */ 784 if (state->fill_cw != PIPE_POLYGON_MODE_FILL || 785 state->fill_ccw != PIPE_POLYGON_MODE_FILL) { 786 rs->polygon_mode = R300_GA_POLY_MODE_DUAL; 787 } 788 789 /* Radeons don't think in "CW/CCW", they think in "front/back". */ 790 if (state->front_winding == PIPE_WINDING_CW) { 791 rs->cull_mode = R300_FRONT_FACE_CW; 792 793 /* Polygon offset */ 794 if (state->offset_cw) { 795 rs->polygon_offset_enable |= R300_FRONT_ENABLE; 796 } 797 if (state->offset_ccw) { 798 rs->polygon_offset_enable |= R300_BACK_ENABLE; 799 } 800 801 /* Polygon mode */ 802 if (rs->polygon_mode) { 803 rs->polygon_mode |= 804 r300_translate_polygon_mode_front(state->fill_cw); 805 rs->polygon_mode |= 806 r300_translate_polygon_mode_back(state->fill_ccw); 807 } 808 } else { 809 rs->cull_mode = R300_FRONT_FACE_CCW; 810 811 /* Polygon offset */ 812 if (state->offset_ccw) { 813 rs->polygon_offset_enable |= R300_FRONT_ENABLE; 814 } 815 if (state->offset_cw) { 816 rs->polygon_offset_enable |= R300_BACK_ENABLE; 817 } 818 819 /* Polygon mode */ 820 if (rs->polygon_mode) { 821 rs->polygon_mode |= 822 r300_translate_polygon_mode_front(state->fill_ccw); 823 rs->polygon_mode |= 824 r300_translate_polygon_mode_back(state->fill_cw); 825 } 826 } 827 if (state->front_winding & state->cull_mode) { 828 rs->cull_mode |= R300_CULL_FRONT; 829 } 830 if (~(state->front_winding) & state->cull_mode) { 831 rs->cull_mode |= R300_CULL_BACK; 832 } 833 834 if (rs->polygon_offset_enable) { 835 rs->depth_offset = state->offset_units; 836 rs->depth_scale = state->offset_scale; 837 } 838 839 if (state->line_stipple_enable) { 840 rs->line_stipple_config = 841 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE | 842 (fui((float)state->line_stipple_factor) & 843 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK); 844 /* XXX this might need to be scaled up */ 845 rs->line_stipple_value = state->line_stipple_pattern; 846 } 847 848 if (state->flatshade) { 849 rs->color_control = R300_SHADE_MODEL_FLAT; 850 } else { 851 rs->color_control = R300_SHADE_MODEL_SMOOTH; 852 } 853 854 rs->clip_rule = state->scissor ? 0xAAAA : 0xFFFF; 855 856 /* XXX Disable point sprites until we know what's wrong with them. */ 857 rs->rs.sprite_coord_enable = 0; 858 859 /* Point sprites */ 860 if (rs->rs.sprite_coord_enable) { 861 rs->stuffing_enable = R300_GB_POINT_STUFF_ENABLE; 862 for (i = 0; i < 8; i++) { 863 if (state->sprite_coord_enable & (1 << i)) 864 rs->stuffing_enable |= 865 R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2)); 866 } 867 868 rs->point_texcoord_left = 0.0f; 869 rs->point_texcoord_right = 1.0f; 870 871 switch (state->sprite_coord_mode) { 872 case PIPE_SPRITE_COORD_UPPER_LEFT: 873 rs->point_texcoord_top = 0.0f; 874 rs->point_texcoord_bottom = 1.0f; 875 break; 876 case PIPE_SPRITE_COORD_LOWER_LEFT: 877 rs->point_texcoord_top = 1.0f; 878 rs->point_texcoord_bottom = 0.0f; 879 break; 880 } 881 } 882 883 return (void*)rs; 884} 885 886/* Bind rasterizer state. */ 887static void r300_bind_rs_state(struct pipe_context* pipe, void* state) 888{ 889 struct r300_context* r300 = r300_context(pipe); 890 struct r300_rs_state* rs = (struct r300_rs_state*)state; 891 int last_sprite_coord_enable = r300->sprite_coord_enable; 892 893 if (r300->draw) { 894 draw_flush(r300->draw); 895 draw_set_rasterizer_state(r300->draw, &rs->rs, state); 896 } 897 898 if (rs) { 899 r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw; 900 r300->sprite_coord_enable = rs->rs.sprite_coord_enable; 901 } else { 902 r300->polygon_offset_enabled = FALSE; 903 r300->sprite_coord_enable = 0; 904 } 905 906 UPDATE_STATE(state, r300->rs_state); 907 r300->rs_state.size = 26 + (r300->polygon_offset_enabled ? 5 : 0); 908 909 if (last_sprite_coord_enable != r300->sprite_coord_enable) { 910 r300->rs_block_state.dirty = TRUE; 911 } 912} 913 914/* Free rasterizer state. */ 915static void r300_delete_rs_state(struct pipe_context* pipe, void* state) 916{ 917 FREE(state); 918} 919 920static void* 921 r300_create_sampler_state(struct pipe_context* pipe, 922 const struct pipe_sampler_state* state) 923{ 924 struct r300_context* r300 = r300_context(pipe); 925 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state); 926 boolean is_r500 = r300->screen->caps.is_r500; 927 int lod_bias; 928 union util_color uc; 929 930 sampler->state = *state; 931 932 sampler->filter0 |= 933 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) | 934 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) | 935 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT); 936 937 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter, 938 state->mag_img_filter, 939 state->min_mip_filter, 940 state->max_anisotropy > 0); 941 942 sampler->filter0 |= r300_anisotropy(state->max_anisotropy); 943 944 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */ 945 /* We must pass these to the merge function to clamp them properly. */ 946 sampler->min_lod = MAX2((unsigned)state->min_lod, 0); 947 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0); 948 949 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1); 950 951 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT; 952 953 /* This is very high quality anisotropic filtering for R5xx. 954 * It's good for benchmarking the performance of texturing but 955 * in practice we don't want to slow down the driver because it's 956 * a pretty good performance killer. Feel free to play with it. */ 957 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) { 958 sampler->filter1 |= r500_anisotropy(state->max_anisotropy); 959 } 960 961 util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc); 962 sampler->border_color = uc.ui; 963 964 /* R500-specific fixups and optimizations */ 965 if (r300->screen->caps.is_r500) { 966 sampler->filter1 |= R500_BORDER_FIX; 967 } 968 969 return (void*)sampler; 970} 971 972static void r300_bind_sampler_states(struct pipe_context* pipe, 973 unsigned count, 974 void** states) 975{ 976 struct r300_context* r300 = r300_context(pipe); 977 struct r300_textures_state* state = 978 (struct r300_textures_state*)r300->textures_state.state; 979 unsigned tex_units = r300->screen->caps.num_tex_units; 980 981 if (count > tex_units) { 982 return; 983 } 984 985 memcpy(state->sampler_states, states, sizeof(void*) * count); 986 state->sampler_state_count = count; 987 988 r300->textures_state.dirty = TRUE; 989} 990 991static void r300_lacks_vertex_textures(struct pipe_context* pipe, 992 unsigned count, 993 void** states) 994{ 995} 996 997static void r300_delete_sampler_state(struct pipe_context* pipe, void* state) 998{ 999 FREE(state); 1000} 1001 1002static void r300_set_fragment_sampler_views(struct pipe_context* pipe, 1003 unsigned count, 1004 struct pipe_sampler_view** views) 1005{ 1006 struct r300_context* r300 = r300_context(pipe); 1007 struct r300_textures_state* state = 1008 (struct r300_textures_state*)r300->textures_state.state; 1009 struct r300_texture *texture; 1010 unsigned i; 1011 unsigned tex_units = r300->screen->caps.num_tex_units; 1012 boolean dirty_tex = FALSE; 1013 1014 if (count > tex_units) { 1015 return; 1016 } 1017 1018 for (i = 0; i < count; i++) { 1019 if (&state->sampler_views[i]->base != views[i]) { 1020 pipe_sampler_view_reference( 1021 (struct pipe_sampler_view**)&state->sampler_views[i], 1022 views[i]); 1023 1024 if (!views[i]) { 1025 continue; 1026 } 1027 1028 /* A new sampler view (= texture)... */ 1029 dirty_tex = TRUE; 1030 1031 /* Set the texrect factor in the fragment shader. 1032 * Needed for RECT and NPOT fallback. */ 1033 texture = r300_texture(views[i]->texture); 1034 if (texture->uses_pitch) { 1035 r300->fs_rc_constant_state.dirty = TRUE; 1036 } 1037 } 1038 } 1039 1040 for (i = count; i < tex_units; i++) { 1041 if (state->sampler_views[i]) { 1042 pipe_sampler_view_reference( 1043 (struct pipe_sampler_view**)&state->sampler_views[i], 1044 NULL); 1045 } 1046 } 1047 1048 state->sampler_view_count = count; 1049 1050 r300->textures_state.dirty = TRUE; 1051 1052 if (dirty_tex) { 1053 r300->texture_cache_inval.dirty = TRUE; 1054 } 1055} 1056 1057static struct pipe_sampler_view * 1058r300_create_sampler_view(struct pipe_context *pipe, 1059 struct pipe_resource *texture, 1060 const struct pipe_sampler_view *templ) 1061{ 1062 struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view); 1063 struct r300_texture *tex = r300_texture(texture); 1064 unsigned char swizzle[4]; 1065 1066 if (view) { 1067 view->base = *templ; 1068 view->base.reference.count = 1; 1069 view->base.context = pipe; 1070 view->base.texture = NULL; 1071 pipe_resource_reference(&view->base.texture, texture); 1072 1073 swizzle[0] = templ->swizzle_r; 1074 swizzle[1] = templ->swizzle_g; 1075 swizzle[2] = templ->swizzle_b; 1076 swizzle[3] = templ->swizzle_a; 1077 1078 /* XXX Enable swizzles when they become supported. Now we get RGBA 1079 * everywhere. And do testing! */ 1080 view->format = tex->tx_format; 1081 view->format.format1 |= r300_translate_texformat(templ->format, 1082 0); /*swizzle);*/ 1083 if (r300_screen(pipe->screen)->caps.is_r500) { 1084 view->format.format2 |= r500_tx_format_msb_bit(templ->format); 1085 } 1086 } 1087 1088 return (struct pipe_sampler_view*)view; 1089} 1090 1091static void 1092r300_sampler_view_destroy(struct pipe_context *pipe, 1093 struct pipe_sampler_view *view) 1094{ 1095 pipe_resource_reference(&view->texture, NULL); 1096 FREE(view); 1097} 1098 1099static void r300_set_scissor_state(struct pipe_context* pipe, 1100 const struct pipe_scissor_state* state) 1101{ 1102 struct r300_context* r300 = r300_context(pipe); 1103 1104 memcpy(r300->scissor_state.state, state, 1105 sizeof(struct pipe_scissor_state)); 1106 1107 r300->scissor_state.dirty = TRUE; 1108} 1109 1110static void r300_set_viewport_state(struct pipe_context* pipe, 1111 const struct pipe_viewport_state* state) 1112{ 1113 struct r300_context* r300 = r300_context(pipe); 1114 struct r300_viewport_state* viewport = 1115 (struct r300_viewport_state*)r300->viewport_state.state; 1116 1117 r300->viewport = *state; 1118 1119 /* Do the transform in HW. */ 1120 viewport->vte_control = R300_VTX_W0_FMT; 1121 1122 if (state->scale[0] != 1.0f) { 1123 viewport->xscale = state->scale[0]; 1124 viewport->vte_control |= R300_VPORT_X_SCALE_ENA; 1125 } 1126 if (state->scale[1] != 1.0f) { 1127 viewport->yscale = state->scale[1]; 1128 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA; 1129 } 1130 if (state->scale[2] != 1.0f) { 1131 viewport->zscale = state->scale[2]; 1132 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA; 1133 } 1134 if (state->translate[0] != 0.0f) { 1135 viewport->xoffset = state->translate[0]; 1136 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA; 1137 } 1138 if (state->translate[1] != 0.0f) { 1139 viewport->yoffset = state->translate[1]; 1140 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA; 1141 } 1142 if (state->translate[2] != 0.0f) { 1143 viewport->zoffset = state->translate[2]; 1144 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA; 1145 } 1146 1147 r300->viewport_state.dirty = TRUE; 1148 if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) { 1149 r300->fs_rc_constant_state.dirty = TRUE; 1150 } 1151} 1152 1153static void r300_set_vertex_buffers(struct pipe_context* pipe, 1154 unsigned count, 1155 const struct pipe_vertex_buffer* buffers) 1156{ 1157 struct r300_context* r300 = r300_context(pipe); 1158 struct pipe_vertex_buffer *vbo; 1159 unsigned i, max_index = (1 << 24) - 1; 1160 boolean any_user_buffer = FALSE; 1161 1162 if (count == r300->vertex_buffer_count && 1163 memcmp(r300->vertex_buffer, buffers, 1164 sizeof(struct pipe_vertex_buffer) * count) == 0) { 1165 return; 1166 } 1167 1168 /* Check if the stride is aligned to the size of DWORD. */ 1169 for (i = 0; i < count; i++) { 1170 if (buffers[i].buffer) { 1171 if (buffers[i].stride % 4 != 0) { 1172 // XXX Shouldn't we align the buffer? 1173 fprintf(stderr, "r300: set_vertex_buffers: " 1174 "Unaligned buffer stride %i isn't supported.\n", 1175 buffers[i].stride); 1176 abort(); 1177 } 1178 } 1179 } 1180 1181 for (i = 0; i < count; i++) { 1182 /* Why, yes, I AM casting away constness. How did you know? */ 1183 vbo = (struct pipe_vertex_buffer*)&buffers[i]; 1184 1185 /* Reference our buffer. */ 1186 pipe_resource_reference(&r300->vertex_buffer[i].buffer, vbo->buffer); 1187 1188 /* Skip NULL buffers */ 1189 if (!buffers[i].buffer) { 1190 continue; 1191 } 1192 1193 if (r300_buffer_is_user_buffer(vbo->buffer)) { 1194 any_user_buffer = TRUE; 1195 } 1196 1197 if (vbo->max_index == ~0) { 1198 /* if no VBO stride then only one vertex value so max index is 1 */ 1199 /* should think about converting to VS constants like svga does */ 1200 if (!vbo->stride) 1201 vbo->max_index = 1; 1202 else 1203 vbo->max_index = 1204 (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride; 1205 } 1206 1207 max_index = MIN2(vbo->max_index, max_index); 1208 } 1209 1210 for (; i < r300->vertex_buffer_count; i++) { 1211 /* Dereference any old buffers. */ 1212 pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL); 1213 } 1214 1215 memcpy(r300->vertex_buffer, buffers, 1216 sizeof(struct pipe_vertex_buffer) * count); 1217 1218 r300->vertex_buffer_count = count; 1219 r300->vertex_buffer_max_index = max_index; 1220 r300->any_user_vbs = any_user_buffer; 1221 1222 if (r300->draw) { 1223 draw_flush(r300->draw); 1224 draw_set_vertex_buffers(r300->draw, count, buffers); 1225 } 1226} 1227 1228/* Update the PSC tables. */ 1229static void r300_vertex_psc(struct r300_vertex_element_state *velems) 1230{ 1231 struct r300_vertex_stream_state *vstream = &velems->vertex_stream; 1232 uint16_t type, swizzle; 1233 enum pipe_format format; 1234 unsigned i; 1235 1236 if (velems->count > 16) { 1237 fprintf(stderr, "r300: More than 16 vertex elements are not supported," 1238 " requested %i, using 16.\n", velems->count); 1239 velems->count = 16; 1240 } 1241 1242 /* Vertex shaders have no semantics on their inputs, 1243 * so PSC should just route stuff based on the vertex elements, 1244 * and not on attrib information. */ 1245 for (i = 0; i < velems->count; i++) { 1246 format = velems->velem[i].src_format; 1247 1248 type = r300_translate_vertex_data_type(format) | 1249 (i << R300_DST_VEC_LOC_SHIFT); 1250 swizzle = r300_translate_vertex_data_swizzle(format); 1251 1252 if (i & 1) { 1253 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16; 1254 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16; 1255 } else { 1256 vstream->vap_prog_stream_cntl[i >> 1] |= type; 1257 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle; 1258 } 1259 } 1260 1261 /* Set the last vector in the PSC. */ 1262 if (i) { 1263 i -= 1; 1264 } 1265 vstream->vap_prog_stream_cntl[i >> 1] |= 1266 (R300_LAST_VEC << (i & 1 ? 16 : 0)); 1267 1268 vstream->count = (i >> 1) + 1; 1269} 1270 1271static void* r300_create_vertex_elements_state(struct pipe_context* pipe, 1272 unsigned count, 1273 const struct pipe_vertex_element* attribs) 1274{ 1275 struct r300_vertex_element_state *velems; 1276 unsigned i, size; 1277 enum pipe_format *format; 1278 1279 assert(count <= PIPE_MAX_ATTRIBS); 1280 velems = CALLOC_STRUCT(r300_vertex_element_state); 1281 if (velems != NULL) { 1282 velems->count = count; 1283 memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count); 1284 1285 if (r300_screen(pipe->screen)->caps.has_tcl) { 1286 /* Check if the format is aligned to the size of DWORD. */ 1287 for (i = 0; i < count; i++) { 1288 format = &velems->velem[i].src_format; 1289 1290 /* Replace some formats with their aligned counterparts, 1291 * this is OK because we check for aligned strides too. */ 1292 /* XXX We need X instead of A in the format names. */ 1293 switch (*format) { 1294 case PIPE_FORMAT_R8G8B8_UNORM: 1295 *format = PIPE_FORMAT_R8G8B8X8_UNORM; 1296 continue; 1297 case PIPE_FORMAT_R8G8B8_SNORM: 1298 *format = PIPE_FORMAT_R8G8B8A8_SNORM; 1299 continue; 1300 case PIPE_FORMAT_R8G8B8_USCALED: 1301 *format = PIPE_FORMAT_R8G8B8A8_USCALED; 1302 continue; 1303 case PIPE_FORMAT_R8G8B8_SSCALED: 1304 *format = PIPE_FORMAT_R8G8B8A8_SSCALED; 1305 continue; 1306 case PIPE_FORMAT_R16G16B16_UNORM: 1307 *format = PIPE_FORMAT_R16G16B16A16_UNORM; 1308 continue; 1309 case PIPE_FORMAT_R16G16B16_SNORM: 1310 *format = PIPE_FORMAT_R16G16B16A16_SNORM; 1311 continue; 1312 case PIPE_FORMAT_R16G16B16_USCALED: 1313 *format = PIPE_FORMAT_R16G16B16A16_USCALED; 1314 continue; 1315 case PIPE_FORMAT_R16G16B16_SSCALED: 1316 *format = PIPE_FORMAT_R16G16B16A16_SSCALED; 1317 continue; 1318 default:; 1319 } 1320 1321 size = util_format_get_blocksize(*format); 1322 1323 if (size % 4 != 0) { 1324 /* XXX Shouldn't we align the format? */ 1325 fprintf(stderr, "r300_create_vertex_elements_state: " 1326 "Unaligned format %s:%i isn't supported\n", 1327 util_format_name(*format), size); 1328 assert(0); 1329 abort(); 1330 } 1331 } 1332 1333 r300_vertex_psc(velems); 1334 } 1335 } 1336 return velems; 1337} 1338 1339static void r300_bind_vertex_elements_state(struct pipe_context *pipe, 1340 void *state) 1341{ 1342 struct r300_context *r300 = r300_context(pipe); 1343 struct r300_vertex_element_state *velems = state; 1344 1345 if (velems == NULL) { 1346 return; 1347 } 1348 1349 r300->velems = velems; 1350 1351 if (r300->draw) { 1352 draw_flush(r300->draw); 1353 draw_set_vertex_elements(r300->draw, velems->count, velems->velem); 1354 } 1355 1356 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state); 1357 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2; 1358} 1359 1360static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state) 1361{ 1362 FREE(state); 1363} 1364 1365static void* r300_create_vs_state(struct pipe_context* pipe, 1366 const struct pipe_shader_state* shader) 1367{ 1368 struct r300_context* r300 = r300_context(pipe); 1369 1370 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader); 1371 1372 /* Copy state directly into shader. */ 1373 vs->state = *shader; 1374 vs->state.tokens = tgsi_dup_tokens(shader->tokens); 1375 1376 if (r300->screen->caps.has_tcl) { 1377 r300_translate_vertex_shader(r300, vs, vs->state.tokens); 1378 } else { 1379 vs->draw_vs = draw_create_vertex_shader(r300->draw, shader); 1380 } 1381 1382 return vs; 1383} 1384 1385static void r300_bind_vs_state(struct pipe_context* pipe, void* shader) 1386{ 1387 struct r300_context* r300 = r300_context(pipe); 1388 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; 1389 1390 if (vs == NULL) { 1391 r300->vs_state.state = NULL; 1392 return; 1393 } 1394 if (vs == r300->vs_state.state) { 1395 return; 1396 } 1397 r300->vs_state.state = vs; 1398 1399 // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block 1400 if (r300->fs.state) { 1401 r300_vertex_shader_setup_wpos(r300); 1402 } 1403 memcpy(r300->vap_output_state.state, &vs->vap_out, 1404 sizeof(struct r300_vap_output_state)); 1405 r300->vap_output_state.dirty = TRUE; 1406 1407 /* The majority of the RS block bits is dependent on the vertex shader. */ 1408 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */ 1409 1410 if (r300->screen->caps.has_tcl) { 1411 r300->vs_state.dirty = TRUE; 1412 r300->vs_state.size = 1413 vs->code.length + 9 + 1414 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0); 1415 1416 if (vs->externals_count) { 1417 r300->vs_constants.dirty = TRUE; 1418 r300->vs_constants.size = vs->externals_count * 4 + 3; 1419 } else { 1420 r300->vs_constants.size = 0; 1421 } 1422 1423 r300->pvs_flush.dirty = TRUE; 1424 } else { 1425 draw_flush(r300->draw); 1426 draw_bind_vertex_shader(r300->draw, 1427 (struct draw_vertex_shader*)vs->draw_vs); 1428 } 1429} 1430 1431static void r300_delete_vs_state(struct pipe_context* pipe, void* shader) 1432{ 1433 struct r300_context* r300 = r300_context(pipe); 1434 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; 1435 1436 if (r300->screen->caps.has_tcl) { 1437 rc_constants_destroy(&vs->code.constants); 1438 } else { 1439 draw_delete_vertex_shader(r300->draw, 1440 (struct draw_vertex_shader*)vs->draw_vs); 1441 } 1442 1443 FREE((void*)vs->state.tokens); 1444 FREE(shader); 1445} 1446 1447static void r300_set_constant_buffer(struct pipe_context *pipe, 1448 uint shader, uint index, 1449 struct pipe_resource *buf) 1450{ 1451 struct r300_context* r300 = r300_context(pipe); 1452 struct r300_constant_buffer *cbuf; 1453 struct pipe_transfer *tr; 1454 void *mapped; 1455 int max_size = 0; 1456 1457 switch (shader) { 1458 case PIPE_SHADER_VERTEX: 1459 cbuf = (struct r300_constant_buffer*)r300->vs_constants.state; 1460 max_size = 256; 1461 break; 1462 case PIPE_SHADER_FRAGMENT: 1463 cbuf = (struct r300_constant_buffer*)r300->fs_constants.state; 1464 if (r300->screen->caps.is_r500) { 1465 max_size = 256; 1466 } else { 1467 max_size = 32; 1468 } 1469 break; 1470 default: 1471 assert(0); 1472 return; 1473 } 1474 1475 if (buf == NULL || buf->width0 == 0 || 1476 (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL) 1477 { 1478 cbuf->count = 0; 1479 return; 1480 } 1481 1482 assert((buf->width0 % 4 * sizeof(float)) == 0); 1483 1484 /* Check the size of the constant buffer. */ 1485 /* XXX Subtract immediates and RC_STATE_* variables. */ 1486 if (buf->width0 > (sizeof(float) * 4 * max_size)) { 1487 fprintf(stderr, "r300: Max size of the constant buffer is " 1488 "%i*4 floats.\n", max_size); 1489 abort(); 1490 } 1491 1492 memcpy(cbuf->constants, mapped, buf->width0); 1493 cbuf->count = buf->width0 / (4 * sizeof(float)); 1494 pipe_buffer_unmap(pipe, buf, tr); 1495 1496 if (shader == PIPE_SHADER_VERTEX) { 1497 if (r300->screen->caps.has_tcl) { 1498 if (r300->vs_constants.size) { 1499 r300->vs_constants.dirty = TRUE; 1500 } 1501 r300->pvs_flush.dirty = TRUE; 1502 } else if (r300->draw) { 1503 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX, 1504 0, cbuf->constants, 1505 buf->width0); 1506 } 1507 } else if (shader == PIPE_SHADER_FRAGMENT) { 1508 r300->fs_constants.dirty = TRUE; 1509 } 1510} 1511 1512void r300_init_state_functions(struct r300_context* r300) 1513{ 1514 r300->context.create_blend_state = r300_create_blend_state; 1515 r300->context.bind_blend_state = r300_bind_blend_state; 1516 r300->context.delete_blend_state = r300_delete_blend_state; 1517 1518 r300->context.set_blend_color = r300_set_blend_color; 1519 1520 r300->context.set_clip_state = r300_set_clip_state; 1521 1522 r300->context.set_constant_buffer = r300_set_constant_buffer; 1523 1524 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state; 1525 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state; 1526 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state; 1527 1528 r300->context.set_stencil_ref = r300_set_stencil_ref; 1529 1530 r300->context.set_framebuffer_state = r300_set_framebuffer_state; 1531 1532 r300->context.create_fs_state = r300_create_fs_state; 1533 r300->context.bind_fs_state = r300_bind_fs_state; 1534 r300->context.delete_fs_state = r300_delete_fs_state; 1535 1536 r300->context.set_polygon_stipple = r300_set_polygon_stipple; 1537 1538 r300->context.create_rasterizer_state = r300_create_rs_state; 1539 r300->context.bind_rasterizer_state = r300_bind_rs_state; 1540 r300->context.delete_rasterizer_state = r300_delete_rs_state; 1541 1542 r300->context.create_sampler_state = r300_create_sampler_state; 1543 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states; 1544 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures; 1545 r300->context.delete_sampler_state = r300_delete_sampler_state; 1546 1547 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views; 1548 r300->context.create_sampler_view = r300_create_sampler_view; 1549 r300->context.sampler_view_destroy = r300_sampler_view_destroy; 1550 1551 r300->context.set_scissor_state = r300_set_scissor_state; 1552 1553 r300->context.set_viewport_state = r300_set_viewport_state; 1554 1555 r300->context.set_vertex_buffers = r300_set_vertex_buffers; 1556 1557 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state; 1558 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state; 1559 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state; 1560 1561 r300->context.create_vs_state = r300_create_vs_state; 1562 r300->context.bind_vs_state = r300_bind_vs_state; 1563 r300->context.delete_vs_state = r300_delete_vs_state; 1564} 1565