r300_state.c revision 56a4342a0493ad1d502d4791ab941ef171d36e60
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "draw/draw_context.h"
24
25#include "util/u_math.h"
26#include "util/u_memory.h"
27#include "util/u_pack_color.h"
28
29#include "tgsi/tgsi_parse.h"
30
31#include "pipe/p_config.h"
32#include "pipe/internal/p_winsys_screen.h"
33
34#include "r300_context.h"
35#include "r300_reg.h"
36#include "r300_screen.h"
37#include "r300_state_inlines.h"
38#include "r300_fs.h"
39#include "r300_vs.h"
40
41/* r300_state: Functions used to intialize state context by translating
42 * Gallium state objects into semi-native r300 state objects. */
43
44/* Create a new blend state based on the CSO blend state.
45 *
46 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
47static void* r300_create_blend_state(struct pipe_context* pipe,
48                                     const struct pipe_blend_state* state)
49{
50    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
51
52    if (state->blend_enable)
53    {
54        unsigned eqRGB = state->rgb_func;
55        unsigned srcRGB = state->rgb_src_factor;
56        unsigned dstRGB = state->rgb_dst_factor;
57
58        unsigned eqA = state->alpha_func;
59        unsigned srcA = state->alpha_src_factor;
60        unsigned dstA = state->alpha_dst_factor;
61
62        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
63         * this is just the crappy D3D naming */
64        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
65            r300_translate_blend_function(eqRGB) |
66            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
67            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
68
69        /* optimization: some operations do not require the destination color */
70        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
71            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
72            dstRGB != PIPE_BLENDFACTOR_ZERO ||
73            dstA != PIPE_BLENDFACTOR_ZERO ||
74            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
75            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
76            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
77            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
78            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
79            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
80            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
81            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA)
82            blend->blend_control |= R300_READ_ENABLE;
83
84        /* XXX implement the optimization with DISCARD_SRC_PIXELS*/
85        /* XXX implement the optimization with SRC_ALPHA_?_NO_READ */
86
87        /* separate alpha */
88        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
89            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
90            blend->alpha_blend_control =
91                r300_translate_blend_function(eqA) |
92                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
93                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
94        }
95    }
96
97    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
98    if (state->logicop_enable) {
99        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
100                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
101    }
102
103    /* Color Channel Mask */
104    if (state->colormask & PIPE_MASK_R) {
105        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
106    }
107    if (state->colormask & PIPE_MASK_G) {
108        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
109    }
110    if (state->colormask & PIPE_MASK_B) {
111        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
112    }
113    if (state->colormask & PIPE_MASK_A) {
114        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
115    }
116
117    if (state->dither) {
118        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
119                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
120    }
121
122    return (void*)blend;
123}
124
125/* Bind blend state. */
126static void r300_bind_blend_state(struct pipe_context* pipe,
127                                  void* state)
128{
129    struct r300_context* r300 = r300_context(pipe);
130
131    r300->blend_state = (struct r300_blend_state*)state;
132    r300->dirty_state |= R300_NEW_BLEND;
133}
134
135/* Free blend state. */
136static void r300_delete_blend_state(struct pipe_context* pipe,
137                                    void* state)
138{
139    FREE(state);
140}
141
142/* Convert float to 10bit integer */
143static unsigned float_to_fixed10(float f)
144{
145    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
146}
147
148/* Set blend color.
149 * Setup both R300 and R500 registers, figure out later which one to write. */
150static void r300_set_blend_color(struct pipe_context* pipe,
151                                 const struct pipe_blend_color* color)
152{
153    struct r300_context* r300 = r300_context(pipe);
154
155    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM,
156            &r300->blend_color_state->blend_color);
157
158    /* XXX if FP16 blending is enabled, we should use the FP16 format */
159    r300->blend_color_state->blend_color_red_alpha =
160        float_to_fixed10(color->color[0]) |
161        (float_to_fixed10(color->color[3]) << 16);
162    r300->blend_color_state->blend_color_green_blue =
163        float_to_fixed10(color->color[2]) |
164        (float_to_fixed10(color->color[1]) << 16);
165
166    r300->dirty_state |= R300_NEW_BLEND_COLOR;
167}
168
169static void r300_set_clip_state(struct pipe_context* pipe,
170                                const struct pipe_clip_state* state)
171{
172    struct r300_context* r300 = r300_context(pipe);
173
174    if (r300_screen(pipe->screen)->caps->has_tcl) {
175        r300->clip_state = *state;
176        r300->dirty_state |= R300_NEW_CLIP;
177    } else {
178        draw_flush(r300->draw);
179        draw_set_clip_state(r300->draw, state);
180    }
181}
182
183/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
184 *
185 * This contains the depth buffer, stencil buffer, alpha test, and such.
186 * On the Radeon, depth and stencil buffer setup are intertwined, which is
187 * the reason for some of the strange-looking assignments across registers. */
188static void*
189        r300_create_dsa_state(struct pipe_context* pipe,
190                              const struct pipe_depth_stencil_alpha_state* state)
191{
192    struct r300_capabilities *caps =
193        r300_screen(r300_context(pipe)->context.screen)->caps;
194    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
195
196    /* Depth test setup. */
197    if (state->depth.enabled) {
198        dsa->z_buffer_control |= R300_Z_ENABLE;
199
200        if (state->depth.writemask) {
201            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
202        }
203
204        dsa->z_stencil_control |=
205            (r300_translate_depth_stencil_function(state->depth.func) <<
206                R300_Z_FUNC_SHIFT);
207    }
208
209    /* Stencil buffer setup. */
210    if (state->stencil[0].enabled) {
211        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
212        dsa->z_stencil_control |=
213            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
214                R300_S_FRONT_FUNC_SHIFT) |
215            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
216                R300_S_FRONT_SFAIL_OP_SHIFT) |
217            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
218                R300_S_FRONT_ZPASS_OP_SHIFT) |
219            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
220                R300_S_FRONT_ZFAIL_OP_SHIFT);
221
222        dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
223                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
224                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
225
226        if (state->stencil[1].enabled) {
227            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
228            dsa->z_stencil_control |=
229            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
230                R300_S_BACK_FUNC_SHIFT) |
231            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
232                R300_S_BACK_SFAIL_OP_SHIFT) |
233            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
234                R300_S_BACK_ZPASS_OP_SHIFT) |
235            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
236                R300_S_BACK_ZFAIL_OP_SHIFT);
237
238            /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
239            if (caps->is_r500)
240            {
241                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
242                dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
243                    (state->stencil[1].valuemask <<
244                    R300_STENCILMASK_SHIFT) |
245                    (state->stencil[1].writemask <<
246                    R300_STENCILWRITEMASK_SHIFT);
247            }
248        }
249    }
250
251    /* Alpha test setup. */
252    if (state->alpha.enabled) {
253        dsa->alpha_function =
254            r300_translate_alpha_function(state->alpha.func) |
255            R300_FG_ALPHA_FUNC_ENABLE;
256
257        /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
258        /* always use 8bit alpha ref */
259        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
260
261        if (caps->is_r500)
262            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
263    }
264
265    return (void*)dsa;
266}
267
268/* Bind DSA state. */
269static void r300_bind_dsa_state(struct pipe_context* pipe,
270                                void* state)
271{
272    struct r300_context* r300 = r300_context(pipe);
273
274    r300->dsa_state = (struct r300_dsa_state*)state;
275    r300->dirty_state |= R300_NEW_DSA;
276}
277
278/* Free DSA state. */
279static void r300_delete_dsa_state(struct pipe_context* pipe,
280                                  void* state)
281{
282    FREE(state);
283}
284
285static void r300_set_edgeflags(struct pipe_context* pipe,
286                               const unsigned* bitfield)
287{
288    /* XXX you know it's bad when i915 has this blank too */
289    /* XXX and even worse, I have no idea WTF the bitfield is */
290}
291
292static void
293    r300_set_framebuffer_state(struct pipe_context* pipe,
294                               const struct pipe_framebuffer_state* state)
295{
296    struct r300_context* r300 = r300_context(pipe);
297
298    if (r300->draw) {
299        draw_flush(r300->draw);
300    }
301
302    r300->framebuffer_state = *state;
303
304    r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
305
306    if (r300_screen(r300->context.screen)->caps->is_r500) {
307        r300->scissor_state->no_scissor_top_left =
308            (0 << R300_SCISSORS_X_SHIFT) |
309            (0 << R300_SCISSORS_Y_SHIFT);
310        r300->scissor_state->no_scissor_bottom_right =
311            ((state->width - 1) << R300_SCISSORS_X_SHIFT) |
312            ((state->height - 1) << R300_SCISSORS_Y_SHIFT);
313    } else {
314        /* Offset of 1440 in non-R500 chipsets. */
315        r300->scissor_state->no_scissor_top_left =
316            ((0 + 1440) << R300_SCISSORS_X_SHIFT) |
317            ((0 + 1440) << R300_SCISSORS_Y_SHIFT);
318        r300->scissor_state->no_scissor_bottom_right =
319            (((state->width - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
320            (((state->height - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
321    }
322
323    r300->dirty_state |= R300_NEW_SCISSOR;
324}
325
326/* Create fragment shader state. */
327static void* r300_create_fs_state(struct pipe_context* pipe,
328                                  const struct pipe_shader_state* shader)
329{
330    struct r300_fragment_shader* fs = NULL;
331
332    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
333
334    /* Copy state directly into shader. */
335    fs->state = *shader;
336    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
337
338    tgsi_scan_shader(shader->tokens, &fs->info);
339
340    return (void*)fs;
341}
342
343/* Bind fragment shader state. */
344static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
345{
346    struct r300_context* r300 = r300_context(pipe);
347    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
348
349    if (fs == NULL) {
350        r300->fs = NULL;
351        return;
352    } else if (!fs->translated) {
353        r300_translate_fragment_shader(r300, fs);
354    }
355
356    r300->fs = fs;
357
358    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
359}
360
361/* Delete fragment shader state. */
362static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
363{
364    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
365    rc_constants_destroy(&fs->code.constants);
366    FREE((void*)fs->state.tokens);
367    FREE(shader);
368}
369
370static void r300_set_polygon_stipple(struct pipe_context* pipe,
371                                     const struct pipe_poly_stipple* state)
372{
373    /* XXX no idea how to set this up, but not terribly important */
374}
375
376/* Create a new rasterizer state based on the CSO rasterizer state.
377 *
378 * This is a very large chunk of state, and covers most of the graphics
379 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
380 *
381 * In a not entirely unironic sidenote, this state has nearly nothing to do
382 * with the actual block on the Radeon called the rasterizer (RS). */
383static void* r300_create_rs_state(struct pipe_context* pipe,
384                                  const struct pipe_rasterizer_state* state)
385{
386    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
387
388    /* Copy rasterizer state for Draw. */
389    rs->rs = *state;
390
391    rs->enable_vte = !state->bypass_vs_clip_and_viewport;
392
393#ifdef PIPE_ARCH_LITTLE_ENDIAN
394    rs->vap_control_status = R300_VC_NO_SWAP;
395#else
396    rs->vap_control_status = R300_VC_32BIT_SWAP;
397#endif
398
399    /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
400     * Else, enable HW TCL and force Draw's TCL off. */
401    if (state->bypass_vs_clip_and_viewport ||
402            !r300_screen(pipe->screen)->caps->has_tcl) {
403        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
404    } else {
405        rs->rs.bypass_vs_clip_and_viewport = TRUE;
406    }
407
408    rs->point_size = pack_float_16_6x(state->point_size) |
409        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
410
411    rs->point_minmax =
412        ((int)(state->point_size_min * 6.0) <<
413         R300_GA_POINT_MINMAX_MIN_SHIFT) |
414        ((int)(state->point_size_max * 6.0) <<
415         R300_GA_POINT_MINMAX_MAX_SHIFT);
416
417    rs->line_control = pack_float_16_6x(state->line_width) |
418        R300_GA_LINE_CNTL_END_TYPE_COMP;
419
420    /* XXX I think there is something wrong with the polygon mode,
421     * XXX re-test when r300g is in a better shape */
422
423    /* Enable polygon mode */
424    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
425        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
426        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
427    }
428
429    /* Radeons don't think in "CW/CCW", they think in "front/back". */
430    if (state->front_winding == PIPE_WINDING_CW) {
431        rs->cull_mode = R300_FRONT_FACE_CW;
432
433        /* Polygon offset */
434        if (state->offset_cw) {
435            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
436        }
437        if (state->offset_ccw) {
438            rs->polygon_offset_enable |= R300_BACK_ENABLE;
439        }
440
441        /* Polygon mode */
442        if (rs->polygon_mode) {
443            rs->polygon_mode |=
444                r300_translate_polygon_mode_front(state->fill_cw);
445            rs->polygon_mode |=
446                r300_translate_polygon_mode_back(state->fill_ccw);
447        }
448    } else {
449        rs->cull_mode = R300_FRONT_FACE_CCW;
450
451        /* Polygon offset */
452        if (state->offset_ccw) {
453            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
454        }
455        if (state->offset_cw) {
456            rs->polygon_offset_enable |= R300_BACK_ENABLE;
457        }
458
459        /* Polygon mode */
460        if (rs->polygon_mode) {
461            rs->polygon_mode |=
462                r300_translate_polygon_mode_front(state->fill_ccw);
463            rs->polygon_mode |=
464                r300_translate_polygon_mode_back(state->fill_cw);
465        }
466    }
467    if (state->front_winding & state->cull_mode) {
468        rs->cull_mode |= R300_CULL_FRONT;
469    }
470    if (~(state->front_winding) & state->cull_mode) {
471        rs->cull_mode |= R300_CULL_BACK;
472    }
473
474    if (rs->polygon_offset_enable) {
475        rs->depth_offset_front = rs->depth_offset_back =
476            fui(state->offset_units);
477        rs->depth_scale_front = rs->depth_scale_back =
478            fui(state->offset_scale);
479    }
480
481    if (state->line_stipple_enable) {
482        rs->line_stipple_config =
483            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
484            (fui((float)state->line_stipple_factor) &
485                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
486        /* XXX this might need to be scaled up */
487        rs->line_stipple_value = state->line_stipple_pattern;
488    }
489
490    if (state->flatshade) {
491        rs->color_control = R300_SHADE_MODEL_FLAT;
492    } else {
493        rs->color_control = R300_SHADE_MODEL_SMOOTH;
494    }
495
496    if (!state->flatshade_first) {
497        rs->color_control |= R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST;
498    }
499
500    return (void*)rs;
501}
502
503/* Bind rasterizer state. */
504static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
505{
506    struct r300_context* r300 = r300_context(pipe);
507    struct r300_rs_state* rs = (struct r300_rs_state*)state;
508
509    if (r300->draw) {
510        draw_flush(r300->draw);
511        draw_set_rasterizer_state(r300->draw, &rs->rs);
512    }
513
514    r300->rs_state = rs;
515    /* XXX Clean these up when we move to atom emits */
516    r300->dirty_state |= R300_NEW_RASTERIZER;
517    r300->dirty_state |= R300_NEW_RS_BLOCK;
518    r300->dirty_state |= R300_NEW_SCISSOR;
519    r300->dirty_state |= R300_NEW_VIEWPORT;
520}
521
522/* Free rasterizer state. */
523static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
524{
525    FREE(state);
526}
527
528static void*
529        r300_create_sampler_state(struct pipe_context* pipe,
530                                  const struct pipe_sampler_state* state)
531{
532    struct r300_context* r300 = r300_context(pipe);
533    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
534    int lod_bias;
535
536    sampler->filter0 |=
537        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
538        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
539        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
540
541    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
542                                                   state->mag_img_filter,
543                                                   state->min_mip_filter);
544
545    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
546    /* We must pass these to the emit function to clamp them properly. */
547    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
548    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
549
550    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
551
552    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
553
554    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
555
556    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM,
557                    &sampler->border_color);
558
559    /* R500-specific fixups and optimizations */
560    if (r300_screen(r300->context.screen)->caps->is_r500) {
561        sampler->filter1 |= R500_BORDER_FIX;
562    }
563
564    return (void*)sampler;
565}
566
567static void r300_bind_sampler_states(struct pipe_context* pipe,
568                                     unsigned count,
569                                     void** states)
570{
571    struct r300_context* r300 = r300_context(pipe);
572    int i;
573
574    if (count > 8) {
575        return;
576    }
577
578    for (i = 0; i < count; i++) {
579        if (r300->sampler_states[i] != states[i]) {
580            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
581            r300->dirty_state |= (R300_NEW_SAMPLER << i);
582        }
583    }
584
585    r300->sampler_count = count;
586}
587
588static void r300_lacks_vertex_textures(struct pipe_context* pipe,
589                                       unsigned count,
590                                       void** states)
591{
592}
593
594static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
595{
596    FREE(state);
597}
598
599static void r300_set_sampler_textures(struct pipe_context* pipe,
600                                      unsigned count,
601                                      struct pipe_texture** texture)
602{
603    struct r300_context* r300 = r300_context(pipe);
604    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
605    int i;
606
607    /* XXX magic num */
608    if (count > 8) {
609        return;
610    }
611
612    r300->context.flush(&r300->context, 0, NULL);
613
614    for (i = 0; i < count; i++) {
615        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
616            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
617                texture[i]);
618            r300->dirty_state |= (R300_NEW_TEXTURE << i);
619
620            /* R300-specific - set the texrect factor in a fragment shader */
621            if (!is_r500 && r300->textures[i]->is_npot) {
622                /* XXX It would be nice to re-emit just 1 constant,
623                 * XXX not all of them */
624                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
625            }
626        }
627    }
628
629    for (i = count; i < 8; i++) {
630        if (r300->textures[i]) {
631            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
632                NULL);
633            r300->dirty_state |= (R300_NEW_TEXTURE << i);
634        }
635    }
636
637    r300->texture_count = count;
638}
639
640static void r300_set_scissor_state(struct pipe_context* pipe,
641                                   const struct pipe_scissor_state* state)
642{
643    struct r300_context* r300 = r300_context(pipe);
644
645    if (r300_screen(r300->context.screen)->caps->is_r500) {
646        r300->scissor_state->scissor_top_left =
647            (state->minx << R300_SCISSORS_X_SHIFT) |
648            (state->miny << R300_SCISSORS_Y_SHIFT);
649        r300->scissor_state->scissor_bottom_right =
650            ((state->maxx - 1) << R300_SCISSORS_X_SHIFT) |
651            ((state->maxy - 1) << R300_SCISSORS_Y_SHIFT);
652    } else {
653        /* Offset of 1440 in non-R500 chipsets. */
654        r300->scissor_state->scissor_top_left =
655            ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
656            ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
657        r300->scissor_state->scissor_bottom_right =
658            (((state->maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
659            (((state->maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
660    }
661
662    r300->dirty_state |= R300_NEW_SCISSOR;
663}
664
665static void r300_set_viewport_state(struct pipe_context* pipe,
666                                    const struct pipe_viewport_state* state)
667{
668    struct r300_context* r300 = r300_context(pipe);
669
670    /* Do the transform in HW. */
671    r300->viewport_state->vte_control = R300_VTX_W0_FMT;
672
673    if (state->scale[0] != 1.0f) {
674        r300->viewport_state->xscale = state->scale[0];
675        r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
676    }
677    if (state->scale[1] != 1.0f) {
678        r300->viewport_state->yscale = state->scale[1];
679        r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
680    }
681    if (state->scale[2] != 1.0f) {
682        r300->viewport_state->zscale = state->scale[2];
683        r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
684    }
685    if (state->translate[0] != 0.0f) {
686        r300->viewport_state->xoffset = state->translate[0];
687        r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
688    }
689    if (state->translate[1] != 0.0f) {
690        r300->viewport_state->yoffset = state->translate[1];
691        r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
692    }
693    if (state->translate[2] != 0.0f) {
694        r300->viewport_state->zoffset = state->translate[2];
695        r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
696    }
697
698    r300->dirty_state |= R300_NEW_VIEWPORT;
699}
700
701static void r300_set_vertex_buffers(struct pipe_context* pipe,
702                                    unsigned count,
703                                    const struct pipe_vertex_buffer* buffers)
704{
705    struct r300_context* r300 = r300_context(pipe);
706
707    memcpy(r300->vertex_buffer, buffers,
708        sizeof(struct pipe_vertex_buffer) * count);
709    r300->vertex_buffer_count = count;
710
711    if (r300->draw) {
712        draw_flush(r300->draw);
713        draw_set_vertex_buffers(r300->draw, count, buffers);
714    }
715
716    r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
717}
718
719static void r300_set_vertex_elements(struct pipe_context* pipe,
720                                    unsigned count,
721                                    const struct pipe_vertex_element* elements)
722{
723    struct r300_context* r300 = r300_context(pipe);
724
725    memcpy(r300->vertex_element,
726           elements,
727           sizeof(struct pipe_vertex_element) * count);
728    r300->vertex_element_count = count;
729
730    if (r300->draw) {
731        draw_flush(r300->draw);
732        draw_set_vertex_elements(r300->draw, count, elements);
733    }
734}
735
736static void* r300_create_vs_state(struct pipe_context* pipe,
737                                  const struct pipe_shader_state* shader)
738{
739    struct r300_context* r300 = r300_context(pipe);
740
741    if (r300_screen(pipe->screen)->caps->has_tcl) {
742        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
743        /* Copy state directly into shader. */
744        vs->state = *shader;
745        vs->state.tokens = tgsi_dup_tokens(shader->tokens);
746
747        tgsi_scan_shader(shader->tokens, &vs->info);
748
749        return (void*)vs;
750    } else {
751        return draw_create_vertex_shader(r300->draw, shader);
752    }
753}
754
755static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
756{
757    struct r300_context* r300 = r300_context(pipe);
758
759    if (r300_screen(pipe->screen)->caps->has_tcl) {
760        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
761
762        if (vs == NULL) {
763            r300->vs = NULL;
764            return;
765        } else if (!vs->translated) {
766            r300_translate_vertex_shader(r300, vs);
767        }
768
769        r300->vs = vs;
770        r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
771    } else {
772        draw_flush(r300->draw);
773        draw_bind_vertex_shader(r300->draw,
774                (struct draw_vertex_shader*)shader);
775    }
776}
777
778static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
779{
780    struct r300_context* r300 = r300_context(pipe);
781
782    if (r300_screen(pipe->screen)->caps->has_tcl) {
783        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
784
785        rc_constants_destroy(&vs->code.constants);
786        FREE((void*)vs->state.tokens);
787        FREE(shader);
788    } else {
789        draw_delete_vertex_shader(r300->draw,
790                (struct draw_vertex_shader*)shader);
791    }
792}
793
794static void r300_set_constant_buffer(struct pipe_context *pipe,
795                                     uint shader, uint index,
796                                     const struct pipe_constant_buffer *buf)
797{
798    struct r300_context* r300 = r300_context(pipe);
799    void *mapped;
800
801    if (buf == NULL || buf->buffer->size == 0 ||
802        (mapped = pipe_buffer_map(pipe->screen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
803    {
804        r300->shader_constants[shader].count = 0;
805        return;
806    }
807
808    assert((buf->buffer->size % 4 * sizeof(float)) == 0);
809    memcpy(r300->shader_constants[shader].constants, mapped, buf->buffer->size);
810    r300->shader_constants[shader].count = buf->buffer->size / (4 * sizeof(float));
811    pipe_buffer_unmap(pipe->screen, buf->buffer);
812
813    if (shader == PIPE_SHADER_VERTEX)
814        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
815    else if (shader == PIPE_SHADER_FRAGMENT)
816        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
817}
818
819void r300_init_state_functions(struct r300_context* r300)
820{
821    r300->context.create_blend_state = r300_create_blend_state;
822    r300->context.bind_blend_state = r300_bind_blend_state;
823    r300->context.delete_blend_state = r300_delete_blend_state;
824
825    r300->context.set_blend_color = r300_set_blend_color;
826
827    r300->context.set_clip_state = r300_set_clip_state;
828
829    r300->context.set_constant_buffer = r300_set_constant_buffer;
830
831    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
832    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
833    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
834
835    r300->context.set_edgeflags = r300_set_edgeflags;
836
837    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
838
839    r300->context.create_fs_state = r300_create_fs_state;
840    r300->context.bind_fs_state = r300_bind_fs_state;
841    r300->context.delete_fs_state = r300_delete_fs_state;
842
843    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
844
845    r300->context.create_rasterizer_state = r300_create_rs_state;
846    r300->context.bind_rasterizer_state = r300_bind_rs_state;
847    r300->context.delete_rasterizer_state = r300_delete_rs_state;
848
849    r300->context.create_sampler_state = r300_create_sampler_state;
850    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
851    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
852    r300->context.delete_sampler_state = r300_delete_sampler_state;
853
854    r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
855
856    r300->context.set_scissor_state = r300_set_scissor_state;
857
858    r300->context.set_viewport_state = r300_set_viewport_state;
859
860    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
861    r300->context.set_vertex_elements = r300_set_vertex_elements;
862
863    r300->context.create_vs_state = r300_create_vs_state;
864    r300->context.bind_vs_state = r300_bind_vs_state;
865    r300->context.delete_vs_state = r300_delete_vs_state;
866}
867