r300_state.c revision 6eb2a7fbafd49e75b6cbbee57f23dda63eff73ef
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_blitter.h"
27#include "util/u_math.h"
28#include "util/u_mm.h"
29#include "util/u_memory.h"
30#include "util/u_pack_color.h"
31
32#include "tgsi/tgsi_parse.h"
33
34#include "pipe/p_config.h"
35
36#include "r300_cb.h"
37#include "r300_context.h"
38#include "r300_emit.h"
39#include "r300_reg.h"
40#include "r300_screen.h"
41#include "r300_screen_buffer.h"
42#include "r300_state_inlines.h"
43#include "r300_fs.h"
44#include "r300_texture.h"
45#include "r300_vs.h"
46#include "r300_winsys.h"
47#include "r300_hyperz.h"
48
49/* r300_state: Functions used to intialize state context by translating
50 * Gallium state objects into semi-native r300 state objects. */
51
52#define UPDATE_STATE(cso, atom) \
53    if (cso != atom.state) { \
54        atom.state = cso;    \
55        atom.dirty = TRUE;   \
56    }
57
58static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
59                                            unsigned dstRGB, unsigned dstA)
60{
61    /* If the blend equation is ADD or REVERSE_SUBTRACT,
62     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
63     * will not be changed.
64     * Notice that the dst factors are the src factors inverted. */
65    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
66            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
67            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
68           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
69            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
70            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
71            srcA == PIPE_BLENDFACTOR_ZERO) &&
72           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73            dstRGB == PIPE_BLENDFACTOR_ONE) &&
74           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
75            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
76            dstA == PIPE_BLENDFACTOR_ONE);
77}
78
79static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
80                                            unsigned dstRGB, unsigned dstA)
81{
82    /* If the blend equation is ADD or REVERSE_SUBTRACT,
83     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
84     * will not be changed.
85     * Notice that the dst factors are the src factors inverted. */
86    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
88           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
89            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
90            srcA == PIPE_BLENDFACTOR_ZERO) &&
91           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
92            dstRGB == PIPE_BLENDFACTOR_ONE) &&
93           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
94            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
95            dstA == PIPE_BLENDFACTOR_ONE);
96}
97
98static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
99                                            unsigned dstRGB, unsigned dstA)
100{
101    /* If the blend equation is ADD or REVERSE_SUBTRACT,
102     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
103     * will not be changed.
104     * Notice that the dst factors are the src factors inverted. */
105    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
106            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
107           (srcA == PIPE_BLENDFACTOR_ZERO) &&
108           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
109            dstRGB == PIPE_BLENDFACTOR_ONE) &&
110           (dstA == PIPE_BLENDFACTOR_ONE);
111}
112
113static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
114                                            unsigned dstRGB, unsigned dstA)
115{
116    /* If the blend equation is ADD or REVERSE_SUBTRACT,
117     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
118     * will not be changed.
119     * Notice that the dst factors are the src factors inverted. */
120    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
121            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
122           (srcA == PIPE_BLENDFACTOR_ZERO) &&
123           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
124            dstRGB == PIPE_BLENDFACTOR_ONE) &&
125           (dstA == PIPE_BLENDFACTOR_ONE);
126}
127
128static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
129                                                  unsigned dstRGB, unsigned dstA)
130{
131    /* If the blend equation is ADD or REVERSE_SUBTRACT,
132     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
133     * the colorbuffer will not be changed.
134     * Notice that the dst factors are the src factors inverted. */
135    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
136            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
137            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
138            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
139           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
140            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
141            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
142            srcA == PIPE_BLENDFACTOR_ZERO) &&
143           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145            dstRGB == PIPE_BLENDFACTOR_ONE) &&
146           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
147            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
148            dstA == PIPE_BLENDFACTOR_ONE);
149}
150
151static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
152                                                  unsigned dstRGB, unsigned dstA)
153{
154    /* If the blend equation is ADD or REVERSE_SUBTRACT,
155     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
156     * the colorbuffer will not be changed.
157     * Notice that the dst factors are the src factors inverted. */
158    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
161           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
162            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
163            srcA == PIPE_BLENDFACTOR_ZERO) &&
164           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
165            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
166            dstRGB == PIPE_BLENDFACTOR_ONE) &&
167           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
168            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
169            dstA == PIPE_BLENDFACTOR_ONE);
170}
171
172static unsigned bgra_cmask(unsigned mask)
173{
174    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
175
176    return ((mask & PIPE_MASK_R) << 2) |
177           ((mask & PIPE_MASK_B) >> 2) |
178           (mask & (PIPE_MASK_G | PIPE_MASK_A));
179}
180
181/* Create a new blend state based on the CSO blend state.
182 *
183 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
184static void* r300_create_blend_state(struct pipe_context* pipe,
185                                     const struct pipe_blend_state* state)
186{
187    struct r300_screen* r300screen = r300_screen(pipe->screen);
188    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
189    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
190    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
191    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
192    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
193    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
194    CB_LOCALS;
195
196    if (state->rt[0].blend_enable)
197    {
198        unsigned eqRGB = state->rt[0].rgb_func;
199        unsigned srcRGB = state->rt[0].rgb_src_factor;
200        unsigned dstRGB = state->rt[0].rgb_dst_factor;
201
202        unsigned eqA = state->rt[0].alpha_func;
203        unsigned srcA = state->rt[0].alpha_src_factor;
204        unsigned dstA = state->rt[0].alpha_dst_factor;
205
206        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
207         * this is just the crappy D3D naming */
208        blend_control = R300_ALPHA_BLEND_ENABLE |
209            r300_translate_blend_function(eqRGB) |
210            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
211            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
212
213        /* Optimization: some operations do not require the destination color.
214         *
215         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
216         * otherwise blending gives incorrect results. It seems to be
217         * a hardware bug. */
218        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
219            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
220            dstRGB != PIPE_BLENDFACTOR_ZERO ||
221            dstA != PIPE_BLENDFACTOR_ZERO ||
222            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
223            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
224            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
225            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
226            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
227            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
228            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
229            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
230            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
231            /* Enable reading from the colorbuffer. */
232            blend_control |= R300_READ_ENABLE;
233
234            if (r300screen->caps.is_r500) {
235                /* Optimization: Depending on incoming pixels, we can
236                 * conditionally disable the reading in hardware... */
237                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
238                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
239                    /* Disable reading if SRC_ALPHA == 0. */
240                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
241                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
242                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
243                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
244                         dstA == PIPE_BLENDFACTOR_ZERO)) {
245                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
246                    }
247
248                    /* Disable reading if SRC_ALPHA == 1. */
249                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
250                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
251                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
252                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
253                         dstA == PIPE_BLENDFACTOR_ZERO)) {
254                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
255                    }
256                }
257            }
258        }
259
260        /* Optimization: discard pixels which don't change the colorbuffer.
261         *
262         * The code below is non-trivial and some math is involved.
263         *
264         * Discarding pixels must be disabled when FP16 AA is enabled.
265         * This is a hardware bug. Also, this implementation wouldn't work
266         * with FP blending enabled and equation clamping disabled.
267         *
268         * Equations other than ADD are rarely used and therefore won't be
269         * optimized. */
270        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
271            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
272            /* ADD: X+Y
273             * REVERSE_SUBTRACT: Y-X
274             *
275             * The idea is:
276             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
277             * then CB will not be changed.
278             *
279             * Given the srcFactor and dstFactor variables, we can derive
280             * what src and dst should be equal to and discard appropriate
281             * pixels.
282             */
283            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
284                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
285            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
286                                                    dstRGB, dstA)) {
287                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
288            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
289                                                    dstRGB, dstA)) {
290                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
291            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
292                                                    dstRGB, dstA)) {
293                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
294            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
295                                                          dstRGB, dstA)) {
296                blend_control |=
297                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
298            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
299                                                          dstRGB, dstA)) {
300                blend_control |=
301                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
302            }
303        }
304
305        /* separate alpha */
306        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
307            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
308            alpha_blend_control =
309                r300_translate_blend_function(eqA) |
310                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
311                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
312        }
313    }
314
315    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
316    if (state->logicop_enable) {
317        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
318                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
319    }
320
321    /* Color channel masks for all MRTs. */
322    color_channel_mask = bgra_cmask(state->rt[0].colormask);
323    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
324        if (state->rt[1].blend_enable) {
325            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
326        }
327        if (state->rt[2].blend_enable) {
328            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
329        }
330        if (state->rt[3].blend_enable) {
331            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
332        }
333    }
334
335    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
336     * state. Since it's an optional implementation detail, we can leave it
337     * out and never dither.
338     *
339     * This could be revisited if we ever get quality or conformance hints.
340     *
341    if (state->dither) {
342        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
343                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
344    }
345    */
346
347    /* Build a command buffer. */
348    BEGIN_CB(blend->cb, 8);
349    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
350    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
351    OUT_CB(blend_control);
352    OUT_CB(alpha_blend_control);
353    OUT_CB(color_channel_mask);
354    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
355    END_CB;
356
357    /* The same as above, but with no colorbuffer reads and writes. */
358    BEGIN_CB(blend->cb_no_readwrite, 8);
359    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
360    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
361    OUT_CB(0);
362    OUT_CB(0);
363    OUT_CB(0);
364    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
365    END_CB;
366
367    return (void*)blend;
368}
369
370/* Bind blend state. */
371static void r300_bind_blend_state(struct pipe_context* pipe,
372                                  void* state)
373{
374    struct r300_context* r300 = r300_context(pipe);
375
376    UPDATE_STATE(state, r300->blend_state);
377}
378
379/* Free blend state. */
380static void r300_delete_blend_state(struct pipe_context* pipe,
381                                    void* state)
382{
383    FREE(state);
384}
385
386/* Convert float to 10bit integer */
387static unsigned float_to_fixed10(float f)
388{
389    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
390}
391
392/* Set blend color.
393 * Setup both R300 and R500 registers, figure out later which one to write. */
394static void r300_set_blend_color(struct pipe_context* pipe,
395                                 const struct pipe_blend_color* color)
396{
397    struct r300_context* r300 = r300_context(pipe);
398    struct r300_blend_color_state* state =
399        (struct r300_blend_color_state*)r300->blend_color_state.state;
400    CB_LOCALS;
401
402    if (r300->screen->caps.is_r500) {
403        /* XXX if FP16 blending is enabled, we should use the FP16 format */
404        BEGIN_CB(state->cb, 3);
405        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
406        OUT_CB(float_to_fixed10(color->color[0]) |
407               (float_to_fixed10(color->color[3]) << 16));
408        OUT_CB(float_to_fixed10(color->color[2]) |
409               (float_to_fixed10(color->color[1]) << 16));
410        END_CB;
411    } else {
412        union util_color uc;
413        util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
414
415        BEGIN_CB(state->cb, 2);
416        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
417        END_CB;
418    }
419
420    r300->blend_color_state.dirty = TRUE;
421}
422
423static void r300_set_clip_state(struct pipe_context* pipe,
424                                const struct pipe_clip_state* state)
425{
426    struct r300_context* r300 = r300_context(pipe);
427    struct r300_clip_state *clip =
428            (struct r300_clip_state*)r300->clip_state.state;
429    CB_LOCALS;
430
431    clip->clip = *state;
432
433    if (r300->screen->caps.has_tcl) {
434        r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
435
436        BEGIN_CB(clip->cb, r300->clip_state.size);
437        if (state->nr) {
438           OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
439                   (r300->screen->caps.is_r500 ?
440                    R500_PVS_UCP_START : R300_PVS_UCP_START));
441           OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
442           OUT_CB_TABLE(state->ucp, state->nr * 4);
443        }
444        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
445                R300_PS_UCP_MODE_CLIP_AS_TRIFAN |
446                (state->depth_clamp ? R300_CLIP_DISABLE : 0));
447        END_CB;
448
449        r300->clip_state.dirty = TRUE;
450    } else {
451        draw_set_clip_state(r300->draw, state);
452    }
453}
454
455static void
456r300_set_sample_mask(struct pipe_context *pipe,
457                     unsigned sample_mask)
458{
459}
460
461
462/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
463 *
464 * This contains the depth buffer, stencil buffer, alpha test, and such.
465 * On the Radeon, depth and stencil buffer setup are intertwined, which is
466 * the reason for some of the strange-looking assignments across registers. */
467static void*
468        r300_create_dsa_state(struct pipe_context* pipe,
469                              const struct pipe_depth_stencil_alpha_state* state)
470{
471    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
472    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
473    CB_LOCALS;
474
475    dsa->dsa = *state;
476
477    /* Depth test setup. - separate write mask depth for decomp flush */
478    if (state->depth.writemask) {
479        dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
480    }
481
482    if (state->depth.enabled) {
483        dsa->z_buffer_control |= R300_Z_ENABLE;
484
485        dsa->z_stencil_control |=
486            (r300_translate_depth_stencil_function(state->depth.func) <<
487                R300_Z_FUNC_SHIFT);
488    }
489
490    /* Stencil buffer setup. */
491    if (state->stencil[0].enabled) {
492        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
493        dsa->z_stencil_control |=
494            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
495                R300_S_FRONT_FUNC_SHIFT) |
496            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
497                R300_S_FRONT_SFAIL_OP_SHIFT) |
498            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
499                R300_S_FRONT_ZPASS_OP_SHIFT) |
500            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
501                R300_S_FRONT_ZFAIL_OP_SHIFT);
502
503        dsa->stencil_ref_mask =
504                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
505                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
506
507        if (state->stencil[1].enabled) {
508            dsa->two_sided = TRUE;
509
510            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
511            dsa->z_stencil_control |=
512            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
513                R300_S_BACK_FUNC_SHIFT) |
514            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
515                R300_S_BACK_SFAIL_OP_SHIFT) |
516            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
517                R300_S_BACK_ZPASS_OP_SHIFT) |
518            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
519                R300_S_BACK_ZFAIL_OP_SHIFT);
520
521            dsa->stencil_ref_bf =
522                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
523                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
524
525            if (caps->is_r500) {
526                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
527            } else {
528                dsa->two_sided_stencil_ref =
529                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
530                   state->stencil[0].writemask != state->stencil[1].writemask);
531            }
532        }
533    }
534
535    /* Alpha test setup. */
536    if (state->alpha.enabled) {
537        dsa->alpha_function =
538            r300_translate_alpha_function(state->alpha.func) |
539            R300_FG_ALPHA_FUNC_ENABLE;
540
541        /* We could use 10bit alpha ref but who needs that? */
542        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
543
544        if (caps->is_r500)
545            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
546    }
547
548    BEGIN_CB(&dsa->cb_begin, 8);
549    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
550    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
551    OUT_CB(dsa->z_buffer_control);
552    OUT_CB(dsa->z_stencil_control);
553    OUT_CB(dsa->stencil_ref_mask);
554    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
555    END_CB;
556
557    BEGIN_CB(dsa->cb_no_readwrite, 8);
558    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
559    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
560    OUT_CB(0);
561    OUT_CB(0);
562    OUT_CB(0);
563    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
564    END_CB;
565
566    return (void*)dsa;
567}
568
569static void r300_dsa_inject_stencilref(struct r300_context *r300)
570{
571    struct r300_dsa_state *dsa =
572            (struct r300_dsa_state*)r300->dsa_state.state;
573
574    if (!dsa)
575        return;
576
577    dsa->stencil_ref_mask =
578        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
579        r300->stencil_ref.ref_value[0];
580    dsa->stencil_ref_bf =
581        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
582        r300->stencil_ref.ref_value[1];
583}
584
585/* Bind DSA state. */
586static void r300_bind_dsa_state(struct pipe_context* pipe,
587                                void* state)
588{
589    struct r300_context* r300 = r300_context(pipe);
590
591    if (!state) {
592        return;
593    }
594
595    UPDATE_STATE(state, r300->dsa_state);
596
597    r300->hyperz_state.dirty = TRUE; /* Will be updated before the emission. */
598    r300_dsa_inject_stencilref(r300);
599}
600
601/* Free DSA state. */
602static void r300_delete_dsa_state(struct pipe_context* pipe,
603                                  void* state)
604{
605    FREE(state);
606}
607
608static void r300_set_stencil_ref(struct pipe_context* pipe,
609                                 const struct pipe_stencil_ref* sr)
610{
611    struct r300_context* r300 = r300_context(pipe);
612
613    r300->stencil_ref = *sr;
614
615    r300_dsa_inject_stencilref(r300);
616    r300->dsa_state.dirty = TRUE;
617}
618
619static void r300_tex_set_tiling_flags(struct r300_context *r300,
620                                      struct r300_texture *tex, unsigned level)
621{
622    /* Check if the macrotile flag needs to be changed.
623     * Skip changing the flags otherwise. */
624    if (tex->desc.macrotile[tex->surface_level] !=
625        tex->desc.macrotile[level]) {
626        /* Tiling determines how DRM treats the buffer data.
627         * We must flush CS when changing it if the buffer is referenced. */
628        if (r300->rws->cs_is_buffer_referenced(r300->cs,
629                                               tex->buffer, R300_REF_CS))
630            r300->context.flush(&r300->context, 0, NULL);
631
632        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
633                tex->desc.microtile, tex->desc.macrotile[level],
634                tex->desc.stride_in_bytes[0]);
635
636        tex->surface_level = level;
637    }
638}
639
640/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
641static void r300_fb_set_tiling_flags(struct r300_context *r300,
642                               const struct pipe_framebuffer_state *state)
643{
644    unsigned i;
645
646    /* Set tiling flags for new surfaces. */
647    for (i = 0; i < state->nr_cbufs; i++) {
648        r300_tex_set_tiling_flags(r300,
649                                  r300_texture(state->cbufs[i]->texture),
650                                  state->cbufs[i]->level);
651    }
652    if (state->zsbuf) {
653        r300_tex_set_tiling_flags(r300,
654                                  r300_texture(state->zsbuf->texture),
655                                  state->zsbuf->level);
656    }
657}
658
659static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
660                                    const char *binding)
661{
662    struct pipe_resource *tex = surf->texture;
663    struct r300_texture *rtex = r300_texture(tex);
664
665    fprintf(stderr,
666            "r300:   %s[%i] Dim: %ix%i, Offset: %i, ZSlice: %i, "
667            "Face: %i, Level: %i, Format: %s\n"
668
669            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
670            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
671
672            binding, index, surf->width, surf->height, surf->offset,
673            surf->zslice, surf->face, surf->level,
674            util_format_short_name(surf->format),
675
676            rtex->desc.macrotile[0] ? "YES" : " NO",
677            rtex->desc.microtile ? "YES" : " NO",
678            rtex->desc.stride_in_pixels[0],
679            tex->width0, tex->height0, tex->depth0,
680            tex->last_level, util_format_short_name(tex->format));
681}
682
683void r300_mark_fb_state_dirty(struct r300_context *r300,
684                              enum r300_fb_state_change change)
685{
686    struct pipe_framebuffer_state *state = r300->fb_state.state;
687
688    /* What is marked as dirty depends on the enum r300_fb_state_change. */
689    r300->gpu_flush.dirty = TRUE;
690    r300->fb_state.dirty = TRUE;
691    if (r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
692        r300->hyperz_state.dirty = TRUE;
693
694    if (change == R300_CHANGED_FB_STATE) {
695        r300->aa_state.dirty = TRUE;
696        r300->fb_state_pipelined.dirty = TRUE;
697    }
698
699    /* Now compute the fb_state atom size. */
700    r300->fb_state.size = 2 + (8 * state->nr_cbufs);
701
702    if (r300->cbzb_clear)
703        r300->fb_state.size += 10;
704    else if (state->zsbuf)
705        r300->fb_state.size += r300->screen->caps.hiz_ram ? 18 : 14;
706
707    /* The size of the rest of atoms stays the same. */
708}
709
710static void
711    r300_set_framebuffer_state(struct pipe_context* pipe,
712                               const struct pipe_framebuffer_state* state)
713{
714    struct r300_context* r300 = r300_context(pipe);
715    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
716    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
717    boolean has_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
718    unsigned max_width, max_height, i;
719    uint32_t zbuffer_bpp = 0;
720    int blocksize;
721
722    if (r300->screen->caps.is_r500) {
723        max_width = max_height = 4096;
724    } else if (r300->screen->caps.is_r400) {
725        max_width = max_height = 4021;
726    } else {
727        max_width = max_height = 2560;
728    }
729
730    if (state->width > max_width || state->height > max_height) {
731        fprintf(stderr, "r300: Implementation error: Render targets are too "
732        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
733        return;
734    }
735
736    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
737    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
738        r300->blend_state.dirty = TRUE;
739    }
740    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
741    if (!!old_state->zsbuf != !!state->zsbuf) {
742        r300->dsa_state.dirty = TRUE;
743    }
744
745    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
746    r300_fb_set_tiling_flags(r300, state);
747
748    util_assign_framebuffer_state(r300->fb_state.state, state);
749
750    r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
751
752    r300->hiz_enable = false;
753    r300->z_fastfill = false;
754    r300->z_compression = false;
755
756    if (state->zsbuf) {
757        blocksize = util_format_get_blocksize(state->zsbuf->texture->format);
758        switch (blocksize) {
759        case 2:
760            zbuffer_bpp = 16;
761            break;
762        case 4:
763            zbuffer_bpp = 24;
764            break;
765        }
766        if (has_hyperz) {
767            struct r300_surface *zs_surf = r300_surface(state->zsbuf);
768            struct r300_texture *tex;
769            int compress = r300->screen->caps.is_rv350 ? RV350_Z_COMPRESS_88 : R300_Z_COMPRESS_44;
770            int level = zs_surf->base.level;
771
772            tex = r300_texture(zs_surf->base.texture);
773
774            /* work out whether we can support hiz on this buffer */
775            r300_hiz_alloc_block(r300, zs_surf);
776
777            /* work out whether we can support zmask features on this buffer */
778            r300_zmask_alloc_block(r300, zs_surf, compress);
779
780            if (tex->hiz_mem[level]) {
781                r300->hiz_enable = 1;
782            }
783
784            if (tex->zmask_mem[level]) {
785                r300->z_fastfill = 1;
786                /* compression causes hangs on 16-bit */
787                if (zbuffer_bpp == 24)
788                    r300->z_compression = compress;
789            }
790            DBG(r300, DBG_HYPERZ,
791                "hyper-z features: hiz: %d @ %08x z-compression: %d z-fastfill: %d @ %08x\n", r300->hiz_enable,
792                tex->hiz_mem[level] ? tex->hiz_mem[level]->ofs : 0xdeadbeef,
793                r300->z_compression, r300->z_fastfill,
794                tex->zmask_mem[level] ? tex->zmask_mem[level]->ofs : 0xdeadbeef);
795        }
796
797        /* Polygon offset depends on the zbuffer bit depth. */
798        if (r300->zbuffer_bpp != zbuffer_bpp) {
799            r300->zbuffer_bpp = zbuffer_bpp;
800
801            if (r300->polygon_offset_enabled)
802                r300->rs_state.dirty = TRUE;
803        }
804    }
805
806    /* Set up AA config. */
807    if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
808        if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
809            aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
810
811            switch (state->cbufs[0]->texture->nr_samples) {
812                case 2:
813                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
814                    break;
815                case 3:
816                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
817                    break;
818                case 4:
819                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
820                    break;
821                case 6:
822                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
823                    break;
824            }
825        } else {
826            aa->aa_config = 0;
827        }
828    }
829
830    if (DBG_ON(r300, DBG_FB)) {
831        fprintf(stderr, "r300: set_framebuffer_state:\n");
832        for (i = 0; i < state->nr_cbufs; i++) {
833            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
834        }
835        if (state->zsbuf) {
836            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
837        }
838    }
839}
840
841/* Create fragment shader state. */
842static void* r300_create_fs_state(struct pipe_context* pipe,
843                                  const struct pipe_shader_state* shader)
844{
845    struct r300_fragment_shader* fs = NULL;
846
847    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
848
849    /* Copy state directly into shader. */
850    fs->state = *shader;
851    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
852
853    return (void*)fs;
854}
855
856void r300_mark_fs_code_dirty(struct r300_context *r300)
857{
858    struct r300_fragment_shader* fs = r300_fs(r300);
859
860    r300->fs.dirty = TRUE;
861    r300->fs_rc_constant_state.dirty = TRUE;
862    r300->fs_constants.dirty = TRUE;
863    r300->fs.size = fs->shader->cb_code_size;
864
865    if (r300->screen->caps.is_r500) {
866        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
867        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
868    } else {
869        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
870        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
871    }
872}
873
874/* Bind fragment shader state. */
875static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
876{
877    struct r300_context* r300 = r300_context(pipe);
878    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
879
880    if (fs == NULL) {
881        r300->fs.state = NULL;
882        return;
883    }
884
885    r300->fs.state = fs;
886    r300_pick_fragment_shader(r300);
887    r300_mark_fs_code_dirty(r300);
888
889    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
890}
891
892/* Delete fragment shader state. */
893static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
894{
895    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
896    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
897
898    while (ptr) {
899        tmp = ptr;
900        ptr = ptr->next;
901        rc_constants_destroy(&tmp->code.constants);
902        FREE(tmp->cb_code);
903        FREE(tmp);
904    }
905    FREE((void*)fs->state.tokens);
906    FREE(shader);
907}
908
909static void r300_set_polygon_stipple(struct pipe_context* pipe,
910                                     const struct pipe_poly_stipple* state)
911{
912    /* XXX no idea how to set this up, but not terribly important */
913}
914
915/* Create a new rasterizer state based on the CSO rasterizer state.
916 *
917 * This is a very large chunk of state, and covers most of the graphics
918 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
919 *
920 * In a not entirely unironic sidenote, this state has nearly nothing to do
921 * with the actual block on the Radeon called the rasterizer (RS). */
922static void* r300_create_rs_state(struct pipe_context* pipe,
923                                  const struct pipe_rasterizer_state* state)
924{
925    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
926    int i;
927    float psiz;
928    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
929    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
930    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
931    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
932    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
933    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
934    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
935    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
936    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
937    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
938
939    /* Specifies top of Raster pipe specific enable controls,
940     * i.e. texture coordinates stuffing for points, lines, triangles */
941    uint32_t stuffing_enable;       /* R300_GB_ENABLE: 0x4008 */
942
943    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
944    float point_texcoord_left;      /* R300_GA_POINT_S0: 0x4200 */
945    float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
946    float point_texcoord_right;     /* R300_GA_POINT_S1: 0x4208 */
947    float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
948    CB_LOCALS;
949
950    /* Copy rasterizer state. */
951    rs->rs = *state;
952    rs->rs_draw = *state;
953
954    /* Override some states for Draw. */
955    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
956
957#ifdef PIPE_ARCH_LITTLE_ENDIAN
958    vap_control_status = R300_VC_NO_SWAP;
959#else
960    vap_control_status = R300_VC_32BIT_SWAP;
961#endif
962
963    /* If no TCL engine is present, turn off the HW TCL. */
964    if (!r300_screen(pipe->screen)->caps.has_tcl) {
965        vap_control_status |= R300_VAP_TCL_BYPASS;
966    }
967
968    /* Point size width and height. */
969    point_size =
970        pack_float_16_6x(state->point_size) |
971        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
972
973    /* Point size clamping. */
974    if (state->point_size_per_vertex) {
975        /* Per-vertex point size.
976         * Clamp to [0, max FB size] */
977        psiz = pipe->screen->get_paramf(pipe->screen,
978                                        PIPE_CAP_MAX_POINT_WIDTH);
979        point_minmax =
980            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
981    } else {
982        /* We cannot disable the point-size vertex output,
983         * so clamp it. */
984        psiz = state->point_size;
985        point_minmax =
986            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
987            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
988    }
989
990    /* Line control. */
991    line_control = pack_float_16_6x(state->line_width) |
992        R300_GA_LINE_CNTL_END_TYPE_COMP;
993
994    /* Enable polygon mode */
995    polygon_mode = 0;
996    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
997        state->fill_back != PIPE_POLYGON_MODE_FILL) {
998        polygon_mode = R300_GA_POLY_MODE_DUAL;
999    }
1000
1001    /* Front face */
1002    if (state->front_ccw)
1003        cull_mode = R300_FRONT_FACE_CCW;
1004    else
1005        cull_mode = R300_FRONT_FACE_CW;
1006
1007    /* Polygon offset */
1008    polygon_offset_enable = 0;
1009    if (util_get_offset(state, state->fill_front)) {
1010       polygon_offset_enable |= R300_FRONT_ENABLE;
1011    }
1012    if (util_get_offset(state, state->fill_back)) {
1013       polygon_offset_enable |= R300_BACK_ENABLE;
1014    }
1015
1016    rs->polygon_offset_enable = polygon_offset_enable != 0;
1017
1018    /* Polygon mode */
1019    if (polygon_mode) {
1020       polygon_mode |=
1021          r300_translate_polygon_mode_front(state->fill_front);
1022       polygon_mode |=
1023          r300_translate_polygon_mode_back(state->fill_back);
1024    }
1025
1026    if (state->cull_face & PIPE_FACE_FRONT) {
1027        cull_mode |= R300_CULL_FRONT;
1028    }
1029    if (state->cull_face & PIPE_FACE_BACK) {
1030        cull_mode |= R300_CULL_BACK;
1031    }
1032
1033    if (state->line_stipple_enable) {
1034        line_stipple_config =
1035            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1036            (fui((float)state->line_stipple_factor) &
1037                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1038        /* XXX this might need to be scaled up */
1039        line_stipple_value = state->line_stipple_pattern;
1040    } else {
1041        line_stipple_config = 0;
1042        line_stipple_value = 0;
1043    }
1044
1045    if (state->flatshade) {
1046        rs->color_control = R300_SHADE_MODEL_FLAT;
1047    } else {
1048        rs->color_control = R300_SHADE_MODEL_SMOOTH;
1049    }
1050
1051    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1052
1053    /* Point sprites */
1054    stuffing_enable = 0;
1055    if (state->sprite_coord_enable) {
1056        stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
1057	for (i = 0; i < 8; i++) {
1058	    if (state->sprite_coord_enable & (1 << i))
1059                stuffing_enable |=
1060                    R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
1061	}
1062
1063        point_texcoord_left = 0.0f;
1064        point_texcoord_right = 1.0f;
1065
1066        switch (state->sprite_coord_mode) {
1067            case PIPE_SPRITE_COORD_UPPER_LEFT:
1068                point_texcoord_top = 0.0f;
1069                point_texcoord_bottom = 1.0f;
1070                break;
1071            case PIPE_SPRITE_COORD_LOWER_LEFT:
1072                point_texcoord_top = 1.0f;
1073                point_texcoord_bottom = 0.0f;
1074                break;
1075        }
1076    }
1077
1078    /* Build the main command buffer. */
1079    BEGIN_CB(rs->cb_main, 25);
1080    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1081    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1082    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1083    OUT_CB(point_minmax);
1084    OUT_CB(line_control);
1085    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1086    OUT_CB(polygon_offset_enable);
1087    rs->cull_mode_index = 9;
1088    OUT_CB(cull_mode);
1089    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1090    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1091    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1092    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1093    OUT_CB_REG(R300_GB_ENABLE, stuffing_enable);
1094    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1095    OUT_CB_32F(point_texcoord_left);
1096    OUT_CB_32F(point_texcoord_bottom);
1097    OUT_CB_32F(point_texcoord_right);
1098    OUT_CB_32F(point_texcoord_top);
1099    END_CB;
1100
1101    /* Build the two command buffers for polygon offset setup. */
1102    if (polygon_offset_enable) {
1103        float scale = state->offset_scale * 12;
1104        float offset = state->offset_units * 4;
1105
1106        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1107        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1108        OUT_CB_32F(scale);
1109        OUT_CB_32F(offset);
1110        OUT_CB_32F(scale);
1111        OUT_CB_32F(offset);
1112        END_CB;
1113
1114        offset = state->offset_units * 2;
1115
1116        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1117        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1118        OUT_CB_32F(scale);
1119        OUT_CB_32F(offset);
1120        OUT_CB_32F(scale);
1121        OUT_CB_32F(offset);
1122        END_CB;
1123    }
1124
1125    return (void*)rs;
1126}
1127
1128/* Bind rasterizer state. */
1129static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1130{
1131    struct r300_context* r300 = r300_context(pipe);
1132    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1133    int last_sprite_coord_enable = r300->sprite_coord_enable;
1134    boolean last_two_sided_color = r300->two_sided_color;
1135
1136    if (r300->draw && rs) {
1137        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1138    }
1139
1140    if (rs) {
1141        r300->polygon_offset_enabled = rs->polygon_offset_enable;
1142        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1143        r300->two_sided_color = rs->rs.light_twoside;
1144    } else {
1145        r300->polygon_offset_enabled = FALSE;
1146        r300->sprite_coord_enable = 0;
1147        r300->two_sided_color = FALSE;
1148    }
1149
1150    UPDATE_STATE(state, r300->rs_state);
1151    r300->rs_state.size = 25 + (r300->polygon_offset_enabled ? 5 : 0);
1152
1153    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1154        last_two_sided_color != r300->two_sided_color) {
1155        r300->rs_block_state.dirty = TRUE;
1156    }
1157}
1158
1159/* Free rasterizer state. */
1160static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1161{
1162    FREE(state);
1163}
1164
1165static void*
1166        r300_create_sampler_state(struct pipe_context* pipe,
1167                                  const struct pipe_sampler_state* state)
1168{
1169    struct r300_context* r300 = r300_context(pipe);
1170    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1171    boolean is_r500 = r300->screen->caps.is_r500;
1172    int lod_bias;
1173    union util_color uc;
1174
1175    sampler->state = *state;
1176
1177    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1178     * or MIN filter is NEAREST. Since texwrap produces same results
1179     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1180    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1181        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1182        /* Wrap S. */
1183        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1184            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1185        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1186            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1187
1188        /* Wrap T. */
1189        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1190            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1191        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1192            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1193
1194        /* Wrap R. */
1195        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1196            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1197        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1198            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1199    }
1200
1201    sampler->filter0 |=
1202        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1203        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1204        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1205
1206    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1207                                                   state->mag_img_filter,
1208                                                   state->min_mip_filter,
1209                                                   state->max_anisotropy > 0);
1210
1211    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1212
1213    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1214    /* We must pass these to the merge function to clamp them properly. */
1215    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
1216    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
1217
1218    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1219
1220    sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1221
1222    /* This is very high quality anisotropic filtering for R5xx.
1223     * It's good for benchmarking the performance of texturing but
1224     * in practice we don't want to slow down the driver because it's
1225     * a pretty good performance killer. Feel free to play with it. */
1226    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1227        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1228    }
1229
1230    util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
1231    sampler->border_color = uc.ui;
1232
1233    /* R500-specific fixups and optimizations */
1234    if (r300->screen->caps.is_r500) {
1235        sampler->filter1 |= R500_BORDER_FIX;
1236    }
1237
1238    return (void*)sampler;
1239}
1240
1241static void r300_bind_sampler_states(struct pipe_context* pipe,
1242                                     unsigned count,
1243                                     void** states)
1244{
1245    struct r300_context* r300 = r300_context(pipe);
1246    struct r300_textures_state* state =
1247        (struct r300_textures_state*)r300->textures_state.state;
1248    unsigned tex_units = r300->screen->caps.num_tex_units;
1249
1250    if (count > tex_units) {
1251        return;
1252    }
1253
1254    memcpy(state->sampler_states, states, sizeof(void*) * count);
1255    state->sampler_state_count = count;
1256
1257    r300->textures_state.dirty = TRUE;
1258}
1259
1260static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1261                                       unsigned count,
1262                                       void** states)
1263{
1264}
1265
1266static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1267{
1268    FREE(state);
1269}
1270
1271static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1272{
1273    /* This looks like a hack, but I believe it's suppose to work like
1274     * that. To illustrate how this works, let's assume you have 5 textures.
1275     * From docs, 5 and the successive numbers are:
1276     *
1277     * FOURTH_1     = 5
1278     * FOURTH_2     = 6
1279     * FOURTH_3     = 7
1280     * EIGHTH_0     = 8
1281     * EIGHTH_1     = 9
1282     *
1283     * First 3 textures will get 3/4 of size of the cache, divived evenly
1284     * between them. The last 1/4 of the cache must be divided between
1285     * the last 2 textures, each will therefore get 1/8 of the cache.
1286     * Why not just to use "5 + texture_index" ?
1287     *
1288     * This simple trick works for all "num" <= 16.
1289     */
1290    if (num <= 1)
1291        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1292    else
1293        return R300_TX_CACHE(num + index);
1294}
1295
1296static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1297                                            unsigned count,
1298                                            struct pipe_sampler_view** views)
1299{
1300    struct r300_context* r300 = r300_context(pipe);
1301    struct r300_textures_state* state =
1302        (struct r300_textures_state*)r300->textures_state.state;
1303    struct r300_texture *texture;
1304    unsigned i, real_num_views = 0, view_index = 0;
1305    unsigned tex_units = r300->screen->caps.num_tex_units;
1306    boolean dirty_tex = FALSE;
1307
1308    if (count > tex_units) {
1309        return;
1310    }
1311
1312    /* Calculate the real number of views. */
1313    for (i = 0; i < count; i++) {
1314        if (views[i])
1315            real_num_views++;
1316    }
1317
1318    for (i = 0; i < count; i++) {
1319        if (&state->sampler_views[i]->base != views[i]) {
1320            pipe_sampler_view_reference(
1321                    (struct pipe_sampler_view**)&state->sampler_views[i],
1322                    views[i]);
1323
1324            if (!views[i]) {
1325                continue;
1326            }
1327
1328            /* A new sampler view (= texture)... */
1329            dirty_tex = TRUE;
1330
1331            /* Set the texrect factor in the fragment shader.
1332             * Needed for RECT and NPOT fallback. */
1333            texture = r300_texture(views[i]->texture);
1334            if (texture->desc.is_npot) {
1335                r300->fs_rc_constant_state.dirty = TRUE;
1336            }
1337
1338            state->sampler_views[i]->texcache_region =
1339                r300_assign_texture_cache_region(view_index, real_num_views);
1340            view_index++;
1341        }
1342    }
1343
1344    for (i = count; i < tex_units; i++) {
1345        if (state->sampler_views[i]) {
1346            pipe_sampler_view_reference(
1347                    (struct pipe_sampler_view**)&state->sampler_views[i],
1348                    NULL);
1349        }
1350    }
1351
1352    state->sampler_view_count = count;
1353
1354    r300->textures_state.dirty = TRUE;
1355
1356    if (dirty_tex) {
1357        r300->texture_cache_inval.dirty = TRUE;
1358    }
1359}
1360
1361static struct pipe_sampler_view *
1362r300_create_sampler_view(struct pipe_context *pipe,
1363                         struct pipe_resource *texture,
1364                         const struct pipe_sampler_view *templ)
1365{
1366    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1367    struct r300_texture *tex = r300_texture(texture);
1368    boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1369
1370    if (view) {
1371        view->base = *templ;
1372        view->base.reference.count = 1;
1373        view->base.context = pipe;
1374        view->base.texture = NULL;
1375        pipe_resource_reference(&view->base.texture, texture);
1376
1377        view->swizzle[0] = templ->swizzle_r;
1378        view->swizzle[1] = templ->swizzle_g;
1379        view->swizzle[2] = templ->swizzle_b;
1380        view->swizzle[3] = templ->swizzle_a;
1381
1382        view->format = tex->tx_format;
1383        view->format.format1 |= r300_translate_texformat(templ->format,
1384                                                         view->swizzle,
1385                                                         is_r500);
1386        if (is_r500) {
1387            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1388        }
1389    }
1390
1391    return (struct pipe_sampler_view*)view;
1392}
1393
1394static void
1395r300_sampler_view_destroy(struct pipe_context *pipe,
1396                          struct pipe_sampler_view *view)
1397{
1398   pipe_resource_reference(&view->texture, NULL);
1399   FREE(view);
1400}
1401
1402static void r300_set_scissor_state(struct pipe_context* pipe,
1403                                   const struct pipe_scissor_state* state)
1404{
1405    struct r300_context* r300 = r300_context(pipe);
1406
1407    memcpy(r300->scissor_state.state, state,
1408        sizeof(struct pipe_scissor_state));
1409
1410    r300->scissor_state.dirty = TRUE;
1411}
1412
1413static void r300_set_viewport_state(struct pipe_context* pipe,
1414                                    const struct pipe_viewport_state* state)
1415{
1416    struct r300_context* r300 = r300_context(pipe);
1417    struct r300_viewport_state* viewport =
1418        (struct r300_viewport_state*)r300->viewport_state.state;
1419
1420    r300->viewport = *state;
1421
1422    if (r300->draw) {
1423        draw_set_viewport_state(r300->draw, state);
1424        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1425        return;
1426    }
1427
1428    /* Do the transform in HW. */
1429    viewport->vte_control = R300_VTX_W0_FMT;
1430
1431    if (state->scale[0] != 1.0f) {
1432        viewport->xscale = state->scale[0];
1433        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1434    }
1435    if (state->scale[1] != 1.0f) {
1436        viewport->yscale = state->scale[1];
1437        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1438    }
1439    if (state->scale[2] != 1.0f) {
1440        viewport->zscale = state->scale[2];
1441        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1442    }
1443    if (state->translate[0] != 0.0f) {
1444        viewport->xoffset = state->translate[0];
1445        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1446    }
1447    if (state->translate[1] != 0.0f) {
1448        viewport->yoffset = state->translate[1];
1449        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1450    }
1451    if (state->translate[2] != 0.0f) {
1452        viewport->zoffset = state->translate[2];
1453        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1454    }
1455
1456    r300->viewport_state.dirty = TRUE;
1457    if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1458        r300->fs_rc_constant_state.dirty = TRUE;
1459    }
1460}
1461
1462static void r300_set_vertex_buffers(struct pipe_context* pipe,
1463                                    unsigned count,
1464                                    const struct pipe_vertex_buffer* buffers)
1465{
1466    struct r300_context* r300 = r300_context(pipe);
1467    struct pipe_vertex_buffer *vbo;
1468    unsigned i, max_index = (1 << 24) - 1;
1469    boolean any_user_buffer = FALSE;
1470
1471    if (count == r300->vertex_buffer_count &&
1472        memcmp(r300->vertex_buffer, buffers,
1473            sizeof(struct pipe_vertex_buffer) * count) == 0) {
1474        return;
1475    }
1476
1477    if (r300->screen->caps.has_tcl) {
1478        /* HW TCL. */
1479        r300->incompatible_vb_layout = FALSE;
1480
1481        /* Check if the strides and offsets are aligned to the size of DWORD. */
1482        for (i = 0; i < count; i++) {
1483            if (buffers[i].buffer) {
1484                if (buffers[i].stride % 4 != 0 ||
1485                    buffers[i].buffer_offset % 4 != 0) {
1486                    r300->incompatible_vb_layout = TRUE;
1487                    break;
1488                }
1489            }
1490        }
1491
1492        for (i = 0; i < count; i++) {
1493            /* Why, yes, I AM casting away constness. How did you know? */
1494            vbo = (struct pipe_vertex_buffer*)&buffers[i];
1495
1496            /* Skip NULL buffers */
1497            if (!buffers[i].buffer) {
1498                continue;
1499            }
1500
1501            if (r300_buffer_is_user_buffer(vbo->buffer)) {
1502                any_user_buffer = TRUE;
1503            }
1504
1505            if (vbo->max_index == ~0) {
1506                /* if no VBO stride then only one vertex value so max index is 1 */
1507                /* should think about converting to VS constants like svga does */
1508                if (!vbo->stride)
1509                    vbo->max_index = 1;
1510                else
1511                    vbo->max_index =
1512                             (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1513            }
1514
1515            max_index = MIN2(vbo->max_index, max_index);
1516        }
1517
1518        r300->any_user_vbs = any_user_buffer;
1519        r300->vertex_buffer_max_index = max_index;
1520
1521    } else {
1522        /* SW TCL. */
1523        draw_set_vertex_buffers(r300->draw, count, buffers);
1524    }
1525
1526    /* Common code. */
1527    for (i = 0; i < count; i++) {
1528        /* Reference our buffer. */
1529        pipe_resource_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
1530    }
1531    for (; i < r300->vertex_buffer_count; i++) {
1532        /* Dereference any old buffers. */
1533        pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1534    }
1535
1536    memcpy(r300->vertex_buffer, buffers,
1537        sizeof(struct pipe_vertex_buffer) * count);
1538    r300->vertex_buffer_count = count;
1539}
1540
1541static void r300_set_index_buffer(struct pipe_context* pipe,
1542                                  const struct pipe_index_buffer *ib)
1543{
1544    struct r300_context* r300 = r300_context(pipe);
1545
1546    if (ib) {
1547        pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
1548        memcpy(&r300->index_buffer, ib, sizeof(r300->index_buffer));
1549    }
1550    else {
1551        pipe_resource_reference(&r300->index_buffer.buffer, NULL);
1552        memset(&r300->index_buffer, 0, sizeof(r300->index_buffer));
1553    }
1554
1555    /* TODO make this more like a state */
1556}
1557
1558/* Initialize the PSC tables. */
1559static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1560{
1561    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1562    uint16_t type, swizzle;
1563    enum pipe_format format;
1564    unsigned i;
1565
1566    if (velems->count > 16) {
1567        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1568                " requested %i, using 16.\n", velems->count);
1569        velems->count = 16;
1570    }
1571
1572    /* Vertex shaders have no semantics on their inputs,
1573     * so PSC should just route stuff based on the vertex elements,
1574     * and not on attrib information. */
1575    for (i = 0; i < velems->count; i++) {
1576        format = velems->hw_format[i];
1577
1578        type = r300_translate_vertex_data_type(format);
1579        if (type == R300_INVALID_FORMAT) {
1580            fprintf(stderr, "r300: Bad vertex format %s.\n",
1581                    util_format_short_name(format));
1582            assert(0);
1583            abort();
1584        }
1585
1586        type |= i << R300_DST_VEC_LOC_SHIFT;
1587        swizzle = r300_translate_vertex_data_swizzle(format);
1588
1589        if (i & 1) {
1590            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1591            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1592        } else {
1593            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1594            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1595        }
1596    }
1597
1598    /* Set the last vector in the PSC. */
1599    if (i) {
1600        i -= 1;
1601    }
1602    vstream->vap_prog_stream_cntl[i >> 1] |=
1603        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1604
1605    vstream->count = (i >> 1) + 1;
1606}
1607
1608#define FORMAT_REPLACE(what, withwhat) \
1609    case PIPE_FORMAT_##what: *format = PIPE_FORMAT_##withwhat; break
1610
1611static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1612                                               unsigned count,
1613                                               const struct pipe_vertex_element* attribs)
1614{
1615    struct r300_vertex_element_state *velems;
1616    unsigned i;
1617    enum pipe_format *format;
1618
1619    assert(count <= PIPE_MAX_ATTRIBS);
1620    velems = CALLOC_STRUCT(r300_vertex_element_state);
1621    if (velems != NULL) {
1622        velems->count = count;
1623        memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1624
1625        if (r300_screen(pipe->screen)->caps.has_tcl) {
1626            /* Set the best hw format in case the original format is not
1627             * supported by hw. */
1628            for (i = 0; i < count; i++) {
1629                velems->hw_format[i] = velems->velem[i].src_format;
1630                format = &velems->hw_format[i];
1631
1632                /* This is basically the list of unsupported formats.
1633                 * For now we don't care about the alignment, that's going to
1634                 * be sorted out after the PSC setup. */
1635                switch (*format) {
1636                    FORMAT_REPLACE(R64_FLOAT,           R32_FLOAT);
1637                    FORMAT_REPLACE(R64G64_FLOAT,        R32G32_FLOAT);
1638                    FORMAT_REPLACE(R64G64B64_FLOAT,     R32G32B32_FLOAT);
1639                    FORMAT_REPLACE(R64G64B64A64_FLOAT,  R32G32B32A32_FLOAT);
1640
1641                    FORMAT_REPLACE(R32_UNORM,           R32_FLOAT);
1642                    FORMAT_REPLACE(R32G32_UNORM,        R32G32_FLOAT);
1643                    FORMAT_REPLACE(R32G32B32_UNORM,     R32G32B32_FLOAT);
1644                    FORMAT_REPLACE(R32G32B32A32_UNORM,  R32G32B32A32_FLOAT);
1645
1646                    FORMAT_REPLACE(R32_USCALED,         R32_FLOAT);
1647                    FORMAT_REPLACE(R32G32_USCALED,      R32G32_FLOAT);
1648                    FORMAT_REPLACE(R32G32B32_USCALED,   R32G32B32_FLOAT);
1649                    FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT);
1650
1651                    FORMAT_REPLACE(R32_SNORM,           R32_FLOAT);
1652                    FORMAT_REPLACE(R32G32_SNORM,        R32G32_FLOAT);
1653                    FORMAT_REPLACE(R32G32B32_SNORM,     R32G32B32_FLOAT);
1654                    FORMAT_REPLACE(R32G32B32A32_SNORM,  R32G32B32A32_FLOAT);
1655
1656                    FORMAT_REPLACE(R32_SSCALED,         R32_FLOAT);
1657                    FORMAT_REPLACE(R32G32_SSCALED,      R32G32_FLOAT);
1658                    FORMAT_REPLACE(R32G32B32_SSCALED,   R32G32B32_FLOAT);
1659                    FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT);
1660
1661                    FORMAT_REPLACE(R32_FIXED,           R32_FLOAT);
1662                    FORMAT_REPLACE(R32G32_FIXED,        R32G32_FLOAT);
1663                    FORMAT_REPLACE(R32G32B32_FIXED,     R32G32B32_FLOAT);
1664                    FORMAT_REPLACE(R32G32B32A32_FIXED,  R32G32B32A32_FLOAT);
1665
1666                    default:;
1667                }
1668
1669                velems->incompatible_layout =
1670                        velems->incompatible_layout ||
1671                        velems->velem[i].src_format != velems->hw_format[i] ||
1672                        velems->velem[i].src_offset % 4 != 0;
1673            }
1674
1675            /* Now setup PSC.
1676             * The unused components will be replaced by (..., 0, 1). */
1677            r300_vertex_psc(velems);
1678
1679            /* Align the formats to the size of DWORD.
1680             * We only care about the blocksizes of the formats since
1681             * swizzles are already set up.
1682             * Also compute the vertex size. */
1683            for (i = 0; i < count; i++) {
1684                /* This is OK because we check for aligned strides too. */
1685                velems->hw_format_size[i] =
1686                    align(util_format_get_blocksize(velems->hw_format[i]), 4);
1687                velems->vertex_size_dwords += velems->hw_format_size[i] / 4;
1688            }
1689        }
1690    }
1691    return velems;
1692}
1693
1694static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1695                                            void *state)
1696{
1697    struct r300_context *r300 = r300_context(pipe);
1698    struct r300_vertex_element_state *velems = state;
1699
1700    if (velems == NULL) {
1701        return;
1702    }
1703
1704    r300->velems = velems;
1705
1706    if (r300->draw) {
1707        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1708        return;
1709    }
1710
1711    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1712    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1713}
1714
1715static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1716{
1717   FREE(state);
1718}
1719
1720static void* r300_create_vs_state(struct pipe_context* pipe,
1721                                  const struct pipe_shader_state* shader)
1722{
1723    struct r300_context* r300 = r300_context(pipe);
1724    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1725
1726    /* Copy state directly into shader. */
1727    vs->state = *shader;
1728    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1729
1730    if (r300->screen->caps.has_tcl) {
1731        r300_init_vs_outputs(vs);
1732        r300_translate_vertex_shader(r300, vs);
1733    } else {
1734        r300_draw_init_vertex_shader(r300->draw, vs);
1735    }
1736
1737    return vs;
1738}
1739
1740static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1741{
1742    struct r300_context* r300 = r300_context(pipe);
1743    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1744
1745    if (vs == NULL) {
1746        r300->vs_state.state = NULL;
1747        return;
1748    }
1749    if (vs == r300->vs_state.state) {
1750        return;
1751    }
1752    r300->vs_state.state = vs;
1753
1754    /* The majority of the RS block bits is dependent on the vertex shader. */
1755    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1756
1757    if (r300->screen->caps.has_tcl) {
1758        r300->vs_state.dirty = TRUE;
1759        r300->vs_state.size =
1760                vs->code.length + 9 +
1761                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1762
1763        if (vs->externals_count) {
1764            r300->vs_constants.dirty = TRUE;
1765            r300->vs_constants.size = vs->externals_count * 4 + 3;
1766        } else {
1767            r300->vs_constants.size = 0;
1768        }
1769
1770        r300->pvs_flush.dirty = TRUE;
1771    } else {
1772        draw_bind_vertex_shader(r300->draw,
1773                (struct draw_vertex_shader*)vs->draw_vs);
1774    }
1775}
1776
1777static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1778{
1779    struct r300_context* r300 = r300_context(pipe);
1780    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1781
1782    if (r300->screen->caps.has_tcl) {
1783        rc_constants_destroy(&vs->code.constants);
1784    } else {
1785        draw_delete_vertex_shader(r300->draw,
1786                (struct draw_vertex_shader*)vs->draw_vs);
1787    }
1788
1789    FREE((void*)vs->state.tokens);
1790    FREE(shader);
1791}
1792
1793static void r300_set_constant_buffer(struct pipe_context *pipe,
1794                                     uint shader, uint index,
1795                                     struct pipe_resource *buf)
1796{
1797    struct r300_context* r300 = r300_context(pipe);
1798    struct r300_constant_buffer *cbuf;
1799    uint32_t *mapped = r300_buffer(buf)->user_buffer;
1800    int max_size = 0, max_size_bytes = 0, clamped_size = 0;
1801
1802    switch (shader) {
1803        case PIPE_SHADER_VERTEX:
1804            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1805            max_size = 256;
1806            break;
1807        case PIPE_SHADER_FRAGMENT:
1808            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1809            if (r300->screen->caps.is_r500) {
1810                max_size = 256;
1811            } else {
1812                max_size = 32;
1813            }
1814            break;
1815        default:
1816            assert(0);
1817            return;
1818    }
1819    max_size_bytes = max_size * 4 * sizeof(float);
1820
1821    if (buf == NULL || buf->width0 == 0 ||
1822        (mapped = r300_buffer(buf)->constant_buffer) == NULL) {
1823        cbuf->count = 0;
1824        return;
1825    }
1826
1827    if (shader == PIPE_SHADER_FRAGMENT ||
1828        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1829        assert((buf->width0 % (4 * sizeof(float))) == 0);
1830
1831        /* Check the size of the constant buffer. */
1832        /* XXX Subtract immediates and RC_STATE_* variables. */
1833        if (buf->width0 > max_size_bytes) {
1834            fprintf(stderr, "r300: Max size of the constant buffer is "
1835                          "%i*4 floats.\n", max_size);
1836        }
1837
1838        clamped_size = MIN2(buf->width0, max_size_bytes);
1839        cbuf->count = clamped_size / (4 * sizeof(float));
1840        cbuf->ptr = mapped;
1841    }
1842
1843    if (shader == PIPE_SHADER_VERTEX) {
1844        if (r300->screen->caps.has_tcl) {
1845            if (r300->vs_constants.size) {
1846                r300->vs_constants.dirty = TRUE;
1847            }
1848            r300->pvs_flush.dirty = TRUE;
1849        } else if (r300->draw) {
1850            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1851                0, mapped, buf->width0);
1852        }
1853    } else if (shader == PIPE_SHADER_FRAGMENT) {
1854        r300->fs_constants.dirty = TRUE;
1855    }
1856}
1857
1858void r300_init_state_functions(struct r300_context* r300)
1859{
1860    r300->context.create_blend_state = r300_create_blend_state;
1861    r300->context.bind_blend_state = r300_bind_blend_state;
1862    r300->context.delete_blend_state = r300_delete_blend_state;
1863
1864    r300->context.set_blend_color = r300_set_blend_color;
1865
1866    r300->context.set_clip_state = r300_set_clip_state;
1867    r300->context.set_sample_mask = r300_set_sample_mask;
1868
1869    r300->context.set_constant_buffer = r300_set_constant_buffer;
1870
1871    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1872    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1873    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1874
1875    r300->context.set_stencil_ref = r300_set_stencil_ref;
1876
1877    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1878
1879    r300->context.create_fs_state = r300_create_fs_state;
1880    r300->context.bind_fs_state = r300_bind_fs_state;
1881    r300->context.delete_fs_state = r300_delete_fs_state;
1882
1883    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1884
1885    r300->context.create_rasterizer_state = r300_create_rs_state;
1886    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1887    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1888
1889    r300->context.create_sampler_state = r300_create_sampler_state;
1890    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1891    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1892    r300->context.delete_sampler_state = r300_delete_sampler_state;
1893
1894    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1895    r300->context.create_sampler_view = r300_create_sampler_view;
1896    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1897
1898    r300->context.set_scissor_state = r300_set_scissor_state;
1899
1900    r300->context.set_viewport_state = r300_set_viewport_state;
1901
1902    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1903    r300->context.set_index_buffer = r300_set_index_buffer;
1904
1905    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1906    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1907    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1908
1909    r300->context.create_vs_state = r300_create_vs_state;
1910    r300->context.bind_vs_state = r300_bind_vs_state;
1911    r300->context.delete_vs_state = r300_delete_vs_state;
1912}
1913