r300_state.c revision abae06ac85349a30996257f29f9c52c3f687d35d
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_blitter.h"
27#include "util/u_math.h"
28#include "util/u_mm.h"
29#include "util/u_memory.h"
30#include "util/u_pack_color.h"
31
32#include "tgsi/tgsi_parse.h"
33
34#include "pipe/p_config.h"
35
36#include "r300_cb.h"
37#include "r300_context.h"
38#include "r300_emit.h"
39#include "r300_reg.h"
40#include "r300_screen.h"
41#include "r300_screen_buffer.h"
42#include "r300_state_inlines.h"
43#include "r300_fs.h"
44#include "r300_texture.h"
45#include "r300_vs.h"
46#include "r300_winsys.h"
47#include "r300_hyperz.h"
48
49/* r300_state: Functions used to intialize state context by translating
50 * Gallium state objects into semi-native r300 state objects. */
51
52#define UPDATE_STATE(cso, atom) \
53    if (cso != atom.state) { \
54        atom.state = cso;    \
55        atom.dirty = TRUE;   \
56    }
57
58static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
59                                            unsigned dstRGB, unsigned dstA)
60{
61    /* If the blend equation is ADD or REVERSE_SUBTRACT,
62     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
63     * will not be changed.
64     * Notice that the dst factors are the src factors inverted. */
65    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
66            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
67            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
68           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
69            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
70            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
71            srcA == PIPE_BLENDFACTOR_ZERO) &&
72           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73            dstRGB == PIPE_BLENDFACTOR_ONE) &&
74           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
75            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
76            dstA == PIPE_BLENDFACTOR_ONE);
77}
78
79static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
80                                            unsigned dstRGB, unsigned dstA)
81{
82    /* If the blend equation is ADD or REVERSE_SUBTRACT,
83     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
84     * will not be changed.
85     * Notice that the dst factors are the src factors inverted. */
86    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
88           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
89            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
90            srcA == PIPE_BLENDFACTOR_ZERO) &&
91           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
92            dstRGB == PIPE_BLENDFACTOR_ONE) &&
93           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
94            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
95            dstA == PIPE_BLENDFACTOR_ONE);
96}
97
98static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
99                                            unsigned dstRGB, unsigned dstA)
100{
101    /* If the blend equation is ADD or REVERSE_SUBTRACT,
102     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
103     * will not be changed.
104     * Notice that the dst factors are the src factors inverted. */
105    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
106            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
107           (srcA == PIPE_BLENDFACTOR_ZERO) &&
108           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
109            dstRGB == PIPE_BLENDFACTOR_ONE) &&
110           (dstA == PIPE_BLENDFACTOR_ONE);
111}
112
113static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
114                                            unsigned dstRGB, unsigned dstA)
115{
116    /* If the blend equation is ADD or REVERSE_SUBTRACT,
117     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
118     * will not be changed.
119     * Notice that the dst factors are the src factors inverted. */
120    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
121            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
122           (srcA == PIPE_BLENDFACTOR_ZERO) &&
123           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
124            dstRGB == PIPE_BLENDFACTOR_ONE) &&
125           (dstA == PIPE_BLENDFACTOR_ONE);
126}
127
128static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
129                                                  unsigned dstRGB, unsigned dstA)
130{
131    /* If the blend equation is ADD or REVERSE_SUBTRACT,
132     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
133     * the colorbuffer will not be changed.
134     * Notice that the dst factors are the src factors inverted. */
135    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
136            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
137            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
138            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
139           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
140            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
141            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
142            srcA == PIPE_BLENDFACTOR_ZERO) &&
143           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145            dstRGB == PIPE_BLENDFACTOR_ONE) &&
146           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
147            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
148            dstA == PIPE_BLENDFACTOR_ONE);
149}
150
151static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
152                                                  unsigned dstRGB, unsigned dstA)
153{
154    /* If the blend equation is ADD or REVERSE_SUBTRACT,
155     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
156     * the colorbuffer will not be changed.
157     * Notice that the dst factors are the src factors inverted. */
158    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
161           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
162            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
163            srcA == PIPE_BLENDFACTOR_ZERO) &&
164           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
165            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
166            dstRGB == PIPE_BLENDFACTOR_ONE) &&
167           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
168            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
169            dstA == PIPE_BLENDFACTOR_ONE);
170}
171
172static unsigned bgra_cmask(unsigned mask)
173{
174    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
175
176    return ((mask & PIPE_MASK_R) << 2) |
177           ((mask & PIPE_MASK_B) >> 2) |
178           (mask & (PIPE_MASK_G | PIPE_MASK_A));
179}
180
181/* Create a new blend state based on the CSO blend state.
182 *
183 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
184static void* r300_create_blend_state(struct pipe_context* pipe,
185                                     const struct pipe_blend_state* state)
186{
187    struct r300_screen* r300screen = r300_screen(pipe->screen);
188    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
189    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
190    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
191    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
192    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
193    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
194    CB_LOCALS;
195
196    if (state->rt[0].blend_enable)
197    {
198        unsigned eqRGB = state->rt[0].rgb_func;
199        unsigned srcRGB = state->rt[0].rgb_src_factor;
200        unsigned dstRGB = state->rt[0].rgb_dst_factor;
201
202        unsigned eqA = state->rt[0].alpha_func;
203        unsigned srcA = state->rt[0].alpha_src_factor;
204        unsigned dstA = state->rt[0].alpha_dst_factor;
205
206        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
207         * this is just the crappy D3D naming */
208        blend_control = R300_ALPHA_BLEND_ENABLE |
209            r300_translate_blend_function(eqRGB) |
210            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
211            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
212
213        /* Optimization: some operations do not require the destination color.
214         *
215         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
216         * otherwise blending gives incorrect results. It seems to be
217         * a hardware bug. */
218        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
219            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
220            dstRGB != PIPE_BLENDFACTOR_ZERO ||
221            dstA != PIPE_BLENDFACTOR_ZERO ||
222            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
223            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
224            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
225            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
226            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
227            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
228            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
229            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
230            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
231            /* Enable reading from the colorbuffer. */
232            blend_control |= R300_READ_ENABLE;
233
234            if (r300screen->caps.is_r500) {
235                /* Optimization: Depending on incoming pixels, we can
236                 * conditionally disable the reading in hardware... */
237                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
238                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
239                    /* Disable reading if SRC_ALPHA == 0. */
240                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
241                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
242                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
243                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
244                         dstA == PIPE_BLENDFACTOR_ZERO)) {
245                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
246                    }
247
248                    /* Disable reading if SRC_ALPHA == 1. */
249                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
250                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
251                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
252                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
253                         dstA == PIPE_BLENDFACTOR_ZERO)) {
254                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
255                    }
256                }
257            }
258        }
259
260        /* Optimization: discard pixels which don't change the colorbuffer.
261         *
262         * The code below is non-trivial and some math is involved.
263         *
264         * Discarding pixels must be disabled when FP16 AA is enabled.
265         * This is a hardware bug. Also, this implementation wouldn't work
266         * with FP blending enabled and equation clamping disabled.
267         *
268         * Equations other than ADD are rarely used and therefore won't be
269         * optimized. */
270        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
271            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
272            /* ADD: X+Y
273             * REVERSE_SUBTRACT: Y-X
274             *
275             * The idea is:
276             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
277             * then CB will not be changed.
278             *
279             * Given the srcFactor and dstFactor variables, we can derive
280             * what src and dst should be equal to and discard appropriate
281             * pixels.
282             */
283            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
284                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
285            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
286                                                    dstRGB, dstA)) {
287                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
288            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
289                                                    dstRGB, dstA)) {
290                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
291            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
292                                                    dstRGB, dstA)) {
293                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
294            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
295                                                          dstRGB, dstA)) {
296                blend_control |=
297                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
298            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
299                                                          dstRGB, dstA)) {
300                blend_control |=
301                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
302            }
303        }
304
305        /* separate alpha */
306        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
307            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
308            alpha_blend_control =
309                r300_translate_blend_function(eqA) |
310                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
311                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
312        }
313    }
314
315    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
316    if (state->logicop_enable) {
317        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
318                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
319    }
320
321    /* Color channel masks for all MRTs. */
322    color_channel_mask = bgra_cmask(state->rt[0].colormask);
323    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
324        if (state->rt[1].blend_enable) {
325            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
326        }
327        if (state->rt[2].blend_enable) {
328            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
329        }
330        if (state->rt[3].blend_enable) {
331            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
332        }
333    }
334
335    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
336     * state. Since it's an optional implementation detail, we can leave it
337     * out and never dither.
338     *
339     * This could be revisited if we ever get quality or conformance hints.
340     *
341    if (state->dither) {
342        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
343                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
344    }
345    */
346
347    /* Build a command buffer. */
348    BEGIN_CB(blend->cb, 8);
349    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
350    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
351    OUT_CB(blend_control);
352    OUT_CB(alpha_blend_control);
353    OUT_CB(color_channel_mask);
354    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
355    END_CB;
356
357    /* The same as above, but with no colorbuffer reads and writes. */
358    BEGIN_CB(blend->cb_no_readwrite, 8);
359    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
360    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
361    OUT_CB(0);
362    OUT_CB(0);
363    OUT_CB(0);
364    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
365    END_CB;
366
367    return (void*)blend;
368}
369
370/* Bind blend state. */
371static void r300_bind_blend_state(struct pipe_context* pipe,
372                                  void* state)
373{
374    struct r300_context* r300 = r300_context(pipe);
375
376    UPDATE_STATE(state, r300->blend_state);
377}
378
379/* Free blend state. */
380static void r300_delete_blend_state(struct pipe_context* pipe,
381                                    void* state)
382{
383    FREE(state);
384}
385
386/* Convert float to 10bit integer */
387static unsigned float_to_fixed10(float f)
388{
389    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
390}
391
392/* Set blend color.
393 * Setup both R300 and R500 registers, figure out later which one to write. */
394static void r300_set_blend_color(struct pipe_context* pipe,
395                                 const struct pipe_blend_color* color)
396{
397    struct r300_context* r300 = r300_context(pipe);
398    struct r300_blend_color_state* state =
399        (struct r300_blend_color_state*)r300->blend_color_state.state;
400    CB_LOCALS;
401
402    if (r300->screen->caps.is_r500) {
403        /* XXX if FP16 blending is enabled, we should use the FP16 format */
404        BEGIN_CB(state->cb, 3);
405        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
406        OUT_CB(float_to_fixed10(color->color[0]) |
407               (float_to_fixed10(color->color[3]) << 16));
408        OUT_CB(float_to_fixed10(color->color[2]) |
409               (float_to_fixed10(color->color[1]) << 16));
410        END_CB;
411    } else {
412        union util_color uc;
413        util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
414
415        BEGIN_CB(state->cb, 2);
416        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
417        END_CB;
418    }
419
420    r300->blend_color_state.dirty = TRUE;
421}
422
423static void r300_set_clip_state(struct pipe_context* pipe,
424                                const struct pipe_clip_state* state)
425{
426    struct r300_context* r300 = r300_context(pipe);
427    struct r300_clip_state *clip =
428            (struct r300_clip_state*)r300->clip_state.state;
429    CB_LOCALS;
430
431    clip->clip = *state;
432
433    if (r300->screen->caps.has_tcl) {
434        r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
435
436        BEGIN_CB(clip->cb, r300->clip_state.size);
437        if (state->nr) {
438           OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
439                   (r300->screen->caps.is_r500 ?
440                    R500_PVS_UCP_START : R300_PVS_UCP_START));
441           OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
442           OUT_CB_TABLE(state->ucp, state->nr * 4);
443        }
444        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
445                R300_PS_UCP_MODE_CLIP_AS_TRIFAN |
446                (state->depth_clamp ? R300_CLIP_DISABLE : 0));
447        END_CB;
448
449        r300->clip_state.dirty = TRUE;
450    } else {
451        draw_set_clip_state(r300->draw, state);
452    }
453}
454
455static void
456r300_set_sample_mask(struct pipe_context *pipe,
457                     unsigned sample_mask)
458{
459}
460
461
462/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
463 *
464 * This contains the depth buffer, stencil buffer, alpha test, and such.
465 * On the Radeon, depth and stencil buffer setup are intertwined, which is
466 * the reason for some of the strange-looking assignments across registers. */
467static void*
468        r300_create_dsa_state(struct pipe_context* pipe,
469                              const struct pipe_depth_stencil_alpha_state* state)
470{
471    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
472    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
473    CB_LOCALS;
474
475    dsa->dsa = *state;
476
477    /* Depth test setup. - separate write mask depth for decomp flush */
478    if (state->depth.writemask) {
479        dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
480    }
481
482    if (state->depth.enabled) {
483        dsa->z_buffer_control |= R300_Z_ENABLE;
484
485        dsa->z_stencil_control |=
486            (r300_translate_depth_stencil_function(state->depth.func) <<
487                R300_Z_FUNC_SHIFT);
488    }
489
490    /* Stencil buffer setup. */
491    if (state->stencil[0].enabled) {
492        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
493        dsa->z_stencil_control |=
494            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
495                R300_S_FRONT_FUNC_SHIFT) |
496            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
497                R300_S_FRONT_SFAIL_OP_SHIFT) |
498            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
499                R300_S_FRONT_ZPASS_OP_SHIFT) |
500            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
501                R300_S_FRONT_ZFAIL_OP_SHIFT);
502
503        dsa->stencil_ref_mask =
504                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
505                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
506
507        if (state->stencil[1].enabled) {
508            dsa->two_sided = TRUE;
509
510            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
511            dsa->z_stencil_control |=
512            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
513                R300_S_BACK_FUNC_SHIFT) |
514            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
515                R300_S_BACK_SFAIL_OP_SHIFT) |
516            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
517                R300_S_BACK_ZPASS_OP_SHIFT) |
518            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
519                R300_S_BACK_ZFAIL_OP_SHIFT);
520
521            dsa->stencil_ref_bf =
522                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
523                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
524
525            if (caps->is_r500) {
526                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
527            } else {
528                dsa->two_sided_stencil_ref =
529                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
530                   state->stencil[0].writemask != state->stencil[1].writemask);
531            }
532        }
533    }
534
535    /* Alpha test setup. */
536    if (state->alpha.enabled) {
537        dsa->alpha_function =
538            r300_translate_alpha_function(state->alpha.func) |
539            R300_FG_ALPHA_FUNC_ENABLE;
540
541        /* We could use 10bit alpha ref but who needs that? */
542        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
543
544        if (caps->is_r500)
545            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
546    }
547
548    BEGIN_CB(&dsa->cb_begin, 8);
549    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
550    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
551    OUT_CB(dsa->z_buffer_control);
552    OUT_CB(dsa->z_stencil_control);
553    OUT_CB(dsa->stencil_ref_mask);
554    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
555    END_CB;
556
557    BEGIN_CB(dsa->cb_no_readwrite, 8);
558    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
559    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
560    OUT_CB(0);
561    OUT_CB(0);
562    OUT_CB(0);
563    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
564    END_CB;
565
566    return (void*)dsa;
567}
568
569static void r300_dsa_inject_stencilref(struct r300_context *r300)
570{
571    struct r300_dsa_state *dsa =
572            (struct r300_dsa_state*)r300->dsa_state.state;
573
574    if (!dsa)
575        return;
576
577    dsa->stencil_ref_mask =
578        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
579        r300->stencil_ref.ref_value[0];
580    dsa->stencil_ref_bf =
581        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
582        r300->stencil_ref.ref_value[1];
583}
584
585/* Bind DSA state. */
586static void r300_bind_dsa_state(struct pipe_context* pipe,
587                                void* state)
588{
589    struct r300_context* r300 = r300_context(pipe);
590
591    if (!state) {
592        return;
593    }
594
595    UPDATE_STATE(state, r300->dsa_state);
596
597    r300->hyperz_state.dirty = TRUE; /* Will be updated before the emission. */
598    r300_dsa_inject_stencilref(r300);
599}
600
601/* Free DSA state. */
602static void r300_delete_dsa_state(struct pipe_context* pipe,
603                                  void* state)
604{
605    FREE(state);
606}
607
608static void r300_set_stencil_ref(struct pipe_context* pipe,
609                                 const struct pipe_stencil_ref* sr)
610{
611    struct r300_context* r300 = r300_context(pipe);
612
613    r300->stencil_ref = *sr;
614
615    r300_dsa_inject_stencilref(r300);
616    r300->dsa_state.dirty = TRUE;
617}
618
619static void r300_tex_set_tiling_flags(struct r300_context *r300,
620                                      struct r300_texture *tex, unsigned level)
621{
622    /* Check if the macrotile flag needs to be changed.
623     * Skip changing the flags otherwise. */
624    if (tex->desc.macrotile[tex->surface_level] !=
625        tex->desc.macrotile[level]) {
626        /* Tiling determines how DRM treats the buffer data.
627         * We must flush CS when changing it if the buffer is referenced. */
628        if (r300->rws->cs_is_buffer_referenced(r300->cs,
629                                               tex->buffer, R300_REF_CS))
630            r300->context.flush(&r300->context, 0, NULL);
631
632        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
633                tex->desc.microtile, tex->desc.macrotile[level],
634                tex->desc.stride_in_bytes[0]);
635
636        tex->surface_level = level;
637    }
638}
639
640/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
641static void r300_fb_set_tiling_flags(struct r300_context *r300,
642                               const struct pipe_framebuffer_state *state)
643{
644    unsigned i;
645
646    /* Set tiling flags for new surfaces. */
647    for (i = 0; i < state->nr_cbufs; i++) {
648        r300_tex_set_tiling_flags(r300,
649                                  r300_texture(state->cbufs[i]->texture),
650                                  state->cbufs[i]->level);
651    }
652    if (state->zsbuf) {
653        r300_tex_set_tiling_flags(r300,
654                                  r300_texture(state->zsbuf->texture),
655                                  state->zsbuf->level);
656    }
657}
658
659static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
660                                    const char *binding)
661{
662    struct pipe_resource *tex = surf->texture;
663    struct r300_texture *rtex = r300_texture(tex);
664
665    fprintf(stderr,
666            "r300:   %s[%i] Dim: %ix%i, Offset: %i, ZSlice: %i, "
667            "Face: %i, Level: %i, Format: %s\n"
668
669            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
670            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
671
672            binding, index, surf->width, surf->height, surf->offset,
673            surf->zslice, surf->face, surf->level,
674            util_format_short_name(surf->format),
675
676            rtex->desc.macrotile[0] ? "YES" : " NO",
677            rtex->desc.microtile ? "YES" : " NO",
678            rtex->desc.stride_in_pixels[0],
679            tex->width0, tex->height0, tex->depth0,
680            tex->last_level, util_format_short_name(tex->format));
681}
682
683void r300_mark_fb_state_dirty(struct r300_context *r300,
684                              enum r300_fb_state_change change)
685{
686    struct pipe_framebuffer_state *state = r300->fb_state.state;
687    boolean has_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
688
689    /* What is marked as dirty depends on the enum r300_fb_state_change. */
690    r300->gpu_flush.dirty = TRUE;
691    r300->fb_state.dirty = TRUE;
692    r300->hyperz_state.dirty = TRUE;
693
694    if (change == R300_CHANGED_FB_STATE) {
695        r300->aa_state.dirty = TRUE;
696        r300->fb_state_pipelined.dirty = TRUE;
697    }
698
699    /* Now compute the fb_state atom size. */
700    r300->fb_state.size = 2 + (8 * state->nr_cbufs);
701
702    if (r300->cbzb_clear)
703        r300->fb_state.size += 10;
704    else if (state->zsbuf) {
705        r300->fb_state.size += 10;
706        if (has_hyperz)
707            r300->fb_state.size += r300->screen->caps.hiz_ram ? 8 : 4;
708    }
709
710    /* The size of the rest of atoms stays the same. */
711}
712
713static void
714    r300_set_framebuffer_state(struct pipe_context* pipe,
715                               const struct pipe_framebuffer_state* state)
716{
717    struct r300_context* r300 = r300_context(pipe);
718    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
719    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
720    boolean has_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
721    unsigned max_width, max_height, i;
722    uint32_t zbuffer_bpp = 0;
723    int blocksize;
724
725    if (r300->screen->caps.is_r500) {
726        max_width = max_height = 4096;
727    } else if (r300->screen->caps.is_r400) {
728        max_width = max_height = 4021;
729    } else {
730        max_width = max_height = 2560;
731    }
732
733    if (state->width > max_width || state->height > max_height) {
734        fprintf(stderr, "r300: Implementation error: Render targets are too "
735        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
736        return;
737    }
738
739    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
740    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
741        r300->blend_state.dirty = TRUE;
742    }
743    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
744    if (!!old_state->zsbuf != !!state->zsbuf) {
745        r300->dsa_state.dirty = TRUE;
746    }
747
748    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
749    r300_fb_set_tiling_flags(r300, state);
750
751    util_assign_framebuffer_state(r300->fb_state.state, state);
752
753    r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
754
755    r300->z_compression = false;
756
757    if (state->zsbuf) {
758        blocksize = util_format_get_blocksize(state->zsbuf->texture->format);
759        switch (blocksize) {
760        case 2:
761            zbuffer_bpp = 16;
762            break;
763        case 4:
764            zbuffer_bpp = 24;
765            break;
766        }
767        if (has_hyperz) {
768            struct r300_surface *zs_surf = r300_surface(state->zsbuf);
769            struct r300_texture *tex;
770            int compress = r300->screen->caps.is_rv350 ? RV350_Z_COMPRESS_88 : R300_Z_COMPRESS_44;
771            int level = zs_surf->base.level;
772
773            tex = r300_texture(zs_surf->base.texture);
774
775            /* work out whether we can support hiz on this buffer */
776            r300_hiz_alloc_block(r300, zs_surf);
777
778            /* work out whether we can support zmask features on this buffer */
779            r300_zmask_alloc_block(r300, zs_surf, compress);
780
781            if (tex->zmask_mem[level]) {
782                /* compression causes hangs on 16-bit */
783                if (zbuffer_bpp == 24)
784                    r300->z_compression = compress;
785            }
786            DBG(r300, DBG_HYPERZ,
787                "hyper-z features: hiz: %d @ %08x z-compression: %d z-fastfill: %d @ %08x\n", tex->hiz_mem[level] ? 1 : 0,
788                tex->hiz_mem[level] ? tex->hiz_mem[level]->ofs : 0xdeadbeef,
789                r300->z_compression, tex->zmask_mem[level] ? 1 : 0,
790                tex->zmask_mem[level] ? tex->zmask_mem[level]->ofs : 0xdeadbeef);
791        }
792
793        /* Polygon offset depends on the zbuffer bit depth. */
794        if (r300->zbuffer_bpp != zbuffer_bpp) {
795            r300->zbuffer_bpp = zbuffer_bpp;
796
797            if (r300->polygon_offset_enabled)
798                r300->rs_state.dirty = TRUE;
799        }
800    }
801
802    /* Set up AA config. */
803    if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
804        if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
805            aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
806
807            switch (state->cbufs[0]->texture->nr_samples) {
808                case 2:
809                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
810                    break;
811                case 3:
812                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
813                    break;
814                case 4:
815                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
816                    break;
817                case 6:
818                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
819                    break;
820            }
821        } else {
822            aa->aa_config = 0;
823        }
824    }
825
826    if (DBG_ON(r300, DBG_FB)) {
827        fprintf(stderr, "r300: set_framebuffer_state:\n");
828        for (i = 0; i < state->nr_cbufs; i++) {
829            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
830        }
831        if (state->zsbuf) {
832            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
833        }
834    }
835}
836
837/* Create fragment shader state. */
838static void* r300_create_fs_state(struct pipe_context* pipe,
839                                  const struct pipe_shader_state* shader)
840{
841    struct r300_fragment_shader* fs = NULL;
842
843    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
844
845    /* Copy state directly into shader. */
846    fs->state = *shader;
847    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
848
849    return (void*)fs;
850}
851
852void r300_mark_fs_code_dirty(struct r300_context *r300)
853{
854    struct r300_fragment_shader* fs = r300_fs(r300);
855
856    r300->fs.dirty = TRUE;
857    r300->fs_rc_constant_state.dirty = TRUE;
858    r300->fs_constants.dirty = TRUE;
859    r300->fs.size = fs->shader->cb_code_size;
860
861    if (r300->screen->caps.is_r500) {
862        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
863        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
864    } else {
865        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
866        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
867    }
868}
869
870/* Bind fragment shader state. */
871static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
872{
873    struct r300_context* r300 = r300_context(pipe);
874    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
875
876    if (fs == NULL) {
877        r300->fs.state = NULL;
878        return;
879    }
880
881    r300->fs.state = fs;
882    r300_pick_fragment_shader(r300);
883    r300_mark_fs_code_dirty(r300);
884
885    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
886}
887
888/* Delete fragment shader state. */
889static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
890{
891    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
892    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
893
894    while (ptr) {
895        tmp = ptr;
896        ptr = ptr->next;
897        rc_constants_destroy(&tmp->code.constants);
898        FREE(tmp->cb_code);
899        FREE(tmp);
900    }
901    FREE((void*)fs->state.tokens);
902    FREE(shader);
903}
904
905static void r300_set_polygon_stipple(struct pipe_context* pipe,
906                                     const struct pipe_poly_stipple* state)
907{
908    /* XXX no idea how to set this up, but not terribly important */
909}
910
911/* Create a new rasterizer state based on the CSO rasterizer state.
912 *
913 * This is a very large chunk of state, and covers most of the graphics
914 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
915 *
916 * In a not entirely unironic sidenote, this state has nearly nothing to do
917 * with the actual block on the Radeon called the rasterizer (RS). */
918static void* r300_create_rs_state(struct pipe_context* pipe,
919                                  const struct pipe_rasterizer_state* state)
920{
921    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
922    int i;
923    float psiz;
924    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
925    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
926    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
927    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
928    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
929    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
930    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
931    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
932    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
933    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
934
935    /* Specifies top of Raster pipe specific enable controls,
936     * i.e. texture coordinates stuffing for points, lines, triangles */
937    uint32_t stuffing_enable;       /* R300_GB_ENABLE: 0x4008 */
938
939    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
940    float point_texcoord_left;      /* R300_GA_POINT_S0: 0x4200 */
941    float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
942    float point_texcoord_right;     /* R300_GA_POINT_S1: 0x4208 */
943    float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
944    CB_LOCALS;
945
946    /* Copy rasterizer state. */
947    rs->rs = *state;
948    rs->rs_draw = *state;
949
950    /* Override some states for Draw. */
951    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
952
953#ifdef PIPE_ARCH_LITTLE_ENDIAN
954    vap_control_status = R300_VC_NO_SWAP;
955#else
956    vap_control_status = R300_VC_32BIT_SWAP;
957#endif
958
959    /* If no TCL engine is present, turn off the HW TCL. */
960    if (!r300_screen(pipe->screen)->caps.has_tcl) {
961        vap_control_status |= R300_VAP_TCL_BYPASS;
962    }
963
964    /* Point size width and height. */
965    point_size =
966        pack_float_16_6x(state->point_size) |
967        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
968
969    /* Point size clamping. */
970    if (state->point_size_per_vertex) {
971        /* Per-vertex point size.
972         * Clamp to [0, max FB size] */
973        psiz = pipe->screen->get_paramf(pipe->screen,
974                                        PIPE_CAP_MAX_POINT_WIDTH);
975        point_minmax =
976            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
977    } else {
978        /* We cannot disable the point-size vertex output,
979         * so clamp it. */
980        psiz = state->point_size;
981        point_minmax =
982            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
983            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
984    }
985
986    /* Line control. */
987    line_control = pack_float_16_6x(state->line_width) |
988        R300_GA_LINE_CNTL_END_TYPE_COMP;
989
990    /* Enable polygon mode */
991    polygon_mode = 0;
992    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
993        state->fill_back != PIPE_POLYGON_MODE_FILL) {
994        polygon_mode = R300_GA_POLY_MODE_DUAL;
995    }
996
997    /* Front face */
998    if (state->front_ccw)
999        cull_mode = R300_FRONT_FACE_CCW;
1000    else
1001        cull_mode = R300_FRONT_FACE_CW;
1002
1003    /* Polygon offset */
1004    polygon_offset_enable = 0;
1005    if (util_get_offset(state, state->fill_front)) {
1006       polygon_offset_enable |= R300_FRONT_ENABLE;
1007    }
1008    if (util_get_offset(state, state->fill_back)) {
1009       polygon_offset_enable |= R300_BACK_ENABLE;
1010    }
1011
1012    rs->polygon_offset_enable = polygon_offset_enable != 0;
1013
1014    /* Polygon mode */
1015    if (polygon_mode) {
1016       polygon_mode |=
1017          r300_translate_polygon_mode_front(state->fill_front);
1018       polygon_mode |=
1019          r300_translate_polygon_mode_back(state->fill_back);
1020    }
1021
1022    if (state->cull_face & PIPE_FACE_FRONT) {
1023        cull_mode |= R300_CULL_FRONT;
1024    }
1025    if (state->cull_face & PIPE_FACE_BACK) {
1026        cull_mode |= R300_CULL_BACK;
1027    }
1028
1029    if (state->line_stipple_enable) {
1030        line_stipple_config =
1031            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1032            (fui((float)state->line_stipple_factor) &
1033                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1034        /* XXX this might need to be scaled up */
1035        line_stipple_value = state->line_stipple_pattern;
1036    } else {
1037        line_stipple_config = 0;
1038        line_stipple_value = 0;
1039    }
1040
1041    if (state->flatshade) {
1042        rs->color_control = R300_SHADE_MODEL_FLAT;
1043    } else {
1044        rs->color_control = R300_SHADE_MODEL_SMOOTH;
1045    }
1046
1047    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1048
1049    /* Point sprites */
1050    stuffing_enable = 0;
1051    if (state->sprite_coord_enable) {
1052        stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
1053        for (i = 0; i < 8; i++) {
1054            if (state->sprite_coord_enable & (1 << i))
1055                stuffing_enable |=
1056                    R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
1057        }
1058
1059        point_texcoord_left = 0.0f;
1060        point_texcoord_right = 1.0f;
1061
1062        switch (state->sprite_coord_mode) {
1063            case PIPE_SPRITE_COORD_UPPER_LEFT:
1064                point_texcoord_top = 0.0f;
1065                point_texcoord_bottom = 1.0f;
1066                break;
1067            case PIPE_SPRITE_COORD_LOWER_LEFT:
1068                point_texcoord_top = 1.0f;
1069                point_texcoord_bottom = 0.0f;
1070                break;
1071        }
1072    }
1073
1074    /* Build the main command buffer. */
1075    BEGIN_CB(rs->cb_main, 25);
1076    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1077    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1078    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1079    OUT_CB(point_minmax);
1080    OUT_CB(line_control);
1081    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1082    OUT_CB(polygon_offset_enable);
1083    rs->cull_mode_index = 9;
1084    OUT_CB(cull_mode);
1085    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1086    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1087    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1088    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1089    OUT_CB_REG(R300_GB_ENABLE, stuffing_enable);
1090    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1091    OUT_CB_32F(point_texcoord_left);
1092    OUT_CB_32F(point_texcoord_bottom);
1093    OUT_CB_32F(point_texcoord_right);
1094    OUT_CB_32F(point_texcoord_top);
1095    END_CB;
1096
1097    /* Build the two command buffers for polygon offset setup. */
1098    if (polygon_offset_enable) {
1099        float scale = state->offset_scale * 12;
1100        float offset = state->offset_units * 4;
1101
1102        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1103        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1104        OUT_CB_32F(scale);
1105        OUT_CB_32F(offset);
1106        OUT_CB_32F(scale);
1107        OUT_CB_32F(offset);
1108        END_CB;
1109
1110        offset = state->offset_units * 2;
1111
1112        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1113        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1114        OUT_CB_32F(scale);
1115        OUT_CB_32F(offset);
1116        OUT_CB_32F(scale);
1117        OUT_CB_32F(offset);
1118        END_CB;
1119    }
1120
1121    return (void*)rs;
1122}
1123
1124/* Bind rasterizer state. */
1125static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1126{
1127    struct r300_context* r300 = r300_context(pipe);
1128    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1129    int last_sprite_coord_enable = r300->sprite_coord_enable;
1130    boolean last_two_sided_color = r300->two_sided_color;
1131
1132    if (r300->draw && rs) {
1133        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1134    }
1135
1136    if (rs) {
1137        r300->polygon_offset_enabled = rs->polygon_offset_enable;
1138        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1139        r300->two_sided_color = rs->rs.light_twoside;
1140    } else {
1141        r300->polygon_offset_enabled = FALSE;
1142        r300->sprite_coord_enable = 0;
1143        r300->two_sided_color = FALSE;
1144    }
1145
1146    UPDATE_STATE(state, r300->rs_state);
1147    r300->rs_state.size = 25 + (r300->polygon_offset_enabled ? 5 : 0);
1148
1149    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1150        last_two_sided_color != r300->two_sided_color) {
1151        r300->rs_block_state.dirty = TRUE;
1152    }
1153}
1154
1155/* Free rasterizer state. */
1156static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1157{
1158    FREE(state);
1159}
1160
1161static void*
1162        r300_create_sampler_state(struct pipe_context* pipe,
1163                                  const struct pipe_sampler_state* state)
1164{
1165    struct r300_context* r300 = r300_context(pipe);
1166    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1167    boolean is_r500 = r300->screen->caps.is_r500;
1168    int lod_bias;
1169    union util_color uc;
1170
1171    sampler->state = *state;
1172
1173    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1174     * or MIN filter is NEAREST. Since texwrap produces same results
1175     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1176    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1177        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1178        /* Wrap S. */
1179        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1180            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1181        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1182            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1183
1184        /* Wrap T. */
1185        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1186            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1187        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1188            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1189
1190        /* Wrap R. */
1191        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1192            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1193        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1194            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1195    }
1196
1197    sampler->filter0 |=
1198        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1199        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1200        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1201
1202    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1203                                                   state->mag_img_filter,
1204                                                   state->min_mip_filter,
1205                                                   state->max_anisotropy > 0);
1206
1207    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1208
1209    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1210    /* We must pass these to the merge function to clamp them properly. */
1211    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
1212    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
1213
1214    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1215
1216    sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1217
1218    /* This is very high quality anisotropic filtering for R5xx.
1219     * It's good for benchmarking the performance of texturing but
1220     * in practice we don't want to slow down the driver because it's
1221     * a pretty good performance killer. Feel free to play with it. */
1222    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1223        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1224    }
1225
1226    util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
1227    sampler->border_color = uc.ui;
1228
1229    /* R500-specific fixups and optimizations */
1230    if (r300->screen->caps.is_r500) {
1231        sampler->filter1 |= R500_BORDER_FIX;
1232    }
1233
1234    return (void*)sampler;
1235}
1236
1237static void r300_bind_sampler_states(struct pipe_context* pipe,
1238                                     unsigned count,
1239                                     void** states)
1240{
1241    struct r300_context* r300 = r300_context(pipe);
1242    struct r300_textures_state* state =
1243        (struct r300_textures_state*)r300->textures_state.state;
1244    unsigned tex_units = r300->screen->caps.num_tex_units;
1245
1246    if (count > tex_units) {
1247        return;
1248    }
1249
1250    memcpy(state->sampler_states, states, sizeof(void*) * count);
1251    state->sampler_state_count = count;
1252
1253    r300->textures_state.dirty = TRUE;
1254}
1255
1256static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1257                                       unsigned count,
1258                                       void** states)
1259{
1260}
1261
1262static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1263{
1264    FREE(state);
1265}
1266
1267static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1268{
1269    /* This looks like a hack, but I believe it's suppose to work like
1270     * that. To illustrate how this works, let's assume you have 5 textures.
1271     * From docs, 5 and the successive numbers are:
1272     *
1273     * FOURTH_1     = 5
1274     * FOURTH_2     = 6
1275     * FOURTH_3     = 7
1276     * EIGHTH_0     = 8
1277     * EIGHTH_1     = 9
1278     *
1279     * First 3 textures will get 3/4 of size of the cache, divived evenly
1280     * between them. The last 1/4 of the cache must be divided between
1281     * the last 2 textures, each will therefore get 1/8 of the cache.
1282     * Why not just to use "5 + texture_index" ?
1283     *
1284     * This simple trick works for all "num" <= 16.
1285     */
1286    if (num <= 1)
1287        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1288    else
1289        return R300_TX_CACHE(num + index);
1290}
1291
1292static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1293                                            unsigned count,
1294                                            struct pipe_sampler_view** views)
1295{
1296    struct r300_context* r300 = r300_context(pipe);
1297    struct r300_textures_state* state =
1298        (struct r300_textures_state*)r300->textures_state.state;
1299    struct r300_texture *texture;
1300    unsigned i, real_num_views = 0, view_index = 0;
1301    unsigned tex_units = r300->screen->caps.num_tex_units;
1302    boolean dirty_tex = FALSE;
1303
1304    if (count > tex_units) {
1305        return;
1306    }
1307
1308    /* Calculate the real number of views. */
1309    for (i = 0; i < count; i++) {
1310        if (views[i])
1311            real_num_views++;
1312    }
1313
1314    for (i = 0; i < count; i++) {
1315        if (&state->sampler_views[i]->base != views[i]) {
1316            pipe_sampler_view_reference(
1317                    (struct pipe_sampler_view**)&state->sampler_views[i],
1318                    views[i]);
1319
1320            if (!views[i]) {
1321                continue;
1322            }
1323
1324            /* A new sampler view (= texture)... */
1325            dirty_tex = TRUE;
1326
1327            /* Set the texrect factor in the fragment shader.
1328             * Needed for RECT and NPOT fallback. */
1329            texture = r300_texture(views[i]->texture);
1330            if (texture->desc.is_npot) {
1331                r300->fs_rc_constant_state.dirty = TRUE;
1332            }
1333
1334            state->sampler_views[i]->texcache_region =
1335                r300_assign_texture_cache_region(view_index, real_num_views);
1336            view_index++;
1337        }
1338    }
1339
1340    for (i = count; i < tex_units; i++) {
1341        if (state->sampler_views[i]) {
1342            pipe_sampler_view_reference(
1343                    (struct pipe_sampler_view**)&state->sampler_views[i],
1344                    NULL);
1345        }
1346    }
1347
1348    state->sampler_view_count = count;
1349
1350    r300->textures_state.dirty = TRUE;
1351
1352    if (dirty_tex) {
1353        r300->texture_cache_inval.dirty = TRUE;
1354    }
1355}
1356
1357static struct pipe_sampler_view *
1358r300_create_sampler_view(struct pipe_context *pipe,
1359                         struct pipe_resource *texture,
1360                         const struct pipe_sampler_view *templ)
1361{
1362    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1363    struct r300_texture *tex = r300_texture(texture);
1364    boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1365
1366    if (view) {
1367        view->base = *templ;
1368        view->base.reference.count = 1;
1369        view->base.context = pipe;
1370        view->base.texture = NULL;
1371        pipe_resource_reference(&view->base.texture, texture);
1372
1373        view->swizzle[0] = templ->swizzle_r;
1374        view->swizzle[1] = templ->swizzle_g;
1375        view->swizzle[2] = templ->swizzle_b;
1376        view->swizzle[3] = templ->swizzle_a;
1377
1378        view->format = tex->tx_format;
1379        view->format.format1 |= r300_translate_texformat(templ->format,
1380                                                         view->swizzle,
1381                                                         is_r500);
1382        if (is_r500) {
1383            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1384        }
1385    }
1386
1387    return (struct pipe_sampler_view*)view;
1388}
1389
1390static void
1391r300_sampler_view_destroy(struct pipe_context *pipe,
1392                          struct pipe_sampler_view *view)
1393{
1394   pipe_resource_reference(&view->texture, NULL);
1395   FREE(view);
1396}
1397
1398static void r300_set_scissor_state(struct pipe_context* pipe,
1399                                   const struct pipe_scissor_state* state)
1400{
1401    struct r300_context* r300 = r300_context(pipe);
1402
1403    memcpy(r300->scissor_state.state, state,
1404        sizeof(struct pipe_scissor_state));
1405
1406    r300->scissor_state.dirty = TRUE;
1407}
1408
1409static void r300_set_viewport_state(struct pipe_context* pipe,
1410                                    const struct pipe_viewport_state* state)
1411{
1412    struct r300_context* r300 = r300_context(pipe);
1413    struct r300_viewport_state* viewport =
1414        (struct r300_viewport_state*)r300->viewport_state.state;
1415
1416    r300->viewport = *state;
1417
1418    if (r300->draw) {
1419        draw_set_viewport_state(r300->draw, state);
1420        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1421        return;
1422    }
1423
1424    /* Do the transform in HW. */
1425    viewport->vte_control = R300_VTX_W0_FMT;
1426
1427    if (state->scale[0] != 1.0f) {
1428        viewport->xscale = state->scale[0];
1429        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1430    }
1431    if (state->scale[1] != 1.0f) {
1432        viewport->yscale = state->scale[1];
1433        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1434    }
1435    if (state->scale[2] != 1.0f) {
1436        viewport->zscale = state->scale[2];
1437        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1438    }
1439    if (state->translate[0] != 0.0f) {
1440        viewport->xoffset = state->translate[0];
1441        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1442    }
1443    if (state->translate[1] != 0.0f) {
1444        viewport->yoffset = state->translate[1];
1445        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1446    }
1447    if (state->translate[2] != 0.0f) {
1448        viewport->zoffset = state->translate[2];
1449        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1450    }
1451
1452    r300->viewport_state.dirty = TRUE;
1453    if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1454        r300->fs_rc_constant_state.dirty = TRUE;
1455    }
1456}
1457
1458static void r300_set_vertex_buffers(struct pipe_context* pipe,
1459                                    unsigned count,
1460                                    const struct pipe_vertex_buffer* buffers)
1461{
1462    struct r300_context* r300 = r300_context(pipe);
1463    struct pipe_vertex_buffer *vbo;
1464    unsigned i, max_index = (1 << 24) - 1;
1465    boolean any_user_buffer = FALSE;
1466
1467    if (count == r300->vertex_buffer_count &&
1468        memcmp(r300->vertex_buffer, buffers,
1469            sizeof(struct pipe_vertex_buffer) * count) == 0) {
1470        return;
1471    }
1472
1473    if (r300->screen->caps.has_tcl) {
1474        /* HW TCL. */
1475        r300->incompatible_vb_layout = FALSE;
1476
1477        /* Check if the strides and offsets are aligned to the size of DWORD. */
1478        for (i = 0; i < count; i++) {
1479            if (buffers[i].buffer) {
1480                if (buffers[i].stride % 4 != 0 ||
1481                    buffers[i].buffer_offset % 4 != 0) {
1482                    r300->incompatible_vb_layout = TRUE;
1483                    break;
1484                }
1485            }
1486        }
1487
1488        for (i = 0; i < count; i++) {
1489            /* Why, yes, I AM casting away constness. How did you know? */
1490            vbo = (struct pipe_vertex_buffer*)&buffers[i];
1491
1492            /* Skip NULL buffers */
1493            if (!buffers[i].buffer) {
1494                continue;
1495            }
1496
1497            if (r300_buffer_is_user_buffer(vbo->buffer)) {
1498                any_user_buffer = TRUE;
1499            }
1500
1501            if (vbo->max_index == ~0) {
1502                /* if no VBO stride then only one vertex value so max index is 1 */
1503                /* should think about converting to VS constants like svga does */
1504                if (!vbo->stride)
1505                    vbo->max_index = 1;
1506                else
1507                    vbo->max_index =
1508                             (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1509            }
1510
1511            max_index = MIN2(vbo->max_index, max_index);
1512        }
1513
1514        r300->any_user_vbs = any_user_buffer;
1515        r300->vertex_buffer_max_index = max_index;
1516
1517    } else {
1518        /* SW TCL. */
1519        draw_set_vertex_buffers(r300->draw, count, buffers);
1520    }
1521
1522    /* Common code. */
1523    for (i = 0; i < count; i++) {
1524        /* Reference our buffer. */
1525        pipe_resource_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
1526    }
1527    for (; i < r300->vertex_buffer_count; i++) {
1528        /* Dereference any old buffers. */
1529        pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1530    }
1531
1532    memcpy(r300->vertex_buffer, buffers,
1533        sizeof(struct pipe_vertex_buffer) * count);
1534    r300->vertex_buffer_count = count;
1535}
1536
1537static void r300_set_index_buffer(struct pipe_context* pipe,
1538                                  const struct pipe_index_buffer *ib)
1539{
1540    struct r300_context* r300 = r300_context(pipe);
1541
1542    if (ib) {
1543        pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
1544        memcpy(&r300->index_buffer, ib, sizeof(r300->index_buffer));
1545    }
1546    else {
1547        pipe_resource_reference(&r300->index_buffer.buffer, NULL);
1548        memset(&r300->index_buffer, 0, sizeof(r300->index_buffer));
1549    }
1550
1551    /* TODO make this more like a state */
1552}
1553
1554/* Initialize the PSC tables. */
1555static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1556{
1557    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1558    uint16_t type, swizzle;
1559    enum pipe_format format;
1560    unsigned i;
1561
1562    if (velems->count > 16) {
1563        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1564                " requested %i, using 16.\n", velems->count);
1565        velems->count = 16;
1566    }
1567
1568    /* Vertex shaders have no semantics on their inputs,
1569     * so PSC should just route stuff based on the vertex elements,
1570     * and not on attrib information. */
1571    for (i = 0; i < velems->count; i++) {
1572        format = velems->hw_format[i];
1573
1574        type = r300_translate_vertex_data_type(format);
1575        if (type == R300_INVALID_FORMAT) {
1576            fprintf(stderr, "r300: Bad vertex format %s.\n",
1577                    util_format_short_name(format));
1578            assert(0);
1579            abort();
1580        }
1581
1582        type |= i << R300_DST_VEC_LOC_SHIFT;
1583        swizzle = r300_translate_vertex_data_swizzle(format);
1584
1585        if (i & 1) {
1586            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1587            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1588        } else {
1589            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1590            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1591        }
1592    }
1593
1594    /* Set the last vector in the PSC. */
1595    if (i) {
1596        i -= 1;
1597    }
1598    vstream->vap_prog_stream_cntl[i >> 1] |=
1599        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1600
1601    vstream->count = (i >> 1) + 1;
1602}
1603
1604#define FORMAT_REPLACE(what, withwhat) \
1605    case PIPE_FORMAT_##what: *format = PIPE_FORMAT_##withwhat; break
1606
1607static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1608                                               unsigned count,
1609                                               const struct pipe_vertex_element* attribs)
1610{
1611    struct r300_vertex_element_state *velems;
1612    unsigned i;
1613    enum pipe_format *format;
1614
1615    assert(count <= PIPE_MAX_ATTRIBS);
1616    velems = CALLOC_STRUCT(r300_vertex_element_state);
1617    if (velems != NULL) {
1618        velems->count = count;
1619        memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1620
1621        if (r300_screen(pipe->screen)->caps.has_tcl) {
1622            /* Set the best hw format in case the original format is not
1623             * supported by hw. */
1624            for (i = 0; i < count; i++) {
1625                velems->hw_format[i] = velems->velem[i].src_format;
1626                format = &velems->hw_format[i];
1627
1628                /* This is basically the list of unsupported formats.
1629                 * For now we don't care about the alignment, that's going to
1630                 * be sorted out after the PSC setup. */
1631                switch (*format) {
1632                    FORMAT_REPLACE(R64_FLOAT,           R32_FLOAT);
1633                    FORMAT_REPLACE(R64G64_FLOAT,        R32G32_FLOAT);
1634                    FORMAT_REPLACE(R64G64B64_FLOAT,     R32G32B32_FLOAT);
1635                    FORMAT_REPLACE(R64G64B64A64_FLOAT,  R32G32B32A32_FLOAT);
1636
1637                    FORMAT_REPLACE(R32_UNORM,           R32_FLOAT);
1638                    FORMAT_REPLACE(R32G32_UNORM,        R32G32_FLOAT);
1639                    FORMAT_REPLACE(R32G32B32_UNORM,     R32G32B32_FLOAT);
1640                    FORMAT_REPLACE(R32G32B32A32_UNORM,  R32G32B32A32_FLOAT);
1641
1642                    FORMAT_REPLACE(R32_USCALED,         R32_FLOAT);
1643                    FORMAT_REPLACE(R32G32_USCALED,      R32G32_FLOAT);
1644                    FORMAT_REPLACE(R32G32B32_USCALED,   R32G32B32_FLOAT);
1645                    FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT);
1646
1647                    FORMAT_REPLACE(R32_SNORM,           R32_FLOAT);
1648                    FORMAT_REPLACE(R32G32_SNORM,        R32G32_FLOAT);
1649                    FORMAT_REPLACE(R32G32B32_SNORM,     R32G32B32_FLOAT);
1650                    FORMAT_REPLACE(R32G32B32A32_SNORM,  R32G32B32A32_FLOAT);
1651
1652                    FORMAT_REPLACE(R32_SSCALED,         R32_FLOAT);
1653                    FORMAT_REPLACE(R32G32_SSCALED,      R32G32_FLOAT);
1654                    FORMAT_REPLACE(R32G32B32_SSCALED,   R32G32B32_FLOAT);
1655                    FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT);
1656
1657                    FORMAT_REPLACE(R32_FIXED,           R32_FLOAT);
1658                    FORMAT_REPLACE(R32G32_FIXED,        R32G32_FLOAT);
1659                    FORMAT_REPLACE(R32G32B32_FIXED,     R32G32B32_FLOAT);
1660                    FORMAT_REPLACE(R32G32B32A32_FIXED,  R32G32B32A32_FLOAT);
1661
1662                    default:;
1663                }
1664
1665                velems->incompatible_layout =
1666                        velems->incompatible_layout ||
1667                        velems->velem[i].src_format != velems->hw_format[i] ||
1668                        velems->velem[i].src_offset % 4 != 0;
1669            }
1670
1671            /* Now setup PSC.
1672             * The unused components will be replaced by (..., 0, 1). */
1673            r300_vertex_psc(velems);
1674
1675            /* Align the formats to the size of DWORD.
1676             * We only care about the blocksizes of the formats since
1677             * swizzles are already set up.
1678             * Also compute the vertex size. */
1679            for (i = 0; i < count; i++) {
1680                /* This is OK because we check for aligned strides too. */
1681                velems->hw_format_size[i] =
1682                    align(util_format_get_blocksize(velems->hw_format[i]), 4);
1683                velems->vertex_size_dwords += velems->hw_format_size[i] / 4;
1684            }
1685        }
1686    }
1687    return velems;
1688}
1689
1690static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1691                                            void *state)
1692{
1693    struct r300_context *r300 = r300_context(pipe);
1694    struct r300_vertex_element_state *velems = state;
1695
1696    if (velems == NULL) {
1697        return;
1698    }
1699
1700    r300->velems = velems;
1701
1702    if (r300->draw) {
1703        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1704        return;
1705    }
1706
1707    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1708    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1709}
1710
1711static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1712{
1713   FREE(state);
1714}
1715
1716static void* r300_create_vs_state(struct pipe_context* pipe,
1717                                  const struct pipe_shader_state* shader)
1718{
1719    struct r300_context* r300 = r300_context(pipe);
1720    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1721
1722    /* Copy state directly into shader. */
1723    vs->state = *shader;
1724    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1725
1726    if (r300->screen->caps.has_tcl) {
1727        r300_init_vs_outputs(vs);
1728        r300_translate_vertex_shader(r300, vs);
1729    } else {
1730        r300_draw_init_vertex_shader(r300->draw, vs);
1731    }
1732
1733    return vs;
1734}
1735
1736static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1737{
1738    struct r300_context* r300 = r300_context(pipe);
1739    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1740
1741    if (vs == NULL) {
1742        r300->vs_state.state = NULL;
1743        return;
1744    }
1745    if (vs == r300->vs_state.state) {
1746        return;
1747    }
1748    r300->vs_state.state = vs;
1749
1750    /* The majority of the RS block bits is dependent on the vertex shader. */
1751    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1752
1753    if (r300->screen->caps.has_tcl) {
1754        unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1755        r300->vs_state.dirty = TRUE;
1756        r300->vs_state.size =
1757                vs->code.length + 9 +
1758                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0) +
1759        (vs->code.num_fc_ops ? vs->code.num_fc_ops * fc_op_dwords + 4 : 0);
1760
1761        if (vs->externals_count) {
1762            r300->vs_constants.dirty = TRUE;
1763            r300->vs_constants.size = vs->externals_count * 4 + 3;
1764        } else {
1765            r300->vs_constants.size = 0;
1766        }
1767
1768        ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1769                vs->code.constants_remap_table;
1770
1771        r300->pvs_flush.dirty = TRUE;
1772    } else {
1773        draw_bind_vertex_shader(r300->draw,
1774                (struct draw_vertex_shader*)vs->draw_vs);
1775    }
1776}
1777
1778static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1779{
1780    struct r300_context* r300 = r300_context(pipe);
1781    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1782
1783    if (r300->screen->caps.has_tcl) {
1784        rc_constants_destroy(&vs->code.constants);
1785        if (vs->code.constants_remap_table)
1786            FREE(vs->code.constants_remap_table);
1787    } else {
1788        draw_delete_vertex_shader(r300->draw,
1789                (struct draw_vertex_shader*)vs->draw_vs);
1790    }
1791
1792    FREE((void*)vs->state.tokens);
1793    FREE(shader);
1794}
1795
1796static void r300_set_constant_buffer(struct pipe_context *pipe,
1797                                     uint shader, uint index,
1798                                     struct pipe_resource *buf)
1799{
1800    struct r300_context* r300 = r300_context(pipe);
1801    struct r300_constant_buffer *cbuf;
1802    uint32_t *mapped = r300_buffer(buf)->user_buffer;
1803
1804    switch (shader) {
1805        case PIPE_SHADER_VERTEX:
1806            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1807            break;
1808        case PIPE_SHADER_FRAGMENT:
1809            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1810            break;
1811        default:
1812            assert(0);
1813            return;
1814    }
1815
1816    if (buf == NULL || buf->width0 == 0 ||
1817        (mapped = r300_buffer(buf)->constant_buffer) == NULL) {
1818        return;
1819    }
1820
1821    if (shader == PIPE_SHADER_FRAGMENT ||
1822        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1823        assert((buf->width0 % (4 * sizeof(float))) == 0);
1824        cbuf->ptr = mapped + index*4;
1825    }
1826
1827    if (shader == PIPE_SHADER_VERTEX) {
1828        if (r300->screen->caps.has_tcl) {
1829            if (r300->vs_constants.size) {
1830                r300->vs_constants.dirty = TRUE;
1831            }
1832            r300->pvs_flush.dirty = TRUE;
1833        } else if (r300->draw) {
1834            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1835                0, mapped, buf->width0);
1836        }
1837    } else if (shader == PIPE_SHADER_FRAGMENT) {
1838        r300->fs_constants.dirty = TRUE;
1839    }
1840}
1841
1842void r300_init_state_functions(struct r300_context* r300)
1843{
1844    r300->context.create_blend_state = r300_create_blend_state;
1845    r300->context.bind_blend_state = r300_bind_blend_state;
1846    r300->context.delete_blend_state = r300_delete_blend_state;
1847
1848    r300->context.set_blend_color = r300_set_blend_color;
1849
1850    r300->context.set_clip_state = r300_set_clip_state;
1851    r300->context.set_sample_mask = r300_set_sample_mask;
1852
1853    r300->context.set_constant_buffer = r300_set_constant_buffer;
1854
1855    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1856    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1857    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1858
1859    r300->context.set_stencil_ref = r300_set_stencil_ref;
1860
1861    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1862
1863    r300->context.create_fs_state = r300_create_fs_state;
1864    r300->context.bind_fs_state = r300_bind_fs_state;
1865    r300->context.delete_fs_state = r300_delete_fs_state;
1866
1867    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1868
1869    r300->context.create_rasterizer_state = r300_create_rs_state;
1870    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1871    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1872
1873    r300->context.create_sampler_state = r300_create_sampler_state;
1874    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1875    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1876    r300->context.delete_sampler_state = r300_delete_sampler_state;
1877
1878    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1879    r300->context.create_sampler_view = r300_create_sampler_view;
1880    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1881
1882    r300->context.set_scissor_state = r300_set_scissor_state;
1883
1884    r300->context.set_viewport_state = r300_set_viewport_state;
1885
1886    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1887    r300->context.set_index_buffer = r300_set_index_buffer;
1888
1889    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1890    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1891    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1892
1893    r300->context.create_vs_state = r300_create_vs_state;
1894    r300->context.bind_vs_state = r300_bind_vs_state;
1895    r300->context.delete_vs_state = r300_delete_vs_state;
1896}
1897