r300_state.c revision afa925066c158ac49e3b0f883f67debd8545bf26
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_blitter.h"
27#include "util/u_math.h"
28#include "util/u_memory.h"
29#include "util/u_pack_color.h"
30
31#include "tgsi/tgsi_parse.h"
32
33#include "pipe/p_config.h"
34
35#include "r300_cb.h"
36#include "r300_context.h"
37#include "r300_emit.h"
38#include "r300_reg.h"
39#include "r300_screen.h"
40#include "r300_screen_buffer.h"
41#include "r300_state_inlines.h"
42#include "r300_fs.h"
43#include "r300_texture.h"
44#include "r300_vs.h"
45#include "r300_winsys.h"
46
47/* r300_state: Functions used to intialize state context by translating
48 * Gallium state objects into semi-native r300 state objects. */
49
50#define UPDATE_STATE(cso, atom) \
51    if (cso != atom.state) { \
52        atom.state = cso;    \
53        atom.dirty = TRUE;   \
54    }
55
56static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
57                                            unsigned dstRGB, unsigned dstA)
58{
59    /* If the blend equation is ADD or REVERSE_SUBTRACT,
60     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
61     * will not be changed.
62     * Notice that the dst factors are the src factors inverted. */
63    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
64            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
65            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
66           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
67            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
68            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
69            srcA == PIPE_BLENDFACTOR_ZERO) &&
70           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
71            dstRGB == PIPE_BLENDFACTOR_ONE) &&
72           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
73            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74            dstA == PIPE_BLENDFACTOR_ONE);
75}
76
77static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
78                                            unsigned dstRGB, unsigned dstA)
79{
80    /* If the blend equation is ADD or REVERSE_SUBTRACT,
81     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
82     * will not be changed.
83     * Notice that the dst factors are the src factors inverted. */
84    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
85            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
86           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
87            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
88            srcA == PIPE_BLENDFACTOR_ZERO) &&
89           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
90            dstRGB == PIPE_BLENDFACTOR_ONE) &&
91           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
92            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
93            dstA == PIPE_BLENDFACTOR_ONE);
94}
95
96static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
97                                            unsigned dstRGB, unsigned dstA)
98{
99    /* If the blend equation is ADD or REVERSE_SUBTRACT,
100     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
101     * will not be changed.
102     * Notice that the dst factors are the src factors inverted. */
103    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
104            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
105           (srcA == PIPE_BLENDFACTOR_ZERO) &&
106           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
107            dstRGB == PIPE_BLENDFACTOR_ONE) &&
108           (dstA == PIPE_BLENDFACTOR_ONE);
109}
110
111static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
112                                            unsigned dstRGB, unsigned dstA)
113{
114    /* If the blend equation is ADD or REVERSE_SUBTRACT,
115     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
116     * will not be changed.
117     * Notice that the dst factors are the src factors inverted. */
118    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
119            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
120           (srcA == PIPE_BLENDFACTOR_ZERO) &&
121           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
122            dstRGB == PIPE_BLENDFACTOR_ONE) &&
123           (dstA == PIPE_BLENDFACTOR_ONE);
124}
125
126static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
127                                                  unsigned dstRGB, unsigned dstA)
128{
129    /* If the blend equation is ADD or REVERSE_SUBTRACT,
130     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
131     * the colorbuffer will not be changed.
132     * Notice that the dst factors are the src factors inverted. */
133    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
134            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
135            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
136            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
137           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
138            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
139            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
140            srcA == PIPE_BLENDFACTOR_ZERO) &&
141           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
142            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
143            dstRGB == PIPE_BLENDFACTOR_ONE) &&
144           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146            dstA == PIPE_BLENDFACTOR_ONE);
147}
148
149static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
150                                                  unsigned dstRGB, unsigned dstA)
151{
152    /* If the blend equation is ADD or REVERSE_SUBTRACT,
153     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
154     * the colorbuffer will not be changed.
155     * Notice that the dst factors are the src factors inverted. */
156    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
157            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
158            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
159           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
160            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
161            srcA == PIPE_BLENDFACTOR_ZERO) &&
162           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
163            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
164            dstRGB == PIPE_BLENDFACTOR_ONE) &&
165           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
166            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
167            dstA == PIPE_BLENDFACTOR_ONE);
168}
169
170static unsigned bgra_cmask(unsigned mask)
171{
172    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
173
174    return ((mask & PIPE_MASK_R) << 2) |
175           ((mask & PIPE_MASK_B) >> 2) |
176           (mask & (PIPE_MASK_G | PIPE_MASK_A));
177}
178
179/* Create a new blend state based on the CSO blend state.
180 *
181 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
182static void* r300_create_blend_state(struct pipe_context* pipe,
183                                     const struct pipe_blend_state* state)
184{
185    struct r300_screen* r300screen = r300_screen(pipe->screen);
186    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
187    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
188    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
189    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
190    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
191    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
192    CB_LOCALS;
193
194    if (state->rt[0].blend_enable)
195    {
196        unsigned eqRGB = state->rt[0].rgb_func;
197        unsigned srcRGB = state->rt[0].rgb_src_factor;
198        unsigned dstRGB = state->rt[0].rgb_dst_factor;
199
200        unsigned eqA = state->rt[0].alpha_func;
201        unsigned srcA = state->rt[0].alpha_src_factor;
202        unsigned dstA = state->rt[0].alpha_dst_factor;
203
204        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
205         * this is just the crappy D3D naming */
206        blend_control = R300_ALPHA_BLEND_ENABLE |
207            r300_translate_blend_function(eqRGB) |
208            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
209            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
210
211        /* Optimization: some operations do not require the destination color.
212         *
213         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
214         * otherwise blending gives incorrect results. It seems to be
215         * a hardware bug. */
216        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
217            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
218            dstRGB != PIPE_BLENDFACTOR_ZERO ||
219            dstA != PIPE_BLENDFACTOR_ZERO ||
220            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
221            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
222            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
223            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
224            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
225            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
226            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
227            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
228            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
229            /* Enable reading from the colorbuffer. */
230            blend_control |= R300_READ_ENABLE;
231
232            if (r300screen->caps.is_r500) {
233                /* Optimization: Depending on incoming pixels, we can
234                 * conditionally disable the reading in hardware... */
235                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
236                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
237                    /* Disable reading if SRC_ALPHA == 0. */
238                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
239                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
240                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
241                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
242                         dstA == PIPE_BLENDFACTOR_ZERO)) {
243                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
244                    }
245
246                    /* Disable reading if SRC_ALPHA == 1. */
247                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
248                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
249                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
250                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
251                         dstA == PIPE_BLENDFACTOR_ZERO)) {
252                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
253                    }
254                }
255            }
256        }
257
258        /* Optimization: discard pixels which don't change the colorbuffer.
259         *
260         * The code below is non-trivial and some math is involved.
261         *
262         * Discarding pixels must be disabled when FP16 AA is enabled.
263         * This is a hardware bug. Also, this implementation wouldn't work
264         * with FP blending enabled and equation clamping disabled.
265         *
266         * Equations other than ADD are rarely used and therefore won't be
267         * optimized. */
268        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
269            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
270            /* ADD: X+Y
271             * REVERSE_SUBTRACT: Y-X
272             *
273             * The idea is:
274             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
275             * then CB will not be changed.
276             *
277             * Given the srcFactor and dstFactor variables, we can derive
278             * what src and dst should be equal to and discard appropriate
279             * pixels.
280             */
281            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
282                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
283            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
284                                                    dstRGB, dstA)) {
285                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
286            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
287                                                    dstRGB, dstA)) {
288                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
289            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
290                                                    dstRGB, dstA)) {
291                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
292            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
293                                                          dstRGB, dstA)) {
294                blend_control |=
295                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
296            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
297                                                          dstRGB, dstA)) {
298                blend_control |=
299                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
300            }
301        }
302
303        /* separate alpha */
304        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
305            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
306            alpha_blend_control =
307                r300_translate_blend_function(eqA) |
308                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
309                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
310        }
311    }
312
313    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
314    if (state->logicop_enable) {
315        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
316                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
317    }
318
319    /* Color channel masks for all MRTs. */
320    color_channel_mask = bgra_cmask(state->rt[0].colormask);
321    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
322        if (state->rt[1].blend_enable) {
323            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
324        }
325        if (state->rt[2].blend_enable) {
326            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
327        }
328        if (state->rt[3].blend_enable) {
329            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
330        }
331    }
332
333    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
334     * state. Since it's an optional implementation detail, we can leave it
335     * out and never dither.
336     *
337     * This could be revisited if we ever get quality or conformance hints.
338     *
339    if (state->dither) {
340        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
341                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
342    }
343    */
344
345    /* Build a command buffer. */
346    BEGIN_CB(blend->cb, 8);
347    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
348    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
349    OUT_CB(blend_control);
350    OUT_CB(alpha_blend_control);
351    OUT_CB(color_channel_mask);
352    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
353    END_CB;
354
355    /* The same as above, but with no colorbuffer reads and writes. */
356    BEGIN_CB(blend->cb_no_readwrite, 8);
357    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
358    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
359    OUT_CB(0);
360    OUT_CB(0);
361    OUT_CB(0);
362    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
363    END_CB;
364
365    return (void*)blend;
366}
367
368/* Bind blend state. */
369static void r300_bind_blend_state(struct pipe_context* pipe,
370                                  void* state)
371{
372    struct r300_context* r300 = r300_context(pipe);
373
374    UPDATE_STATE(state, r300->blend_state);
375}
376
377/* Free blend state. */
378static void r300_delete_blend_state(struct pipe_context* pipe,
379                                    void* state)
380{
381    FREE(state);
382}
383
384/* Convert float to 10bit integer */
385static unsigned float_to_fixed10(float f)
386{
387    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
388}
389
390/* Set blend color.
391 * Setup both R300 and R500 registers, figure out later which one to write. */
392static void r300_set_blend_color(struct pipe_context* pipe,
393                                 const struct pipe_blend_color* color)
394{
395    struct r300_context* r300 = r300_context(pipe);
396    struct r300_blend_color_state* state =
397        (struct r300_blend_color_state*)r300->blend_color_state.state;
398    CB_LOCALS;
399
400    if (r300->screen->caps.is_r500) {
401        /* XXX if FP16 blending is enabled, we should use the FP16 format */
402        BEGIN_CB(state->cb, 3);
403        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
404        OUT_CB(float_to_fixed10(color->color[0]) |
405               (float_to_fixed10(color->color[3]) << 16));
406        OUT_CB(float_to_fixed10(color->color[2]) |
407               (float_to_fixed10(color->color[1]) << 16));
408        END_CB;
409    } else {
410        union util_color uc;
411        util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
412
413        BEGIN_CB(state->cb, 2);
414        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
415        END_CB;
416    }
417
418    r300->blend_color_state.dirty = TRUE;
419}
420
421static void r300_set_clip_state(struct pipe_context* pipe,
422                                const struct pipe_clip_state* state)
423{
424    struct r300_context* r300 = r300_context(pipe);
425    struct r300_clip_state *clip =
426            (struct r300_clip_state*)r300->clip_state.state;
427    CB_LOCALS;
428
429    clip->clip = *state;
430
431    if (r300->screen->caps.has_tcl) {
432        r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
433
434        BEGIN_CB(clip->cb, r300->clip_state.size);
435        if (state->nr) {
436           OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
437                   (r300->screen->caps.is_r500 ?
438                    R500_PVS_UCP_START : R300_PVS_UCP_START));
439           OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
440           OUT_CB_TABLE(state->ucp, state->nr * 4);
441        }
442        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
443                R300_PS_UCP_MODE_CLIP_AS_TRIFAN |
444                (state->depth_clamp ? R300_CLIP_DISABLE : 0));
445        END_CB;
446
447        r300->clip_state.dirty = TRUE;
448    } else {
449        draw_set_clip_state(r300->draw, state);
450    }
451}
452
453static void
454r300_set_sample_mask(struct pipe_context *pipe,
455                     unsigned sample_mask)
456{
457}
458
459
460/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
461 *
462 * This contains the depth buffer, stencil buffer, alpha test, and such.
463 * On the Radeon, depth and stencil buffer setup are intertwined, which is
464 * the reason for some of the strange-looking assignments across registers. */
465static void*
466        r300_create_dsa_state(struct pipe_context* pipe,
467                              const struct pipe_depth_stencil_alpha_state* state)
468{
469    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
470    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
471    CB_LOCALS;
472
473    dsa->dsa = *state;
474
475    /* Depth test setup. */
476    if (state->depth.enabled) {
477        dsa->z_buffer_control |= R300_Z_ENABLE;
478
479        if (state->depth.writemask) {
480            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
481        }
482
483        dsa->z_stencil_control |=
484            (r300_translate_depth_stencil_function(state->depth.func) <<
485                R300_Z_FUNC_SHIFT);
486    }
487
488    /* Stencil buffer setup. */
489    if (state->stencil[0].enabled) {
490        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
491        dsa->z_stencil_control |=
492            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
493                R300_S_FRONT_FUNC_SHIFT) |
494            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
495                R300_S_FRONT_SFAIL_OP_SHIFT) |
496            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
497                R300_S_FRONT_ZPASS_OP_SHIFT) |
498            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
499                R300_S_FRONT_ZFAIL_OP_SHIFT);
500
501        dsa->stencil_ref_mask =
502                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
503                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
504
505        if (state->stencil[1].enabled) {
506            dsa->two_sided = TRUE;
507
508            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
509            dsa->z_stencil_control |=
510            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
511                R300_S_BACK_FUNC_SHIFT) |
512            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
513                R300_S_BACK_SFAIL_OP_SHIFT) |
514            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
515                R300_S_BACK_ZPASS_OP_SHIFT) |
516            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
517                R300_S_BACK_ZFAIL_OP_SHIFT);
518
519            dsa->stencil_ref_bf =
520                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
521                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
522
523            if (caps->is_r500) {
524                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
525            } else {
526                dsa->two_sided_stencil_ref =
527                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
528                   state->stencil[0].writemask != state->stencil[1].writemask);
529            }
530        }
531    }
532
533    /* Alpha test setup. */
534    if (state->alpha.enabled) {
535        dsa->alpha_function =
536            r300_translate_alpha_function(state->alpha.func) |
537            R300_FG_ALPHA_FUNC_ENABLE;
538
539        /* We could use 10bit alpha ref but who needs that? */
540        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
541
542        if (caps->is_r500)
543            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
544    }
545
546    BEGIN_CB(&dsa->cb_begin, 8);
547    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
548    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
549    OUT_CB(dsa->z_buffer_control);
550    OUT_CB(dsa->z_stencil_control);
551    OUT_CB(dsa->stencil_ref_mask);
552    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
553    END_CB;
554
555    BEGIN_CB(dsa->cb_no_readwrite, 8);
556    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
557    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
558    OUT_CB(0);
559    OUT_CB(0);
560    OUT_CB(0);
561    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
562    END_CB;
563
564    return (void*)dsa;
565}
566
567static void r300_dsa_inject_stencilref(struct r300_context *r300)
568{
569    struct r300_dsa_state *dsa =
570            (struct r300_dsa_state*)r300->dsa_state.state;
571
572    if (!dsa)
573        return;
574
575    dsa->stencil_ref_mask =
576        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
577        r300->stencil_ref.ref_value[0];
578    dsa->stencil_ref_bf =
579        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
580        r300->stencil_ref.ref_value[1];
581}
582
583/* Bind DSA state. */
584static void r300_bind_dsa_state(struct pipe_context* pipe,
585                                void* state)
586{
587    struct r300_context* r300 = r300_context(pipe);
588
589    if (!state) {
590        return;
591    }
592
593    UPDATE_STATE(state, r300->dsa_state);
594
595    r300_dsa_inject_stencilref(r300);
596}
597
598/* Free DSA state. */
599static void r300_delete_dsa_state(struct pipe_context* pipe,
600                                  void* state)
601{
602    FREE(state);
603}
604
605static void r300_set_stencil_ref(struct pipe_context* pipe,
606                                 const struct pipe_stencil_ref* sr)
607{
608    struct r300_context* r300 = r300_context(pipe);
609
610    r300->stencil_ref = *sr;
611
612    r300_dsa_inject_stencilref(r300);
613    r300->dsa_state.dirty = TRUE;
614}
615
616static void r300_tex_set_tiling_flags(struct r300_context *r300,
617                                      struct r300_texture *tex, unsigned level)
618{
619    /* Check if the macrotile flag needs to be changed.
620     * Skip changing the flags otherwise. */
621    if (tex->desc.macrotile[tex->surface_level] !=
622        tex->desc.macrotile[level]) {
623        /* Tiling determines how DRM treats the buffer data.
624         * We must flush CS when changing it if the buffer is referenced. */
625        if (r300->rws->cs_is_buffer_referenced(r300->cs,
626                                               tex->buffer, R300_REF_CS))
627            r300->context.flush(&r300->context, 0, NULL);
628
629        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
630                tex->desc.microtile, tex->desc.macrotile[level],
631                tex->desc.stride_in_bytes[0]);
632
633        tex->surface_level = level;
634    }
635}
636
637/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
638static void r300_fb_set_tiling_flags(struct r300_context *r300,
639                               const struct pipe_framebuffer_state *state)
640{
641    unsigned i;
642
643    /* Set tiling flags for new surfaces. */
644    for (i = 0; i < state->nr_cbufs; i++) {
645        r300_tex_set_tiling_flags(r300,
646                                  r300_texture(state->cbufs[i]->texture),
647                                  state->cbufs[i]->level);
648    }
649    if (state->zsbuf) {
650        r300_tex_set_tiling_flags(r300,
651                                  r300_texture(state->zsbuf->texture),
652                                  state->zsbuf->level);
653    }
654}
655
656static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
657                                    const char *binding)
658{
659    struct pipe_resource *tex = surf->texture;
660    struct r300_texture *rtex = r300_texture(tex);
661
662    fprintf(stderr,
663            "r300:   %s[%i] Dim: %ix%i, Offset: %i, ZSlice: %i, "
664            "Face: %i, Level: %i, Format: %s\n"
665
666            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
667            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
668
669            binding, index, surf->width, surf->height, surf->offset,
670            surf->zslice, surf->face, surf->level,
671            util_format_short_name(surf->format),
672
673            rtex->desc.macrotile[0] ? "YES" : " NO",
674            rtex->desc.microtile ? "YES" : " NO",
675            rtex->desc.stride_in_pixels[0],
676            tex->width0, tex->height0, tex->depth0,
677            tex->last_level, util_format_short_name(tex->format));
678}
679
680void r300_mark_fb_state_dirty(struct r300_context *r300,
681                              enum r300_fb_state_change change)
682{
683    struct pipe_framebuffer_state *state = r300->fb_state.state;
684
685    /* What is marked as dirty depends on the enum r300_fb_state_change. */
686    r300->gpu_flush.dirty = TRUE;
687    r300->fb_state.dirty = TRUE;
688    r300->hyperz_state.dirty = TRUE;
689
690    if (change == R300_CHANGED_FB_STATE) {
691        r300->aa_state.dirty = TRUE;
692        r300->fb_state_pipelined.dirty = TRUE;
693    }
694
695    /* Now compute the fb_state atom size. */
696    r300->fb_state.size = 2 + (8 * state->nr_cbufs);
697
698    if (r300->cbzb_clear)
699        r300->fb_state.size += 10;
700    else if (state->zsbuf)
701        r300->fb_state.size += r300->screen->caps.has_hiz ? 18 : 14;
702
703    /* The size of the rest of atoms stays the same. */
704}
705
706static void
707    r300_set_framebuffer_state(struct pipe_context* pipe,
708                               const struct pipe_framebuffer_state* state)
709{
710    struct r300_context* r300 = r300_context(pipe);
711    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
712    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
713    unsigned max_width, max_height, i;
714    uint32_t zbuffer_bpp = 0;
715
716    if (r300->screen->caps.is_r500) {
717        max_width = max_height = 4096;
718    } else if (r300->screen->caps.is_r400) {
719        max_width = max_height = 4021;
720    } else {
721        max_width = max_height = 2560;
722    }
723
724    if (state->width > max_width || state->height > max_height) {
725        fprintf(stderr, "r300: Implementation error: Render targets are too "
726        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
727        return;
728    }
729
730    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
731    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
732        r300->blend_state.dirty = TRUE;
733    }
734    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
735    if (!!old_state->zsbuf != !!state->zsbuf) {
736        r300->dsa_state.dirty = TRUE;
737    }
738
739    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
740    r300_fb_set_tiling_flags(r300, state);
741
742    util_assign_framebuffer_state(r300->fb_state.state, state);
743
744    r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
745
746    /* Polygon offset depends on the zbuffer bit depth. */
747    if (state->zsbuf && r300->polygon_offset_enabled) {
748        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
749            case 2:
750                zbuffer_bpp = 16;
751                break;
752            case 4:
753                zbuffer_bpp = 24;
754                break;
755        }
756
757        if (r300->zbuffer_bpp != zbuffer_bpp) {
758            r300->zbuffer_bpp = zbuffer_bpp;
759            r300->rs_state.dirty = TRUE;
760        }
761    }
762
763    /* Set up AA config. */
764    if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
765        if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
766            aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
767
768            switch (state->cbufs[0]->texture->nr_samples) {
769                case 2:
770                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
771                    break;
772                case 3:
773                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
774                    break;
775                case 4:
776                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
777                    break;
778                case 6:
779                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
780                    break;
781            }
782        } else {
783            aa->aa_config = 0;
784        }
785    }
786
787    if (DBG_ON(r300, DBG_FB)) {
788        fprintf(stderr, "r300: set_framebuffer_state:\n");
789        for (i = 0; i < state->nr_cbufs; i++) {
790            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
791        }
792        if (state->zsbuf) {
793            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
794        }
795    }
796}
797
798/* Create fragment shader state. */
799static void* r300_create_fs_state(struct pipe_context* pipe,
800                                  const struct pipe_shader_state* shader)
801{
802    struct r300_fragment_shader* fs = NULL;
803
804    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
805
806    /* Copy state directly into shader. */
807    fs->state = *shader;
808    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
809
810    return (void*)fs;
811}
812
813void r300_mark_fs_code_dirty(struct r300_context *r300)
814{
815    struct r300_fragment_shader* fs = r300_fs(r300);
816
817    r300->fs.dirty = TRUE;
818    r300->fs_rc_constant_state.dirty = TRUE;
819    r300->fs_constants.dirty = TRUE;
820    r300->fs.size = fs->shader->cb_code_size;
821
822    if (r300->screen->caps.is_r500) {
823        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
824        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
825    } else {
826        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
827        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
828    }
829}
830
831/* Bind fragment shader state. */
832static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
833{
834    struct r300_context* r300 = r300_context(pipe);
835    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
836
837    if (fs == NULL) {
838        r300->fs.state = NULL;
839        return;
840    }
841
842    r300->fs.state = fs;
843    r300_pick_fragment_shader(r300);
844    r300_mark_fs_code_dirty(r300);
845
846    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
847}
848
849/* Delete fragment shader state. */
850static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
851{
852    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
853    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
854
855    while (ptr) {
856        tmp = ptr;
857        ptr = ptr->next;
858        rc_constants_destroy(&tmp->code.constants);
859        FREE(tmp->cb_code);
860        FREE(tmp);
861    }
862    FREE((void*)fs->state.tokens);
863    FREE(shader);
864}
865
866static void r300_set_polygon_stipple(struct pipe_context* pipe,
867                                     const struct pipe_poly_stipple* state)
868{
869    /* XXX no idea how to set this up, but not terribly important */
870}
871
872/* Create a new rasterizer state based on the CSO rasterizer state.
873 *
874 * This is a very large chunk of state, and covers most of the graphics
875 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
876 *
877 * In a not entirely unironic sidenote, this state has nearly nothing to do
878 * with the actual block on the Radeon called the rasterizer (RS). */
879static void* r300_create_rs_state(struct pipe_context* pipe,
880                                  const struct pipe_rasterizer_state* state)
881{
882    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
883    int i;
884    float psiz;
885    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
886    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
887    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
888    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
889    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
890    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
891    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
892    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
893    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
894    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
895
896    /* Specifies top of Raster pipe specific enable controls,
897     * i.e. texture coordinates stuffing for points, lines, triangles */
898    uint32_t stuffing_enable;       /* R300_GB_ENABLE: 0x4008 */
899
900    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
901    float point_texcoord_left;      /* R300_GA_POINT_S0: 0x4200 */
902    float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
903    float point_texcoord_right;     /* R300_GA_POINT_S1: 0x4208 */
904    float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
905    CB_LOCALS;
906
907    /* Copy rasterizer state. */
908    rs->rs = *state;
909    rs->rs_draw = *state;
910
911    /* Override some states for Draw. */
912    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
913
914#ifdef PIPE_ARCH_LITTLE_ENDIAN
915    vap_control_status = R300_VC_NO_SWAP;
916#else
917    vap_control_status = R300_VC_32BIT_SWAP;
918#endif
919
920    /* If no TCL engine is present, turn off the HW TCL. */
921    if (!r300_screen(pipe->screen)->caps.has_tcl) {
922        vap_control_status |= R300_VAP_TCL_BYPASS;
923    }
924
925    /* Point size width and height. */
926    point_size =
927        pack_float_16_6x(state->point_size) |
928        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
929
930    /* Point size clamping. */
931    if (state->point_size_per_vertex) {
932        /* Per-vertex point size.
933         * Clamp to [0, max FB size] */
934        psiz = pipe->screen->get_paramf(pipe->screen,
935                                        PIPE_CAP_MAX_POINT_WIDTH);
936        point_minmax =
937            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
938    } else {
939        /* We cannot disable the point-size vertex output,
940         * so clamp it. */
941        psiz = state->point_size;
942        point_minmax =
943            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
944            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
945    }
946
947    /* Line control. */
948    line_control = pack_float_16_6x(state->line_width) |
949        R300_GA_LINE_CNTL_END_TYPE_COMP;
950
951    /* Enable polygon mode */
952    polygon_mode = 0;
953    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
954        state->fill_back != PIPE_POLYGON_MODE_FILL) {
955        polygon_mode = R300_GA_POLY_MODE_DUAL;
956    }
957
958    /* Front face */
959    if (state->front_ccw)
960        cull_mode = R300_FRONT_FACE_CCW;
961    else
962        cull_mode = R300_FRONT_FACE_CW;
963
964    /* Polygon offset */
965    polygon_offset_enable = 0;
966    if (util_get_offset(state, state->fill_front)) {
967       polygon_offset_enable |= R300_FRONT_ENABLE;
968    }
969    if (util_get_offset(state, state->fill_back)) {
970       polygon_offset_enable |= R300_BACK_ENABLE;
971    }
972
973    rs->polygon_offset_enable = polygon_offset_enable != 0;
974
975    /* Polygon mode */
976    if (polygon_mode) {
977       polygon_mode |=
978          r300_translate_polygon_mode_front(state->fill_front);
979       polygon_mode |=
980          r300_translate_polygon_mode_back(state->fill_back);
981    }
982
983    if (state->cull_face & PIPE_FACE_FRONT) {
984        cull_mode |= R300_CULL_FRONT;
985    }
986    if (state->cull_face & PIPE_FACE_BACK) {
987        cull_mode |= R300_CULL_BACK;
988    }
989
990    if (state->line_stipple_enable) {
991        line_stipple_config =
992            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
993            (fui((float)state->line_stipple_factor) &
994                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
995        /* XXX this might need to be scaled up */
996        line_stipple_value = state->line_stipple_pattern;
997    } else {
998        line_stipple_config = 0;
999        line_stipple_value = 0;
1000    }
1001
1002    if (state->flatshade) {
1003        rs->color_control = R300_SHADE_MODEL_FLAT;
1004    } else {
1005        rs->color_control = R300_SHADE_MODEL_SMOOTH;
1006    }
1007
1008    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1009
1010    /* Point sprites */
1011    stuffing_enable = 0;
1012    if (state->sprite_coord_enable) {
1013        stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
1014	for (i = 0; i < 8; i++) {
1015	    if (state->sprite_coord_enable & (1 << i))
1016                stuffing_enable |=
1017                    R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
1018	}
1019
1020        point_texcoord_left = 0.0f;
1021        point_texcoord_right = 1.0f;
1022
1023        switch (state->sprite_coord_mode) {
1024            case PIPE_SPRITE_COORD_UPPER_LEFT:
1025                point_texcoord_top = 0.0f;
1026                point_texcoord_bottom = 1.0f;
1027                break;
1028            case PIPE_SPRITE_COORD_LOWER_LEFT:
1029                point_texcoord_top = 1.0f;
1030                point_texcoord_bottom = 0.0f;
1031                break;
1032        }
1033    }
1034
1035    /* Build the main command buffer. */
1036    BEGIN_CB(rs->cb_main, 25);
1037    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1038    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1039    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1040    OUT_CB(point_minmax);
1041    OUT_CB(line_control);
1042    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1043    OUT_CB(polygon_offset_enable);
1044    rs->cull_mode_index = 9;
1045    OUT_CB(cull_mode);
1046    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1047    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1048    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1049    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1050    OUT_CB_REG(R300_GB_ENABLE, stuffing_enable);
1051    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1052    OUT_CB_32F(point_texcoord_left);
1053    OUT_CB_32F(point_texcoord_bottom);
1054    OUT_CB_32F(point_texcoord_right);
1055    OUT_CB_32F(point_texcoord_top);
1056    END_CB;
1057
1058    /* Build the two command buffers for polygon offset setup. */
1059    if (polygon_offset_enable) {
1060        float scale = state->offset_scale * 12;
1061        float offset = state->offset_units * 4;
1062
1063        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1064        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1065        OUT_CB_32F(scale);
1066        OUT_CB_32F(offset);
1067        OUT_CB_32F(scale);
1068        OUT_CB_32F(offset);
1069        END_CB;
1070
1071        offset = state->offset_units * 2;
1072
1073        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1074        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1075        OUT_CB_32F(scale);
1076        OUT_CB_32F(offset);
1077        OUT_CB_32F(scale);
1078        OUT_CB_32F(offset);
1079        END_CB;
1080    }
1081
1082    return (void*)rs;
1083}
1084
1085/* Bind rasterizer state. */
1086static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1087{
1088    struct r300_context* r300 = r300_context(pipe);
1089    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1090    int last_sprite_coord_enable = r300->sprite_coord_enable;
1091    boolean last_two_sided_color = r300->two_sided_color;
1092
1093    if (r300->draw && rs) {
1094        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1095    }
1096
1097    if (rs) {
1098        r300->polygon_offset_enabled = (rs->rs.offset_point ||
1099                                        rs->rs.offset_line ||
1100                                        rs->rs.offset_tri);
1101        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1102        r300->two_sided_color = rs->rs.light_twoside;
1103    } else {
1104        r300->polygon_offset_enabled = FALSE;
1105        r300->sprite_coord_enable = 0;
1106        r300->two_sided_color = FALSE;
1107    }
1108
1109    UPDATE_STATE(state, r300->rs_state);
1110    r300->rs_state.size = 25 + (r300->polygon_offset_enabled ? 5 : 0);
1111
1112    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1113        last_two_sided_color != r300->two_sided_color) {
1114        r300->rs_block_state.dirty = TRUE;
1115    }
1116}
1117
1118/* Free rasterizer state. */
1119static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1120{
1121    FREE(state);
1122}
1123
1124static void*
1125        r300_create_sampler_state(struct pipe_context* pipe,
1126                                  const struct pipe_sampler_state* state)
1127{
1128    struct r300_context* r300 = r300_context(pipe);
1129    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1130    boolean is_r500 = r300->screen->caps.is_r500;
1131    int lod_bias;
1132    union util_color uc;
1133
1134    sampler->state = *state;
1135
1136    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1137     * or MIN filter is NEAREST. Since texwrap produces same results
1138     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1139    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1140        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1141        /* Wrap S. */
1142        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1143            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1144        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1145            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1146
1147        /* Wrap T. */
1148        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1149            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1150        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1151            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1152
1153        /* Wrap R. */
1154        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1155            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1156        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1157            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1158    }
1159
1160    sampler->filter0 |=
1161        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1162        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1163        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1164
1165    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1166                                                   state->mag_img_filter,
1167                                                   state->min_mip_filter,
1168                                                   state->max_anisotropy > 0);
1169
1170    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1171
1172    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1173    /* We must pass these to the merge function to clamp them properly. */
1174    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
1175    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
1176
1177    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1178
1179    sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1180
1181    /* This is very high quality anisotropic filtering for R5xx.
1182     * It's good for benchmarking the performance of texturing but
1183     * in practice we don't want to slow down the driver because it's
1184     * a pretty good performance killer. Feel free to play with it. */
1185    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1186        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1187    }
1188
1189    util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
1190    sampler->border_color = uc.ui;
1191
1192    /* R500-specific fixups and optimizations */
1193    if (r300->screen->caps.is_r500) {
1194        sampler->filter1 |= R500_BORDER_FIX;
1195    }
1196
1197    return (void*)sampler;
1198}
1199
1200static void r300_bind_sampler_states(struct pipe_context* pipe,
1201                                     unsigned count,
1202                                     void** states)
1203{
1204    struct r300_context* r300 = r300_context(pipe);
1205    struct r300_textures_state* state =
1206        (struct r300_textures_state*)r300->textures_state.state;
1207    unsigned tex_units = r300->screen->caps.num_tex_units;
1208
1209    if (count > tex_units) {
1210        return;
1211    }
1212
1213    memcpy(state->sampler_states, states, sizeof(void*) * count);
1214    state->sampler_state_count = count;
1215
1216    r300->textures_state.dirty = TRUE;
1217}
1218
1219static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1220                                       unsigned count,
1221                                       void** states)
1222{
1223}
1224
1225static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1226{
1227    FREE(state);
1228}
1229
1230static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1231{
1232    /* This looks like a hack, but I believe it's suppose to work like
1233     * that. To illustrate how this works, let's assume you have 5 textures.
1234     * From docs, 5 and the successive numbers are:
1235     *
1236     * FOURTH_1     = 5
1237     * FOURTH_2     = 6
1238     * FOURTH_3     = 7
1239     * EIGHTH_0     = 8
1240     * EIGHTH_1     = 9
1241     *
1242     * First 3 textures will get 3/4 of size of the cache, divived evenly
1243     * between them. The last 1/4 of the cache must be divided between
1244     * the last 2 textures, each will therefore get 1/8 of the cache.
1245     * Why not just to use "5 + texture_index" ?
1246     *
1247     * This simple trick works for all "num" <= 16.
1248     */
1249    if (num <= 1)
1250        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1251    else
1252        return R300_TX_CACHE(num + index);
1253}
1254
1255static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1256                                            unsigned count,
1257                                            struct pipe_sampler_view** views)
1258{
1259    struct r300_context* r300 = r300_context(pipe);
1260    struct r300_textures_state* state =
1261        (struct r300_textures_state*)r300->textures_state.state;
1262    struct r300_texture *texture;
1263    unsigned i, real_num_views = 0, view_index = 0;
1264    unsigned tex_units = r300->screen->caps.num_tex_units;
1265    boolean dirty_tex = FALSE;
1266
1267    if (count > tex_units) {
1268        return;
1269    }
1270
1271    /* Calculate the real number of views. */
1272    for (i = 0; i < count; i++) {
1273        if (views[i])
1274            real_num_views++;
1275    }
1276
1277    for (i = 0; i < count; i++) {
1278        if (&state->sampler_views[i]->base != views[i]) {
1279            pipe_sampler_view_reference(
1280                    (struct pipe_sampler_view**)&state->sampler_views[i],
1281                    views[i]);
1282
1283            if (!views[i]) {
1284                continue;
1285            }
1286
1287            /* A new sampler view (= texture)... */
1288            dirty_tex = TRUE;
1289
1290            /* Set the texrect factor in the fragment shader.
1291             * Needed for RECT and NPOT fallback. */
1292            texture = r300_texture(views[i]->texture);
1293            if (texture->desc.is_npot) {
1294                r300->fs_rc_constant_state.dirty = TRUE;
1295            }
1296
1297            state->sampler_views[i]->texcache_region =
1298                r300_assign_texture_cache_region(view_index, real_num_views);
1299            view_index++;
1300        }
1301    }
1302
1303    for (i = count; i < tex_units; i++) {
1304        if (state->sampler_views[i]) {
1305            pipe_sampler_view_reference(
1306                    (struct pipe_sampler_view**)&state->sampler_views[i],
1307                    NULL);
1308        }
1309    }
1310
1311    state->sampler_view_count = count;
1312
1313    r300->textures_state.dirty = TRUE;
1314
1315    if (dirty_tex) {
1316        r300->texture_cache_inval.dirty = TRUE;
1317    }
1318}
1319
1320static struct pipe_sampler_view *
1321r300_create_sampler_view(struct pipe_context *pipe,
1322                         struct pipe_resource *texture,
1323                         const struct pipe_sampler_view *templ)
1324{
1325    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1326    struct r300_texture *tex = r300_texture(texture);
1327    boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1328
1329    if (view) {
1330        view->base = *templ;
1331        view->base.reference.count = 1;
1332        view->base.context = pipe;
1333        view->base.texture = NULL;
1334        pipe_resource_reference(&view->base.texture, texture);
1335
1336        view->swizzle[0] = templ->swizzle_r;
1337        view->swizzle[1] = templ->swizzle_g;
1338        view->swizzle[2] = templ->swizzle_b;
1339        view->swizzle[3] = templ->swizzle_a;
1340
1341        view->format = tex->tx_format;
1342        view->format.format1 |= r300_translate_texformat(templ->format,
1343                                                         view->swizzle,
1344                                                         is_r500);
1345        if (is_r500) {
1346            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1347        }
1348    }
1349
1350    return (struct pipe_sampler_view*)view;
1351}
1352
1353static void
1354r300_sampler_view_destroy(struct pipe_context *pipe,
1355                          struct pipe_sampler_view *view)
1356{
1357   pipe_resource_reference(&view->texture, NULL);
1358   FREE(view);
1359}
1360
1361static void r300_set_scissor_state(struct pipe_context* pipe,
1362                                   const struct pipe_scissor_state* state)
1363{
1364    struct r300_context* r300 = r300_context(pipe);
1365
1366    memcpy(r300->scissor_state.state, state,
1367        sizeof(struct pipe_scissor_state));
1368
1369    r300->scissor_state.dirty = TRUE;
1370}
1371
1372static void r300_set_viewport_state(struct pipe_context* pipe,
1373                                    const struct pipe_viewport_state* state)
1374{
1375    struct r300_context* r300 = r300_context(pipe);
1376    struct r300_viewport_state* viewport =
1377        (struct r300_viewport_state*)r300->viewport_state.state;
1378
1379    r300->viewport = *state;
1380
1381    if (r300->draw) {
1382        draw_set_viewport_state(r300->draw, state);
1383        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1384        return;
1385    }
1386
1387    /* Do the transform in HW. */
1388    viewport->vte_control = R300_VTX_W0_FMT;
1389
1390    if (state->scale[0] != 1.0f) {
1391        viewport->xscale = state->scale[0];
1392        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1393    }
1394    if (state->scale[1] != 1.0f) {
1395        viewport->yscale = state->scale[1];
1396        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1397    }
1398    if (state->scale[2] != 1.0f) {
1399        viewport->zscale = state->scale[2];
1400        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1401    }
1402    if (state->translate[0] != 0.0f) {
1403        viewport->xoffset = state->translate[0];
1404        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1405    }
1406    if (state->translate[1] != 0.0f) {
1407        viewport->yoffset = state->translate[1];
1408        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1409    }
1410    if (state->translate[2] != 0.0f) {
1411        viewport->zoffset = state->translate[2];
1412        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1413    }
1414
1415    r300->viewport_state.dirty = TRUE;
1416    if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1417        r300->fs_rc_constant_state.dirty = TRUE;
1418    }
1419}
1420
1421static void r300_set_vertex_buffers(struct pipe_context* pipe,
1422                                    unsigned count,
1423                                    const struct pipe_vertex_buffer* buffers)
1424{
1425    struct r300_context* r300 = r300_context(pipe);
1426    struct pipe_vertex_buffer *vbo;
1427    unsigned i, max_index = (1 << 24) - 1;
1428    boolean any_user_buffer = FALSE;
1429
1430    if (count == r300->vertex_buffer_count &&
1431        memcmp(r300->vertex_buffer, buffers,
1432            sizeof(struct pipe_vertex_buffer) * count) == 0) {
1433        return;
1434    }
1435
1436    if (r300->screen->caps.has_tcl) {
1437        /* HW TCL. */
1438        r300->incompatible_vb_layout = FALSE;
1439
1440        /* Check if the strides and offsets are aligned to the size of DWORD. */
1441        for (i = 0; i < count; i++) {
1442            if (buffers[i].buffer) {
1443                if (buffers[i].stride % 4 != 0 ||
1444                    buffers[i].buffer_offset % 4 != 0) {
1445                    r300->incompatible_vb_layout = TRUE;
1446                    break;
1447                }
1448            }
1449        }
1450
1451        for (i = 0; i < count; i++) {
1452            /* Why, yes, I AM casting away constness. How did you know? */
1453            vbo = (struct pipe_vertex_buffer*)&buffers[i];
1454
1455            /* Skip NULL buffers */
1456            if (!buffers[i].buffer) {
1457                continue;
1458            }
1459
1460            if (r300_buffer_is_user_buffer(vbo->buffer)) {
1461                any_user_buffer = TRUE;
1462            }
1463
1464            if (vbo->max_index == ~0) {
1465                /* if no VBO stride then only one vertex value so max index is 1 */
1466                /* should think about converting to VS constants like svga does */
1467                if (!vbo->stride)
1468                    vbo->max_index = 1;
1469                else
1470                    vbo->max_index =
1471                             (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1472            }
1473
1474            max_index = MIN2(vbo->max_index, max_index);
1475        }
1476
1477        r300->any_user_vbs = any_user_buffer;
1478        r300->vertex_buffer_max_index = max_index;
1479
1480    } else {
1481        /* SW TCL. */
1482        draw_set_vertex_buffers(r300->draw, count, buffers);
1483    }
1484
1485    /* Common code. */
1486    for (i = 0; i < count; i++) {
1487        /* Reference our buffer. */
1488        pipe_resource_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
1489    }
1490    for (; i < r300->vertex_buffer_count; i++) {
1491        /* Dereference any old buffers. */
1492        pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1493    }
1494
1495    memcpy(r300->vertex_buffer, buffers,
1496        sizeof(struct pipe_vertex_buffer) * count);
1497    r300->vertex_buffer_count = count;
1498}
1499
1500static void r300_set_index_buffer(struct pipe_context* pipe,
1501                                  const struct pipe_index_buffer *ib)
1502{
1503    struct r300_context* r300 = r300_context(pipe);
1504
1505    if (ib) {
1506        pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
1507        memcpy(&r300->index_buffer, ib, sizeof(r300->index_buffer));
1508    }
1509    else {
1510        pipe_resource_reference(&r300->index_buffer.buffer, NULL);
1511        memset(&r300->index_buffer, 0, sizeof(r300->index_buffer));
1512    }
1513
1514    /* TODO make this more like a state */
1515}
1516
1517/* Initialize the PSC tables. */
1518static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1519{
1520    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1521    uint16_t type, swizzle;
1522    enum pipe_format format;
1523    unsigned i;
1524
1525    if (velems->count > 16) {
1526        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1527                " requested %i, using 16.\n", velems->count);
1528        velems->count = 16;
1529    }
1530
1531    /* Vertex shaders have no semantics on their inputs,
1532     * so PSC should just route stuff based on the vertex elements,
1533     * and not on attrib information. */
1534    for (i = 0; i < velems->count; i++) {
1535        format = velems->hw_format[i];
1536
1537        type = r300_translate_vertex_data_type(format);
1538        if (type == R300_INVALID_FORMAT) {
1539            fprintf(stderr, "r300: Bad vertex format %s.\n",
1540                    util_format_short_name(format));
1541            assert(0);
1542            abort();
1543        }
1544
1545        type |= i << R300_DST_VEC_LOC_SHIFT;
1546        swizzle = r300_translate_vertex_data_swizzle(format);
1547
1548        if (i & 1) {
1549            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1550            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1551        } else {
1552            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1553            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1554        }
1555    }
1556
1557    /* Set the last vector in the PSC. */
1558    if (i) {
1559        i -= 1;
1560    }
1561    vstream->vap_prog_stream_cntl[i >> 1] |=
1562        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1563
1564    vstream->count = (i >> 1) + 1;
1565}
1566
1567#define FORMAT_REPLACE(what, withwhat) \
1568    case PIPE_FORMAT_##what: *format = PIPE_FORMAT_##withwhat; break
1569
1570static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1571                                               unsigned count,
1572                                               const struct pipe_vertex_element* attribs)
1573{
1574    struct r300_vertex_element_state *velems;
1575    unsigned i;
1576    enum pipe_format *format;
1577
1578    assert(count <= PIPE_MAX_ATTRIBS);
1579    velems = CALLOC_STRUCT(r300_vertex_element_state);
1580    if (velems != NULL) {
1581        velems->count = count;
1582        memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1583
1584        if (r300_screen(pipe->screen)->caps.has_tcl) {
1585            /* Set the best hw format in case the original format is not
1586             * supported by hw. */
1587            for (i = 0; i < count; i++) {
1588                velems->hw_format[i] = velems->velem[i].src_format;
1589                format = &velems->hw_format[i];
1590
1591                /* This is basically the list of unsupported formats.
1592                 * For now we don't care about the alignment, that's going to
1593                 * be sorted out after the PSC setup. */
1594                switch (*format) {
1595                    FORMAT_REPLACE(R64_FLOAT,           R32_FLOAT);
1596                    FORMAT_REPLACE(R64G64_FLOAT,        R32G32_FLOAT);
1597                    FORMAT_REPLACE(R64G64B64_FLOAT,     R32G32B32_FLOAT);
1598                    FORMAT_REPLACE(R64G64B64A64_FLOAT,  R32G32B32A32_FLOAT);
1599
1600                    FORMAT_REPLACE(R32_UNORM,           R32_FLOAT);
1601                    FORMAT_REPLACE(R32G32_UNORM,        R32G32_FLOAT);
1602                    FORMAT_REPLACE(R32G32B32_UNORM,     R32G32B32_FLOAT);
1603                    FORMAT_REPLACE(R32G32B32A32_UNORM,  R32G32B32A32_FLOAT);
1604
1605                    FORMAT_REPLACE(R32_USCALED,         R32_FLOAT);
1606                    FORMAT_REPLACE(R32G32_USCALED,      R32G32_FLOAT);
1607                    FORMAT_REPLACE(R32G32B32_USCALED,   R32G32B32_FLOAT);
1608                    FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT);
1609
1610                    FORMAT_REPLACE(R32_SNORM,           R32_FLOAT);
1611                    FORMAT_REPLACE(R32G32_SNORM,        R32G32_FLOAT);
1612                    FORMAT_REPLACE(R32G32B32_SNORM,     R32G32B32_FLOAT);
1613                    FORMAT_REPLACE(R32G32B32A32_SNORM,  R32G32B32A32_FLOAT);
1614
1615                    FORMAT_REPLACE(R32_SSCALED,         R32_FLOAT);
1616                    FORMAT_REPLACE(R32G32_SSCALED,      R32G32_FLOAT);
1617                    FORMAT_REPLACE(R32G32B32_SSCALED,   R32G32B32_FLOAT);
1618                    FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT);
1619
1620                    FORMAT_REPLACE(R32_FIXED,           R32_FLOAT);
1621                    FORMAT_REPLACE(R32G32_FIXED,        R32G32_FLOAT);
1622                    FORMAT_REPLACE(R32G32B32_FIXED,     R32G32B32_FLOAT);
1623                    FORMAT_REPLACE(R32G32B32A32_FIXED,  R32G32B32A32_FLOAT);
1624
1625                    default:;
1626                }
1627
1628                velems->incompatible_layout =
1629                        velems->incompatible_layout ||
1630                        velems->velem[i].src_format != velems->hw_format[i] ||
1631                        velems->velem[i].src_offset % 4 != 0;
1632            }
1633
1634            /* Now setup PSC.
1635             * The unused components will be replaced by (..., 0, 1). */
1636            r300_vertex_psc(velems);
1637
1638            /* Align the formats to the size of DWORD.
1639             * We only care about the blocksizes of the formats since
1640             * swizzles are already set up.
1641             * Also compute the vertex size. */
1642            for (i = 0; i < count; i++) {
1643                /* This is OK because we check for aligned strides too. */
1644                velems->hw_format_size[i] =
1645                    align(util_format_get_blocksize(velems->hw_format[i]), 4);
1646                velems->vertex_size_dwords += velems->hw_format_size[i] / 4;
1647            }
1648        }
1649    }
1650    return velems;
1651}
1652
1653static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1654                                            void *state)
1655{
1656    struct r300_context *r300 = r300_context(pipe);
1657    struct r300_vertex_element_state *velems = state;
1658
1659    if (velems == NULL) {
1660        return;
1661    }
1662
1663    r300->velems = velems;
1664
1665    if (r300->draw) {
1666        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1667        return;
1668    }
1669
1670    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1671    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1672}
1673
1674static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1675{
1676   FREE(state);
1677}
1678
1679static void* r300_create_vs_state(struct pipe_context* pipe,
1680                                  const struct pipe_shader_state* shader)
1681{
1682    struct r300_context* r300 = r300_context(pipe);
1683    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1684
1685    /* Copy state directly into shader. */
1686    vs->state = *shader;
1687    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1688
1689    if (r300->screen->caps.has_tcl) {
1690        r300_init_vs_outputs(vs);
1691        r300_translate_vertex_shader(r300, vs);
1692    } else {
1693        r300_draw_init_vertex_shader(r300->draw, vs);
1694    }
1695
1696    return vs;
1697}
1698
1699static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1700{
1701    struct r300_context* r300 = r300_context(pipe);
1702    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1703
1704    if (vs == NULL) {
1705        r300->vs_state.state = NULL;
1706        return;
1707    }
1708    if (vs == r300->vs_state.state) {
1709        return;
1710    }
1711    r300->vs_state.state = vs;
1712
1713    /* The majority of the RS block bits is dependent on the vertex shader. */
1714    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1715
1716    if (r300->screen->caps.has_tcl) {
1717        r300->vs_state.dirty = TRUE;
1718        r300->vs_state.size =
1719                vs->code.length + 9 +
1720                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1721
1722        if (vs->externals_count) {
1723            r300->vs_constants.dirty = TRUE;
1724            r300->vs_constants.size = vs->externals_count * 4 + 3;
1725        } else {
1726            r300->vs_constants.size = 0;
1727        }
1728
1729        r300->pvs_flush.dirty = TRUE;
1730    } else {
1731        draw_bind_vertex_shader(r300->draw,
1732                (struct draw_vertex_shader*)vs->draw_vs);
1733    }
1734}
1735
1736static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1737{
1738    struct r300_context* r300 = r300_context(pipe);
1739    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1740
1741    if (r300->screen->caps.has_tcl) {
1742        rc_constants_destroy(&vs->code.constants);
1743    } else {
1744        draw_delete_vertex_shader(r300->draw,
1745                (struct draw_vertex_shader*)vs->draw_vs);
1746    }
1747
1748    FREE((void*)vs->state.tokens);
1749    FREE(shader);
1750}
1751
1752static void r300_set_constant_buffer(struct pipe_context *pipe,
1753                                     uint shader, uint index,
1754                                     struct pipe_resource *buf)
1755{
1756    struct r300_context* r300 = r300_context(pipe);
1757    struct r300_constant_buffer *cbuf;
1758    uint32_t *mapped = r300_buffer(buf)->user_buffer;
1759    int max_size = 0, max_size_bytes = 0, clamped_size = 0;
1760
1761    switch (shader) {
1762        case PIPE_SHADER_VERTEX:
1763            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1764            max_size = 256;
1765            break;
1766        case PIPE_SHADER_FRAGMENT:
1767            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1768            if (r300->screen->caps.is_r500) {
1769                max_size = 256;
1770            } else {
1771                max_size = 32;
1772            }
1773            break;
1774        default:
1775            assert(0);
1776            return;
1777    }
1778    max_size_bytes = max_size * 4 * sizeof(float);
1779
1780    if (buf == NULL || buf->width0 == 0 ||
1781        (mapped = r300_buffer(buf)->constant_buffer) == NULL) {
1782        cbuf->count = 0;
1783        return;
1784    }
1785
1786    if (shader == PIPE_SHADER_FRAGMENT ||
1787        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1788        assert((buf->width0 % (4 * sizeof(float))) == 0);
1789
1790        /* Check the size of the constant buffer. */
1791        /* XXX Subtract immediates and RC_STATE_* variables. */
1792        if (buf->width0 > max_size_bytes) {
1793            fprintf(stderr, "r300: Max size of the constant buffer is "
1794                          "%i*4 floats.\n", max_size);
1795        }
1796
1797        clamped_size = MIN2(buf->width0, max_size_bytes);
1798        cbuf->count = clamped_size / (4 * sizeof(float));
1799        cbuf->ptr = mapped;
1800    }
1801
1802    if (shader == PIPE_SHADER_VERTEX) {
1803        if (r300->screen->caps.has_tcl) {
1804            if (r300->vs_constants.size) {
1805                r300->vs_constants.dirty = TRUE;
1806            }
1807            r300->pvs_flush.dirty = TRUE;
1808        } else if (r300->draw) {
1809            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1810                0, mapped, buf->width0);
1811        }
1812    } else if (shader == PIPE_SHADER_FRAGMENT) {
1813        r300->fs_constants.dirty = TRUE;
1814    }
1815}
1816
1817void r300_init_state_functions(struct r300_context* r300)
1818{
1819    r300->context.create_blend_state = r300_create_blend_state;
1820    r300->context.bind_blend_state = r300_bind_blend_state;
1821    r300->context.delete_blend_state = r300_delete_blend_state;
1822
1823    r300->context.set_blend_color = r300_set_blend_color;
1824
1825    r300->context.set_clip_state = r300_set_clip_state;
1826    r300->context.set_sample_mask = r300_set_sample_mask;
1827
1828    r300->context.set_constant_buffer = r300_set_constant_buffer;
1829
1830    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1831    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1832    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1833
1834    r300->context.set_stencil_ref = r300_set_stencil_ref;
1835
1836    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1837
1838    r300->context.create_fs_state = r300_create_fs_state;
1839    r300->context.bind_fs_state = r300_bind_fs_state;
1840    r300->context.delete_fs_state = r300_delete_fs_state;
1841
1842    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1843
1844    r300->context.create_rasterizer_state = r300_create_rs_state;
1845    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1846    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1847
1848    r300->context.create_sampler_state = r300_create_sampler_state;
1849    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1850    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1851    r300->context.delete_sampler_state = r300_delete_sampler_state;
1852
1853    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1854    r300->context.create_sampler_view = r300_create_sampler_view;
1855    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1856
1857    r300->context.set_scissor_state = r300_set_scissor_state;
1858
1859    r300->context.set_viewport_state = r300_set_viewport_state;
1860
1861    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1862    r300->context.set_index_buffer = r300_set_index_buffer;
1863
1864    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1865    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1866    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1867
1868    r300->context.create_vs_state = r300_create_vs_state;
1869    r300->context.bind_vs_state = r300_bind_vs_state;
1870    r300->context.delete_vs_state = r300_delete_vs_state;
1871}
1872