r300_state.c revision bdb811772fe1b11e32172b211d9935d37093c753
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_framebuffer.h"
27#include "util/u_half.h"
28#include "util/u_math.h"
29#include "util/u_mm.h"
30#include "util/u_memory.h"
31#include "util/u_pack_color.h"
32#include "util/u_transfer.h"
33
34#include "tgsi/tgsi_parse.h"
35
36#include "pipe/p_config.h"
37
38#include "r300_cb.h"
39#include "r300_context.h"
40#include "r300_emit.h"
41#include "r300_reg.h"
42#include "r300_screen.h"
43#include "r300_screen_buffer.h"
44#include "r300_state_inlines.h"
45#include "r300_fs.h"
46#include "r300_texture.h"
47#include "r300_vs.h"
48#include "r300_winsys.h"
49
50/* r300_state: Functions used to intialize state context by translating
51 * Gallium state objects into semi-native r300 state objects. */
52
53#define UPDATE_STATE(cso, atom) \
54    if (cso != atom.state) { \
55        atom.state = cso;    \
56        r300_mark_atom_dirty(r300, &(atom));   \
57    }
58
59static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
60                                            unsigned dstRGB, unsigned dstA)
61{
62    /* If the blend equation is ADD or REVERSE_SUBTRACT,
63     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
64     * will not be changed.
65     * Notice that the dst factors are the src factors inverted. */
66    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
67            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
69           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
70            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
71            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
72            srcA == PIPE_BLENDFACTOR_ZERO) &&
73           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74            dstRGB == PIPE_BLENDFACTOR_ONE) &&
75           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
76            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
77            dstA == PIPE_BLENDFACTOR_ONE);
78}
79
80static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
81                                            unsigned dstRGB, unsigned dstA)
82{
83    /* If the blend equation is ADD or REVERSE_SUBTRACT,
84     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
85     * will not be changed.
86     * Notice that the dst factors are the src factors inverted. */
87    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
88            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
89           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
90            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
91            srcA == PIPE_BLENDFACTOR_ZERO) &&
92           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
93            dstRGB == PIPE_BLENDFACTOR_ONE) &&
94           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
95            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
96            dstA == PIPE_BLENDFACTOR_ONE);
97}
98
99static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
100                                            unsigned dstRGB, unsigned dstA)
101{
102    /* If the blend equation is ADD or REVERSE_SUBTRACT,
103     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
104     * will not be changed.
105     * Notice that the dst factors are the src factors inverted. */
106    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
107            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
108           (srcA == PIPE_BLENDFACTOR_ZERO) &&
109           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
110            dstRGB == PIPE_BLENDFACTOR_ONE) &&
111           (dstA == PIPE_BLENDFACTOR_ONE);
112}
113
114static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
115                                            unsigned dstRGB, unsigned dstA)
116{
117    /* If the blend equation is ADD or REVERSE_SUBTRACT,
118     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
119     * will not be changed.
120     * Notice that the dst factors are the src factors inverted. */
121    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
122            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
123           (srcA == PIPE_BLENDFACTOR_ZERO) &&
124           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
125            dstRGB == PIPE_BLENDFACTOR_ONE) &&
126           (dstA == PIPE_BLENDFACTOR_ONE);
127}
128
129static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
130                                                  unsigned dstRGB, unsigned dstA)
131{
132    /* If the blend equation is ADD or REVERSE_SUBTRACT,
133     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
134     * the colorbuffer will not be changed.
135     * Notice that the dst factors are the src factors inverted. */
136    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
137            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
138            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
140           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
141            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
142            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
143            srcA == PIPE_BLENDFACTOR_ZERO) &&
144           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146            dstRGB == PIPE_BLENDFACTOR_ONE) &&
147           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
148            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
149            dstA == PIPE_BLENDFACTOR_ONE);
150}
151
152static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
153                                                  unsigned dstRGB, unsigned dstA)
154{
155    /* If the blend equation is ADD or REVERSE_SUBTRACT,
156     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
157     * the colorbuffer will not be changed.
158     * Notice that the dst factors are the src factors inverted. */
159    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
160            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
161            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
162           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
163            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
164            srcA == PIPE_BLENDFACTOR_ZERO) &&
165           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
166            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
167            dstRGB == PIPE_BLENDFACTOR_ONE) &&
168           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
169            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
170            dstA == PIPE_BLENDFACTOR_ONE);
171}
172
173static unsigned bgra_cmask(unsigned mask)
174{
175    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
176
177    return ((mask & PIPE_MASK_R) << 2) |
178           ((mask & PIPE_MASK_B) >> 2) |
179           (mask & (PIPE_MASK_G | PIPE_MASK_A));
180}
181
182/* Create a new blend state based on the CSO blend state.
183 *
184 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
185static void* r300_create_blend_state(struct pipe_context* pipe,
186                                     const struct pipe_blend_state* state)
187{
188    struct r300_screen* r300screen = r300_screen(pipe->screen);
189    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
190    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
191    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
192    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
193    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
194    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
195    boolean clamp = TRUE;
196    CB_LOCALS;
197
198    if (state->rt[0].blend_enable)
199    {
200        unsigned eqRGB = state->rt[0].rgb_func;
201        unsigned srcRGB = state->rt[0].rgb_src_factor;
202        unsigned dstRGB = state->rt[0].rgb_dst_factor;
203
204        unsigned eqA = state->rt[0].alpha_func;
205        unsigned srcA = state->rt[0].alpha_src_factor;
206        unsigned dstA = state->rt[0].alpha_dst_factor;
207
208        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
209         * this is just the crappy D3D naming */
210        blend_control = R300_ALPHA_BLEND_ENABLE |
211            r300_translate_blend_function(eqRGB, clamp) |
212            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
213            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
214
215        /* Optimization: some operations do not require the destination color.
216         *
217         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
218         * otherwise blending gives incorrect results. It seems to be
219         * a hardware bug. */
220        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
221            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
222            dstRGB != PIPE_BLENDFACTOR_ZERO ||
223            dstA != PIPE_BLENDFACTOR_ZERO ||
224            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
225            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
226            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
227            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
228            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
229            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
230            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
231            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
232            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
233            /* Enable reading from the colorbuffer. */
234            blend_control |= R300_READ_ENABLE;
235
236            if (r300screen->caps.is_r500) {
237                /* Optimization: Depending on incoming pixels, we can
238                 * conditionally disable the reading in hardware... */
239                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
240                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
241                    /* Disable reading if SRC_ALPHA == 0. */
242                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
243                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
244                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
245                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
246                         dstA == PIPE_BLENDFACTOR_ZERO)) {
247                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
248                    }
249
250                    /* Disable reading if SRC_ALPHA == 1. */
251                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
252                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
253                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
254                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
255                         dstA == PIPE_BLENDFACTOR_ZERO)) {
256                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
257                    }
258                }
259            }
260        }
261
262        /* Optimization: discard pixels which don't change the colorbuffer.
263         *
264         * The code below is non-trivial and some math is involved.
265         *
266         * Discarding pixels must be disabled when FP16 AA is enabled.
267         * This is a hardware bug. Also, this implementation wouldn't work
268         * with FP blending enabled and equation clamping disabled.
269         *
270         * Equations other than ADD are rarely used and therefore won't be
271         * optimized. */
272        if (clamp &&
273            (eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
274            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
275            /* ADD: X+Y
276             * REVERSE_SUBTRACT: Y-X
277             *
278             * The idea is:
279             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
280             * then CB will not be changed.
281             *
282             * Given the srcFactor and dstFactor variables, we can derive
283             * what src and dst should be equal to and discard appropriate
284             * pixels.
285             */
286            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
287                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
288            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
289                                                    dstRGB, dstA)) {
290                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
291            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
292                                                    dstRGB, dstA)) {
293                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
294            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
295                                                    dstRGB, dstA)) {
296                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
297            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
298                                                          dstRGB, dstA)) {
299                blend_control |=
300                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
301            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
302                                                          dstRGB, dstA)) {
303                blend_control |=
304                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
305            }
306        }
307
308        /* separate alpha */
309        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
310            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
311            alpha_blend_control =
312                r300_translate_blend_function(eqA, clamp) |
313                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
314                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
315        }
316    }
317
318    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
319    if (state->logicop_enable) {
320        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
321                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
322    }
323
324    /* Color channel masks for all MRTs. */
325    color_channel_mask = bgra_cmask(state->rt[0].colormask);
326    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
327        if (state->rt[1].blend_enable) {
328            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
329        }
330        if (state->rt[2].blend_enable) {
331            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
332        }
333        if (state->rt[3].blend_enable) {
334            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
335        }
336    }
337
338    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
339     * state. Since it's an optional implementation detail, we can leave it
340     * out and never dither.
341     *
342     * This could be revisited if we ever get quality or conformance hints.
343     *
344    if (state->dither) {
345        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
346                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
347    }
348    */
349
350    /* Build a command buffer. */
351    BEGIN_CB(blend->cb, 8);
352    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
353    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
354    OUT_CB(blend_control);
355    OUT_CB(alpha_blend_control);
356    OUT_CB(color_channel_mask);
357    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
358    END_CB;
359
360    /* The same as above, but with no colorbuffer reads and writes. */
361    BEGIN_CB(blend->cb_no_readwrite, 8);
362    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
363    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
364    OUT_CB(0);
365    OUT_CB(0);
366    OUT_CB(0);
367    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
368    END_CB;
369
370    return (void*)blend;
371}
372
373/* Bind blend state. */
374static void r300_bind_blend_state(struct pipe_context* pipe,
375                                  void* state)
376{
377    struct r300_context* r300 = r300_context(pipe);
378
379    UPDATE_STATE(state, r300->blend_state);
380}
381
382/* Free blend state. */
383static void r300_delete_blend_state(struct pipe_context* pipe,
384                                    void* state)
385{
386    FREE(state);
387}
388
389/* Convert float to 10bit integer */
390static unsigned float_to_fixed10(float f)
391{
392    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
393}
394
395/* Set blend color.
396 * Setup both R300 and R500 registers, figure out later which one to write. */
397static void r300_set_blend_color(struct pipe_context* pipe,
398                                 const struct pipe_blend_color* color)
399{
400    struct r300_context* r300 = r300_context(pipe);
401    struct pipe_framebuffer_state *fb = r300->fb_state.state;
402    struct r300_blend_color_state *state =
403        (struct r300_blend_color_state*)r300->blend_color_state.state;
404    struct pipe_blend_color c;
405    enum pipe_format format = fb->nr_cbufs ? fb->cbufs[0]->format : 0;
406    CB_LOCALS;
407
408    state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
409    c = *color;
410
411    /* The blend color is dependent on the colorbuffer format. */
412    if (fb->nr_cbufs) {
413        switch (format) {
414        case PIPE_FORMAT_R8_UNORM:
415        case PIPE_FORMAT_L8_UNORM:
416        case PIPE_FORMAT_I8_UNORM:
417            c.color[1] = c.color[0];
418            break;
419
420        case PIPE_FORMAT_A8_UNORM:
421            c.color[1] = c.color[3];
422            break;
423
424        case PIPE_FORMAT_R8G8_UNORM:
425            c.color[2] = c.color[1];
426            break;
427
428        case PIPE_FORMAT_L8A8_UNORM:
429            c.color[2] = c.color[3];
430            break;
431
432        default:;
433        }
434    }
435
436    if (r300->screen->caps.is_r500) {
437        BEGIN_CB(state->cb, 3);
438        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
439
440        switch (format) {
441        case PIPE_FORMAT_R16G16B16A16_FLOAT:
442            OUT_CB(util_float_to_half(c.color[2]) |
443                   (util_float_to_half(c.color[3]) << 16));
444            OUT_CB(util_float_to_half(c.color[0]) |
445                   (util_float_to_half(c.color[1]) << 16));
446            break;
447
448        default:
449            OUT_CB(float_to_fixed10(c.color[0]) |
450                   (float_to_fixed10(c.color[3]) << 16));
451            OUT_CB(float_to_fixed10(c.color[2]) |
452                   (float_to_fixed10(c.color[1]) << 16));
453        }
454
455        END_CB;
456    } else {
457        union util_color uc;
458        util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
459
460        BEGIN_CB(state->cb, 2);
461        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
462        END_CB;
463    }
464
465    r300_mark_atom_dirty(r300, &r300->blend_color_state);
466}
467
468static void r300_set_clip_state(struct pipe_context* pipe,
469                                const struct pipe_clip_state* state)
470{
471    struct r300_context* r300 = r300_context(pipe);
472    struct r300_clip_state *clip =
473            (struct r300_clip_state*)r300->clip_state.state;
474    CB_LOCALS;
475
476    clip->clip = *state;
477
478    if (r300->screen->caps.has_tcl) {
479        r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
480
481        BEGIN_CB(clip->cb, r300->clip_state.size);
482        if (state->nr) {
483           OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
484                   (r300->screen->caps.is_r500 ?
485                    R500_PVS_UCP_START : R300_PVS_UCP_START));
486           OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
487           OUT_CB_TABLE(state->ucp, state->nr * 4);
488        }
489        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
490                   R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
491        END_CB;
492
493        r300_mark_atom_dirty(r300, &r300->clip_state);
494    } else {
495        draw_set_clip_state(r300->draw, state);
496    }
497}
498
499static void
500r300_set_sample_mask(struct pipe_context *pipe,
501                     unsigned sample_mask)
502{
503}
504
505
506/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
507 *
508 * This contains the depth buffer, stencil buffer, alpha test, and such.
509 * On the Radeon, depth and stencil buffer setup are intertwined, which is
510 * the reason for some of the strange-looking assignments across registers. */
511static void*
512        r300_create_dsa_state(struct pipe_context* pipe,
513                              const struct pipe_depth_stencil_alpha_state* state)
514{
515    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
516    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
517    CB_LOCALS;
518
519    dsa->dsa = *state;
520
521    /* Depth test setup. - separate write mask depth for decomp flush */
522    if (state->depth.writemask) {
523        dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
524    }
525
526    if (state->depth.enabled) {
527        dsa->z_buffer_control |= R300_Z_ENABLE;
528
529        dsa->z_stencil_control |=
530            (r300_translate_depth_stencil_function(state->depth.func) <<
531                R300_Z_FUNC_SHIFT);
532    }
533
534    /* Stencil buffer setup. */
535    if (state->stencil[0].enabled) {
536        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
537        dsa->z_stencil_control |=
538            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
539                R300_S_FRONT_FUNC_SHIFT) |
540            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
541                R300_S_FRONT_SFAIL_OP_SHIFT) |
542            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
543                R300_S_FRONT_ZPASS_OP_SHIFT) |
544            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
545                R300_S_FRONT_ZFAIL_OP_SHIFT);
546
547        dsa->stencil_ref_mask =
548                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
549                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
550
551        if (state->stencil[1].enabled) {
552            dsa->two_sided = TRUE;
553
554            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
555            dsa->z_stencil_control |=
556            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
557                R300_S_BACK_FUNC_SHIFT) |
558            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
559                R300_S_BACK_SFAIL_OP_SHIFT) |
560            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
561                R300_S_BACK_ZPASS_OP_SHIFT) |
562            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
563                R300_S_BACK_ZFAIL_OP_SHIFT);
564
565            dsa->stencil_ref_bf =
566                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
567                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
568
569            if (caps->is_r500) {
570                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
571            } else {
572                dsa->two_sided_stencil_ref =
573                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
574                   state->stencil[0].writemask != state->stencil[1].writemask);
575            }
576        }
577    }
578
579    /* Alpha test setup. */
580    if (state->alpha.enabled) {
581        dsa->alpha_function =
582            r300_translate_alpha_function(state->alpha.func) |
583            R300_FG_ALPHA_FUNC_ENABLE;
584
585        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
586        dsa->alpha_value = util_float_to_half(state->alpha.ref_value);
587
588        if (caps->is_r500) {
589            dsa->alpha_function_fp16 = dsa->alpha_function |
590                                       R500_FG_ALPHA_FUNC_FP16_ENABLE;
591            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
592        }
593    }
594
595    BEGIN_CB(&dsa->cb_begin, 10);
596    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
597    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
598    OUT_CB(dsa->z_buffer_control);
599    OUT_CB(dsa->z_stencil_control);
600    OUT_CB(dsa->stencil_ref_mask);
601    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
602    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
603    END_CB;
604
605    BEGIN_CB(&dsa->cb_begin_fp16, 10);
606    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
607    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
608    OUT_CB(dsa->z_buffer_control);
609    OUT_CB(dsa->z_stencil_control);
610    OUT_CB(dsa->stencil_ref_mask);
611    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
612    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
613    END_CB;
614
615    BEGIN_CB(dsa->cb_zb_no_readwrite, 10);
616    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
617    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
618    OUT_CB(0);
619    OUT_CB(0);
620    OUT_CB(0);
621    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
622    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
623    END_CB;
624
625    BEGIN_CB(dsa->cb_fp16_zb_no_readwrite, 10);
626    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
627    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
628    OUT_CB(0);
629    OUT_CB(0);
630    OUT_CB(0);
631    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
632    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
633    END_CB;
634
635    return (void*)dsa;
636}
637
638static void r300_dsa_inject_stencilref(struct r300_context *r300)
639{
640    struct r300_dsa_state *dsa =
641            (struct r300_dsa_state*)r300->dsa_state.state;
642
643    if (!dsa)
644        return;
645
646    dsa->stencil_ref_mask =
647        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
648        r300->stencil_ref.ref_value[0];
649    dsa->stencil_ref_bf =
650        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
651        r300->stencil_ref.ref_value[1];
652}
653
654/* Bind DSA state. */
655static void r300_bind_dsa_state(struct pipe_context* pipe,
656                                void* state)
657{
658    struct r300_context* r300 = r300_context(pipe);
659
660    if (!state) {
661        return;
662    }
663
664    UPDATE_STATE(state, r300->dsa_state);
665
666    r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
667    r300_dsa_inject_stencilref(r300);
668}
669
670/* Free DSA state. */
671static void r300_delete_dsa_state(struct pipe_context* pipe,
672                                  void* state)
673{
674    FREE(state);
675}
676
677static void r300_set_stencil_ref(struct pipe_context* pipe,
678                                 const struct pipe_stencil_ref* sr)
679{
680    struct r300_context* r300 = r300_context(pipe);
681
682    r300->stencil_ref = *sr;
683
684    r300_dsa_inject_stencilref(r300);
685    r300_mark_atom_dirty(r300, &r300->dsa_state);
686}
687
688static void r300_tex_set_tiling_flags(struct r300_context *r300,
689                                      struct r300_resource *tex,
690                                      unsigned level)
691{
692    /* Check if the macrotile flag needs to be changed.
693     * Skip changing the flags otherwise. */
694    if (tex->tex.macrotile[tex->surface_level] !=
695        tex->tex.macrotile[level]) {
696        r300->rws->buffer_set_tiling(tex->buf, r300->cs,
697                tex->tex.microtile, tex->tex.macrotile[level],
698                tex->tex.stride_in_bytes[0]);
699
700        tex->surface_level = level;
701    }
702}
703
704/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
705static void r300_fb_set_tiling_flags(struct r300_context *r300,
706                               const struct pipe_framebuffer_state *state)
707{
708    unsigned i;
709
710    /* Set tiling flags for new surfaces. */
711    for (i = 0; i < state->nr_cbufs; i++) {
712        r300_tex_set_tiling_flags(r300,
713                                  r300_resource(state->cbufs[i]->texture),
714                                  state->cbufs[i]->u.tex.level);
715    }
716    if (state->zsbuf) {
717        r300_tex_set_tiling_flags(r300,
718                                  r300_resource(state->zsbuf->texture),
719                                  state->zsbuf->u.tex.level);
720    }
721}
722
723static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
724                                    const char *binding)
725{
726    struct pipe_resource *tex = surf->texture;
727    struct r300_resource *rtex = r300_resource(tex);
728
729    fprintf(stderr,
730            "r300:   %s[%i] Dim: %ix%i, Firstlayer: %i, "
731            "Lastlayer: %i, Level: %i, Format: %s\n"
732
733            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
734            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
735
736            binding, index, surf->width, surf->height,
737            surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
738            util_format_short_name(surf->format),
739
740            rtex->tex.macrotile[0] ? "YES" : " NO",
741            rtex->tex.microtile ? "YES" : " NO",
742            rtex->tex.stride_in_pixels[0],
743            tex->width0, tex->height0, tex->depth0,
744            tex->last_level, util_format_short_name(tex->format));
745}
746
747void r300_mark_fb_state_dirty(struct r300_context *r300,
748                              enum r300_fb_state_change change)
749{
750    struct pipe_framebuffer_state *state = r300->fb_state.state;
751    boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
752
753    r300_mark_atom_dirty(r300, &r300->gpu_flush);
754    r300_mark_atom_dirty(r300, &r300->fb_state);
755
756    /* What is marked as dirty depends on the enum r300_fb_state_change. */
757    if (change == R300_CHANGED_FB_STATE) {
758        r300_mark_atom_dirty(r300, &r300->aa_state);
759        r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
760        r300_set_blend_color(&r300->context, r300->blend_color_state.state);
761    }
762
763    if (change == R300_CHANGED_FB_STATE ||
764        change == R300_CHANGED_HYPERZ_FLAG) {
765        r300_mark_atom_dirty(r300, &r300->hyperz_state);
766    }
767
768    if (change == R300_CHANGED_FB_STATE ||
769        change == R300_CHANGED_MULTIWRITE) {
770        r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
771    }
772
773    /* Now compute the fb_state atom size. */
774    r300->fb_state.size = 2 + (8 * state->nr_cbufs);
775
776    if (r300->cbzb_clear)
777        r300->fb_state.size += 10;
778    else if (state->zsbuf) {
779        r300->fb_state.size += 10;
780        if (can_hyperz)
781            r300->fb_state.size += 8;
782    }
783
784    /* The size of the rest of atoms stays the same. */
785}
786
787static void
788r300_set_framebuffer_state(struct pipe_context* pipe,
789                           const struct pipe_framebuffer_state* state)
790{
791    struct r300_context* r300 = r300_context(pipe);
792    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
793    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
794    unsigned max_width, max_height, i;
795    uint32_t zbuffer_bpp = 0;
796
797    if (r300->screen->caps.is_r500) {
798        max_width = max_height = 4096;
799    } else if (r300->screen->caps.is_r400) {
800        max_width = max_height = 4021;
801    } else {
802        max_width = max_height = 2560;
803    }
804
805    if (state->width > max_width || state->height > max_height) {
806        fprintf(stderr, "r300: Implementation error: Render targets are too "
807        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
808        return;
809    }
810
811    if (old_state->zsbuf && r300->zmask_in_use && !r300->hyperz_locked) {
812        /* There is a zmask in use, what are we gonna do? */
813        if (state->zsbuf) {
814            if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) {
815                /* Decompress the currently bound zbuffer before we bind another one. */
816                r300_decompress_zmask(r300);
817                r300->hiz_in_use = FALSE;
818            }
819        } else {
820            /* We don't bind another zbuffer, so lock the current one. */
821            r300->hyperz_locked = TRUE;
822            pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf);
823        }
824    } else if (r300->hyperz_locked && r300->locked_zbuffer) {
825        /* We have a locked zbuffer now, what are we gonna do? */
826        if (state->zsbuf) {
827            if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
828                /* We are binding some other zbuffer, so decompress the locked one,
829                 * it gets unlocked automatically. */
830                r300_decompress_zmask_locked_unsafe(r300);
831                r300->hiz_in_use = FALSE;
832            } else {
833                /* We are binding the locked zbuffer again, so unlock it. */
834                r300->hyperz_locked = FALSE;
835            }
836        }
837    }
838
839    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
840    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
841        r300_mark_atom_dirty(r300, &r300->blend_state);
842    }
843    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
844    if (!!old_state->zsbuf != !!state->zsbuf) {
845        r300_mark_atom_dirty(r300, &r300->dsa_state);
846    }
847
848    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
849    r300_fb_set_tiling_flags(r300, state);
850
851    util_copy_framebuffer_state(r300->fb_state.state, state);
852
853    if (!r300->hyperz_locked) {
854        pipe_surface_reference(&r300->locked_zbuffer, NULL);
855    }
856
857    r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
858
859    if (state->zsbuf) {
860        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
861        case 2:
862            zbuffer_bpp = 16;
863            break;
864        case 4:
865            zbuffer_bpp = 24;
866            break;
867        }
868
869        /* Polygon offset depends on the zbuffer bit depth. */
870        if (r300->zbuffer_bpp != zbuffer_bpp) {
871            r300->zbuffer_bpp = zbuffer_bpp;
872
873            if (r300->polygon_offset_enabled)
874                r300_mark_atom_dirty(r300, &r300->rs_state);
875        }
876    }
877
878    /* Set up AA config. */
879    if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
880        aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
881
882        switch (state->cbufs[0]->texture->nr_samples) {
883        case 2:
884            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
885            break;
886        case 3:
887            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
888            break;
889        case 4:
890            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
891            break;
892        case 6:
893            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
894            break;
895        }
896    } else {
897        aa->aa_config = 0;
898    }
899
900    if (DBG_ON(r300, DBG_FB)) {
901        fprintf(stderr, "r300: set_framebuffer_state:\n");
902        for (i = 0; i < state->nr_cbufs; i++) {
903            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
904        }
905        if (state->zsbuf) {
906            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
907        }
908    }
909}
910
911/* Create fragment shader state. */
912static void* r300_create_fs_state(struct pipe_context* pipe,
913                                  const struct pipe_shader_state* shader)
914{
915    struct r300_fragment_shader* fs = NULL;
916
917    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
918
919    /* Copy state directly into shader. */
920    fs->state = *shader;
921    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
922
923    return (void*)fs;
924}
925
926void r300_mark_fs_code_dirty(struct r300_context *r300)
927{
928    struct r300_fragment_shader* fs = r300_fs(r300);
929
930    r300_mark_atom_dirty(r300, &r300->fs);
931    r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
932    r300_mark_atom_dirty(r300, &r300->fs_constants);
933    r300->fs.size = fs->shader->cb_code_size;
934
935    if (r300->screen->caps.is_r500) {
936        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
937        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
938    } else {
939        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
940        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
941    }
942
943    ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
944            fs->shader->code.constants_remap_table;
945}
946
947/* Bind fragment shader state. */
948static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
949{
950    struct r300_context* r300 = r300_context(pipe);
951    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
952    struct pipe_framebuffer_state *fb = r300->fb_state.state;
953    boolean last_multi_write;
954
955    if (fs == NULL) {
956        r300->fs.state = NULL;
957        return;
958    }
959
960    last_multi_write = r300_fragment_shader_writes_all(r300_fs(r300));
961
962    r300->fs.state = fs;
963    r300_pick_fragment_shader(r300);
964    r300_mark_fs_code_dirty(r300);
965
966    if (fb->nr_cbufs > 1 &&
967        last_multi_write != r300_fragment_shader_writes_all(fs)) {
968        r300_mark_fb_state_dirty(r300, R300_CHANGED_MULTIWRITE);
969    }
970
971    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
972}
973
974/* Delete fragment shader state. */
975static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
976{
977    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
978    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
979
980    while (ptr) {
981        tmp = ptr;
982        ptr = ptr->next;
983        rc_constants_destroy(&tmp->code.constants);
984        FREE(tmp->cb_code);
985        FREE(tmp);
986    }
987    FREE((void*)fs->state.tokens);
988    FREE(shader);
989}
990
991static void r300_set_polygon_stipple(struct pipe_context* pipe,
992                                     const struct pipe_poly_stipple* state)
993{
994    /* XXX no idea how to set this up, but not terribly important */
995}
996
997/* Create a new rasterizer state based on the CSO rasterizer state.
998 *
999 * This is a very large chunk of state, and covers most of the graphics
1000 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1001 *
1002 * In a not entirely unironic sidenote, this state has nearly nothing to do
1003 * with the actual block on the Radeon called the rasterizer (RS). */
1004static void* r300_create_rs_state(struct pipe_context* pipe,
1005                                  const struct pipe_rasterizer_state* state)
1006{
1007    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
1008    float psiz;
1009    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
1010    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
1011    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
1012    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
1013    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1014    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
1015    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1016    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1017    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
1018    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
1019    uint32_t round_mode;            /* R300_GA_ROUND_MODE: 0x428c */
1020
1021    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1022    float point_texcoord_left = 0;  /* R300_GA_POINT_S0: 0x4200 */
1023    float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
1024    float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
1025    float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
1026    boolean vclamp = TRUE;
1027    CB_LOCALS;
1028
1029    /* Copy rasterizer state. */
1030    rs->rs = *state;
1031    rs->rs_draw = *state;
1032
1033    rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1034                                 state->sprite_coord_enable;
1035
1036    /* Override some states for Draw. */
1037    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1038
1039#ifdef PIPE_ARCH_LITTLE_ENDIAN
1040    vap_control_status = R300_VC_NO_SWAP;
1041#else
1042    vap_control_status = R300_VC_32BIT_SWAP;
1043#endif
1044
1045    /* If no TCL engine is present, turn off the HW TCL. */
1046    if (!r300_screen(pipe->screen)->caps.has_tcl) {
1047        vap_control_status |= R300_VAP_TCL_BYPASS;
1048    }
1049
1050    /* Point size width and height. */
1051    point_size =
1052        pack_float_16_6x(state->point_size) |
1053        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1054
1055    /* Point size clamping. */
1056    if (state->point_size_per_vertex) {
1057        /* Per-vertex point size.
1058         * Clamp to [0, max FB size] */
1059        psiz = pipe->screen->get_paramf(pipe->screen,
1060                                        PIPE_CAP_MAX_POINT_WIDTH);
1061        point_minmax =
1062            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
1063    } else {
1064        /* We cannot disable the point-size vertex output,
1065         * so clamp it. */
1066        psiz = state->point_size;
1067        point_minmax =
1068            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1069            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1070    }
1071
1072    /* Line control. */
1073    line_control = pack_float_16_6x(state->line_width) |
1074        R300_GA_LINE_CNTL_END_TYPE_COMP;
1075
1076    /* Enable polygon mode */
1077    polygon_mode = 0;
1078    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1079        state->fill_back != PIPE_POLYGON_MODE_FILL) {
1080        polygon_mode = R300_GA_POLY_MODE_DUAL;
1081    }
1082
1083    /* Front face */
1084    if (state->front_ccw)
1085        cull_mode = R300_FRONT_FACE_CCW;
1086    else
1087        cull_mode = R300_FRONT_FACE_CW;
1088
1089    /* Polygon offset */
1090    polygon_offset_enable = 0;
1091    if (util_get_offset(state, state->fill_front)) {
1092       polygon_offset_enable |= R300_FRONT_ENABLE;
1093    }
1094    if (util_get_offset(state, state->fill_back)) {
1095       polygon_offset_enable |= R300_BACK_ENABLE;
1096    }
1097
1098    rs->polygon_offset_enable = polygon_offset_enable != 0;
1099
1100    /* Polygon mode */
1101    if (polygon_mode) {
1102       polygon_mode |=
1103          r300_translate_polygon_mode_front(state->fill_front);
1104       polygon_mode |=
1105          r300_translate_polygon_mode_back(state->fill_back);
1106    }
1107
1108    if (state->cull_face & PIPE_FACE_FRONT) {
1109        cull_mode |= R300_CULL_FRONT;
1110    }
1111    if (state->cull_face & PIPE_FACE_BACK) {
1112        cull_mode |= R300_CULL_BACK;
1113    }
1114
1115    if (state->line_stipple_enable) {
1116        line_stipple_config =
1117            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1118            (fui((float)state->line_stipple_factor) &
1119                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1120        /* XXX this might need to be scaled up */
1121        line_stipple_value = state->line_stipple_pattern;
1122    } else {
1123        line_stipple_config = 0;
1124        line_stipple_value = 0;
1125    }
1126
1127    if (state->flatshade) {
1128        rs->color_control = R300_SHADE_MODEL_FLAT;
1129    } else {
1130        rs->color_control = R300_SHADE_MODEL_SMOOTH;
1131    }
1132
1133    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1134
1135    /* Point sprites coord mode */
1136    if (rs->rs.sprite_coord_enable) {
1137        switch (state->sprite_coord_mode) {
1138            case PIPE_SPRITE_COORD_UPPER_LEFT:
1139                point_texcoord_top = 0.0f;
1140                point_texcoord_bottom = 1.0f;
1141                break;
1142            case PIPE_SPRITE_COORD_LOWER_LEFT:
1143                point_texcoord_top = 1.0f;
1144                point_texcoord_bottom = 0.0f;
1145                break;
1146        }
1147    }
1148
1149    /* Vertex color clamping. FP20 means no clamping. */
1150    round_mode =
1151      R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
1152      (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
1153                  R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
1154
1155    /* Build the main command buffer. */
1156    BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1157    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1158    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1159    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1160    OUT_CB(point_minmax);
1161    OUT_CB(line_control);
1162    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1163    OUT_CB(polygon_offset_enable);
1164    rs->cull_mode_index = 9;
1165    OUT_CB(cull_mode);
1166    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1167    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1168    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1169    OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
1170    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1171    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1172    OUT_CB_32F(point_texcoord_left);
1173    OUT_CB_32F(point_texcoord_bottom);
1174    OUT_CB_32F(point_texcoord_right);
1175    OUT_CB_32F(point_texcoord_top);
1176    END_CB;
1177
1178    /* Build the two command buffers for polygon offset setup. */
1179    if (polygon_offset_enable) {
1180        float scale = state->offset_scale * 12;
1181        float offset = state->offset_units * 4;
1182
1183        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1184        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1185        OUT_CB_32F(scale);
1186        OUT_CB_32F(offset);
1187        OUT_CB_32F(scale);
1188        OUT_CB_32F(offset);
1189        END_CB;
1190
1191        offset = state->offset_units * 2;
1192
1193        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1194        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1195        OUT_CB_32F(scale);
1196        OUT_CB_32F(offset);
1197        OUT_CB_32F(scale);
1198        OUT_CB_32F(offset);
1199        END_CB;
1200    }
1201
1202    return (void*)rs;
1203}
1204
1205/* Bind rasterizer state. */
1206static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1207{
1208    struct r300_context* r300 = r300_context(pipe);
1209    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1210    int last_sprite_coord_enable = r300->sprite_coord_enable;
1211    boolean last_two_sided_color = r300->two_sided_color;
1212
1213    if (r300->draw && rs) {
1214        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1215    }
1216
1217    if (rs) {
1218        r300->polygon_offset_enabled = rs->polygon_offset_enable;
1219        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1220        r300->two_sided_color = rs->rs.light_twoside;
1221    } else {
1222        r300->polygon_offset_enabled = FALSE;
1223        r300->sprite_coord_enable = 0;
1224        r300->two_sided_color = FALSE;
1225    }
1226
1227    UPDATE_STATE(state, r300->rs_state);
1228    r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1229
1230    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1231        last_two_sided_color != r300->two_sided_color) {
1232        r300_mark_atom_dirty(r300, &r300->rs_block_state);
1233    }
1234}
1235
1236/* Free rasterizer state. */
1237static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1238{
1239    FREE(state);
1240}
1241
1242static void*
1243        r300_create_sampler_state(struct pipe_context* pipe,
1244                                  const struct pipe_sampler_state* state)
1245{
1246    struct r300_context* r300 = r300_context(pipe);
1247    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1248    boolean is_r500 = r300->screen->caps.is_r500;
1249    int lod_bias;
1250
1251    sampler->state = *state;
1252
1253    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1254     * or MIN filter is NEAREST. Since texwrap produces same results
1255     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1256    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1257        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1258        /* Wrap S. */
1259        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1260            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1261        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1262            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1263
1264        /* Wrap T. */
1265        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1266            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1267        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1268            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1269
1270        /* Wrap R. */
1271        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1272            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1273        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1274            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1275    }
1276
1277    sampler->filter0 |=
1278        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1279        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1280        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1281
1282    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1283                                                   state->mag_img_filter,
1284                                                   state->min_mip_filter,
1285                                                   state->max_anisotropy > 0);
1286
1287    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1288
1289    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1290    /* We must pass these to the merge function to clamp them properly. */
1291    sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1292    sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1293
1294    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1295
1296    sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1297
1298    /* This is very high quality anisotropic filtering for R5xx.
1299     * It's good for benchmarking the performance of texturing but
1300     * in practice we don't want to slow down the driver because it's
1301     * a pretty good performance killer. Feel free to play with it. */
1302    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1303        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1304    }
1305
1306    /* R500-specific fixups and optimizations */
1307    if (r300->screen->caps.is_r500) {
1308        sampler->filter1 |= R500_BORDER_FIX;
1309    }
1310
1311    return (void*)sampler;
1312}
1313
1314static void r300_bind_sampler_states(struct pipe_context* pipe,
1315                                     unsigned count,
1316                                     void** states)
1317{
1318    struct r300_context* r300 = r300_context(pipe);
1319    struct r300_textures_state* state =
1320        (struct r300_textures_state*)r300->textures_state.state;
1321    unsigned tex_units = r300->screen->caps.num_tex_units;
1322
1323    if (count > tex_units) {
1324        return;
1325    }
1326
1327    memcpy(state->sampler_states, states, sizeof(void*) * count);
1328    state->sampler_state_count = count;
1329
1330    r300_mark_atom_dirty(r300, &r300->textures_state);
1331}
1332
1333static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1334                                       unsigned count,
1335                                       void** states)
1336{
1337}
1338
1339static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1340{
1341    FREE(state);
1342}
1343
1344static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1345{
1346    /* This looks like a hack, but I believe it's suppose to work like
1347     * that. To illustrate how this works, let's assume you have 5 textures.
1348     * From docs, 5 and the successive numbers are:
1349     *
1350     * FOURTH_1     = 5
1351     * FOURTH_2     = 6
1352     * FOURTH_3     = 7
1353     * EIGHTH_0     = 8
1354     * EIGHTH_1     = 9
1355     *
1356     * First 3 textures will get 3/4 of size of the cache, divived evenly
1357     * between them. The last 1/4 of the cache must be divided between
1358     * the last 2 textures, each will therefore get 1/8 of the cache.
1359     * Why not just to use "5 + texture_index" ?
1360     *
1361     * This simple trick works for all "num" <= 16.
1362     */
1363    if (num <= 1)
1364        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1365    else
1366        return R300_TX_CACHE(num + index);
1367}
1368
1369static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1370                                            unsigned count,
1371                                            struct pipe_sampler_view** views)
1372{
1373    struct r300_context* r300 = r300_context(pipe);
1374    struct r300_textures_state* state =
1375        (struct r300_textures_state*)r300->textures_state.state;
1376    struct r300_resource *texture;
1377    unsigned i, real_num_views = 0, view_index = 0;
1378    unsigned tex_units = r300->screen->caps.num_tex_units;
1379    boolean dirty_tex = FALSE;
1380
1381    if (count > tex_units) {
1382        return;
1383    }
1384
1385    /* Calculate the real number of views. */
1386    for (i = 0; i < count; i++) {
1387        if (views[i])
1388            real_num_views++;
1389    }
1390
1391    for (i = 0; i < count; i++) {
1392        pipe_sampler_view_reference(
1393                (struct pipe_sampler_view**)&state->sampler_views[i],
1394                views[i]);
1395
1396        if (!views[i]) {
1397            continue;
1398        }
1399
1400        /* A new sampler view (= texture)... */
1401        dirty_tex = TRUE;
1402
1403        /* Set the texrect factor in the fragment shader.
1404             * Needed for RECT and NPOT fallback. */
1405        texture = r300_resource(views[i]->texture);
1406        if (texture->tex.is_npot) {
1407            r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1408        }
1409
1410        state->sampler_views[i]->texcache_region =
1411                r300_assign_texture_cache_region(view_index, real_num_views);
1412        view_index++;
1413    }
1414
1415    for (i = count; i < tex_units; i++) {
1416        if (state->sampler_views[i]) {
1417            pipe_sampler_view_reference(
1418                    (struct pipe_sampler_view**)&state->sampler_views[i],
1419                    NULL);
1420        }
1421    }
1422
1423    state->sampler_view_count = count;
1424
1425    r300_mark_atom_dirty(r300, &r300->textures_state);
1426
1427    if (dirty_tex) {
1428        r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1429    }
1430}
1431
1432static struct pipe_sampler_view *
1433r300_create_sampler_view(struct pipe_context *pipe,
1434                         struct pipe_resource *texture,
1435                         const struct pipe_sampler_view *templ)
1436{
1437    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1438    struct r300_resource *tex = r300_resource(texture);
1439    boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1440    boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1441
1442    if (view) {
1443        view->base = *templ;
1444        view->base.reference.count = 1;
1445        view->base.context = pipe;
1446        view->base.texture = NULL;
1447        pipe_resource_reference(&view->base.texture, texture);
1448
1449        view->swizzle[0] = templ->swizzle_r;
1450        view->swizzle[1] = templ->swizzle_g;
1451        view->swizzle[2] = templ->swizzle_b;
1452        view->swizzle[3] = templ->swizzle_a;
1453
1454        view->format = tex->tx_format;
1455        view->format.format1 |= r300_translate_texformat(templ->format,
1456                                                         view->swizzle,
1457                                                         is_r500,
1458                                                         dxtc_swizzle);
1459        if (is_r500) {
1460            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1461        }
1462    }
1463
1464    return (struct pipe_sampler_view*)view;
1465}
1466
1467static void
1468r300_sampler_view_destroy(struct pipe_context *pipe,
1469                          struct pipe_sampler_view *view)
1470{
1471   pipe_resource_reference(&view->texture, NULL);
1472   FREE(view);
1473}
1474
1475static void r300_set_scissor_state(struct pipe_context* pipe,
1476                                   const struct pipe_scissor_state* state)
1477{
1478    struct r300_context* r300 = r300_context(pipe);
1479
1480    memcpy(r300->scissor_state.state, state,
1481        sizeof(struct pipe_scissor_state));
1482
1483    r300_mark_atom_dirty(r300, &r300->scissor_state);
1484}
1485
1486static void r300_set_viewport_state(struct pipe_context* pipe,
1487                                    const struct pipe_viewport_state* state)
1488{
1489    struct r300_context* r300 = r300_context(pipe);
1490    struct r300_viewport_state* viewport =
1491        (struct r300_viewport_state*)r300->viewport_state.state;
1492
1493    r300->viewport = *state;
1494
1495    if (r300->draw) {
1496        draw_set_viewport_state(r300->draw, state);
1497        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1498        return;
1499    }
1500
1501    /* Do the transform in HW. */
1502    viewport->vte_control = R300_VTX_W0_FMT;
1503
1504    if (state->scale[0] != 1.0f) {
1505        viewport->xscale = state->scale[0];
1506        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1507    }
1508    if (state->scale[1] != 1.0f) {
1509        viewport->yscale = state->scale[1];
1510        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1511    }
1512    if (state->scale[2] != 1.0f) {
1513        viewport->zscale = state->scale[2];
1514        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1515    }
1516    if (state->translate[0] != 0.0f) {
1517        viewport->xoffset = state->translate[0];
1518        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1519    }
1520    if (state->translate[1] != 0.0f) {
1521        viewport->yoffset = state->translate[1];
1522        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1523    }
1524    if (state->translate[2] != 0.0f) {
1525        viewport->zoffset = state->translate[2];
1526        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1527    }
1528
1529    r300_mark_atom_dirty(r300, &r300->viewport_state);
1530    if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1531        r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1532    }
1533}
1534
1535static void r300_set_vertex_buffers(struct pipe_context* pipe,
1536                                    unsigned count,
1537                                    const struct pipe_vertex_buffer* buffers)
1538{
1539    struct r300_context* r300 = r300_context(pipe);
1540    unsigned i;
1541    struct pipe_vertex_buffer dummy_vb = {0};
1542
1543    /* There must be at least one vertex buffer set, otherwise it locks up. */
1544    if (!count) {
1545        dummy_vb.buffer = r300->dummy_vb;
1546        buffers = &dummy_vb;
1547        count = 1;
1548    }
1549
1550    u_vbuf_mgr_set_vertex_buffers(r300->vbuf_mgr, count, buffers);
1551
1552    if (r300->screen->caps.has_tcl) {
1553        /* HW TCL. */
1554        for (i = 0; i < count; i++) {
1555            if (buffers[i].buffer &&
1556		!r300_resource(buffers[i].buffer)->b.user_ptr) {
1557            }
1558        }
1559        r300->vertex_arrays_dirty = TRUE;
1560    } else {
1561        /* SW TCL. */
1562        draw_set_vertex_buffers(r300->draw, count, buffers);
1563    }
1564}
1565
1566static void r300_set_index_buffer(struct pipe_context* pipe,
1567                                  const struct pipe_index_buffer *ib)
1568{
1569    struct r300_context* r300 = r300_context(pipe);
1570
1571    if (ib && ib->buffer) {
1572        assert(ib->offset % ib->index_size == 0);
1573
1574        pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
1575        memcpy(&r300->index_buffer, ib, sizeof(r300->index_buffer));
1576        r300->index_buffer.offset /= r300->index_buffer.index_size;
1577    }
1578    else {
1579        pipe_resource_reference(&r300->index_buffer.buffer, NULL);
1580        memset(&r300->index_buffer, 0, sizeof(r300->index_buffer));
1581    }
1582
1583    if (!r300->screen->caps.has_tcl) {
1584        draw_set_index_buffer(r300->draw, ib);
1585    }
1586}
1587
1588/* Initialize the PSC tables. */
1589static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1590{
1591    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1592    uint16_t type, swizzle;
1593    enum pipe_format format;
1594    unsigned i;
1595
1596    if (velems->count > 16) {
1597        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1598                " requested %i, using 16.\n", velems->count);
1599        velems->count = 16;
1600    }
1601
1602    /* Vertex shaders have no semantics on their inputs,
1603     * so PSC should just route stuff based on the vertex elements,
1604     * and not on attrib information. */
1605    for (i = 0; i < velems->count; i++) {
1606        format = velems->velem[i].src_format;
1607
1608        type = r300_translate_vertex_data_type(format);
1609        if (type == R300_INVALID_FORMAT) {
1610            fprintf(stderr, "r300: Bad vertex format %s.\n",
1611                    util_format_short_name(format));
1612            assert(0);
1613            abort();
1614        }
1615
1616        type |= i << R300_DST_VEC_LOC_SHIFT;
1617        swizzle = r300_translate_vertex_data_swizzle(format);
1618
1619        if (i & 1) {
1620            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1621            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1622        } else {
1623            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1624            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1625        }
1626    }
1627
1628    /* Set the last vector in the PSC. */
1629    if (i) {
1630        i -= 1;
1631    }
1632    vstream->vap_prog_stream_cntl[i >> 1] |=
1633        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1634
1635    vstream->count = (i >> 1) + 1;
1636}
1637
1638static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1639                                               unsigned count,
1640                                               const struct pipe_vertex_element* attribs)
1641{
1642    struct r300_context *r300 = r300_context(pipe);
1643    struct r300_vertex_element_state *velems;
1644    unsigned i;
1645    struct pipe_vertex_element dummy_attrib = {0};
1646
1647    /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1648    if (!count) {
1649        dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1650        attribs = &dummy_attrib;
1651        count = 1;
1652    }
1653
1654    assert(count <= PIPE_MAX_ATTRIBS);
1655    velems = CALLOC_STRUCT(r300_vertex_element_state);
1656    if (!velems)
1657        return NULL;
1658
1659    velems->count = count;
1660    velems->vmgr_elements =
1661        u_vbuf_mgr_create_vertex_elements(r300->vbuf_mgr, count, attribs,
1662                                          velems->velem);
1663
1664    if (r300_screen(pipe->screen)->caps.has_tcl) {
1665        /* Setup PSC.
1666         * The unused components will be replaced by (..., 0, 1). */
1667        r300_vertex_psc(velems);
1668
1669        for (i = 0; i < count; i++) {
1670            velems->format_size[i] =
1671                align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1672            velems->vertex_size_dwords += velems->format_size[i] / 4;
1673        }
1674    }
1675
1676    return velems;
1677}
1678
1679static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1680                                            void *state)
1681{
1682    struct r300_context *r300 = r300_context(pipe);
1683    struct r300_vertex_element_state *velems = state;
1684
1685    if (velems == NULL) {
1686        return;
1687    }
1688
1689    r300->velems = velems;
1690
1691    u_vbuf_mgr_bind_vertex_elements(r300->vbuf_mgr, state, velems->vmgr_elements);
1692
1693    if (r300->draw) {
1694        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1695        return;
1696    }
1697
1698    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1699    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1700    r300->vertex_arrays_dirty = TRUE;
1701}
1702
1703static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1704{
1705    struct r300_context *r300 = r300_context(pipe);
1706    struct r300_vertex_element_state *velems = state;
1707
1708    u_vbuf_mgr_destroy_vertex_elements(r300->vbuf_mgr, velems->vmgr_elements);
1709    FREE(state);
1710}
1711
1712static void* r300_create_vs_state(struct pipe_context* pipe,
1713                                  const struct pipe_shader_state* shader)
1714{
1715    struct r300_context* r300 = r300_context(pipe);
1716    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1717
1718    /* Copy state directly into shader. */
1719    vs->state = *shader;
1720    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1721
1722    if (r300->screen->caps.has_tcl) {
1723        r300_init_vs_outputs(vs);
1724        r300_translate_vertex_shader(r300, vs);
1725    } else {
1726        r300_draw_init_vertex_shader(r300->draw, vs);
1727    }
1728
1729    return vs;
1730}
1731
1732static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1733{
1734    struct r300_context* r300 = r300_context(pipe);
1735    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1736
1737    if (vs == NULL) {
1738        r300->vs_state.state = NULL;
1739        return;
1740    }
1741    if (vs == r300->vs_state.state) {
1742        return;
1743    }
1744    r300->vs_state.state = vs;
1745
1746    /* The majority of the RS block bits is dependent on the vertex shader. */
1747    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1748
1749    if (r300->screen->caps.has_tcl) {
1750        unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1751        r300_mark_atom_dirty(r300, &r300->vs_state);
1752        r300->vs_state.size =
1753                vs->code.length + 9 +
1754        (vs->code.num_fc_ops ? vs->code.num_fc_ops * fc_op_dwords + 4 : 0);
1755
1756        r300_mark_atom_dirty(r300, &r300->vs_constants);
1757        r300->vs_constants.size =
1758                2 +
1759                (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
1760                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1761
1762        ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1763                vs->code.constants_remap_table;
1764
1765        r300_mark_atom_dirty(r300, &r300->pvs_flush);
1766    } else {
1767        draw_bind_vertex_shader(r300->draw,
1768                (struct draw_vertex_shader*)vs->draw_vs);
1769    }
1770}
1771
1772static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1773{
1774    struct r300_context* r300 = r300_context(pipe);
1775    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1776
1777    if (r300->screen->caps.has_tcl) {
1778        rc_constants_destroy(&vs->code.constants);
1779        if (vs->code.constants_remap_table)
1780            FREE(vs->code.constants_remap_table);
1781    } else {
1782        draw_delete_vertex_shader(r300->draw,
1783                (struct draw_vertex_shader*)vs->draw_vs);
1784    }
1785
1786    FREE((void*)vs->state.tokens);
1787    FREE(shader);
1788}
1789
1790static void r300_set_constant_buffer(struct pipe_context *pipe,
1791                                     uint shader, uint index,
1792                                     struct pipe_resource *buf)
1793{
1794    struct r300_context* r300 = r300_context(pipe);
1795    struct r300_constant_buffer *cbuf;
1796    struct r300_resource *rbuf = r300_resource(buf);
1797    uint32_t *mapped;
1798
1799    switch (shader) {
1800        case PIPE_SHADER_VERTEX:
1801            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1802            break;
1803        case PIPE_SHADER_FRAGMENT:
1804            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1805            break;
1806        default:
1807            return;
1808    }
1809
1810    if (buf == NULL || buf->width0 == 0)
1811        return;
1812
1813    if (rbuf->b.user_ptr)
1814        mapped = (uint32_t*)rbuf->b.user_ptr;
1815    else if (rbuf->constant_buffer)
1816        mapped = (uint32_t*)rbuf->constant_buffer;
1817    else
1818        return;
1819
1820    if (shader == PIPE_SHADER_FRAGMENT ||
1821        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1822        cbuf->ptr = mapped;
1823    }
1824
1825    if (shader == PIPE_SHADER_VERTEX) {
1826        if (r300->screen->caps.has_tcl) {
1827            struct r300_vertex_shader *vs =
1828                    (struct r300_vertex_shader*)r300->vs_state.state;
1829
1830            if (!vs) {
1831                cbuf->buffer_base = 0;
1832                return;
1833            }
1834
1835            cbuf->buffer_base = r300->vs_const_base;
1836            r300->vs_const_base += vs->code.constants.Count;
1837            if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
1838                r300->vs_const_base = vs->code.constants.Count;
1839                cbuf->buffer_base = 0;
1840                r300_mark_atom_dirty(r300, &r300->pvs_flush);
1841            }
1842            r300_mark_atom_dirty(r300, &r300->vs_constants);
1843        } else if (r300->draw) {
1844            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1845                0, mapped, buf->width0);
1846        }
1847    } else if (shader == PIPE_SHADER_FRAGMENT) {
1848        r300_mark_atom_dirty(r300, &r300->fs_constants);
1849    }
1850}
1851
1852void r300_init_state_functions(struct r300_context* r300)
1853{
1854    r300->context.create_blend_state = r300_create_blend_state;
1855    r300->context.bind_blend_state = r300_bind_blend_state;
1856    r300->context.delete_blend_state = r300_delete_blend_state;
1857
1858    r300->context.set_blend_color = r300_set_blend_color;
1859
1860    r300->context.set_clip_state = r300_set_clip_state;
1861    r300->context.set_sample_mask = r300_set_sample_mask;
1862
1863    r300->context.set_constant_buffer = r300_set_constant_buffer;
1864
1865    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1866    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1867    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1868
1869    r300->context.set_stencil_ref = r300_set_stencil_ref;
1870
1871    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1872
1873    r300->context.create_fs_state = r300_create_fs_state;
1874    r300->context.bind_fs_state = r300_bind_fs_state;
1875    r300->context.delete_fs_state = r300_delete_fs_state;
1876
1877    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1878
1879    r300->context.create_rasterizer_state = r300_create_rs_state;
1880    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1881    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1882
1883    r300->context.create_sampler_state = r300_create_sampler_state;
1884    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1885    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1886    r300->context.delete_sampler_state = r300_delete_sampler_state;
1887
1888    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1889    r300->context.create_sampler_view = r300_create_sampler_view;
1890    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1891
1892    r300->context.set_scissor_state = r300_set_scissor_state;
1893
1894    r300->context.set_viewport_state = r300_set_viewport_state;
1895
1896    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1897    r300->context.set_index_buffer = r300_set_index_buffer;
1898    r300->context.redefine_user_buffer = u_default_redefine_user_buffer;
1899
1900    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1901    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1902    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1903
1904    r300->context.create_vs_state = r300_create_vs_state;
1905    r300->context.bind_vs_state = r300_bind_vs_state;
1906    r300->context.delete_vs_state = r300_delete_vs_state;
1907}
1908