r300_state.c revision ca7ead03da4481cd34933175898f4a924e588ad4
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_blitter.h"
27#include "util/u_math.h"
28#include "util/u_memory.h"
29#include "util/u_pack_color.h"
30
31#include "tgsi/tgsi_parse.h"
32
33#include "pipe/p_config.h"
34
35#include "r300_cb.h"
36#include "r300_context.h"
37#include "r300_emit.h"
38#include "r300_reg.h"
39#include "r300_screen.h"
40#include "r300_screen_buffer.h"
41#include "r300_state_inlines.h"
42#include "r300_fs.h"
43#include "r300_texture.h"
44#include "r300_vs.h"
45#include "r300_winsys.h"
46
47/* r300_state: Functions used to intialize state context by translating
48 * Gallium state objects into semi-native r300 state objects. */
49
50#define UPDATE_STATE(cso, atom) \
51    if (cso != atom.state) { \
52        atom.state = cso;    \
53        atom.dirty = TRUE;   \
54    }
55
56static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
57                                            unsigned dstRGB, unsigned dstA)
58{
59    /* If the blend equation is ADD or REVERSE_SUBTRACT,
60     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
61     * will not be changed.
62     * Notice that the dst factors are the src factors inverted. */
63    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
64            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
65            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
66           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
67            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
68            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
69            srcA == PIPE_BLENDFACTOR_ZERO) &&
70           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
71            dstRGB == PIPE_BLENDFACTOR_ONE) &&
72           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
73            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74            dstA == PIPE_BLENDFACTOR_ONE);
75}
76
77static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
78                                            unsigned dstRGB, unsigned dstA)
79{
80    /* If the blend equation is ADD or REVERSE_SUBTRACT,
81     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
82     * will not be changed.
83     * Notice that the dst factors are the src factors inverted. */
84    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
85            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
86           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
87            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
88            srcA == PIPE_BLENDFACTOR_ZERO) &&
89           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
90            dstRGB == PIPE_BLENDFACTOR_ONE) &&
91           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
92            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
93            dstA == PIPE_BLENDFACTOR_ONE);
94}
95
96static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
97                                            unsigned dstRGB, unsigned dstA)
98{
99    /* If the blend equation is ADD or REVERSE_SUBTRACT,
100     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
101     * will not be changed.
102     * Notice that the dst factors are the src factors inverted. */
103    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
104            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
105           (srcA == PIPE_BLENDFACTOR_ZERO) &&
106           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
107            dstRGB == PIPE_BLENDFACTOR_ONE) &&
108           (dstA == PIPE_BLENDFACTOR_ONE);
109}
110
111static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
112                                            unsigned dstRGB, unsigned dstA)
113{
114    /* If the blend equation is ADD or REVERSE_SUBTRACT,
115     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
116     * will not be changed.
117     * Notice that the dst factors are the src factors inverted. */
118    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
119            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
120           (srcA == PIPE_BLENDFACTOR_ZERO) &&
121           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
122            dstRGB == PIPE_BLENDFACTOR_ONE) &&
123           (dstA == PIPE_BLENDFACTOR_ONE);
124}
125
126static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
127                                                  unsigned dstRGB, unsigned dstA)
128{
129    /* If the blend equation is ADD or REVERSE_SUBTRACT,
130     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
131     * the colorbuffer will not be changed.
132     * Notice that the dst factors are the src factors inverted. */
133    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
134            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
135            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
136            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
137           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
138            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
139            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
140            srcA == PIPE_BLENDFACTOR_ZERO) &&
141           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
142            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
143            dstRGB == PIPE_BLENDFACTOR_ONE) &&
144           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146            dstA == PIPE_BLENDFACTOR_ONE);
147}
148
149static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
150                                                  unsigned dstRGB, unsigned dstA)
151{
152    /* If the blend equation is ADD or REVERSE_SUBTRACT,
153     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
154     * the colorbuffer will not be changed.
155     * Notice that the dst factors are the src factors inverted. */
156    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
157            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
158            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
159           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
160            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
161            srcA == PIPE_BLENDFACTOR_ZERO) &&
162           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
163            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
164            dstRGB == PIPE_BLENDFACTOR_ONE) &&
165           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
166            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
167            dstA == PIPE_BLENDFACTOR_ONE);
168}
169
170static unsigned bgra_cmask(unsigned mask)
171{
172    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
173
174    return ((mask & PIPE_MASK_R) << 2) |
175           ((mask & PIPE_MASK_B) >> 2) |
176           (mask & (PIPE_MASK_G | PIPE_MASK_A));
177}
178
179/* Create a new blend state based on the CSO blend state.
180 *
181 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
182static void* r300_create_blend_state(struct pipe_context* pipe,
183                                     const struct pipe_blend_state* state)
184{
185    struct r300_screen* r300screen = r300_screen(pipe->screen);
186    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
187    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
188    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
189    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
190    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
191    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
192    CB_LOCALS;
193
194    if (state->rt[0].blend_enable)
195    {
196        unsigned eqRGB = state->rt[0].rgb_func;
197        unsigned srcRGB = state->rt[0].rgb_src_factor;
198        unsigned dstRGB = state->rt[0].rgb_dst_factor;
199
200        unsigned eqA = state->rt[0].alpha_func;
201        unsigned srcA = state->rt[0].alpha_src_factor;
202        unsigned dstA = state->rt[0].alpha_dst_factor;
203
204        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
205         * this is just the crappy D3D naming */
206        blend_control = R300_ALPHA_BLEND_ENABLE |
207            r300_translate_blend_function(eqRGB) |
208            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
209            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
210
211        /* Optimization: some operations do not require the destination color.
212         *
213         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
214         * otherwise blending gives incorrect results. It seems to be
215         * a hardware bug. */
216        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
217            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
218            dstRGB != PIPE_BLENDFACTOR_ZERO ||
219            dstA != PIPE_BLENDFACTOR_ZERO ||
220            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
221            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
222            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
223            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
224            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
225            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
226            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
227            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
228            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
229            /* Enable reading from the colorbuffer. */
230            blend_control |= R300_READ_ENABLE;
231
232            if (r300screen->caps.is_r500) {
233                /* Optimization: Depending on incoming pixels, we can
234                 * conditionally disable the reading in hardware... */
235                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
236                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
237                    /* Disable reading if SRC_ALPHA == 0. */
238                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
239                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
240                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
241                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
242                         dstA == PIPE_BLENDFACTOR_ZERO)) {
243                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
244                    }
245
246                    /* Disable reading if SRC_ALPHA == 1. */
247                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
248                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
249                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
250                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
251                         dstA == PIPE_BLENDFACTOR_ZERO)) {
252                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
253                    }
254                }
255            }
256        }
257
258        /* Optimization: discard pixels which don't change the colorbuffer.
259         *
260         * The code below is non-trivial and some math is involved.
261         *
262         * Discarding pixels must be disabled when FP16 AA is enabled.
263         * This is a hardware bug. Also, this implementation wouldn't work
264         * with FP blending enabled and equation clamping disabled.
265         *
266         * Equations other than ADD are rarely used and therefore won't be
267         * optimized. */
268        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
269            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
270            /* ADD: X+Y
271             * REVERSE_SUBTRACT: Y-X
272             *
273             * The idea is:
274             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
275             * then CB will not be changed.
276             *
277             * Given the srcFactor and dstFactor variables, we can derive
278             * what src and dst should be equal to and discard appropriate
279             * pixels.
280             */
281            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
282                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
283            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
284                                                    dstRGB, dstA)) {
285                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
286            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
287                                                    dstRGB, dstA)) {
288                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
289            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
290                                                    dstRGB, dstA)) {
291                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
292            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
293                                                          dstRGB, dstA)) {
294                blend_control |=
295                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
296            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
297                                                          dstRGB, dstA)) {
298                blend_control |=
299                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
300            }
301        }
302
303        /* separate alpha */
304        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
305            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
306            alpha_blend_control =
307                r300_translate_blend_function(eqA) |
308                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
309                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
310        }
311    }
312
313    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
314    if (state->logicop_enable) {
315        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
316                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
317    }
318
319    /* Color channel masks for all MRTs. */
320    color_channel_mask = bgra_cmask(state->rt[0].colormask);
321    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
322        if (state->rt[1].blend_enable) {
323            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
324        }
325        if (state->rt[2].blend_enable) {
326            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
327        }
328        if (state->rt[3].blend_enable) {
329            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
330        }
331    }
332
333    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
334     * state. Since it's an optional implementation detail, we can leave it
335     * out and never dither.
336     *
337     * This could be revisited if we ever get quality or conformance hints.
338     *
339    if (state->dither) {
340        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
341                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
342    }
343    */
344
345    /* Build a command buffer. */
346    BEGIN_CB(blend->cb, 8);
347    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
348    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
349    OUT_CB(blend_control);
350    OUT_CB(alpha_blend_control);
351    OUT_CB(color_channel_mask);
352    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
353    END_CB;
354
355    /* The same as above, but with no colorbuffer reads and writes. */
356    BEGIN_CB(blend->cb_no_readwrite, 8);
357    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
358    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
359    OUT_CB(0);
360    OUT_CB(0);
361    OUT_CB(0);
362    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
363    END_CB;
364
365    return (void*)blend;
366}
367
368/* Bind blend state. */
369static void r300_bind_blend_state(struct pipe_context* pipe,
370                                  void* state)
371{
372    struct r300_context* r300 = r300_context(pipe);
373
374    UPDATE_STATE(state, r300->blend_state);
375}
376
377/* Free blend state. */
378static void r300_delete_blend_state(struct pipe_context* pipe,
379                                    void* state)
380{
381    FREE(state);
382}
383
384/* Convert float to 10bit integer */
385static unsigned float_to_fixed10(float f)
386{
387    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
388}
389
390/* Set blend color.
391 * Setup both R300 and R500 registers, figure out later which one to write. */
392static void r300_set_blend_color(struct pipe_context* pipe,
393                                 const struct pipe_blend_color* color)
394{
395    struct r300_context* r300 = r300_context(pipe);
396    struct r300_blend_color_state* state =
397        (struct r300_blend_color_state*)r300->blend_color_state.state;
398    CB_LOCALS;
399
400    if (r300->screen->caps.is_r500) {
401        /* XXX if FP16 blending is enabled, we should use the FP16 format */
402        BEGIN_CB(state->cb, 3);
403        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
404        OUT_CB(float_to_fixed10(color->color[0]) |
405               (float_to_fixed10(color->color[3]) << 16));
406        OUT_CB(float_to_fixed10(color->color[2]) |
407               (float_to_fixed10(color->color[1]) << 16));
408        END_CB;
409    } else {
410        union util_color uc;
411        util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
412
413        BEGIN_CB(state->cb, 2);
414        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
415        END_CB;
416    }
417
418    r300->blend_color_state.dirty = TRUE;
419}
420
421static void r300_set_clip_state(struct pipe_context* pipe,
422                                const struct pipe_clip_state* state)
423{
424    struct r300_context* r300 = r300_context(pipe);
425    struct r300_clip_state *clip =
426            (struct r300_clip_state*)r300->clip_state.state;
427    CB_LOCALS;
428
429    clip->clip = *state;
430
431    if (r300->screen->caps.has_tcl) {
432        r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
433
434        BEGIN_CB(clip->cb, r300->clip_state.size);
435        if (state->nr) {
436           OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
437                   (r300->screen->caps.is_r500 ?
438                    R500_PVS_UCP_START : R300_PVS_UCP_START));
439           OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
440           OUT_CB_TABLE(state->ucp, state->nr * 4);
441        }
442        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
443                R300_PS_UCP_MODE_CLIP_AS_TRIFAN |
444                (state->depth_clamp ? R300_CLIP_DISABLE : 0));
445        END_CB;
446
447        r300->clip_state.dirty = TRUE;
448    } else {
449        draw_flush(r300->draw);
450        draw_set_clip_state(r300->draw, state);
451    }
452}
453
454static void
455r300_set_sample_mask(struct pipe_context *pipe,
456                     unsigned sample_mask)
457{
458}
459
460
461/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
462 *
463 * This contains the depth buffer, stencil buffer, alpha test, and such.
464 * On the Radeon, depth and stencil buffer setup are intertwined, which is
465 * the reason for some of the strange-looking assignments across registers. */
466static void*
467        r300_create_dsa_state(struct pipe_context* pipe,
468                              const struct pipe_depth_stencil_alpha_state* state)
469{
470    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
471    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
472    CB_LOCALS;
473
474    dsa->dsa = *state;
475
476    /* Depth test setup. */
477    if (state->depth.enabled) {
478        dsa->z_buffer_control |= R300_Z_ENABLE;
479
480        if (state->depth.writemask) {
481            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
482        }
483
484        dsa->z_stencil_control |=
485            (r300_translate_depth_stencil_function(state->depth.func) <<
486                R300_Z_FUNC_SHIFT);
487    }
488
489    /* Stencil buffer setup. */
490    if (state->stencil[0].enabled) {
491        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
492        dsa->z_stencil_control |=
493            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
494                R300_S_FRONT_FUNC_SHIFT) |
495            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
496                R300_S_FRONT_SFAIL_OP_SHIFT) |
497            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
498                R300_S_FRONT_ZPASS_OP_SHIFT) |
499            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
500                R300_S_FRONT_ZFAIL_OP_SHIFT);
501
502        dsa->stencil_ref_mask =
503                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
504                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
505
506        if (state->stencil[1].enabled) {
507            dsa->two_sided = TRUE;
508
509            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
510            dsa->z_stencil_control |=
511            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
512                R300_S_BACK_FUNC_SHIFT) |
513            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
514                R300_S_BACK_SFAIL_OP_SHIFT) |
515            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
516                R300_S_BACK_ZPASS_OP_SHIFT) |
517            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
518                R300_S_BACK_ZFAIL_OP_SHIFT);
519
520            dsa->stencil_ref_bf =
521                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
522                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
523
524            if (caps->is_r500) {
525                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
526            } else {
527                dsa->two_sided_stencil_ref =
528                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
529                   state->stencil[0].writemask != state->stencil[1].writemask);
530            }
531        }
532    }
533
534    /* Alpha test setup. */
535    if (state->alpha.enabled) {
536        dsa->alpha_function =
537            r300_translate_alpha_function(state->alpha.func) |
538            R300_FG_ALPHA_FUNC_ENABLE;
539
540        /* We could use 10bit alpha ref but who needs that? */
541        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
542
543        if (caps->is_r500)
544            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
545    }
546
547    BEGIN_CB(&dsa->cb_begin, 8);
548    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
549    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
550    OUT_CB(dsa->z_buffer_control);
551    OUT_CB(dsa->z_stencil_control);
552    OUT_CB(dsa->stencil_ref_mask);
553    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
554    END_CB;
555
556    BEGIN_CB(dsa->cb_no_readwrite, 8);
557    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
558    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
559    OUT_CB(0);
560    OUT_CB(0);
561    OUT_CB(0);
562    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
563    END_CB;
564
565    return (void*)dsa;
566}
567
568static void r300_dsa_inject_stencilref(struct r300_context *r300)
569{
570    struct r300_dsa_state *dsa =
571            (struct r300_dsa_state*)r300->dsa_state.state;
572
573    if (!dsa)
574        return;
575
576    dsa->stencil_ref_mask =
577        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
578        r300->stencil_ref.ref_value[0];
579    dsa->stencil_ref_bf =
580        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
581        r300->stencil_ref.ref_value[1];
582}
583
584/* Bind DSA state. */
585static void r300_bind_dsa_state(struct pipe_context* pipe,
586                                void* state)
587{
588    struct r300_context* r300 = r300_context(pipe);
589
590    if (!state) {
591        return;
592    }
593
594    UPDATE_STATE(state, r300->dsa_state);
595
596    r300_dsa_inject_stencilref(r300);
597}
598
599/* Free DSA state. */
600static void r300_delete_dsa_state(struct pipe_context* pipe,
601                                  void* state)
602{
603    FREE(state);
604}
605
606static void r300_set_stencil_ref(struct pipe_context* pipe,
607                                 const struct pipe_stencil_ref* sr)
608{
609    struct r300_context* r300 = r300_context(pipe);
610
611    r300->stencil_ref = *sr;
612
613    r300_dsa_inject_stencilref(r300);
614    r300->dsa_state.dirty = TRUE;
615}
616
617static void r300_tex_set_tiling_flags(struct r300_context *r300,
618                                      struct r300_texture *tex, unsigned level)
619{
620    /* Check if the macrotile flag needs to be changed.
621     * Skip changing the flags otherwise. */
622    if (tex->mip_macrotile[tex->surface_level] != tex->mip_macrotile[level]) {
623        /* Tiling determines how DRM treats the buffer data.
624         * We must flush CS when changing it if the buffer is referenced. */
625        if (r300->rws->cs_is_buffer_referenced(r300->cs,
626                                               tex->buffer, R300_REF_CS))
627            r300->context.flush(&r300->context, 0, NULL);
628
629        r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
630                tex->microtile, tex->mip_macrotile[level],
631                tex->pitch[0] * util_format_get_blocksize(tex->b.b.format));
632
633        tex->surface_level = level;
634    }
635}
636
637/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
638static void r300_fb_set_tiling_flags(struct r300_context *r300,
639                               const struct pipe_framebuffer_state *state)
640{
641    unsigned i;
642
643    /* Set tiling flags for new surfaces. */
644    for (i = 0; i < state->nr_cbufs; i++) {
645        r300_tex_set_tiling_flags(r300,
646                                  r300_texture(state->cbufs[i]->texture),
647                                  state->cbufs[i]->level);
648    }
649    if (state->zsbuf) {
650        r300_tex_set_tiling_flags(r300,
651                                  r300_texture(state->zsbuf->texture),
652                                  state->zsbuf->level);
653    }
654}
655
656static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
657                                    const char *binding)
658{
659    struct pipe_resource *tex = surf->texture;
660    struct r300_texture *rtex = r300_texture(tex);
661
662    fprintf(stderr,
663            "r300:   %s[%i] Dim: %ix%i, Offset: %i, ZSlice: %i, "
664            "Face: %i, Level: %i, Format: %s\n"
665
666            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
667            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
668
669            binding, index, surf->width, surf->height, surf->offset,
670            surf->zslice, surf->face, surf->level,
671            util_format_short_name(surf->format),
672
673            rtex->macrotile ? "YES" : " NO", rtex->microtile ? "YES" : " NO",
674            rtex->hwpitch[0], tex->width0, tex->height0, tex->depth0,
675            tex->last_level, util_format_short_name(tex->format));
676}
677
678void r300_mark_fb_state_dirty(struct r300_context *r300,
679                              enum r300_fb_state_change change)
680{
681    struct pipe_framebuffer_state *state = r300->fb_state.state;
682
683    /* What is marked as dirty depends on the enum r300_fb_state_change. */
684    r300->gpu_flush.dirty = TRUE;
685    r300->fb_state.dirty = TRUE;
686    r300->hyperz_state.dirty = TRUE;
687
688    if (change == R300_CHANGED_FB_STATE) {
689        r300->aa_state.dirty = TRUE;
690        r300->fb_state_pipelined.dirty = TRUE;
691    }
692
693    /* Now compute the fb_state atom size. */
694    r300->fb_state.size = 2 + (8 * state->nr_cbufs);
695
696    if (r300->cbzb_clear)
697        r300->fb_state.size += 10;
698    else if (state->zsbuf)
699        r300->fb_state.size += r300->screen->caps.has_hiz ? 18 : 14;
700
701    /* The size of the rest of atoms stays the same. */
702}
703
704static void
705    r300_set_framebuffer_state(struct pipe_context* pipe,
706                               const struct pipe_framebuffer_state* state)
707{
708    struct r300_context* r300 = r300_context(pipe);
709    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
710    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
711    unsigned max_width, max_height, i;
712    uint32_t zbuffer_bpp = 0;
713
714    if (r300->screen->caps.is_r500) {
715        max_width = max_height = 4096;
716    } else if (r300->screen->caps.is_r400) {
717        max_width = max_height = 4021;
718    } else {
719        max_width = max_height = 2560;
720    }
721
722    if (state->width > max_width || state->height > max_height) {
723        fprintf(stderr, "r300: Implementation error: Render targets are too "
724        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
725        return;
726    }
727
728    if (r300->draw) {
729        draw_flush(r300->draw);
730    }
731
732    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
733    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
734        r300->blend_state.dirty = TRUE;
735    }
736    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
737    if (!!old_state->zsbuf != !!state->zsbuf) {
738        r300->dsa_state.dirty = TRUE;
739    }
740
741    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
742    r300_fb_set_tiling_flags(r300, state);
743
744    util_assign_framebuffer_state(r300->fb_state.state, state);
745
746    r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
747
748    /* Polygon offset depends on the zbuffer bit depth. */
749    if (state->zsbuf && r300->polygon_offset_enabled) {
750        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
751            case 2:
752                zbuffer_bpp = 16;
753                break;
754            case 4:
755                zbuffer_bpp = 24;
756                break;
757        }
758
759        if (r300->zbuffer_bpp != zbuffer_bpp) {
760            r300->zbuffer_bpp = zbuffer_bpp;
761            r300->rs_state.dirty = TRUE;
762        }
763    }
764
765    /* Set up AA config. */
766    if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
767        if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
768            aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
769
770            switch (state->cbufs[0]->texture->nr_samples) {
771                case 2:
772                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
773                    break;
774                case 3:
775                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
776                    break;
777                case 4:
778                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
779                    break;
780                case 6:
781                    aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
782                    break;
783            }
784        } else {
785            aa->aa_config = 0;
786        }
787    }
788
789    if (DBG_ON(r300, DBG_FB)) {
790        fprintf(stderr, "r300: set_framebuffer_state:\n");
791        for (i = 0; i < state->nr_cbufs; i++) {
792            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
793        }
794        if (state->zsbuf) {
795            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
796        }
797    }
798}
799
800/* Create fragment shader state. */
801static void* r300_create_fs_state(struct pipe_context* pipe,
802                                  const struct pipe_shader_state* shader)
803{
804    struct r300_fragment_shader* fs = NULL;
805
806    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
807
808    /* Copy state directly into shader. */
809    fs->state = *shader;
810    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
811
812    return (void*)fs;
813}
814
815void r300_mark_fs_code_dirty(struct r300_context *r300)
816{
817    struct r300_fragment_shader* fs = r300_fs(r300);
818
819    r300->fs.dirty = TRUE;
820    r300->fs_rc_constant_state.dirty = TRUE;
821    r300->fs_constants.dirty = TRUE;
822    r300->fs.size = fs->shader->cb_code_size;
823
824    if (r300->screen->caps.is_r500) {
825        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
826        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
827    } else {
828        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
829        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
830    }
831}
832
833/* Bind fragment shader state. */
834static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
835{
836    struct r300_context* r300 = r300_context(pipe);
837    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
838
839    if (fs == NULL) {
840        r300->fs.state = NULL;
841        return;
842    }
843
844    r300->fs.state = fs;
845    r300_pick_fragment_shader(r300);
846    r300_mark_fs_code_dirty(r300);
847
848    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
849}
850
851/* Delete fragment shader state. */
852static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
853{
854    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
855    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
856
857    while (ptr) {
858        tmp = ptr;
859        ptr = ptr->next;
860        rc_constants_destroy(&tmp->code.constants);
861        FREE(tmp->cb_code);
862        FREE(tmp);
863    }
864    FREE((void*)fs->state.tokens);
865    FREE(shader);
866}
867
868static void r300_set_polygon_stipple(struct pipe_context* pipe,
869                                     const struct pipe_poly_stipple* state)
870{
871    /* XXX no idea how to set this up, but not terribly important */
872}
873
874/* Create a new rasterizer state based on the CSO rasterizer state.
875 *
876 * This is a very large chunk of state, and covers most of the graphics
877 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
878 *
879 * In a not entirely unironic sidenote, this state has nearly nothing to do
880 * with the actual block on the Radeon called the rasterizer (RS). */
881static void* r300_create_rs_state(struct pipe_context* pipe,
882                                  const struct pipe_rasterizer_state* state)
883{
884    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
885    int i;
886    float psiz;
887    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
888    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
889    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
890    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
891    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
892    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
893    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
894    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
895    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
896    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
897
898    /* Specifies top of Raster pipe specific enable controls,
899     * i.e. texture coordinates stuffing for points, lines, triangles */
900    uint32_t stuffing_enable;       /* R300_GB_ENABLE: 0x4008 */
901
902    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
903    float point_texcoord_left;      /* R300_GA_POINT_S0: 0x4200 */
904    float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
905    float point_texcoord_right;     /* R300_GA_POINT_S1: 0x4208 */
906    float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
907    CB_LOCALS;
908
909    /* Copy rasterizer state. */
910    rs->rs = *state;
911    rs->rs_draw = *state;
912
913    /* Override some states for Draw. */
914    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
915
916#ifdef PIPE_ARCH_LITTLE_ENDIAN
917    vap_control_status = R300_VC_NO_SWAP;
918#else
919    vap_control_status = R300_VC_32BIT_SWAP;
920#endif
921
922    /* If no TCL engine is present, turn off the HW TCL. */
923    if (!r300_screen(pipe->screen)->caps.has_tcl) {
924        vap_control_status |= R300_VAP_TCL_BYPASS;
925    }
926
927    /* Point size width and height. */
928    point_size =
929        pack_float_16_6x(state->point_size) |
930        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
931
932    /* Point size clamping. */
933    if (state->point_size_per_vertex) {
934        /* Per-vertex point size.
935         * Clamp to [0, max FB size] */
936        psiz = pipe->screen->get_paramf(pipe->screen,
937                                        PIPE_CAP_MAX_POINT_WIDTH);
938        point_minmax =
939            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
940    } else {
941        /* We cannot disable the point-size vertex output,
942         * so clamp it. */
943        psiz = state->point_size;
944        point_minmax =
945            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
946            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
947    }
948
949    /* Line control. */
950    line_control = pack_float_16_6x(state->line_width) |
951        R300_GA_LINE_CNTL_END_TYPE_COMP;
952
953    /* Enable polygon mode */
954    polygon_mode = 0;
955    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
956        state->fill_back != PIPE_POLYGON_MODE_FILL) {
957        polygon_mode = R300_GA_POLY_MODE_DUAL;
958    }
959
960    /* Front face */
961    if (state->front_ccw)
962        cull_mode = R300_FRONT_FACE_CCW;
963    else
964        cull_mode = R300_FRONT_FACE_CW;
965
966    /* Polygon offset */
967    polygon_offset_enable = 0;
968    if (util_get_offset(state, state->fill_front)) {
969       polygon_offset_enable |= R300_FRONT_ENABLE;
970    }
971    if (util_get_offset(state, state->fill_back)) {
972       polygon_offset_enable |= R300_BACK_ENABLE;
973    }
974
975    rs->polygon_offset_enable = polygon_offset_enable != 0;
976
977    /* Polygon mode */
978    if (polygon_mode) {
979       polygon_mode |=
980          r300_translate_polygon_mode_front(state->fill_front);
981       polygon_mode |=
982          r300_translate_polygon_mode_back(state->fill_back);
983    }
984
985    if (state->cull_face & PIPE_FACE_FRONT) {
986        cull_mode |= R300_CULL_FRONT;
987    }
988    if (state->cull_face & PIPE_FACE_BACK) {
989        cull_mode |= R300_CULL_BACK;
990    }
991
992    if (state->line_stipple_enable) {
993        line_stipple_config =
994            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
995            (fui((float)state->line_stipple_factor) &
996                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
997        /* XXX this might need to be scaled up */
998        line_stipple_value = state->line_stipple_pattern;
999    } else {
1000        line_stipple_config = 0;
1001        line_stipple_value = 0;
1002    }
1003
1004    if (state->flatshade) {
1005        rs->color_control = R300_SHADE_MODEL_FLAT;
1006    } else {
1007        rs->color_control = R300_SHADE_MODEL_SMOOTH;
1008    }
1009
1010    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1011
1012    /* Point sprites */
1013    stuffing_enable = 0;
1014    if (state->sprite_coord_enable) {
1015        stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
1016	for (i = 0; i < 8; i++) {
1017	    if (state->sprite_coord_enable & (1 << i))
1018                stuffing_enable |=
1019		    R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
1020	}
1021
1022        point_texcoord_left = 0.0f;
1023        point_texcoord_right = 1.0f;
1024
1025        switch (state->sprite_coord_mode) {
1026            case PIPE_SPRITE_COORD_UPPER_LEFT:
1027                point_texcoord_top = 0.0f;
1028                point_texcoord_bottom = 1.0f;
1029                break;
1030            case PIPE_SPRITE_COORD_LOWER_LEFT:
1031                point_texcoord_top = 1.0f;
1032                point_texcoord_bottom = 0.0f;
1033                break;
1034        }
1035    }
1036
1037    /* Build the main command buffer. */
1038    BEGIN_CB(rs->cb_main, 25);
1039    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1040    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1041    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1042    OUT_CB(point_minmax);
1043    OUT_CB(line_control);
1044    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1045    OUT_CB(polygon_offset_enable);
1046    rs->cull_mode_index = 9;
1047    OUT_CB(cull_mode);
1048    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1049    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1050    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1051    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1052    OUT_CB_REG(R300_GB_ENABLE, stuffing_enable);
1053    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1054    OUT_CB_32F(point_texcoord_left);
1055    OUT_CB_32F(point_texcoord_bottom);
1056    OUT_CB_32F(point_texcoord_right);
1057    OUT_CB_32F(point_texcoord_top);
1058    END_CB;
1059
1060    /* Build the two command buffers for polygon offset setup. */
1061    if (polygon_offset_enable) {
1062        float scale = state->offset_scale * 12;
1063        float offset = state->offset_units * 4;
1064
1065        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1066        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1067        OUT_CB_32F(scale);
1068        OUT_CB_32F(offset);
1069        OUT_CB_32F(scale);
1070        OUT_CB_32F(offset);
1071        END_CB;
1072
1073        offset = state->offset_units * 2;
1074
1075        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1076        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1077        OUT_CB_32F(scale);
1078        OUT_CB_32F(offset);
1079        OUT_CB_32F(scale);
1080        OUT_CB_32F(offset);
1081        END_CB;
1082    }
1083
1084    return (void*)rs;
1085}
1086
1087/* Bind rasterizer state. */
1088static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1089{
1090    struct r300_context* r300 = r300_context(pipe);
1091    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1092    int last_sprite_coord_enable = r300->sprite_coord_enable;
1093    boolean last_two_sided_color = r300->two_sided_color;
1094
1095    if (r300->draw && rs) {
1096        draw_flush(r300->draw);
1097        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1098    }
1099
1100    if (rs) {
1101        r300->polygon_offset_enabled = (rs->rs.offset_point ||
1102                                        rs->rs.offset_line ||
1103                                        rs->rs.offset_tri);
1104        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1105        r300->two_sided_color = rs->rs.light_twoside;
1106    } else {
1107        r300->polygon_offset_enabled = FALSE;
1108        r300->sprite_coord_enable = 0;
1109        r300->two_sided_color = FALSE;
1110    }
1111
1112    UPDATE_STATE(state, r300->rs_state);
1113    r300->rs_state.size = 25 + (r300->polygon_offset_enabled ? 5 : 0);
1114
1115    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1116        last_two_sided_color != r300->two_sided_color) {
1117        r300->rs_block_state.dirty = TRUE;
1118    }
1119}
1120
1121/* Free rasterizer state. */
1122static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1123{
1124    FREE(state);
1125}
1126
1127static void*
1128        r300_create_sampler_state(struct pipe_context* pipe,
1129                                  const struct pipe_sampler_state* state)
1130{
1131    struct r300_context* r300 = r300_context(pipe);
1132    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1133    boolean is_r500 = r300->screen->caps.is_r500;
1134    int lod_bias;
1135    union util_color uc;
1136
1137    sampler->state = *state;
1138
1139    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1140     * or MIN filter is NEAREST. Since texwrap produces same results
1141     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1142    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1143        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1144        /* Wrap S. */
1145        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1146            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1147        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1148            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1149
1150        /* Wrap T. */
1151        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1152            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1153        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1154            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1155
1156        /* Wrap R. */
1157        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1158            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1159        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1160            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1161    }
1162
1163    sampler->filter0 |=
1164        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1165        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1166        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1167
1168    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1169                                                   state->mag_img_filter,
1170                                                   state->min_mip_filter,
1171                                                   state->max_anisotropy > 0);
1172
1173    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1174
1175    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1176    /* We must pass these to the merge function to clamp them properly. */
1177    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
1178    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
1179
1180    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1181
1182    sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1183
1184    /* This is very high quality anisotropic filtering for R5xx.
1185     * It's good for benchmarking the performance of texturing but
1186     * in practice we don't want to slow down the driver because it's
1187     * a pretty good performance killer. Feel free to play with it. */
1188    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1189        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1190    }
1191
1192    util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
1193    sampler->border_color = uc.ui;
1194
1195    /* R500-specific fixups and optimizations */
1196    if (r300->screen->caps.is_r500) {
1197        sampler->filter1 |= R500_BORDER_FIX;
1198    }
1199
1200    return (void*)sampler;
1201}
1202
1203static void r300_bind_sampler_states(struct pipe_context* pipe,
1204                                     unsigned count,
1205                                     void** states)
1206{
1207    struct r300_context* r300 = r300_context(pipe);
1208    struct r300_textures_state* state =
1209        (struct r300_textures_state*)r300->textures_state.state;
1210    unsigned tex_units = r300->screen->caps.num_tex_units;
1211
1212    if (count > tex_units) {
1213        return;
1214    }
1215
1216    memcpy(state->sampler_states, states, sizeof(void*) * count);
1217    state->sampler_state_count = count;
1218
1219    r300->textures_state.dirty = TRUE;
1220}
1221
1222static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1223                                       unsigned count,
1224                                       void** states)
1225{
1226}
1227
1228static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1229{
1230    FREE(state);
1231}
1232
1233static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1234{
1235    /* This looks like a hack, but I believe it's suppose to work like
1236     * that. To illustrate how this works, let's assume you have 5 textures.
1237     * From docs, 5 and the successive numbers are:
1238     *
1239     * FOURTH_1     = 5
1240     * FOURTH_2     = 6
1241     * FOURTH_3     = 7
1242     * EIGHTH_0     = 8
1243     * EIGHTH_1     = 9
1244     *
1245     * First 3 textures will get 3/4 of size of the cache, divived evenly
1246     * between them. The last 1/4 of the cache must be divided between
1247     * the last 2 textures, each will therefore get 1/8 of the cache.
1248     * Why not just to use "5 + texture_index" ?
1249     *
1250     * This simple trick works for all "num" <= 16.
1251     */
1252    if (num <= 1)
1253        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1254    else
1255        return R300_TX_CACHE(num + index);
1256}
1257
1258static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1259                                            unsigned count,
1260                                            struct pipe_sampler_view** views)
1261{
1262    struct r300_context* r300 = r300_context(pipe);
1263    struct r300_textures_state* state =
1264        (struct r300_textures_state*)r300->textures_state.state;
1265    struct r300_texture *texture;
1266    unsigned i, real_num_views = 0, view_index = 0;
1267    unsigned tex_units = r300->screen->caps.num_tex_units;
1268    boolean dirty_tex = FALSE;
1269
1270    if (count > tex_units) {
1271        return;
1272    }
1273
1274    /* Calculate the real number of views. */
1275    for (i = 0; i < count; i++) {
1276        if (views[i])
1277            real_num_views++;
1278    }
1279
1280    for (i = 0; i < count; i++) {
1281        if (&state->sampler_views[i]->base != views[i]) {
1282            pipe_sampler_view_reference(
1283                    (struct pipe_sampler_view**)&state->sampler_views[i],
1284                    views[i]);
1285
1286            if (!views[i]) {
1287                continue;
1288            }
1289
1290            /* A new sampler view (= texture)... */
1291            dirty_tex = TRUE;
1292
1293            /* Set the texrect factor in the fragment shader.
1294             * Needed for RECT and NPOT fallback. */
1295            texture = r300_texture(views[i]->texture);
1296            if (texture->uses_pitch) {
1297                r300->fs_rc_constant_state.dirty = TRUE;
1298            }
1299
1300            state->sampler_views[i]->texcache_region =
1301                r300_assign_texture_cache_region(view_index, real_num_views);
1302            view_index++;
1303        }
1304    }
1305
1306    for (i = count; i < tex_units; i++) {
1307        if (state->sampler_views[i]) {
1308            pipe_sampler_view_reference(
1309                    (struct pipe_sampler_view**)&state->sampler_views[i],
1310                    NULL);
1311        }
1312    }
1313
1314    state->sampler_view_count = count;
1315
1316    r300->textures_state.dirty = TRUE;
1317
1318    if (dirty_tex) {
1319        r300->texture_cache_inval.dirty = TRUE;
1320    }
1321}
1322
1323static struct pipe_sampler_view *
1324r300_create_sampler_view(struct pipe_context *pipe,
1325                         struct pipe_resource *texture,
1326                         const struct pipe_sampler_view *templ)
1327{
1328    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1329    struct r300_texture *tex = r300_texture(texture);
1330
1331    if (view) {
1332        view->base = *templ;
1333        view->base.reference.count = 1;
1334        view->base.context = pipe;
1335        view->base.texture = NULL;
1336        pipe_resource_reference(&view->base.texture, texture);
1337
1338        view->swizzle[0] = templ->swizzle_r;
1339        view->swizzle[1] = templ->swizzle_g;
1340        view->swizzle[2] = templ->swizzle_b;
1341        view->swizzle[3] = templ->swizzle_a;
1342
1343        view->format = tex->tx_format;
1344        view->format.format1 |= r300_translate_texformat(templ->format,
1345                                                         view->swizzle);
1346        if (r300_screen(pipe->screen)->caps.is_r500) {
1347            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1348        }
1349    }
1350
1351    return (struct pipe_sampler_view*)view;
1352}
1353
1354static void
1355r300_sampler_view_destroy(struct pipe_context *pipe,
1356                          struct pipe_sampler_view *view)
1357{
1358   pipe_resource_reference(&view->texture, NULL);
1359   FREE(view);
1360}
1361
1362static void r300_set_scissor_state(struct pipe_context* pipe,
1363                                   const struct pipe_scissor_state* state)
1364{
1365    struct r300_context* r300 = r300_context(pipe);
1366
1367    memcpy(r300->scissor_state.state, state,
1368        sizeof(struct pipe_scissor_state));
1369
1370    r300->scissor_state.dirty = TRUE;
1371}
1372
1373static void r300_set_viewport_state(struct pipe_context* pipe,
1374                                    const struct pipe_viewport_state* state)
1375{
1376    struct r300_context* r300 = r300_context(pipe);
1377    struct r300_viewport_state* viewport =
1378        (struct r300_viewport_state*)r300->viewport_state.state;
1379
1380    r300->viewport = *state;
1381
1382    if (r300->draw) {
1383        draw_flush(r300->draw);
1384        draw_set_viewport_state(r300->draw, state);
1385        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1386        return;
1387    }
1388
1389    /* Do the transform in HW. */
1390    viewport->vte_control = R300_VTX_W0_FMT;
1391
1392    if (state->scale[0] != 1.0f) {
1393        viewport->xscale = state->scale[0];
1394        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1395    }
1396    if (state->scale[1] != 1.0f) {
1397        viewport->yscale = state->scale[1];
1398        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1399    }
1400    if (state->scale[2] != 1.0f) {
1401        viewport->zscale = state->scale[2];
1402        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1403    }
1404    if (state->translate[0] != 0.0f) {
1405        viewport->xoffset = state->translate[0];
1406        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1407    }
1408    if (state->translate[1] != 0.0f) {
1409        viewport->yoffset = state->translate[1];
1410        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1411    }
1412    if (state->translate[2] != 0.0f) {
1413        viewport->zoffset = state->translate[2];
1414        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1415    }
1416
1417    r300->viewport_state.dirty = TRUE;
1418    if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1419        r300->fs_rc_constant_state.dirty = TRUE;
1420    }
1421}
1422
1423static void r300_set_vertex_buffers(struct pipe_context* pipe,
1424                                    unsigned count,
1425                                    const struct pipe_vertex_buffer* buffers)
1426{
1427    struct r300_context* r300 = r300_context(pipe);
1428    struct pipe_vertex_buffer *vbo;
1429    unsigned i, max_index = (1 << 24) - 1;
1430    boolean any_user_buffer = FALSE;
1431
1432    if (count == r300->vertex_buffer_count &&
1433        memcmp(r300->vertex_buffer, buffers,
1434            sizeof(struct pipe_vertex_buffer) * count) == 0) {
1435        return;
1436    }
1437
1438    if (r300->screen->caps.has_tcl) {
1439        /* HW TCL. */
1440        r300->incompatible_vb_layout = FALSE;
1441
1442        /* Check if the strides and offsets are aligned to the size of DWORD. */
1443        for (i = 0; i < count; i++) {
1444            if (buffers[i].buffer) {
1445                if (buffers[i].stride % 4 != 0 ||
1446                    buffers[i].buffer_offset % 4 != 0) {
1447                    r300->incompatible_vb_layout = TRUE;
1448                    break;
1449                }
1450            }
1451        }
1452
1453        for (i = 0; i < count; i++) {
1454            /* Why, yes, I AM casting away constness. How did you know? */
1455            vbo = (struct pipe_vertex_buffer*)&buffers[i];
1456
1457            /* Skip NULL buffers */
1458            if (!buffers[i].buffer) {
1459                continue;
1460            }
1461
1462            if (r300_buffer_is_user_buffer(vbo->buffer)) {
1463                any_user_buffer = TRUE;
1464            }
1465
1466            if (vbo->max_index == ~0) {
1467                /* if no VBO stride then only one vertex value so max index is 1 */
1468                /* should think about converting to VS constants like svga does */
1469                if (!vbo->stride)
1470                    vbo->max_index = 1;
1471                else
1472                    vbo->max_index =
1473                             (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1474            }
1475
1476            max_index = MIN2(vbo->max_index, max_index);
1477        }
1478
1479        r300->any_user_vbs = any_user_buffer;
1480        r300->vertex_buffer_max_index = max_index;
1481
1482    } else {
1483        /* SW TCL. */
1484        draw_flush(r300->draw);
1485        draw_set_vertex_buffers(r300->draw, count, buffers);
1486    }
1487
1488    /* Common code. */
1489    for (i = 0; i < count; i++) {
1490        /* Reference our buffer. */
1491        pipe_resource_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
1492    }
1493    for (; i < r300->vertex_buffer_count; i++) {
1494        /* Dereference any old buffers. */
1495        pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1496    }
1497
1498    memcpy(r300->vertex_buffer, buffers,
1499        sizeof(struct pipe_vertex_buffer) * count);
1500    r300->vertex_buffer_count = count;
1501}
1502
1503/* Initialize the PSC tables. */
1504static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1505{
1506    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1507    uint16_t type, swizzle;
1508    enum pipe_format format;
1509    unsigned i;
1510
1511    if (velems->count > 16) {
1512        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1513                " requested %i, using 16.\n", velems->count);
1514        velems->count = 16;
1515    }
1516
1517    /* Vertex shaders have no semantics on their inputs,
1518     * so PSC should just route stuff based on the vertex elements,
1519     * and not on attrib information. */
1520    for (i = 0; i < velems->count; i++) {
1521        format = velems->hw_format[i];
1522
1523        type = r300_translate_vertex_data_type(format);
1524        if (type == R300_INVALID_FORMAT) {
1525            fprintf(stderr, "r300: Bad vertex format %s.\n",
1526                    util_format_short_name(format));
1527            assert(0);
1528            abort();
1529        }
1530
1531        type |= i << R300_DST_VEC_LOC_SHIFT;
1532        swizzle = r300_translate_vertex_data_swizzle(format);
1533
1534        if (i & 1) {
1535            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1536            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1537        } else {
1538            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1539            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1540        }
1541    }
1542
1543    /* Set the last vector in the PSC. */
1544    if (i) {
1545        i -= 1;
1546    }
1547    vstream->vap_prog_stream_cntl[i >> 1] |=
1548        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1549
1550    vstream->count = (i >> 1) + 1;
1551}
1552
1553#define FORMAT_REPLACE(what, withwhat) \
1554    case PIPE_FORMAT_##what: *format = PIPE_FORMAT_##withwhat; break
1555
1556static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1557                                               unsigned count,
1558                                               const struct pipe_vertex_element* attribs)
1559{
1560    struct r300_vertex_element_state *velems;
1561    unsigned i;
1562    enum pipe_format *format;
1563
1564    assert(count <= PIPE_MAX_ATTRIBS);
1565    velems = CALLOC_STRUCT(r300_vertex_element_state);
1566    if (velems != NULL) {
1567        velems->count = count;
1568        memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1569
1570        if (r300_screen(pipe->screen)->caps.has_tcl) {
1571            /* Set the best hw format in case the original format is not
1572             * supported by hw. */
1573            for (i = 0; i < count; i++) {
1574                velems->hw_format[i] = velems->velem[i].src_format;
1575                format = &velems->hw_format[i];
1576
1577                /* This is basically the list of unsupported formats.
1578                 * For now we don't care about the alignment, that's going to
1579                 * be sorted out after the PSC setup. */
1580                switch (*format) {
1581                    FORMAT_REPLACE(R64_FLOAT,           R32_FLOAT);
1582                    FORMAT_REPLACE(R64G64_FLOAT,        R32G32_FLOAT);
1583                    FORMAT_REPLACE(R64G64B64_FLOAT,     R32G32B32_FLOAT);
1584                    FORMAT_REPLACE(R64G64B64A64_FLOAT,  R32G32B32A32_FLOAT);
1585
1586                    FORMAT_REPLACE(R32_UNORM,           R32_FLOAT);
1587                    FORMAT_REPLACE(R32G32_UNORM,        R32G32_FLOAT);
1588                    FORMAT_REPLACE(R32G32B32_UNORM,     R32G32B32_FLOAT);
1589                    FORMAT_REPLACE(R32G32B32A32_UNORM,  R32G32B32A32_FLOAT);
1590
1591                    FORMAT_REPLACE(R32_USCALED,         R32_FLOAT);
1592                    FORMAT_REPLACE(R32G32_USCALED,      R32G32_FLOAT);
1593                    FORMAT_REPLACE(R32G32B32_USCALED,   R32G32B32_FLOAT);
1594                    FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT);
1595
1596                    FORMAT_REPLACE(R32_SNORM,           R32_FLOAT);
1597                    FORMAT_REPLACE(R32G32_SNORM,        R32G32_FLOAT);
1598                    FORMAT_REPLACE(R32G32B32_SNORM,     R32G32B32_FLOAT);
1599                    FORMAT_REPLACE(R32G32B32A32_SNORM,  R32G32B32A32_FLOAT);
1600
1601                    FORMAT_REPLACE(R32_SSCALED,         R32_FLOAT);
1602                    FORMAT_REPLACE(R32G32_SSCALED,      R32G32_FLOAT);
1603                    FORMAT_REPLACE(R32G32B32_SSCALED,   R32G32B32_FLOAT);
1604                    FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT);
1605
1606                    FORMAT_REPLACE(R32_FIXED,           R32_FLOAT);
1607                    FORMAT_REPLACE(R32G32_FIXED,        R32G32_FLOAT);
1608                    FORMAT_REPLACE(R32G32B32_FIXED,     R32G32B32_FLOAT);
1609                    FORMAT_REPLACE(R32G32B32A32_FIXED,  R32G32B32A32_FLOAT);
1610
1611                    default:;
1612                }
1613
1614                velems->incompatible_layout =
1615                        velems->incompatible_layout ||
1616                        velems->velem[i].src_format != velems->hw_format[i] ||
1617                        velems->velem[i].src_offset % 4 != 0;
1618            }
1619
1620            /* Now setup PSC.
1621             * The unused components will be replaced by (..., 0, 1). */
1622            r300_vertex_psc(velems);
1623
1624            /* Align the formats to the size of DWORD.
1625             * We only care about the blocksizes of the formats since
1626             * swizzles are already set up.
1627             * Also compute the vertex size. */
1628            for (i = 0; i < count; i++) {
1629                /* This is OK because we check for aligned strides too. */
1630                velems->hw_format_size[i] =
1631                    align(util_format_get_blocksize(velems->hw_format[i]), 4);
1632                velems->vertex_size_dwords += velems->hw_format_size[i] / 4;
1633            }
1634        }
1635    }
1636    return velems;
1637}
1638
1639static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1640                                            void *state)
1641{
1642    struct r300_context *r300 = r300_context(pipe);
1643    struct r300_vertex_element_state *velems = state;
1644
1645    if (velems == NULL) {
1646        return;
1647    }
1648
1649    r300->velems = velems;
1650
1651    if (r300->draw) {
1652        draw_flush(r300->draw);
1653        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1654        return;
1655    }
1656
1657    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1658    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1659}
1660
1661static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1662{
1663   FREE(state);
1664}
1665
1666static void* r300_create_vs_state(struct pipe_context* pipe,
1667                                  const struct pipe_shader_state* shader)
1668{
1669    struct r300_context* r300 = r300_context(pipe);
1670    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1671
1672    /* Copy state directly into shader. */
1673    vs->state = *shader;
1674    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1675
1676    if (r300->screen->caps.has_tcl) {
1677        r300_init_vs_outputs(vs);
1678        r300_translate_vertex_shader(r300, vs);
1679    } else {
1680        r300_draw_init_vertex_shader(r300->draw, vs);
1681    }
1682
1683    return vs;
1684}
1685
1686static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1687{
1688    struct r300_context* r300 = r300_context(pipe);
1689    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1690
1691    if (vs == NULL) {
1692        r300->vs_state.state = NULL;
1693        return;
1694    }
1695    if (vs == r300->vs_state.state) {
1696        return;
1697    }
1698    r300->vs_state.state = vs;
1699
1700    /* The majority of the RS block bits is dependent on the vertex shader. */
1701    r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1702
1703    if (r300->screen->caps.has_tcl) {
1704        r300->vs_state.dirty = TRUE;
1705        r300->vs_state.size =
1706                vs->code.length + 9 +
1707                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1708
1709        if (vs->externals_count) {
1710            r300->vs_constants.dirty = TRUE;
1711            r300->vs_constants.size = vs->externals_count * 4 + 3;
1712        } else {
1713            r300->vs_constants.size = 0;
1714        }
1715
1716        r300->pvs_flush.dirty = TRUE;
1717    } else {
1718        draw_flush(r300->draw);
1719        draw_bind_vertex_shader(r300->draw,
1720                (struct draw_vertex_shader*)vs->draw_vs);
1721    }
1722}
1723
1724static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1725{
1726    struct r300_context* r300 = r300_context(pipe);
1727    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1728
1729    if (r300->screen->caps.has_tcl) {
1730        rc_constants_destroy(&vs->code.constants);
1731    } else {
1732        draw_delete_vertex_shader(r300->draw,
1733                (struct draw_vertex_shader*)vs->draw_vs);
1734    }
1735
1736    FREE((void*)vs->state.tokens);
1737    FREE(shader);
1738}
1739
1740static void r300_set_constant_buffer(struct pipe_context *pipe,
1741                                     uint shader, uint index,
1742                                     struct pipe_resource *buf)
1743{
1744    struct r300_context* r300 = r300_context(pipe);
1745    struct r300_constant_buffer *cbuf;
1746    uint32_t *mapped = r300_buffer(buf)->user_buffer;
1747    int max_size = 0, max_size_bytes = 0, clamped_size = 0;
1748
1749    switch (shader) {
1750        case PIPE_SHADER_VERTEX:
1751            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1752            max_size = 256;
1753            break;
1754        case PIPE_SHADER_FRAGMENT:
1755            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1756            if (r300->screen->caps.is_r500) {
1757                max_size = 256;
1758            } else {
1759                max_size = 32;
1760            }
1761            break;
1762        default:
1763            assert(0);
1764            return;
1765    }
1766    max_size_bytes = max_size * 4 * sizeof(float);
1767
1768    if (buf == NULL || buf->width0 == 0 ||
1769        (mapped = r300_buffer(buf)->constant_buffer) == NULL) {
1770        cbuf->count = 0;
1771        return;
1772    }
1773
1774    if (shader == PIPE_SHADER_FRAGMENT ||
1775        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1776        assert((buf->width0 % (4 * sizeof(float))) == 0);
1777
1778        /* Check the size of the constant buffer. */
1779        /* XXX Subtract immediates and RC_STATE_* variables. */
1780        if (buf->width0 > max_size_bytes) {
1781            fprintf(stderr, "r300: Max size of the constant buffer is "
1782                          "%i*4 floats.\n", max_size);
1783        }
1784
1785        clamped_size = MIN2(buf->width0, max_size_bytes);
1786        cbuf->count = clamped_size / (4 * sizeof(float));
1787        cbuf->ptr = mapped;
1788    }
1789
1790    if (shader == PIPE_SHADER_VERTEX) {
1791        if (r300->screen->caps.has_tcl) {
1792            if (r300->vs_constants.size) {
1793                r300->vs_constants.dirty = TRUE;
1794            }
1795            r300->pvs_flush.dirty = TRUE;
1796        } else if (r300->draw) {
1797            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1798                0, mapped, buf->width0);
1799        }
1800    } else if (shader == PIPE_SHADER_FRAGMENT) {
1801        r300->fs_constants.dirty = TRUE;
1802    }
1803}
1804
1805void r300_init_state_functions(struct r300_context* r300)
1806{
1807    r300->context.create_blend_state = r300_create_blend_state;
1808    r300->context.bind_blend_state = r300_bind_blend_state;
1809    r300->context.delete_blend_state = r300_delete_blend_state;
1810
1811    r300->context.set_blend_color = r300_set_blend_color;
1812
1813    r300->context.set_clip_state = r300_set_clip_state;
1814    r300->context.set_sample_mask = r300_set_sample_mask;
1815
1816    r300->context.set_constant_buffer = r300_set_constant_buffer;
1817
1818    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1819    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1820    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1821
1822    r300->context.set_stencil_ref = r300_set_stencil_ref;
1823
1824    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1825
1826    r300->context.create_fs_state = r300_create_fs_state;
1827    r300->context.bind_fs_state = r300_bind_fs_state;
1828    r300->context.delete_fs_state = r300_delete_fs_state;
1829
1830    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1831
1832    r300->context.create_rasterizer_state = r300_create_rs_state;
1833    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1834    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1835
1836    r300->context.create_sampler_state = r300_create_sampler_state;
1837    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1838    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1839    r300->context.delete_sampler_state = r300_delete_sampler_state;
1840
1841    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1842    r300->context.create_sampler_view = r300_create_sampler_view;
1843    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1844
1845    r300->context.set_scissor_state = r300_set_scissor_state;
1846
1847    r300->context.set_viewport_state = r300_set_viewport_state;
1848
1849    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1850
1851    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1852    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1853    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1854
1855    r300->context.create_vs_state = r300_create_vs_state;
1856    r300->context.bind_vs_state = r300_bind_vs_state;
1857    r300->context.delete_vs_state = r300_delete_vs_state;
1858}
1859