r300_state.c revision e1380cae885df37d4a211d0271f59487d9f2db78
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "draw/draw_context.h"
24
25#include "util/u_math.h"
26#include "util/u_memory.h"
27#include "util/u_pack_color.h"
28
29#include "tgsi/tgsi_parse.h"
30
31#include "pipe/p_config.h"
32#include "pipe/internal/p_winsys_screen.h"
33
34#include "r300_context.h"
35#include "r300_reg.h"
36#include "r300_screen.h"
37#include "r300_state_inlines.h"
38#include "r300_fs.h"
39#include "r300_vs.h"
40
41/* r300_state: Functions used to intialize state context by translating
42 * Gallium state objects into semi-native r300 state objects. */
43
44/* Create a new blend state based on the CSO blend state.
45 *
46 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
47static void* r300_create_blend_state(struct pipe_context* pipe,
48                                     const struct pipe_blend_state* state)
49{
50    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
51
52    if (state->blend_enable)
53    {
54        unsigned eqRGB = state->rgb_func;
55        unsigned srcRGB = state->rgb_src_factor;
56        unsigned dstRGB = state->rgb_dst_factor;
57
58        unsigned eqA = state->alpha_func;
59        unsigned srcA = state->alpha_src_factor;
60        unsigned dstA = state->alpha_dst_factor;
61
62        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
63         * this is just the crappy D3D naming */
64        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
65            r300_translate_blend_function(eqRGB) |
66            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
67            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
68
69        /* optimization: some operations do not require the destination color */
70        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
71            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
72            dstRGB != PIPE_BLENDFACTOR_ZERO ||
73            dstA != PIPE_BLENDFACTOR_ZERO ||
74            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
75            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
76            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
77            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
78            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
79            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
80            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
81            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA)
82            blend->blend_control |= R300_READ_ENABLE;
83
84        /* XXX implement the optimization with DISCARD_SRC_PIXELS*/
85        /* XXX implement the optimization with SRC_ALPHA_?_NO_READ */
86
87        /* separate alpha */
88        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
89            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
90            blend->alpha_blend_control =
91                r300_translate_blend_function(eqA) |
92                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
93                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
94        }
95    }
96
97    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
98    if (state->logicop_enable) {
99        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
100                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
101    }
102
103    /* Color Channel Mask */
104    if (state->colormask & PIPE_MASK_R) {
105        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
106    }
107    if (state->colormask & PIPE_MASK_G) {
108        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
109    }
110    if (state->colormask & PIPE_MASK_B) {
111        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
112    }
113    if (state->colormask & PIPE_MASK_A) {
114        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
115    }
116
117    if (state->dither) {
118        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
119                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
120    }
121
122    return (void*)blend;
123}
124
125/* Bind blend state. */
126static void r300_bind_blend_state(struct pipe_context* pipe,
127                                  void* state)
128{
129    struct r300_context* r300 = r300_context(pipe);
130
131    r300->blend_state = (struct r300_blend_state*)state;
132    r300->dirty_state |= R300_NEW_BLEND;
133}
134
135/* Free blend state. */
136static void r300_delete_blend_state(struct pipe_context* pipe,
137                                    void* state)
138{
139    FREE(state);
140}
141
142/* Convert float to 10bit integer */
143static unsigned float_to_fixed10(float f)
144{
145    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
146}
147
148/* Set blend color.
149 * Setup both R300 and R500 registers, figure out later which one to write. */
150static void r300_set_blend_color(struct pipe_context* pipe,
151                                 const struct pipe_blend_color* color)
152{
153    struct r300_context* r300 = r300_context(pipe);
154
155    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM,
156            &r300->blend_color_state->blend_color);
157
158    /* XXX if FP16 blending is enabled, we should use the FP16 format */
159    r300->blend_color_state->blend_color_red_alpha =
160        float_to_fixed10(color->color[0]) |
161        (float_to_fixed10(color->color[3]) << 16);
162    r300->blend_color_state->blend_color_green_blue =
163        float_to_fixed10(color->color[2]) |
164        (float_to_fixed10(color->color[1]) << 16);
165
166    r300->dirty_state |= R300_NEW_BLEND_COLOR;
167}
168
169static void r300_set_clip_state(struct pipe_context* pipe,
170                                const struct pipe_clip_state* state)
171{
172    struct r300_context* r300 = r300_context(pipe);
173
174    if (r300_screen(pipe->screen)->caps->has_tcl) {
175        r300->clip_state = *state;
176        r300->dirty_state |= R300_NEW_CLIP;
177    } else {
178        draw_flush(r300->draw);
179        draw_set_clip_state(r300->draw, state);
180    }
181}
182
183/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
184 *
185 * This contains the depth buffer, stencil buffer, alpha test, and such.
186 * On the Radeon, depth and stencil buffer setup are intertwined, which is
187 * the reason for some of the strange-looking assignments across registers. */
188static void*
189        r300_create_dsa_state(struct pipe_context* pipe,
190                              const struct pipe_depth_stencil_alpha_state* state)
191{
192    struct r300_capabilities *caps =
193        r300_screen(r300_context(pipe)->context.screen)->caps;
194    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
195
196    /* Depth test setup. */
197    if (state->depth.enabled) {
198        dsa->z_buffer_control |= R300_Z_ENABLE;
199
200        if (state->depth.writemask) {
201            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
202        }
203
204        dsa->z_stencil_control |=
205            (r300_translate_depth_stencil_function(state->depth.func) <<
206                R300_Z_FUNC_SHIFT);
207    }
208
209    /* Stencil buffer setup. */
210    if (state->stencil[0].enabled) {
211        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
212        dsa->z_stencil_control |=
213            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
214                R300_S_FRONT_FUNC_SHIFT) |
215            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
216                R300_S_FRONT_SFAIL_OP_SHIFT) |
217            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
218                R300_S_FRONT_ZPASS_OP_SHIFT) |
219            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
220                R300_S_FRONT_ZFAIL_OP_SHIFT);
221
222        dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
223                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
224                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
225
226        if (state->stencil[1].enabled) {
227            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
228            dsa->z_stencil_control |=
229            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
230                R300_S_BACK_FUNC_SHIFT) |
231            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
232                R300_S_BACK_SFAIL_OP_SHIFT) |
233            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
234                R300_S_BACK_ZPASS_OP_SHIFT) |
235            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
236                R300_S_BACK_ZFAIL_OP_SHIFT);
237
238            /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
239            if (caps->is_r500)
240            {
241                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
242                dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
243                    (state->stencil[1].valuemask <<
244                    R300_STENCILMASK_SHIFT) |
245                    (state->stencil[1].writemask <<
246                    R300_STENCILWRITEMASK_SHIFT);
247            }
248        }
249    }
250
251    /* Alpha test setup. */
252    if (state->alpha.enabled) {
253        dsa->alpha_function =
254            r300_translate_alpha_function(state->alpha.func) |
255            R300_FG_ALPHA_FUNC_ENABLE;
256
257        /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
258        /* always use 8bit alpha ref */
259        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
260
261        if (caps->is_r500)
262            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
263    }
264
265    return (void*)dsa;
266}
267
268/* Bind DSA state. */
269static void r300_bind_dsa_state(struct pipe_context* pipe,
270                                void* state)
271{
272    struct r300_context* r300 = r300_context(pipe);
273
274    r300->dsa_state = (struct r300_dsa_state*)state;
275    r300->dirty_state |= R300_NEW_DSA;
276}
277
278/* Free DSA state. */
279static void r300_delete_dsa_state(struct pipe_context* pipe,
280                                  void* state)
281{
282    FREE(state);
283}
284
285static void r300_set_edgeflags(struct pipe_context* pipe,
286                               const unsigned* bitfield)
287{
288    /* XXX you know it's bad when i915 has this blank too */
289    /* XXX and even worse, I have no idea WTF the bitfield is */
290}
291
292static void r300_set_scissor_regs(const struct pipe_scissor_state* state,
293                                  struct r300_scissor_regs *scissor,
294                                  boolean is_r500)
295{
296    if (is_r500) {
297        scissor->top_left =
298            (state->minx << R300_SCISSORS_X_SHIFT) |
299            (state->miny << R300_SCISSORS_Y_SHIFT);
300        scissor->bottom_right =
301            ((state->maxx - 1) << R300_SCISSORS_X_SHIFT) |
302            ((state->maxy - 1) << R300_SCISSORS_Y_SHIFT);
303    } else {
304        /* Offset of 1440 in non-R500 chipsets. */
305        scissor->top_left =
306            ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
307            ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
308        scissor->bottom_right =
309            (((state->maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
310            (((state->maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
311    }
312}
313
314static void
315    r300_set_framebuffer_state(struct pipe_context* pipe,
316                               const struct pipe_framebuffer_state* state)
317{
318    struct r300_context* r300 = r300_context(pipe);
319    struct pipe_scissor_state scissor;
320
321    if (r300->draw) {
322        draw_flush(r300->draw);
323    }
324
325    r300->framebuffer_state = *state;
326
327    scissor.minx = scissor.miny = 0;
328    scissor.maxx = state->width;
329    scissor.maxy = state->height;
330    r300_set_scissor_regs(&scissor, &r300->scissor_state->framebuffer,
331                          r300_screen(r300->context.screen)->caps->is_r500);
332
333    /* Don't rely on the order of states being set for the first time. */
334    if (!r300->rs_state || !r300->rs_state->rs.scissor) {
335        r300->dirty_state |= R300_NEW_SCISSOR;
336    }
337    r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
338}
339
340/* Create fragment shader state. */
341static void* r300_create_fs_state(struct pipe_context* pipe,
342                                  const struct pipe_shader_state* shader)
343{
344    struct r300_fragment_shader* fs = NULL;
345
346    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
347
348    /* Copy state directly into shader. */
349    fs->state = *shader;
350    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
351
352    tgsi_scan_shader(shader->tokens, &fs->info);
353
354    return (void*)fs;
355}
356
357/* Bind fragment shader state. */
358static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
359{
360    struct r300_context* r300 = r300_context(pipe);
361    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
362
363    if (fs == NULL) {
364        r300->fs = NULL;
365        return;
366    } else if (!fs->translated) {
367        r300_translate_fragment_shader(r300, fs);
368    }
369
370    r300->fs = fs;
371
372    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
373}
374
375/* Delete fragment shader state. */
376static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
377{
378    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
379    rc_constants_destroy(&fs->code.constants);
380    FREE((void*)fs->state.tokens);
381    FREE(shader);
382}
383
384static void r300_set_polygon_stipple(struct pipe_context* pipe,
385                                     const struct pipe_poly_stipple* state)
386{
387    /* XXX no idea how to set this up, but not terribly important */
388}
389
390/* Create a new rasterizer state based on the CSO rasterizer state.
391 *
392 * This is a very large chunk of state, and covers most of the graphics
393 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
394 *
395 * In a not entirely unironic sidenote, this state has nearly nothing to do
396 * with the actual block on the Radeon called the rasterizer (RS). */
397static void* r300_create_rs_state(struct pipe_context* pipe,
398                                  const struct pipe_rasterizer_state* state)
399{
400    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
401
402    /* Copy rasterizer state for Draw. */
403    rs->rs = *state;
404
405    rs->enable_vte = !state->bypass_vs_clip_and_viewport;
406
407#ifdef PIPE_ARCH_LITTLE_ENDIAN
408    rs->vap_control_status = R300_VC_NO_SWAP;
409#else
410    rs->vap_control_status = R300_VC_32BIT_SWAP;
411#endif
412
413    /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
414     * Else, enable HW TCL and force Draw's TCL off. */
415    if (state->bypass_vs_clip_and_viewport ||
416            !r300_screen(pipe->screen)->caps->has_tcl) {
417        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
418    } else {
419        rs->rs.bypass_vs_clip_and_viewport = TRUE;
420    }
421
422    rs->point_size = pack_float_16_6x(state->point_size) |
423        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
424
425    rs->point_minmax =
426        ((int)(state->point_size_min * 6.0) <<
427         R300_GA_POINT_MINMAX_MIN_SHIFT) |
428        ((int)(state->point_size_max * 6.0) <<
429         R300_GA_POINT_MINMAX_MAX_SHIFT);
430
431    rs->line_control = pack_float_16_6x(state->line_width) |
432        R300_GA_LINE_CNTL_END_TYPE_COMP;
433
434    /* XXX I think there is something wrong with the polygon mode,
435     * XXX re-test when r300g is in a better shape */
436
437    /* Enable polygon mode */
438    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
439        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
440        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
441    }
442
443    /* Radeons don't think in "CW/CCW", they think in "front/back". */
444    if (state->front_winding == PIPE_WINDING_CW) {
445        rs->cull_mode = R300_FRONT_FACE_CW;
446
447        /* Polygon offset */
448        if (state->offset_cw) {
449            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
450        }
451        if (state->offset_ccw) {
452            rs->polygon_offset_enable |= R300_BACK_ENABLE;
453        }
454
455        /* Polygon mode */
456        if (rs->polygon_mode) {
457            rs->polygon_mode |=
458                r300_translate_polygon_mode_front(state->fill_cw);
459            rs->polygon_mode |=
460                r300_translate_polygon_mode_back(state->fill_ccw);
461        }
462    } else {
463        rs->cull_mode = R300_FRONT_FACE_CCW;
464
465        /* Polygon offset */
466        if (state->offset_ccw) {
467            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
468        }
469        if (state->offset_cw) {
470            rs->polygon_offset_enable |= R300_BACK_ENABLE;
471        }
472
473        /* Polygon mode */
474        if (rs->polygon_mode) {
475            rs->polygon_mode |=
476                r300_translate_polygon_mode_front(state->fill_ccw);
477            rs->polygon_mode |=
478                r300_translate_polygon_mode_back(state->fill_cw);
479        }
480    }
481    if (state->front_winding & state->cull_mode) {
482        rs->cull_mode |= R300_CULL_FRONT;
483    }
484    if (~(state->front_winding) & state->cull_mode) {
485        rs->cull_mode |= R300_CULL_BACK;
486    }
487
488    if (rs->polygon_offset_enable) {
489        rs->depth_offset_front = rs->depth_offset_back =
490            fui(state->offset_units);
491        rs->depth_scale_front = rs->depth_scale_back =
492            fui(state->offset_scale);
493    }
494
495    if (state->line_stipple_enable) {
496        rs->line_stipple_config =
497            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
498            (fui((float)state->line_stipple_factor) &
499                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
500        /* XXX this might need to be scaled up */
501        rs->line_stipple_value = state->line_stipple_pattern;
502    }
503
504    if (state->flatshade) {
505        rs->color_control = R300_SHADE_MODEL_FLAT;
506    } else {
507        rs->color_control = R300_SHADE_MODEL_SMOOTH;
508    }
509
510    if (!state->flatshade_first) {
511        rs->color_control |= R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST;
512    }
513
514    return (void*)rs;
515}
516
517/* Bind rasterizer state. */
518static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
519{
520    struct r300_context* r300 = r300_context(pipe);
521    struct r300_rs_state* rs = (struct r300_rs_state*)state;
522
523    if (r300->draw) {
524        draw_flush(r300->draw);
525        draw_set_rasterizer_state(r300->draw, &rs->rs);
526    }
527
528    r300->rs_state = rs;
529    /* XXX Clean these up when we move to atom emits */
530    r300->dirty_state |= R300_NEW_RASTERIZER;
531    r300->dirty_state |= R300_NEW_RS_BLOCK;
532    r300->dirty_state |= R300_NEW_SCISSOR;
533    r300->dirty_state |= R300_NEW_VIEWPORT;
534}
535
536/* Free rasterizer state. */
537static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
538{
539    FREE(state);
540}
541
542static void*
543        r300_create_sampler_state(struct pipe_context* pipe,
544                                  const struct pipe_sampler_state* state)
545{
546    struct r300_context* r300 = r300_context(pipe);
547    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
548    int lod_bias;
549
550    sampler->filter0 |=
551        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
552        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
553        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
554
555    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
556                                                   state->mag_img_filter,
557                                                   state->min_mip_filter);
558
559    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
560    /* We must pass these to the emit function to clamp them properly. */
561    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
562    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
563
564    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
565
566    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
567
568    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
569
570    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM,
571                    &sampler->border_color);
572
573    /* R500-specific fixups and optimizations */
574    if (r300_screen(r300->context.screen)->caps->is_r500) {
575        sampler->filter1 |= R500_BORDER_FIX;
576    }
577
578    return (void*)sampler;
579}
580
581static void r300_bind_sampler_states(struct pipe_context* pipe,
582                                     unsigned count,
583                                     void** states)
584{
585    struct r300_context* r300 = r300_context(pipe);
586    int i;
587
588    if (count > 8) {
589        return;
590    }
591
592    for (i = 0; i < count; i++) {
593        if (r300->sampler_states[i] != states[i]) {
594            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
595            r300->dirty_state |= (R300_NEW_SAMPLER << i);
596        }
597    }
598
599    r300->sampler_count = count;
600}
601
602static void r300_lacks_vertex_textures(struct pipe_context* pipe,
603                                       unsigned count,
604                                       void** states)
605{
606}
607
608static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
609{
610    FREE(state);
611}
612
613static void r300_set_sampler_textures(struct pipe_context* pipe,
614                                      unsigned count,
615                                      struct pipe_texture** texture)
616{
617    struct r300_context* r300 = r300_context(pipe);
618    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
619    int i;
620
621    /* XXX magic num */
622    if (count > 8) {
623        return;
624    }
625
626    r300->context.flush(&r300->context, 0, NULL);
627
628    for (i = 0; i < count; i++) {
629        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
630            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
631                texture[i]);
632            r300->dirty_state |= (R300_NEW_TEXTURE << i);
633
634            /* R300-specific - set the texrect factor in a fragment shader */
635            if (!is_r500 && r300->textures[i]->is_npot) {
636                /* XXX It would be nice to re-emit just 1 constant,
637                 * XXX not all of them */
638                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
639            }
640        }
641    }
642
643    for (i = count; i < 8; i++) {
644        if (r300->textures[i]) {
645            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
646                NULL);
647            r300->dirty_state |= (R300_NEW_TEXTURE << i);
648        }
649    }
650
651    r300->texture_count = count;
652}
653
654static void r300_set_scissor_state(struct pipe_context* pipe,
655                                   const struct pipe_scissor_state* state)
656{
657    struct r300_context* r300 = r300_context(pipe);
658
659    r300_set_scissor_regs(state, &r300->scissor_state->scissor,
660                          r300_screen(r300->context.screen)->caps->is_r500);
661
662    /* Don't rely on the order of states being set for the first time. */
663    if (!r300->rs_state || r300->rs_state->rs.scissor) {
664        r300->dirty_state |= R300_NEW_SCISSOR;
665    }
666}
667
668static void r300_set_viewport_state(struct pipe_context* pipe,
669                                    const struct pipe_viewport_state* state)
670{
671    struct r300_context* r300 = r300_context(pipe);
672
673    /* Do the transform in HW. */
674    r300->viewport_state->vte_control = R300_VTX_W0_FMT;
675
676    if (state->scale[0] != 1.0f) {
677        r300->viewport_state->xscale = state->scale[0];
678        r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
679    }
680    if (state->scale[1] != 1.0f) {
681        r300->viewport_state->yscale = state->scale[1];
682        r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
683    }
684    if (state->scale[2] != 1.0f) {
685        r300->viewport_state->zscale = state->scale[2];
686        r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
687    }
688    if (state->translate[0] != 0.0f) {
689        r300->viewport_state->xoffset = state->translate[0];
690        r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
691    }
692    if (state->translate[1] != 0.0f) {
693        r300->viewport_state->yoffset = state->translate[1];
694        r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
695    }
696    if (state->translate[2] != 0.0f) {
697        r300->viewport_state->zoffset = state->translate[2];
698        r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
699    }
700
701    r300->dirty_state |= R300_NEW_VIEWPORT;
702}
703
704static void r300_set_vertex_buffers(struct pipe_context* pipe,
705                                    unsigned count,
706                                    const struct pipe_vertex_buffer* buffers)
707{
708    struct r300_context* r300 = r300_context(pipe);
709
710    memcpy(r300->vertex_buffer, buffers,
711        sizeof(struct pipe_vertex_buffer) * count);
712    r300->vertex_buffer_count = count;
713
714    if (r300->draw) {
715        draw_flush(r300->draw);
716        draw_set_vertex_buffers(r300->draw, count, buffers);
717    }
718
719    r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
720}
721
722static void r300_set_vertex_elements(struct pipe_context* pipe,
723                                    unsigned count,
724                                    const struct pipe_vertex_element* elements)
725{
726    struct r300_context* r300 = r300_context(pipe);
727
728    memcpy(r300->vertex_element,
729           elements,
730           sizeof(struct pipe_vertex_element) * count);
731    r300->vertex_element_count = count;
732
733    if (r300->draw) {
734        draw_flush(r300->draw);
735        draw_set_vertex_elements(r300->draw, count, elements);
736    }
737}
738
739static void* r300_create_vs_state(struct pipe_context* pipe,
740                                  const struct pipe_shader_state* shader)
741{
742    struct r300_context* r300 = r300_context(pipe);
743
744    if (r300_screen(pipe->screen)->caps->has_tcl) {
745        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
746        /* Copy state directly into shader. */
747        vs->state = *shader;
748        vs->state.tokens = tgsi_dup_tokens(shader->tokens);
749
750        tgsi_scan_shader(shader->tokens, &vs->info);
751
752        return (void*)vs;
753    } else {
754        return draw_create_vertex_shader(r300->draw, shader);
755    }
756}
757
758static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
759{
760    struct r300_context* r300 = r300_context(pipe);
761
762    if (r300_screen(pipe->screen)->caps->has_tcl) {
763        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
764
765        if (vs == NULL) {
766            r300->vs = NULL;
767            return;
768        } else if (!vs->translated) {
769            r300_translate_vertex_shader(r300, vs);
770        }
771
772        r300->vs = vs;
773        r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
774    } else {
775        draw_flush(r300->draw);
776        draw_bind_vertex_shader(r300->draw,
777                (struct draw_vertex_shader*)shader);
778    }
779}
780
781static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
782{
783    struct r300_context* r300 = r300_context(pipe);
784
785    if (r300_screen(pipe->screen)->caps->has_tcl) {
786        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
787
788        rc_constants_destroy(&vs->code.constants);
789        FREE((void*)vs->state.tokens);
790        FREE(shader);
791    } else {
792        draw_delete_vertex_shader(r300->draw,
793                (struct draw_vertex_shader*)shader);
794    }
795}
796
797static void r300_set_constant_buffer(struct pipe_context *pipe,
798                                     uint shader, uint index,
799                                     const struct pipe_constant_buffer *buf)
800{
801    struct r300_context* r300 = r300_context(pipe);
802    void *mapped;
803
804    if (buf == NULL || buf->buffer->size == 0 ||
805        (mapped = pipe_buffer_map(pipe->screen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
806    {
807        r300->shader_constants[shader].count = 0;
808        return;
809    }
810
811    assert((buf->buffer->size % 4 * sizeof(float)) == 0);
812    memcpy(r300->shader_constants[shader].constants, mapped, buf->buffer->size);
813    r300->shader_constants[shader].count = buf->buffer->size / (4 * sizeof(float));
814    pipe_buffer_unmap(pipe->screen, buf->buffer);
815
816    if (shader == PIPE_SHADER_VERTEX)
817        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
818    else if (shader == PIPE_SHADER_FRAGMENT)
819        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
820}
821
822void r300_init_state_functions(struct r300_context* r300)
823{
824    r300->context.create_blend_state = r300_create_blend_state;
825    r300->context.bind_blend_state = r300_bind_blend_state;
826    r300->context.delete_blend_state = r300_delete_blend_state;
827
828    r300->context.set_blend_color = r300_set_blend_color;
829
830    r300->context.set_clip_state = r300_set_clip_state;
831
832    r300->context.set_constant_buffer = r300_set_constant_buffer;
833
834    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
835    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
836    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
837
838    r300->context.set_edgeflags = r300_set_edgeflags;
839
840    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
841
842    r300->context.create_fs_state = r300_create_fs_state;
843    r300->context.bind_fs_state = r300_bind_fs_state;
844    r300->context.delete_fs_state = r300_delete_fs_state;
845
846    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
847
848    r300->context.create_rasterizer_state = r300_create_rs_state;
849    r300->context.bind_rasterizer_state = r300_bind_rs_state;
850    r300->context.delete_rasterizer_state = r300_delete_rs_state;
851
852    r300->context.create_sampler_state = r300_create_sampler_state;
853    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
854    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
855    r300->context.delete_sampler_state = r300_delete_sampler_state;
856
857    r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
858
859    r300->context.set_scissor_state = r300_set_scissor_state;
860
861    r300->context.set_viewport_state = r300_set_viewport_state;
862
863    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
864    r300->context.set_vertex_elements = r300_set_vertex_elements;
865
866    r300->context.create_vs_state = r300_create_vs_state;
867    r300->context.bind_vs_state = r300_bind_vs_state;
868    r300->context.delete_vs_state = r300_delete_vs_state;
869}
870