r300_state.c revision fa3f1348e49feeac511dbe5b22bbddc47f56ba81
1/* 2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> 3 * Copyright 2009 Marek Olšák <maraeo@gmail.com> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 23 24#include "draw/draw_context.h" 25 26#include "util/u_framebuffer.h" 27#include "util/u_math.h" 28#include "util/u_mm.h" 29#include "util/u_memory.h" 30#include "util/u_pack_color.h" 31#include "util/u_transfer.h" 32 33#include "tgsi/tgsi_parse.h" 34 35#include "pipe/p_config.h" 36 37#include "r300_cb.h" 38#include "r300_context.h" 39#include "r300_emit.h" 40#include "r300_reg.h" 41#include "r300_screen.h" 42#include "r300_screen_buffer.h" 43#include "r300_state_inlines.h" 44#include "r300_fs.h" 45#include "r300_texture.h" 46#include "r300_vs.h" 47#include "r300_winsys.h" 48#include "r300_hyperz.h" 49 50/* r300_state: Functions used to intialize state context by translating 51 * Gallium state objects into semi-native r300 state objects. */ 52 53#define UPDATE_STATE(cso, atom) \ 54 if (cso != atom.state) { \ 55 atom.state = cso; \ 56 r300_mark_atom_dirty(r300, &(atom)); \ 57 } 58 59static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA, 60 unsigned dstRGB, unsigned dstA) 61{ 62 /* If the blend equation is ADD or REVERSE_SUBTRACT, 63 * SRC_ALPHA == 0, and the following state is set, the colorbuffer 64 * will not be changed. 65 * Notice that the dst factors are the src factors inverted. */ 66 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 67 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 68 srcRGB == PIPE_BLENDFACTOR_ZERO) && 69 (srcA == PIPE_BLENDFACTOR_SRC_COLOR || 70 srcA == PIPE_BLENDFACTOR_SRC_ALPHA || 71 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 72 srcA == PIPE_BLENDFACTOR_ZERO) && 73 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 74 dstRGB == PIPE_BLENDFACTOR_ONE) && 75 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 76 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 77 dstA == PIPE_BLENDFACTOR_ONE); 78} 79 80static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA, 81 unsigned dstRGB, unsigned dstA) 82{ 83 /* If the blend equation is ADD or REVERSE_SUBTRACT, 84 * SRC_ALPHA == 1, and the following state is set, the colorbuffer 85 * will not be changed. 86 * Notice that the dst factors are the src factors inverted. */ 87 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 88 srcRGB == PIPE_BLENDFACTOR_ZERO) && 89 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 90 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 91 srcA == PIPE_BLENDFACTOR_ZERO) && 92 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 93 dstRGB == PIPE_BLENDFACTOR_ONE) && 94 (dstA == PIPE_BLENDFACTOR_SRC_COLOR || 95 dstA == PIPE_BLENDFACTOR_SRC_ALPHA || 96 dstA == PIPE_BLENDFACTOR_ONE); 97} 98 99static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA, 100 unsigned dstRGB, unsigned dstA) 101{ 102 /* If the blend equation is ADD or REVERSE_SUBTRACT, 103 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer 104 * will not be changed. 105 * Notice that the dst factors are the src factors inverted. */ 106 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR || 107 srcRGB == PIPE_BLENDFACTOR_ZERO) && 108 (srcA == PIPE_BLENDFACTOR_ZERO) && 109 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 110 dstRGB == PIPE_BLENDFACTOR_ONE) && 111 (dstA == PIPE_BLENDFACTOR_ONE); 112} 113 114static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA, 115 unsigned dstRGB, unsigned dstA) 116{ 117 /* If the blend equation is ADD or REVERSE_SUBTRACT, 118 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer 119 * will not be changed. 120 * Notice that the dst factors are the src factors inverted. */ 121 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 122 srcRGB == PIPE_BLENDFACTOR_ZERO) && 123 (srcA == PIPE_BLENDFACTOR_ZERO) && 124 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR || 125 dstRGB == PIPE_BLENDFACTOR_ONE) && 126 (dstA == PIPE_BLENDFACTOR_ONE); 127} 128 129static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA, 130 unsigned dstRGB, unsigned dstA) 131{ 132 /* If the blend equation is ADD or REVERSE_SUBTRACT, 133 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set, 134 * the colorbuffer will not be changed. 135 * Notice that the dst factors are the src factors inverted. */ 136 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR || 137 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 138 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 139 srcRGB == PIPE_BLENDFACTOR_ZERO) && 140 (srcA == PIPE_BLENDFACTOR_SRC_COLOR || 141 srcA == PIPE_BLENDFACTOR_SRC_ALPHA || 142 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 143 srcA == PIPE_BLENDFACTOR_ZERO) && 144 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 145 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 146 dstRGB == PIPE_BLENDFACTOR_ONE) && 147 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 148 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 149 dstA == PIPE_BLENDFACTOR_ONE); 150} 151 152static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA, 153 unsigned dstRGB, unsigned dstA) 154{ 155 /* If the blend equation is ADD or REVERSE_SUBTRACT, 156 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set, 157 * the colorbuffer will not be changed. 158 * Notice that the dst factors are the src factors inverted. */ 159 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 160 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 161 srcRGB == PIPE_BLENDFACTOR_ZERO) && 162 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 163 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 164 srcA == PIPE_BLENDFACTOR_ZERO) && 165 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR || 166 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 167 dstRGB == PIPE_BLENDFACTOR_ONE) && 168 (dstA == PIPE_BLENDFACTOR_SRC_COLOR || 169 dstA == PIPE_BLENDFACTOR_SRC_ALPHA || 170 dstA == PIPE_BLENDFACTOR_ONE); 171} 172 173static unsigned bgra_cmask(unsigned mask) 174{ 175 /* Gallium uses RGBA color ordering while R300 expects BGRA. */ 176 177 return ((mask & PIPE_MASK_R) << 2) | 178 ((mask & PIPE_MASK_B) >> 2) | 179 (mask & (PIPE_MASK_G | PIPE_MASK_A)); 180} 181 182/* Create a new blend state based on the CSO blend state. 183 * 184 * This encompasses alpha blending, logic/raster ops, and blend dithering. */ 185static void* r300_create_blend_state(struct pipe_context* pipe, 186 const struct pipe_blend_state* state) 187{ 188 struct r300_screen* r300screen = r300_screen(pipe->screen); 189 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state); 190 uint32_t blend_control = 0; /* R300_RB3D_CBLEND: 0x4e04 */ 191 uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */ 192 uint32_t color_channel_mask = 0; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */ 193 uint32_t rop = 0; /* R300_RB3D_ROPCNTL: 0x4e18 */ 194 uint32_t dither = 0; /* R300_RB3D_DITHER_CTL: 0x4e50 */ 195 CB_LOCALS; 196 197 if (state->rt[0].blend_enable) 198 { 199 unsigned eqRGB = state->rt[0].rgb_func; 200 unsigned srcRGB = state->rt[0].rgb_src_factor; 201 unsigned dstRGB = state->rt[0].rgb_dst_factor; 202 203 unsigned eqA = state->rt[0].alpha_func; 204 unsigned srcA = state->rt[0].alpha_src_factor; 205 unsigned dstA = state->rt[0].alpha_dst_factor; 206 207 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha, 208 * this is just the crappy D3D naming */ 209 blend_control = R300_ALPHA_BLEND_ENABLE | 210 r300_translate_blend_function(eqRGB) | 211 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) | 212 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT); 213 214 /* Optimization: some operations do not require the destination color. 215 * 216 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled, 217 * otherwise blending gives incorrect results. It seems to be 218 * a hardware bug. */ 219 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN || 220 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX || 221 dstRGB != PIPE_BLENDFACTOR_ZERO || 222 dstA != PIPE_BLENDFACTOR_ZERO || 223 srcRGB == PIPE_BLENDFACTOR_DST_COLOR || 224 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA || 225 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR || 226 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA || 227 srcA == PIPE_BLENDFACTOR_DST_COLOR || 228 srcA == PIPE_BLENDFACTOR_DST_ALPHA || 229 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR || 230 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA || 231 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) { 232 /* Enable reading from the colorbuffer. */ 233 blend_control |= R300_READ_ENABLE; 234 235 if (r300screen->caps.is_r500) { 236 /* Optimization: Depending on incoming pixels, we can 237 * conditionally disable the reading in hardware... */ 238 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN && 239 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) { 240 /* Disable reading if SRC_ALPHA == 0. */ 241 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 242 dstRGB == PIPE_BLENDFACTOR_ZERO) && 243 (dstA == PIPE_BLENDFACTOR_SRC_COLOR || 244 dstA == PIPE_BLENDFACTOR_SRC_ALPHA || 245 dstA == PIPE_BLENDFACTOR_ZERO)) { 246 blend_control |= R500_SRC_ALPHA_0_NO_READ; 247 } 248 249 /* Disable reading if SRC_ALPHA == 1. */ 250 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 251 dstRGB == PIPE_BLENDFACTOR_ZERO) && 252 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 253 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 254 dstA == PIPE_BLENDFACTOR_ZERO)) { 255 blend_control |= R500_SRC_ALPHA_1_NO_READ; 256 } 257 } 258 } 259 } 260 261 /* Optimization: discard pixels which don't change the colorbuffer. 262 * 263 * The code below is non-trivial and some math is involved. 264 * 265 * Discarding pixels must be disabled when FP16 AA is enabled. 266 * This is a hardware bug. Also, this implementation wouldn't work 267 * with FP blending enabled and equation clamping disabled. 268 * 269 * Equations other than ADD are rarely used and therefore won't be 270 * optimized. */ 271 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) && 272 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) { 273 /* ADD: X+Y 274 * REVERSE_SUBTRACT: Y-X 275 * 276 * The idea is: 277 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1, 278 * then CB will not be changed. 279 * 280 * Given the srcFactor and dstFactor variables, we can derive 281 * what src and dst should be equal to and discard appropriate 282 * pixels. 283 */ 284 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) { 285 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0; 286 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA, 287 dstRGB, dstA)) { 288 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1; 289 } else if (blend_discard_if_src_color_0(srcRGB, srcA, 290 dstRGB, dstA)) { 291 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0; 292 } else if (blend_discard_if_src_color_1(srcRGB, srcA, 293 dstRGB, dstA)) { 294 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1; 295 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA, 296 dstRGB, dstA)) { 297 blend_control |= 298 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0; 299 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA, 300 dstRGB, dstA)) { 301 blend_control |= 302 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1; 303 } 304 } 305 306 /* separate alpha */ 307 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) { 308 blend_control |= R300_SEPARATE_ALPHA_ENABLE; 309 alpha_blend_control = 310 r300_translate_blend_function(eqA) | 311 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) | 312 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT); 313 } 314 } 315 316 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */ 317 if (state->logicop_enable) { 318 rop = R300_RB3D_ROPCNTL_ROP_ENABLE | 319 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT; 320 } 321 322 /* Color channel masks for all MRTs. */ 323 color_channel_mask = bgra_cmask(state->rt[0].colormask); 324 if (r300screen->caps.is_r500 && state->independent_blend_enable) { 325 if (state->rt[1].blend_enable) { 326 color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4; 327 } 328 if (state->rt[2].blend_enable) { 329 color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8; 330 } 331 if (state->rt[3].blend_enable) { 332 color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12; 333 } 334 } 335 336 /* Neither fglrx nor classic r300 ever set this, regardless of dithering 337 * state. Since it's an optional implementation detail, we can leave it 338 * out and never dither. 339 * 340 * This could be revisited if we ever get quality or conformance hints. 341 * 342 if (state->dither) { 343 dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT | 344 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT; 345 } 346 */ 347 348 /* Build a command buffer. */ 349 BEGIN_CB(blend->cb, 8); 350 OUT_CB_REG(R300_RB3D_ROPCNTL, rop); 351 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3); 352 OUT_CB(blend_control); 353 OUT_CB(alpha_blend_control); 354 OUT_CB(color_channel_mask); 355 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither); 356 END_CB; 357 358 /* The same as above, but with no colorbuffer reads and writes. */ 359 BEGIN_CB(blend->cb_no_readwrite, 8); 360 OUT_CB_REG(R300_RB3D_ROPCNTL, rop); 361 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3); 362 OUT_CB(0); 363 OUT_CB(0); 364 OUT_CB(0); 365 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither); 366 END_CB; 367 368 return (void*)blend; 369} 370 371/* Bind blend state. */ 372static void r300_bind_blend_state(struct pipe_context* pipe, 373 void* state) 374{ 375 struct r300_context* r300 = r300_context(pipe); 376 377 UPDATE_STATE(state, r300->blend_state); 378} 379 380/* Free blend state. */ 381static void r300_delete_blend_state(struct pipe_context* pipe, 382 void* state) 383{ 384 FREE(state); 385} 386 387/* Convert float to 10bit integer */ 388static unsigned float_to_fixed10(float f) 389{ 390 return CLAMP((unsigned)(f * 1023.9f), 0, 1023); 391} 392 393/* Set blend color. 394 * Setup both R300 and R500 registers, figure out later which one to write. */ 395static void r300_set_blend_color(struct pipe_context* pipe, 396 const struct pipe_blend_color* color) 397{ 398 struct r300_context* r300 = r300_context(pipe); 399 struct r300_blend_color_state* state = 400 (struct r300_blend_color_state*)r300->blend_color_state.state; 401 CB_LOCALS; 402 403 if (r300->screen->caps.is_r500) { 404 /* XXX if FP16 blending is enabled, we should use the FP16 format */ 405 BEGIN_CB(state->cb, 3); 406 OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2); 407 OUT_CB(float_to_fixed10(color->color[0]) | 408 (float_to_fixed10(color->color[3]) << 16)); 409 OUT_CB(float_to_fixed10(color->color[2]) | 410 (float_to_fixed10(color->color[1]) << 16)); 411 END_CB; 412 } else { 413 union util_color uc; 414 util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc); 415 416 BEGIN_CB(state->cb, 2); 417 OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui); 418 END_CB; 419 } 420 421 r300_mark_atom_dirty(r300, &r300->blend_color_state); 422} 423 424static void r300_set_clip_state(struct pipe_context* pipe, 425 const struct pipe_clip_state* state) 426{ 427 struct r300_context* r300 = r300_context(pipe); 428 struct r300_clip_state *clip = 429 (struct r300_clip_state*)r300->clip_state.state; 430 CB_LOCALS; 431 432 clip->clip = *state; 433 434 if (r300->screen->caps.has_tcl) { 435 r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4; 436 437 BEGIN_CB(clip->cb, r300->clip_state.size); 438 if (state->nr) { 439 OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG, 440 (r300->screen->caps.is_r500 ? 441 R500_PVS_UCP_START : R300_PVS_UCP_START)); 442 OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4); 443 OUT_CB_TABLE(state->ucp, state->nr * 4); 444 } 445 OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) | 446 R300_PS_UCP_MODE_CLIP_AS_TRIFAN); 447 END_CB; 448 449 r300_mark_atom_dirty(r300, &r300->clip_state); 450 } else { 451 draw_set_clip_state(r300->draw, state); 452 } 453} 454 455static void 456r300_set_sample_mask(struct pipe_context *pipe, 457 unsigned sample_mask) 458{ 459} 460 461 462/* Create a new depth, stencil, and alpha state based on the CSO dsa state. 463 * 464 * This contains the depth buffer, stencil buffer, alpha test, and such. 465 * On the Radeon, depth and stencil buffer setup are intertwined, which is 466 * the reason for some of the strange-looking assignments across registers. */ 467static void* 468 r300_create_dsa_state(struct pipe_context* pipe, 469 const struct pipe_depth_stencil_alpha_state* state) 470{ 471 struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps; 472 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state); 473 CB_LOCALS; 474 475 dsa->dsa = *state; 476 477 /* Depth test setup. - separate write mask depth for decomp flush */ 478 if (state->depth.writemask) { 479 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE; 480 } 481 482 if (state->depth.enabled) { 483 dsa->z_buffer_control |= R300_Z_ENABLE; 484 485 dsa->z_stencil_control |= 486 (r300_translate_depth_stencil_function(state->depth.func) << 487 R300_Z_FUNC_SHIFT); 488 } 489 490 /* Stencil buffer setup. */ 491 if (state->stencil[0].enabled) { 492 dsa->z_buffer_control |= R300_STENCIL_ENABLE; 493 dsa->z_stencil_control |= 494 (r300_translate_depth_stencil_function(state->stencil[0].func) << 495 R300_S_FRONT_FUNC_SHIFT) | 496 (r300_translate_stencil_op(state->stencil[0].fail_op) << 497 R300_S_FRONT_SFAIL_OP_SHIFT) | 498 (r300_translate_stencil_op(state->stencil[0].zpass_op) << 499 R300_S_FRONT_ZPASS_OP_SHIFT) | 500 (r300_translate_stencil_op(state->stencil[0].zfail_op) << 501 R300_S_FRONT_ZFAIL_OP_SHIFT); 502 503 dsa->stencil_ref_mask = 504 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) | 505 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT); 506 507 if (state->stencil[1].enabled) { 508 dsa->two_sided = TRUE; 509 510 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK; 511 dsa->z_stencil_control |= 512 (r300_translate_depth_stencil_function(state->stencil[1].func) << 513 R300_S_BACK_FUNC_SHIFT) | 514 (r300_translate_stencil_op(state->stencil[1].fail_op) << 515 R300_S_BACK_SFAIL_OP_SHIFT) | 516 (r300_translate_stencil_op(state->stencil[1].zpass_op) << 517 R300_S_BACK_ZPASS_OP_SHIFT) | 518 (r300_translate_stencil_op(state->stencil[1].zfail_op) << 519 R300_S_BACK_ZFAIL_OP_SHIFT); 520 521 dsa->stencil_ref_bf = 522 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) | 523 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT); 524 525 if (caps->is_r500) { 526 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK; 527 } else { 528 dsa->two_sided_stencil_ref = 529 (state->stencil[0].valuemask != state->stencil[1].valuemask || 530 state->stencil[0].writemask != state->stencil[1].writemask); 531 } 532 } 533 } 534 535 /* Alpha test setup. */ 536 if (state->alpha.enabled) { 537 dsa->alpha_function = 538 r300_translate_alpha_function(state->alpha.func) | 539 R300_FG_ALPHA_FUNC_ENABLE; 540 541 /* We could use 10bit alpha ref but who needs that? */ 542 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value); 543 544 if (caps->is_r500) 545 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT; 546 } 547 548 BEGIN_CB(&dsa->cb_begin, 8); 549 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function); 550 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3); 551 OUT_CB(dsa->z_buffer_control); 552 OUT_CB(dsa->z_stencil_control); 553 OUT_CB(dsa->stencil_ref_mask); 554 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); 555 END_CB; 556 557 BEGIN_CB(dsa->cb_no_readwrite, 8); 558 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function); 559 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3); 560 OUT_CB(0); 561 OUT_CB(0); 562 OUT_CB(0); 563 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0); 564 END_CB; 565 566 return (void*)dsa; 567} 568 569static void r300_dsa_inject_stencilref(struct r300_context *r300) 570{ 571 struct r300_dsa_state *dsa = 572 (struct r300_dsa_state*)r300->dsa_state.state; 573 574 if (!dsa) 575 return; 576 577 dsa->stencil_ref_mask = 578 (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) | 579 r300->stencil_ref.ref_value[0]; 580 dsa->stencil_ref_bf = 581 (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) | 582 r300->stencil_ref.ref_value[1]; 583} 584 585/* Bind DSA state. */ 586static void r300_bind_dsa_state(struct pipe_context* pipe, 587 void* state) 588{ 589 struct r300_context* r300 = r300_context(pipe); 590 591 if (!state) { 592 return; 593 } 594 595 UPDATE_STATE(state, r300->dsa_state); 596 597 r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */ 598 r300_dsa_inject_stencilref(r300); 599} 600 601/* Free DSA state. */ 602static void r300_delete_dsa_state(struct pipe_context* pipe, 603 void* state) 604{ 605 FREE(state); 606} 607 608static void r300_set_stencil_ref(struct pipe_context* pipe, 609 const struct pipe_stencil_ref* sr) 610{ 611 struct r300_context* r300 = r300_context(pipe); 612 613 r300->stencil_ref = *sr; 614 615 r300_dsa_inject_stencilref(r300); 616 r300_mark_atom_dirty(r300, &r300->dsa_state); 617} 618 619static void r300_tex_set_tiling_flags(struct r300_context *r300, 620 struct r300_resource *tex, 621 unsigned level) 622{ 623 /* Check if the macrotile flag needs to be changed. 624 * Skip changing the flags otherwise. */ 625 if (tex->tex.macrotile[tex->surface_level] != 626 tex->tex.macrotile[level]) { 627 r300->rws->buffer_set_tiling(tex->buf, r300->cs, 628 tex->tex.microtile, tex->tex.macrotile[level], 629 tex->tex.stride_in_bytes[0]); 630 631 tex->surface_level = level; 632 } 633} 634 635/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */ 636static void r300_fb_set_tiling_flags(struct r300_context *r300, 637 const struct pipe_framebuffer_state *state) 638{ 639 unsigned i; 640 641 /* Set tiling flags for new surfaces. */ 642 for (i = 0; i < state->nr_cbufs; i++) { 643 r300_tex_set_tiling_flags(r300, 644 r300_resource(state->cbufs[i]->texture), 645 state->cbufs[i]->u.tex.level); 646 } 647 if (state->zsbuf) { 648 r300_tex_set_tiling_flags(r300, 649 r300_resource(state->zsbuf->texture), 650 state->zsbuf->u.tex.level); 651 } 652} 653 654static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index, 655 const char *binding) 656{ 657 struct pipe_resource *tex = surf->texture; 658 struct r300_resource *rtex = r300_resource(tex); 659 660 fprintf(stderr, 661 "r300: %s[%i] Dim: %ix%i, Firstlayer: %i, " 662 "Lastlayer: %i, Level: %i, Format: %s\n" 663 664 "r300: TEX: Macro: %s, Micro: %s, Pitch: %i, " 665 "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n", 666 667 binding, index, surf->width, surf->height, 668 surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level, 669 util_format_short_name(surf->format), 670 671 rtex->tex.macrotile[0] ? "YES" : " NO", 672 rtex->tex.microtile ? "YES" : " NO", 673 rtex->tex.stride_in_pixels[0], 674 tex->width0, tex->height0, tex->depth0, 675 tex->last_level, util_format_short_name(tex->format)); 676} 677 678void r300_mark_fb_state_dirty(struct r300_context *r300, 679 enum r300_fb_state_change change) 680{ 681 struct pipe_framebuffer_state *state = r300->fb_state.state; 682 boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ); 683 684 r300_mark_atom_dirty(r300, &r300->gpu_flush); 685 r300_mark_atom_dirty(r300, &r300->fb_state); 686 687 /* What is marked as dirty depends on the enum r300_fb_state_change. */ 688 if (change == R300_CHANGED_FB_STATE) { 689 r300_mark_atom_dirty(r300, &r300->aa_state); 690 } 691 692 if (change == R300_CHANGED_FB_STATE || 693 change == R300_CHANGED_HYPERZ_FLAG) { 694 r300_mark_atom_dirty(r300, &r300->hyperz_state); 695 } 696 697 if (change == R300_CHANGED_FB_STATE || 698 change == R300_CHANGED_MULTIWRITE) { 699 r300_mark_atom_dirty(r300, &r300->fb_state_pipelined); 700 } 701 702 /* Now compute the fb_state atom size. */ 703 r300->fb_state.size = 2 + (8 * state->nr_cbufs); 704 705 if (r300->cbzb_clear) 706 r300->fb_state.size += 10; 707 else if (state->zsbuf) { 708 r300->fb_state.size += 10; 709 if (can_hyperz) 710 r300->fb_state.size += r300->screen->caps.hiz_ram ? 8 : 4; 711 } 712 713 /* The size of the rest of atoms stays the same. */ 714} 715 716static void 717r300_set_framebuffer_state(struct pipe_context* pipe, 718 const struct pipe_framebuffer_state* state) 719{ 720 struct r300_context* r300 = r300_context(pipe); 721 struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state; 722 struct pipe_framebuffer_state *old_state = r300->fb_state.state; 723 boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ); 724 unsigned max_width, max_height, i; 725 uint32_t zbuffer_bpp = 0; 726 727 if (r300->screen->caps.is_r500) { 728 max_width = max_height = 4096; 729 } else if (r300->screen->caps.is_r400) { 730 max_width = max_height = 4021; 731 } else { 732 max_width = max_height = 2560; 733 } 734 735 if (state->width > max_width || state->height > max_height) { 736 fprintf(stderr, "r300: Implementation error: Render targets are too " 737 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__); 738 return; 739 } 740 741 if (old_state->zsbuf && r300->zmask_in_use && !r300->zmask_locked) { 742 /* There is a zmask in use, what are we gonna do? */ 743 if (state->zsbuf) { 744 if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) { 745 /* Decompress the currently bound zbuffer before we bind another one. */ 746 r300_decompress_zmask(r300); 747 } 748 } else { 749 /* We don't bind another zbuffer, so lock the current one. */ 750 r300->zmask_locked = TRUE; 751 pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf); 752 } 753 } else if (r300->zmask_locked && r300->locked_zbuffer) { 754 /* We have a locked zbuffer now, what are we gonna do? */ 755 if (state->zsbuf) { 756 if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) { 757 /* We are binding some other zbuffer, so decompress the locked one, 758 * it gets unlocked automatically. */ 759 r300_decompress_zmask_locked_unsafe(r300); 760 } else { 761 /* We are binding the locked zbuffer again, so unlock it. */ 762 r300->zmask_locked = FALSE; 763 } 764 } 765 } 766 767 /* If nr_cbufs is changed from zero to non-zero or vice versa... */ 768 if (!!old_state->nr_cbufs != !!state->nr_cbufs) { 769 r300_mark_atom_dirty(r300, &r300->blend_state); 770 } 771 /* If zsbuf is set from NULL to non-NULL or vice versa.. */ 772 if (!!old_state->zsbuf != !!state->zsbuf) { 773 r300_mark_atom_dirty(r300, &r300->dsa_state); 774 } 775 776 /* The tiling flags are dependent on the surface miplevel, unfortunately. */ 777 r300_fb_set_tiling_flags(r300, state); 778 779 util_copy_framebuffer_state(r300->fb_state.state, state); 780 781 if (!r300->zmask_locked) { 782 pipe_surface_reference(&r300->locked_zbuffer, NULL); 783 } 784 785 r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE); 786 r300->validate_buffers = TRUE; 787 788 if (state->zsbuf) { 789 switch (util_format_get_blocksize(state->zsbuf->texture->format)) { 790 case 2: 791 zbuffer_bpp = 16; 792 break; 793 case 4: 794 zbuffer_bpp = 24; 795 break; 796 } 797 798 /* Setup Hyper-Z. */ 799 if (can_hyperz) { 800 struct r300_surface *zs_surf = r300_surface(state->zsbuf); 801 struct r300_resource *tex = r300_resource(zs_surf->base.texture); 802 int level = zs_surf->base.u.tex.level; 803 804 /* work out whether we can support hiz on this buffer */ 805 r300_hiz_alloc_block(r300, zs_surf); 806 807 DBG(r300, DBG_HYPERZ, 808 "hyper-z features: hiz: %d @ %08x\n", tex->hiz_mem[level] ? 1 : 0, 809 tex->hiz_mem[level] ? tex->hiz_mem[level]->ofs : 0xdeadbeef); 810 } 811 812 /* Polygon offset depends on the zbuffer bit depth. */ 813 if (r300->zbuffer_bpp != zbuffer_bpp) { 814 r300->zbuffer_bpp = zbuffer_bpp; 815 816 if (r300->polygon_offset_enabled) 817 r300_mark_atom_dirty(r300, &r300->rs_state); 818 } 819 } 820 821 /* Set up AA config. */ 822 if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) { 823 if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) { 824 aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE; 825 826 switch (state->cbufs[0]->texture->nr_samples) { 827 case 2: 828 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2; 829 break; 830 case 3: 831 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3; 832 break; 833 case 4: 834 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4; 835 break; 836 case 6: 837 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6; 838 break; 839 } 840 } else { 841 aa->aa_config = 0; 842 } 843 } 844 845 if (DBG_ON(r300, DBG_FB)) { 846 fprintf(stderr, "r300: set_framebuffer_state:\n"); 847 for (i = 0; i < state->nr_cbufs; i++) { 848 r300_print_fb_surf_info(state->cbufs[i], i, "CB"); 849 } 850 if (state->zsbuf) { 851 r300_print_fb_surf_info(state->zsbuf, 0, "ZB"); 852 } 853 } 854} 855 856/* Create fragment shader state. */ 857static void* r300_create_fs_state(struct pipe_context* pipe, 858 const struct pipe_shader_state* shader) 859{ 860 struct r300_fragment_shader* fs = NULL; 861 862 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader); 863 864 /* Copy state directly into shader. */ 865 fs->state = *shader; 866 fs->state.tokens = tgsi_dup_tokens(shader->tokens); 867 868 return (void*)fs; 869} 870 871void r300_mark_fs_code_dirty(struct r300_context *r300) 872{ 873 struct r300_fragment_shader* fs = r300_fs(r300); 874 875 r300_mark_atom_dirty(r300, &r300->fs); 876 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state); 877 r300_mark_atom_dirty(r300, &r300->fs_constants); 878 r300->fs.size = fs->shader->cb_code_size; 879 880 if (r300->screen->caps.is_r500) { 881 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7; 882 r300->fs_constants.size = fs->shader->externals_count * 4 + 3; 883 } else { 884 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5; 885 r300->fs_constants.size = fs->shader->externals_count * 4 + 1; 886 } 887 888 ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table = 889 fs->shader->code.constants_remap_table; 890} 891 892/* Bind fragment shader state. */ 893static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) 894{ 895 struct r300_context* r300 = r300_context(pipe); 896 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; 897 struct pipe_framebuffer_state *fb = r300->fb_state.state; 898 boolean last_multi_write; 899 900 if (fs == NULL) { 901 r300->fs.state = NULL; 902 return; 903 } 904 905 last_multi_write = r300_fragment_shader_writes_all(r300_fs(r300)); 906 907 r300->fs.state = fs; 908 r300_pick_fragment_shader(r300); 909 r300_mark_fs_code_dirty(r300); 910 911 if (fb->nr_cbufs > 1 && 912 last_multi_write != r300_fragment_shader_writes_all(fs)) { 913 r300_mark_fb_state_dirty(r300, R300_CHANGED_MULTIWRITE); 914 } 915 916 r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */ 917} 918 919/* Delete fragment shader state. */ 920static void r300_delete_fs_state(struct pipe_context* pipe, void* shader) 921{ 922 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; 923 struct r300_fragment_shader_code *tmp, *ptr = fs->first; 924 925 while (ptr) { 926 tmp = ptr; 927 ptr = ptr->next; 928 rc_constants_destroy(&tmp->code.constants); 929 FREE(tmp->cb_code); 930 FREE(tmp); 931 } 932 FREE((void*)fs->state.tokens); 933 FREE(shader); 934} 935 936static void r300_set_polygon_stipple(struct pipe_context* pipe, 937 const struct pipe_poly_stipple* state) 938{ 939 /* XXX no idea how to set this up, but not terribly important */ 940} 941 942/* Create a new rasterizer state based on the CSO rasterizer state. 943 * 944 * This is a very large chunk of state, and covers most of the graphics 945 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks. 946 * 947 * In a not entirely unironic sidenote, this state has nearly nothing to do 948 * with the actual block on the Radeon called the rasterizer (RS). */ 949static void* r300_create_rs_state(struct pipe_context* pipe, 950 const struct pipe_rasterizer_state* state) 951{ 952 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state); 953 float psiz; 954 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */ 955 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */ 956 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */ 957 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */ 958 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */ 959 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */ 960 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */ 961 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */ 962 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */ 963 uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */ 964 965 /* Point sprites texture coordinates, 0: lower left, 1: upper right */ 966 float point_texcoord_left = 0; /* R300_GA_POINT_S0: 0x4200 */ 967 float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */ 968 float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */ 969 float point_texcoord_top = 0; /* R300_GA_POINT_T1: 0x420c */ 970 CB_LOCALS; 971 972 /* Copy rasterizer state. */ 973 rs->rs = *state; 974 rs->rs_draw = *state; 975 976 rs->rs.sprite_coord_enable = state->point_quad_rasterization * 977 state->sprite_coord_enable; 978 979 /* Override some states for Draw. */ 980 rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */ 981 982#ifdef PIPE_ARCH_LITTLE_ENDIAN 983 vap_control_status = R300_VC_NO_SWAP; 984#else 985 vap_control_status = R300_VC_32BIT_SWAP; 986#endif 987 988 /* If no TCL engine is present, turn off the HW TCL. */ 989 if (!r300_screen(pipe->screen)->caps.has_tcl) { 990 vap_control_status |= R300_VAP_TCL_BYPASS; 991 } 992 993 /* Point size width and height. */ 994 point_size = 995 pack_float_16_6x(state->point_size) | 996 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT); 997 998 /* Point size clamping. */ 999 if (state->point_size_per_vertex) { 1000 /* Per-vertex point size. 1001 * Clamp to [0, max FB size] */ 1002 psiz = pipe->screen->get_paramf(pipe->screen, 1003 PIPE_CAP_MAX_POINT_WIDTH); 1004 point_minmax = 1005 pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT; 1006 } else { 1007 /* We cannot disable the point-size vertex output, 1008 * so clamp it. */ 1009 psiz = state->point_size; 1010 point_minmax = 1011 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) | 1012 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT); 1013 } 1014 1015 /* Line control. */ 1016 line_control = pack_float_16_6x(state->line_width) | 1017 R300_GA_LINE_CNTL_END_TYPE_COMP; 1018 1019 /* Enable polygon mode */ 1020 polygon_mode = 0; 1021 if (state->fill_front != PIPE_POLYGON_MODE_FILL || 1022 state->fill_back != PIPE_POLYGON_MODE_FILL) { 1023 polygon_mode = R300_GA_POLY_MODE_DUAL; 1024 } 1025 1026 /* Front face */ 1027 if (state->front_ccw) 1028 cull_mode = R300_FRONT_FACE_CCW; 1029 else 1030 cull_mode = R300_FRONT_FACE_CW; 1031 1032 /* Polygon offset */ 1033 polygon_offset_enable = 0; 1034 if (util_get_offset(state, state->fill_front)) { 1035 polygon_offset_enable |= R300_FRONT_ENABLE; 1036 } 1037 if (util_get_offset(state, state->fill_back)) { 1038 polygon_offset_enable |= R300_BACK_ENABLE; 1039 } 1040 1041 rs->polygon_offset_enable = polygon_offset_enable != 0; 1042 1043 /* Polygon mode */ 1044 if (polygon_mode) { 1045 polygon_mode |= 1046 r300_translate_polygon_mode_front(state->fill_front); 1047 polygon_mode |= 1048 r300_translate_polygon_mode_back(state->fill_back); 1049 } 1050 1051 if (state->cull_face & PIPE_FACE_FRONT) { 1052 cull_mode |= R300_CULL_FRONT; 1053 } 1054 if (state->cull_face & PIPE_FACE_BACK) { 1055 cull_mode |= R300_CULL_BACK; 1056 } 1057 1058 if (state->line_stipple_enable) { 1059 line_stipple_config = 1060 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE | 1061 (fui((float)state->line_stipple_factor) & 1062 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK); 1063 /* XXX this might need to be scaled up */ 1064 line_stipple_value = state->line_stipple_pattern; 1065 } else { 1066 line_stipple_config = 0; 1067 line_stipple_value = 0; 1068 } 1069 1070 if (state->flatshade) { 1071 rs->color_control = R300_SHADE_MODEL_FLAT; 1072 } else { 1073 rs->color_control = R300_SHADE_MODEL_SMOOTH; 1074 } 1075 1076 clip_rule = state->scissor ? 0xAAAA : 0xFFFF; 1077 1078 /* Point sprites coord mode */ 1079 if (rs->rs.sprite_coord_enable) { 1080 switch (state->sprite_coord_mode) { 1081 case PIPE_SPRITE_COORD_UPPER_LEFT: 1082 point_texcoord_top = 0.0f; 1083 point_texcoord_bottom = 1.0f; 1084 break; 1085 case PIPE_SPRITE_COORD_LOWER_LEFT: 1086 point_texcoord_top = 1.0f; 1087 point_texcoord_bottom = 0.0f; 1088 break; 1089 } 1090 } 1091 1092 /* Build the main command buffer. */ 1093 BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE); 1094 OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status); 1095 OUT_CB_REG(R300_GA_POINT_SIZE, point_size); 1096 OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2); 1097 OUT_CB(point_minmax); 1098 OUT_CB(line_control); 1099 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2); 1100 OUT_CB(polygon_offset_enable); 1101 rs->cull_mode_index = 9; 1102 OUT_CB(cull_mode); 1103 OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config); 1104 OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value); 1105 OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode); 1106 OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule); 1107 OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4); 1108 OUT_CB_32F(point_texcoord_left); 1109 OUT_CB_32F(point_texcoord_bottom); 1110 OUT_CB_32F(point_texcoord_right); 1111 OUT_CB_32F(point_texcoord_top); 1112 END_CB; 1113 1114 /* Build the two command buffers for polygon offset setup. */ 1115 if (polygon_offset_enable) { 1116 float scale = state->offset_scale * 12; 1117 float offset = state->offset_units * 4; 1118 1119 BEGIN_CB(rs->cb_poly_offset_zb16, 5); 1120 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4); 1121 OUT_CB_32F(scale); 1122 OUT_CB_32F(offset); 1123 OUT_CB_32F(scale); 1124 OUT_CB_32F(offset); 1125 END_CB; 1126 1127 offset = state->offset_units * 2; 1128 1129 BEGIN_CB(rs->cb_poly_offset_zb24, 5); 1130 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4); 1131 OUT_CB_32F(scale); 1132 OUT_CB_32F(offset); 1133 OUT_CB_32F(scale); 1134 OUT_CB_32F(offset); 1135 END_CB; 1136 } 1137 1138 return (void*)rs; 1139} 1140 1141/* Bind rasterizer state. */ 1142static void r300_bind_rs_state(struct pipe_context* pipe, void* state) 1143{ 1144 struct r300_context* r300 = r300_context(pipe); 1145 struct r300_rs_state* rs = (struct r300_rs_state*)state; 1146 int last_sprite_coord_enable = r300->sprite_coord_enable; 1147 boolean last_two_sided_color = r300->two_sided_color; 1148 1149 if (r300->draw && rs) { 1150 draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state); 1151 } 1152 1153 if (rs) { 1154 r300->polygon_offset_enabled = rs->polygon_offset_enable; 1155 r300->sprite_coord_enable = rs->rs.sprite_coord_enable; 1156 r300->two_sided_color = rs->rs.light_twoside; 1157 } else { 1158 r300->polygon_offset_enabled = FALSE; 1159 r300->sprite_coord_enable = 0; 1160 r300->two_sided_color = FALSE; 1161 } 1162 1163 UPDATE_STATE(state, r300->rs_state); 1164 r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0); 1165 1166 if (last_sprite_coord_enable != r300->sprite_coord_enable || 1167 last_two_sided_color != r300->two_sided_color) { 1168 r300_mark_atom_dirty(r300, &r300->rs_block_state); 1169 } 1170} 1171 1172/* Free rasterizer state. */ 1173static void r300_delete_rs_state(struct pipe_context* pipe, void* state) 1174{ 1175 FREE(state); 1176} 1177 1178static void* 1179 r300_create_sampler_state(struct pipe_context* pipe, 1180 const struct pipe_sampler_state* state) 1181{ 1182 struct r300_context* r300 = r300_context(pipe); 1183 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state); 1184 boolean is_r500 = r300->screen->caps.is_r500; 1185 int lod_bias; 1186 1187 sampler->state = *state; 1188 1189 /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG 1190 * or MIN filter is NEAREST. Since texwrap produces same results 1191 * for CLAMP and CLAMP_TO_EDGE, we use them instead. */ 1192 if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST || 1193 sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) { 1194 /* Wrap S. */ 1195 if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP) 1196 sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 1197 else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP) 1198 sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE; 1199 1200 /* Wrap T. */ 1201 if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP) 1202 sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 1203 else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP) 1204 sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE; 1205 1206 /* Wrap R. */ 1207 if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP) 1208 sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 1209 else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP) 1210 sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE; 1211 } 1212 1213 sampler->filter0 |= 1214 (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) | 1215 (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) | 1216 (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT); 1217 1218 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter, 1219 state->mag_img_filter, 1220 state->min_mip_filter, 1221 state->max_anisotropy > 0); 1222 1223 sampler->filter0 |= r300_anisotropy(state->max_anisotropy); 1224 1225 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */ 1226 /* We must pass these to the merge function to clamp them properly. */ 1227 sampler->min_lod = (unsigned)MAX2(state->min_lod, 0); 1228 sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0); 1229 1230 lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1); 1231 1232 sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK; 1233 1234 /* This is very high quality anisotropic filtering for R5xx. 1235 * It's good for benchmarking the performance of texturing but 1236 * in practice we don't want to slow down the driver because it's 1237 * a pretty good performance killer. Feel free to play with it. */ 1238 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) { 1239 sampler->filter1 |= r500_anisotropy(state->max_anisotropy); 1240 } 1241 1242 /* R500-specific fixups and optimizations */ 1243 if (r300->screen->caps.is_r500) { 1244 sampler->filter1 |= R500_BORDER_FIX; 1245 } 1246 1247 return (void*)sampler; 1248} 1249 1250static void r300_bind_sampler_states(struct pipe_context* pipe, 1251 unsigned count, 1252 void** states) 1253{ 1254 struct r300_context* r300 = r300_context(pipe); 1255 struct r300_textures_state* state = 1256 (struct r300_textures_state*)r300->textures_state.state; 1257 unsigned tex_units = r300->screen->caps.num_tex_units; 1258 1259 if (count > tex_units) { 1260 return; 1261 } 1262 1263 memcpy(state->sampler_states, states, sizeof(void*) * count); 1264 state->sampler_state_count = count; 1265 1266 r300_mark_atom_dirty(r300, &r300->textures_state); 1267} 1268 1269static void r300_lacks_vertex_textures(struct pipe_context* pipe, 1270 unsigned count, 1271 void** states) 1272{ 1273} 1274 1275static void r300_delete_sampler_state(struct pipe_context* pipe, void* state) 1276{ 1277 FREE(state); 1278} 1279 1280static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num) 1281{ 1282 /* This looks like a hack, but I believe it's suppose to work like 1283 * that. To illustrate how this works, let's assume you have 5 textures. 1284 * From docs, 5 and the successive numbers are: 1285 * 1286 * FOURTH_1 = 5 1287 * FOURTH_2 = 6 1288 * FOURTH_3 = 7 1289 * EIGHTH_0 = 8 1290 * EIGHTH_1 = 9 1291 * 1292 * First 3 textures will get 3/4 of size of the cache, divived evenly 1293 * between them. The last 1/4 of the cache must be divided between 1294 * the last 2 textures, each will therefore get 1/8 of the cache. 1295 * Why not just to use "5 + texture_index" ? 1296 * 1297 * This simple trick works for all "num" <= 16. 1298 */ 1299 if (num <= 1) 1300 return R300_TX_CACHE(R300_TX_CACHE_WHOLE); 1301 else 1302 return R300_TX_CACHE(num + index); 1303} 1304 1305static void r300_set_fragment_sampler_views(struct pipe_context* pipe, 1306 unsigned count, 1307 struct pipe_sampler_view** views) 1308{ 1309 struct r300_context* r300 = r300_context(pipe); 1310 struct r300_textures_state* state = 1311 (struct r300_textures_state*)r300->textures_state.state; 1312 struct r300_resource *texture; 1313 unsigned i, real_num_views = 0, view_index = 0; 1314 unsigned tex_units = r300->screen->caps.num_tex_units; 1315 boolean dirty_tex = FALSE; 1316 1317 if (count > tex_units) { 1318 return; 1319 } 1320 1321 /* Calculate the real number of views. */ 1322 for (i = 0; i < count; i++) { 1323 if (views[i]) 1324 real_num_views++; 1325 } 1326 1327 for (i = 0; i < count; i++) { 1328 pipe_sampler_view_reference( 1329 (struct pipe_sampler_view**)&state->sampler_views[i], 1330 views[i]); 1331 1332 if (!views[i]) { 1333 continue; 1334 } 1335 1336 /* A new sampler view (= texture)... */ 1337 dirty_tex = TRUE; 1338 1339 /* Set the texrect factor in the fragment shader. 1340 * Needed for RECT and NPOT fallback. */ 1341 texture = r300_resource(views[i]->texture); 1342 if (texture->tex.is_npot) { 1343 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state); 1344 } 1345 1346 state->sampler_views[i]->texcache_region = 1347 r300_assign_texture_cache_region(view_index, real_num_views); 1348 view_index++; 1349 } 1350 1351 for (i = count; i < tex_units; i++) { 1352 if (state->sampler_views[i]) { 1353 pipe_sampler_view_reference( 1354 (struct pipe_sampler_view**)&state->sampler_views[i], 1355 NULL); 1356 } 1357 } 1358 1359 state->sampler_view_count = count; 1360 1361 r300_mark_atom_dirty(r300, &r300->textures_state); 1362 r300->validate_buffers = TRUE; 1363 1364 if (dirty_tex) { 1365 r300_mark_atom_dirty(r300, &r300->texture_cache_inval); 1366 } 1367} 1368 1369static struct pipe_sampler_view * 1370r300_create_sampler_view(struct pipe_context *pipe, 1371 struct pipe_resource *texture, 1372 const struct pipe_sampler_view *templ) 1373{ 1374 struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view); 1375 struct r300_resource *tex = r300_resource(texture); 1376 boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500; 1377 boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle; 1378 1379 if (view) { 1380 view->base = *templ; 1381 view->base.reference.count = 1; 1382 view->base.context = pipe; 1383 view->base.texture = NULL; 1384 pipe_resource_reference(&view->base.texture, texture); 1385 1386 view->swizzle[0] = templ->swizzle_r; 1387 view->swizzle[1] = templ->swizzle_g; 1388 view->swizzle[2] = templ->swizzle_b; 1389 view->swizzle[3] = templ->swizzle_a; 1390 1391 view->format = tex->tx_format; 1392 view->format.format1 |= r300_translate_texformat(templ->format, 1393 view->swizzle, 1394 is_r500, 1395 dxtc_swizzle); 1396 if (is_r500) { 1397 view->format.format2 |= r500_tx_format_msb_bit(templ->format); 1398 } 1399 } 1400 1401 return (struct pipe_sampler_view*)view; 1402} 1403 1404static void 1405r300_sampler_view_destroy(struct pipe_context *pipe, 1406 struct pipe_sampler_view *view) 1407{ 1408 pipe_resource_reference(&view->texture, NULL); 1409 FREE(view); 1410} 1411 1412static void r300_set_scissor_state(struct pipe_context* pipe, 1413 const struct pipe_scissor_state* state) 1414{ 1415 struct r300_context* r300 = r300_context(pipe); 1416 1417 memcpy(r300->scissor_state.state, state, 1418 sizeof(struct pipe_scissor_state)); 1419 1420 r300_mark_atom_dirty(r300, &r300->scissor_state); 1421} 1422 1423static void r300_set_viewport_state(struct pipe_context* pipe, 1424 const struct pipe_viewport_state* state) 1425{ 1426 struct r300_context* r300 = r300_context(pipe); 1427 struct r300_viewport_state* viewport = 1428 (struct r300_viewport_state*)r300->viewport_state.state; 1429 1430 r300->viewport = *state; 1431 1432 if (r300->draw) { 1433 draw_set_viewport_state(r300->draw, state); 1434 viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT; 1435 return; 1436 } 1437 1438 /* Do the transform in HW. */ 1439 viewport->vte_control = R300_VTX_W0_FMT; 1440 1441 if (state->scale[0] != 1.0f) { 1442 viewport->xscale = state->scale[0]; 1443 viewport->vte_control |= R300_VPORT_X_SCALE_ENA; 1444 } 1445 if (state->scale[1] != 1.0f) { 1446 viewport->yscale = state->scale[1]; 1447 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA; 1448 } 1449 if (state->scale[2] != 1.0f) { 1450 viewport->zscale = state->scale[2]; 1451 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA; 1452 } 1453 if (state->translate[0] != 0.0f) { 1454 viewport->xoffset = state->translate[0]; 1455 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA; 1456 } 1457 if (state->translate[1] != 0.0f) { 1458 viewport->yoffset = state->translate[1]; 1459 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA; 1460 } 1461 if (state->translate[2] != 0.0f) { 1462 viewport->zoffset = state->translate[2]; 1463 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA; 1464 } 1465 1466 r300_mark_atom_dirty(r300, &r300->viewport_state); 1467 if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) { 1468 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state); 1469 } 1470} 1471 1472static void r300_set_vertex_buffers(struct pipe_context* pipe, 1473 unsigned count, 1474 const struct pipe_vertex_buffer* buffers) 1475{ 1476 struct r300_context* r300 = r300_context(pipe); 1477 unsigned i; 1478 struct pipe_vertex_buffer dummy_vb = {0}; 1479 1480 /* There must be at least one vertex buffer set, otherwise it locks up. */ 1481 if (!count) { 1482 dummy_vb.buffer = r300->dummy_vb; 1483 buffers = &dummy_vb; 1484 count = 1; 1485 } 1486 1487 u_vbuf_mgr_set_vertex_buffers(r300->vbuf_mgr, count, buffers); 1488 1489 if (r300->screen->caps.has_tcl) { 1490 /* HW TCL. */ 1491 for (i = 0; i < count; i++) { 1492 if (buffers[i].buffer && 1493 !r300_resource(buffers[i].buffer)->b.user_ptr) { 1494 r300->validate_buffers = TRUE; 1495 } 1496 } 1497 r300->vertex_arrays_dirty = TRUE; 1498 } else { 1499 /* SW TCL. */ 1500 draw_set_vertex_buffers(r300->draw, count, buffers); 1501 } 1502} 1503 1504static void r300_set_index_buffer(struct pipe_context* pipe, 1505 const struct pipe_index_buffer *ib) 1506{ 1507 struct r300_context* r300 = r300_context(pipe); 1508 1509 if (ib && ib->buffer) { 1510 assert(ib->offset % ib->index_size == 0); 1511 1512 pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer); 1513 memcpy(&r300->index_buffer, ib, sizeof(r300->index_buffer)); 1514 r300->index_buffer.offset /= r300->index_buffer.index_size; 1515 1516 if (r300->screen->caps.has_tcl && 1517 !r300_resource(ib->buffer)->b.user_ptr) { 1518 r300->validate_buffers = TRUE; 1519 r300->upload_ib_validated = FALSE; 1520 } 1521 } 1522 else { 1523 pipe_resource_reference(&r300->index_buffer.buffer, NULL); 1524 memset(&r300->index_buffer, 0, sizeof(r300->index_buffer)); 1525 } 1526 1527 if (!r300->screen->caps.has_tcl) { 1528 draw_set_index_buffer(r300->draw, ib); 1529 } 1530} 1531 1532/* Initialize the PSC tables. */ 1533static void r300_vertex_psc(struct r300_vertex_element_state *velems) 1534{ 1535 struct r300_vertex_stream_state *vstream = &velems->vertex_stream; 1536 uint16_t type, swizzle; 1537 enum pipe_format format; 1538 unsigned i; 1539 1540 if (velems->count > 16) { 1541 fprintf(stderr, "r300: More than 16 vertex elements are not supported," 1542 " requested %i, using 16.\n", velems->count); 1543 velems->count = 16; 1544 } 1545 1546 /* Vertex shaders have no semantics on their inputs, 1547 * so PSC should just route stuff based on the vertex elements, 1548 * and not on attrib information. */ 1549 for (i = 0; i < velems->count; i++) { 1550 format = velems->velem[i].src_format; 1551 1552 type = r300_translate_vertex_data_type(format); 1553 if (type == R300_INVALID_FORMAT) { 1554 fprintf(stderr, "r300: Bad vertex format %s.\n", 1555 util_format_short_name(format)); 1556 assert(0); 1557 abort(); 1558 } 1559 1560 type |= i << R300_DST_VEC_LOC_SHIFT; 1561 swizzle = r300_translate_vertex_data_swizzle(format); 1562 1563 if (i & 1) { 1564 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16; 1565 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16; 1566 } else { 1567 vstream->vap_prog_stream_cntl[i >> 1] |= type; 1568 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle; 1569 } 1570 } 1571 1572 /* Set the last vector in the PSC. */ 1573 if (i) { 1574 i -= 1; 1575 } 1576 vstream->vap_prog_stream_cntl[i >> 1] |= 1577 (R300_LAST_VEC << (i & 1 ? 16 : 0)); 1578 1579 vstream->count = (i >> 1) + 1; 1580} 1581 1582static void* r300_create_vertex_elements_state(struct pipe_context* pipe, 1583 unsigned count, 1584 const struct pipe_vertex_element* attribs) 1585{ 1586 struct r300_context *r300 = r300_context(pipe); 1587 struct r300_vertex_element_state *velems; 1588 unsigned i; 1589 struct pipe_vertex_element dummy_attrib = {0}; 1590 1591 /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */ 1592 if (!count) { 1593 dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM; 1594 attribs = &dummy_attrib; 1595 count = 1; 1596 } 1597 1598 assert(count <= PIPE_MAX_ATTRIBS); 1599 velems = CALLOC_STRUCT(r300_vertex_element_state); 1600 if (!velems) 1601 return NULL; 1602 1603 velems->count = count; 1604 velems->vmgr_elements = 1605 u_vbuf_mgr_create_vertex_elements(r300->vbuf_mgr, count, attribs, 1606 velems->velem); 1607 1608 if (r300_screen(pipe->screen)->caps.has_tcl) { 1609 /* Setup PSC. 1610 * The unused components will be replaced by (..., 0, 1). */ 1611 r300_vertex_psc(velems); 1612 1613 for (i = 0; i < count; i++) { 1614 velems->format_size[i] = 1615 align(util_format_get_blocksize(velems->velem[i].src_format), 4); 1616 velems->vertex_size_dwords += velems->format_size[i] / 4; 1617 } 1618 } 1619 1620 return velems; 1621} 1622 1623static void r300_bind_vertex_elements_state(struct pipe_context *pipe, 1624 void *state) 1625{ 1626 struct r300_context *r300 = r300_context(pipe); 1627 struct r300_vertex_element_state *velems = state; 1628 1629 if (velems == NULL) { 1630 return; 1631 } 1632 1633 r300->velems = velems; 1634 1635 u_vbuf_mgr_bind_vertex_elements(r300->vbuf_mgr, state, velems->vmgr_elements); 1636 1637 if (r300->draw) { 1638 draw_set_vertex_elements(r300->draw, velems->count, velems->velem); 1639 return; 1640 } 1641 1642 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state); 1643 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2; 1644 r300->vertex_arrays_dirty = TRUE; 1645} 1646 1647static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state) 1648{ 1649 struct r300_context *r300 = r300_context(pipe); 1650 struct r300_vertex_element_state *velems = state; 1651 1652 u_vbuf_mgr_destroy_vertex_elements(r300->vbuf_mgr, velems->vmgr_elements); 1653 FREE(state); 1654} 1655 1656static void* r300_create_vs_state(struct pipe_context* pipe, 1657 const struct pipe_shader_state* shader) 1658{ 1659 struct r300_context* r300 = r300_context(pipe); 1660 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader); 1661 1662 /* Copy state directly into shader. */ 1663 vs->state = *shader; 1664 vs->state.tokens = tgsi_dup_tokens(shader->tokens); 1665 1666 if (r300->screen->caps.has_tcl) { 1667 r300_init_vs_outputs(vs); 1668 r300_translate_vertex_shader(r300, vs); 1669 } else { 1670 r300_draw_init_vertex_shader(r300->draw, vs); 1671 } 1672 1673 return vs; 1674} 1675 1676static void r300_bind_vs_state(struct pipe_context* pipe, void* shader) 1677{ 1678 struct r300_context* r300 = r300_context(pipe); 1679 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; 1680 1681 if (vs == NULL) { 1682 r300->vs_state.state = NULL; 1683 return; 1684 } 1685 if (vs == r300->vs_state.state) { 1686 return; 1687 } 1688 r300->vs_state.state = vs; 1689 1690 /* The majority of the RS block bits is dependent on the vertex shader. */ 1691 r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */ 1692 1693 if (r300->screen->caps.has_tcl) { 1694 unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2; 1695 r300_mark_atom_dirty(r300, &r300->vs_state); 1696 r300->vs_state.size = 1697 vs->code.length + 9 + 1698 (vs->code.num_fc_ops ? vs->code.num_fc_ops * fc_op_dwords + 4 : 0); 1699 1700 r300_mark_atom_dirty(r300, &r300->vs_constants); 1701 r300->vs_constants.size = 1702 2 + 1703 (vs->externals_count ? vs->externals_count * 4 + 3 : 0) + 1704 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0); 1705 1706 ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table = 1707 vs->code.constants_remap_table; 1708 1709 r300_mark_atom_dirty(r300, &r300->pvs_flush); 1710 } else { 1711 draw_bind_vertex_shader(r300->draw, 1712 (struct draw_vertex_shader*)vs->draw_vs); 1713 } 1714} 1715 1716static void r300_delete_vs_state(struct pipe_context* pipe, void* shader) 1717{ 1718 struct r300_context* r300 = r300_context(pipe); 1719 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; 1720 1721 if (r300->screen->caps.has_tcl) { 1722 rc_constants_destroy(&vs->code.constants); 1723 if (vs->code.constants_remap_table) 1724 FREE(vs->code.constants_remap_table); 1725 } else { 1726 draw_delete_vertex_shader(r300->draw, 1727 (struct draw_vertex_shader*)vs->draw_vs); 1728 } 1729 1730 FREE((void*)vs->state.tokens); 1731 FREE(shader); 1732} 1733 1734static void r300_set_constant_buffer(struct pipe_context *pipe, 1735 uint shader, uint index, 1736 struct pipe_resource *buf) 1737{ 1738 struct r300_context* r300 = r300_context(pipe); 1739 struct r300_constant_buffer *cbuf; 1740 struct r300_resource *rbuf = r300_resource(buf); 1741 uint32_t *mapped; 1742 1743 switch (shader) { 1744 case PIPE_SHADER_VERTEX: 1745 cbuf = (struct r300_constant_buffer*)r300->vs_constants.state; 1746 break; 1747 case PIPE_SHADER_FRAGMENT: 1748 cbuf = (struct r300_constant_buffer*)r300->fs_constants.state; 1749 break; 1750 default: 1751 return; 1752 } 1753 1754 if (buf == NULL || buf->width0 == 0) 1755 return; 1756 1757 if (rbuf->b.user_ptr) 1758 mapped = (uint32_t*)rbuf->b.user_ptr; 1759 else if (rbuf->constant_buffer) 1760 mapped = (uint32_t*)rbuf->constant_buffer; 1761 else 1762 return; 1763 1764 if (shader == PIPE_SHADER_FRAGMENT || 1765 (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) { 1766 cbuf->ptr = mapped; 1767 } 1768 1769 if (shader == PIPE_SHADER_VERTEX) { 1770 if (r300->screen->caps.has_tcl) { 1771 struct r300_vertex_shader *vs = 1772 (struct r300_vertex_shader*)r300->vs_state.state; 1773 1774 if (!vs) { 1775 cbuf->buffer_base = 0; 1776 return; 1777 } 1778 1779 cbuf->buffer_base = r300->vs_const_base; 1780 r300->vs_const_base += vs->code.constants.Count; 1781 if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) { 1782 r300->vs_const_base = vs->code.constants.Count; 1783 cbuf->buffer_base = 0; 1784 r300_mark_atom_dirty(r300, &r300->pvs_flush); 1785 } 1786 r300_mark_atom_dirty(r300, &r300->vs_constants); 1787 } else if (r300->draw) { 1788 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX, 1789 0, mapped, buf->width0); 1790 } 1791 } else if (shader == PIPE_SHADER_FRAGMENT) { 1792 r300_mark_atom_dirty(r300, &r300->fs_constants); 1793 } 1794} 1795 1796void r300_init_state_functions(struct r300_context* r300) 1797{ 1798 r300->context.create_blend_state = r300_create_blend_state; 1799 r300->context.bind_blend_state = r300_bind_blend_state; 1800 r300->context.delete_blend_state = r300_delete_blend_state; 1801 1802 r300->context.set_blend_color = r300_set_blend_color; 1803 1804 r300->context.set_clip_state = r300_set_clip_state; 1805 r300->context.set_sample_mask = r300_set_sample_mask; 1806 1807 r300->context.set_constant_buffer = r300_set_constant_buffer; 1808 1809 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state; 1810 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state; 1811 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state; 1812 1813 r300->context.set_stencil_ref = r300_set_stencil_ref; 1814 1815 r300->context.set_framebuffer_state = r300_set_framebuffer_state; 1816 1817 r300->context.create_fs_state = r300_create_fs_state; 1818 r300->context.bind_fs_state = r300_bind_fs_state; 1819 r300->context.delete_fs_state = r300_delete_fs_state; 1820 1821 r300->context.set_polygon_stipple = r300_set_polygon_stipple; 1822 1823 r300->context.create_rasterizer_state = r300_create_rs_state; 1824 r300->context.bind_rasterizer_state = r300_bind_rs_state; 1825 r300->context.delete_rasterizer_state = r300_delete_rs_state; 1826 1827 r300->context.create_sampler_state = r300_create_sampler_state; 1828 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states; 1829 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures; 1830 r300->context.delete_sampler_state = r300_delete_sampler_state; 1831 1832 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views; 1833 r300->context.create_sampler_view = r300_create_sampler_view; 1834 r300->context.sampler_view_destroy = r300_sampler_view_destroy; 1835 1836 r300->context.set_scissor_state = r300_set_scissor_state; 1837 1838 r300->context.set_viewport_state = r300_set_viewport_state; 1839 1840 r300->context.set_vertex_buffers = r300_set_vertex_buffers; 1841 r300->context.set_index_buffer = r300_set_index_buffer; 1842 r300->context.redefine_user_buffer = u_default_redefine_user_buffer; 1843 1844 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state; 1845 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state; 1846 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state; 1847 1848 r300->context.create_vs_state = r300_create_vs_state; 1849 r300->context.bind_vs_state = r300_bind_vs_state; 1850 r300->context.delete_vs_state = r300_delete_vs_state; 1851} 1852