st_gen_mipmap.c revision 51f9713e39a4bd6dddff40328ca17632b80c5c81
1/**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28
29#include "main/imports.h"
30#include "main/mipmap.h"
31#include "main/teximage.h"
32
33#include "pipe/p_context.h"
34#include "pipe/p_defines.h"
35#include "util/u_inlines.h"
36#include "util/u_format.h"
37#include "util/u_gen_mipmap.h"
38
39#include "st_debug.h"
40#include "st_context.h"
41#include "st_texture.h"
42#include "st_gen_mipmap.h"
43#include "st_cb_texture.h"
44
45
46/**
47 * one-time init for generate mipmap
48 * XXX Note: there may be other times we need no-op/simple state like this.
49 * In that case, some code refactoring would be good.
50 */
51void
52st_init_generate_mipmap(struct st_context *st)
53{
54   st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
55}
56
57
58void
59st_destroy_generate_mipmap(struct st_context *st)
60{
61   util_destroy_gen_mipmap(st->gen_mipmap);
62   st->gen_mipmap = NULL;
63}
64
65
66/**
67 * Generate mipmap levels using hardware rendering.
68 * \return TRUE if successful, FALSE if not possible
69 */
70static boolean
71st_render_mipmap(struct st_context *st,
72                 GLenum target,
73                 struct st_texture_object *stObj,
74                 uint baseLevel, uint lastLevel)
75{
76   struct pipe_context *pipe = st->pipe;
77   struct pipe_screen *screen = pipe->screen;
78   struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe);
79   const uint face = _mesa_tex_target_to_face(target);
80
81   assert(psv->texture == stObj->pt);
82#if 0
83   assert(target != GL_TEXTURE_3D); /* implemented but untested */
84#endif
85
86   /* check if we can render in the texture's format */
87   /* XXX should probably kill this and always use util_gen_mipmap
88      since this implements a sw fallback as well */
89   if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
90                                    0, PIPE_BIND_RENDER_TARGET, 0)) {
91      return FALSE;
92   }
93
94   util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
95                   PIPE_TEX_FILTER_LINEAR);
96
97   return TRUE;
98}
99
100
101/**
102 * Helper function to decompress an image.  The result is a 32-bpp RGBA
103 * image with stride==width.
104 */
105static void
106decompress_image(enum pipe_format format,
107                 const uint8_t *src, uint8_t *dst,
108                 unsigned width, unsigned height, unsigned src_stride)
109{
110   const struct util_format_description *desc = util_format_description(format);
111   const uint bw = util_format_get_blockwidth(format);
112   const uint bh = util_format_get_blockheight(format);
113   const uint dst_stride = 4 * MAX2(width, bw);
114
115   desc->unpack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
116
117   if (width < bw || height < bh) {
118      /* We're decompressing an image smaller than the compression
119       * block size.  We don't want garbage pixel values in the region
120       * outside (width x height) so replicate pixels from the (width
121       * x height) region to fill out the (bw x bh) block size.
122       */
123      uint x, y;
124      for (y = 0; y < bh; y++) {
125         for (x = 0; x < bw; x++) {
126            if (x >= width || y >= height) {
127               uint p = (y * bw + x) * 4;
128               dst[p + 0] = dst[0];
129               dst[p + 1] = dst[1];
130               dst[p + 2] = dst[2];
131               dst[p + 3] = dst[3];
132            }
133         }
134      }
135   }
136}
137
138
139/**
140 * Helper function to compress an image.  The source is a 32-bpp RGBA image
141 * with stride==width.
142 */
143static void
144compress_image(enum pipe_format format,
145               const uint8_t *src, uint8_t *dst,
146               unsigned width, unsigned height, unsigned dst_stride)
147{
148   const struct util_format_description *desc = util_format_description(format);
149   const uint src_stride = 4 * width;
150
151   desc->pack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
152}
153
154
155/**
156 * Software fallback for generate mipmap levels.
157 */
158static void
159fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
160                         struct gl_texture_object *texObj)
161{
162   struct pipe_context *pipe = st_context(ctx)->pipe;
163   struct pipe_resource *pt = st_get_texobj_resource(texObj);
164   const uint baseLevel = texObj->BaseLevel;
165   const uint lastLevel = pt->last_level;
166   const uint face = _mesa_tex_target_to_face(target);
167   uint dstLevel;
168   GLenum datatype;
169   GLuint comps;
170   GLboolean compressed;
171
172   if (ST_DEBUG & DEBUG_FALLBACK)
173      debug_printf("%s: fallback processing\n", __FUNCTION__);
174
175   assert(target != GL_TEXTURE_3D); /* not done yet */
176
177   compressed =
178      _mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
179
180   if (compressed) {
181      datatype = GL_UNSIGNED_BYTE;
182      comps = 4;
183   }
184   else {
185      _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
186                                     &datatype, &comps);
187      assert(comps > 0 && "bad texture format in fallback_generate_mipmap()");
188   }
189
190   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
191      const uint srcLevel = dstLevel - 1;
192      const uint srcWidth = u_minify(pt->width0, srcLevel);
193      const uint srcHeight = u_minify(pt->height0, srcLevel);
194      const uint srcDepth = u_minify(pt->depth0, srcLevel);
195      const uint dstWidth = u_minify(pt->width0, dstLevel);
196      const uint dstHeight = u_minify(pt->height0, dstLevel);
197      const uint dstDepth = u_minify(pt->depth0, dstLevel);
198      struct pipe_transfer *srcTrans, *dstTrans;
199      const ubyte *srcData;
200      ubyte *dstData;
201      int srcStride, dstStride;
202
203      srcTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, srcLevel,
204                                   face,
205                                   PIPE_TRANSFER_READ, 0, 0,
206                                   srcWidth, srcHeight);
207
208      dstTrans = pipe_get_transfer(st_context(ctx)->pipe, pt, dstLevel,
209                                   face,
210                                   PIPE_TRANSFER_WRITE, 0, 0,
211                                   dstWidth, dstHeight);
212
213      srcData = (ubyte *) pipe_transfer_map(pipe, srcTrans);
214      dstData = (ubyte *) pipe_transfer_map(pipe, dstTrans);
215
216      srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->resource->format);
217      dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->resource->format);
218
219     /* this cannot work correctly for 3d since it does
220        not respect layerStride. */
221      if (compressed) {
222         const enum pipe_format format = pt->format;
223         const uint bw = util_format_get_blockwidth(format);
224         const uint bh = util_format_get_blockheight(format);
225         const uint srcWidth2 = align(srcWidth, bw);
226         const uint srcHeight2 = align(srcHeight, bh);
227         const uint dstWidth2 = align(dstWidth, bw);
228         const uint dstHeight2 = align(dstHeight, bh);
229         uint8_t *srcTemp, *dstTemp;
230
231         assert(comps == 4);
232
233         srcTemp = malloc(srcWidth2 * srcHeight2 * comps + 000);
234         dstTemp = malloc(dstWidth2 * dstHeight2 * comps + 000);
235
236         /* decompress the src image: srcData -> srcTemp */
237         decompress_image(format, srcData, srcTemp, srcWidth, srcHeight, srcTrans->stride);
238
239         _mesa_generate_mipmap_level(target, datatype, comps,
240                                     0 /*border*/,
241                                     srcWidth2, srcHeight2, srcDepth,
242                                     srcTemp,
243                                     srcWidth2, /* stride in texels */
244                                     dstWidth2, dstHeight2, dstDepth,
245                                     dstTemp,
246                                     dstWidth2); /* stride in texels */
247
248         /* compress the new image: dstTemp -> dstData */
249         compress_image(format, dstTemp, dstData, dstWidth, dstHeight, dstTrans->stride);
250
251         free(srcTemp);
252         free(dstTemp);
253      }
254      else {
255         _mesa_generate_mipmap_level(target, datatype, comps,
256                                     0 /*border*/,
257                                     srcWidth, srcHeight, srcDepth,
258                                     srcData,
259                                     srcStride, /* stride in texels */
260                                     dstWidth, dstHeight, dstDepth,
261                                     dstData,
262                                     dstStride); /* stride in texels */
263      }
264
265      pipe_transfer_unmap(pipe, srcTrans);
266      pipe_transfer_unmap(pipe, dstTrans);
267
268      pipe->transfer_destroy(pipe, srcTrans);
269      pipe->transfer_destroy(pipe, dstTrans);
270   }
271}
272
273
274/**
275 * Compute the expected number of mipmap levels in the texture given
276 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
277 * GL_TEXTURE_MAX_LEVEL settings.  This will tell us how many mipmap
278 * levels should be generated.
279 */
280static GLuint
281compute_num_levels(struct gl_context *ctx,
282                   struct gl_texture_object *texObj,
283                   GLenum target)
284{
285   if (target == GL_TEXTURE_RECTANGLE_ARB) {
286      return 1;
287   }
288   else {
289      const struct gl_texture_image *baseImage =
290         _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
291      GLuint size, numLevels;
292
293      size = MAX2(baseImage->Width2, baseImage->Height2);
294      size = MAX2(size, baseImage->Depth2);
295
296      numLevels = texObj->BaseLevel;
297
298      while (size > 0) {
299         numLevels++;
300         size >>= 1;
301      }
302
303      numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
304
305      assert(numLevels >= 1);
306
307      return numLevels;
308   }
309}
310
311
312/**
313 * Called via ctx->Driver.GenerateMipmap().
314 */
315void
316st_generate_mipmap(struct gl_context *ctx, GLenum target,
317                   struct gl_texture_object *texObj)
318{
319   struct st_context *st = st_context(ctx);
320   struct st_texture_object *stObj = st_texture_object(texObj);
321   struct pipe_resource *pt = st_get_texobj_resource(texObj);
322   const uint baseLevel = texObj->BaseLevel;
323   uint lastLevel;
324   uint dstLevel;
325
326   if (!pt)
327      return;
328
329   /* not sure if this ultimately actually should work,
330      but we're not supporting multisampled textures yet. */
331   assert(pt->nr_samples < 2);
332
333   /* find expected last mipmap level to generate*/
334   lastLevel = compute_num_levels(ctx, texObj, target) - 1;
335
336   if (lastLevel == 0)
337      return;
338
339   /* The texture isn't in a "complete" state yet so set the expected
340    * lastLevel here, since it won't get done in st_finalize_texture().
341    */
342   stObj->lastLevel = lastLevel;
343
344   if (pt->last_level < lastLevel) {
345      /* The current gallium texture doesn't have space for all the
346       * mipmap levels we need to generate.  So allocate a new texture.
347       */
348      struct pipe_resource *oldTex = stObj->pt;
349
350      /* create new texture with space for more levels */
351      stObj->pt = st_texture_create(st,
352                                    oldTex->target,
353                                    oldTex->format,
354                                    lastLevel,
355                                    oldTex->width0,
356                                    oldTex->height0,
357                                    oldTex->depth0,
358                                    oldTex->array_size,
359                                    oldTex->bind);
360
361      /* This will copy the old texture's base image into the new texture
362       * which we just allocated.
363       */
364      st_finalize_texture(ctx, st->pipe, texObj);
365
366      /* release the old tex (will likely be freed too) */
367      pipe_resource_reference(&oldTex, NULL);
368      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
369   }
370   else {
371      /* Make sure that the base texture image data is present in the
372       * texture buffer.
373       */
374      st_finalize_texture(ctx, st->pipe, texObj);
375   }
376
377   pt = stObj->pt;
378
379   assert(pt->last_level >= lastLevel);
380
381   /* Try to generate the mipmap by rendering/texturing.  If that fails,
382    * use the software fallback.
383    */
384   if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
385      /* since the util code actually also has a fallback, should
386         probably make it never fail and kill this */
387      fallback_generate_mipmap(ctx, target, texObj);
388   }
389
390   /* Fill in the Mesa gl_texture_image fields */
391   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
392      const uint srcLevel = dstLevel - 1;
393      const struct gl_texture_image *srcImage
394         = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
395      struct gl_texture_image *dstImage;
396      struct st_texture_image *stImage;
397      uint dstWidth = u_minify(pt->width0, dstLevel);
398      uint dstHeight = u_minify(pt->height0, dstLevel);
399      uint dstDepth = u_minify(pt->depth0, dstLevel);
400      uint border = srcImage->Border;
401
402      dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
403      if (!dstImage) {
404         _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
405         return;
406      }
407
408      /* Free old image data */
409      if (dstImage->Data)
410         ctx->Driver.FreeTexImageData(ctx, dstImage);
411
412      /* initialize new image */
413      _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
414                                 dstDepth, border, srcImage->InternalFormat,
415                                 srcImage->TexFormat);
416
417      stImage = st_texture_image(dstImage);
418      stImage->level = dstLevel;
419
420      pipe_resource_reference(&stImage->pt, pt);
421   }
422}
423