st_gen_mipmap.c revision ac400ffce62be47fc77e8d10cabcd39b92b6c627
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/imports.h" 30#include "main/macros.h" 31#include "main/mipmap.h" 32#include "main/teximage.h" 33#include "main/texformat.h" 34 35#include "shader/prog_instruction.h" 36 37#include "pipe/p_context.h" 38#include "pipe/p_defines.h" 39#include "pipe/p_inlines.h" 40#include "util/u_gen_mipmap.h" 41#include "util/u_math.h" 42 43#include "cso_cache/cso_cache.h" 44#include "cso_cache/cso_context.h" 45 46#include "st_debug.h" 47#include "st_context.h" 48#include "st_draw.h" 49#include "st_gen_mipmap.h" 50#include "st_program.h" 51#include "st_texture.h" 52#include "st_cb_texture.h" 53#include "st_inlines.h" 54 55 56/** 57 * one-time init for generate mipmap 58 * XXX Note: there may be other times we need no-op/simple state like this. 59 * In that case, some code refactoring would be good. 60 */ 61void 62st_init_generate_mipmap(struct st_context *st) 63{ 64 st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context); 65} 66 67 68void 69st_destroy_generate_mipmap(struct st_context *st) 70{ 71 util_destroy_gen_mipmap(st->gen_mipmap); 72 st->gen_mipmap = NULL; 73} 74 75 76/** 77 * Generate mipmap levels using hardware rendering. 78 * \return TRUE if successful, FALSE if not possible 79 */ 80static boolean 81st_render_mipmap(struct st_context *st, 82 GLenum target, 83 struct pipe_texture *pt, 84 uint baseLevel, uint lastLevel) 85{ 86 struct pipe_context *pipe = st->pipe; 87 struct pipe_screen *screen = pipe->screen; 88 const uint face = _mesa_tex_target_to_face(target); 89 90 assert(target != GL_TEXTURE_3D); /* not done yet */ 91 92 /* check if we can render in the texture's format */ 93 if (!screen->is_format_supported(screen, pt->format, pt->target, 94 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { 95 return FALSE; 96 } 97 98 util_gen_mipmap(st->gen_mipmap, pt, face, baseLevel, lastLevel, 99 PIPE_TEX_FILTER_LINEAR); 100 101 return TRUE; 102} 103 104 105static void 106fallback_generate_mipmap(GLcontext *ctx, GLenum target, 107 struct gl_texture_object *texObj) 108{ 109 struct pipe_context *pipe = ctx->st->pipe; 110 struct pipe_screen *screen = pipe->screen; 111 struct pipe_texture *pt = st_get_texobj_texture(texObj); 112 const uint baseLevel = texObj->BaseLevel; 113 const uint lastLevel = pt->last_level; 114 const uint face = _mesa_tex_target_to_face(target), zslice = 0; 115 uint dstLevel; 116 GLenum datatype; 117 GLuint comps; 118 119 if (ST_DEBUG & DEBUG_FALLBACK) 120 debug_printf("%s: fallback processing\n", __FUNCTION__); 121 122 assert(target != GL_TEXTURE_3D); /* not done yet */ 123 124 _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat, 125 &datatype, &comps); 126 127 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { 128 const uint srcLevel = dstLevel - 1; 129 struct pipe_transfer *srcTrans, *dstTrans; 130 const ubyte *srcData; 131 ubyte *dstData; 132 int srcStride, dstStride; 133 134 srcTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face, 135 srcLevel, zslice, 136 PIPE_TRANSFER_READ, 0, 0, 137 u_minify(pt->width0, srcLevel), 138 u_minify(pt->height0, srcLevel)); 139 140 dstTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face, 141 dstLevel, zslice, 142 PIPE_TRANSFER_WRITE, 0, 0, 143 u_minify(pt->width0, dstLevel), 144 u_minify(pt->height0, dstLevel)); 145 146 srcData = (ubyte *) screen->transfer_map(screen, srcTrans); 147 dstData = (ubyte *) screen->transfer_map(screen, dstTrans); 148 149 srcStride = srcTrans->stride / pf_get_blocksize(srcTrans->texture->format); 150 dstStride = dstTrans->stride / pf_get_blocksize(dstTrans->texture->format); 151 152 _mesa_generate_mipmap_level(target, datatype, comps, 153 0 /*border*/, 154 u_minify(pt->width0, srcLevel), 155 u_minify(pt->height0, srcLevel), 156 u_minify(pt->depth0, srcLevel), 157 srcData, 158 srcStride, /* stride in texels */ 159 u_minify(pt->width0, dstLevel), 160 u_minify(pt->height0, dstLevel), 161 u_minify(pt->depth0, dstLevel), 162 dstData, 163 dstStride); /* stride in texels */ 164 165 screen->transfer_unmap(screen, srcTrans); 166 screen->transfer_unmap(screen, dstTrans); 167 168 screen->tex_transfer_destroy(srcTrans); 169 screen->tex_transfer_destroy(dstTrans); 170 } 171} 172 173 174/** 175 * Compute the expected number of mipmap levels in the texture given 176 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/ 177 * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap 178 * level should be generated. 179 */ 180static GLuint 181compute_num_levels(GLcontext *ctx, 182 struct gl_texture_object *texObj, 183 GLenum target) 184{ 185 if (target == GL_TEXTURE_RECTANGLE_ARB) { 186 return 1; 187 } 188 else { 189 const GLuint maxLevels = texObj->MaxLevel - texObj->BaseLevel + 1; 190 const struct gl_texture_image *baseImage = 191 _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel); 192 GLuint size, numLevels; 193 194 size = MAX2(baseImage->Width2, baseImage->Height2); 195 size = MAX2(size, baseImage->Depth2); 196 197 numLevels = 0; 198 199 while (size > 0) { 200 numLevels++; 201 size >>= 1; 202 } 203 204 numLevels = MIN2(numLevels, maxLevels); 205 206 return numLevels; 207 } 208} 209 210 211void 212st_generate_mipmap(GLcontext *ctx, GLenum target, 213 struct gl_texture_object *texObj) 214{ 215 struct st_context *st = ctx->st; 216 struct pipe_texture *pt = st_get_texobj_texture(texObj); 217 const uint baseLevel = texObj->BaseLevel; 218 uint lastLevel; 219 uint dstLevel; 220 221 if (!pt) 222 return; 223 224 /* find expected last mipmap level */ 225 lastLevel = compute_num_levels(ctx, texObj, target) - 1; 226 227 if (pt->last_level < lastLevel) { 228 /* The current gallium texture doesn't have space for all the 229 * mipmap levels we need to generate. So allocate a new texture. 230 */ 231 struct st_texture_object *stObj = st_texture_object(texObj); 232 struct pipe_texture *oldTex = stObj->pt; 233 GLboolean needFlush; 234 235 /* create new texture with space for more levels */ 236 stObj->pt = st_texture_create(st, 237 oldTex->target, 238 oldTex->format, 239 lastLevel, 240 oldTex->width0, 241 oldTex->height0, 242 oldTex->depth0, 243 oldTex->tex_usage); 244 245 /* The texture isn't in a "complete" state yet so set the expected 246 * lastLevel here, since it won't get done in st_finalize_texture(). 247 */ 248 stObj->lastLevel = lastLevel; 249 250 /* This will copy the old texture's base image into the new texture 251 * which we just allocated. 252 */ 253 st_finalize_texture(ctx, st->pipe, texObj, &needFlush); 254 255 /* release the old tex (will likely be freed too) */ 256 pipe_texture_reference(&oldTex, NULL); 257 258 pt = stObj->pt; 259 } 260 261 assert(lastLevel <= pt->last_level); 262 263 /* Recall that the Mesa BaseLevel image is stored in the gallium 264 * texture's level[0] position. So pass baseLevel=0 here. 265 */ 266 if (!st_render_mipmap(st, target, pt, 0, lastLevel)) { 267 fallback_generate_mipmap(ctx, target, texObj); 268 } 269 270 /* Fill in the Mesa gl_texture_image fields */ 271 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { 272 const uint srcLevel = dstLevel - 1; 273 const struct gl_texture_image *srcImage 274 = _mesa_get_tex_image(ctx, texObj, target, srcLevel); 275 struct gl_texture_image *dstImage; 276 struct st_texture_image *stImage; 277 uint dstWidth = u_minify(pt->width0, dstLevel); 278 uint dstHeight = u_minify(pt->height0, dstLevel); 279 uint dstDepth = u_minify(pt->depth0, dstLevel); 280 uint border = srcImage->Border; 281 282 dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel); 283 if (!dstImage) { 284 _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); 285 return; 286 } 287 288 /* Free old image data */ 289 if (dstImage->Data) 290 ctx->Driver.FreeTexImageData(ctx, dstImage); 291 292 /* initialize new image */ 293 _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight, 294 dstDepth, border, srcImage->InternalFormat); 295 296 dstImage->TexFormat = srcImage->TexFormat; 297 298 stImage = (struct st_texture_image *) dstImage; 299 pipe_texture_reference(&stImage->pt, pt); 300 } 301} 302