st_gen_mipmap.c revision b57abd3bea29e95e5dee2524c3f1be4b26017c0f
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/imports.h" 30#include "main/macros.h" 31#include "main/mipmap.h" 32#include "main/teximage.h" 33#include "main/texformat.h" 34 35#include "shader/prog_instruction.h" 36 37#include "pipe/p_context.h" 38#include "pipe/p_defines.h" 39#include "pipe/p_inlines.h" 40#include "util/u_gen_mipmap.h" 41 42#include "cso_cache/cso_cache.h" 43#include "cso_cache/cso_context.h" 44 45#include "st_debug.h" 46#include "st_context.h" 47#include "st_draw.h" 48#include "st_gen_mipmap.h" 49#include "st_program.h" 50#include "st_texture.h" 51#include "st_cb_texture.h" 52#include "st_inlines.h" 53 54 55/** 56 * one-time init for generate mipmap 57 * XXX Note: there may be other times we need no-op/simple state like this. 58 * In that case, some code refactoring would be good. 59 */ 60void 61st_init_generate_mipmap(struct st_context *st) 62{ 63 st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context); 64} 65 66 67void 68st_destroy_generate_mipmap(struct st_context *st) 69{ 70 util_destroy_gen_mipmap(st->gen_mipmap); 71 st->gen_mipmap = NULL; 72} 73 74 75/** 76 * Generate mipmap levels using hardware rendering. 77 * \return TRUE if successful, FALSE if not possible 78 */ 79static boolean 80st_render_mipmap(struct st_context *st, 81 GLenum target, 82 struct pipe_texture *pt, 83 uint baseLevel, uint lastLevel) 84{ 85 struct pipe_context *pipe = st->pipe; 86 struct pipe_screen *screen = pipe->screen; 87 const uint face = _mesa_tex_target_to_face(target); 88 89 assert(target != GL_TEXTURE_3D); /* not done yet */ 90 91 /* check if we can render in the texture's format */ 92 if (!screen->is_format_supported(screen, pt->format, pt->target, 93 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { 94 return FALSE; 95 } 96 97 util_gen_mipmap(st->gen_mipmap, pt, face, baseLevel, lastLevel, 98 PIPE_TEX_FILTER_LINEAR); 99 100 return TRUE; 101} 102 103 104static void 105fallback_generate_mipmap(GLcontext *ctx, GLenum target, 106 struct gl_texture_object *texObj) 107{ 108 struct pipe_context *pipe = ctx->st->pipe; 109 struct pipe_screen *screen = pipe->screen; 110 struct pipe_texture *pt = st_get_texobj_texture(texObj); 111 const uint baseLevel = texObj->BaseLevel; 112 const uint lastLevel = pt->last_level; 113 const uint face = _mesa_tex_target_to_face(target), zslice = 0; 114 uint dstLevel; 115 GLenum datatype; 116 GLuint comps; 117 118 if (ST_DEBUG & DEBUG_FALLBACK) 119 debug_printf("%s: fallback processing\n", __FUNCTION__); 120 121 assert(target != GL_TEXTURE_3D); /* not done yet */ 122 123 _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat, 124 &datatype, &comps); 125 126 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { 127 const uint srcLevel = dstLevel - 1; 128 struct pipe_transfer *srcTrans, *dstTrans; 129 const ubyte *srcData; 130 ubyte *dstData; 131 int srcStride, dstStride; 132 133 srcTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face, 134 srcLevel, zslice, 135 PIPE_TRANSFER_READ, 0, 0, 136 pt->width[srcLevel], 137 pt->height[srcLevel]); 138 139 dstTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face, 140 dstLevel, zslice, 141 PIPE_TRANSFER_WRITE, 0, 0, 142 pt->width[dstLevel], 143 pt->height[dstLevel]); 144 145 srcData = (ubyte *) screen->transfer_map(screen, srcTrans); 146 dstData = (ubyte *) screen->transfer_map(screen, dstTrans); 147 148 srcStride = srcTrans->stride / srcTrans->block.size; 149 dstStride = dstTrans->stride / dstTrans->block.size; 150 151 _mesa_generate_mipmap_level(target, datatype, comps, 152 0 /*border*/, 153 pt->width[srcLevel], pt->height[srcLevel], pt->depth[srcLevel], 154 srcData, 155 srcStride, /* stride in texels */ 156 pt->width[dstLevel], pt->height[dstLevel], pt->depth[dstLevel], 157 dstData, 158 dstStride); /* stride in texels */ 159 160 screen->transfer_unmap(screen, srcTrans); 161 screen->transfer_unmap(screen, dstTrans); 162 163 screen->tex_transfer_destroy(srcTrans); 164 screen->tex_transfer_destroy(dstTrans); 165 } 166} 167 168 169/** 170 * Compute the expected number of mipmap levels in the texture given 171 * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/ 172 * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap 173 * level should be generated. 174 */ 175static GLuint 176compute_num_levels(GLcontext *ctx, 177 struct gl_texture_object *texObj, 178 GLenum target) 179{ 180 if (target == GL_TEXTURE_RECTANGLE_ARB) { 181 return 1; 182 } 183 else { 184 const GLuint maxLevels = texObj->MaxLevel - texObj->BaseLevel + 1; 185 const struct gl_texture_image *baseImage = 186 _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel); 187 GLuint size, numLevels; 188 189 size = MAX2(baseImage->Width2, baseImage->Height2); 190 size = MAX2(size, baseImage->Depth2); 191 192 numLevels = 0; 193 194 while (size > 0) { 195 numLevels++; 196 size >>= 1; 197 } 198 199 numLevels = MIN2(numLevels, maxLevels); 200 201 return numLevels; 202 } 203} 204 205 206void 207st_generate_mipmap(GLcontext *ctx, GLenum target, 208 struct gl_texture_object *texObj) 209{ 210 struct st_context *st = ctx->st; 211 struct pipe_texture *pt = st_get_texobj_texture(texObj); 212 const uint baseLevel = texObj->BaseLevel; 213 uint lastLevel; 214 uint dstLevel; 215 216 if (!pt) 217 return; 218 219 /* find expected last mipmap level */ 220 lastLevel = compute_num_levels(ctx, texObj, target) - 1; 221 222 if (lastLevel == 0) 223 return; 224 225 if (pt->last_level < lastLevel) { 226 /* The current gallium texture doesn't have space for all the 227 * mipmap levels we need to generate. So allocate a new texture. 228 */ 229 struct st_texture_object *stObj = st_texture_object(texObj); 230 struct pipe_texture *oldTex = stObj->pt; 231 GLboolean needFlush; 232 233 /* create new texture with space for more levels */ 234 stObj->pt = st_texture_create(st, 235 oldTex->target, 236 oldTex->format, 237 lastLevel, 238 oldTex->width[0], 239 oldTex->height[0], 240 oldTex->depth[0], 241 oldTex->tex_usage); 242 243 /* The texture isn't in a "complete" state yet so set the expected 244 * lastLevel here, since it won't get done in st_finalize_texture(). 245 */ 246 stObj->lastLevel = lastLevel; 247 248 /* This will copy the old texture's base image into the new texture 249 * which we just allocated. 250 */ 251 st_finalize_texture(ctx, st->pipe, texObj, &needFlush); 252 253 /* release the old tex (will likely be freed too) */ 254 pipe_texture_reference(&oldTex, NULL); 255 256 pt = stObj->pt; 257 } 258 259 assert(lastLevel <= pt->last_level); 260 261 /* Recall that the Mesa BaseLevel image is stored in the gallium 262 * texture's level[0] position. So pass baseLevel=0 here. 263 */ 264 if (!st_render_mipmap(st, target, pt, 0, lastLevel)) { 265 fallback_generate_mipmap(ctx, target, texObj); 266 } 267 268 /* Fill in the Mesa gl_texture_image fields */ 269 for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { 270 const uint srcLevel = dstLevel - 1; 271 const struct gl_texture_image *srcImage 272 = _mesa_get_tex_image(ctx, texObj, target, srcLevel); 273 struct gl_texture_image *dstImage; 274 struct st_texture_image *stImage; 275 uint dstWidth = pt->width[dstLevel]; 276 uint dstHeight = pt->height[dstLevel]; 277 uint dstDepth = pt->depth[dstLevel]; 278 uint border = srcImage->Border; 279 280 dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel); 281 if (!dstImage) { 282 _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); 283 return; 284 } 285 286 /* Free old image data */ 287 if (dstImage->Data) 288 ctx->Driver.FreeTexImageData(ctx, dstImage); 289 290 /* initialize new image */ 291 _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight, 292 dstDepth, border, srcImage->InternalFormat); 293 294 dstImage->TexFormat = srcImage->TexFormat; 295 296 stImage = (struct st_texture_image *) dstImage; 297 pipe_texture_reference(&stImage->pt, pt); 298 } 299} 300