t_vb_normals.c revision 32f2fd1c5d6088692551c80352b7d6fa35b0cd09
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keith@tungstengraphics.com> 26 */ 27 28 29#include "main/glheader.h" 30#include "main/colormac.h" 31#include "main/context.h" 32#include "main/macros.h" 33#include "main/imports.h" 34#include "main/mtypes.h" 35 36#include "math/m_xform.h" 37 38#include "t_context.h" 39#include "t_pipeline.h" 40 41 42struct normal_stage_data { 43 normal_func NormalTransform; 44 GLvector4f normal; 45}; 46 47#define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->privatePtr) 48 49 50static GLboolean 51run_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) 52{ 53 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage); 54 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; 55 const GLfloat *lengths; 56 57 if (!store->NormalTransform) 58 return GL_TRUE; 59 60 /* We can only use the display list's saved normal lengths if we've 61 * got a transformation matrix with uniform scaling. 62 */ 63 if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top)) 64 lengths = NULL; 65 else 66 lengths = VB->NormalLengthPtr; 67 68 store->NormalTransform( ctx->ModelviewMatrixStack.Top, 69 ctx->_ModelViewInvScale, 70 VB->AttribPtr[_TNL_ATTRIB_NORMAL], /* input normals */ 71 lengths, 72 &store->normal ); /* resulting normals */ 73 74 if (VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count > 1) { 75 store->normal.stride = 4 * sizeof(GLfloat); 76 } 77 else { 78 store->normal.stride = 0; 79 } 80 81 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; 82 83 VB->NormalLengthPtr = NULL; /* no longer valid */ 84 return GL_TRUE; 85} 86 87 88/** 89 * Examine current GL state and set the store->NormalTransform pointer 90 * to point to the appropriate normal transformation routine. 91 */ 92static void 93validate_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) 94{ 95 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage); 96 97 if (ctx->VertexProgram._Current || 98 (!ctx->Light.Enabled && 99 !(ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))) { 100 store->NormalTransform = NULL; 101 return; 102 } 103 104 if (ctx->_NeedEyeCoords) { 105 /* Eye coordinates are needed, for whatever reasons. 106 * Do lighting in eye coordinates, as the GL spec says. 107 */ 108 GLuint transform = NORM_TRANSFORM_NO_ROT; 109 110 if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) { 111 /* need to do full (3x3) matrix transform */ 112 transform = NORM_TRANSFORM; 113 } 114 115 if (ctx->Transform.Normalize) { 116 store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE]; 117 } 118 else if (ctx->Transform.RescaleNormals && 119 ctx->_ModelViewInvScale != 1.0) { 120 store->NormalTransform = _mesa_normal_tab[transform | NORM_RESCALE]; 121 } 122 else { 123 store->NormalTransform = _mesa_normal_tab[transform]; 124 } 125 } 126 else { 127 /* We don't need eye coordinates. 128 * Do lighting in object coordinates. Thus, we don't need to fully 129 * transform normal vectors (just leave them in object coordinates) 130 * but we still need to do normalization/rescaling if enabled. 131 */ 132 if (ctx->Transform.Normalize) { 133 store->NormalTransform = _mesa_normal_tab[NORM_NORMALIZE]; 134 } 135 else if (!ctx->Transform.RescaleNormals && 136 ctx->_ModelViewInvScale != 1.0) { 137 store->NormalTransform = _mesa_normal_tab[NORM_RESCALE]; 138 } 139 else { 140 store->NormalTransform = NULL; 141 } 142 } 143} 144 145 146/** 147 * Allocate stage's private data (storage for transformed normals). 148 */ 149static GLboolean 150alloc_normal_data(GLcontext *ctx, struct tnl_pipeline_stage *stage) 151{ 152 TNLcontext *tnl = TNL_CONTEXT(ctx); 153 struct normal_stage_data *store; 154 155 stage->privatePtr = malloc(sizeof(*store)); 156 store = NORMAL_STAGE_DATA(stage); 157 if (!store) 158 return GL_FALSE; 159 160 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); 161 return GL_TRUE; 162} 163 164 165/** 166 * Free stage's private data. 167 */ 168static void 169free_normal_data(struct tnl_pipeline_stage *stage) 170{ 171 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage); 172 if (store) { 173 _mesa_vector4f_free( &store->normal ); 174 free( store ); 175 stage->privatePtr = NULL; 176 } 177} 178 179 180const struct tnl_pipeline_stage _tnl_normal_transform_stage = 181{ 182 "normal transform", /* name */ 183 NULL, /* privatePtr */ 184 alloc_normal_data, /* create */ 185 free_normal_data, /* destroy */ 186 validate_normal_stage, /* validate */ 187 run_normal_stage /* run */ 188}; 189