vbo_exec_array.c revision 8852e35e29ff941172540e1ec7158b9259f46c3c
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/state.h"
32#include "main/api_validate.h"
33#include "main/varray.h"
34#include "main/bufferobj.h"
35#include "main/enums.h"
36#include "main/macros.h"
37
38#include "vbo_context.h"
39
40
41/**
42 * All vertex buffers should be in an unmapped state when we're about
43 * to draw.  This debug function checks that.
44 */
45static void
46check_buffers_are_unmapped(const struct gl_client_array **inputs)
47{
48#ifdef DEBUG
49   GLuint i;
50
51   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
52      if (inputs[i]) {
53         struct gl_buffer_object *obj = inputs[i]->BufferObj;
54         assert(!_mesa_bufferobj_mapped(obj));
55         (void) obj;
56      }
57   }
58#endif
59}
60
61
62/**
63 * A debug function that may be called from other parts of Mesa as
64 * needed during debugging.
65 */
66void
67vbo_check_buffers_are_unmapped(struct gl_context *ctx)
68{
69   struct vbo_context *vbo = vbo_context(ctx);
70   struct vbo_exec_context *exec = &vbo->exec;
71   /* check the current vertex arrays */
72   check_buffers_are_unmapped(exec->array.inputs);
73   /* check the current glBegin/glVertex/glEnd-style VBO */
74   assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
75}
76
77
78
79/**
80 * Compute min and max elements by scanning the index buffer for
81 * glDraw[Range]Elements() calls.
82 * If primitive restart is enabled, we need to ignore restart
83 * indexes when computing min/max.
84 */
85void
86vbo_get_minmax_index(struct gl_context *ctx,
87		     const struct _mesa_prim *prim,
88		     const struct _mesa_index_buffer *ib,
89		     GLuint *min_index, GLuint *max_index)
90{
91   const GLboolean restart = ctx->Array.PrimitiveRestart;
92   const GLuint restartIndex = ctx->Array.RestartIndex;
93   const GLuint count = prim->count;
94   const void *indices;
95   GLuint i;
96
97   if (_mesa_is_bufferobj(ib->obj)) {
98      const GLvoid *map =
99         ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
100                               GL_READ_ONLY, ib->obj);
101      indices = ADD_POINTERS(map, ib->ptr);
102   } else {
103      indices = ib->ptr;
104   }
105
106   switch (ib->type) {
107   case GL_UNSIGNED_INT: {
108      const GLuint *ui_indices = (const GLuint *)indices;
109      GLuint max_ui = 0;
110      GLuint min_ui = ~0U;
111      if (restart) {
112         for (i = 0; i < count; i++) {
113            if (ui_indices[i] != restartIndex) {
114               if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
115               if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
116            }
117         }
118      }
119      else {
120         for (i = 0; i < count; i++) {
121            if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
122            if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
123         }
124      }
125      *min_index = min_ui;
126      *max_index = max_ui;
127      break;
128   }
129   case GL_UNSIGNED_SHORT: {
130      const GLushort *us_indices = (const GLushort *)indices;
131      GLuint max_us = 0;
132      GLuint min_us = ~0U;
133      if (restart) {
134         for (i = 0; i < count; i++) {
135            if (us_indices[i] != restartIndex) {
136               if (us_indices[i] > max_us) max_us = us_indices[i];
137               if (us_indices[i] < min_us) min_us = us_indices[i];
138            }
139         }
140      }
141      else {
142         for (i = 0; i < count; i++) {
143            if (us_indices[i] > max_us) max_us = us_indices[i];
144            if (us_indices[i] < min_us) min_us = us_indices[i];
145         }
146      }
147      *min_index = min_us;
148      *max_index = max_us;
149      break;
150   }
151   case GL_UNSIGNED_BYTE: {
152      const GLubyte *ub_indices = (const GLubyte *)indices;
153      GLuint max_ub = 0;
154      GLuint min_ub = ~0U;
155      if (restart) {
156         for (i = 0; i < count; i++) {
157            if (ub_indices[i] != restartIndex) {
158               if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
159               if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
160            }
161         }
162      }
163      else {
164         for (i = 0; i < count; i++) {
165            if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
166            if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
167         }
168      }
169      *min_index = min_ub;
170      *max_index = max_ub;
171      break;
172   }
173   default:
174      assert(0);
175      break;
176   }
177
178   if (_mesa_is_bufferobj(ib->obj)) {
179      ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
180   }
181}
182
183
184/**
185 * Check that element 'j' of the array has reasonable data.
186 * Map VBO if needed.
187 * For debugging purposes; not normally used.
188 */
189static void
190check_array_data(struct gl_context *ctx, struct gl_client_array *array,
191                 GLuint attrib, GLuint j)
192{
193   if (array->Enabled) {
194      const void *data = array->Ptr;
195      if (_mesa_is_bufferobj(array->BufferObj)) {
196         if (!array->BufferObj->Pointer) {
197            /* need to map now */
198            array->BufferObj->Pointer =
199               ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
200                                     GL_READ_ONLY, array->BufferObj);
201         }
202         data = ADD_POINTERS(data, array->BufferObj->Pointer);
203      }
204      switch (array->Type) {
205      case GL_FLOAT:
206         {
207            GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
208            GLint k;
209            for (k = 0; k < array->Size; k++) {
210               if (IS_INF_OR_NAN(f[k]) ||
211                   f[k] >= 1.0e20 || f[k] <= -1.0e10) {
212                  printf("Bad array data:\n");
213                  printf("  Element[%u].%u = %f\n", j, k, f[k]);
214                  printf("  Array %u at %p\n", attrib, (void* ) array);
215                  printf("  Type 0x%x, Size %d, Stride %d\n",
216			 array->Type, array->Size, array->Stride);
217                  printf("  Address/offset %p in Buffer Object %u\n",
218			 array->Ptr, array->BufferObj->Name);
219                  f[k] = 1.0; /* XXX replace the bad value! */
220               }
221               /*assert(!IS_INF_OR_NAN(f[k]));*/
222            }
223         }
224         break;
225      default:
226         ;
227      }
228   }
229}
230
231
232/**
233 * Unmap the buffer object referenced by given array, if mapped.
234 */
235static void
236unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
237{
238   if (array->Enabled &&
239       _mesa_is_bufferobj(array->BufferObj) &&
240       _mesa_bufferobj_mapped(array->BufferObj)) {
241      ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
242   }
243}
244
245
246/**
247 * Examine the array's data for NaNs, etc.
248 * For debug purposes; not normally used.
249 */
250static void
251check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
252                         const void *elements, GLint basevertex)
253{
254   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
255   const void *elemMap;
256   GLint i, k;
257
258   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
259      elemMap = ctx->Driver.MapBuffer(ctx,
260                                      GL_ELEMENT_ARRAY_BUFFER_ARB,
261                                      GL_READ_ONLY,
262                                      ctx->Array.ElementArrayBufferObj);
263      elements = ADD_POINTERS(elements, elemMap);
264   }
265
266   for (i = 0; i < count; i++) {
267      GLuint j;
268
269      /* j = element[i] */
270      switch (elemType) {
271      case GL_UNSIGNED_BYTE:
272         j = ((const GLubyte *) elements)[i];
273         break;
274      case GL_UNSIGNED_SHORT:
275         j = ((const GLushort *) elements)[i];
276         break;
277      case GL_UNSIGNED_INT:
278         j = ((const GLuint *) elements)[i];
279         break;
280      default:
281         assert(0);
282      }
283
284      /* check element j of each enabled array */
285      check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
286      check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
287      check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
288      check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
289      for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
290         check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
291      }
292      for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
293         check_array_data(ctx, &arrayObj->VertexAttrib[k],
294                          VERT_ATTRIB_GENERIC0 + k, j);
295      }
296   }
297
298   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
299      ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
300			      ctx->Array.ElementArrayBufferObj);
301   }
302
303   unmap_array_buffer(ctx, &arrayObj->Vertex);
304   unmap_array_buffer(ctx, &arrayObj->Normal);
305   unmap_array_buffer(ctx, &arrayObj->Color);
306   for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
307      unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
308   }
309   for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
310      unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
311   }
312}
313
314
315/**
316 * Check array data, looking for NaNs, etc.
317 */
318static void
319check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
320{
321   /* TO DO */
322}
323
324
325/**
326 * Print info/data for glDrawArrays(), for debugging.
327 */
328static void
329print_draw_arrays(struct gl_context *ctx,
330                  GLenum mode, GLint start, GLsizei count)
331{
332   struct vbo_context *vbo = vbo_context(ctx);
333   struct vbo_exec_context *exec = &vbo->exec;
334   int i;
335
336   printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
337	  mode, start, count);
338
339   for (i = 0; i < 32; i++) {
340      struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj;
341      GLuint bufName = bufObj->Name;
342      GLint stride = exec->array.inputs[i]->Stride;
343      printf("attr %2d: size %d stride %d  enabled %d  "
344	     "ptr %p  Bufobj %u\n",
345	     i,
346	     exec->array.inputs[i]->Size,
347	     stride,
348	     /*exec->array.inputs[i]->Enabled,*/
349	     exec->array.legacy_array[i]->Enabled,
350	     exec->array.inputs[i]->Ptr,
351	     bufName);
352
353      if (bufName) {
354         GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
355                                            GL_READ_ONLY_ARB, bufObj);
356         int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
357         float *f = (float *) (p + offset);
358         int *k = (int *) f;
359         int i;
360         int n = (count * stride) / 4;
361         if (n > 32)
362            n = 32;
363         printf("  Data at offset %d:\n", offset);
364         for (i = 0; i < n; i++) {
365            printf("    float[%d] = 0x%08x %f\n", i, k[i], f[i]);
366         }
367         ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, bufObj);
368      }
369   }
370}
371
372
373/**
374 * Bind the VBO executor to the current vertex array object prior
375 * to drawing.
376 *
377 * Just translate the arrayobj into a sane layout.
378 */
379static void
380bind_array_obj(struct gl_context *ctx)
381{
382   struct vbo_context *vbo = vbo_context(ctx);
383   struct vbo_exec_context *exec = &vbo->exec;
384   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
385   GLuint i;
386
387   /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
388    * rather than as individual named arrays.  Then this function can
389    * go away.
390    */
391   exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
392   exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
393   exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
394   exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
395   exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
396   exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
397   exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
398   if (arrayObj->PointSize.Enabled) {
399      /* this aliases COLOR_INDEX */
400      exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
401   }
402   exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
403
404   for (i = 0; i < Elements(arrayObj->TexCoord); i++)
405      exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
406
407   for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
408      assert(i < Elements(exec->array.generic_array));
409      exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
410   }
411
412   exec->array.array_obj = arrayObj->Name;
413}
414
415
416/**
417 * Set the vbo->exec->inputs[] pointers to point to the enabled
418 * vertex arrays.  This depends on the current vertex program/shader
419 * being executed because of whether or not generic vertex arrays
420 * alias the conventional vertex arrays.
421 * For arrays that aren't enabled, we set the input[attrib] pointer
422 * to point at a zero-stride current value "array".
423 */
424static void
425recalculate_input_bindings(struct gl_context *ctx)
426{
427   struct vbo_context *vbo = vbo_context(ctx);
428   struct vbo_exec_context *exec = &vbo->exec;
429   const struct gl_client_array **inputs = &exec->array.inputs[0];
430   GLbitfield const_inputs = 0x0;
431   GLuint i;
432
433   exec->array.program_mode = get_program_mode(ctx);
434   exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
435
436   switch (exec->array.program_mode) {
437   case VP_NONE:
438      /* When no vertex program is active (or the vertex program is generated
439       * from fixed-function state).  We put the material values into the
440       * generic slots.  This is the only situation where material values
441       * are available as per-vertex attributes.
442       */
443      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
444	 if (exec->array.legacy_array[i]->Enabled)
445	    inputs[i] = exec->array.legacy_array[i];
446	 else {
447	    inputs[i] = &vbo->legacy_currval[i];
448            const_inputs |= 1 << i;
449         }
450      }
451
452      for (i = 0; i < MAT_ATTRIB_MAX; i++) {
453	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
454         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
455      }
456
457      /* Could use just about anything, just to fill in the empty
458       * slots:
459       */
460      for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
461	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
462         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
463      }
464
465      /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
466       * because it already takes care of invalidating the state necessary
467       * to revalidate vertex arrays. Not marking the state as dirty also
468       * improves performance (quite significantly in some apps).
469       */
470      if (!ctx->VertexProgram._MaintainTnlProgram)
471         ctx->NewState |= _NEW_ARRAY;
472      break;
473
474   case VP_NV:
475      /* NV_vertex_program - attribute arrays alias and override
476       * conventional, legacy arrays.  No materials, and the generic
477       * slots are vacant.
478       */
479      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
480	 if (exec->array.generic_array[i]->Enabled)
481	    inputs[i] = exec->array.generic_array[i];
482	 else if (exec->array.legacy_array[i]->Enabled)
483	    inputs[i] = exec->array.legacy_array[i];
484	 else {
485	    inputs[i] = &vbo->legacy_currval[i];
486            const_inputs |= 1 << i;
487         }
488      }
489
490      /* Could use just about anything, just to fill in the empty
491       * slots:
492       */
493      for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
494	 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
495         const_inputs |= 1 << i;
496      }
497
498      ctx->NewState |= _NEW_ARRAY;
499      break;
500
501   case VP_ARB:
502      /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
503       * attribute array aliases and overrides the legacy position array.
504       *
505       * Otherwise, legacy attributes available in the legacy slots,
506       * generic attributes in the generic slots and materials are not
507       * available as per-vertex attributes.
508       */
509      if (exec->array.generic_array[0]->Enabled)
510	 inputs[0] = exec->array.generic_array[0];
511      else if (exec->array.legacy_array[0]->Enabled)
512	 inputs[0] = exec->array.legacy_array[0];
513      else {
514	 inputs[0] = &vbo->legacy_currval[0];
515         const_inputs |= 1 << 0;
516      }
517
518      for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
519	 if (exec->array.legacy_array[i]->Enabled)
520	    inputs[i] = exec->array.legacy_array[i];
521	 else {
522	    inputs[i] = &vbo->legacy_currval[i];
523            const_inputs |= 1 << i;
524         }
525      }
526
527      for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
528	 if (exec->array.generic_array[i]->Enabled)
529	    inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
530	 else {
531	    inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
532            const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
533         }
534      }
535
536      ctx->NewState |= _NEW_ARRAY;
537      break;
538   }
539
540   _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
541}
542
543
544/**
545 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
546 * These will point to the arrays to actually use for drawing.  Some will
547 * be user-provided arrays, other will be zero-stride const-valued arrays.
548 * Note that this might set the _NEW_ARRAY dirty flag so state validation
549 * must be done after this call.
550 */
551static void
552bind_arrays(struct gl_context *ctx)
553{
554   if (!ctx->Array.RebindArrays) {
555      return;
556   }
557
558   bind_array_obj(ctx);
559   recalculate_input_bindings(ctx);
560   ctx->Array.RebindArrays = GL_FALSE;
561}
562
563
564/**
565 * Helper function called by the other DrawArrays() functions below.
566 * This is where we handle primitive restart for drawing non-indexed
567 * arrays.  If primitive restart is enabled, it typically means
568 * splitting one DrawArrays() into two.
569 */
570static void
571vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
572                GLsizei count, GLuint numInstances)
573{
574   struct vbo_context *vbo = vbo_context(ctx);
575   struct vbo_exec_context *exec = &vbo->exec;
576   struct _mesa_prim prim[2];
577
578   bind_arrays(ctx);
579
580   /* Again... because we may have changed the bitmask of per-vertex varying
581    * attributes.  If we regenerate the fixed-function vertex program now
582    * we may be able to prune down the number of vertex attributes which we
583    * need in the shader.
584    */
585   if (ctx->NewState)
586      _mesa_update_state(ctx);
587
588   /* init most fields to zero */
589   memset(prim, 0, sizeof(prim));
590   prim[0].begin = 1;
591   prim[0].end = 1;
592   prim[0].mode = mode;
593   prim[0].num_instances = numInstances;
594
595   /* Implement the primitive restart index */
596   if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
597      GLuint primCount = 0;
598
599      if (ctx->Array.RestartIndex == start) {
600         /* special case: RestartIndex at beginning */
601         if (count > 1) {
602            prim[0].start = start + 1;
603            prim[0].count = count - 1;
604            primCount = 1;
605         }
606      }
607      else if (ctx->Array.RestartIndex == start + count - 1) {
608         /* special case: RestartIndex at end */
609         if (count > 1) {
610            prim[0].start = start;
611            prim[0].count = count - 1;
612            primCount = 1;
613         }
614      }
615      else {
616         /* general case: RestartIndex in middle, split into two prims */
617         prim[0].start = start;
618         prim[0].count = ctx->Array.RestartIndex - start;
619
620         prim[1] = prim[0];
621         prim[1].start = ctx->Array.RestartIndex + 1;
622         prim[1].count = count - prim[1].start;
623
624         primCount = 2;
625      }
626
627      if (primCount > 0) {
628         /* draw one or two prims */
629         check_buffers_are_unmapped(exec->array.inputs);
630         vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
631                         GL_TRUE, start, start + count - 1);
632      }
633   }
634   else {
635      /* no prim restart */
636      prim[0].start = start;
637      prim[0].count = count;
638
639      check_buffers_are_unmapped(exec->array.inputs);
640      vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
641                      GL_TRUE, start, start + count - 1);
642   }
643}
644
645
646
647/**
648 * Called from glDrawArrays when in immediate mode (not display list mode).
649 */
650static void GLAPIENTRY
651vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
652{
653   GET_CURRENT_CONTEXT(ctx);
654
655   if (MESA_VERBOSE & VERBOSE_DRAW)
656      _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
657                  _mesa_lookup_enum_by_nr(mode), start, count);
658
659   if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
660      return;
661
662   FLUSH_CURRENT( ctx, 0 );
663
664   if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
665      return;
666   }
667
668   if (0)
669      check_draw_arrays_data(ctx, start, count);
670
671   vbo_draw_arrays(ctx, mode, start, count, 1);
672
673   if (0)
674      print_draw_arrays(ctx, mode, start, count);
675}
676
677
678/**
679 * Called from glDrawArraysInstanced when in immediate mode (not
680 * display list mode).
681 */
682static void GLAPIENTRY
683vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
684                             GLsizei numInstances)
685{
686   GET_CURRENT_CONTEXT(ctx);
687
688   if (MESA_VERBOSE & VERBOSE_DRAW)
689      _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
690                  _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
691
692   if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
693      return;
694
695   FLUSH_CURRENT( ctx, 0 );
696
697   if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
698      return;
699   }
700
701   if (0)
702      check_draw_arrays_data(ctx, start, count);
703
704   vbo_draw_arrays(ctx, mode, start, count, numInstances);
705
706   if (0)
707      print_draw_arrays(ctx, mode, start, count);
708}
709
710
711/**
712 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
713 * For debugging.
714 */
715static void
716dump_element_buffer(struct gl_context *ctx, GLenum type)
717{
718   const GLvoid *map = ctx->Driver.MapBuffer(ctx,
719                                             GL_ELEMENT_ARRAY_BUFFER_ARB,
720                                             GL_READ_ONLY,
721                                             ctx->Array.ElementArrayBufferObj);
722   switch (type) {
723   case GL_UNSIGNED_BYTE:
724      {
725         const GLubyte *us = (const GLubyte *) map;
726         GLint i;
727         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
728            printf("%02x ", us[i]);
729            if (i % 32 == 31)
730               printf("\n");
731         }
732         printf("\n");
733      }
734      break;
735   case GL_UNSIGNED_SHORT:
736      {
737         const GLushort *us = (const GLushort *) map;
738         GLint i;
739         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
740            printf("%04x ", us[i]);
741            if (i % 16 == 15)
742               printf("\n");
743         }
744         printf("\n");
745      }
746      break;
747   case GL_UNSIGNED_INT:
748      {
749         const GLuint *us = (const GLuint *) map;
750         GLint i;
751         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
752            printf("%08x ", us[i]);
753            if (i % 8 == 7)
754               printf("\n");
755         }
756         printf("\n");
757      }
758      break;
759   default:
760      ;
761   }
762
763   ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
764                           ctx->Array.ElementArrayBufferObj);
765}
766
767
768/**
769 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
770 * Do the rendering for a glDrawElements or glDrawRangeElements call after
771 * we've validated buffer bounds, etc.
772 */
773static void
774vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
775				GLboolean index_bounds_valid,
776				GLuint start, GLuint end,
777				GLsizei count, GLenum type,
778				const GLvoid *indices,
779				GLint basevertex, GLint numInstances)
780{
781   struct vbo_context *vbo = vbo_context(ctx);
782   struct vbo_exec_context *exec = &vbo->exec;
783   struct _mesa_index_buffer ib;
784   struct _mesa_prim prim[1];
785
786   FLUSH_CURRENT( ctx, 0 );
787
788   if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
789      return;
790   }
791
792   bind_arrays( ctx );
793
794   /* check for dirty state again */
795   if (ctx->NewState)
796      _mesa_update_state( ctx );
797
798   ib.count = count;
799   ib.type = type;
800   ib.obj = ctx->Array.ElementArrayBufferObj;
801   ib.ptr = indices;
802
803   prim[0].begin = 1;
804   prim[0].end = 1;
805   prim[0].weak = 0;
806   prim[0].pad = 0;
807   prim[0].mode = mode;
808   prim[0].start = 0;
809   prim[0].count = count;
810   prim[0].indexed = 1;
811   prim[0].basevertex = basevertex;
812   prim[0].num_instances = numInstances;
813
814   /* Need to give special consideration to rendering a range of
815    * indices starting somewhere above zero.  Typically the
816    * application is issuing multiple DrawRangeElements() to draw
817    * successive primitives layed out linearly in the vertex arrays.
818    * Unless the vertex arrays are all in a VBO (or locked as with
819    * CVA), the OpenGL semantics imply that we need to re-read or
820    * re-upload the vertex data on each draw call.
821    *
822    * In the case of hardware tnl, we want to avoid starting the
823    * upload at zero, as it will mean every draw call uploads an
824    * increasing amount of not-used vertex data.  Worse - in the
825    * software tnl module, all those vertices might be transformed and
826    * lit but never rendered.
827    *
828    * If we just upload or transform the vertices in start..end,
829    * however, the indices will be incorrect.
830    *
831    * At this level, we don't know exactly what the requirements of
832    * the backend are going to be, though it will likely boil down to
833    * either:
834    *
835    * 1) Do nothing, everything is in a VBO and is processed once
836    *       only.
837    *
838    * 2) Adjust the indices and vertex arrays so that start becomes
839    *    zero.
840    *
841    * Rather than doing anything here, I'll provide a helper function
842    * for the latter case elsewhere.
843    */
844
845   check_buffers_are_unmapped(exec->array.inputs);
846   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
847		    index_bounds_valid, start, end );
848}
849
850
851/**
852 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
853 */
854static void GLAPIENTRY
855vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
856				     GLuint start, GLuint end,
857				     GLsizei count, GLenum type,
858				     const GLvoid *indices,
859				     GLint basevertex)
860{
861   static GLuint warnCount = 0;
862   GET_CURRENT_CONTEXT(ctx);
863
864   if (MESA_VERBOSE & VERBOSE_DRAW)
865      _mesa_debug(ctx,
866                "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
867                _mesa_lookup_enum_by_nr(mode), start, end, count,
868                _mesa_lookup_enum_by_nr(type), indices, basevertex);
869
870   if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
871                                          type, indices, basevertex ))
872      return;
873
874   /* NOTE: It's important that 'end' is a reasonable value.
875    * in _tnl_draw_prims(), we use end to determine how many vertices
876    * to transform.  If it's too large, we can unnecessarily split prims
877    * or we can read/write out of memory in several different places!
878    */
879
880   /* Catch/fix some potential user errors */
881   if (type == GL_UNSIGNED_BYTE) {
882      start = MIN2(start, 0xff);
883      end = MIN2(end, 0xff);
884   }
885   else if (type == GL_UNSIGNED_SHORT) {
886      start = MIN2(start, 0xffff);
887      end = MIN2(end, 0xffff);
888   }
889
890   if (end >= ctx->Array.ArrayObj->_MaxElement) {
891      /* the max element is out of bounds of one or more enabled arrays */
892      warnCount++;
893
894      if (warnCount < 10) {
895         _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
896                       "type 0x%x, indices=%p)\n"
897                       "\tend is out of bounds (max=%u)  "
898                       "Element Buffer %u (size %d)\n"
899                       "\tThis should probably be fixed in the application.",
900                       start, end, count, type, indices,
901                       ctx->Array.ArrayObj->_MaxElement - 1,
902                       ctx->Array.ElementArrayBufferObj->Name,
903                       (int) ctx->Array.ElementArrayBufferObj->Size);
904      }
905
906      if (0)
907         dump_element_buffer(ctx, type);
908
909      if (0)
910         _mesa_print_arrays(ctx);
911
912#ifdef DEBUG
913      /* 'end' was out of bounds, but now let's check the actual array
914       * indexes to see if any of them are out of bounds.
915       */
916      {
917         GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
918                                             ctx->Array.ElementArrayBufferObj);
919         if (max >= ctx->Array.ArrayObj->_MaxElement) {
920            if (warnCount < 10) {
921               _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
922                             "count %d, type 0x%x, indices=%p)\n"
923                             "\tindex=%u is out of bounds (max=%u)  "
924                             "Element Buffer %u (size %d)\n"
925                             "\tSkipping the glDrawRangeElements() call",
926                             start, end, count, type, indices, max,
927                             ctx->Array.ArrayObj->_MaxElement - 1,
928                             ctx->Array.ElementArrayBufferObj->Name,
929                             (int) ctx->Array.ElementArrayBufferObj->Size);
930            }
931         }
932         /* XXX we could also find the min index and compare to 'start'
933          * to see if start is correct.  But it's more likely to get the
934          * upper bound wrong.
935          */
936      }
937#endif
938
939      /* Set 'end' to the max possible legal value */
940      assert(ctx->Array.ArrayObj->_MaxElement >= 1);
941      end = ctx->Array.ArrayObj->_MaxElement - 1;
942
943      if (end < start) {
944         return;
945      }
946   }
947
948   if (0) {
949      printf("glDraw[Range]Elements{,BaseVertex}"
950	     "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
951	     "base %d\n",
952	     start, end, type, count,
953	     ctx->Array.ElementArrayBufferObj->Name,
954	     basevertex);
955   }
956
957#if 0
958   check_draw_elements_data(ctx, count, type, indices);
959#else
960   (void) check_draw_elements_data;
961#endif
962
963   vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
964				   count, type, indices, basevertex, 1);
965}
966
967
968/**
969 * Called by glDrawRangeElements() in immediate mode.
970 */
971static void GLAPIENTRY
972vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
973                           GLsizei count, GLenum type, const GLvoid *indices)
974{
975   GET_CURRENT_CONTEXT(ctx);
976
977   if (MESA_VERBOSE & VERBOSE_DRAW)
978      _mesa_debug(ctx,
979                  "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
980                  _mesa_lookup_enum_by_nr(mode), start, end, count,
981                  _mesa_lookup_enum_by_nr(type), indices);
982
983   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
984					indices, 0);
985}
986
987
988/**
989 * Called by glDrawElements() in immediate mode.
990 */
991static void GLAPIENTRY
992vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
993                      const GLvoid *indices)
994{
995   GET_CURRENT_CONTEXT(ctx);
996
997   if (MESA_VERBOSE & VERBOSE_DRAW)
998      _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
999                  _mesa_lookup_enum_by_nr(mode), count,
1000                  _mesa_lookup_enum_by_nr(type), indices);
1001
1002   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
1003      return;
1004
1005   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1006				   count, type, indices, 0, 1);
1007}
1008
1009
1010/**
1011 * Called by glDrawElementsBaseVertex() in immediate mode.
1012 */
1013static void GLAPIENTRY
1014vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1015				const GLvoid *indices, GLint basevertex)
1016{
1017   GET_CURRENT_CONTEXT(ctx);
1018
1019   if (MESA_VERBOSE & VERBOSE_DRAW)
1020      _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
1021                  _mesa_lookup_enum_by_nr(mode), count,
1022                  _mesa_lookup_enum_by_nr(type), indices, basevertex);
1023
1024   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
1025				     basevertex ))
1026      return;
1027
1028   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1029				   count, type, indices, basevertex, 1);
1030}
1031
1032
1033/**
1034 * Called by glDrawElementsInstanced() in immediate mode.
1035 */
1036static void GLAPIENTRY
1037vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
1038                               const GLvoid *indices, GLsizei numInstances)
1039{
1040   GET_CURRENT_CONTEXT(ctx);
1041
1042   if (MESA_VERBOSE & VERBOSE_DRAW)
1043      _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
1044                  _mesa_lookup_enum_by_nr(mode), count,
1045                  _mesa_lookup_enum_by_nr(type), indices, numInstances);
1046
1047   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1048                                             numInstances, 0))
1049      return;
1050
1051   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1052				   count, type, indices, 0, numInstances);
1053}
1054
1055/**
1056 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
1057 */
1058static void GLAPIENTRY
1059vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
1060                               const GLvoid *indices, GLsizei numInstances,
1061                               GLint basevertex)
1062{
1063   GET_CURRENT_CONTEXT(ctx);
1064
1065   if (MESA_VERBOSE & VERBOSE_DRAW)
1066      _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
1067                  _mesa_lookup_enum_by_nr(mode), count,
1068                  _mesa_lookup_enum_by_nr(type), indices,
1069                  numInstances, basevertex);
1070
1071   if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1072                                             numInstances, basevertex))
1073      return;
1074
1075   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1076				   count, type, indices, basevertex, numInstances);
1077}
1078
1079
1080/**
1081 * Inner support for both _mesa_MultiDrawElements() and
1082 * _mesa_MultiDrawRangeElements().
1083 * This does the actual rendering after we've checked array indexes, etc.
1084 */
1085static void
1086vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
1087				const GLsizei *count, GLenum type,
1088				const GLvoid **indices, GLsizei primcount,
1089				const GLint *basevertex)
1090{
1091   struct vbo_context *vbo = vbo_context(ctx);
1092   struct vbo_exec_context *exec = &vbo->exec;
1093   struct _mesa_index_buffer ib;
1094   struct _mesa_prim *prim;
1095   unsigned int index_type_size = 0;
1096   uintptr_t min_index_ptr, max_index_ptr;
1097   GLboolean fallback = GL_FALSE;
1098   int i;
1099
1100   if (primcount == 0)
1101      return;
1102
1103   FLUSH_CURRENT( ctx, 0 );
1104
1105   if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
1106      return;
1107   }
1108
1109   prim = calloc(1, primcount * sizeof(*prim));
1110   if (prim == NULL) {
1111      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
1112      return;
1113   }
1114
1115   /* Decide if we can do this all as one set of primitives sharing the
1116    * same index buffer, or if we have to reset the index pointer per
1117    * primitive.
1118    */
1119   bind_arrays( ctx );
1120
1121   /* check for dirty state again */
1122   if (ctx->NewState)
1123      _mesa_update_state( ctx );
1124
1125   switch (type) {
1126   case GL_UNSIGNED_INT:
1127      index_type_size = 4;
1128      break;
1129   case GL_UNSIGNED_SHORT:
1130      index_type_size = 2;
1131      break;
1132   case GL_UNSIGNED_BYTE:
1133      index_type_size = 1;
1134      break;
1135   default:
1136      assert(0);
1137   }
1138
1139   min_index_ptr = (uintptr_t)indices[0];
1140   max_index_ptr = 0;
1141   for (i = 0; i < primcount; i++) {
1142      min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
1143      max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
1144			   index_type_size * count[i]);
1145   }
1146
1147   /* Check if we can handle this thing as a bunch of index offsets from the
1148    * same index pointer.  If we can't, then we have to fall back to doing
1149    * a draw_prims per primitive.
1150    * Check that the difference between each prim's indexes is a multiple of
1151    * the index/element size.
1152    */
1153   if (index_type_size != 1) {
1154      for (i = 0; i < primcount; i++) {
1155	 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
1156	    fallback = GL_TRUE;
1157	    break;
1158	 }
1159      }
1160   }
1161
1162   /* If the index buffer isn't in a VBO, then treating the application's
1163    * subranges of the index buffer as one large index buffer may lead to
1164    * us reading unmapped memory.
1165    */
1166   if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
1167      fallback = GL_TRUE;
1168
1169   if (!fallback) {
1170      ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1171      ib.type = type;
1172      ib.obj = ctx->Array.ElementArrayBufferObj;
1173      ib.ptr = (void *)min_index_ptr;
1174
1175      for (i = 0; i < primcount; i++) {
1176	 prim[i].begin = (i == 0);
1177	 prim[i].end = (i == primcount - 1);
1178	 prim[i].weak = 0;
1179	 prim[i].pad = 0;
1180	 prim[i].mode = mode;
1181	 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
1182	 prim[i].count = count[i];
1183	 prim[i].indexed = 1;
1184         prim[i].num_instances = 1;
1185	 if (basevertex != NULL)
1186	    prim[i].basevertex = basevertex[i];
1187	 else
1188	    prim[i].basevertex = 0;
1189      }
1190
1191      check_buffers_are_unmapped(exec->array.inputs);
1192      vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
1193		      GL_FALSE, ~0, ~0);
1194   } else {
1195      /* render one prim at a time */
1196      for (i = 0; i < primcount; i++) {
1197	 ib.count = count[i];
1198	 ib.type = type;
1199	 ib.obj = ctx->Array.ElementArrayBufferObj;
1200	 ib.ptr = indices[i];
1201
1202	 prim[0].begin = 1;
1203	 prim[0].end = 1;
1204	 prim[0].weak = 0;
1205	 prim[0].pad = 0;
1206	 prim[0].mode = mode;
1207	 prim[0].start = 0;
1208	 prim[0].count = count[i];
1209	 prim[0].indexed = 1;
1210         prim[0].num_instances = 1;
1211	 if (basevertex != NULL)
1212	    prim[0].basevertex = basevertex[i];
1213	 else
1214	    prim[0].basevertex = 0;
1215
1216         check_buffers_are_unmapped(exec->array.inputs);
1217         vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
1218                         GL_FALSE, ~0, ~0);
1219      }
1220   }
1221
1222   free(prim);
1223}
1224
1225
1226static void GLAPIENTRY
1227vbo_exec_MultiDrawElements(GLenum mode,
1228			   const GLsizei *count, GLenum type,
1229			   const GLvoid **indices,
1230			   GLsizei primcount)
1231{
1232   GET_CURRENT_CONTEXT(ctx);
1233   GLint i;
1234
1235   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1236
1237   for (i = 0; i < primcount; i++) {
1238      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1239				       0))
1240	 return;
1241   }
1242
1243   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1244				   NULL);
1245}
1246
1247
1248static void GLAPIENTRY
1249vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1250				     const GLsizei *count, GLenum type,
1251				     const GLvoid **indices,
1252				     GLsizei primcount,
1253				     const GLsizei *basevertex)
1254{
1255   GET_CURRENT_CONTEXT(ctx);
1256   GLint i;
1257
1258   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1259
1260   for (i = 0; i < primcount; i++) {
1261      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1262				       basevertex[i]))
1263	 return;
1264   }
1265
1266   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1267				   basevertex);
1268}
1269
1270
1271/**
1272 * Plug in the immediate-mode vertex array drawing commands into the
1273 * givven vbo_exec_context object.
1274 */
1275void
1276vbo_exec_array_init( struct vbo_exec_context *exec )
1277{
1278   exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1279   exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1280   exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1281   exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1282   exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1283   exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1284   exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1285   exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
1286   exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
1287   exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex;
1288}
1289
1290
1291void
1292vbo_exec_array_destroy( struct vbo_exec_context *exec )
1293{
1294   /* nothing to do */
1295}
1296
1297
1298
1299/**
1300 * The following functions are only used for OpenGL ES 1/2 support.
1301 * And some aren't even supported (yet) in ES 1/2.
1302 */
1303
1304
1305void GLAPIENTRY
1306_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1307{
1308   vbo_exec_DrawArrays(mode, first, count);
1309}
1310
1311
1312void GLAPIENTRY
1313_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1314                   const GLvoid *indices)
1315{
1316   vbo_exec_DrawElements(mode, count, type, indices);
1317}
1318
1319
1320void GLAPIENTRY
1321_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1322			     const GLvoid *indices, GLint basevertex)
1323{
1324   vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1325}
1326
1327
1328void GLAPIENTRY
1329_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1330                        GLenum type, const GLvoid *indices)
1331{
1332   vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1333}
1334
1335
1336void GLAPIENTRY
1337_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1338				  GLsizei count, GLenum type,
1339				  const GLvoid *indices, GLint basevertex)
1340{
1341   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1342					indices, basevertex);
1343}
1344
1345
1346void GLAPIENTRY
1347_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1348			   const GLvoid **indices, GLsizei primcount)
1349{
1350   vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1351}
1352
1353
1354void GLAPIENTRY
1355_mesa_MultiDrawElementsBaseVertex(GLenum mode,
1356				  const GLsizei *count, GLenum type,
1357				  const GLvoid **indices, GLsizei primcount,
1358				  const GLint *basevertex)
1359{
1360   vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1361					primcount, basevertex);
1362}
1363