vbo_exec_array.c revision ade1cc992410c8696fdfe0f84fb613fd0dc8099f
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/state.h"
32#include "main/api_validate.h"
33#include "main/api_noop.h"
34#include "main/varray.h"
35#include "main/bufferobj.h"
36#include "main/enums.h"
37#include "main/macros.h"
38#include "glapi/dispatch.h"
39
40#include "vbo_context.h"
41
42
43/**
44 * Compute min and max elements for glDraw[Range]Elements() calls.
45 */
46void
47vbo_get_minmax_index(GLcontext *ctx,
48		     const struct _mesa_prim *prim,
49		     const struct _mesa_index_buffer *ib,
50		     GLuint *min_index, GLuint *max_index)
51{
52   GLuint i;
53   GLsizei count = prim->count;
54   const void *indices;
55
56   if (_mesa_is_bufferobj(ib->obj)) {
57      const GLvoid *map = ctx->Driver.MapBuffer(ctx,
58                                                GL_ELEMENT_ARRAY_BUFFER_ARB,
59                                                GL_READ_ONLY,
60                                                ib->obj);
61      indices = ADD_POINTERS(map, ib->ptr);
62   } else {
63      indices = ib->ptr;
64   }
65
66   switch (ib->type) {
67   case GL_UNSIGNED_INT: {
68      const GLuint *ui_indices = (const GLuint *)indices;
69      GLuint max_ui = ui_indices[count-1];
70      GLuint min_ui = ui_indices[0];
71      for (i = 0; i < count; i++) {
72	 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
73	 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
74      }
75      *min_index = min_ui;
76      *max_index = max_ui;
77      break;
78   }
79   case GL_UNSIGNED_SHORT: {
80      const GLushort *us_indices = (const GLushort *)indices;
81      GLuint max_us = us_indices[count-1];
82      GLuint min_us = us_indices[0];
83      for (i = 0; i < count; i++) {
84	 if (us_indices[i] > max_us) max_us = us_indices[i];
85	 if (us_indices[i] < min_us) min_us = us_indices[i];
86      }
87      *min_index = min_us;
88      *max_index = max_us;
89      break;
90   }
91   case GL_UNSIGNED_BYTE: {
92      const GLubyte *ub_indices = (const GLubyte *)indices;
93      GLuint max_ub = ub_indices[count-1];
94      GLuint min_ub = ub_indices[0];
95      for (i = 0; i < count; i++) {
96	 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
97	 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
98      }
99      *min_index = min_ub;
100      *max_index = max_ub;
101      break;
102   }
103   default:
104      assert(0);
105      break;
106   }
107
108   if (_mesa_is_bufferobj(ib->obj)) {
109      ctx->Driver.UnmapBuffer(ctx,
110			      GL_ELEMENT_ARRAY_BUFFER_ARB,
111			      ib->obj);
112   }
113}
114
115
116/**
117 * Check that element 'j' of the array has reasonable data.
118 * Map VBO if needed.
119 */
120static void
121check_array_data(GLcontext *ctx, struct gl_client_array *array,
122                 GLuint attrib, GLuint j)
123{
124   if (array->Enabled) {
125      const void *data = array->Ptr;
126      if (_mesa_is_bufferobj(array->BufferObj)) {
127         if (!array->BufferObj->Pointer) {
128            /* need to map now */
129            array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx,
130                                                              GL_ARRAY_BUFFER_ARB,
131                                                              GL_READ_ONLY,
132                                                              array->BufferObj);
133         }
134         data = ADD_POINTERS(data, array->BufferObj->Pointer);
135      }
136      switch (array->Type) {
137      case GL_FLOAT:
138         {
139            GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
140            GLuint k;
141            for (k = 0; k < array->Size; k++) {
142               if (IS_INF_OR_NAN(f[k]) ||
143                   f[k] >= 1.0e20 || f[k] <= -1.0e10) {
144                  _mesa_printf("Bad array data:\n");
145                  _mesa_printf("  Element[%u].%u = %f\n", j, k, f[k]);
146                  _mesa_printf("  Array %u at %p\n", attrib, (void* ) array);
147                  _mesa_printf("  Type 0x%x, Size %d, Stride %d\n",
148                               array->Type, array->Size, array->Stride);
149                  _mesa_printf("  Address/offset %p in Buffer Object %u\n",
150                               array->Ptr, array->BufferObj->Name);
151                  f[k] = 1.0; /* XXX replace the bad value! */
152               }
153               //assert(!IS_INF_OR_NAN(f[k]));
154            }
155         }
156         break;
157      default:
158         ;
159      }
160   }
161}
162
163
164/**
165 * Unmap the buffer object referenced by given array, if mapped.
166 */
167static void
168unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
169{
170   if (array->Enabled &&
171       _mesa_is_bufferobj(array->BufferObj) &&
172       _mesa_bufferobj_mapped(array->BufferObj)) {
173      ctx->Driver.UnmapBuffer(ctx,
174                              GL_ARRAY_BUFFER_ARB,
175                              array->BufferObj);
176   }
177}
178
179
180/**
181 * Examine the array's data for NaNs, etc.
182 */
183static void
184check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
185                         const void *elements, GLint basevertex)
186{
187   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
188   const void *elemMap;
189   GLint i, k;
190
191   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
192      elemMap = ctx->Driver.MapBuffer(ctx,
193                                      GL_ELEMENT_ARRAY_BUFFER_ARB,
194                                      GL_READ_ONLY,
195                                      ctx->Array.ElementArrayBufferObj);
196      elements = ADD_POINTERS(elements, elemMap);
197   }
198
199   for (i = 0; i < count; i++) {
200      GLuint j;
201
202      /* j = element[i] */
203      switch (elemType) {
204      case GL_UNSIGNED_BYTE:
205         j = ((const GLubyte *) elements)[i];
206         break;
207      case GL_UNSIGNED_SHORT:
208         j = ((const GLushort *) elements)[i];
209         break;
210      case GL_UNSIGNED_INT:
211         j = ((const GLuint *) elements)[i];
212         break;
213      default:
214         assert(0);
215      }
216
217      /* check element j of each enabled array */
218      check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
219      check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
220      check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
221      check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
222      for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
223         check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
224      }
225      for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
226         check_array_data(ctx, &arrayObj->VertexAttrib[k], VERT_ATTRIB_GENERIC0 + k, j);
227      }
228   }
229
230   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
231      ctx->Driver.UnmapBuffer(ctx,
232			      GL_ELEMENT_ARRAY_BUFFER_ARB,
233			      ctx->Array.ElementArrayBufferObj);
234   }
235
236   unmap_array_buffer(ctx, &arrayObj->Vertex);
237   unmap_array_buffer(ctx, &arrayObj->Normal);
238   unmap_array_buffer(ctx, &arrayObj->Color);
239   for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
240      unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
241   }
242   for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
243      unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
244   }
245}
246
247
248/**
249 * Check array data, looking for NaNs, etc.
250 */
251static void
252check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
253{
254   /* TO DO */
255}
256
257
258/**
259 * Print info/data for glDrawArrays().
260 */
261static void
262print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
263                  GLenum mode, GLint start, GLsizei count)
264{
265   int i;
266
267   _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
268                mode, start, count);
269
270   for (i = 0; i < 32; i++) {
271      GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
272      GLint stride = exec->array.inputs[i]->Stride;
273      _mesa_printf("attr %2d: size %d stride %d  enabled %d  "
274                   "ptr %p  Bufobj %u\n",
275                   i,
276                   exec->array.inputs[i]->Size,
277                   stride,
278                   /*exec->array.inputs[i]->Enabled,*/
279                   exec->array.legacy_array[i]->Enabled,
280                   exec->array.inputs[i]->Ptr,
281                   bufName);
282
283      if (bufName) {
284         struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
285         GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
286                                            GL_READ_ONLY_ARB, buf);
287         int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
288         float *f = (float *) (p + offset);
289         int *k = (int *) f;
290         int i;
291         int n = (count * stride) / 4;
292         if (n > 32)
293            n = 32;
294         _mesa_printf("  Data at offset %d:\n", offset);
295         for (i = 0; i < n; i++) {
296            _mesa_printf("    float[%d] = 0x%08x %f\n", i, k[i], f[i]);
297         }
298         ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
299      }
300   }
301}
302
303
304/**
305 * Just translate the arrayobj into a sane layout.
306 */
307static void
308bind_array_obj(GLcontext *ctx)
309{
310   struct vbo_context *vbo = vbo_context(ctx);
311   struct vbo_exec_context *exec = &vbo->exec;
312   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
313   GLuint i;
314
315   /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
316    * rather than as individual named arrays.  Then this function can
317    * go away.
318    */
319   exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
320   exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
321   exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
322   exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
323   exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
324   exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
325   exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
326   if (arrayObj->PointSize.Enabled) {
327      /* this aliases COLOR_INDEX */
328      exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
329   }
330   exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
331
332   for (i = 0; i < Elements(arrayObj->TexCoord); i++)
333      exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
334
335   for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
336      assert(i < Elements(exec->array.generic_array));
337      exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
338   }
339
340   exec->array.array_obj = arrayObj->Name;
341}
342
343
344static void
345recalculate_input_bindings(GLcontext *ctx)
346{
347   struct vbo_context *vbo = vbo_context(ctx);
348   struct vbo_exec_context *exec = &vbo->exec;
349   const struct gl_client_array **inputs = &exec->array.inputs[0];
350   GLbitfield const_inputs = 0x0;
351   GLuint i;
352
353   exec->array.program_mode = get_program_mode(ctx);
354   exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
355
356   switch (exec->array.program_mode) {
357   case VP_NONE:
358      /* When no vertex program is active (or the vertex program is generated
359       * from fixed-function state).  We put the material values into the
360       * generic slots.  This is the only situation where material values
361       * are available as per-vertex attributes.
362       */
363      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
364	 if (exec->array.legacy_array[i]->Enabled)
365	    inputs[i] = exec->array.legacy_array[i];
366	 else {
367	    inputs[i] = &vbo->legacy_currval[i];
368            const_inputs |= 1 << i;
369         }
370      }
371
372      for (i = 0; i < MAT_ATTRIB_MAX; i++) {
373	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
374         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
375      }
376
377      /* Could use just about anything, just to fill in the empty
378       * slots:
379       */
380      for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
381	 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
382         const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
383      }
384      break;
385
386   case VP_NV:
387      /* NV_vertex_program - attribute arrays alias and override
388       * conventional, legacy arrays.  No materials, and the generic
389       * slots are vacant.
390       */
391      for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
392	 if (exec->array.generic_array[i]->Enabled)
393	    inputs[i] = exec->array.generic_array[i];
394	 else if (exec->array.legacy_array[i]->Enabled)
395	    inputs[i] = exec->array.legacy_array[i];
396	 else {
397	    inputs[i] = &vbo->legacy_currval[i];
398            const_inputs |= 1 << i;
399         }
400      }
401
402      /* Could use just about anything, just to fill in the empty
403       * slots:
404       */
405      for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
406	 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
407         const_inputs |= 1 << i;
408      }
409      break;
410
411   case VP_ARB:
412      /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
413       * attribute array aliases and overrides the legacy position array.
414       *
415       * Otherwise, legacy attributes available in the legacy slots,
416       * generic attributes in the generic slots and materials are not
417       * available as per-vertex attributes.
418       */
419      if (exec->array.generic_array[0]->Enabled)
420	 inputs[0] = exec->array.generic_array[0];
421      else if (exec->array.legacy_array[0]->Enabled)
422	 inputs[0] = exec->array.legacy_array[0];
423      else {
424	 inputs[0] = &vbo->legacy_currval[0];
425         const_inputs |= 1 << 0;
426      }
427
428      for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
429	 if (exec->array.legacy_array[i]->Enabled)
430	    inputs[i] = exec->array.legacy_array[i];
431	 else {
432	    inputs[i] = &vbo->legacy_currval[i];
433            const_inputs |= 1 << i;
434         }
435      }
436
437      for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
438	 if (exec->array.generic_array[i]->Enabled)
439	    inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
440	 else {
441	    inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
442            const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
443         }
444
445      }
446      break;
447   }
448
449   _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
450}
451
452
453static void
454bind_arrays(GLcontext *ctx)
455{
456#if 0
457   if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
458      bind_array_obj(ctx);
459      recalculate_input_bindings(ctx);
460   }
461   else if (exec->array.program_mode != get_program_mode(ctx) ||
462	    exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
463
464      recalculate_input_bindings(ctx);
465   }
466#else
467   bind_array_obj(ctx);
468   recalculate_input_bindings(ctx);
469#endif
470}
471
472
473
474/***********************************************************************
475 * API functions.
476 */
477
478static void GLAPIENTRY
479vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
480{
481   GET_CURRENT_CONTEXT(ctx);
482   struct vbo_context *vbo = vbo_context(ctx);
483   struct vbo_exec_context *exec = &vbo->exec;
484   struct _mesa_prim prim[1];
485
486   if (MESA_VERBOSE & VERBOSE_DRAW)
487      _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
488                  _mesa_lookup_enum_by_nr(mode), start, count);
489
490   if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
491      return;
492
493   FLUSH_CURRENT( ctx, 0 );
494
495   if (ctx->NewState)
496      _mesa_update_state( ctx );
497
498   if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
499      return;
500   }
501
502#if 0
503   check_draw_arrays_data(ctx, start, count);
504#else
505   (void) check_draw_arrays_data;
506#endif
507
508   bind_arrays( ctx );
509
510   /* Again... because we may have changed the bitmask of per-vertex varying
511    * attributes.  If we regenerate the fixed-function vertex program now
512    * we may be able to prune down the number of vertex attributes which we
513    * need in the shader.
514    */
515   if (ctx->NewState)
516      _mesa_update_state( ctx );
517
518   prim[0].begin = 1;
519   prim[0].end = 1;
520   prim[0].weak = 0;
521   prim[0].pad = 0;
522   prim[0].mode = mode;
523   prim[0].start = start;
524   prim[0].count = count;
525   prim[0].indexed = 0;
526   prim[0].basevertex = 0;
527
528   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
529                    GL_TRUE, start, start + count - 1 );
530
531#if 0
532   print_draw_arrays(ctx, exec, mode, start, count);
533#else
534   (void) print_draw_arrays;
535#endif
536}
537
538
539/**
540 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
541 */
542static void
543dump_element_buffer(GLcontext *ctx, GLenum type)
544{
545   const GLvoid *map = ctx->Driver.MapBuffer(ctx,
546                                             GL_ELEMENT_ARRAY_BUFFER_ARB,
547                                             GL_READ_ONLY,
548                                             ctx->Array.ElementArrayBufferObj);
549   switch (type) {
550   case GL_UNSIGNED_BYTE:
551      {
552         const GLubyte *us = (const GLubyte *) map;
553         GLuint i;
554         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
555            _mesa_printf("%02x ", us[i]);
556            if (i % 32 == 31)
557               _mesa_printf("\n");
558         }
559         _mesa_printf("\n");
560      }
561      break;
562   case GL_UNSIGNED_SHORT:
563      {
564         const GLushort *us = (const GLushort *) map;
565         GLuint i;
566         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
567            _mesa_printf("%04x ", us[i]);
568            if (i % 16 == 15)
569               _mesa_printf("\n");
570         }
571         _mesa_printf("\n");
572      }
573      break;
574   case GL_UNSIGNED_INT:
575      {
576         const GLuint *us = (const GLuint *) map;
577         GLuint i;
578         for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
579            _mesa_printf("%08x ", us[i]);
580            if (i % 8 == 7)
581               _mesa_printf("\n");
582         }
583         _mesa_printf("\n");
584      }
585      break;
586   default:
587      ;
588   }
589
590   ctx->Driver.UnmapBuffer(ctx,
591                           GL_ELEMENT_ARRAY_BUFFER_ARB,
592                           ctx->Array.ElementArrayBufferObj);
593}
594
595/* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
596static void
597vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
598				GLboolean index_bounds_valid,
599				GLuint start, GLuint end,
600				GLsizei count, GLenum type,
601				const GLvoid *indices,
602				GLint basevertex)
603{
604   struct vbo_context *vbo = vbo_context(ctx);
605   struct vbo_exec_context *exec = &vbo->exec;
606   struct _mesa_index_buffer ib;
607   struct _mesa_prim prim[1];
608
609   FLUSH_CURRENT( ctx, 0 );
610
611   if (ctx->NewState)
612      _mesa_update_state( ctx );
613
614   if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
615      return;
616   }
617
618   if (ctx->NewState)
619      _mesa_update_state( ctx );
620
621   bind_arrays( ctx );
622
623   ib.count = count;
624   ib.type = type;
625   ib.obj = ctx->Array.ElementArrayBufferObj;
626   ib.ptr = indices;
627
628   prim[0].begin = 1;
629   prim[0].end = 1;
630   prim[0].weak = 0;
631   prim[0].pad = 0;
632   prim[0].mode = mode;
633   prim[0].start = 0;
634   prim[0].count = count;
635   prim[0].indexed = 1;
636   prim[0].basevertex = basevertex;
637
638   /* Need to give special consideration to rendering a range of
639    * indices starting somewhere above zero.  Typically the
640    * application is issuing multiple DrawRangeElements() to draw
641    * successive primitives layed out linearly in the vertex arrays.
642    * Unless the vertex arrays are all in a VBO (or locked as with
643    * CVA), the OpenGL semantics imply that we need to re-read or
644    * re-upload the vertex data on each draw call.
645    *
646    * In the case of hardware tnl, we want to avoid starting the
647    * upload at zero, as it will mean every draw call uploads an
648    * increasing amount of not-used vertex data.  Worse - in the
649    * software tnl module, all those vertices might be transformed and
650    * lit but never rendered.
651    *
652    * If we just upload or transform the vertices in start..end,
653    * however, the indices will be incorrect.
654    *
655    * At this level, we don't know exactly what the requirements of
656    * the backend are going to be, though it will likely boil down to
657    * either:
658    *
659    * 1) Do nothing, everything is in a VBO and is processed once
660    *       only.
661    *
662    * 2) Adjust the indices and vertex arrays so that start becomes
663    *    zero.
664    *
665    * Rather than doing anything here, I'll provide a helper function
666    * for the latter case elsewhere.
667    */
668
669   vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
670		    index_bounds_valid, start, end );
671}
672
673static void GLAPIENTRY
674vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
675				     GLuint start, GLuint end,
676				     GLsizei count, GLenum type,
677				     const GLvoid *indices,
678				     GLint basevertex)
679{
680   static GLuint warnCount = 0;
681   GET_CURRENT_CONTEXT(ctx);
682
683   if (MESA_VERBOSE & VERBOSE_DRAW)
684      _mesa_debug(ctx,
685                "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
686                _mesa_lookup_enum_by_nr(mode), start, end, count,
687                _mesa_lookup_enum_by_nr(type), indices, basevertex);
688
689   if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
690                                          type, indices, basevertex ))
691      return;
692
693   /* NOTE: It's important that 'end' is a reasonable value.
694    * in _tnl_draw_prims(), we use end to determine how many vertices
695    * to transform.  If it's too large, we can unnecessarily split prims
696    * or we can read/write out of memory in several different places!
697    */
698
699   if (end >= ctx->Array.ArrayObj->_MaxElement) {
700      /* the max element is out of bounds of one or more enabled arrays */
701      warnCount++;
702
703      if (warnCount < 10) {
704         _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
705                       "type 0x%x, indices=%p)\n"
706                       "\tend is out of bounds (max=%u)  "
707                       "Element Buffer %u (size %d)\n"
708                       "\tThis should probably be fixed in the application.",
709                       start, end, count, type, indices,
710                       ctx->Array.ArrayObj->_MaxElement - 1,
711                       ctx->Array.ElementArrayBufferObj->Name,
712                       ctx->Array.ElementArrayBufferObj->Size);
713      }
714
715      if (0)
716         dump_element_buffer(ctx, type);
717
718      if (0)
719         _mesa_print_arrays(ctx);
720
721#ifdef DEBUG
722      /* 'end' was out of bounds, but now let's check the actual array
723       * indexes to see if any of them are out of bounds.  If so, warn
724       * and skip the draw to avoid potential segfault, etc.
725       */
726      {
727         GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
728                                             ctx->Array.ElementArrayBufferObj);
729         if (max >= ctx->Array.ArrayObj->_MaxElement) {
730            if (warnCount < 10) {
731               _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
732                             "count %d, type 0x%x, indices=%p)\n"
733                             "\tindex=%u is out of bounds (max=%u)  "
734                             "Element Buffer %u (size %d)\n"
735                             "\tSkipping the glDrawRangeElements() call",
736                             start, end, count, type, indices, max,
737                             ctx->Array.ArrayObj->_MaxElement - 1,
738                             ctx->Array.ElementArrayBufferObj->Name,
739                             ctx->Array.ElementArrayBufferObj->Size);
740            }
741            return;
742         }
743         /* XXX we could also find the min index and compare to 'start'
744          * to see if start is correct.  But it's more likely to get the
745          * upper bound wrong.
746          */
747      }
748#endif
749   }
750   else if (0) {
751      _mesa_printf("glDraw[Range]Elements{,BaseVertex}"
752                   "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
753		   "base %d\n",
754                   start, end, type, count,
755                   ctx->Array.ElementArrayBufferObj->Name,
756		   basevertex);
757   }
758
759#if 0
760   check_draw_elements_data(ctx, count, type, indices);
761#else
762   (void) check_draw_elements_data;
763#endif
764
765   vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
766				   count, type, indices, basevertex);
767}
768
769static void GLAPIENTRY
770vbo_exec_DrawRangeElements(GLenum mode,
771				     GLuint start, GLuint end,
772				     GLsizei count, GLenum type,
773				     const GLvoid *indices)
774{
775   GET_CURRENT_CONTEXT(ctx);
776
777   if (MESA_VERBOSE & VERBOSE_DRAW)
778      _mesa_debug(ctx,
779                  "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
780                  _mesa_lookup_enum_by_nr(mode), start, end, count,
781                  _mesa_lookup_enum_by_nr(type), indices);
782
783   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
784					indices, 0);
785}
786
787
788static void GLAPIENTRY
789vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
790                      const GLvoid *indices)
791{
792   GET_CURRENT_CONTEXT(ctx);
793
794   if (MESA_VERBOSE & VERBOSE_DRAW)
795      _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
796                  _mesa_lookup_enum_by_nr(mode), count,
797                  _mesa_lookup_enum_by_nr(type), indices);
798
799   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
800      return;
801
802   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
803				   count, type, indices, 0);
804}
805
806static void GLAPIENTRY
807vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
808				const GLvoid *indices, GLint basevertex)
809{
810   GET_CURRENT_CONTEXT(ctx);
811
812   if (MESA_VERBOSE & VERBOSE_DRAW)
813      _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
814                  _mesa_lookup_enum_by_nr(mode), count,
815                  _mesa_lookup_enum_by_nr(type), indices, basevertex);
816
817   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
818				     basevertex ))
819      return;
820
821   vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
822				   count, type, indices, basevertex);
823}
824
825/* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
826static void
827vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
828				const GLsizei *count, GLenum type,
829				const GLvoid **indices, GLsizei primcount,
830				const GLint *basevertex)
831{
832   struct vbo_context *vbo = vbo_context(ctx);
833   struct vbo_exec_context *exec = &vbo->exec;
834   struct _mesa_index_buffer ib;
835   struct _mesa_prim *prim;
836   unsigned int index_type_size = 0;
837   uintptr_t min_index_ptr, max_index_ptr;
838   GLboolean fallback = GL_FALSE;
839   int i;
840
841   if (primcount == 0)
842      return;
843
844   FLUSH_CURRENT( ctx, 0 );
845
846   if (ctx->NewState)
847      _mesa_update_state( ctx );
848
849   if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
850      return;
851   }
852
853   if (ctx->NewState)
854      _mesa_update_state( ctx );
855
856   prim = _mesa_calloc(primcount * sizeof(*prim));
857   if (prim == NULL) {
858      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
859      return;
860   }
861
862   /* Decide if we can do this all as one set of primitives sharing the
863    * same index buffer, or if we have to reset the index pointer per primitive.
864    */
865   bind_arrays( ctx );
866
867   switch (type) {
868   case GL_UNSIGNED_INT:
869      index_type_size = 4;
870      break;
871   case GL_UNSIGNED_SHORT:
872      index_type_size = 2;
873      break;
874   case GL_UNSIGNED_BYTE:
875      index_type_size = 1;
876      break;
877   default:
878      assert(0);
879   }
880
881   min_index_ptr = (uintptr_t)indices[0];
882   max_index_ptr = 0;
883   for (i = 0; i < primcount; i++) {
884      min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
885      max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
886			   index_type_size * count[i]);
887   }
888
889   /* Check if we can handle this thing as a bunch of index offsets from the
890    * same index pointer.  If we can't, then we have to fall back to doing
891    * a draw_prims per primitive.
892    */
893   if (index_type_size != 1) {
894      for (i = 0; i < primcount; i++) {
895	 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
896	    fallback = GL_TRUE;
897	    break;
898	 }
899      }
900   }
901
902   /* If the index buffer isn't in a VBO, then treating the application's
903    * subranges of the index buffer as one large index buffer may lead to
904    * us reading unmapped memory.
905    */
906   if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
907      fallback = GL_TRUE;
908
909   if (!fallback) {
910      ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
911      ib.type = type;
912      ib.obj = ctx->Array.ElementArrayBufferObj;
913      ib.ptr = (void *)min_index_ptr;
914
915      for (i = 0; i < primcount; i++) {
916	 prim[i].begin = (i == 0);
917	 prim[i].end = (i == primcount - 1);
918	 prim[i].weak = 0;
919	 prim[i].pad = 0;
920	 prim[i].mode = mode;
921	 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
922	 prim[i].count = count[i];
923	 prim[i].indexed = 1;
924	 if (basevertex != NULL)
925	    prim[i].basevertex = basevertex[i];
926	 else
927	    prim[i].basevertex = 0;
928      }
929
930      vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
931		      GL_FALSE, ~0, ~0);
932   } else {
933      for (i = 0; i < primcount; i++) {
934	 ib.count = count[i];
935	 ib.type = type;
936	 ib.obj = ctx->Array.ElementArrayBufferObj;
937	 ib.ptr = indices[i];
938
939
940	 prim[0].begin = 1;
941	 prim[0].end = 1;
942	 prim[0].weak = 0;
943	 prim[0].pad = 0;
944	 prim[0].mode = mode;
945	 prim[0].start = 0;
946	 prim[0].count = count[i];
947	 prim[0].indexed = 1;
948	 if (basevertex != NULL)
949	    prim[0].basevertex = basevertex[i];
950	 else
951	    prim[0].basevertex = 0;
952      }
953
954      vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
955		      GL_FALSE, ~0, ~0);
956   }
957   _mesa_free(prim);
958}
959
960static void GLAPIENTRY
961vbo_exec_MultiDrawElements(GLenum mode,
962			   const GLsizei *count, GLenum type,
963			   const GLvoid **indices,
964			   GLsizei primcount)
965{
966   GET_CURRENT_CONTEXT(ctx);
967   GLint i;
968
969   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
970
971   for (i = 0; i < primcount; i++) {
972      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
973				       0))
974	 return;
975   }
976
977   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
978				   NULL);
979}
980
981static void GLAPIENTRY
982vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
983				     const GLsizei *count, GLenum type,
984				     const GLvoid **indices,
985				     GLsizei primcount,
986				     const GLsizei *basevertex)
987{
988   GET_CURRENT_CONTEXT(ctx);
989   GLint i;
990
991   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
992
993   for (i = 0; i < primcount; i++) {
994      if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
995				       basevertex[i]))
996	 return;
997   }
998
999   vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1000				   basevertex);
1001}
1002
1003
1004/***********************************************************************
1005 * Initialization
1006 */
1007
1008void
1009vbo_exec_array_init( struct vbo_exec_context *exec )
1010{
1011#if 1
1012   exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1013   exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1014   exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1015   exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1016   exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1017   exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1018   exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1019#else
1020   exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
1021   exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
1022   exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
1023   exec->vtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
1024   exec->vtxfmt.DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex;
1025   exec->vtxfmt.DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex;
1026   exec->vtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
1027#endif
1028}
1029
1030
1031void
1032vbo_exec_array_destroy( struct vbo_exec_context *exec )
1033{
1034   /* nothing to do */
1035}
1036
1037
1038/* This API entrypoint is not ordinarily used */
1039void GLAPIENTRY
1040_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1041{
1042   vbo_exec_DrawArrays(mode, first, count);
1043}
1044
1045
1046/* This API entrypoint is not ordinarily used */
1047void GLAPIENTRY
1048_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1049                   const GLvoid *indices)
1050{
1051   vbo_exec_DrawElements(mode, count, type, indices);
1052}
1053
1054void GLAPIENTRY
1055_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1056			     const GLvoid *indices, GLint basevertex)
1057{
1058   vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1059}
1060
1061
1062/* This API entrypoint is not ordinarily used */
1063void GLAPIENTRY
1064_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1065                        GLenum type, const GLvoid *indices)
1066{
1067   vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1068}
1069
1070void GLAPIENTRY
1071_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1072				  GLsizei count, GLenum type,
1073				  const GLvoid *indices, GLint basevertex)
1074{
1075   vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1076					indices, basevertex);
1077}
1078
1079/* GL_EXT_multi_draw_arrays */
1080void GLAPIENTRY
1081_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1082			   const GLvoid **indices, GLsizei primcount)
1083{
1084   vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1085}
1086
1087void GLAPIENTRY
1088_mesa_MultiDrawElementsBaseVertex(GLenum mode,
1089				  const GLsizei *count, GLenum type,
1090				  const GLvoid **indices, GLsizei primcount,
1091				  const GLint *basevertex)
1092{
1093   vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1094					primcount, basevertex);
1095}
1096