1
2/*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "SkLayerRasterizer.h"
11#include "SkDraw.h"
12#include "SkReadBuffer.h"
13#include "SkWriteBuffer.h"
14#include "SkMask.h"
15#include "SkMaskFilter.h"
16#include "SkPaint.h"
17#include "SkPath.h"
18#include "SkPathEffect.h"
19#include "../core/SkRasterClip.h"
20#include "SkXfermode.h"
21#include <new>
22
23struct SkLayerRasterizer_Rec {
24    SkPaint     fPaint;
25    SkVector    fOffset;
26};
27
28SkLayerRasterizer::SkLayerRasterizer() : fLayers(new SkDeque(sizeof(SkLayerRasterizer_Rec))) {}
29
30SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers)
31{
32}
33
34// Helper function to call destructors on SkPaints held by layers and delete layers.
35static void clean_up_layers(SkDeque* layers) {
36    SkDeque::F2BIter        iter(*layers);
37    SkLayerRasterizer_Rec*  rec;
38
39    while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != nullptr)
40        rec->fPaint.~SkPaint();
41
42    delete layers;
43}
44
45SkLayerRasterizer::~SkLayerRasterizer() {
46    SkASSERT(fLayers);
47    clean_up_layers(const_cast<SkDeque*>(fLayers));
48}
49
50static bool compute_bounds(const SkDeque& layers, const SkPath& path,
51                           const SkMatrix& matrix,
52                           const SkIRect* clipBounds, SkIRect* bounds) {
53    SkDeque::F2BIter        iter(layers);
54    SkLayerRasterizer_Rec*  rec;
55
56    bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32);
57
58    while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != nullptr) {
59        const SkPaint&  paint = rec->fPaint;
60        SkPath          fillPath, devPath;
61        const SkPath*   p = &path;
62
63        if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
64            paint.getFillPath(path, &fillPath);
65            p = &fillPath;
66        }
67        if (p->isEmpty()) {
68            continue;
69        }
70
71        // apply the matrix and offset
72        {
73            SkMatrix m = matrix;
74            m.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
75            p->transform(m, &devPath);
76        }
77
78        SkMask  mask;
79        if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(),
80                                &matrix, &mask,
81                                SkMask::kJustComputeBounds_CreateMode,
82                                SkPaint::kFill_Style)) {
83            return false;
84        }
85
86        bounds->join(mask.fBounds);
87    }
88    return true;
89}
90
91bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
92                                    const SkIRect* clipBounds,
93                                    SkMask* mask, SkMask::CreateMode mode) const {
94    SkASSERT(fLayers);
95    if (fLayers->empty()) {
96        return false;
97    }
98
99    if (SkMask::kJustRenderImage_CreateMode != mode) {
100        if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds))
101            return false;
102    }
103
104    if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
105        mask->fFormat   = SkMask::kA8_Format;
106        mask->fRowBytes = mask->fBounds.width();
107        size_t size = mask->computeImageSize();
108        if (0 == size) {
109            return false;   // too big to allocate, abort
110        }
111        mask->fImage = SkMask::AllocImage(size);
112        memset(mask->fImage, 0, size);
113    }
114
115    if (SkMask::kJustComputeBounds_CreateMode != mode) {
116        SkDraw          draw;
117        if (!draw.fDst.reset(*mask)) {
118            return false;
119        }
120
121        SkRasterClip    rectClip;
122        SkMatrix        translatedMatrix;  // this translates us to our local pixels
123        SkMatrix        drawMatrix;        // this translates the path by each layer's offset
124
125        rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));
126
127        translatedMatrix = matrix;
128        translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
129                                       -SkIntToScalar(mask->fBounds.fTop));
130
131        draw.fMatrix    = &drawMatrix;
132        draw.fRC        = &rectClip;
133        draw.fClip      = &rectClip.bwRgn();
134        // we set the matrixproc in the loop, as the matrix changes each time (potentially)
135
136        SkDeque::F2BIter        iter(*fLayers);
137        SkLayerRasterizer_Rec*  rec;
138
139        while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != nullptr) {
140            drawMatrix = translatedMatrix;
141            drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
142            draw.drawPath(path, rec->fPaint);
143        }
144    }
145    return true;
146}
147
148SkFlattenable* SkLayerRasterizer::CreateProc(SkReadBuffer& buffer) {
149    return new SkLayerRasterizer(ReadLayers(buffer));
150}
151
152SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) {
153    int count = buffer.readInt();
154
155    SkDeque* layers = new SkDeque(sizeof(SkLayerRasterizer_Rec));
156    for (int i = 0; i < count; i++) {
157        SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back();
158
159        new (&rec->fPaint) SkPaint;
160        buffer.readPaint(&rec->fPaint);
161        buffer.readPoint(&rec->fOffset);
162    }
163    return layers;
164}
165
166void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const {
167    this->INHERITED::flatten(buffer);
168
169    SkASSERT(fLayers);
170    buffer.writeInt(fLayers->count());
171
172    SkDeque::F2BIter                iter(*fLayers);
173    const SkLayerRasterizer_Rec*    rec;
174
175    while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != nullptr) {
176        buffer.writePaint(rec->fPaint);
177        buffer.writePoint(rec->fOffset);
178    }
179}
180
181SkLayerRasterizer::Builder::Builder() : fLayers(new SkDeque(sizeof(SkLayerRasterizer_Rec))) {}
182
183SkLayerRasterizer::Builder::~Builder()
184{
185    if (fLayers != nullptr) {
186        clean_up_layers(fLayers);
187    }
188}
189
190void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx,
191                                          SkScalar dy) {
192    SkASSERT(fLayers);
193    SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back();
194
195    new (&rec->fPaint) SkPaint(paint);
196    rec->fOffset.set(dx, dy);
197}
198
199SkLayerRasterizer* SkLayerRasterizer::Builder::detachRasterizer() {
200    SkLayerRasterizer* rasterizer;
201    if (0 == fLayers->count()) {
202        rasterizer = nullptr;
203        delete fLayers;
204    } else {
205        rasterizer = new SkLayerRasterizer(fLayers);
206    }
207    fLayers = nullptr;
208    return rasterizer;
209}
210
211SkLayerRasterizer* SkLayerRasterizer::Builder::snapshotRasterizer() const {
212    if (0 == fLayers->count()) {
213        return nullptr;
214    }
215    SkDeque* layers = new SkDeque(sizeof(SkLayerRasterizer_Rec), fLayers->count());
216    SkDeque::F2BIter                iter(*fLayers);
217    const SkLayerRasterizer_Rec*    recOrig;
218    SkDEBUGCODE(int                 count = 0;)
219    while ((recOrig = static_cast<SkLayerRasterizer_Rec*>(iter.next())) != nullptr) {
220        SkDEBUGCODE(count++);
221        SkLayerRasterizer_Rec* recCopy = static_cast<SkLayerRasterizer_Rec*>(layers->push_back());
222        new (&recCopy->fPaint) SkPaint(recOrig->fPaint);
223        recCopy->fOffset = recOrig->fOffset;
224    }
225    SkASSERT(fLayers->count() == count);
226    SkASSERT(layers->count() == count);
227    SkLayerRasterizer* rasterizer = new SkLayerRasterizer(layers);
228    return rasterizer;
229}
230