GrGLDefines.h revision 2279325d539700ee3da29d6e874b3b3ce1dcf49c
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9
10#ifndef GrGLDefines_DEFINED
11#define GrGLDefines_DEFINED
12
13/* Profiles */
14#define GR_GL_CONTEXT_PROFILE_MASK              0x9126
15#define GR_GL_CONTEXT_CORE_PROFILE_BIT          0x00000001
16#define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
17
18// The following constants consist of the intersection of GL constants
19// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
20
21#define GR_GL_DEPTH_BUFFER_BIT               0x00000100
22#define GR_GL_STENCIL_BUFFER_BIT             0x00000400
23#define GR_GL_COLOR_BUFFER_BIT               0x00004000
24
25/* Boolean */
26#define GR_GL_FALSE                          0
27#define GR_GL_TRUE                           1
28
29/* BeginMode */
30#define GR_GL_POINTS                         0x0000
31#define GR_GL_LINES                          0x0001
32#define GR_GL_LINE_LOOP                      0x0002
33#define GR_GL_LINE_STRIP                     0x0003
34#define GR_GL_TRIANGLES                      0x0004
35#define GR_GL_TRIANGLE_STRIP                 0x0005
36#define GR_GL_TRIANGLE_FAN                   0x0006
37
38/* AlphaFunction (not supported in ES20) */
39/*      GL_NEVER */
40/*      GL_LESS */
41/*      GL_EQUAL */
42/*      GL_LEQUAL */
43/*      GL_GREATER */
44/*      GL_NOTEQUAL */
45/*      GL_GEQUAL */
46/*      GL_ALWAYS */
47
48/* Basic OpenGL blend equations */
49#define GR_GL_FUNC_ADD                       0x8006
50#define GR_GL_FUNC_SUBTRACT                  0x800A
51#define GR_GL_FUNC_REVERSE_SUBTRACT          0x800B
52
53/* GL_KHR_blend_equation_advanced */
54#define GR_GL_SCREEN                         0x9295
55#define GR_GL_OVERLAY                        0x9296
56#define GR_GL_DARKEN                         0x9297
57#define GR_GL_LIGHTEN                        0x9298
58#define GR_GL_COLORDODGE                     0x9299
59#define GR_GL_COLORBURN                      0x929A
60#define GR_GL_HARDLIGHT                      0x929B
61#define GR_GL_SOFTLIGHT                      0x929C
62#define GR_GL_DIFFERENCE                     0x929E
63#define GR_GL_EXCLUSION                      0x92A0
64#define GR_GL_MULTIPLY                       0x9294
65#define GR_GL_HSL_HUE                        0x92AD
66#define GR_GL_HSL_SATURATION                 0x92AE
67#define GR_GL_HSL_COLOR                      0x92AF
68#define GR_GL_HSL_LUMINOSITY                 0x92B0
69
70/* BlendingFactorDest */
71#define GR_GL_ZERO                           0
72#define GR_GL_ONE                            1
73#define GR_GL_SRC_COLOR                      0x0300
74#define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
75#define GR_GL_SRC_ALPHA                      0x0302
76#define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
77#define GR_GL_DST_ALPHA                      0x0304
78#define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
79
80/* BlendingFactorSrc */
81/*      GL_ZERO */
82/*      GL_ONE */
83#define GR_GL_DST_COLOR                      0x0306
84#define GR_GL_ONE_MINUS_DST_COLOR            0x0307
85#define GR_GL_SRC_ALPHA_SATURATE             0x0308
86/*      GL_SRC_ALPHA */
87/*      GL_ONE_MINUS_SRC_ALPHA */
88/*      GL_DST_ALPHA */
89/*      GL_ONE_MINUS_DST_ALPHA */
90
91/* ExtendedBlendFactors */
92#define GR_GL_SRC1_COLOR                     0x88F9
93#define GR_GL_ONE_MINUS_SRC1_COLOR           0x88FA
94/*      GL_SRC1_ALPHA */
95#define GR_GL_ONE_MINUS_SRC1_ALPHA           0x88FB
96
97/* Separate Blend Functions */
98#define GR_GL_BLEND_DST_RGB                  0x80C8
99#define GR_GL_BLEND_SRC_RGB                  0x80C9
100#define GR_GL_BLEND_DST_ALPHA                0x80CA
101#define GR_GL_BLEND_SRC_ALPHA                0x80CB
102#define GR_GL_CONSTANT_COLOR                 0x8001
103#define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
104#define GR_GL_CONSTANT_ALPHA                 0x8003
105#define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
106#define GR_GL_BLEND_COLOR                    0x8005
107
108/* Buffer Objects */
109#define GR_GL_ARRAY_BUFFER                   0x8892
110#define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
111#define GR_GL_ARRAY_BUFFER_BINDING           0x8894
112#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
113#define GR_GL_PIXEL_PACK_BUFFER              0x88EB
114#define GR_GL_PIXEL_UNPACK_BUFFER            0x88EC
115
116#define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC
117#define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM   0x78ED
118
119#define GR_GL_STREAM_DRAW                    0x88E0
120#define GR_GL_STREAM_READ                    0x88E1
121#define GR_GL_STATIC_DRAW                    0x88E4
122#define GR_GL_DYNAMIC_DRAW                   0x88E8
123
124#define GR_GL_BUFFER_SIZE                    0x8764
125#define GR_GL_BUFFER_USAGE                   0x8765
126
127#define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
128
129/* CullFaceMode */
130#define GR_GL_FRONT                          0x0404
131#define GR_GL_BACK                           0x0405
132#define GR_GL_FRONT_AND_BACK                 0x0408
133
134/* DepthFunction */
135/*      GL_NEVER */
136/*      GL_LESS */
137/*      GL_EQUAL */
138/*      GL_LEQUAL */
139/*      GL_GREATER */
140/*      GL_NOTEQUAL */
141/*      GL_GEQUAL */
142/*      GL_ALWAYS */
143
144/* EnableCap */
145#define GR_GL_TEXTURE_2D                     0x0DE1
146#define GR_GL_CULL_FACE                      0x0B44
147#define GR_GL_BLEND                          0x0BE2
148#define GR_GL_DITHER                         0x0BD0
149#define GR_GL_STENCIL_TEST                   0x0B90
150#define GR_GL_DEPTH_TEST                     0x0B71
151#define GR_GL_SCISSOR_TEST                   0x0C11
152#define GR_GL_POLYGON_OFFSET_FILL            0x8037
153#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
154#define GR_GL_SAMPLE_COVERAGE                0x80A0
155#define GR_GL_POLYGON_OFFSET_FILL            0x8037
156#define GR_GL_POLYGON_SMOOTH                 0x0B41
157#define GR_GL_POLYGON_STIPPLE                0x0B42
158#define GR_GL_COLOR_LOGIC_OP                 0x0BF2
159#define GR_GL_COLOR_TABLE                    0x80D0
160#define GR_GL_INDEX_LOGIC_OP                 0x0BF1
161#define GR_GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
162#define GR_GL_LINE_STIPPLE                   0x0B24
163#define GR_GL_FRAMEBUFFER_SRGB               0x8DB9
164#define GR_GL_SHADER_PIXEL_LOCAL_STORAGE     0x8F64
165
166/* ErrorCode */
167#define GR_GL_NO_ERROR                       0
168#define GR_GL_INVALID_ENUM                   0x0500
169#define GR_GL_INVALID_VALUE                  0x0501
170#define GR_GL_INVALID_OPERATION              0x0502
171#define GR_GL_OUT_OF_MEMORY                  0x0505
172#define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
173
174/* FrontFaceDirection */
175#define GR_GL_CW                             0x0900
176#define GR_GL_CCW                            0x0901
177
178/* GetPName */
179#define GR_GL_LINE_WIDTH                     0x0B21
180#define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
181#define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
182#define GR_GL_CULL_FACE_MODE                 0x0B45
183#define GR_GL_FRONT_FACE                     0x0B46
184#define GR_GL_DEPTH_RANGE                    0x0B70
185#define GR_GL_DEPTH_WRITEMASK                0x0B72
186#define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
187#define GR_GL_DEPTH_FUNC                     0x0B74
188#define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
189#define GR_GL_STENCIL_FUNC                   0x0B92
190#define GR_GL_STENCIL_FAIL                   0x0B94
191#define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
192#define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
193#define GR_GL_STENCIL_REF                    0x0B97
194#define GR_GL_STENCIL_VALUE_MASK             0x0B93
195#define GR_GL_STENCIL_WRITEMASK              0x0B98
196#define GR_GL_STENCIL_BACK_FUNC              0x8800
197#define GR_GL_STENCIL_BACK_FAIL              0x8801
198#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
199#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
200#define GR_GL_STENCIL_BACK_REF               0x8CA3
201#define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
202#define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
203#define GR_GL_VIEWPORT                       0x0BA2
204#define GR_GL_SCISSOR_BOX                    0x0C10
205/*      GL_SCISSOR_TEST */
206#define GR_GL_COLOR_CLEAR_VALUE              0x0C22
207#define GR_GL_COLOR_WRITEMASK                0x0C23
208#define GR_GL_UNPACK_ALIGNMENT               0x0CF5
209#define GR_GL_UNPACK_FLIP_Y                  0x9240
210#define GR_GL_PACK_ALIGNMENT                 0x0D05
211#define GR_GL_PACK_REVERSE_ROW_ORDER         0x93A4
212#define GR_GL_MAX_TEXTURE_SIZE               0x0D33
213#define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
214#define GR_GL_SUBPIXEL_BITS                  0x0D50
215#define GR_GL_RED_BITS                       0x0D52
216#define GR_GL_GREEN_BITS                     0x0D53
217#define GR_GL_BLUE_BITS                      0x0D54
218#define GR_GL_ALPHA_BITS                     0x0D55
219#define GR_GL_DEPTH_BITS                     0x0D56
220#define GR_GL_STENCIL_BITS                   0x0D57
221#define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
222/*      GL_POLYGON_OFFSET_FILL */
223#define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
224#define GR_GL_TEXTURE_BINDING_2D             0x8069
225#define GR_GL_SAMPLE_BUFFERS                 0x80A8
226#define GR_GL_SAMPLES                        0x80A9
227#define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
228#define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
229#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES  0x8CAB
230#define GR_GL_RENDERBUFFER_COLOR_SAMPLES     0x8E10
231#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
232#define GR_GL_MULTISAMPLE_COVERAGE_MODES     0x8E12
233
234/* GetTextureParameter */
235/*      GL_TEXTURE_MAG_FILTER */
236/*      GL_TEXTURE_MIN_FILTER */
237/*      GL_TEXTURE_WRAP_S */
238/*      GL_TEXTURE_WRAP_T */
239
240#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
241#define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
242
243/* Compressed Texture Formats */
244#define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT             0x83F0
245#define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT            0x83F1
246#define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT            0x83F2
247#define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT            0x83F3
248
249#define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG          0x8C00
250#define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG          0x8C01
251#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG         0x8C02
252#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG         0x8C03
253
254#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG         0x9137
255#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG         0x9138
256
257#define GR_GL_COMPRESSED_ETC1_RGB8                     0x8D64
258
259#define GR_GL_COMPRESSED_R11_EAC                       0x9270
260#define GR_GL_COMPRESSED_SIGNED_R11_EAC                0x9271
261#define GR_GL_COMPRESSED_RG11_EAC                      0x9272
262#define GR_GL_COMPRESSED_SIGNED_RG11_EAC               0x9273
263
264#define GR_GL_COMPRESSED_RGB8_ETC2                     0x9274
265#define GR_GL_COMPRESSED_SRGB8                         0x9275
266#define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1      0x9276
267#define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1     0x9277
268#define GR_GL_COMPRESSED_RGBA8_ETC2                    0x9278
269#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2             0x9279
270
271#define GR_GL_COMPRESSED_LUMINANCE_LATC1               0x8C70
272#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1        0x8C71
273#define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2         0x8C72
274#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2  0x8C73
275
276#define GR_GL_COMPRESSED_RED_RGTC1                     0x8DBB
277#define GR_GL_COMPRESSED_SIGNED_RED_RGTC1              0x8DBC
278#define GR_GL_COMPRESSED_RED_GREEN_RGTC2               0x8DBD
279#define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2        0x8DBE
280
281#define GR_GL_COMPRESSED_3DC_X                         0x87F9
282#define GR_GL_COMPRESSED_3DC_XY                        0x87FA
283
284#define GR_GL_COMPRESSED_RGBA_BPTC_UNORM               0x8E8C
285#define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM         0x8E8D
286#define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT         0x8E8E
287#define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT       0x8E8F
288
289#define GR_GL_COMPRESSED_RGBA_ASTC_4x4                 0x93B0
290#define GR_GL_COMPRESSED_RGBA_ASTC_5x4                 0x93B1
291#define GR_GL_COMPRESSED_RGBA_ASTC_5x5                 0x93B2
292#define GR_GL_COMPRESSED_RGBA_ASTC_6x5                 0x93B3
293#define GR_GL_COMPRESSED_RGBA_ASTC_6x6                 0x93B4
294#define GR_GL_COMPRESSED_RGBA_ASTC_8x5                 0x93B5
295#define GR_GL_COMPRESSED_RGBA_ASTC_8x6                 0x93B6
296#define GR_GL_COMPRESSED_RGBA_ASTC_8x8                 0x93B7
297#define GR_GL_COMPRESSED_RGBA_ASTC_10x5                0x93B8
298#define GR_GL_COMPRESSED_RGBA_ASTC_10x6                0x93B9
299#define GR_GL_COMPRESSED_RGBA_ASTC_10x8                0x93BA
300#define GR_GL_COMPRESSED_RGBA_ASTC_10x10               0x93BB
301#define GR_GL_COMPRESSED_RGBA_ASTC_12x10               0x93BC
302#define GR_GL_COMPRESSED_RGBA_ASTC_12x12               0x93BD
303
304#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4         0x93D0
305#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4         0x93D1
306#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5         0x93D2
307#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5         0x93D3
308#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6         0x93D4
309#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5         0x93D5
310#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6         0x93D6
311#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8         0x93D7
312#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5        0x93D8
313#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6        0x93D9
314#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8        0x93DA
315#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10       0x93DB
316#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10       0x93DC
317#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12       0x93DD
318
319/* HintMode */
320#define GR_GL_DONT_CARE                      0x1100
321#define GR_GL_FASTEST                        0x1101
322#define GR_GL_NICEST                         0x1102
323
324/* HintTarget */
325#define GR_GL_GENERATE_MIPMAP_HINT            0x8192
326
327/* DataType */
328#define GR_GL_BYTE                           0x1400
329#define GR_GL_UNSIGNED_BYTE                  0x1401
330#define GR_GL_SHORT                          0x1402
331#define GR_GL_UNSIGNED_SHORT                 0x1403
332#define GR_GL_INT                            0x1404
333#define GR_GL_UNSIGNED_INT                   0x1405
334#define GR_GL_FLOAT                          0x1406
335#define GR_GL_HALF_FLOAT                     0x140B
336#define GR_GL_FIXED                          0x140C
337#define GR_GL_HALF_FLOAT_OES                 0x8D61
338
339/* Lighting */
340#define GR_GL_LIGHTING                       0x0B50
341#define GR_GL_LIGHT0                         0x4000
342#define GR_GL_LIGHT1                         0x4001
343#define GR_GL_LIGHT2                         0x4002
344#define GR_GL_LIGHT3                         0x4003
345#define GR_GL_LIGHT4                         0x4004
346#define GR_GL_LIGHT5                         0x4005
347#define GR_GL_LIGHT6                         0x4006
348#define GR_GL_LIGHT7                         0x4007
349#define GR_GL_SPOT_EXPONENT                  0x1205
350#define GR_GL_SPOT_CUTOFF                    0x1206
351#define GR_GL_CONSTANT_ATTENUATION           0x1207
352#define GR_GL_LINEAR_ATTENUATION             0x1208
353#define GR_GL_QUADRATIC_ATTENUATION          0x1209
354#define GR_GL_AMBIENT                        0x1200
355#define GR_GL_DIFFUSE                        0x1201
356#define GR_GL_SPECULAR                       0x1202
357#define GR_GL_SHININESS                      0x1601
358#define GR_GL_EMISSION                       0x1600
359#define GR_GL_POSITION                       0x1203
360#define GR_GL_SPOT_DIRECTION                 0x1204
361#define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
362#define GR_GL_COLOR_INDEXES                  0x1603
363#define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
364#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
365#define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
366#define GR_GL_FRONT_AND_BACK                 0x0408
367#define GR_GL_SHADE_MODEL                    0x0B54
368#define GR_GL_FLAT                           0x1D00
369#define GR_GL_SMOOTH                         0x1D01
370#define GR_GL_COLOR_MATERIAL                 0x0B57
371#define GR_GL_COLOR_MATERIAL_FACE            0x0B55
372#define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
373#define GR_GL_NORMALIZE                      0x0BA1
374
375/* Matrix Mode */
376#define GR_GL_MATRIX_MODE                    0x0BA0
377#define GR_GL_MODELVIEW                      0x1700
378#define GR_GL_PROJECTION                     0x1701
379#define GR_GL_TEXTURE                        0x1702
380
381/* multisample */
382#define GR_GL_MULTISAMPLE                    0x809D
383
384/* Points */
385#define GR_GL_POINT_SMOOTH                   0x0B10
386#define GR_GL_POINT_SIZE                     0x0B11
387#define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
388#define GR_GL_POINT_SIZE_RANGE               0x0B12
389
390/* Lines */
391#define GR_GL_LINE_SMOOTH                    0x0B20
392#define GR_GL_LINE_STIPPLE                   0x0B24
393#define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
394#define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
395#define GR_GL_LINE_WIDTH                     0x0B21
396#define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
397#define GR_GL_LINE_WIDTH_RANGE               0x0B22
398
399/* PixelFormat */
400#define GR_GL_DEPTH_COMPONENT                0x1902
401#define GR_GL_RED                            0x1903
402#define GR_GL_GREEN                          0x1904
403#define GR_GL_BLUE                           0x1905
404#define GR_GL_ALPHA                          0x1906
405#define GR_GL_RGB                            0x1907
406#define GR_GL_RGBA                           0x1908
407#define GR_GL_BGRA                           0x80E1
408#define GR_GL_LUMINANCE                      0x1909
409#define GR_GL_LUMINANCE_ALPHA                0x190A
410#define GR_GL_PALETTE8_RGBA8                 0x8B96
411#define GR_GL_ALPHA8                         0x803C
412
413#define GR_GL_R8                             0x8229
414#define GR_GL_R16F                           0x822D
415#define GR_GL_RGBA16F                        0x881A
416#define GR_GL_ALPHA16F                       0x881C
417
418/* PixelType */
419/*      GL_UNSIGNED_BYTE */
420#define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
421#define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
422#define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
423
424/* Shaders */
425#define GR_GL_FRAGMENT_SHADER                          0x8B30
426#define GR_GL_VERTEX_SHADER                            0x8B31
427#define GR_GL_GEOMETRY_SHADER                          0x8DD9
428#define GR_GL_MAX_VERTEX_ATTRIBS                       0x8869
429#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS               0x8DFB
430#define GR_GL_MAX_VARYING_VECTORS                      0x8DFC
431#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS         0x8B4D
432#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS           0x8B4C
433#define GR_GL_MAX_TEXTURE_IMAGE_UNITS                  0x8872
434#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS             0x8DFD
435#define GR_GL_SHADER_TYPE                              0x8B4F
436#define GR_GL_DELETE_STATUS                            0x8B80
437#define GR_GL_LINK_STATUS                              0x8B82
438#define GR_GL_VALIDATE_STATUS                          0x8B83
439#define GR_GL_ATTACHED_SHADERS                         0x8B85
440#define GR_GL_ACTIVE_UNIFORMS                          0x8B86
441#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH                0x8B87
442#define GR_GL_ACTIVE_ATTRIBUTES                        0x8B89
443#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH              0x8B8A
444#define GR_GL_SHADING_LANGUAGE_VERSION                 0x8B8C
445#define GR_GL_CURRENT_PROGRAM                          0x8B8D
446#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS          0x8B49
447#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS            0x8B4A
448#define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
449
450/* StencilFunction */
451#define GR_GL_NEVER                          0x0200
452#define GR_GL_LESS                           0x0201
453#define GR_GL_EQUAL                          0x0202
454#define GR_GL_LEQUAL                         0x0203
455#define GR_GL_GREATER                        0x0204
456#define GR_GL_NOTEQUAL                       0x0205
457#define GR_GL_GEQUAL                         0x0206
458#define GR_GL_ALWAYS                         0x0207
459
460/* StencilOp */
461/*      GL_ZERO */
462#define GR_GL_KEEP                           0x1E00
463#define GR_GL_REPLACE                        0x1E01
464#define GR_GL_INCR                           0x1E02
465#define GR_GL_DECR                           0x1E03
466#define GR_GL_INVERT                         0x150A
467#define GR_GL_INCR_WRAP                      0x8507
468#define GR_GL_DECR_WRAP                      0x8508
469
470/* StringName */
471#define GR_GL_VENDOR                         0x1F00
472#define GR_GL_RENDERER                       0x1F01
473#define GR_GL_VERSION                        0x1F02
474#define GR_GL_EXTENSIONS                     0x1F03
475
476/* StringCounts */
477#define GR_GL_NUM_EXTENSIONS                 0x821D
478
479/* Pixel Mode / Transfer */
480#define GR_GL_UNPACK_ROW_LENGTH              0x0CF2
481#define GR_GL_PACK_ROW_LENGTH                0x0D02
482
483
484/* TextureMagFilter */
485#define GR_GL_NEAREST                        0x2600
486#define GR_GL_LINEAR                         0x2601
487
488/* TextureMinFilter */
489/*      GL_NEAREST */
490/*      GL_LINEAR */
491#define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
492#define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
493#define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
494#define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
495
496/* TextureUsage */
497#define GR_GL_FRAMEBUFFER_ATTACHMENT         0x93A3
498
499/* TextureParameterName */
500#define GR_GL_TEXTURE_MAG_FILTER             0x2800
501#define GR_GL_TEXTURE_MIN_FILTER             0x2801
502#define GR_GL_TEXTURE_WRAP_S                 0x2802
503#define GR_GL_TEXTURE_WRAP_T                 0x2803
504#define GR_GL_TEXTURE_USAGE                  0x93A2
505
506/* TextureTarget */
507/*      GL_TEXTURE_2D */
508#define GR_GL_TEXTURE                        0x1702
509#define GR_GL_TEXTURE_CUBE_MAP               0x8513
510#define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
511#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
512#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
513#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
514#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
515#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
516#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
517#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
518
519/* TextureUnit */
520#define GR_GL_TEXTURE0                       0x84C0
521#define GR_GL_TEXTURE1                       0x84C1
522#define GR_GL_TEXTURE2                       0x84C2
523#define GR_GL_TEXTURE3                       0x84C3
524#define GR_GL_TEXTURE4                       0x84C4
525#define GR_GL_TEXTURE5                       0x84C5
526#define GR_GL_TEXTURE6                       0x84C6
527#define GR_GL_TEXTURE7                       0x84C7
528#define GR_GL_TEXTURE8                       0x84C8
529#define GR_GL_TEXTURE9                       0x84C9
530#define GR_GL_TEXTURE10                      0x84CA
531#define GR_GL_TEXTURE11                      0x84CB
532#define GR_GL_TEXTURE12                      0x84CC
533#define GR_GL_TEXTURE13                      0x84CD
534#define GR_GL_TEXTURE14                      0x84CE
535#define GR_GL_TEXTURE15                      0x84CF
536#define GR_GL_TEXTURE16                      0x84D0
537#define GR_GL_TEXTURE17                      0x84D1
538#define GR_GL_TEXTURE18                      0x84D2
539#define GR_GL_TEXTURE19                      0x84D3
540#define GR_GL_TEXTURE20                      0x84D4
541#define GR_GL_TEXTURE21                      0x84D5
542#define GR_GL_TEXTURE22                      0x84D6
543#define GR_GL_TEXTURE23                      0x84D7
544#define GR_GL_TEXTURE24                      0x84D8
545#define GR_GL_TEXTURE25                      0x84D9
546#define GR_GL_TEXTURE26                      0x84DA
547#define GR_GL_TEXTURE27                      0x84DB
548#define GR_GL_TEXTURE28                      0x84DC
549#define GR_GL_TEXTURE29                      0x84DD
550#define GR_GL_TEXTURE30                      0x84DE
551#define GR_GL_TEXTURE31                      0x84DF
552#define GR_GL_ACTIVE_TEXTURE                 0x84E0
553#define GR_GL_MAX_TEXTURE_UNITS              0x84E2
554#define GR_GL_MAX_TEXTURE_COORDS             0x8871
555
556/* TextureWrapMode */
557#define GR_GL_REPEAT                         0x2901
558#define GR_GL_CLAMP_TO_EDGE                  0x812F
559#define GR_GL_MIRRORED_REPEAT                0x8370
560
561/* Texture Swizzle */
562#define GR_GL_TEXTURE_SWIZZLE_R              0x8E42
563#define GR_GL_TEXTURE_SWIZZLE_G              0x8E43
564#define GR_GL_TEXTURE_SWIZZLE_B              0x8E44
565#define GR_GL_TEXTURE_SWIZZLE_A              0x8E45
566#define GR_GL_TEXTURE_SWIZZLE_RGBA           0x8E46
567
568/* Texture mapping */
569#define GR_GL_TEXTURE_ENV                    0x2300
570#define GR_GL_TEXTURE_ENV_MODE               0x2200
571#define GR_GL_TEXTURE_1D                     0x0DE0
572/* GL_TEXTURE_2D */
573/* GL_TEXTURE_WRAP_S */
574/* GL_TEXTURE_WRAP_T */
575/* GL_TEXTURE_MAG_FILTER */
576/* GL_TEXTURE_MIN_FILTER */
577#define GR_GL_TEXTURE_ENV_COLOR             0x2201
578#define GR_GL_TEXTURE_GEN_S                 0x0C60
579#define GR_GL_TEXTURE_GEN_T                 0x0C61
580#define GR_GL_TEXTURE_GEN_R                 0x0C62
581#define GR_GL_TEXTURE_GEN_Q                 0x0C63
582#define GR_GL_TEXTURE_GEN_MODE              0x2500
583#define GR_GL_TEXTURE_BORDER_COLOR          0x1004
584#define GR_GL_TEXTURE_WIDTH                 0x1000
585#define GR_GL_TEXTURE_HEIGHT                0x1001
586#define GR_GL_TEXTURE_BORDER                0x1005
587#define GR_GL_TEXTURE_COMPONENTS            0x1003
588#define GR_GL_TEXTURE_RED_SIZE              0x805C
589#define GR_GL_TEXTURE_GREEN_SIZE            0x805D
590#define GR_GL_TEXTURE_BLUE_SIZE             0x805E
591#define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
592#define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
593#define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
594#define GR_GL_TEXTURE_INTERNAL_FORMAT       0x1003
595/* GL_NEAREST_MIPMAP_NEAREST */
596/* GL_NEAREST_MIPMAP_LINEAR */
597/* GL_LINEAR_MIPMAP_NEAREST */
598/* GL_LINEAR_MIPMAP_LINEAR */
599#define GR_GL_OBJECT_LINEAR                 0x2401
600#define GR_GL_OBJECT_PLANE                  0x2501
601#define GR_GL_EYE_LINEAR                    0x2400
602#define GR_GL_EYE_PLANE                     0x2502
603#define GR_GL_SPHERE_MAP                    0x2402
604#define GR_GL_DECAL                         0x2101
605#define GR_GL_MODULATE                      0x2100
606/* GL_NEAREST */
607/* GL_REPEAT */
608#define GR_GL_CLAMP                         0x2900
609#define GR_GL_S                             0x2000
610#define GR_GL_T                             0x2001
611#define GR_GL_R                             0x2002
612#define GR_GL_Q                             0x2003
613#define GR_GL_TEXTURE_GEN_R                 0x0C62
614#define GR_GL_TEXTURE_GEN_Q                 0x0C63
615
616/* texture_env_combine */
617#define GR_GL_COMBINE                       0x8570
618#define GR_GL_COMBINE_RGB                   0x8571
619#define GR_GL_COMBINE_ALPHA                 0x8572
620#define GR_GL_SOURCE0_RGB                   0x8580
621#define GR_GL_SOURCE1_RGB                   0x8581
622#define GR_GL_SOURCE2_RGB                   0x8582
623#define GR_GL_SOURCE0_ALPHA                 0x8588
624#define GR_GL_SOURCE1_ALPHA                 0x8589
625#define GR_GL_SOURCE2_ALPHA                 0x858A
626#define GR_GL_OPERAND0_RGB                  0x8590
627#define GR_GL_OPERAND1_RGB                  0x8591
628#define GR_GL_OPERAND2_RGB                  0x8592
629#define GR_GL_OPERAND0_ALPHA                0x8598
630#define GR_GL_OPERAND1_ALPHA                0x8599
631#define GR_GL_OPERAND2_ALPHA                0x859A
632#define GR_GL_RGB_SCALE                     0x8573
633#define GR_GL_ADD_SIGNED                    0x8574
634#define GR_GL_INTERPOLATE                   0x8575
635#define GR_GL_SUBTRACT                      0x84E7
636#define GR_GL_CONSTANT                      0x8576
637#define GR_GL_PRIMARY_COLOR                 0x8577
638#define GR_GL_PREVIOUS                      0x8578
639#define GR_GL_SRC0_RGB                      0x8580
640#define GR_GL_SRC1_RGB                      0x8581
641#define GR_GL_SRC2_RGB                      0x8582
642#define GR_GL_SRC0_ALPHA                    0x8588
643#define GR_GL_SRC1_ALPHA                    0x8589
644#define GR_GL_SRC2_ALPHA                    0x858A
645
646/* Uniform Types */
647#define GR_GL_FLOAT_VEC2                     0x8B50
648#define GR_GL_FLOAT_VEC3                     0x8B51
649#define GR_GL_FLOAT_VEC4                     0x8B52
650#define GR_GL_INT_VEC2                       0x8B53
651#define GR_GL_INT_VEC3                       0x8B54
652#define GR_GL_INT_VEC4                       0x8B55
653#define GR_GL_BOOL                           0x8B56
654#define GR_GL_BOOL_VEC2                      0x8B57
655#define GR_GL_BOOL_VEC3                      0x8B58
656#define GR_GL_BOOL_VEC4                      0x8B59
657#define GR_GL_FLOAT_MAT2                     0x8B5A
658#define GR_GL_FLOAT_MAT3                     0x8B5B
659#define GR_GL_FLOAT_MAT4                     0x8B5C
660#define GR_GL_SAMPLER_2D                     0x8B5E
661#define GR_GL_SAMPLER_CUBE                   0x8B60
662
663/* Vertex Arrays */
664#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
665#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
666#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
667#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
668#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
669#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
670#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
671#define GR_GL_VERTEX_ARRAY                       0x8074
672#define GR_GL_NORMAL_ARRAY                       0x8075
673#define GR_GL_COLOR_ARRAY                        0x8076
674#define GR_GL_SECONDARY_COLOR_ARRAY              0x845E
675#define GR_GL_INDEX_ARRAY                        0x8077
676#define GR_GL_TEXTURE_COORD_ARRAY                0x8078
677#define GR_GL_EDGE_FLAG_ARRAY                    0x8079
678#define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
679#define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
680#define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
681#define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
682#define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
683#define GR_GL_COLOR_ARRAY_SIZE                   0x8081
684#define GR_GL_COLOR_ARRAY_TYPE                   0x8082
685#define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
686#define GR_GL_INDEX_ARRAY_TYPE                   0x8085
687#define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
688#define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
689#define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
690#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
691#define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
692#define GR_GL_VERTEX_ARRAY_POINTER               0x808E
693#define GR_GL_NORMAL_ARRAY_POINTER               0x808F
694#define GR_GL_COLOR_ARRAY_POINTER                0x8090
695#define GR_GL_INDEX_ARRAY_POINTER                0x8091
696#define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
697#define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
698#define GR_GL_V2F                                0x2A20
699#define GR_GL_V3F                                0x2A21
700#define GR_GL_C4UB_V2F                           0x2A22
701#define GR_GL_C4UB_V3F                           0x2A23
702#define GR_GL_C3F_V3F                            0x2A24
703#define GR_GL_N3F_V3F                            0x2A25
704#define GR_GL_C4F_N3F_V3F                        0x2A26
705#define GR_GL_T2F_V3F                            0x2A27
706#define GR_GL_T4F_V4F                            0x2A28
707#define GR_GL_T2F_C4UB_V3F                       0x2A29
708#define GR_GL_T2F_C3F_V3F                        0x2A2A
709#define GR_GL_T2F_N3F_V3F                        0x2A2B
710#define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
711#define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
712
713/* Buffer Object */
714#define GR_GL_READ_ONLY                          0x88B8
715#define GR_GL_WRITE_ONLY                         0x88B9
716#define GR_GL_BUFFER_MAPPED                      0x88BC
717
718#define GR_GL_MAP_READ_BIT                       0x0001
719#define GR_GL_MAP_WRITE_BIT                      0x0002
720#define GR_GL_MAP_INVALIDATE_RANGE_BIT           0x0004
721#define GR_GL_MAP_INVALIDATE_BUFFER_BIT          0x0008
722#define GR_GL_MAP_FLUSH_EXPLICIT_BIT             0x0010
723#define GR_GL_MAP_UNSYNCHRONIZED_BIT             0x0020
724
725/* Read Format */
726#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
727#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
728
729/* Shader Source */
730#define GR_GL_COMPILE_STATUS                 0x8B81
731#define GR_GL_INFO_LOG_LENGTH                0x8B84
732#define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
733#define GR_GL_SHADER_COMPILER                0x8DFA
734
735/* Shader Binary */
736#define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
737#define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
738
739/* Shader Precision-Specified Types */
740#define GR_GL_LOW_FLOAT                      0x8DF0
741#define GR_GL_MEDIUM_FLOAT                   0x8DF1
742#define GR_GL_HIGH_FLOAT                     0x8DF2
743#define GR_GL_LOW_INT                        0x8DF3
744#define GR_GL_MEDIUM_INT                     0x8DF4
745#define GR_GL_HIGH_INT                       0x8DF5
746
747/* Queries */
748#define GR_GL_QUERY_COUNTER_BITS             0x8864
749#define GR_GL_CURRENT_QUERY                  0x8865
750#define GR_GL_QUERY_RESULT                   0x8866
751#define GR_GL_QUERY_RESULT_AVAILABLE         0x8867
752#define GR_GL_SAMPLES_PASSED                 0x8914
753#define GR_GL_ANY_SAMPLES_PASSED             0x8C2F
754#define GR_GL_TIME_ELAPSED                   0x88BF
755#define GR_GL_TIMESTAMP                      0x8E28
756#define GR_GL_PRIMITIVES_GENERATED           0x8C87
757#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
758
759
760/* Framebuffer Object. */
761#define GR_GL_FRAMEBUFFER                    0x8D40
762#define GR_GL_READ_FRAMEBUFFER               0x8CA8
763#define GR_GL_DRAW_FRAMEBUFFER               0x8CA9
764
765#define GR_GL_RENDERBUFFER                   0x8D41
766
767#define GR_GL_RGBA4                          0x8056
768#define GR_GL_RGB5_A1                        0x8057
769#define GR_GL_RGB565                         0x8D62
770#define GR_GL_RGBA8                          0x8058
771#define GR_GL_RGBA32F                        0x8814
772#define GR_GL_RGB5                           0x8050
773#define GR_GL_RGB8                           0x8051
774#define GR_GL_BGRA8                          0x93A1
775#define GR_GL_SRGB                           0x8C40
776#define GR_GL_SRGB8                          0x8C41
777#define GR_GL_SRGB_ALPHA                     0x8C42
778#define GR_GL_SRGB8_ALPHA8                   0x8C43
779#define GR_GL_DEPTH_COMPONENT16              0x81A5
780#define GR_GL_STENCIL_INDEX                  0x1901
781#define GR_GL_STENCIL_INDEX4                 0x8D47
782#define GR_GL_STENCIL_INDEX8                 0x8D48
783#define GR_GL_STENCIL_INDEX16                0x8D49
784#define GR_GL_DEPTH_STENCIL                  0x84F9
785#define GR_GL_DEPTH24_STENCIL8               0x88F0
786
787#define GR_GL_MAX_SAMPLES                    0x8D57
788// GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
789#define GR_GL_MAX_SAMPLES_IMG                0x9135
790
791#define GR_GL_RENDERBUFFER_WIDTH             0x8D42
792#define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
793#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
794#define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
795#define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
796#define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
797#define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
798#define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
799#define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
800
801#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
802#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
803#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
804#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
805#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER         0x8CD4
806#define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING        0x8210
807#define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE        0x8211
808#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE              0x8212
809#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE            0x8213
810#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE             0x8214
811#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE            0x8215
812#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE            0x8216
813#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE          0x8217
814
815#define GR_GL_COLOR_ATTACHMENT0              0x8CE0
816#define GR_GL_DEPTH_ATTACHMENT               0x8D00
817#define GR_GL_STENCIL_ATTACHMENT             0x8D20
818
819// GL_EXT_discard_framebuffer
820#define GR_GL_COLOR                          0x1800
821#define GR_GL_DEPTH                          0x1801
822#define GR_GL_STENCIL                        0x1802
823
824#define GR_GL_NONE                           0
825#define GR_GL_FRAMEBUFFER_DEFAULT            0x8218
826
827#define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
828#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
829#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
830#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
831#define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
832
833#define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
834#define GR_GL_RENDERBUFFER_BINDING           0x8CA7
835#define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
836
837#define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
838
839/* Path Rendering */
840// commands
841#define GR_GL_CLOSE_PATH                                    0x00
842#define GR_GL_MOVE_TO                                       0x02
843#define GR_GL_LINE_TO                                       0x04
844#define GR_GL_QUADRATIC_CURVE_TO                            0x0A
845#define GR_GL_CUBIC_CURVE_TO                                0x0C
846#define GR_GL_CONIC_CURVE_TO                                0x1A
847
848// path parameters
849#define GR_GL_PATH_STROKE_WIDTH                             0x9075
850#define GR_GL_PATH_END_CAPS                                 0x9076
851#define GR_GL_PATH_JOIN_STYLE                               0x9079
852#define GR_GL_PATH_MITER_LIMIT                              0x907A
853#define GR_GL_PATH_STROKE_BOUND                             0x9086
854
855// fill modes
856#define GR_GL_COUNT_UP                                      0x9088
857
858// cover mode
859#define GR_GL_BOUNDING_BOX                                  0x908D
860#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES                0x909C
861
862// transform type
863#define GR_GL_TRANSLATE_X                                   0x908E
864#define GR_GL_TRANSLATE_Y                                   0x908F
865#define GR_GL_TRANSLATE_2D                                  0x9090
866#define GR_GL_TRANSPOSE_AFFINE_2D                           0x9096
867
868// cap/dash values
869#define GR_GL_SQUARE                                        0x90A3
870#define GR_GL_ROUND                                         0x90A4
871
872// join values
873#define GR_GL_BEVEL                                         0x90A6
874#define GR_GL_MITER_REVERT                                  0x90A7
875
876// glyph loading values
877#define GR_GL_STANDARD_FONT_FORMAT                          0x936C
878#define GR_GL_FONT_GLYPHS_AVAILABLE                         0x9368
879
880// NV_path_rendering extension to ARB_program_interface_query:
881// .. corresponds to the set of active input variables used by the fragment
882// shader stage of <program> (if a fragment stage exists).
883#define GR_GL_FRAGMENT_INPUT                                0x936D
884
885// NV_path_rendering extension to EXT_direct_state_access:
886// [the matrix functions] must support the PATH_PROJECTION_NV and
887// PATH_MODELVIEW_NV tokens for matrixMode.
888#define GR_GL_PATH_PROJECTION                               0x1701
889#define GR_GL_PATH_MODELVIEW                                0x1700
890
891/*  ARM specific define for MSAA support on framebuffer fetch */
892#define GR_GL_FETCH_PER_SAMPLE_ARM                          0x8F65
893
894/* GL_EXT_raster_multisample */
895#define GR_GL_RASTER_MULTISAMPLE                            0x9327
896#define GR_GL_RASTER_SAMPLES                                0x9328
897#define GR_GL_MAX_RASTER_SAMPLES                            0x9329
898#define GR_GL_RASTER_FIXED_SAMPLE_LOCATIONS                 0x932A
899#define GR_GL_MULTISAMPLE_RASTERIZATION_ALLOWED             0x932B
900#define GR_GL_EFFECTIVE_RASTER_SAMPLES                      0x932C
901
902/* GL_KHR_debug */
903#define GR_GL_DEBUG_OUTPUT                                  0x92E0
904#define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS                      0x8242
905#define GR_GL_CONTEXT_FLAG_DEBUG_BIT                        0x00000002
906#define GR_GL_MAX_DEBUG_MESSAGE_LENGTH                      0x9143
907#define GR_GL_MAX_DEBUG_LOGGED_MESSAGES                     0x9144
908#define GR_GL_DEBUG_LOGGED_MESSAGES                         0x9145
909#define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH              0x8243
910#define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH                   0x826C
911#define GR_GL_DEBUG_GROUP_STACK_DEPTH                       0x826D
912#define GR_GL_MAX_LABEL_LENGTH                              0x82E8
913#define GR_GL_DEBUG_SOURCE_API                              0x8246
914#define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM                    0x8247
915#define GR_GL_DEBUG_SOURCE_SHADER_COMPILER                  0x8248
916#define GR_GL_DEBUG_SOURCE_THIRD_PARTY                      0x8249
917#define GR_GL_DEBUG_SOURCE_APPLICATION                      0x824A
918#define GR_GL_DEBUG_SOURCE_OTHER                            0x824B
919#define GR_GL_DEBUG_TYPE_ERROR                              0x824C
920#define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                0x824D
921#define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                 0x824E
922#define GR_GL_DEBUG_TYPE_PORTABILITY                        0x824F
923#define GR_GL_DEBUG_TYPE_PERFORMANCE                        0x8250
924#define GR_GL_DEBUG_TYPE_OTHER                              0x8251
925#define GR_GL_DEBUG_TYPE_MARKER                             0x8268
926#define GR_GL_DEBUG_TYPE_PUSH_GROUP                         0x8269
927#define GR_GL_DEBUG_TYPE_POP_GROUP                          0x826A
928#define GR_GL_DEBUG_SEVERITY_HIGH                           0x9146
929#define GR_GL_DEBUG_SEVERITY_MEDIUM                         0x9147
930#define GR_GL_DEBUG_SEVERITY_LOW                            0x9148
931#define GR_GL_DEBUG_SEVERITY_NOTIFICATION                   0x826B
932#define GR_GL_STACK_UNDERFLOW                               0x0504
933#define GR_GL_STACK_OVERFLOW                                0x0503
934#define GR_GL_BUFFER                                        0x82E0
935#define GR_GL_SHADER                                        0x82E1
936#define GR_GL_PROGRAM                                       0x82E2
937#define GR_GL_QUERY                                         0x82E3
938#define GR_GL_PROGRAM_PIPELINE                              0x82E4
939#define GR_GL_SAMPLER                                       0x82E6
940
941/* GL_OES_EGL_image_external */
942#define GR_GL_TEXTURE_EXTERNAL                              0x8D65
943
944/* GL_ARB_texture_rectangle */
945#define GR_GL_TEXTURE_RECTANGLE                             0x84F5
946
947/* EGL Defines */
948#define GR_EGL_NO_DISPLAY                                   ((GrEGLDisplay)0)
949#define GR_EGL_EXTENSIONS                                   0x3055
950#define GR_EGL_GL_TEXTURE_2D                                0x30B1
951#define GR_EGL_GL_TEXTURE_LEVEL                             0x30BC
952#define GR_EGL_IMAGE_PRESERVED                              0x30D2
953#define GR_EGL_FALSE                                        0x0
954#define GR_EGL_TRUE                                         0x1
955#define GR_EGL_NONE                                         0x3038
956#define GR_EGL_NO_IMAGE                                    ((GrEGLImage)0)
957
958#endif
959