GrGLDefines.h revision 626e1ffe84c24a969dc56ca70ab2e950bf5034c4
1/* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10#ifndef GrGLDefines_DEFINED 11#define GrGLDefines_DEFINED 12 13/* Profiles */ 14#define GR_GL_CONTEXT_PROFILE_MASK 0x9126 15#define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 16#define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 17 18// The following constants consist of the intersection of GL constants 19// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 20 21#define GR_GL_DEPTH_BUFFER_BIT 0x00000100 22#define GR_GL_STENCIL_BUFFER_BIT 0x00000400 23#define GR_GL_COLOR_BUFFER_BIT 0x00004000 24 25/* Boolean */ 26#define GR_GL_FALSE 0 27#define GR_GL_TRUE 1 28 29/* BeginMode */ 30#define GR_GL_POINTS 0x0000 31#define GR_GL_LINES 0x0001 32#define GR_GL_LINE_LOOP 0x0002 33#define GR_GL_LINE_STRIP 0x0003 34#define GR_GL_TRIANGLES 0x0004 35#define GR_GL_TRIANGLE_STRIP 0x0005 36#define GR_GL_TRIANGLE_FAN 0x0006 37 38/* AlphaFunction (not supported in ES20) */ 39/* GL_NEVER */ 40/* GL_LESS */ 41/* GL_EQUAL */ 42/* GL_LEQUAL */ 43/* GL_GREATER */ 44/* GL_NOTEQUAL */ 45/* GL_GEQUAL */ 46/* GL_ALWAYS */ 47 48/* Basic OpenGL blend equations */ 49#define GR_GL_FUNC_ADD 0x8006 50#define GR_GL_FUNC_SUBTRACT 0x800A 51#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B 52 53/* GL_KHR_blend_equation_advanced */ 54#define GR_GL_SCREEN 0x9295 55#define GR_GL_OVERLAY 0x9296 56#define GR_GL_DARKEN 0x9297 57#define GR_GL_LIGHTEN 0x9298 58#define GR_GL_COLORDODGE 0x9299 59#define GR_GL_COLORBURN 0x929A 60#define GR_GL_HARDLIGHT 0x929B 61#define GR_GL_SOFTLIGHT 0x929C 62#define GR_GL_DIFFERENCE 0x929E 63#define GR_GL_EXCLUSION 0x92A0 64#define GR_GL_MULTIPLY 0x9294 65#define GR_GL_HSL_HUE 0x92AD 66#define GR_GL_HSL_SATURATION 0x92AE 67#define GR_GL_HSL_COLOR 0x92AF 68#define GR_GL_HSL_LUMINOSITY 0x92B0 69 70/* BlendingFactorDest */ 71#define GR_GL_ZERO 0 72#define GR_GL_ONE 1 73#define GR_GL_SRC_COLOR 0x0300 74#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 75#define GR_GL_SRC_ALPHA 0x0302 76#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 77#define GR_GL_DST_ALPHA 0x0304 78#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 79 80/* BlendingFactorSrc */ 81/* GL_ZERO */ 82/* GL_ONE */ 83#define GR_GL_DST_COLOR 0x0306 84#define GR_GL_ONE_MINUS_DST_COLOR 0x0307 85#define GR_GL_SRC_ALPHA_SATURATE 0x0308 86/* GL_SRC_ALPHA */ 87/* GL_ONE_MINUS_SRC_ALPHA */ 88/* GL_DST_ALPHA */ 89/* GL_ONE_MINUS_DST_ALPHA */ 90 91/* ExtendedBlendFactors */ 92#define GR_GL_SRC1_COLOR 0x88F9 93#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 94/* GL_SRC1_ALPHA */ 95#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 96 97/* Separate Blend Functions */ 98#define GR_GL_BLEND_DST_RGB 0x80C8 99#define GR_GL_BLEND_SRC_RGB 0x80C9 100#define GR_GL_BLEND_DST_ALPHA 0x80CA 101#define GR_GL_BLEND_SRC_ALPHA 0x80CB 102#define GR_GL_CONSTANT_COLOR 0x8001 103#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 104#define GR_GL_CONSTANT_ALPHA 0x8003 105#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 106#define GR_GL_BLEND_COLOR 0x8005 107 108/* Buffer Objects */ 109#define GR_GL_ARRAY_BUFFER 0x8892 110#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 111#define GR_GL_ARRAY_BUFFER_BINDING 0x8894 112#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 113 114#define GR_GL_STREAM_DRAW 0x88E0 115#define GR_GL_STATIC_DRAW 0x88E4 116#define GR_GL_DYNAMIC_DRAW 0x88E8 117 118#define GR_GL_BUFFER_SIZE 0x8764 119#define GR_GL_BUFFER_USAGE 0x8765 120 121#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 122 123/* CullFaceMode */ 124#define GR_GL_FRONT 0x0404 125#define GR_GL_BACK 0x0405 126#define GR_GL_FRONT_AND_BACK 0x0408 127 128/* DepthFunction */ 129/* GL_NEVER */ 130/* GL_LESS */ 131/* GL_EQUAL */ 132/* GL_LEQUAL */ 133/* GL_GREATER */ 134/* GL_NOTEQUAL */ 135/* GL_GEQUAL */ 136/* GL_ALWAYS */ 137 138/* EnableCap */ 139#define GR_GL_TEXTURE_2D 0x0DE1 140#define GR_GL_CULL_FACE 0x0B44 141#define GR_GL_BLEND 0x0BE2 142#define GR_GL_DITHER 0x0BD0 143#define GR_GL_STENCIL_TEST 0x0B90 144#define GR_GL_DEPTH_TEST 0x0B71 145#define GR_GL_SCISSOR_TEST 0x0C11 146#define GR_GL_POLYGON_OFFSET_FILL 0x8037 147#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 148#define GR_GL_SAMPLE_COVERAGE 0x80A0 149#define GR_GL_POLYGON_OFFSET_FILL 0x8037 150#define GR_GL_POLYGON_SMOOTH 0x0B41 151#define GR_GL_POLYGON_STIPPLE 0x0B42 152#define GR_GL_COLOR_LOGIC_OP 0x0BF2 153#define GR_GL_COLOR_TABLE 0x80D0 154#define GR_GL_INDEX_LOGIC_OP 0x0BF1 155#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 156#define GR_GL_LINE_STIPPLE 0x0B24 157#define GR_GL_FRAMEBUFFER_SRGB 0x8DB9 158 159/* ErrorCode */ 160#define GR_GL_NO_ERROR 0 161#define GR_GL_INVALID_ENUM 0x0500 162#define GR_GL_INVALID_VALUE 0x0501 163#define GR_GL_INVALID_OPERATION 0x0502 164#define GR_GL_OUT_OF_MEMORY 0x0505 165#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 166 167/* FrontFaceDirection */ 168#define GR_GL_CW 0x0900 169#define GR_GL_CCW 0x0901 170 171/* GetPName */ 172#define GR_GL_LINE_WIDTH 0x0B21 173#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 174#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 175#define GR_GL_CULL_FACE_MODE 0x0B45 176#define GR_GL_FRONT_FACE 0x0B46 177#define GR_GL_DEPTH_RANGE 0x0B70 178#define GR_GL_DEPTH_WRITEMASK 0x0B72 179#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 180#define GR_GL_DEPTH_FUNC 0x0B74 181#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 182#define GR_GL_STENCIL_FUNC 0x0B92 183#define GR_GL_STENCIL_FAIL 0x0B94 184#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 185#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 186#define GR_GL_STENCIL_REF 0x0B97 187#define GR_GL_STENCIL_VALUE_MASK 0x0B93 188#define GR_GL_STENCIL_WRITEMASK 0x0B98 189#define GR_GL_STENCIL_BACK_FUNC 0x8800 190#define GR_GL_STENCIL_BACK_FAIL 0x8801 191#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 192#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 193#define GR_GL_STENCIL_BACK_REF 0x8CA3 194#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 195#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 196#define GR_GL_VIEWPORT 0x0BA2 197#define GR_GL_SCISSOR_BOX 0x0C10 198/* GL_SCISSOR_TEST */ 199#define GR_GL_COLOR_CLEAR_VALUE 0x0C22 200#define GR_GL_COLOR_WRITEMASK 0x0C23 201#define GR_GL_UNPACK_ALIGNMENT 0x0CF5 202#define GR_GL_UNPACK_FLIP_Y 0x9240 203#define GR_GL_PACK_ALIGNMENT 0x0D05 204#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 205#define GR_GL_MAX_TEXTURE_SIZE 0x0D33 206#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 207#define GR_GL_SUBPIXEL_BITS 0x0D50 208#define GR_GL_RED_BITS 0x0D52 209#define GR_GL_GREEN_BITS 0x0D53 210#define GR_GL_BLUE_BITS 0x0D54 211#define GR_GL_ALPHA_BITS 0x0D55 212#define GR_GL_DEPTH_BITS 0x0D56 213#define GR_GL_STENCIL_BITS 0x0D57 214#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 215/* GL_POLYGON_OFFSET_FILL */ 216#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 217#define GR_GL_TEXTURE_BINDING_2D 0x8069 218#define GR_GL_SAMPLE_BUFFERS 0x80A8 219#define GR_GL_SAMPLES 0x80A9 220#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 221#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 222#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 223#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 224#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 225#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 226 227/* GetTextureParameter */ 228/* GL_TEXTURE_MAG_FILTER */ 229/* GL_TEXTURE_MIN_FILTER */ 230/* GL_TEXTURE_WRAP_S */ 231/* GL_TEXTURE_WRAP_T */ 232 233#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 234#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 235 236/* Compressed Texture Formats */ 237#define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 238#define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 239#define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 240#define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 241 242#define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 243#define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 244#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 245#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 246 247#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 248#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 249 250#define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64 251 252#define GR_GL_COMPRESSED_R11_EAC 0x9270 253#define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 254#define GR_GL_COMPRESSED_RG11_EAC 0x9272 255#define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 256 257#define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 258#define GR_GL_COMPRESSED_SRGB8 0x9275 259#define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 260#define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 261#define GR_GL_COMPRESSED_RGBA8_ETC2 0x9278 262#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2 0x9279 263 264#define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 265#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 266#define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 267#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 268 269#define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB 270#define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 271#define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD 272#define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE 273 274#define GR_GL_COMPRESSED_3DC_X 0x87F9 275#define GR_GL_COMPRESSED_3DC_XY 0x87FA 276 277#define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 278#define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 279#define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 280#define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 281 282#define GR_GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 283#define GR_GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 284#define GR_GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 285#define GR_GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 286#define GR_GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 287#define GR_GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 288#define GR_GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 289#define GR_GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 290#define GR_GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 291#define GR_GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 292#define GR_GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 293#define GR_GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 294#define GR_GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 295#define GR_GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 296 297#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 298#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 299#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 300#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 301#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 302#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 303#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 304#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 305#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 306#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 307#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 308#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 309#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 310#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 311 312/* HintMode */ 313#define GR_GL_DONT_CARE 0x1100 314#define GR_GL_FASTEST 0x1101 315#define GR_GL_NICEST 0x1102 316 317/* HintTarget */ 318#define GR_GL_GENERATE_MIPMAP_HINT 0x8192 319 320/* DataType */ 321#define GR_GL_BYTE 0x1400 322#define GR_GL_UNSIGNED_BYTE 0x1401 323#define GR_GL_SHORT 0x1402 324#define GR_GL_UNSIGNED_SHORT 0x1403 325#define GR_GL_INT 0x1404 326#define GR_GL_UNSIGNED_INT 0x1405 327#define GR_GL_FLOAT 0x1406 328#define GR_GL_HALF_FLOAT 0x140B 329#define GR_GL_FIXED 0x140C 330#define GR_GL_HALF_FLOAT_OES 0x8D61 331 332/* Lighting */ 333#define GR_GL_LIGHTING 0x0B50 334#define GR_GL_LIGHT0 0x4000 335#define GR_GL_LIGHT1 0x4001 336#define GR_GL_LIGHT2 0x4002 337#define GR_GL_LIGHT3 0x4003 338#define GR_GL_LIGHT4 0x4004 339#define GR_GL_LIGHT5 0x4005 340#define GR_GL_LIGHT6 0x4006 341#define GR_GL_LIGHT7 0x4007 342#define GR_GL_SPOT_EXPONENT 0x1205 343#define GR_GL_SPOT_CUTOFF 0x1206 344#define GR_GL_CONSTANT_ATTENUATION 0x1207 345#define GR_GL_LINEAR_ATTENUATION 0x1208 346#define GR_GL_QUADRATIC_ATTENUATION 0x1209 347#define GR_GL_AMBIENT 0x1200 348#define GR_GL_DIFFUSE 0x1201 349#define GR_GL_SPECULAR 0x1202 350#define GR_GL_SHININESS 0x1601 351#define GR_GL_EMISSION 0x1600 352#define GR_GL_POSITION 0x1203 353#define GR_GL_SPOT_DIRECTION 0x1204 354#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 355#define GR_GL_COLOR_INDEXES 0x1603 356#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 357#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 358#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 359#define GR_GL_FRONT_AND_BACK 0x0408 360#define GR_GL_SHADE_MODEL 0x0B54 361#define GR_GL_FLAT 0x1D00 362#define GR_GL_SMOOTH 0x1D01 363#define GR_GL_COLOR_MATERIAL 0x0B57 364#define GR_GL_COLOR_MATERIAL_FACE 0x0B55 365#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 366#define GR_GL_NORMALIZE 0x0BA1 367 368/* Matrix Mode */ 369#define GR_GL_MATRIX_MODE 0x0BA0 370#define GR_GL_MODELVIEW 0x1700 371#define GR_GL_PROJECTION 0x1701 372#define GR_GL_TEXTURE 0x1702 373 374/* multisample */ 375#define GR_GL_MULTISAMPLE 0x809D 376 377/* Points */ 378#define GR_GL_POINT_SMOOTH 0x0B10 379#define GR_GL_POINT_SIZE 0x0B11 380#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 381#define GR_GL_POINT_SIZE_RANGE 0x0B12 382 383/* Lines */ 384#define GR_GL_LINE_SMOOTH 0x0B20 385#define GR_GL_LINE_STIPPLE 0x0B24 386#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 387#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 388#define GR_GL_LINE_WIDTH 0x0B21 389#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 390#define GR_GL_LINE_WIDTH_RANGE 0x0B22 391 392/* PixelFormat */ 393#define GR_GL_DEPTH_COMPONENT 0x1902 394#define GR_GL_RED 0x1903 395#define GR_GL_GREEN 0x1904 396#define GR_GL_BLUE 0x1905 397#define GR_GL_ALPHA 0x1906 398#define GR_GL_RGB 0x1907 399#define GR_GL_RGBA 0x1908 400#define GR_GL_BGRA 0x80E1 401#define GR_GL_LUMINANCE 0x1909 402#define GR_GL_LUMINANCE_ALPHA 0x190A 403#define GR_GL_PALETTE8_RGBA8 0x8B96 404#define GR_GL_ALPHA8 0x803C 405 406#define GR_GL_R8 0x8229 407#define GR_GL_R16F 0x822D 408#define GR_GL_RGBA16F 0x881A 409#define GR_GL_ALPHA16F 0x881C 410 411/* PixelType */ 412/* GL_UNSIGNED_BYTE */ 413#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 414#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 415#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 416 417/* Shaders */ 418#define GR_GL_FRAGMENT_SHADER 0x8B30 419#define GR_GL_VERTEX_SHADER 0x8B31 420#define GR_GL_GEOMETRY_SHADER 0x8DD9 421#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 422#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 423#define GR_GL_MAX_VARYING_VECTORS 0x8DFC 424#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 425#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 426#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 427#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 428#define GR_GL_SHADER_TYPE 0x8B4F 429#define GR_GL_DELETE_STATUS 0x8B80 430#define GR_GL_LINK_STATUS 0x8B82 431#define GR_GL_VALIDATE_STATUS 0x8B83 432#define GR_GL_ATTACHED_SHADERS 0x8B85 433#define GR_GL_ACTIVE_UNIFORMS 0x8B86 434#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 435#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 436#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 437#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 438#define GR_GL_CURRENT_PROGRAM 0x8B8D 439#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 440#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 441 442/* StencilFunction */ 443#define GR_GL_NEVER 0x0200 444#define GR_GL_LESS 0x0201 445#define GR_GL_EQUAL 0x0202 446#define GR_GL_LEQUAL 0x0203 447#define GR_GL_GREATER 0x0204 448#define GR_GL_NOTEQUAL 0x0205 449#define GR_GL_GEQUAL 0x0206 450#define GR_GL_ALWAYS 0x0207 451 452/* StencilOp */ 453/* GL_ZERO */ 454#define GR_GL_KEEP 0x1E00 455#define GR_GL_REPLACE 0x1E01 456#define GR_GL_INCR 0x1E02 457#define GR_GL_DECR 0x1E03 458#define GR_GL_INVERT 0x150A 459#define GR_GL_INCR_WRAP 0x8507 460#define GR_GL_DECR_WRAP 0x8508 461 462/* StringName */ 463#define GR_GL_VENDOR 0x1F00 464#define GR_GL_RENDERER 0x1F01 465#define GR_GL_VERSION 0x1F02 466#define GR_GL_EXTENSIONS 0x1F03 467 468/* StringCounts */ 469#define GR_GL_NUM_EXTENSIONS 0x821D 470 471/* Pixel Mode / Transfer */ 472#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 473#define GR_GL_PACK_ROW_LENGTH 0x0D02 474 475 476/* TextureMagFilter */ 477#define GR_GL_NEAREST 0x2600 478#define GR_GL_LINEAR 0x2601 479 480/* TextureMinFilter */ 481/* GL_NEAREST */ 482/* GL_LINEAR */ 483#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 484#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 485#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 486#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 487 488/* TextureUsage */ 489#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 490 491/* TextureParameterName */ 492#define GR_GL_TEXTURE_MAG_FILTER 0x2800 493#define GR_GL_TEXTURE_MIN_FILTER 0x2801 494#define GR_GL_TEXTURE_WRAP_S 0x2802 495#define GR_GL_TEXTURE_WRAP_T 0x2803 496#define GR_GL_TEXTURE_USAGE 0x93A2 497 498/* TextureTarget */ 499/* GL_TEXTURE_2D */ 500#define GR_GL_TEXTURE 0x1702 501#define GR_GL_TEXTURE_CUBE_MAP 0x8513 502#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 503#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 504#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 505#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 506#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 507#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 508#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 509#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 510 511/* TextureUnit */ 512#define GR_GL_TEXTURE0 0x84C0 513#define GR_GL_TEXTURE1 0x84C1 514#define GR_GL_TEXTURE2 0x84C2 515#define GR_GL_TEXTURE3 0x84C3 516#define GR_GL_TEXTURE4 0x84C4 517#define GR_GL_TEXTURE5 0x84C5 518#define GR_GL_TEXTURE6 0x84C6 519#define GR_GL_TEXTURE7 0x84C7 520#define GR_GL_TEXTURE8 0x84C8 521#define GR_GL_TEXTURE9 0x84C9 522#define GR_GL_TEXTURE10 0x84CA 523#define GR_GL_TEXTURE11 0x84CB 524#define GR_GL_TEXTURE12 0x84CC 525#define GR_GL_TEXTURE13 0x84CD 526#define GR_GL_TEXTURE14 0x84CE 527#define GR_GL_TEXTURE15 0x84CF 528#define GR_GL_TEXTURE16 0x84D0 529#define GR_GL_TEXTURE17 0x84D1 530#define GR_GL_TEXTURE18 0x84D2 531#define GR_GL_TEXTURE19 0x84D3 532#define GR_GL_TEXTURE20 0x84D4 533#define GR_GL_TEXTURE21 0x84D5 534#define GR_GL_TEXTURE22 0x84D6 535#define GR_GL_TEXTURE23 0x84D7 536#define GR_GL_TEXTURE24 0x84D8 537#define GR_GL_TEXTURE25 0x84D9 538#define GR_GL_TEXTURE26 0x84DA 539#define GR_GL_TEXTURE27 0x84DB 540#define GR_GL_TEXTURE28 0x84DC 541#define GR_GL_TEXTURE29 0x84DD 542#define GR_GL_TEXTURE30 0x84DE 543#define GR_GL_TEXTURE31 0x84DF 544#define GR_GL_ACTIVE_TEXTURE 0x84E0 545#define GR_GL_MAX_TEXTURE_UNITS 0x84E2 546#define GR_GL_MAX_TEXTURE_COORDS 0x8871 547 548/* TextureWrapMode */ 549#define GR_GL_REPEAT 0x2901 550#define GR_GL_CLAMP_TO_EDGE 0x812F 551#define GR_GL_MIRRORED_REPEAT 0x8370 552 553/* Texture Swizzle */ 554#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 555#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 556#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 557#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 558#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 559 560/* Texture mapping */ 561#define GR_GL_TEXTURE_ENV 0x2300 562#define GR_GL_TEXTURE_ENV_MODE 0x2200 563#define GR_GL_TEXTURE_1D 0x0DE0 564/* GL_TEXTURE_2D */ 565/* GL_TEXTURE_WRAP_S */ 566/* GL_TEXTURE_WRAP_T */ 567/* GL_TEXTURE_MAG_FILTER */ 568/* GL_TEXTURE_MIN_FILTER */ 569#define GR_GL_TEXTURE_ENV_COLOR 0x2201 570#define GR_GL_TEXTURE_GEN_S 0x0C60 571#define GR_GL_TEXTURE_GEN_T 0x0C61 572#define GR_GL_TEXTURE_GEN_R 0x0C62 573#define GR_GL_TEXTURE_GEN_Q 0x0C63 574#define GR_GL_TEXTURE_GEN_MODE 0x2500 575#define GR_GL_TEXTURE_BORDER_COLOR 0x1004 576#define GR_GL_TEXTURE_WIDTH 0x1000 577#define GR_GL_TEXTURE_HEIGHT 0x1001 578#define GR_GL_TEXTURE_BORDER 0x1005 579#define GR_GL_TEXTURE_COMPONENTS 0x1003 580#define GR_GL_TEXTURE_RED_SIZE 0x805C 581#define GR_GL_TEXTURE_GREEN_SIZE 0x805D 582#define GR_GL_TEXTURE_BLUE_SIZE 0x805E 583#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 584#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 585#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 586#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 587/* GL_NEAREST_MIPMAP_NEAREST */ 588/* GL_NEAREST_MIPMAP_LINEAR */ 589/* GL_LINEAR_MIPMAP_NEAREST */ 590/* GL_LINEAR_MIPMAP_LINEAR */ 591#define GR_GL_OBJECT_LINEAR 0x2401 592#define GR_GL_OBJECT_PLANE 0x2501 593#define GR_GL_EYE_LINEAR 0x2400 594#define GR_GL_EYE_PLANE 0x2502 595#define GR_GL_SPHERE_MAP 0x2402 596#define GR_GL_DECAL 0x2101 597#define GR_GL_MODULATE 0x2100 598/* GL_NEAREST */ 599/* GL_REPEAT */ 600#define GR_GL_CLAMP 0x2900 601#define GR_GL_S 0x2000 602#define GR_GL_T 0x2001 603#define GR_GL_R 0x2002 604#define GR_GL_Q 0x2003 605#define GR_GL_TEXTURE_GEN_R 0x0C62 606#define GR_GL_TEXTURE_GEN_Q 0x0C63 607 608/* texture_env_combine */ 609#define GR_GL_COMBINE 0x8570 610#define GR_GL_COMBINE_RGB 0x8571 611#define GR_GL_COMBINE_ALPHA 0x8572 612#define GR_GL_SOURCE0_RGB 0x8580 613#define GR_GL_SOURCE1_RGB 0x8581 614#define GR_GL_SOURCE2_RGB 0x8582 615#define GR_GL_SOURCE0_ALPHA 0x8588 616#define GR_GL_SOURCE1_ALPHA 0x8589 617#define GR_GL_SOURCE2_ALPHA 0x858A 618#define GR_GL_OPERAND0_RGB 0x8590 619#define GR_GL_OPERAND1_RGB 0x8591 620#define GR_GL_OPERAND2_RGB 0x8592 621#define GR_GL_OPERAND0_ALPHA 0x8598 622#define GR_GL_OPERAND1_ALPHA 0x8599 623#define GR_GL_OPERAND2_ALPHA 0x859A 624#define GR_GL_RGB_SCALE 0x8573 625#define GR_GL_ADD_SIGNED 0x8574 626#define GR_GL_INTERPOLATE 0x8575 627#define GR_GL_SUBTRACT 0x84E7 628#define GR_GL_CONSTANT 0x8576 629#define GR_GL_PRIMARY_COLOR 0x8577 630#define GR_GL_PREVIOUS 0x8578 631#define GR_GL_SRC0_RGB 0x8580 632#define GR_GL_SRC1_RGB 0x8581 633#define GR_GL_SRC2_RGB 0x8582 634#define GR_GL_SRC0_ALPHA 0x8588 635#define GR_GL_SRC1_ALPHA 0x8589 636#define GR_GL_SRC2_ALPHA 0x858A 637 638/* Uniform Types */ 639#define GR_GL_FLOAT_VEC2 0x8B50 640#define GR_GL_FLOAT_VEC3 0x8B51 641#define GR_GL_FLOAT_VEC4 0x8B52 642#define GR_GL_INT_VEC2 0x8B53 643#define GR_GL_INT_VEC3 0x8B54 644#define GR_GL_INT_VEC4 0x8B55 645#define GR_GL_BOOL 0x8B56 646#define GR_GL_BOOL_VEC2 0x8B57 647#define GR_GL_BOOL_VEC3 0x8B58 648#define GR_GL_BOOL_VEC4 0x8B59 649#define GR_GL_FLOAT_MAT2 0x8B5A 650#define GR_GL_FLOAT_MAT3 0x8B5B 651#define GR_GL_FLOAT_MAT4 0x8B5C 652#define GR_GL_SAMPLER_2D 0x8B5E 653#define GR_GL_SAMPLER_CUBE 0x8B60 654 655/* Vertex Arrays */ 656#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 657#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 658#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 659#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 660#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 661#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 662#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 663#define GR_GL_VERTEX_ARRAY 0x8074 664#define GR_GL_NORMAL_ARRAY 0x8075 665#define GR_GL_COLOR_ARRAY 0x8076 666#define GR_GL_SECONDARY_COLOR_ARRAY 0x845E 667#define GR_GL_INDEX_ARRAY 0x8077 668#define GR_GL_TEXTURE_COORD_ARRAY 0x8078 669#define GR_GL_EDGE_FLAG_ARRAY 0x8079 670#define GR_GL_VERTEX_ARRAY_SIZE 0x807A 671#define GR_GL_VERTEX_ARRAY_TYPE 0x807B 672#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 673#define GR_GL_NORMAL_ARRAY_TYPE 0x807E 674#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 675#define GR_GL_COLOR_ARRAY_SIZE 0x8081 676#define GR_GL_COLOR_ARRAY_TYPE 0x8082 677#define GR_GL_COLOR_ARRAY_STRIDE 0x8083 678#define GR_GL_INDEX_ARRAY_TYPE 0x8085 679#define GR_GL_INDEX_ARRAY_STRIDE 0x8086 680#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 681#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 682#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 683#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 684#define GR_GL_VERTEX_ARRAY_POINTER 0x808E 685#define GR_GL_NORMAL_ARRAY_POINTER 0x808F 686#define GR_GL_COLOR_ARRAY_POINTER 0x8090 687#define GR_GL_INDEX_ARRAY_POINTER 0x8091 688#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 689#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 690#define GR_GL_V2F 0x2A20 691#define GR_GL_V3F 0x2A21 692#define GR_GL_C4UB_V2F 0x2A22 693#define GR_GL_C4UB_V3F 0x2A23 694#define GR_GL_C3F_V3F 0x2A24 695#define GR_GL_N3F_V3F 0x2A25 696#define GR_GL_C4F_N3F_V3F 0x2A26 697#define GR_GL_T2F_V3F 0x2A27 698#define GR_GL_T4F_V4F 0x2A28 699#define GR_GL_T2F_C4UB_V3F 0x2A29 700#define GR_GL_T2F_C3F_V3F 0x2A2A 701#define GR_GL_T2F_N3F_V3F 0x2A2B 702#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 703#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 704 705/* Vertex Buffer Object */ 706#define GR_GL_WRITE_ONLY 0x88B9 707#define GR_GL_BUFFER_MAPPED 0x88BC 708 709#define GR_GL_MAP_READ_BIT 0x0001 710#define GR_GL_MAP_WRITE_BIT 0x0002 711#define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 712#define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 713#define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 714#define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 715 716/* Read Format */ 717#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 718#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 719 720/* Shader Source */ 721#define GR_GL_COMPILE_STATUS 0x8B81 722#define GR_GL_INFO_LOG_LENGTH 0x8B84 723#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 724#define GR_GL_SHADER_COMPILER 0x8DFA 725 726/* Shader Binary */ 727#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 728#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 729 730/* Shader Precision-Specified Types */ 731#define GR_GL_LOW_FLOAT 0x8DF0 732#define GR_GL_MEDIUM_FLOAT 0x8DF1 733#define GR_GL_HIGH_FLOAT 0x8DF2 734#define GR_GL_LOW_INT 0x8DF3 735#define GR_GL_MEDIUM_INT 0x8DF4 736#define GR_GL_HIGH_INT 0x8DF5 737 738/* Queries */ 739#define GR_GL_QUERY_COUNTER_BITS 0x8864 740#define GR_GL_CURRENT_QUERY 0x8865 741#define GR_GL_QUERY_RESULT 0x8866 742#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 743#define GR_GL_SAMPLES_PASSED 0x8914 744#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 745#define GR_GL_TIME_ELAPSED 0x88BF 746#define GR_GL_TIMESTAMP 0x8E28 747#define GR_GL_PRIMITIVES_GENERATED 0x8C87 748#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 749 750 751/* Framebuffer Object. */ 752#define GR_GL_FRAMEBUFFER 0x8D40 753#define GR_GL_READ_FRAMEBUFFER 0x8CA8 754#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 755 756#define GR_GL_RENDERBUFFER 0x8D41 757 758#define GR_GL_RGBA4 0x8056 759#define GR_GL_RGB5_A1 0x8057 760#define GR_GL_RGB565 0x8D62 761#define GR_GL_RGBA8 0x8058 762#define GR_GL_RGBA32F 0x8814 763#define GR_GL_RGB5 0x8050 764#define GR_GL_RGB8 0x8051 765#define GR_GL_BGRA8 0x93A1 766#define GR_GL_SRGB 0x8C40 767#define GR_GL_SRGB8 0x8C41 768#define GR_GL_SRGB_ALPHA 0x8C42 769#define GR_GL_SRGB8_ALPHA8 0x8C43 770#define GR_GL_DEPTH_COMPONENT16 0x81A5 771#define GR_GL_STENCIL_INDEX 0x1901 772#define GR_GL_STENCIL_INDEX4 0x8D47 773#define GR_GL_STENCIL_INDEX8 0x8D48 774#define GR_GL_STENCIL_INDEX16 0x8D49 775#define GR_GL_DEPTH_STENCIL 0x84F9 776#define GR_GL_DEPTH24_STENCIL8 0x88F0 777 778#define GR_GL_MAX_SAMPLES 0x8D57 779// GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 780#define GR_GL_MAX_SAMPLES_IMG 0x9135 781 782#define GR_GL_RENDERBUFFER_WIDTH 0x8D42 783#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 784#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 785#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 786#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 787#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 788#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 789#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 790#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 791 792#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 793#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 794#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 795#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 796#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 797#define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 798#define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 799#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 800#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 801#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 802#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 803#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 804#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 805 806#define GR_GL_COLOR_ATTACHMENT0 0x8CE0 807#define GR_GL_DEPTH_ATTACHMENT 0x8D00 808#define GR_GL_STENCIL_ATTACHMENT 0x8D20 809 810// GL_EXT_discard_framebuffer 811#define GR_GL_COLOR 0x1800 812#define GR_GL_DEPTH 0x1801 813#define GR_GL_STENCIL 0x1802 814 815#define GR_GL_NONE 0 816 817#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 818#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 819#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 820#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 821#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 822 823#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 824#define GR_GL_RENDERBUFFER_BINDING 0x8CA7 825#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 826 827#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 828 829/* Path Rendering */ 830// commands 831#define GR_GL_CLOSE_PATH 0x00 832#define GR_GL_MOVE_TO 0x02 833#define GR_GL_LINE_TO 0x04 834#define GR_GL_QUADRATIC_CURVE_TO 0x0A 835#define GR_GL_CUBIC_CURVE_TO 0x0C 836#define GR_GL_CONIC_CURVE_TO 0x1A 837 838// path parameters 839#define GR_GL_PATH_STROKE_WIDTH 0x9075 840#define GR_GL_PATH_END_CAPS 0x9076 841#define GR_GL_PATH_JOIN_STYLE 0x9079 842#define GR_GL_PATH_MITER_LIMIT 0x907A 843#define GR_GL_PATH_STROKE_BOUND 0x9086 844 845// fill modes 846#define GR_GL_COUNT_UP 0x9088 847 848// cover mode 849#define GR_GL_BOUNDING_BOX 0x908D 850#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 851 852// transform type 853#define GR_GL_TRANSLATE_X 0x908E 854#define GR_GL_TRANSLATE_Y 0x908F 855#define GR_GL_TRANSLATE_2D 0x9090 856#define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 857 858// cap/dash values 859#define GR_GL_SQUARE 0x90A3 860#define GR_GL_ROUND 0x90A4 861 862// join values 863#define GR_GL_BEVEL 0x90A6 864#define GR_GL_MITER_REVERT 0x90A7 865 866// glyph loading values 867#define GR_GL_STANDARD_FONT_FORMAT 0x936C 868#define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 869 870// NV_path_rendering extension to ARB_program_interface_query: 871// .. corresponds to the set of active input variables used by the fragment 872// shader stage of <program> (if a fragment stage exists). 873#define GR_GL_FRAGMENT_INPUT 0x936D 874 875// NV_path_rendering extension to EXT_direct_state_access: 876// [the matrix functions] must support the PATH_PROJECTION_NV and 877// PATH_MODELVIEW_NV tokens for matrixMode. 878#define GR_GL_PATH_PROJECTION 0x1701 879#define GR_GL_PATH_MODELVIEW 0x1700 880 881/* ARM specific define for MSAA support on framebuffer fetch */ 882#define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65 883 884/* GL_EXT_raster_multisample */ 885#define GR_GL_RASTER_MULTISAMPLE 0x9327 886#define GR_GL_RASTER_SAMPLES 0x9328 887#define GR_GL_MAX_RASTER_SAMPLES 0x9329 888#define GR_GL_RASTER_FIXED_SAMPLE_LOCATIONS 0x932A 889#define GR_GL_MULTISAMPLE_RASTERIZATION_ALLOWED 0x932B 890#define GR_GL_EFFECTIVE_RASTER_SAMPLES 0x932C 891 892/* GL_KHR_debug */ 893#define GR_GL_DEBUG_OUTPUT 0x92E0 894#define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 895#define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 896#define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 897#define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 898#define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145 899#define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 900#define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 901#define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D 902#define GR_GL_MAX_LABEL_LENGTH 0x82E8 903#define GR_GL_DEBUG_SOURCE_API 0x8246 904#define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 905#define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 906#define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 907#define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A 908#define GR_GL_DEBUG_SOURCE_OTHER 0x824B 909#define GR_GL_DEBUG_TYPE_ERROR 0x824C 910#define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 911#define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 912#define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F 913#define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250 914#define GR_GL_DEBUG_TYPE_OTHER 0x8251 915#define GR_GL_DEBUG_TYPE_MARKER 0x8268 916#define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269 917#define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A 918#define GR_GL_DEBUG_SEVERITY_HIGH 0x9146 919#define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147 920#define GR_GL_DEBUG_SEVERITY_LOW 0x9148 921#define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 922#define GR_GL_STACK_UNDERFLOW 0x0504 923#define GR_GL_STACK_OVERFLOW 0x0503 924#define GR_GL_BUFFER 0x82E0 925#define GR_GL_SHADER 0x82E1 926#define GR_GL_PROGRAM 0x82E2 927#define GR_GL_QUERY 0x82E3 928#define GR_GL_PROGRAM_PIPELINE 0x82E4 929#define GR_GL_SAMPLER 0x82E6 930 931#endif 932