api.h revision b0fe1620dcb4135ac3ab2d66ff93072373911299
1// Copyright 2008 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28#ifndef V8_API_H_ 29#define V8_API_H_ 30 31#include "apiutils.h" 32#include "factory.h" 33 34#include "../include/v8-testing.h" 35 36namespace v8 { 37 38// Constants used in the implementation of the API. The most natural thing 39// would usually be to place these with the classes that use them, but 40// we want to keep them out of v8.h because it is an externally 41// visible file. 42class Consts { 43 public: 44 enum TemplateType { 45 FUNCTION_TEMPLATE = 0, 46 OBJECT_TEMPLATE = 1 47 }; 48}; 49 50 51// Utilities for working with neander-objects, primitive 52// env-independent JSObjects used by the api. 53class NeanderObject { 54 public: 55 explicit NeanderObject(int size); 56 inline NeanderObject(v8::internal::Handle<v8::internal::Object> obj); 57 inline NeanderObject(v8::internal::Object* obj); 58 inline v8::internal::Object* get(int index); 59 inline void set(int index, v8::internal::Object* value); 60 inline v8::internal::Handle<v8::internal::JSObject> value() { return value_; } 61 int size(); 62 private: 63 v8::internal::Handle<v8::internal::JSObject> value_; 64}; 65 66 67// Utilities for working with neander-arrays, a simple extensible 68// array abstraction built on neander-objects. 69class NeanderArray { 70 public: 71 NeanderArray(); 72 inline NeanderArray(v8::internal::Handle<v8::internal::Object> obj); 73 inline v8::internal::Handle<v8::internal::JSObject> value() { 74 return obj_.value(); 75 } 76 77 void add(v8::internal::Handle<v8::internal::Object> value); 78 79 int length(); 80 81 v8::internal::Object* get(int index); 82 // Change the value at an index to undefined value. If the index is 83 // out of bounds, the request is ignored. Returns the old value. 84 void set(int index, v8::internal::Object* value); 85 private: 86 NeanderObject obj_; 87}; 88 89 90NeanderObject::NeanderObject(v8::internal::Handle<v8::internal::Object> obj) 91 : value_(v8::internal::Handle<v8::internal::JSObject>::cast(obj)) { } 92 93 94NeanderObject::NeanderObject(v8::internal::Object* obj) 95 : value_(v8::internal::Handle<v8::internal::JSObject>( 96 v8::internal::JSObject::cast(obj))) { } 97 98 99NeanderArray::NeanderArray(v8::internal::Handle<v8::internal::Object> obj) 100 : obj_(obj) { } 101 102 103v8::internal::Object* NeanderObject::get(int offset) { 104 ASSERT(value()->HasFastElements()); 105 return v8::internal::FixedArray::cast(value()->elements())->get(offset); 106} 107 108 109void NeanderObject::set(int offset, v8::internal::Object* value) { 110 ASSERT(value_->HasFastElements()); 111 v8::internal::FixedArray::cast(value_->elements())->set(offset, value); 112} 113 114 115template <typename T> static inline T ToCData(v8::internal::Object* obj) { 116 STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address)); 117 return reinterpret_cast<T>( 118 reinterpret_cast<intptr_t>(v8::internal::Proxy::cast(obj)->proxy())); 119} 120 121 122template <typename T> 123static inline v8::internal::Handle<v8::internal::Object> FromCData(T obj) { 124 STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address)); 125 return v8::internal::Factory::NewProxy( 126 reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(obj))); 127} 128 129 130class ApiFunction { 131 public: 132 explicit ApiFunction(v8::internal::Address addr) : addr_(addr) { } 133 v8::internal::Address address() { return addr_; } 134 private: 135 v8::internal::Address addr_; 136}; 137 138 139enum ExtensionTraversalState { 140 UNVISITED, VISITED, INSTALLED 141}; 142 143 144class RegisteredExtension { 145 public: 146 explicit RegisteredExtension(Extension* extension); 147 static void Register(RegisteredExtension* that); 148 Extension* extension() { return extension_; } 149 RegisteredExtension* next() { return next_; } 150 RegisteredExtension* next_auto() { return next_auto_; } 151 ExtensionTraversalState state() { return state_; } 152 void set_state(ExtensionTraversalState value) { state_ = value; } 153 static RegisteredExtension* first_extension() { return first_extension_; } 154 private: 155 Extension* extension_; 156 RegisteredExtension* next_; 157 RegisteredExtension* next_auto_; 158 ExtensionTraversalState state_; 159 static RegisteredExtension* first_extension_; 160 static RegisteredExtension* first_auto_extension_; 161}; 162 163 164class Utils { 165 public: 166 static bool ReportApiFailure(const char* location, const char* message); 167 168 static Local<FunctionTemplate> ToFunctionTemplate(NeanderObject obj); 169 static Local<ObjectTemplate> ToObjectTemplate(NeanderObject obj); 170 171 static inline Local<Context> ToLocal( 172 v8::internal::Handle<v8::internal::Context> obj); 173 static inline Local<Value> ToLocal( 174 v8::internal::Handle<v8::internal::Object> obj); 175 static inline Local<Function> ToLocal( 176 v8::internal::Handle<v8::internal::JSFunction> obj); 177 static inline Local<String> ToLocal( 178 v8::internal::Handle<v8::internal::String> obj); 179 static inline Local<RegExp> ToLocal( 180 v8::internal::Handle<v8::internal::JSRegExp> obj); 181 static inline Local<Object> ToLocal( 182 v8::internal::Handle<v8::internal::JSObject> obj); 183 static inline Local<Array> ToLocal( 184 v8::internal::Handle<v8::internal::JSArray> obj); 185 static inline Local<External> ToLocal( 186 v8::internal::Handle<v8::internal::Proxy> obj); 187 static inline Local<Message> MessageToLocal( 188 v8::internal::Handle<v8::internal::Object> obj); 189 static inline Local<StackTrace> StackTraceToLocal( 190 v8::internal::Handle<v8::internal::JSArray> obj); 191 static inline Local<StackFrame> StackFrameToLocal( 192 v8::internal::Handle<v8::internal::JSObject> obj); 193 static inline Local<Number> NumberToLocal( 194 v8::internal::Handle<v8::internal::Object> obj); 195 static inline Local<Integer> IntegerToLocal( 196 v8::internal::Handle<v8::internal::Object> obj); 197 static inline Local<Uint32> Uint32ToLocal( 198 v8::internal::Handle<v8::internal::Object> obj); 199 static inline Local<FunctionTemplate> ToLocal( 200 v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj); 201 static inline Local<ObjectTemplate> ToLocal( 202 v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj); 203 static inline Local<Signature> ToLocal( 204 v8::internal::Handle<v8::internal::SignatureInfo> obj); 205 static inline Local<TypeSwitch> ToLocal( 206 v8::internal::Handle<v8::internal::TypeSwitchInfo> obj); 207 208 static inline v8::internal::Handle<v8::internal::TemplateInfo> 209 OpenHandle(const Template* that); 210 static inline v8::internal::Handle<v8::internal::FunctionTemplateInfo> 211 OpenHandle(const FunctionTemplate* that); 212 static inline v8::internal::Handle<v8::internal::ObjectTemplateInfo> 213 OpenHandle(const ObjectTemplate* that); 214 static inline v8::internal::Handle<v8::internal::Object> 215 OpenHandle(const Data* data); 216 static inline v8::internal::Handle<v8::internal::JSRegExp> 217 OpenHandle(const RegExp* data); 218 static inline v8::internal::Handle<v8::internal::JSObject> 219 OpenHandle(const v8::Object* data); 220 static inline v8::internal::Handle<v8::internal::JSArray> 221 OpenHandle(const v8::Array* data); 222 static inline v8::internal::Handle<v8::internal::String> 223 OpenHandle(const String* data); 224 static inline v8::internal::Handle<v8::internal::Object> 225 OpenHandle(const Script* data); 226 static inline v8::internal::Handle<v8::internal::JSFunction> 227 OpenHandle(const Function* data); 228 static inline v8::internal::Handle<v8::internal::JSObject> 229 OpenHandle(const Message* message); 230 static inline v8::internal::Handle<v8::internal::JSArray> 231 OpenHandle(const StackTrace* stack_trace); 232 static inline v8::internal::Handle<v8::internal::JSObject> 233 OpenHandle(const StackFrame* stack_frame); 234 static inline v8::internal::Handle<v8::internal::Context> 235 OpenHandle(const v8::Context* context); 236 static inline v8::internal::Handle<v8::internal::SignatureInfo> 237 OpenHandle(const v8::Signature* sig); 238 static inline v8::internal::Handle<v8::internal::TypeSwitchInfo> 239 OpenHandle(const v8::TypeSwitch* that); 240 static inline v8::internal::Handle<v8::internal::Proxy> 241 OpenHandle(const v8::External* that); 242}; 243 244 245template <class T> 246static inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) { 247 return reinterpret_cast<T*>(obj.location()); 248} 249 250 251template <class T> 252v8::internal::Handle<T> v8::internal::Handle<T>::EscapeFrom( 253 v8::HandleScope* scope) { 254 v8::internal::Handle<T> handle; 255 if (!is_null()) { 256 handle = *this; 257 } 258 return Utils::OpenHandle(*scope->Close(Utils::ToLocal(handle))); 259} 260 261 262// Implementations of ToLocal 263 264#define MAKE_TO_LOCAL(Name, From, To) \ 265 Local<v8::To> Utils::Name(v8::internal::Handle<v8::internal::From> obj) { \ 266 ASSERT(obj.is_null() || !obj->IsTheHole()); \ 267 return Local<To>(reinterpret_cast<To*>(obj.location())); \ 268 } 269 270MAKE_TO_LOCAL(ToLocal, Context, Context) 271MAKE_TO_LOCAL(ToLocal, Object, Value) 272MAKE_TO_LOCAL(ToLocal, JSFunction, Function) 273MAKE_TO_LOCAL(ToLocal, String, String) 274MAKE_TO_LOCAL(ToLocal, JSRegExp, RegExp) 275MAKE_TO_LOCAL(ToLocal, JSObject, Object) 276MAKE_TO_LOCAL(ToLocal, JSArray, Array) 277MAKE_TO_LOCAL(ToLocal, Proxy, External) 278MAKE_TO_LOCAL(ToLocal, FunctionTemplateInfo, FunctionTemplate) 279MAKE_TO_LOCAL(ToLocal, ObjectTemplateInfo, ObjectTemplate) 280MAKE_TO_LOCAL(ToLocal, SignatureInfo, Signature) 281MAKE_TO_LOCAL(ToLocal, TypeSwitchInfo, TypeSwitch) 282MAKE_TO_LOCAL(MessageToLocal, Object, Message) 283MAKE_TO_LOCAL(StackTraceToLocal, JSArray, StackTrace) 284MAKE_TO_LOCAL(StackFrameToLocal, JSObject, StackFrame) 285MAKE_TO_LOCAL(NumberToLocal, Object, Number) 286MAKE_TO_LOCAL(IntegerToLocal, Object, Integer) 287MAKE_TO_LOCAL(Uint32ToLocal, Object, Uint32) 288 289#undef MAKE_TO_LOCAL 290 291 292// Implementations of OpenHandle 293 294#define MAKE_OPEN_HANDLE(From, To) \ 295 v8::internal::Handle<v8::internal::To> Utils::OpenHandle(\ 296 const v8::From* that) { \ 297 return v8::internal::Handle<v8::internal::To>( \ 298 reinterpret_cast<v8::internal::To**>(const_cast<v8::From*>(that))); \ 299 } 300 301MAKE_OPEN_HANDLE(Template, TemplateInfo) 302MAKE_OPEN_HANDLE(FunctionTemplate, FunctionTemplateInfo) 303MAKE_OPEN_HANDLE(ObjectTemplate, ObjectTemplateInfo) 304MAKE_OPEN_HANDLE(Signature, SignatureInfo) 305MAKE_OPEN_HANDLE(TypeSwitch, TypeSwitchInfo) 306MAKE_OPEN_HANDLE(Data, Object) 307MAKE_OPEN_HANDLE(RegExp, JSRegExp) 308MAKE_OPEN_HANDLE(Object, JSObject) 309MAKE_OPEN_HANDLE(Array, JSArray) 310MAKE_OPEN_HANDLE(String, String) 311MAKE_OPEN_HANDLE(Script, Object) 312MAKE_OPEN_HANDLE(Function, JSFunction) 313MAKE_OPEN_HANDLE(Message, JSObject) 314MAKE_OPEN_HANDLE(Context, Context) 315MAKE_OPEN_HANDLE(External, Proxy) 316MAKE_OPEN_HANDLE(StackTrace, JSArray) 317MAKE_OPEN_HANDLE(StackFrame, JSObject) 318 319#undef MAKE_OPEN_HANDLE 320 321 322namespace internal { 323 324// This class is here in order to be able to declare it a friend of 325// HandleScope. Moving these methods to be members of HandleScope would be 326// neat in some ways, but it would expose external implementation details in 327// our public header file, which is undesirable. 328// 329// There is a singleton instance of this class to hold the per-thread data. 330// For multithreaded V8 programs this data is copied in and out of storage 331// so that the currently executing thread always has its own copy of this 332// data. 333class HandleScopeImplementer { 334 public: 335 336 HandleScopeImplementer() 337 : blocks_(0), 338 entered_contexts_(0), 339 saved_contexts_(0), 340 spare_(NULL), 341 ignore_out_of_memory_(false), 342 call_depth_(0) { } 343 344 static HandleScopeImplementer* instance(); 345 346 // Threading support for handle data. 347 static int ArchiveSpacePerThread(); 348 static char* RestoreThread(char* from); 349 static char* ArchiveThread(char* to); 350 static void FreeThreadResources(); 351 352 // Garbage collection support. 353 static void Iterate(v8::internal::ObjectVisitor* v); 354 static char* Iterate(v8::internal::ObjectVisitor* v, char* data); 355 356 357 inline internal::Object** GetSpareOrNewBlock(); 358 inline void DeleteExtensions(internal::Object** prev_limit); 359 360 inline void IncrementCallDepth() {call_depth_++;} 361 inline void DecrementCallDepth() {call_depth_--;} 362 inline bool CallDepthIsZero() { return call_depth_ == 0; } 363 364 inline void EnterContext(Handle<Object> context); 365 inline bool LeaveLastContext(); 366 367 // Returns the last entered context or an empty handle if no 368 // contexts have been entered. 369 inline Handle<Object> LastEnteredContext(); 370 371 inline void SaveContext(Context* context); 372 inline Context* RestoreContext(); 373 inline bool HasSavedContexts(); 374 375 inline List<internal::Object**>* blocks() { return &blocks_; } 376 inline bool ignore_out_of_memory() { return ignore_out_of_memory_; } 377 inline void set_ignore_out_of_memory(bool value) { 378 ignore_out_of_memory_ = value; 379 } 380 381 private: 382 void ResetAfterArchive() { 383 blocks_.Initialize(0); 384 entered_contexts_.Initialize(0); 385 saved_contexts_.Initialize(0); 386 spare_ = NULL; 387 ignore_out_of_memory_ = false; 388 call_depth_ = 0; 389 } 390 391 void Free() { 392 ASSERT(blocks_.length() == 0); 393 ASSERT(entered_contexts_.length() == 0); 394 ASSERT(saved_contexts_.length() == 0); 395 blocks_.Free(); 396 entered_contexts_.Free(); 397 saved_contexts_.Free(); 398 if (spare_ != NULL) { 399 DeleteArray(spare_); 400 spare_ = NULL; 401 } 402 ASSERT(call_depth_ == 0); 403 } 404 405 List<internal::Object**> blocks_; 406 // Used as a stack to keep track of entered contexts. 407 List<Handle<Object> > entered_contexts_; 408 // Used as a stack to keep track of saved contexts. 409 List<Context*> saved_contexts_; 410 Object** spare_; 411 bool ignore_out_of_memory_; 412 int call_depth_; 413 // This is only used for threading support. 414 v8::ImplementationUtilities::HandleScopeData handle_scope_data_; 415 416 void IterateThis(ObjectVisitor* v); 417 char* RestoreThreadHelper(char* from); 418 char* ArchiveThreadHelper(char* to); 419 420 DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer); 421}; 422 423 424static const int kHandleBlockSize = v8::internal::KB - 2; // fit in one page 425 426 427void HandleScopeImplementer::SaveContext(Context* context) { 428 saved_contexts_.Add(context); 429} 430 431 432Context* HandleScopeImplementer::RestoreContext() { 433 return saved_contexts_.RemoveLast(); 434} 435 436 437bool HandleScopeImplementer::HasSavedContexts() { 438 return !saved_contexts_.is_empty(); 439} 440 441 442void HandleScopeImplementer::EnterContext(Handle<Object> context) { 443 entered_contexts_.Add(context); 444} 445 446 447bool HandleScopeImplementer::LeaveLastContext() { 448 if (entered_contexts_.is_empty()) return false; 449 entered_contexts_.RemoveLast(); 450 return true; 451} 452 453 454Handle<Object> HandleScopeImplementer::LastEnteredContext() { 455 if (entered_contexts_.is_empty()) return Handle<Object>::null(); 456 return entered_contexts_.last(); 457} 458 459 460// If there's a spare block, use it for growing the current scope. 461internal::Object** HandleScopeImplementer::GetSpareOrNewBlock() { 462 internal::Object** block = (spare_ != NULL) ? 463 spare_ : 464 NewArray<internal::Object*>(kHandleBlockSize); 465 spare_ = NULL; 466 return block; 467} 468 469 470void HandleScopeImplementer::DeleteExtensions(internal::Object** prev_limit) { 471 while (!blocks_.is_empty()) { 472 internal::Object** block_start = blocks_.last(); 473 internal::Object** block_limit = block_start + kHandleBlockSize; 474#ifdef DEBUG 475 // NoHandleAllocation may make the prev_limit to point inside the block. 476 if (block_start <= prev_limit && prev_limit <= block_limit) break; 477#else 478 if (prev_limit == block_limit) break; 479#endif 480 481 blocks_.RemoveLast(); 482#ifdef DEBUG 483 v8::ImplementationUtilities::ZapHandleRange(block_start, block_limit); 484#endif 485 if (spare_ != NULL) { 486 DeleteArray(spare_); 487 } 488 spare_ = block_start; 489 } 490 ASSERT((blocks_.is_empty() && prev_limit == NULL) || 491 (!blocks_.is_empty() && prev_limit != NULL)); 492} 493 494 495class Testing { 496 public: 497 static v8::Testing::StressType stress_type() { return stress_type_; } 498 static void set_stress_type(v8::Testing::StressType stress_type) { 499 stress_type_ = stress_type; 500 } 501 502 private: 503 static v8::Testing::StressType stress_type_; 504}; 505 506} } // namespace v8::internal 507 508#endif // V8_API_H_ 509