1///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
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11///
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14///
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16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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22///
23/// @ref gtc_noise
24/// @file glm/gtc/noise.hpp
25/// @date 2011-04-21 / 2011-09-27
26/// @author Christophe Riccio
27///
28/// @see core (dependence)
29///
30/// @defgroup gtc_noise GLM_GTC_noise
31/// @ingroup gtc
32///
33/// Defines 2D, 3D and 4D procedural noise functions
34/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
35/// https://github.com/ashima/webgl-noise
36/// Following Stefan Gustavson's paper "Simplex noise demystified":
37/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
38/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
39///////////////////////////////////////////////////////////////////////////////////
40
41#ifndef GLM_GTC_noise
42#define GLM_GTC_noise
43
44// Dependencies
45#include "../detail/setup.hpp"
46#include "../detail/precision.hpp"
47
48#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
49#	pragma message("GLM: GLM_GTC_noise extension included")
50#endif
51
52namespace glm
53{
54	/// @addtogroup gtc_noise
55	/// @{
56
57	/// Classic perlin noise.
58	/// @see gtc_noise
59	template <typename T, precision P, template<typename, precision> class vecType>
60	GLM_FUNC_DECL T perlin(
61		vecType<T, P> const & p);
62
63	/// Periodic perlin noise.
64	/// @see gtc_noise
65	template <typename T, precision P, template<typename, precision> class vecType>
66	GLM_FUNC_DECL T perlin(
67		vecType<T, P> const & p,
68		vecType<T, P> const & rep);
69
70	/// Simplex noise.
71	/// @see gtc_noise
72	template <typename T, precision P, template<typename, precision> class vecType>
73	GLM_FUNC_DECL T simplex(
74		vecType<T, P> const & p);
75
76	/// @}
77}//namespace glm
78
79#include "noise.inl"
80
81#endif//GLM_GTC_noise
82