AnimatorSet.java revision 7dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.animation;
18
19import java.util.ArrayList;
20import java.util.Collection;
21import java.util.HashMap;
22import java.util.List;
23
24/**
25 * This class plays a set of {@link Animator} objects in the specified order. Animations
26 * can be set up to play together, in sequence, or after a specified delay.
27 *
28 * <p>There are two different approaches to adding animations to a <code>AnimatorSet</code>:
29 * either the {@link AnimatorSet#playTogether(Animator[]) playTogether()} or
30 * {@link AnimatorSet#playSequentially(Animator[]) playSequentially()} methods can be called to add
31 * a set of animations all at once, or the {@link AnimatorSet#play(Animator)} can be
32 * used in conjunction with methods in the {@link AnimatorSet.Builder Builder}
33 * class to add animations
34 * one by one.</p>
35 *
36 * <p>It is possible to set up a <code>AnimatorSet</code> with circular dependencies between
37 * its animations. For example, an animation a1 could be set up to start before animation a2, a2
38 * before a3, and a3 before a1. The results of this configuration are undefined, but will typically
39 * result in none of the affected animations being played. Because of this (and because
40 * circular dependencies do not make logical sense anyway), circular dependencies
41 * should be avoided, and the dependency flow of animations should only be in one direction.
42 */
43public final class AnimatorSet extends Animator {
44
45    /**
46     * Internal variables
47     * NOTE: This object implements the clone() method, making a deep copy of any referenced
48     * objects. As other non-trivial fields are added to this class, make sure to add logic
49     * to clone() to make deep copies of them.
50     */
51
52    /**
53     * Tracks animations currently being played, so that we know what to
54     * cancel or end when cancel() or end() is called on this AnimatorSet
55     */
56    private ArrayList<Animator> mPlayingSet = new ArrayList<Animator>();
57
58    /**
59     * Contains all nodes, mapped to their respective Animators. When new
60     * dependency information is added for an Animator, we want to add it
61     * to a single node representing that Animator, not create a new Node
62     * if one already exists.
63     */
64    private HashMap<Animator, Node> mNodeMap = new HashMap<Animator, Node>();
65
66    /**
67     * Set of all nodes created for this AnimatorSet. This list is used upon
68     * starting the set, and the nodes are placed in sorted order into the
69     * sortedNodes collection.
70     */
71    private ArrayList<Node> mNodes = new ArrayList<Node>();
72
73    /**
74     * The sorted list of nodes. This is the order in which the animations will
75     * be played. The details about when exactly they will be played depend
76     * on the dependency relationships of the nodes.
77     */
78    private ArrayList<Node> mSortedNodes = new ArrayList<Node>();
79
80    /**
81     * Flag indicating whether the nodes should be sorted prior to playing. This
82     * flag allows us to cache the previous sorted nodes so that if the sequence
83     * is replayed with no changes, it does not have to re-sort the nodes again.
84     */
85    private boolean mNeedsSort = true;
86
87    private AnimatorSetListener mSetListener = null;
88
89    /**
90     * Flag indicating that the AnimatorSet has been manually
91     * terminated (by calling cancel() or end()).
92     * This flag is used to avoid starting other animations when currently-playing
93     * child animations of this AnimatorSet end. It also determines whether cancel/end
94     * notifications are sent out via the normal AnimatorSetListener mechanism.
95     */
96    boolean mTerminated = false;
97
98    // The amount of time in ms to delay starting the animation after start() is called
99    private long mStartDelay = 0;
100
101    // Animator used for a nonzero startDelay
102    private ValueAnimator mDelayAnim = null;
103
104
105    // How long the child animations should last in ms. The default value is negative, which
106    // simply means that there is no duration set on the AnimatorSet. When a real duration is
107    // set, it is passed along to the child animations.
108    private long mDuration = -1;
109
110
111    /**
112     * Sets up this AnimatorSet to play all of the supplied animations at the same time.
113     *
114     * @param items The animations that will be started simultaneously.
115     */
116    public void playTogether(Animator... items) {
117        if (items != null) {
118            mNeedsSort = true;
119            Builder builder = play(items[0]);
120            for (int i = 1; i < items.length; ++i) {
121                builder.with(items[i]);
122            }
123        }
124    }
125
126    /**
127     * Sets up this AnimatorSet to play all of the supplied animations at the same time.
128     *
129     * @param items The animations that will be started simultaneously.
130     */
131    public void playTogether(Collection<Animator> items) {
132        if (items != null && items.size() > 0) {
133            mNeedsSort = true;
134            Builder builder = null;
135            for (Animator anim : items) {
136                if (builder == null) {
137                    builder = play(anim);
138                } else {
139                    builder.with(anim);
140                }
141            }
142        }
143    }
144
145    /**
146     * Sets up this AnimatorSet to play each of the supplied animations when the
147     * previous animation ends.
148     *
149     * @param items The animations that will be started one after another.
150     */
151    public void playSequentially(Animator... items) {
152        if (items != null) {
153            mNeedsSort = true;
154            if (items.length == 1) {
155                play(items[0]);
156            } else {
157                for (int i = 0; i < items.length - 1; ++i) {
158                    play(items[i]).before(items[i+1]);
159                }
160            }
161        }
162    }
163
164    /**
165     * Sets up this AnimatorSet to play each of the supplied animations when the
166     * previous animation ends.
167     *
168     * @param items The animations that will be started one after another.
169     */
170    public void playSequentially(List<Animator> items) {
171        if (items != null && items.size() > 0) {
172            mNeedsSort = true;
173            if (items.size() == 1) {
174                play(items.get(0));
175            } else {
176                for (int i = 0; i < items.size() - 1; ++i) {
177                    play(items.get(i)).before(items.get(i+1));
178                }
179            }
180        }
181    }
182
183    /**
184     * Returns the current list of child Animator objects controlled by this
185     * AnimatorSet. This is a copy of the internal list; modifications to the returned list
186     * will not affect the AnimatorSet, although changes to the underlying Animator objects
187     * will affect those objects being managed by the AnimatorSet.
188     *
189     * @return ArrayList<Animator> The list of child animations of this AnimatorSet.
190     */
191    public ArrayList<Animator> getChildAnimations() {
192        ArrayList<Animator> childList = new ArrayList<Animator>();
193        for (Node node : mNodes) {
194            childList.add(node.animation);
195        }
196        return childList;
197    }
198
199    /**
200     * Sets the target object for all current {@link #getChildAnimations() child animations}
201     * of this AnimatorSet that take targets ({@link ObjectAnimator} and
202     * AnimatorSet).
203     *
204     * @param target The object being animated
205     */
206    @Override
207    public void setTarget(Object target) {
208        for (Node node : mNodes) {
209            Animator animation = node.animation;
210            if (animation instanceof AnimatorSet) {
211                ((AnimatorSet)animation).setTarget(target);
212            } else if (animation instanceof ObjectAnimator) {
213                ((ObjectAnimator)animation).setTarget(target);
214            }
215        }
216    }
217
218    /**
219     * Sets the TimeInterpolator for all current {@link #getChildAnimations() child animations}
220     * of this AnimatorSet.
221     *
222     * @param interpolator the interpolator to be used by each child animation of this AnimatorSet
223     */
224    @Override
225    public void setInterpolator(TimeInterpolator interpolator) {
226        for (Node node : mNodes) {
227            node.animation.setInterpolator(interpolator);
228        }
229    }
230
231    /**
232     * This method creates a <code>Builder</code> object, which is used to
233     * set up playing constraints. This initial <code>play()</code> method
234     * tells the <code>Builder</code> the animation that is the dependency for
235     * the succeeding commands to the <code>Builder</code>. For example,
236     * calling <code>play(a1).with(a2)</code> sets up the AnimatorSet to play
237     * <code>a1</code> and <code>a2</code> at the same time,
238     * <code>play(a1).before(a2)</code> sets up the AnimatorSet to play
239     * <code>a1</code> first, followed by <code>a2</code>, and
240     * <code>play(a1).after(a2)</code> sets up the AnimatorSet to play
241     * <code>a2</code> first, followed by <code>a1</code>.
242     *
243     * <p>Note that <code>play()</code> is the only way to tell the
244     * <code>Builder</code> the animation upon which the dependency is created,
245     * so successive calls to the various functions in <code>Builder</code>
246     * will all refer to the initial parameter supplied in <code>play()</code>
247     * as the dependency of the other animations. For example, calling
248     * <code>play(a1).before(a2).before(a3)</code> will play both <code>a2</code>
249     * and <code>a3</code> when a1 ends; it does not set up a dependency between
250     * <code>a2</code> and <code>a3</code>.</p>
251     *
252     * @param anim The animation that is the dependency used in later calls to the
253     * methods in the returned <code>Builder</code> object. A null parameter will result
254     * in a null <code>Builder</code> return value.
255     * @return Builder The object that constructs the AnimatorSet based on the dependencies
256     * outlined in the calls to <code>play</code> and the other methods in the
257     * <code>Builder</code object.
258     */
259    public Builder play(Animator anim) {
260        if (anim != null) {
261            mNeedsSort = true;
262            return new Builder(anim);
263        }
264        return null;
265    }
266
267    /**
268     * {@inheritDoc}
269     *
270     * <p>Note that canceling a <code>AnimatorSet</code> also cancels all of the animations that it is
271     * responsible for.</p>
272     */
273    @SuppressWarnings("unchecked")
274    @Override
275    public void cancel() {
276        mTerminated = true;
277        if (isRunning()) {
278            ArrayList<AnimatorListener> tmpListeners = null;
279            if (mListeners != null) {
280                tmpListeners = (ArrayList<AnimatorListener>) mListeners.clone();
281                for (AnimatorListener listener : tmpListeners) {
282                    listener.onAnimationCancel(this);
283                }
284            }
285            if (mDelayAnim != null && mDelayAnim.isRunning()) {
286                // If we're currently in the startDelay period, just cancel that animator and
287                // send out the end event to all listeners
288                mDelayAnim.cancel();
289            } else  if (mSortedNodes.size() > 0) {
290                for (Node node : mSortedNodes) {
291                    node.animation.cancel();
292                }
293            }
294            if (tmpListeners != null) {
295                for (AnimatorListener listener : tmpListeners) {
296                    listener.onAnimationEnd(this);
297                }
298            }
299        }
300    }
301
302    /**
303     * {@inheritDoc}
304     *
305     * <p>Note that ending a <code>AnimatorSet</code> also ends all of the animations that it is
306     * responsible for.</p>
307     */
308    @Override
309    public void end() {
310        mTerminated = true;
311        if (isRunning()) {
312            if (mSortedNodes.size() != mNodes.size()) {
313                // hasn't been started yet - sort the nodes now, then end them
314                sortNodes();
315                for (Node node : mSortedNodes) {
316                    if (mSetListener == null) {
317                        mSetListener = new AnimatorSetListener(this);
318                    }
319                    node.animation.addListener(mSetListener);
320                }
321            }
322            if (mDelayAnim != null) {
323                mDelayAnim.cancel();
324            }
325            if (mSortedNodes.size() > 0) {
326                for (Node node : mSortedNodes) {
327                    node.animation.end();
328                }
329            }
330            if (mListeners != null) {
331                ArrayList<AnimatorListener> tmpListeners =
332                        (ArrayList<AnimatorListener>) mListeners.clone();
333                for (AnimatorListener listener : tmpListeners) {
334                    listener.onAnimationEnd(this);
335                }
336            }
337        }
338    }
339
340    /**
341     * Returns true if any of the child animations of this AnimatorSet have been started and have not
342     * yet ended.
343     * @return Whether this AnimatorSet has been started and has not yet ended.
344     */
345    @Override
346    public boolean isRunning() {
347        for (Node node : mNodes) {
348            if (node.animation.isRunning()) {
349                return true;
350            }
351        }
352        return false;
353    }
354
355    /**
356     * The amount of time, in milliseconds, to delay starting the animation after
357     * {@link #start()} is called.
358     *
359     * @return the number of milliseconds to delay running the animation
360     */
361    @Override
362    public long getStartDelay() {
363        return mStartDelay;
364    }
365
366    /**
367     * The amount of time, in milliseconds, to delay starting the animation after
368     * {@link #start()} is called.
369
370     * @param startDelay The amount of the delay, in milliseconds
371     */
372    @Override
373    public void setStartDelay(long startDelay) {
374        mStartDelay = startDelay;
375    }
376
377    /**
378     * Gets the length of each of the child animations of this AnimatorSet. This value may
379     * be less than 0, which indicates that no duration has been set on this AnimatorSet
380     * and each of the child animations will use their own duration.
381     *
382     * @return The length of the animation, in milliseconds, of each of the child
383     * animations of this AnimatorSet.
384     */
385    @Override
386    public long getDuration() {
387        return mDuration;
388    }
389
390    /**
391     * Sets the length of each of the current child animations of this AnimatorSet. By default,
392     * each child animation will use its own duration. If the duration is set on the AnimatorSet,
393     * then each child animation inherits this duration.
394     *
395     * @param duration The length of the animation, in milliseconds, of each of the child
396     * animations of this AnimatorSet.
397     */
398    @Override
399    public AnimatorSet setDuration(long duration) {
400        if (duration < 0) {
401            throw new IllegalArgumentException("duration must be a value of zero or greater");
402        }
403        for (Node node : mNodes) {
404            // TODO: don't set the duration of the timing-only nodes created by AnimatorSet to
405            // insert "play-after" delays
406            node.animation.setDuration(duration);
407        }
408        mDuration = duration;
409        return this;
410    }
411
412    @Override
413    public void setupStartValues() {
414        for (Node node : mNodes) {
415            node.animation.setupStartValues();
416        }
417    }
418
419    @Override
420    public void setupEndValues() {
421        for (Node node : mNodes) {
422            node.animation.setupEndValues();
423        }
424    }
425
426    /**
427     * {@inheritDoc}
428     *
429     * <p>Starting this <code>AnimatorSet</code> will, in turn, start the animations for which
430     * it is responsible. The details of when exactly those animations are started depends on
431     * the dependency relationships that have been set up between the animations.
432     */
433    @SuppressWarnings("unchecked")
434    @Override
435    public void start() {
436        mTerminated = false;
437
438        // First, sort the nodes (if necessary). This will ensure that sortedNodes
439        // contains the animation nodes in the correct order.
440        sortNodes();
441
442        int numSortedNodes = mSortedNodes.size();
443        for (int i = 0; i < numSortedNodes; ++i) {
444            Node node = mSortedNodes.get(i);
445            // First, clear out the old listeners
446            ArrayList<AnimatorListener> oldListeners = node.animation.getListeners();
447            if (oldListeners != null && oldListeners.size() > 0) {
448                for (AnimatorListener listener : oldListeners) {
449                    if (listener instanceof DependencyListener ||
450                            listener instanceof AnimatorSetListener) {
451                        node.animation.removeListener(listener);
452                    }
453                }
454            }
455        }
456
457        // nodesToStart holds the list of nodes to be started immediately. We don't want to
458        // start the animations in the loop directly because we first need to set up
459        // dependencies on all of the nodes. For example, we don't want to start an animation
460        // when some other animation also wants to start when the first animation begins.
461        final ArrayList<Node> nodesToStart = new ArrayList<Node>();
462        for (int i = 0; i < numSortedNodes; ++i) {
463            Node node = mSortedNodes.get(i);
464            if (mSetListener == null) {
465                mSetListener = new AnimatorSetListener(this);
466            }
467            if (node.dependencies == null || node.dependencies.size() == 0) {
468                nodesToStart.add(node);
469            } else {
470                int numDependencies = node.dependencies.size();
471                for (int j = 0; j < numDependencies; ++j) {
472                    Dependency dependency = node.dependencies.get(j);
473                    dependency.node.animation.addListener(
474                            new DependencyListener(this, node, dependency.rule));
475                }
476                node.tmpDependencies = (ArrayList<Dependency>) node.dependencies.clone();
477            }
478            node.animation.addListener(mSetListener);
479        }
480        // Now that all dependencies are set up, start the animations that should be started.
481        if (mStartDelay <= 0) {
482            for (Node node : nodesToStart) {
483                node.animation.start();
484                mPlayingSet.add(node.animation);
485            }
486        } else {
487            // TODO: Need to cancel out of the delay appropriately
488            mDelayAnim = ValueAnimator.ofFloat(0f, 1f);
489            mDelayAnim.setDuration(mStartDelay);
490            mDelayAnim.addListener(new AnimatorListenerAdapter() {
491                boolean canceled = false;
492                public void onAnimationCancel(Animator anim) {
493                    canceled = true;
494                }
495                public void onAnimationEnd(Animator anim) {
496                    if (!canceled) {
497                        int numNodes = nodesToStart.size();
498                        for (int i = 0; i < numNodes; ++i) {
499                            Node node = nodesToStart.get(i);
500                            node.animation.start();
501                            mPlayingSet.add(node.animation);
502                        }
503                    }
504                }
505            });
506            mDelayAnim.start();
507        }
508        if (mListeners != null) {
509            ArrayList<AnimatorListener> tmpListeners =
510                    (ArrayList<AnimatorListener>) mListeners.clone();
511            int numListeners = tmpListeners.size();
512            for (int i = 0; i < numListeners; ++i) {
513                tmpListeners.get(i).onAnimationStart(this);
514                if (mNodes.size() == 0) {
515                    // Handle unusual case where empty AnimatorSet is started - should send out
516                    // end event immediately since the event will not be sent out at all otherwise
517                    tmpListeners.get(i).onAnimationEnd(this);
518                }
519            }
520        }
521    }
522
523    @Override
524    public AnimatorSet clone() {
525        final AnimatorSet anim = (AnimatorSet) super.clone();
526        /*
527         * The basic clone() operation copies all items. This doesn't work very well for
528         * AnimatorSet, because it will copy references that need to be recreated and state
529         * that may not apply. What we need to do now is put the clone in an uninitialized
530         * state, with fresh, empty data structures. Then we will build up the nodes list
531         * manually, as we clone each Node (and its animation). The clone will then be sorted,
532         * and will populate any appropriate lists, when it is started.
533         */
534        anim.mNeedsSort = true;
535        anim.mTerminated = false;
536        anim.mPlayingSet = new ArrayList<Animator>();
537        anim.mNodeMap = new HashMap<Animator, Node>();
538        anim.mNodes = new ArrayList<Node>();
539        anim.mSortedNodes = new ArrayList<Node>();
540
541        // Walk through the old nodes list, cloning each node and adding it to the new nodemap.
542        // One problem is that the old node dependencies point to nodes in the old AnimatorSet.
543        // We need to track the old/new nodes in order to reconstruct the dependencies in the clone.
544        HashMap<Node, Node> nodeCloneMap = new HashMap<Node, Node>(); // <old, new>
545        for (Node node : mNodes) {
546            Node nodeClone = node.clone();
547            nodeCloneMap.put(node, nodeClone);
548            anim.mNodes.add(nodeClone);
549            anim.mNodeMap.put(nodeClone.animation, nodeClone);
550            // Clear out the dependencies in the clone; we'll set these up manually later
551            nodeClone.dependencies = null;
552            nodeClone.tmpDependencies = null;
553            nodeClone.nodeDependents = null;
554            nodeClone.nodeDependencies = null;
555            // clear out any listeners that were set up by the AnimatorSet; these will
556            // be set up when the clone's nodes are sorted
557            ArrayList<AnimatorListener> cloneListeners = nodeClone.animation.getListeners();
558            if (cloneListeners != null) {
559                ArrayList<AnimatorListener> listenersToRemove = null;
560                for (AnimatorListener listener : cloneListeners) {
561                    if (listener instanceof AnimatorSetListener) {
562                        if (listenersToRemove == null) {
563                            listenersToRemove = new ArrayList<AnimatorListener>();
564                        }
565                        listenersToRemove.add(listener);
566                    }
567                }
568                if (listenersToRemove != null) {
569                    for (AnimatorListener listener : listenersToRemove) {
570                        cloneListeners.remove(listener);
571                    }
572                }
573            }
574        }
575        // Now that we've cloned all of the nodes, we're ready to walk through their
576        // dependencies, mapping the old dependencies to the new nodes
577        for (Node node : mNodes) {
578            Node nodeClone = nodeCloneMap.get(node);
579            if (node.dependencies != null) {
580                for (Dependency dependency : node.dependencies) {
581                    Node clonedDependencyNode = nodeCloneMap.get(dependency.node);
582                    Dependency cloneDependency = new Dependency(clonedDependencyNode,
583                            dependency.rule);
584                    nodeClone.addDependency(cloneDependency);
585                }
586            }
587        }
588
589        return anim;
590    }
591
592    /**
593     * This class is the mechanism by which animations are started based on events in other
594     * animations. If an animation has multiple dependencies on other animations, then
595     * all dependencies must be satisfied before the animation is started.
596     */
597    private static class DependencyListener implements AnimatorListener {
598
599        private AnimatorSet mAnimatorSet;
600
601        // The node upon which the dependency is based.
602        private Node mNode;
603
604        // The Dependency rule (WITH or AFTER) that the listener should wait for on
605        // the node
606        private int mRule;
607
608        public DependencyListener(AnimatorSet animatorSet, Node node, int rule) {
609            this.mAnimatorSet = animatorSet;
610            this.mNode = node;
611            this.mRule = rule;
612        }
613
614        /**
615         * Ignore cancel events for now. We may want to handle this eventually,
616         * to prevent follow-on animations from running when some dependency
617         * animation is canceled.
618         */
619        public void onAnimationCancel(Animator animation) {
620        }
621
622        /**
623         * An end event is received - see if this is an event we are listening for
624         */
625        public void onAnimationEnd(Animator animation) {
626            if (mRule == Dependency.AFTER) {
627                startIfReady(animation);
628            }
629        }
630
631        /**
632         * Ignore repeat events for now
633         */
634        public void onAnimationRepeat(Animator animation) {
635        }
636
637        /**
638         * A start event is received - see if this is an event we are listening for
639         */
640        public void onAnimationStart(Animator animation) {
641            if (mRule == Dependency.WITH) {
642                startIfReady(animation);
643            }
644        }
645
646        /**
647         * Check whether the event received is one that the node was waiting for.
648         * If so, mark it as complete and see whether it's time to start
649         * the animation.
650         * @param dependencyAnimation the animation that sent the event.
651         */
652        private void startIfReady(Animator dependencyAnimation) {
653            if (mAnimatorSet.mTerminated) {
654                // if the parent AnimatorSet was canceled, then don't start any dependent anims
655                return;
656            }
657            Dependency dependencyToRemove = null;
658            int numDependencies = mNode.tmpDependencies.size();
659            for (int i = 0; i < numDependencies; ++i) {
660                Dependency dependency = mNode.tmpDependencies.get(i);
661                if (dependency.rule == mRule &&
662                        dependency.node.animation == dependencyAnimation) {
663                    // rule fired - remove the dependency and listener and check to
664                    // see whether it's time to start the animation
665                    dependencyToRemove = dependency;
666                    dependencyAnimation.removeListener(this);
667                    break;
668                }
669            }
670            mNode.tmpDependencies.remove(dependencyToRemove);
671            if (mNode.tmpDependencies.size() == 0) {
672                // all dependencies satisfied: start the animation
673                mNode.animation.start();
674                mAnimatorSet.mPlayingSet.add(mNode.animation);
675            }
676        }
677
678    }
679
680    private class AnimatorSetListener implements AnimatorListener {
681
682        private AnimatorSet mAnimatorSet;
683
684        AnimatorSetListener(AnimatorSet animatorSet) {
685            mAnimatorSet = animatorSet;
686        }
687
688        public void onAnimationCancel(Animator animation) {
689            if (!mTerminated) {
690                // Listeners are already notified of the AnimatorSet canceling in cancel().
691                // The logic below only kicks in when animations end normally
692                if (mPlayingSet.size() == 0) {
693                    if (mListeners != null) {
694                        int numListeners = mListeners.size();
695                        for (int i = 0; i < numListeners; ++i) {
696                            mListeners.get(i).onAnimationCancel(mAnimatorSet);
697                        }
698                    }
699                }
700            }
701        }
702
703        @SuppressWarnings("unchecked")
704        public void onAnimationEnd(Animator animation) {
705            animation.removeListener(this);
706            mPlayingSet.remove(animation);
707            Node animNode = mAnimatorSet.mNodeMap.get(animation);
708            animNode.done = true;
709            if (!mTerminated) {
710                // Listeners are already notified of the AnimatorSet ending in cancel() or
711                // end(); the logic below only kicks in when animations end normally
712                ArrayList<Node> sortedNodes = mAnimatorSet.mSortedNodes;
713                boolean allDone = true;
714                int numSortedNodes = sortedNodes.size();
715                for (int i = 0; i < numSortedNodes; ++i) {
716                    if (!sortedNodes.get(i).done) {
717                        allDone = false;
718                        break;
719                    }
720                }
721                if (allDone) {
722                    // If this was the last child animation to end, then notify listeners that this
723                    // AnimatorSet has ended
724                    if (mListeners != null) {
725                        ArrayList<AnimatorListener> tmpListeners =
726                                (ArrayList<AnimatorListener>) mListeners.clone();
727                        int numListeners = tmpListeners.size();
728                        for (int i = 0; i < numListeners; ++i) {
729                            tmpListeners.get(i).onAnimationEnd(mAnimatorSet);
730                        }
731                    }
732                }
733            }
734        }
735
736        // Nothing to do
737        public void onAnimationRepeat(Animator animation) {
738        }
739
740        // Nothing to do
741        public void onAnimationStart(Animator animation) {
742        }
743
744    }
745
746    /**
747     * This method sorts the current set of nodes, if needed. The sort is a simple
748     * DependencyGraph sort, which goes like this:
749     * - All nodes without dependencies become 'roots'
750     * - while roots list is not null
751     * -   for each root r
752     * -     add r to sorted list
753     * -     remove r as a dependency from any other node
754     * -   any nodes with no dependencies are added to the roots list
755     */
756    private void sortNodes() {
757        if (mNeedsSort) {
758            mSortedNodes.clear();
759            ArrayList<Node> roots = new ArrayList<Node>();
760            int numNodes = mNodes.size();
761            for (int i = 0; i < numNodes; ++i) {
762                Node node = mNodes.get(i);
763                if (node.dependencies == null || node.dependencies.size() == 0) {
764                    roots.add(node);
765                }
766            }
767            ArrayList<Node> tmpRoots = new ArrayList<Node>();
768            while (roots.size() > 0) {
769                int numRoots = roots.size();
770                for (int i = 0; i < numRoots; ++i) {
771                    Node root = roots.get(i);
772                    mSortedNodes.add(root);
773                    if (root.nodeDependents != null) {
774                        int numDependents = root.nodeDependents.size();
775                        for (int j = 0; j < numDependents; ++j) {
776                            Node node = root.nodeDependents.get(j);
777                            node.nodeDependencies.remove(root);
778                            if (node.nodeDependencies.size() == 0) {
779                                tmpRoots.add(node);
780                            }
781                        }
782                    }
783                }
784                roots.clear();
785                roots.addAll(tmpRoots);
786                tmpRoots.clear();
787            }
788            mNeedsSort = false;
789            if (mSortedNodes.size() != mNodes.size()) {
790                throw new IllegalStateException("Circular dependencies cannot exist"
791                        + " in AnimatorSet");
792            }
793        } else {
794            // Doesn't need sorting, but still need to add in the nodeDependencies list
795            // because these get removed as the event listeners fire and the dependencies
796            // are satisfied
797            int numNodes = mNodes.size();
798            for (int i = 0; i < numNodes; ++i) {
799                Node node = mNodes.get(i);
800                if (node.dependencies != null && node.dependencies.size() > 0) {
801                    int numDependencies = node.dependencies.size();
802                    for (int j = 0; j < numDependencies; ++j) {
803                        Dependency dependency = node.dependencies.get(j);
804                        if (node.nodeDependencies == null) {
805                            node.nodeDependencies = new ArrayList<Node>();
806                        }
807                        if (!node.nodeDependencies.contains(dependency.node)) {
808                            node.nodeDependencies.add(dependency.node);
809                        }
810                    }
811                }
812                // nodes are 'done' by default; they become un-done when started, and done
813                // again when ended
814                node.done = false;
815            }
816        }
817    }
818
819    /**
820     * Dependency holds information about the node that some other node is
821     * dependent upon and the nature of that dependency.
822     *
823     */
824    private static class Dependency {
825        static final int WITH = 0; // dependent node must start with this dependency node
826        static final int AFTER = 1; // dependent node must start when this dependency node finishes
827
828        // The node that the other node with this Dependency is dependent upon
829        public Node node;
830
831        // The nature of the dependency (WITH or AFTER)
832        public int rule;
833
834        public Dependency(Node node, int rule) {
835            this.node = node;
836            this.rule = rule;
837        }
838    }
839
840    /**
841     * A Node is an embodiment of both the Animator that it wraps as well as
842     * any dependencies that are associated with that Animation. This includes
843     * both dependencies upon other nodes (in the dependencies list) as
844     * well as dependencies of other nodes upon this (in the nodeDependents list).
845     */
846    private static class Node implements Cloneable {
847        public Animator animation;
848
849        /**
850         *  These are the dependencies that this node's animation has on other
851         *  nodes. For example, if this node's animation should begin with some
852         *  other animation ends, then there will be an item in this node's
853         *  dependencies list for that other animation's node.
854         */
855        public ArrayList<Dependency> dependencies = null;
856
857        /**
858         * tmpDependencies is a runtime detail. We use the dependencies list for sorting.
859         * But we also use the list to keep track of when multiple dependencies are satisfied,
860         * but removing each dependency as it is satisfied. We do not want to remove
861         * the dependency itself from the list, because we need to retain that information
862         * if the AnimatorSet is launched in the future. So we create a copy of the dependency
863         * list when the AnimatorSet starts and use this tmpDependencies list to track the
864         * list of satisfied dependencies.
865         */
866        public ArrayList<Dependency> tmpDependencies = null;
867
868        /**
869         * nodeDependencies is just a list of the nodes that this Node is dependent upon.
870         * This information is used in sortNodes(), to determine when a node is a root.
871         */
872        public ArrayList<Node> nodeDependencies = null;
873
874        /**
875         * nodeDepdendents is the list of nodes that have this node as a dependency. This
876         * is a utility field used in sortNodes to facilitate removing this node as a
877         * dependency when it is a root node.
878         */
879        public ArrayList<Node> nodeDependents = null;
880
881        /**
882         * Flag indicating whether the animation in this node is finished. This flag
883         * is used by AnimatorSet to check, as each animation ends, whether all child animations
884         * are done and it's time to send out an end event for the entire AnimatorSet.
885         */
886        public boolean done = false;
887
888        /**
889         * Constructs the Node with the animation that it encapsulates. A Node has no
890         * dependencies by default; dependencies are added via the addDependency()
891         * method.
892         *
893         * @param animation The animation that the Node encapsulates.
894         */
895        public Node(Animator animation) {
896            this.animation = animation;
897        }
898
899        /**
900         * Add a dependency to this Node. The dependency includes information about the
901         * node that this node is dependency upon and the nature of the dependency.
902         * @param dependency
903         */
904        public void addDependency(Dependency dependency) {
905            if (dependencies == null) {
906                dependencies = new ArrayList<Dependency>();
907                nodeDependencies = new ArrayList<Node>();
908            }
909            dependencies.add(dependency);
910            if (!nodeDependencies.contains(dependency.node)) {
911                nodeDependencies.add(dependency.node);
912            }
913            Node dependencyNode = dependency.node;
914            if (dependencyNode.nodeDependents == null) {
915                dependencyNode.nodeDependents = new ArrayList<Node>();
916            }
917            dependencyNode.nodeDependents.add(this);
918        }
919
920        @Override
921        public Node clone() {
922            try {
923                Node node = (Node) super.clone();
924                node.animation = (Animator) animation.clone();
925                return node;
926            } catch (CloneNotSupportedException e) {
927               throw new AssertionError();
928            }
929        }
930    }
931
932    /**
933     * The <code>Builder</code> object is a utility class to facilitate adding animations to a
934     * <code>AnimatorSet</code> along with the relationships between the various animations. The
935     * intention of the <code>Builder</code> methods, along with the {@link
936     * AnimatorSet#play(Animator) play()} method of <code>AnimatorSet</code> is to make it possible to
937     * express the dependency relationships of animations in a natural way. Developers can also use
938     * the {@link AnimatorSet#playTogether(Animator[]) playTogether()} and {@link
939     * AnimatorSet#playSequentially(Animator[]) playSequentially()} methods if these suit the need,
940     * but it might be easier in some situations to express the AnimatorSet of animations in pairs.
941     * <p/>
942     * <p>The <code>Builder</code> object cannot be constructed directly, but is rather constructed
943     * internally via a call to {@link AnimatorSet#play(Animator)}.</p>
944     * <p/>
945     * <p>For example, this sets up a AnimatorSet to play anim1 and anim2 at the same time, anim3 to
946     * play when anim2 finishes, and anim4 to play when anim3 finishes:</p>
947     * <pre>
948     *     AnimatorSet s = new AnimatorSet();
949     *     s.play(anim1).with(anim2);
950     *     s.play(anim2).before(anim3);
951     *     s.play(anim4).after(anim3);
952     * </pre>
953     * <p/>
954     * <p>Note in the example that both {@link Builder#before(Animator)} and {@link
955     * Builder#after(Animator)} are used. These are just different ways of expressing the same
956     * relationship and are provided to make it easier to say things in a way that is more natural,
957     * depending on the situation.</p>
958     * <p/>
959     * <p>It is possible to make several calls into the same <code>Builder</code> object to express
960     * multiple relationships. However, note that it is only the animation passed into the initial
961     * {@link AnimatorSet#play(Animator)} method that is the dependency in any of the successive
962     * calls to the <code>Builder</code> object. For example, the following code starts both anim2
963     * and anim3 when anim1 ends; there is no direct dependency relationship between anim2 and
964     * anim3:
965     * <pre>
966     *   AnimatorSet s = new AnimatorSet();
967     *   s.play(anim1).before(anim2).before(anim3);
968     * </pre>
969     * If the desired result is to play anim1 then anim2 then anim3, this code expresses the
970     * relationship correctly:</p>
971     * <pre>
972     *   AnimatorSet s = new AnimatorSet();
973     *   s.play(anim1).before(anim2);
974     *   s.play(anim2).before(anim3);
975     * </pre>
976     * <p/>
977     * <p>Note that it is possible to express relationships that cannot be resolved and will not
978     * result in sensible results. For example, <code>play(anim1).after(anim1)</code> makes no
979     * sense. In general, circular dependencies like this one (or more indirect ones where a depends
980     * on b, which depends on c, which depends on a) should be avoided. Only create AnimatorSets
981     * that can boil down to a simple, one-way relationship of animations starting with, before, and
982     * after other, different, animations.</p>
983     */
984    public class Builder {
985
986        /**
987         * This tracks the current node being processed. It is supplied to the play() method
988         * of AnimatorSet and passed into the constructor of Builder.
989         */
990        private Node mCurrentNode;
991
992        /**
993         * package-private constructor. Builders are only constructed by AnimatorSet, when the
994         * play() method is called.
995         *
996         * @param anim The animation that is the dependency for the other animations passed into
997         * the other methods of this Builder object.
998         */
999        Builder(Animator anim) {
1000            mCurrentNode = mNodeMap.get(anim);
1001            if (mCurrentNode == null) {
1002                mCurrentNode = new Node(anim);
1003                mNodeMap.put(anim, mCurrentNode);
1004                mNodes.add(mCurrentNode);
1005            }
1006        }
1007
1008        /**
1009         * Sets up the given animation to play at the same time as the animation supplied in the
1010         * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object.
1011         *
1012         * @param anim The animation that will play when the animation supplied to the
1013         * {@link AnimatorSet#play(Animator)} method starts.
1014         */
1015        public Builder with(Animator anim) {
1016            Node node = mNodeMap.get(anim);
1017            if (node == null) {
1018                node = new Node(anim);
1019                mNodeMap.put(anim, node);
1020                mNodes.add(node);
1021            }
1022            Dependency dependency = new Dependency(mCurrentNode, Dependency.WITH);
1023            node.addDependency(dependency);
1024            return this;
1025        }
1026
1027        /**
1028         * Sets up the given animation to play when the animation supplied in the
1029         * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object
1030         * ends.
1031         *
1032         * @param anim The animation that will play when the animation supplied to the
1033         * {@link AnimatorSet#play(Animator)} method ends.
1034         */
1035        public Builder before(Animator anim) {
1036            Node node = mNodeMap.get(anim);
1037            if (node == null) {
1038                node = new Node(anim);
1039                mNodeMap.put(anim, node);
1040                mNodes.add(node);
1041            }
1042            Dependency dependency = new Dependency(mCurrentNode, Dependency.AFTER);
1043            node.addDependency(dependency);
1044            return this;
1045        }
1046
1047        /**
1048         * Sets up the given animation to play when the animation supplied in the
1049         * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object
1050         * to start when the animation supplied in this method call ends.
1051         *
1052         * @param anim The animation whose end will cause the animation supplied to the
1053         * {@link AnimatorSet#play(Animator)} method to play.
1054         */
1055        public Builder after(Animator anim) {
1056            Node node = mNodeMap.get(anim);
1057            if (node == null) {
1058                node = new Node(anim);
1059                mNodeMap.put(anim, node);
1060                mNodes.add(node);
1061            }
1062            Dependency dependency = new Dependency(node, Dependency.AFTER);
1063            mCurrentNode.addDependency(dependency);
1064            return this;
1065        }
1066
1067        /**
1068         * Sets up the animation supplied in the
1069         * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object
1070         * to play when the given amount of time elapses.
1071         *
1072         * @param delay The number of milliseconds that should elapse before the
1073         * animation starts.
1074         */
1075        public Builder after(long delay) {
1076            // setup dummy ValueAnimator just to run the clock
1077            ValueAnimator anim = ValueAnimator.ofFloat(0f, 1f);
1078            anim.setDuration(delay);
1079            after(anim);
1080            return this;
1081        }
1082
1083    }
1084
1085}
1086