AnimatorSet.java revision dbf69e4652d439892080dff3353b1cfd5b4bf6bc
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.animation;
18
19import android.util.ArrayMap;
20import android.util.Log;
21
22import java.util.ArrayList;
23import java.util.Collection;
24import java.util.List;
25
26/**
27 * This class plays a set of {@link Animator} objects in the specified order. Animations
28 * can be set up to play together, in sequence, or after a specified delay.
29 *
30 * <p>There are two different approaches to adding animations to a <code>AnimatorSet</code>:
31 * either the {@link AnimatorSet#playTogether(Animator[]) playTogether()} or
32 * {@link AnimatorSet#playSequentially(Animator[]) playSequentially()} methods can be called to add
33 * a set of animations all at once, or the {@link AnimatorSet#play(Animator)} can be
34 * used in conjunction with methods in the {@link AnimatorSet.Builder Builder}
35 * class to add animations
36 * one by one.</p>
37 *
38 * <p>It is possible to set up a <code>AnimatorSet</code> with circular dependencies between
39 * its animations. For example, an animation a1 could be set up to start before animation a2, a2
40 * before a3, and a3 before a1. The results of this configuration are undefined, but will typically
41 * result in none of the affected animations being played. Because of this (and because
42 * circular dependencies do not make logical sense anyway), circular dependencies
43 * should be avoided, and the dependency flow of animations should only be in one direction.
44 *
45 * <div class="special reference">
46 * <h3>Developer Guides</h3>
47 * <p>For more information about animating with {@code AnimatorSet}, read the
48 * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#choreography">Property
49 * Animation</a> developer guide.</p>
50 * </div>
51 */
52public final class AnimatorSet extends Animator {
53
54    private static final String TAG = "AnimatorSet";
55    /**
56     * Internal variables
57     * NOTE: This object implements the clone() method, making a deep copy of any referenced
58     * objects. As other non-trivial fields are added to this class, make sure to add logic
59     * to clone() to make deep copies of them.
60     */
61
62    /**
63     * Tracks animations currently being played, so that we know what to
64     * cancel or end when cancel() or end() is called on this AnimatorSet
65     */
66    private ArrayList<Animator> mPlayingSet = new ArrayList<Animator>();
67
68    /**
69     * Contains all nodes, mapped to their respective Animators. When new
70     * dependency information is added for an Animator, we want to add it
71     * to a single node representing that Animator, not create a new Node
72     * if one already exists.
73     */
74    private ArrayMap<Animator, Node> mNodeMap = new ArrayMap<Animator, Node>();
75
76    /**
77     * Set of all nodes created for this AnimatorSet. This list is used upon
78     * starting the set, and the nodes are placed in sorted order into the
79     * sortedNodes collection.
80     */
81    private ArrayList<Node> mNodes = new ArrayList<Node>();
82
83    /**
84     * Animator Listener that tracks the lifecycle of each Animator in the set. It will be added
85     * to each Animator before they start and removed after they end.
86     */
87    private AnimatorSetListener mSetListener = new AnimatorSetListener(this);
88
89    /**
90     * Flag indicating that the AnimatorSet has been manually
91     * terminated (by calling cancel() or end()).
92     * This flag is used to avoid starting other animations when currently-playing
93     * child animations of this AnimatorSet end. It also determines whether cancel/end
94     * notifications are sent out via the normal AnimatorSetListener mechanism.
95     */
96    private boolean mTerminated = false;
97
98    /**
99     * Tracks whether any change has been made to the AnimatorSet, which is then used to
100     * determine whether the dependency graph should be re-constructed.
101     */
102    private boolean mDependencyDirty = false;
103
104    /**
105     * Indicates whether an AnimatorSet has been start()'d, whether or
106     * not there is a nonzero startDelay.
107     */
108    private boolean mStarted = false;
109
110    // The amount of time in ms to delay starting the animation after start() is called
111    private long mStartDelay = 0;
112
113    // Animator used for a nonzero startDelay
114    private ValueAnimator mDelayAnim = ValueAnimator.ofFloat(0f, 1f).setDuration(0);
115
116    // Root of the dependency tree of all the animators in the set. In this tree, parent-child
117    // relationship captures the order of animation (i.e. parent and child will play sequentially),
118    // and sibling relationship indicates "with" relationship, as sibling animators start at the
119    // same time.
120    private Node mRootNode = new Node(mDelayAnim);
121
122    // How long the child animations should last in ms. The default value is negative, which
123    // simply means that there is no duration set on the AnimatorSet. When a real duration is
124    // set, it is passed along to the child animations.
125    private long mDuration = -1;
126
127    // Records the interpolator for the set. Null value indicates that no interpolator
128    // was set on this AnimatorSet, so it should not be passed down to the children.
129    private TimeInterpolator mInterpolator = null;
130
131    // Whether the AnimatorSet can be reversed.
132    private boolean mReversible = true;
133    // The total duration of finishing all the Animators in the set.
134    private long mTotalDuration = 0;
135
136    public AnimatorSet() {
137        super();
138        mNodeMap.put(mDelayAnim, mRootNode);
139        mNodes.add(mRootNode);
140    }
141
142    /**
143     * Sets up this AnimatorSet to play all of the supplied animations at the same time.
144     * This is equivalent to calling {@link #play(Animator)} with the first animator in the
145     * set and then {@link Builder#with(Animator)} with each of the other animators. Note that
146     * an Animator with a {@link Animator#setStartDelay(long) startDelay} will not actually
147     * start until that delay elapses, which means that if the first animator in the list
148     * supplied to this constructor has a startDelay, none of the other animators will start
149     * until that first animator's startDelay has elapsed.
150     *
151     * @param items The animations that will be started simultaneously.
152     */
153    public void playTogether(Animator... items) {
154        if (items != null) {
155            Builder builder = play(items[0]);
156            for (int i = 1; i < items.length; ++i) {
157                builder.with(items[i]);
158            }
159        }
160    }
161
162    /**
163     * Sets up this AnimatorSet to play all of the supplied animations at the same time.
164     *
165     * @param items The animations that will be started simultaneously.
166     */
167    public void playTogether(Collection<Animator> items) {
168        if (items != null && items.size() > 0) {
169            Builder builder = null;
170            for (Animator anim : items) {
171                if (builder == null) {
172                    builder = play(anim);
173                } else {
174                    builder.with(anim);
175                }
176            }
177        }
178    }
179
180    /**
181     * Sets up this AnimatorSet to play each of the supplied animations when the
182     * previous animation ends.
183     *
184     * @param items The animations that will be started one after another.
185     */
186    public void playSequentially(Animator... items) {
187        if (items != null) {
188            if (items.length == 1) {
189                play(items[0]);
190            } else {
191                mReversible = false;
192                for (int i = 0; i < items.length - 1; ++i) {
193                    play(items[i]).before(items[i + 1]);
194                }
195            }
196        }
197    }
198
199    /**
200     * Sets up this AnimatorSet to play each of the supplied animations when the
201     * previous animation ends.
202     *
203     * @param items The animations that will be started one after another.
204     */
205    public void playSequentially(List<Animator> items) {
206        if (items != null && items.size() > 0) {
207            if (items.size() == 1) {
208                play(items.get(0));
209            } else {
210                mReversible = false;
211                for (int i = 0; i < items.size() - 1; ++i) {
212                    play(items.get(i)).before(items.get(i + 1));
213                }
214            }
215        }
216    }
217
218    /**
219     * Returns the current list of child Animator objects controlled by this
220     * AnimatorSet. This is a copy of the internal list; modifications to the returned list
221     * will not affect the AnimatorSet, although changes to the underlying Animator objects
222     * will affect those objects being managed by the AnimatorSet.
223     *
224     * @return ArrayList<Animator> The list of child animations of this AnimatorSet.
225     */
226    public ArrayList<Animator> getChildAnimations() {
227        ArrayList<Animator> childList = new ArrayList<Animator>();
228        int size = mNodes.size();
229        for (int i = 0; i < size; i++) {
230            Node node = mNodes.get(i);
231            if (node != mRootNode) {
232                childList.add(node.mAnimation);
233            }
234        }
235        return childList;
236    }
237
238    /**
239     * Sets the target object for all current {@link #getChildAnimations() child animations}
240     * of this AnimatorSet that take targets ({@link ObjectAnimator} and
241     * AnimatorSet).
242     *
243     * @param target The object being animated
244     */
245    @Override
246    public void setTarget(Object target) {
247        int size = mNodes.size();
248        for (int i = 0; i < size; i++) {
249            Node node = mNodes.get(i);
250            Animator animation = node.mAnimation;
251            if (animation instanceof AnimatorSet) {
252                ((AnimatorSet)animation).setTarget(target);
253            } else if (animation instanceof ObjectAnimator) {
254                ((ObjectAnimator)animation).setTarget(target);
255            }
256        }
257    }
258
259    /**
260     * @hide
261     */
262    @Override
263    public int getChangingConfigurations() {
264        int conf = super.getChangingConfigurations();
265        final int nodeCount = mNodes.size();
266        for (int i = 0; i < nodeCount; i ++) {
267            conf |= mNodes.get(i).mAnimation.getChangingConfigurations();
268        }
269        return conf;
270    }
271
272    /**
273     * Sets the TimeInterpolator for all current {@link #getChildAnimations() child animations}
274     * of this AnimatorSet. The default value is null, which means that no interpolator
275     * is set on this AnimatorSet. Setting the interpolator to any non-null value
276     * will cause that interpolator to be set on the child animations
277     * when the set is started.
278     *
279     * @param interpolator the interpolator to be used by each child animation of this AnimatorSet
280     */
281    @Override
282    public void setInterpolator(TimeInterpolator interpolator) {
283        mInterpolator = interpolator;
284    }
285
286    @Override
287    public TimeInterpolator getInterpolator() {
288        return mInterpolator;
289    }
290
291    /**
292     * This method creates a <code>Builder</code> object, which is used to
293     * set up playing constraints. This initial <code>play()</code> method
294     * tells the <code>Builder</code> the animation that is the dependency for
295     * the succeeding commands to the <code>Builder</code>. For example,
296     * calling <code>play(a1).with(a2)</code> sets up the AnimatorSet to play
297     * <code>a1</code> and <code>a2</code> at the same time,
298     * <code>play(a1).before(a2)</code> sets up the AnimatorSet to play
299     * <code>a1</code> first, followed by <code>a2</code>, and
300     * <code>play(a1).after(a2)</code> sets up the AnimatorSet to play
301     * <code>a2</code> first, followed by <code>a1</code>.
302     *
303     * <p>Note that <code>play()</code> is the only way to tell the
304     * <code>Builder</code> the animation upon which the dependency is created,
305     * so successive calls to the various functions in <code>Builder</code>
306     * will all refer to the initial parameter supplied in <code>play()</code>
307     * as the dependency of the other animations. For example, calling
308     * <code>play(a1).before(a2).before(a3)</code> will play both <code>a2</code>
309     * and <code>a3</code> when a1 ends; it does not set up a dependency between
310     * <code>a2</code> and <code>a3</code>.</p>
311     *
312     * @param anim The animation that is the dependency used in later calls to the
313     * methods in the returned <code>Builder</code> object. A null parameter will result
314     * in a null <code>Builder</code> return value.
315     * @return Builder The object that constructs the AnimatorSet based on the dependencies
316     * outlined in the calls to <code>play</code> and the other methods in the
317     * <code>Builder</code object.
318     */
319    public Builder play(Animator anim) {
320        if (anim != null) {
321            return new Builder(anim);
322        }
323        return null;
324    }
325
326    /**
327     * {@inheritDoc}
328     *
329     * <p>Note that canceling a <code>AnimatorSet</code> also cancels all of the animations that it
330     * is responsible for.</p>
331     */
332    @SuppressWarnings("unchecked")
333    @Override
334    public void cancel() {
335        mTerminated = true;
336        if (isStarted()) {
337            ArrayList<AnimatorListener> tmpListeners = null;
338            if (mListeners != null) {
339                tmpListeners = (ArrayList<AnimatorListener>) mListeners.clone();
340                int size = tmpListeners.size();
341                for (int i = 0; i < size; i++) {
342                    tmpListeners.get(i).onAnimationCancel(this);
343                }
344            }
345            ArrayList<Animator> playingSet = new ArrayList<>(mPlayingSet);
346            int setSize = playingSet.size();
347            for (int i = 0; i < setSize; i++) {
348                playingSet.get(i).cancel();
349            }
350            if (tmpListeners != null) {
351                int size = tmpListeners.size();
352                for (int i = 0; i < size; i++) {
353                    tmpListeners.get(i).onAnimationEnd(this);
354                }
355            }
356            mStarted = false;
357        }
358    }
359
360    /**
361     * {@inheritDoc}
362     *
363     * <p>Note that ending a <code>AnimatorSet</code> also ends all of the animations that it is
364     * responsible for.</p>
365     */
366    @Override
367    public void end() {
368        mTerminated = true;
369        if (isStarted()) {
370            endRemainingAnimations();
371        }
372        if (mListeners != null) {
373            ArrayList<AnimatorListener> tmpListeners =
374                    (ArrayList<AnimatorListener>) mListeners.clone();
375            for (int i = 0; i < tmpListeners.size(); i++) {
376                tmpListeners.get(i).onAnimationEnd(this);
377            }
378        }
379        mStarted = false;
380    }
381
382    /**
383     * Iterate the animations that haven't finished or haven't started, and end them.
384     */
385    private void endRemainingAnimations() {
386        ArrayList<Animator> remainingList = new ArrayList<Animator>(mNodes.size());
387        remainingList.addAll(mPlayingSet);
388
389        int index = 0;
390        while (index < remainingList.size()) {
391            Animator anim = remainingList.get(index);
392            anim.end();
393            index++;
394            Node node = mNodeMap.get(anim);
395            if (node.mChildNodes != null) {
396                int childSize = node.mChildNodes.size();
397                for (int i = 0; i < childSize; i++) {
398                    Node child = node.mChildNodes.get(i);
399                    if (child.mLatestParent != node) {
400                        continue;
401                    }
402                    remainingList.add(child.mAnimation);
403                }
404            }
405        }
406    }
407
408
409    /**
410     * Returns true if any of the child animations of this AnimatorSet have been started and have
411     * not yet ended.
412     * @return Whether this AnimatorSet has been started and has not yet ended.
413     */
414    @Override
415    public boolean isRunning() {
416        int size = mNodes.size();
417        for (int i = 0; i < size; i++) {
418            if (mNodes.get(i).mAnimation.isRunning()) {
419                return true;
420            }
421        }
422        return false;
423    }
424
425    @Override
426    public boolean isStarted() {
427        return mStarted;
428    }
429
430    /**
431     * The amount of time, in milliseconds, to delay starting the animation after
432     * {@link #start()} is called.
433     *
434     * @return the number of milliseconds to delay running the animation
435     */
436    @Override
437    public long getStartDelay() {
438        return mStartDelay;
439    }
440
441    /**
442     * The amount of time, in milliseconds, to delay starting the animation after
443     * {@link #start()} is called.
444
445     * @param startDelay The amount of the delay, in milliseconds
446     */
447    @Override
448    public void setStartDelay(long startDelay) {
449        if (mStartDelay > 0) {
450            mReversible = false;
451        }
452        long delta = startDelay - mStartDelay;
453        mStartDelay = startDelay;
454        if (!mDependencyDirty) {
455            // Dependency graph already constructed, update all the nodes' start/end time
456            int size = mNodes.size();
457            for (int i = 0; i < size; i++) {
458                Node node = mNodes.get(i);
459                if (node == mRootNode) {
460                    node.mEndTime = mStartDelay;
461                } else {
462                    node.mStartTime = node.mStartTime == DURATION_INFINITE ?
463                            DURATION_INFINITE : node.mStartTime + delta;
464                    node.mEndTime = node.mEndTime == DURATION_INFINITE ?
465                            DURATION_INFINITE : node.mEndTime + delta;
466
467                }
468            }
469        }
470    }
471
472    /**
473     * Gets the length of each of the child animations of this AnimatorSet. This value may
474     * be less than 0, which indicates that no duration has been set on this AnimatorSet
475     * and each of the child animations will use their own duration.
476     *
477     * @return The length of the animation, in milliseconds, of each of the child
478     * animations of this AnimatorSet.
479     */
480    @Override
481    public long getDuration() {
482        return mDuration;
483    }
484
485    /**
486     * Sets the length of each of the current child animations of this AnimatorSet. By default,
487     * each child animation will use its own duration. If the duration is set on the AnimatorSet,
488     * then each child animation inherits this duration.
489     *
490     * @param duration The length of the animation, in milliseconds, of each of the child
491     * animations of this AnimatorSet.
492     */
493    @Override
494    public AnimatorSet setDuration(long duration) {
495        if (duration < 0) {
496            throw new IllegalArgumentException("duration must be a value of zero or greater");
497        }
498        mDependencyDirty = true;
499        // Just record the value for now - it will be used later when the AnimatorSet starts
500        mDuration = duration;
501        return this;
502    }
503
504    @Override
505    public void setupStartValues() {
506        int size = mNodes.size();
507        for (int i = 0; i < size; i++) {
508            Node node = mNodes.get(i);
509            node.mAnimation.setupStartValues();
510        }
511    }
512
513    @Override
514    public void setupEndValues() {
515        int size = mNodes.size();
516        for (int i = 0; i < size; i++) {
517            Node node = mNodes.get(i);
518            node.mAnimation.setupEndValues();
519        }
520    }
521
522    @Override
523    public void pause() {
524        boolean previouslyPaused = mPaused;
525        super.pause();
526        if (!previouslyPaused && mPaused) {
527            if (mDelayAnim != null) {
528                mDelayAnim.pause();
529            } else {
530                int size = mNodes.size();
531                for (int i = 0; i < size; i++) {
532                    Node node = mNodes.get(i);
533                    node.mAnimation.pause();
534                }
535            }
536        }
537    }
538
539    @Override
540    public void resume() {
541        boolean previouslyPaused = mPaused;
542        super.resume();
543        if (previouslyPaused && !mPaused) {
544            if (mDelayAnim != null) {
545                mDelayAnim.resume();
546            } else {
547                int size = mNodes.size();
548                for (int i = 0; i < size; i++) {
549                    Node node = mNodes.get(i);
550                    node.mAnimation.resume();
551                }
552            }
553        }
554    }
555
556    /**
557     * {@inheritDoc}
558     *
559     * <p>Starting this <code>AnimatorSet</code> will, in turn, start the animations for which
560     * it is responsible. The details of when exactly those animations are started depends on
561     * the dependency relationships that have been set up between the animations.
562     */
563    @SuppressWarnings("unchecked")
564    @Override
565    public void start() {
566        mTerminated = false;
567        mStarted = true;
568        mPaused = false;
569
570        int size = mNodes.size();
571        for (int i = 0; i < size; i++) {
572            Node node = mNodes.get(i);
573            node.mEnded = false;
574            node.mAnimation.setAllowRunningAsynchronously(false);
575        }
576
577        if (mInterpolator != null) {
578            for (int i = 0; i < size; i++) {
579                Node node = mNodes.get(i);
580                node.mAnimation.setInterpolator(mInterpolator);
581            }
582        }
583
584        updateAnimatorsDuration();
585        createDependencyGraph();
586
587        // Now that all dependencies are set up, start the animations that should be started.
588        start(mRootNode);
589        if (mListeners != null) {
590            ArrayList<AnimatorListener> tmpListeners =
591                    (ArrayList<AnimatorListener>) mListeners.clone();
592            int numListeners = tmpListeners.size();
593            for (int i = 0; i < numListeners; ++i) {
594                tmpListeners.get(i).onAnimationStart(this);
595            }
596        }
597        if (mNodes.size() == 0 && mStartDelay == 0) {
598            // Handle unusual case where empty AnimatorSet is started - should send out
599            // end event immediately since the event will not be sent out at all otherwise
600            mStarted = false;
601            if (mListeners != null) {
602                ArrayList<AnimatorListener> tmpListeners =
603                        (ArrayList<AnimatorListener>) mListeners.clone();
604                int numListeners = tmpListeners.size();
605                for (int i = 0; i < numListeners; ++i) {
606                    tmpListeners.get(i).onAnimationEnd(this);
607                }
608            }
609        }
610    }
611
612    private void updateAnimatorsDuration() {
613        if (mDuration >= 0) {
614            // If the duration was set on this AnimatorSet, pass it along to all child animations
615            int size = mNodes.size();
616            for (int i = 0; i < size; i++) {
617                Node node = mNodes.get(i);
618                // TODO: don't set the duration of the timing-only nodes created by AnimatorSet to
619                // insert "play-after" delays
620                node.mAnimation.setDuration(mDuration);
621            }
622        }
623        mDelayAnim.setDuration(mStartDelay);
624    }
625
626    void start(final Node node) {
627        final Animator anim = node.mAnimation;
628        mPlayingSet.add(anim);
629        anim.addListener(mSetListener);
630        anim.start();
631    }
632
633    @Override
634    public AnimatorSet clone() {
635        final AnimatorSet anim = (AnimatorSet) super.clone();
636        /*
637         * The basic clone() operation copies all items. This doesn't work very well for
638         * AnimatorSet, because it will copy references that need to be recreated and state
639         * that may not apply. What we need to do now is put the clone in an uninitialized
640         * state, with fresh, empty data structures. Then we will build up the nodes list
641         * manually, as we clone each Node (and its animation). The clone will then be sorted,
642         * and will populate any appropriate lists, when it is started.
643         */
644        final int nodeCount = mNodes.size();
645        anim.mTerminated = false;
646        anim.mStarted = false;
647        anim.mPlayingSet = new ArrayList<Animator>();
648        anim.mNodeMap = new ArrayMap<Animator, Node>();
649        anim.mNodes = new ArrayList<Node>(nodeCount);
650        anim.mReversible = mReversible;
651        anim.mSetListener = new AnimatorSetListener(anim);
652
653        // Walk through the old nodes list, cloning each node and adding it to the new nodemap.
654        // One problem is that the old node dependencies point to nodes in the old AnimatorSet.
655        // We need to track the old/new nodes in order to reconstruct the dependencies in the clone.
656
657        for (int n = 0; n < nodeCount; n++) {
658            final Node node = mNodes.get(n);
659            Node nodeClone = node.clone();
660            node.mTmpClone = nodeClone;
661            anim.mNodes.add(nodeClone);
662            anim.mNodeMap.put(nodeClone.mAnimation, nodeClone);
663
664            // clear out any listeners that were set up by the AnimatorSet
665            final ArrayList<AnimatorListener> cloneListeners = nodeClone.mAnimation.getListeners();
666            if (cloneListeners != null) {
667                for (int i = cloneListeners.size() - 1; i >= 0; i--) {
668                    final AnimatorListener listener = cloneListeners.get(i);
669                    if (listener instanceof AnimatorSetListener) {
670                        cloneListeners.remove(i);
671                    }
672                }
673            }
674        }
675
676        anim.mRootNode = mRootNode.mTmpClone;
677        anim.mDelayAnim = (ValueAnimator) anim.mRootNode.mAnimation;
678
679        // Now that we've cloned all of the nodes, we're ready to walk through their
680        // dependencies, mapping the old dependencies to the new nodes
681        for (int i = 0; i < nodeCount; i++) {
682            Node node = mNodes.get(i);
683            // Update dependencies for node's clone
684            node.mTmpClone.mLatestParent = node.mLatestParent == null ?
685                    null : node.mLatestParent.mTmpClone;
686            int size = node.mChildNodes == null ? 0 : node.mChildNodes.size();
687            for (int j = 0; j < size; j++) {
688                node.mTmpClone.mChildNodes.set(j, node.mChildNodes.get(j).mTmpClone);
689            }
690            size = node.mSiblings == null ? 0 : node.mSiblings.size();
691            for (int j = 0; j < size; j++) {
692                node.mTmpClone.mSiblings.set(j, node.mSiblings.get(j).mTmpClone);
693            }
694            size = node.mParents == null ? 0 : node.mParents.size();
695            for (int j = 0; j < size; j++) {
696                node.mTmpClone.mParents.set(j, node.mParents.get(j).mTmpClone);
697            }
698        }
699
700        for (int n = 0; n < nodeCount; n++) {
701            mNodes.get(n).mTmpClone = null;
702        }
703        return anim;
704    }
705
706
707    private class AnimatorSetListener implements AnimatorListener {
708
709        private AnimatorSet mAnimatorSet;
710
711        AnimatorSetListener(AnimatorSet animatorSet) {
712            mAnimatorSet = animatorSet;
713        }
714
715        public void onAnimationCancel(Animator animation) {
716
717            if (!mTerminated) {
718                // Listeners are already notified of the AnimatorSet canceling in cancel().
719                // The logic below only kicks in when animations end normally
720                if (mAnimatorSet.mPlayingSet.size() == 0) {
721                    ArrayList<AnimatorListener> listeners = mAnimatorSet.mListeners;
722                    if (listeners != null) {
723                        int numListeners = listeners.size();
724                        for (int i = 0; i < numListeners; ++i) {
725                            listeners.get(i).onAnimationCancel(mAnimatorSet);
726                        }
727                    }
728                }
729            }
730        }
731
732        @SuppressWarnings("unchecked")
733        public void onAnimationEnd(Animator animation) {
734            animation.removeListener(this);
735            mAnimatorSet.mPlayingSet.remove(animation);
736            Node animNode = mAnimatorSet.mNodeMap.get(animation);
737            animNode.mEnded = true;
738
739            if (!mTerminated) {
740                List<Node> children = animNode.mChildNodes;
741                // Start children animations, if any.
742                int childrenSize = children == null ? 0 : children.size();
743                for (int i = 0; i < childrenSize; i++) {
744                    if (children.get(i).mLatestParent == animNode) {
745                        mAnimatorSet.start(children.get(i));
746                    }
747                }
748                // Listeners are already notified of the AnimatorSet ending in cancel() or
749                // end(); the logic below only kicks in when animations end normally
750                boolean allDone = true;
751                // Traverse the tree and find if there's any unfinished node
752                int size = mNodes.size();
753                for (int i = 0; i < size; i++) {
754                    if (!mNodes.get(i).mEnded) {
755                        allDone = false;
756                        break;
757                    }
758                }
759                if (allDone) {
760                    // If this was the last child animation to end, then notify listeners that this
761                    // AnimatorSet has ended
762                    if (mListeners != null) {
763                        ArrayList<AnimatorListener> tmpListeners =
764                                (ArrayList<AnimatorListener>) mListeners.clone();
765                        int numListeners = tmpListeners.size();
766                        for (int i = 0; i < numListeners; ++i) {
767                            tmpListeners.get(i).onAnimationEnd(mAnimatorSet);
768                        }
769                    }
770                    mAnimatorSet.mStarted = false;
771                    mAnimatorSet.mPaused = false;
772                }
773            }
774        }
775
776        // Nothing to do
777        public void onAnimationRepeat(Animator animation) {
778        }
779
780        // Nothing to do
781        public void onAnimationStart(Animator animation) {
782        }
783
784    }
785
786    /**
787     * @hide
788     */
789    @Override
790    public boolean canReverse() {
791        if (!mReversible)  {
792            return false;
793        }
794        // Loop to make sure all the Nodes can reverse.
795        int size = mNodes.size();
796        for (int i = 0; i < size; i++) {
797            Node node = mNodes.get(i);
798            if (!node.mAnimation.canReverse() || node.mAnimation.getStartDelay() > 0) {
799                return false;
800            }
801        }
802        return true;
803    }
804
805    /**
806     * @hide
807     */
808    @Override
809    public void reverse() {
810        if (canReverse()) {
811            int size = mNodes.size();
812            for (int i = 0; i < size; i++) {
813                Node node = mNodes.get(i);
814                node.mAnimation.reverse();
815            }
816        }
817    }
818
819    @Override
820    public String toString() {
821        String returnVal = "AnimatorSet@" + Integer.toHexString(hashCode()) + "{";
822        int size = mNodes.size();
823        for (int i = 0; i < size; i++) {
824            Node node = mNodes.get(i);
825            returnVal += "\n    " + node.mAnimation.toString();
826        }
827        return returnVal + "\n}";
828    }
829
830    private void printChildCount() {
831        // Print out the child count through a level traverse.
832        ArrayList<Node> list = new ArrayList<>(mNodes.size());
833        list.add(mRootNode);
834        Log.d(TAG, "Current tree: ");
835        int index = 0;
836        while (index < list.size()) {
837            int listSize = list.size();
838            StringBuilder builder = new StringBuilder();
839            for (; index < listSize; index++) {
840                Node node = list.get(index);
841                int num = 0;
842                if (node.mChildNodes != null) {
843                    for (int i = 0; i < node.mChildNodes.size(); i++) {
844                        Node child = node.mChildNodes.get(i);
845                        if (child.mLatestParent == node) {
846                            num++;
847                            list.add(child);
848                        }
849                    }
850                }
851                builder.append(" ");
852                builder.append(num);
853            }
854            Log.d(TAG, builder.toString());
855        }
856    }
857
858    private void createDependencyGraph() {
859        if (!mDependencyDirty) {
860            return;
861        }
862
863        // TODO: In addition to checking the dirty flag, we should also cache the duration for
864        // each animator, so that when the animator's duration is changed, we can detect that and
865        // update the dependency graph.
866
867        mDependencyDirty = false;
868        // Traverse all the siblings and make sure they have all the parents
869        int size = mNodes.size();
870        for (int i = 0; i < size; i++) {
871            mNodes.get(i).mParentsAdded = false;
872        }
873        for (int i = 0; i < size; i++) {
874            Node node = mNodes.get(i);
875            if (node.mParentsAdded) {
876                continue;
877            }
878
879            node.mParentsAdded = true;
880            if (node.mSiblings == null) {
881                continue;
882            }
883
884            // Find all the siblings
885            findSiblings(node, node.mSiblings);
886            node.mSiblings.remove(node);
887
888            // Get parents from all siblings
889            int siblingSize = node.mSiblings.size();
890            for (int j = 0; j < siblingSize; j++) {
891                node.addParents(node.mSiblings.get(j).mParents);
892            }
893
894            // Now make sure all siblings share the same set of parents
895            for (int j = 0; j < siblingSize; j++) {
896                Node sibling = node.mSiblings.get(j);
897                sibling.addParents(node.mParents);
898                sibling.mParentsAdded = true;
899            }
900        }
901
902        for (int i = 0; i < size; i++) {
903            Node node = mNodes.get(i);
904            if (node != mRootNode && node.mParents == null) {
905                node.addParent(mRootNode);
906            }
907        }
908
909        // Do a DFS on the tree
910        ArrayList<Node> visited = new ArrayList<Node>(mNodes.size());
911        // Assign start/end time
912        mRootNode.mStartTime = 0;
913        mRootNode.mEndTime = mDelayAnim.getDuration();
914        updatePlayTime(mRootNode, visited);
915
916        long maxEndTime = 0;
917        for (int i = 0; i < size; i++) {
918            Node node = mNodes.get(i);
919            if (node.mEndTime == DURATION_INFINITE) {
920                maxEndTime = DURATION_INFINITE;
921                break;
922            } else {
923                maxEndTime = node.mEndTime > maxEndTime ? node.mEndTime : maxEndTime;
924            }
925        }
926        mTotalDuration = maxEndTime;
927    }
928
929    /**
930     * Based on parent's start/end time, calculate children's start/end time. If cycle exists in
931     * the graph, all the nodes on the cycle will be marked to start at {@link #DURATION_INFINITE},
932     * meaning they will ever play.
933     */
934    private void updatePlayTime(Node parent,  ArrayList<Node> visited) {
935        if (parent.mChildNodes == null) {
936            return;
937        }
938
939        visited.add(parent);
940        int childrenSize = parent.mChildNodes.size();
941        for (int i = 0; i < childrenSize; i++) {
942            Node child = parent.mChildNodes.get(i);
943            int index = visited.indexOf(child);
944            if (index >= 0) {
945                // Child has been visited, cycle found. Mark all the nodes in the cycle.
946                for (int j = index; j < visited.size(); i++) {
947                    visited.get(j).mLatestParent = null;
948                    visited.get(j).mStartTime = DURATION_INFINITE;
949                    visited.get(j).mEndTime = DURATION_INFINITE;
950                }
951                child.mStartTime = DURATION_INFINITE;
952                child.mEndTime = DURATION_INFINITE;
953                child.mLatestParent = null;
954                Log.w(TAG, "Cycle found in AnimatorSet: " + this);
955                continue;
956            }
957
958            if (child.mStartTime != DURATION_INFINITE) {
959                if (parent.mEndTime == DURATION_INFINITE) {
960                    child.mLatestParent = parent;
961                    child.mStartTime = DURATION_INFINITE;
962                    child.mEndTime = DURATION_INFINITE;
963                } else {
964                    if (parent.mEndTime >= child.mStartTime) {
965                        child.mLatestParent = parent;
966                        child.mStartTime = parent.mEndTime;
967                    }
968
969                    long duration = child.mAnimation.getTotalDuration();
970                    child.mEndTime = duration == DURATION_INFINITE ?
971                            DURATION_INFINITE : child.mStartTime + duration;
972                }
973            }
974            updatePlayTime(child, visited);
975        }
976        visited.remove(parent);
977    }
978
979    // Recursively find all the siblings
980    private void findSiblings(Node node, ArrayList<Node> siblings) {
981        if (!siblings.contains(node)) {
982            siblings.add(node);
983            if (node.mSiblings == null) {
984                return;
985            }
986            for (int i = 0; i < node.mSiblings.size(); i++) {
987                findSiblings(node.mSiblings.get(i), siblings);
988            }
989        }
990    }
991
992    /**
993     * @hide
994     */
995    @Override
996    public long getTotalDuration() {
997        updateAnimatorsDuration();
998        createDependencyGraph();
999        return mTotalDuration;
1000    }
1001
1002    private Node getNodeForAnimation(Animator anim) {
1003        Node node = mNodeMap.get(anim);
1004        if (node == null) {
1005            node = new Node(anim);
1006            mNodeMap.put(anim, node);
1007            mNodes.add(node);
1008        }
1009        return node;
1010    }
1011
1012    /**
1013     * A Node is an embodiment of both the Animator that it wraps as well as
1014     * any dependencies that are associated with that Animation. This includes
1015     * both dependencies upon other nodes (in the dependencies list) as
1016     * well as dependencies of other nodes upon this (in the nodeDependents list).
1017     */
1018    private static class Node implements Cloneable {
1019        Animator mAnimation;
1020
1021        /**
1022         * Child nodes are the nodes associated with animations that will be played immediately
1023         * after current node.
1024         */
1025        ArrayList<Node> mChildNodes = null;
1026
1027        /**
1028         * Temporary field to hold the clone in AnimatorSet#clone. Cleaned after clone is complete
1029         */
1030        private Node mTmpClone = null;
1031
1032        /**
1033         * Flag indicating whether the animation in this node is finished. This flag
1034         * is used by AnimatorSet to check, as each animation ends, whether all child animations
1035         * are mEnded and it's time to send out an end event for the entire AnimatorSet.
1036         */
1037        boolean mEnded = false;
1038
1039        /**
1040         * Nodes with animations that are defined to play simultaneously with the animation
1041         * associated with this current node.
1042         */
1043        ArrayList<Node> mSiblings;
1044
1045        /**
1046         * Parent nodes are the nodes with animations preceding current node's animation. Parent
1047         * nodes here are derived from user defined animation sequence.
1048         */
1049        ArrayList<Node> mParents;
1050
1051        /**
1052         * Latest parent is the parent node associated with a animation that finishes after all
1053         * the other parents' animations.
1054         */
1055        Node mLatestParent = null;
1056
1057        boolean mParentsAdded = false;
1058        long mStartTime = 0;
1059        long mEndTime = 0;
1060
1061        /**
1062         * Constructs the Node with the animation that it encapsulates. A Node has no
1063         * dependencies by default; dependencies are added via the addDependency()
1064         * method.
1065         *
1066         * @param animation The animation that the Node encapsulates.
1067         */
1068        public Node(Animator animation) {
1069            this.mAnimation = animation;
1070        }
1071
1072        @Override
1073        public Node clone() {
1074            try {
1075                Node node = (Node) super.clone();
1076                node.mAnimation = mAnimation.clone();
1077                if (mChildNodes != null) {
1078                    node.mChildNodes = new ArrayList<>(mChildNodes);
1079                }
1080                if (mSiblings != null) {
1081                    node.mSiblings = new ArrayList<>(mSiblings);
1082                }
1083                if (mParents != null) {
1084                    node.mParents = new ArrayList<>(mParents);
1085                }
1086                node.mEnded = false;
1087                return node;
1088            } catch (CloneNotSupportedException e) {
1089               throw new AssertionError();
1090            }
1091        }
1092
1093        void addChild(Node node) {
1094            if (mChildNodes == null) {
1095                mChildNodes = new ArrayList<>();
1096            }
1097            if (!mChildNodes.contains(node)) {
1098                mChildNodes.add(node);
1099                node.addParent(this);
1100            }
1101        }
1102
1103        public void addSibling(Node node) {
1104            if (mSiblings == null) {
1105                mSiblings = new ArrayList<Node>();
1106            }
1107            if (!mSiblings.contains(node)) {
1108                mSiblings.add(node);
1109                node.addSibling(this);
1110            }
1111        }
1112
1113        public void addParent(Node node) {
1114            if (mParents == null) {
1115                mParents =  new ArrayList<Node>();
1116            }
1117            if (!mParents.contains(node)) {
1118                mParents.add(node);
1119                node.addChild(this);
1120            }
1121        }
1122
1123        public void addParents(ArrayList<Node> parents) {
1124            if (parents == null) {
1125                return;
1126            }
1127            int size = parents.size();
1128            for (int i = 0; i < size; i++) {
1129                addParent(parents.get(i));
1130            }
1131        }
1132    }
1133
1134    /**
1135     * The <code>Builder</code> object is a utility class to facilitate adding animations to a
1136     * <code>AnimatorSet</code> along with the relationships between the various animations. The
1137     * intention of the <code>Builder</code> methods, along with the {@link
1138     * AnimatorSet#play(Animator) play()} method of <code>AnimatorSet</code> is to make it possible
1139     * to express the dependency relationships of animations in a natural way. Developers can also
1140     * use the {@link AnimatorSet#playTogether(Animator[]) playTogether()} and {@link
1141     * AnimatorSet#playSequentially(Animator[]) playSequentially()} methods if these suit the need,
1142     * but it might be easier in some situations to express the AnimatorSet of animations in pairs.
1143     * <p/>
1144     * <p>The <code>Builder</code> object cannot be constructed directly, but is rather constructed
1145     * internally via a call to {@link AnimatorSet#play(Animator)}.</p>
1146     * <p/>
1147     * <p>For example, this sets up a AnimatorSet to play anim1 and anim2 at the same time, anim3 to
1148     * play when anim2 finishes, and anim4 to play when anim3 finishes:</p>
1149     * <pre>
1150     *     AnimatorSet s = new AnimatorSet();
1151     *     s.play(anim1).with(anim2);
1152     *     s.play(anim2).before(anim3);
1153     *     s.play(anim4).after(anim3);
1154     * </pre>
1155     * <p/>
1156     * <p>Note in the example that both {@link Builder#before(Animator)} and {@link
1157     * Builder#after(Animator)} are used. These are just different ways of expressing the same
1158     * relationship and are provided to make it easier to say things in a way that is more natural,
1159     * depending on the situation.</p>
1160     * <p/>
1161     * <p>It is possible to make several calls into the same <code>Builder</code> object to express
1162     * multiple relationships. However, note that it is only the animation passed into the initial
1163     * {@link AnimatorSet#play(Animator)} method that is the dependency in any of the successive
1164     * calls to the <code>Builder</code> object. For example, the following code starts both anim2
1165     * and anim3 when anim1 ends; there is no direct dependency relationship between anim2 and
1166     * anim3:
1167     * <pre>
1168     *   AnimatorSet s = new AnimatorSet();
1169     *   s.play(anim1).before(anim2).before(anim3);
1170     * </pre>
1171     * If the desired result is to play anim1 then anim2 then anim3, this code expresses the
1172     * relationship correctly:</p>
1173     * <pre>
1174     *   AnimatorSet s = new AnimatorSet();
1175     *   s.play(anim1).before(anim2);
1176     *   s.play(anim2).before(anim3);
1177     * </pre>
1178     * <p/>
1179     * <p>Note that it is possible to express relationships that cannot be resolved and will not
1180     * result in sensible results. For example, <code>play(anim1).after(anim1)</code> makes no
1181     * sense. In general, circular dependencies like this one (or more indirect ones where a depends
1182     * on b, which depends on c, which depends on a) should be avoided. Only create AnimatorSets
1183     * that can boil down to a simple, one-way relationship of animations starting with, before, and
1184     * after other, different, animations.</p>
1185     */
1186    public class Builder {
1187
1188        /**
1189         * This tracks the current node being processed. It is supplied to the play() method
1190         * of AnimatorSet and passed into the constructor of Builder.
1191         */
1192        private Node mCurrentNode;
1193
1194        /**
1195         * package-private constructor. Builders are only constructed by AnimatorSet, when the
1196         * play() method is called.
1197         *
1198         * @param anim The animation that is the dependency for the other animations passed into
1199         * the other methods of this Builder object.
1200         */
1201        Builder(Animator anim) {
1202            mDependencyDirty = true;
1203            mCurrentNode = getNodeForAnimation(anim);
1204        }
1205
1206        /**
1207         * Sets up the given animation to play at the same time as the animation supplied in the
1208         * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object.
1209         *
1210         * @param anim The animation that will play when the animation supplied to the
1211         * {@link AnimatorSet#play(Animator)} method starts.
1212         */
1213        public Builder with(Animator anim) {
1214            Node node = getNodeForAnimation(anim);
1215            mCurrentNode.addSibling(node);
1216            return this;
1217        }
1218
1219        /**
1220         * Sets up the given animation to play when the animation supplied in the
1221         * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object
1222         * ends.
1223         *
1224         * @param anim The animation that will play when the animation supplied to the
1225         * {@link AnimatorSet#play(Animator)} method ends.
1226         */
1227        public Builder before(Animator anim) {
1228            mReversible = false;
1229            Node node = getNodeForAnimation(anim);
1230            mCurrentNode.addChild(node);
1231            return this;
1232        }
1233
1234        /**
1235         * Sets up the given animation to play when the animation supplied in the
1236         * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object
1237         * to start when the animation supplied in this method call ends.
1238         *
1239         * @param anim The animation whose end will cause the animation supplied to the
1240         * {@link AnimatorSet#play(Animator)} method to play.
1241         */
1242        public Builder after(Animator anim) {
1243            mReversible = false;
1244            Node node = getNodeForAnimation(anim);
1245            mCurrentNode.addParent(node);
1246            return this;
1247        }
1248
1249        /**
1250         * Sets up the animation supplied in the
1251         * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object
1252         * to play when the given amount of time elapses.
1253         *
1254         * @param delay The number of milliseconds that should elapse before the
1255         * animation starts.
1256         */
1257        public Builder after(long delay) {
1258            // setup dummy ValueAnimator just to run the clock
1259            ValueAnimator anim = ValueAnimator.ofFloat(0f, 1f);
1260            anim.setDuration(delay);
1261            after(anim);
1262            return this;
1263        }
1264
1265    }
1266
1267}
1268