PowerManager.java revision 237a29923a05663a2195bf93b392768dbaf31ebf
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.os;
18
19import android.util.Log;
20
21import com.android.internal.os.RuntimeInit;
22
23/**
24 * This class gives you control of the power state of the device.
25 *
26 * <p><b>Device battery life will be significantly affected by the use of this API.</b>  Do not
27 * acquire WakeLocks unless you really need them, use the minimum levels possible, and be sure
28 * to release it as soon as you can.
29 *
30 * <p>You can obtain an instance of this class by calling
31 * {@link android.content.Context#getSystemService(java.lang.String) Context.getSystemService()}.
32 *
33 * <p>The primary API you'll use is {@link #newWakeLock(int, String) newWakeLock()}.  This will
34 * create a {@link PowerManager.WakeLock} object.  You can then use methods on this object to
35 * control the power state of the device.  In practice it's quite simple:
36 *
37 * {@samplecode
38 * PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
39 * PowerManager.WakeLock wl = pm.newWakeLock(PowerManager.SCREEN_DIM_WAKE_LOCK, "My Tag");
40 * wl.acquire();
41 *   ..screen will stay on during this section..
42 * wl.release();
43 * }
44 *
45 * <p>The following flags are defined, with varying effects on system power.  <i>These flags are
46 * mutually exclusive - you may only specify one of them.</i>
47 * <table border="2" width="85%" align="center" frame="hsides" rules="rows">
48 *
49 *     <thead>
50 *     <tr><th>Flag Value</th>
51 *     <th>CPU</th> <th>Screen</th> <th>Keyboard</th></tr>
52 *     </thead>
53 *
54 *     <tbody>
55 *     <tr><th>{@link #PARTIAL_WAKE_LOCK}</th>
56 *         <td>On*</td> <td>Off</td> <td>Off</td>
57 *     </tr>
58 *
59 *     <tr><th>{@link #SCREEN_DIM_WAKE_LOCK}</th>
60 *         <td>On</td> <td>Dim</td> <td>Off</td>
61 *     </tr>
62 *
63 *     <tr><th>{@link #SCREEN_BRIGHT_WAKE_LOCK}</th>
64 *         <td>On</td> <td>Bright</td> <td>Off</td>
65 *     </tr>
66 *
67 *     <tr><th>{@link #FULL_WAKE_LOCK}</th>
68 *         <td>On</td> <td>Bright</td> <td>Bright</td>
69 *     </tr>
70 *     </tbody>
71 * </table>
72 *
73 * <p>*<i>If you hold a partial wakelock, the CPU will continue to run, irrespective of any timers
74 * and even after the user presses the power button.  In all other wakelocks, the CPU will run, but
75 * the user can still put the device to sleep using the power button.</i>
76 *
77 * <p>In addition, you can add two more flags, which affect behavior of the screen only.  <i>These
78 * flags have no effect when combined with a {@link #PARTIAL_WAKE_LOCK}.</i>
79 * <table border="2" width="85%" align="center" frame="hsides" rules="rows">
80 *
81 *     <thead>
82 *     <tr><th>Flag Value</th> <th>Description</th></tr>
83 *     </thead>
84 *
85 *     <tbody>
86 *     <tr><th>{@link #ACQUIRE_CAUSES_WAKEUP}</th>
87 *         <td>Normal wake locks don't actually turn on the illumination.  Instead, they cause
88 *         the illumination to remain on once it turns on (e.g. from user activity).  This flag
89 *         will force the screen and/or keyboard to turn on immediately, when the WakeLock is
90 *         acquired.  A typical use would be for notifications which are important for the user to
91 *         see immediately.</td>
92 *     </tr>
93 *
94 *     <tr><th>{@link #ON_AFTER_RELEASE}</th>
95 *         <td>If this flag is set, the user activity timer will be reset when the WakeLock is
96 *         released, causing the illumination to remain on a bit longer.  This can be used to
97 *         reduce flicker if you are cycling between wake lock conditions.</td>
98 *     </tr>
99 *     </tbody>
100 * </table>
101 *
102 *
103 */
104public class PowerManager
105{
106    private static final String TAG = "PowerManager";
107
108    /**
109     * These internal values define the underlying power elements that we might
110     * want to control individually.  Eventually we'd like to expose them.
111     */
112    private static final int WAKE_BIT_CPU_STRONG = 1;
113    private static final int WAKE_BIT_CPU_WEAK = 2;
114    private static final int WAKE_BIT_SCREEN_DIM = 4;
115    private static final int WAKE_BIT_SCREEN_BRIGHT = 8;
116    private static final int WAKE_BIT_KEYBOARD_BRIGHT = 16;
117    private static final int WAKE_BIT_PROXIMITY_SCREEN_OFF = 32;
118
119    private static final int LOCK_MASK = WAKE_BIT_CPU_STRONG
120                                        | WAKE_BIT_CPU_WEAK
121                                        | WAKE_BIT_SCREEN_DIM
122                                        | WAKE_BIT_SCREEN_BRIGHT
123                                        | WAKE_BIT_KEYBOARD_BRIGHT
124                                        | WAKE_BIT_PROXIMITY_SCREEN_OFF;
125
126    /**
127     * Wake lock that ensures that the CPU is running.  The screen might
128     * not be on.
129     */
130    public static final int PARTIAL_WAKE_LOCK = WAKE_BIT_CPU_STRONG;
131
132    /**
133     * Wake lock that ensures that the screen and keyboard are on at
134     * full brightness.
135     */
136    public static final int FULL_WAKE_LOCK = WAKE_BIT_CPU_WEAK | WAKE_BIT_SCREEN_BRIGHT
137                                            | WAKE_BIT_KEYBOARD_BRIGHT;
138
139    /**
140     * Wake lock that ensures that the screen is on at full brightness;
141     * the keyboard backlight will be allowed to go off.
142     */
143    public static final int SCREEN_BRIGHT_WAKE_LOCK = WAKE_BIT_CPU_WEAK | WAKE_BIT_SCREEN_BRIGHT;
144
145    /**
146     * Wake lock that ensures that the screen is on (but may be dimmed);
147     * the keyboard backlight will be allowed to go off.
148     */
149    public static final int SCREEN_DIM_WAKE_LOCK = WAKE_BIT_CPU_WEAK | WAKE_BIT_SCREEN_DIM;
150
151    /**
152     * Wake lock that turns the screen off when the proximity sensor activates.
153     * Since not all devices have proximity sensors, use
154     * {@link #getSupportedWakeLockFlags() getSupportedWakeLockFlags()} to determine if
155     * this wake lock mode is supported.
156     *
157     * {@hide}
158     */
159    public static final int PROXIMITY_SCREEN_OFF_WAKE_LOCK = WAKE_BIT_PROXIMITY_SCREEN_OFF;
160
161    /**
162     * Normally wake locks don't actually wake the device, they just cause
163     * it to remain on once it's already on.  Think of the video player
164     * app as the normal behavior.  Notifications that pop up and want
165     * the device to be on are the exception; use this flag to be like them.
166     * <p>
167     * Does not work with PARTIAL_WAKE_LOCKs.
168     */
169    public static final int ACQUIRE_CAUSES_WAKEUP = 0x10000000;
170
171    /**
172     * When this wake lock is released, poke the user activity timer
173     * so the screen stays on for a little longer.
174     * <p>
175     * Will not turn the screen on if it is not already on.  See {@link #ACQUIRE_CAUSES_WAKEUP}
176     * if you want that.
177     * <p>
178     * Does not work with PARTIAL_WAKE_LOCKs.
179     */
180    public static final int ON_AFTER_RELEASE = 0x20000000;
181
182    /**
183     * Class lets you say that you need to have the device on.
184     *
185     * <p>Call release when you are done and don't need the lock anymore.
186     */
187    public class WakeLock
188    {
189        static final int RELEASE_WAKE_LOCK = 1;
190
191        Runnable mReleaser = new Runnable() {
192            public void run() {
193                release();
194            }
195        };
196
197        int mFlags;
198        String mTag;
199        IBinder mToken;
200        int mCount = 0;
201        boolean mRefCounted = true;
202        boolean mHeld = false;
203
204        WakeLock(int flags, String tag)
205        {
206            switch (flags & LOCK_MASK) {
207            case PARTIAL_WAKE_LOCK:
208            case SCREEN_DIM_WAKE_LOCK:
209            case SCREEN_BRIGHT_WAKE_LOCK:
210            case FULL_WAKE_LOCK:
211            case PROXIMITY_SCREEN_OFF_WAKE_LOCK:
212                break;
213            default:
214                throw new IllegalArgumentException();
215            }
216
217            mFlags = flags;
218            mTag = tag;
219            mToken = new Binder();
220        }
221
222        /**
223         * Sets whether this WakeLock is ref counted.
224         *
225         * @param value true for ref counted, false for not ref counted.
226         */
227        public void setReferenceCounted(boolean value)
228        {
229            mRefCounted = value;
230        }
231
232        /**
233         * Makes sure the device is on at the level you asked when you created
234         * the wake lock.
235         */
236        public void acquire()
237        {
238            synchronized (mToken) {
239                if (!mRefCounted || mCount++ == 0) {
240                    try {
241                        mService.acquireWakeLock(mFlags, mToken, mTag);
242                    } catch (RemoteException e) {
243                    }
244                    mHeld = true;
245                }
246            }
247        }
248
249        /**
250         * Makes sure the device is on at the level you asked when you created
251         * the wake lock. The lock will be released after the given timeout.
252         *
253         * @param timeout Release the lock after the give timeout in milliseconds.
254         */
255        public void acquire(long timeout) {
256            acquire();
257            mHandler.postDelayed(mReleaser, timeout);
258        }
259
260
261        /**
262         * Release your claim to the CPU or screen being on.
263         *
264         * <p>
265         * It may turn off shortly after you release it, or it may not if there
266         * are other wake locks held.
267         */
268        public void release()
269        {
270            synchronized (mToken) {
271                if (!mRefCounted || --mCount == 0) {
272                    try {
273                        mService.releaseWakeLock(mToken);
274                    } catch (RemoteException e) {
275                    }
276                    mHeld = false;
277                }
278                if (mCount < 0) {
279                    throw new RuntimeException("WakeLock under-locked " + mTag);
280                }
281            }
282        }
283
284        public boolean isHeld()
285        {
286            synchronized (mToken) {
287                return mHeld;
288            }
289        }
290
291        public String toString() {
292            synchronized (mToken) {
293                return "WakeLock{"
294                    + Integer.toHexString(System.identityHashCode(this))
295                    + " held=" + mHeld + ", refCount=" + mCount + "}";
296            }
297        }
298
299        @Override
300        protected void finalize() throws Throwable
301        {
302            synchronized (mToken) {
303                if (mHeld) {
304                    try {
305                        mService.releaseWakeLock(mToken);
306                    } catch (RemoteException e) {
307                    }
308                    RuntimeInit.crash(TAG, new Exception(
309                                "WakeLock finalized while still held: "+mTag));
310                }
311            }
312        }
313    }
314
315    /**
316     * Get a wake lock at the level of the flags parameter.  Call
317     * {@link WakeLock#acquire() acquire()} on the object to acquire the
318     * wake lock, and {@link WakeLock#release release()} when you are done.
319     *
320     * {@samplecode
321     *PowerManager pm = (PowerManager)mContext.getSystemService(
322     *                                          Context.POWER_SERVICE);
323     *PowerManager.WakeLock wl = pm.newWakeLock(
324     *                                      PowerManager.SCREEN_DIM_WAKE_LOCK
325     *                                      | PowerManager.ON_AFTER_RELEASE,
326     *                                      TAG);
327     *wl.acquire();
328     * // ...
329     *wl.release();
330     * }
331     *
332     * @param flags Combination of flag values defining the requested behavior of the WakeLock.
333     * @param tag Your class name (or other tag) for debugging purposes.
334     *
335     * @see WakeLock#acquire()
336     * @see WakeLock#release()
337     */
338    public WakeLock newWakeLock(int flags, String tag)
339    {
340        return new WakeLock(flags, tag);
341    }
342
343    /**
344     * User activity happened.
345     * <p>
346     * Turns the device from whatever state it's in to full on, and resets
347     * the auto-off timer.
348     *
349     * @param when is used to order this correctly with the wake lock calls.
350     *          This time should be in the {@link SystemClock#uptimeMillis
351     *          SystemClock.uptimeMillis()} time base.
352     * @param noChangeLights should be true if you don't want the lights to
353     *          turn on because of this event.  This is set when the power
354     *          key goes down.  We want the device to stay on while the button
355     *          is down, but we're about to turn off.  Otherwise the lights
356     *          flash on and then off and it looks weird.
357     */
358    public void userActivity(long when, boolean noChangeLights)
359    {
360        try {
361            mService.userActivity(when, noChangeLights);
362        } catch (RemoteException e) {
363        }
364    }
365
366   /**
367     * Force the device to go to sleep. Overrides all the wake locks that are
368     * held.
369     *
370     * @param time is used to order this correctly with the wake lock calls.
371     *          The time  should be in the {@link SystemClock#uptimeMillis
372     *          SystemClock.uptimeMillis()} time base.
373     */
374    public void goToSleep(long time)
375    {
376        try {
377            mService.goToSleep(time);
378        } catch (RemoteException e) {
379        }
380    }
381
382    /**
383     * sets the brightness of the backlights (screen, keyboard, button).
384     *
385     * @param brightness value from 0 to 255
386     *
387     * {@hide}
388     */
389    public void setBacklightBrightness(int brightness)
390    {
391        try {
392            mService.setBacklightBrightness(brightness);
393        } catch (RemoteException e) {
394        }
395    }
396
397   /**
398     * Returns the set of flags for {@link #newWakeLock(int, String) newWakeLock()}
399     * that are supported on the device.
400     * For example, to test to see if the {@link #PROXIMITY_SCREEN_OFF_WAKE_LOCK}
401     * is supported:
402     *
403     * {@samplecode
404     * PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
405     * int supportedFlags = pm.getSupportedWakeLockFlags();
406     *  boolean proximitySupported = ((supportedFlags & PowerManager.PROXIMITY_SCREEN_OFF_WAKE_LOCK)
407     *                                  == PowerManager.PROXIMITY_SCREEN_OFF_WAKE_LOCK);
408     * }
409     *
410     * @return the set of supported WakeLock flags.
411     *
412     * {@hide}
413     */
414    public int getSupportedWakeLockFlags()
415    {
416        try {
417            return mService.getSupportedWakeLockFlags();
418        } catch (RemoteException e) {
419            return 0;
420        }
421    }
422
423    private PowerManager()
424    {
425    }
426
427    /**
428     * {@hide}
429     */
430    public PowerManager(IPowerManager service, Handler handler)
431    {
432        mService = service;
433        mHandler = handler;
434    }
435
436    /**
437     *  TODO: It would be nice to be able to set the poke lock here,
438     *  but I'm not sure what would be acceptable as an interface -
439     *  either a PokeLock object (like WakeLock) or, possibly just a
440     *  method call to set the poke lock.
441     */
442
443    IPowerManager mService;
444    Handler mHandler;
445}
446
447