ThreadedRenderer.java revision 945961f78a78eced823d5ba78505c781b079703d
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.view; 18 19import android.annotation.IntDef; 20import android.annotation.NonNull; 21import android.content.Context; 22import android.content.res.TypedArray; 23import android.graphics.Bitmap; 24import android.graphics.Point; 25import android.graphics.Rect; 26import android.os.Binder; 27import android.os.Handler; 28import android.os.IBinder; 29import android.os.Message; 30import android.os.ParcelFileDescriptor; 31import android.os.RemoteException; 32import android.os.ServiceManager; 33import android.os.Trace; 34import android.util.Log; 35import android.view.Surface.OutOfResourcesException; 36import android.view.View.AttachInfo; 37 38import com.android.internal.R; 39import com.android.internal.util.VirtualRefBasePtr; 40 41import java.io.File; 42import java.io.FileDescriptor; 43import java.io.PrintWriter; 44import java.lang.annotation.Retention; 45import java.lang.annotation.RetentionPolicy; 46import java.util.HashSet; 47 48/** 49 * Hardware renderer that proxies the rendering to a render thread. Most calls 50 * are currently synchronous. 51 * 52 * The UI thread can block on the RenderThread, but RenderThread must never 53 * block on the UI thread. 54 * 55 * ThreadedRenderer creates an instance of RenderProxy. RenderProxy in turn creates 56 * and manages a CanvasContext on the RenderThread. The CanvasContext is fully managed 57 * by the lifecycle of the RenderProxy. 58 * 59 * Note that although currently the EGL context & surfaces are created & managed 60 * by the render thread, the goal is to move that into a shared structure that can 61 * be managed by both threads. EGLSurface creation & deletion should ideally be 62 * done on the UI thread and not the RenderThread to avoid stalling the 63 * RenderThread with surface buffer allocation. 64 * 65 * @hide 66 */ 67public final class ThreadedRenderer { 68 private static final String LOG_TAG = "ThreadedRenderer"; 69 70 /** 71 * Name of the file that holds the shaders cache. 72 */ 73 private static final String CACHE_PATH_SHADERS = "com.android.opengl.shaders_cache"; 74 75 /** 76 * System property used to enable or disable dirty regions invalidation. 77 * This property is only queried if {@link #RENDER_DIRTY_REGIONS} is true. 78 * The default value of this property is assumed to be true. 79 * 80 * Possible values: 81 * "true", to enable partial invalidates 82 * "false", to disable partial invalidates 83 */ 84 static final String RENDER_DIRTY_REGIONS_PROPERTY = "debug.hwui.render_dirty_regions"; 85 86 /** 87 * System property used to enable or disable hardware rendering profiling. 88 * The default value of this property is assumed to be false. 89 * 90 * When profiling is enabled, the adb shell dumpsys gfxinfo command will 91 * output extra information about the time taken to execute by the last 92 * frames. 93 * 94 * Possible values: 95 * "true", to enable profiling 96 * "visual_bars", to enable profiling and visualize the results on screen 97 * "false", to disable profiling 98 * 99 * @see #PROFILE_PROPERTY_VISUALIZE_BARS 100 * 101 * @hide 102 */ 103 public static final String PROFILE_PROPERTY = "debug.hwui.profile"; 104 105 /** 106 * Value for {@link #PROFILE_PROPERTY}. When the property is set to this 107 * value, profiling data will be visualized on screen as a bar chart. 108 * 109 * @hide 110 */ 111 public static final String PROFILE_PROPERTY_VISUALIZE_BARS = "visual_bars"; 112 113 /** 114 * System property used to specify the number of frames to be used 115 * when doing hardware rendering profiling. 116 * The default value of this property is #PROFILE_MAX_FRAMES. 117 * 118 * When profiling is enabled, the adb shell dumpsys gfxinfo command will 119 * output extra information about the time taken to execute by the last 120 * frames. 121 * 122 * Possible values: 123 * "60", to set the limit of frames to 60 124 */ 125 static final String PROFILE_MAXFRAMES_PROPERTY = "debug.hwui.profile.maxframes"; 126 127 /** 128 * System property used to debug EGL configuration choice. 129 * 130 * Possible values: 131 * "choice", print the chosen configuration only 132 * "all", print all possible configurations 133 */ 134 static final String PRINT_CONFIG_PROPERTY = "debug.hwui.print_config"; 135 136 /** 137 * Turn on to draw dirty regions every other frame. 138 * 139 * Possible values: 140 * "true", to enable dirty regions debugging 141 * "false", to disable dirty regions debugging 142 * 143 * @hide 144 */ 145 public static final String DEBUG_DIRTY_REGIONS_PROPERTY = "debug.hwui.show_dirty_regions"; 146 147 /** 148 * Turn on to flash hardware layers when they update. 149 * 150 * Possible values: 151 * "true", to enable hardware layers updates debugging 152 * "false", to disable hardware layers updates debugging 153 * 154 * @hide 155 */ 156 public static final String DEBUG_SHOW_LAYERS_UPDATES_PROPERTY = 157 "debug.hwui.show_layers_updates"; 158 159 /** 160 * Controls overdraw debugging. 161 * 162 * Possible values: 163 * "false", to disable overdraw debugging 164 * "show", to show overdraw areas on screen 165 * "count", to display an overdraw counter 166 * 167 * @hide 168 */ 169 public static final String DEBUG_OVERDRAW_PROPERTY = "debug.hwui.overdraw"; 170 171 /** 172 * Value for {@link #DEBUG_OVERDRAW_PROPERTY}. When the property is set to this 173 * value, overdraw will be shown on screen by coloring pixels. 174 * 175 * @hide 176 */ 177 public static final String OVERDRAW_PROPERTY_SHOW = "show"; 178 179 /** 180 * Turn on to debug non-rectangular clip operations. 181 * 182 * Possible values: 183 * "hide", to disable this debug mode 184 * "highlight", highlight drawing commands tested against a non-rectangular clip 185 * "stencil", renders the clip region on screen when set 186 * 187 * @hide 188 */ 189 public static final String DEBUG_SHOW_NON_RECTANGULAR_CLIP_PROPERTY = 190 "debug.hwui.show_non_rect_clip"; 191 192 /** 193 * A process can set this flag to false to prevent the use of hardware 194 * rendering. 195 * 196 * @hide 197 */ 198 public static boolean sRendererDisabled = false; 199 200 /** 201 * Further hardware renderer disabling for the system process. 202 * 203 * @hide 204 */ 205 public static boolean sSystemRendererDisabled = false; 206 207 /** 208 * Invoke this method to disable hardware rendering in the current process. 209 * 210 * @hide 211 */ 212 public static void disable(boolean system) { 213 sRendererDisabled = true; 214 if (system) { 215 sSystemRendererDisabled = true; 216 } 217 } 218 219 public static boolean sTrimForeground = false; 220 221 /** 222 * Controls whether or not the hardware renderer should aggressively 223 * trim memory. Note that this must not be set for any process that 224 * uses WebView! This should be only used by system_process or similar 225 * that do not go into the background. 226 */ 227 public static void enableForegroundTrimming() { 228 sTrimForeground = true; 229 } 230 231 /** 232 * Indicates whether hardware acceleration is available under any form for 233 * the view hierarchy. 234 * 235 * @return True if the view hierarchy can potentially be hardware accelerated, 236 * false otherwise 237 */ 238 public static boolean isAvailable() { 239 return DisplayListCanvas.isAvailable(); 240 } 241 242 /** 243 * Sets the directory to use as a persistent storage for hardware rendering 244 * resources. 245 * 246 * @param cacheDir A directory the current process can write to 247 * 248 * @hide 249 */ 250 public static void setupDiskCache(File cacheDir) { 251 ThreadedRenderer.setupShadersDiskCache(new File(cacheDir, CACHE_PATH_SHADERS).getAbsolutePath()); 252 } 253 254 /** 255 * Sets the library directory to use as a search path for vulkan layers. 256 * 257 * @param libDir A directory that contains vulkan layers 258 * 259 * @hide 260 */ 261 public static void setLibDir(String libDir) { 262 ThreadedRenderer.setupVulkanLayerPath(libDir); 263 } 264 265 /** 266 * Creates a hardware renderer using OpenGL. 267 * 268 * @param translucent True if the surface is translucent, false otherwise 269 * 270 * @return A hardware renderer backed by OpenGL. 271 */ 272 public static ThreadedRenderer create(Context context, boolean translucent) { 273 ThreadedRenderer renderer = null; 274 if (DisplayListCanvas.isAvailable()) { 275 renderer = new ThreadedRenderer(context, translucent); 276 } 277 return renderer; 278 } 279 280 /** 281 * Invoke this method when the system is running out of memory. This 282 * method will attempt to recover as much memory as possible, based on 283 * the specified hint. 284 * 285 * @param level Hint about the amount of memory that should be trimmed, 286 * see {@link android.content.ComponentCallbacks} 287 */ 288 public static void trimMemory(int level) { 289 nTrimMemory(level); 290 } 291 292 public static void overrideProperty(@NonNull String name, @NonNull String value) { 293 if (name == null || value == null) { 294 throw new IllegalArgumentException("name and value must be non-null"); 295 } 296 nOverrideProperty(name, value); 297 } 298 299 public static void dumpProfileData(byte[] data, FileDescriptor fd) { 300 nDumpProfileData(data, fd); 301 } 302 303 // Keep in sync with DrawFrameTask.h SYNC_* flags 304 // Nothing interesting to report 305 private static final int SYNC_OK = 0; 306 // Needs a ViewRoot invalidate 307 private static final int SYNC_INVALIDATE_REQUIRED = 1 << 0; 308 // Spoiler: the reward is GPU-accelerated drawing, better find that Surface! 309 private static final int SYNC_LOST_SURFACE_REWARD_IF_FOUND = 1 << 1; 310 311 private static final String[] VISUALIZERS = { 312 PROFILE_PROPERTY_VISUALIZE_BARS, 313 }; 314 315 private static final int FLAG_DUMP_FRAMESTATS = 1 << 0; 316 private static final int FLAG_DUMP_RESET = 1 << 1; 317 318 @IntDef(flag = true, value = { 319 FLAG_DUMP_FRAMESTATS, FLAG_DUMP_RESET }) 320 @Retention(RetentionPolicy.SOURCE) 321 public @interface DumpFlags {} 322 323 // Size of the rendered content. 324 private int mWidth, mHeight; 325 326 // Actual size of the drawing surface. 327 private int mSurfaceWidth, mSurfaceHeight; 328 329 // Insets between the drawing surface and rendered content. These are 330 // applied as translation when updating the root render node. 331 private int mInsetTop, mInsetLeft; 332 333 // Whether the surface has insets. Used to protect opacity. 334 private boolean mHasInsets; 335 336 // Light and shadow properties specified by the theme. 337 private final float mLightY; 338 private final float mLightZ; 339 private final float mLightRadius; 340 private final int mAmbientShadowAlpha; 341 private final int mSpotShadowAlpha; 342 343 private long mNativeProxy; 344 private boolean mInitialized = false; 345 private RenderNode mRootNode; 346 private Choreographer mChoreographer; 347 private boolean mRootNodeNeedsUpdate; 348 349 // In case of multi threaded render nodes, these bounds indicate the content bounds against 350 // which the backdrop needs to be cropped against. 351 private final Rect mCurrentContentBounds = new Rect(); 352 private final Rect mStagedContentBounds = new Rect(); 353 354 private boolean mEnabled; 355 private boolean mRequested = true; 356 357 ThreadedRenderer(Context context, boolean translucent) { 358 final TypedArray a = context.obtainStyledAttributes(null, R.styleable.Lighting, 0, 0); 359 mLightY = a.getDimension(R.styleable.Lighting_lightY, 0); 360 mLightZ = a.getDimension(R.styleable.Lighting_lightZ, 0); 361 mLightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); 362 mAmbientShadowAlpha = 363 (int) (255 * a.getFloat(R.styleable.Lighting_ambientShadowAlpha, 0) + 0.5f); 364 mSpotShadowAlpha = (int) (255 * a.getFloat(R.styleable.Lighting_spotShadowAlpha, 0) + 0.5f); 365 a.recycle(); 366 367 long rootNodePtr = nCreateRootRenderNode(); 368 mRootNode = RenderNode.adopt(rootNodePtr); 369 mRootNode.setClipToBounds(false); 370 mNativeProxy = nCreateProxy(translucent, rootNodePtr); 371 372 ProcessInitializer.sInstance.init(context, mNativeProxy); 373 374 loadSystemProperties(); 375 } 376 377 /** 378 * Destroys the hardware rendering context. 379 */ 380 void destroy() { 381 mInitialized = false; 382 updateEnabledState(null); 383 nDestroy(mNativeProxy, mRootNode.mNativeRenderNode); 384 } 385 386 /** 387 * Indicates whether hardware acceleration is currently enabled. 388 * 389 * @return True if hardware acceleration is in use, false otherwise. 390 */ 391 boolean isEnabled() { 392 return mEnabled; 393 } 394 395 /** 396 * Indicates whether hardware acceleration is currently enabled. 397 * 398 * @param enabled True if the hardware renderer is in use, false otherwise. 399 */ 400 void setEnabled(boolean enabled) { 401 mEnabled = enabled; 402 } 403 404 /** 405 * Indicates whether hardware acceleration is currently request but not 406 * necessarily enabled yet. 407 * 408 * @return True if requested, false otherwise. 409 */ 410 boolean isRequested() { 411 return mRequested; 412 } 413 414 /** 415 * Indicates whether hardware acceleration is currently requested but not 416 * necessarily enabled yet. 417 * 418 * @return True to request hardware acceleration, false otherwise. 419 */ 420 void setRequested(boolean requested) { 421 mRequested = requested; 422 } 423 424 private void updateEnabledState(Surface surface) { 425 if (surface == null || !surface.isValid()) { 426 setEnabled(false); 427 } else { 428 setEnabled(mInitialized); 429 } 430 } 431 432 /** 433 * Initializes the hardware renderer for the specified surface. 434 * 435 * @param surface The surface to hardware accelerate 436 * 437 * @return True if the initialization was successful, false otherwise. 438 */ 439 boolean initialize(Surface surface) throws OutOfResourcesException { 440 boolean status = !mInitialized; 441 mInitialized = true; 442 updateEnabledState(surface); 443 nInitialize(mNativeProxy, surface); 444 return status; 445 } 446 447 /** 448 * Initializes the hardware renderer for the specified surface and setup the 449 * renderer for drawing, if needed. This is invoked when the ViewAncestor has 450 * potentially lost the hardware renderer. The hardware renderer should be 451 * reinitialized and setup when the render {@link #isRequested()} and 452 * {@link #isEnabled()}. 453 * 454 * @param width The width of the drawing surface. 455 * @param height The height of the drawing surface. 456 * @param attachInfo Information about the window. 457 * @param surface The surface to hardware accelerate 458 * @param surfaceInsets The drawing surface insets to apply 459 * 460 * @return true if the surface was initialized, false otherwise. Returning 461 * false might mean that the surface was already initialized. 462 */ 463 boolean initializeIfNeeded(int width, int height, View.AttachInfo attachInfo, 464 Surface surface, Rect surfaceInsets) throws OutOfResourcesException { 465 if (isRequested()) { 466 // We lost the gl context, so recreate it. 467 if (!isEnabled()) { 468 if (initialize(surface)) { 469 setup(width, height, attachInfo, surfaceInsets); 470 return true; 471 } 472 } 473 } 474 return false; 475 } 476 477 /** 478 * Updates the hardware renderer for the specified surface. 479 * 480 * @param surface The surface to hardware accelerate 481 */ 482 void updateSurface(Surface surface) throws OutOfResourcesException { 483 updateEnabledState(surface); 484 nUpdateSurface(mNativeProxy, surface); 485 } 486 487 /** 488 * Halts any current rendering into the surface. Use this if it is unclear whether 489 * or not the surface used by the HardwareRenderer will be changing. It 490 * Suspends any rendering into the surface, but will not do any destruction. 491 * 492 * Any subsequent draws will override the pause, resuming normal operation. 493 */ 494 boolean pauseSurface(Surface surface) { 495 return nPauseSurface(mNativeProxy, surface); 496 } 497 498 /** 499 * Hard stops or resumes rendering into the surface. This flag is used to 500 * determine whether or not it is safe to use the given surface *at all* 501 */ 502 void setStopped(boolean stopped) { 503 nSetStopped(mNativeProxy, stopped); 504 } 505 506 /** 507 * Destroys all hardware rendering resources associated with the specified 508 * view hierarchy. 509 * 510 * @param view The root of the view hierarchy 511 */ 512 void destroyHardwareResources(View view) { 513 destroyResources(view); 514 nDestroyHardwareResources(mNativeProxy); 515 } 516 517 private static void destroyResources(View view) { 518 view.destroyHardwareResources(); 519 520 if (view instanceof ViewGroup) { 521 ViewGroup group = (ViewGroup) view; 522 523 int count = group.getChildCount(); 524 for (int i = 0; i < count; i++) { 525 destroyResources(group.getChildAt(i)); 526 } 527 } 528 } 529 530 /** 531 * This method should be invoked whenever the current hardware renderer 532 * context should be reset. 533 * 534 * @param surface The surface to hardware accelerate 535 */ 536 void invalidate(Surface surface) { 537 updateSurface(surface); 538 } 539 540 /** 541 * Detaches the layer's surface texture from the GL context and releases 542 * the texture id 543 */ 544 void detachSurfaceTexture(long hardwareLayer) { 545 nDetachSurfaceTexture(mNativeProxy, hardwareLayer); 546 } 547 548 /** 549 * Sets up the renderer for drawing. 550 * 551 * @param width The width of the drawing surface. 552 * @param height The height of the drawing surface. 553 * @param attachInfo Information about the window. 554 * @param surfaceInsets The drawing surface insets to apply 555 */ 556 void setup(int width, int height, AttachInfo attachInfo, Rect surfaceInsets) { 557 mWidth = width; 558 mHeight = height; 559 560 if (surfaceInsets != null && (surfaceInsets.left != 0 || surfaceInsets.right != 0 561 || surfaceInsets.top != 0 || surfaceInsets.bottom != 0)) { 562 mHasInsets = true; 563 mInsetLeft = surfaceInsets.left; 564 mInsetTop = surfaceInsets.top; 565 mSurfaceWidth = width + mInsetLeft + surfaceInsets.right; 566 mSurfaceHeight = height + mInsetTop + surfaceInsets.bottom; 567 568 // If the surface has insets, it can't be opaque. 569 setOpaque(false); 570 } else { 571 mHasInsets = false; 572 mInsetLeft = 0; 573 mInsetTop = 0; 574 mSurfaceWidth = width; 575 mSurfaceHeight = height; 576 } 577 578 mRootNode.setLeftTopRightBottom(-mInsetLeft, -mInsetTop, mSurfaceWidth, mSurfaceHeight); 579 nSetup(mNativeProxy, mSurfaceWidth, mSurfaceHeight, mLightRadius, 580 mAmbientShadowAlpha, mSpotShadowAlpha); 581 582 setLightCenter(attachInfo); 583 } 584 585 /** 586 * Updates the light position based on the position of the window. 587 * 588 * @param attachInfo Information about the window. 589 */ 590 void setLightCenter(AttachInfo attachInfo) { 591 // Adjust light position for window offsets. 592 final Point displaySize = attachInfo.mPoint; 593 attachInfo.mDisplay.getRealSize(displaySize); 594 final float lightX = displaySize.x / 2f - attachInfo.mWindowLeft; 595 final float lightY = mLightY - attachInfo.mWindowTop; 596 597 nSetLightCenter(mNativeProxy, lightX, lightY, mLightZ); 598 } 599 600 /** 601 * Change the HardwareRenderer's opacity 602 */ 603 void setOpaque(boolean opaque) { 604 nSetOpaque(mNativeProxy, opaque && !mHasInsets); 605 } 606 607 /** 608 * Gets the current width of the surface. This is the width that the surface 609 * was last set to in a call to {@link #setup(int, int, View.AttachInfo, Rect)}. 610 * 611 * @return the current width of the surface 612 */ 613 int getWidth() { 614 return mWidth; 615 } 616 617 /** 618 * Gets the current height of the surface. This is the height that the surface 619 * was last set to in a call to {@link #setup(int, int, View.AttachInfo, Rect)}. 620 * 621 * @return the current width of the surface 622 */ 623 int getHeight() { 624 return mHeight; 625 } 626 627 /** 628 * Outputs extra debugging information in the specified file descriptor. 629 */ 630 void dumpGfxInfo(PrintWriter pw, FileDescriptor fd, String[] args) { 631 pw.flush(); 632 int flags = 0; 633 for (int i = 0; i < args.length; i++) { 634 switch (args[i]) { 635 case "framestats": 636 flags |= FLAG_DUMP_FRAMESTATS; 637 break; 638 case "reset": 639 flags |= FLAG_DUMP_RESET; 640 break; 641 } 642 } 643 nDumpProfileInfo(mNativeProxy, fd, flags); 644 } 645 646 /** 647 * Loads system properties used by the renderer. This method is invoked 648 * whenever system properties are modified. Implementations can use this 649 * to trigger live updates of the renderer based on properties. 650 * 651 * @return True if a property has changed. 652 */ 653 boolean loadSystemProperties() { 654 boolean changed = nLoadSystemProperties(mNativeProxy); 655 if (changed) { 656 invalidateRoot(); 657 } 658 return changed; 659 } 660 661 private void updateViewTreeDisplayList(View view) { 662 view.mPrivateFlags |= View.PFLAG_DRAWN; 663 view.mRecreateDisplayList = (view.mPrivateFlags & View.PFLAG_INVALIDATED) 664 == View.PFLAG_INVALIDATED; 665 view.mPrivateFlags &= ~View.PFLAG_INVALIDATED; 666 view.updateDisplayListIfDirty(); 667 view.mRecreateDisplayList = false; 668 } 669 670 private void updateRootDisplayList(View view, HardwareDrawCallbacks callbacks) { 671 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "Record View#draw()"); 672 updateViewTreeDisplayList(view); 673 674 if (mRootNodeNeedsUpdate || !mRootNode.isValid()) { 675 DisplayListCanvas canvas = mRootNode.start(mSurfaceWidth, mSurfaceHeight); 676 try { 677 final int saveCount = canvas.save(); 678 canvas.translate(mInsetLeft, mInsetTop); 679 callbacks.onHardwarePreDraw(canvas); 680 681 canvas.insertReorderBarrier(); 682 canvas.drawRenderNode(view.updateDisplayListIfDirty()); 683 canvas.insertInorderBarrier(); 684 685 callbacks.onHardwarePostDraw(canvas); 686 canvas.restoreToCount(saveCount); 687 mRootNodeNeedsUpdate = false; 688 } finally { 689 mRootNode.end(canvas); 690 } 691 } 692 Trace.traceEnd(Trace.TRACE_TAG_VIEW); 693 } 694 695 /** 696 * Adds a rendernode to the renderer which can be drawn and changed asynchronously to the 697 * rendernode of the UI thread. 698 * @param node The node to add. 699 * @param placeFront If true, the render node will be placed in front of the content node, 700 * otherwise behind the content node. 701 */ 702 public void addRenderNode(RenderNode node, boolean placeFront) { 703 nAddRenderNode(mNativeProxy, node.mNativeRenderNode, placeFront); 704 } 705 706 /** 707 * Only especially added render nodes can be removed. 708 * @param node The node which was added via addRenderNode which should get removed again. 709 */ 710 public void removeRenderNode(RenderNode node) { 711 nRemoveRenderNode(mNativeProxy, node.mNativeRenderNode); 712 } 713 714 /** 715 * Draws a particular render node. If the node is not the content node, only the additional 716 * nodes will get drawn and the content remains untouched. 717 * @param node The node to be drawn. 718 */ 719 public void drawRenderNode(RenderNode node) { 720 nDrawRenderNode(mNativeProxy, node.mNativeRenderNode); 721 } 722 723 /** 724 * To avoid unnecessary overdrawing of the main content all additionally passed render nodes 725 * will be prevented to overdraw this area. It will be synchronized with the draw call. 726 * This should be updated in the content view's draw call. 727 * @param left The left side of the protected bounds. 728 * @param top The top side of the protected bounds. 729 * @param right The right side of the protected bounds. 730 * @param bottom The bottom side of the protected bounds. 731 */ 732 public void setContentDrawBounds(int left, int top, int right, int bottom) { 733 mStagedContentBounds.set(left, top, right, bottom); 734 } 735 736 /** 737 * Interface used to receive callbacks whenever a view is drawn by 738 * a hardware renderer instance. 739 */ 740 interface HardwareDrawCallbacks { 741 /** 742 * Invoked before a view is drawn by a hardware renderer. 743 * This method can be used to apply transformations to the 744 * canvas but no drawing command should be issued. 745 * 746 * @param canvas The Canvas used to render the view. 747 */ 748 void onHardwarePreDraw(DisplayListCanvas canvas); 749 750 /** 751 * Invoked after a view is drawn by a hardware renderer. 752 * It is safe to invoke drawing commands from this method. 753 * 754 * @param canvas The Canvas used to render the view. 755 */ 756 void onHardwarePostDraw(DisplayListCanvas canvas); 757 } 758 759 /** 760 * Indicates that the content drawn by HardwareDrawCallbacks needs to 761 * be updated, which will be done by the next call to draw() 762 */ 763 void invalidateRoot() { 764 mRootNodeNeedsUpdate = true; 765 } 766 767 /** 768 * Draws the specified view. 769 * 770 * @param view The view to draw. 771 * @param attachInfo AttachInfo tied to the specified view. 772 * @param callbacks Callbacks invoked when drawing happens. 773 */ 774 void draw(View view, AttachInfo attachInfo, HardwareDrawCallbacks callbacks) { 775 attachInfo.mIgnoreDirtyState = true; 776 777 final Choreographer choreographer = attachInfo.mViewRootImpl.mChoreographer; 778 choreographer.mFrameInfo.markDrawStart(); 779 780 updateRootDisplayList(view, callbacks); 781 // The main content view was updating the content bounds and we transfer them to the 782 // renderer. 783 if (!mCurrentContentBounds.equals(mStagedContentBounds)) { 784 mCurrentContentBounds.set(mStagedContentBounds); 785 nSetContentDrawBounds(mNativeProxy, mCurrentContentBounds.left, 786 mCurrentContentBounds.top, mCurrentContentBounds.right, 787 mCurrentContentBounds.bottom); 788 } 789 790 attachInfo.mIgnoreDirtyState = false; 791 792 // register animating rendernodes which started animating prior to renderer 793 // creation, which is typical for animators started prior to first draw 794 if (attachInfo.mPendingAnimatingRenderNodes != null) { 795 final int count = attachInfo.mPendingAnimatingRenderNodes.size(); 796 for (int i = 0; i < count; i++) { 797 registerAnimatingRenderNode( 798 attachInfo.mPendingAnimatingRenderNodes.get(i)); 799 } 800 attachInfo.mPendingAnimatingRenderNodes.clear(); 801 // We don't need this anymore as subsequent calls to 802 // ViewRootImpl#attachRenderNodeAnimator will go directly to us. 803 attachInfo.mPendingAnimatingRenderNodes = null; 804 } 805 806 final long[] frameInfo = choreographer.mFrameInfo.mFrameInfo; 807 int syncResult = nSyncAndDrawFrame(mNativeProxy, frameInfo, frameInfo.length, 808 mRootNode.mNativeRenderNode); 809 if ((syncResult & SYNC_LOST_SURFACE_REWARD_IF_FOUND) != 0) { 810 setEnabled(false); 811 attachInfo.mViewRootImpl.mSurface.release(); 812 // Invalidate since we failed to draw. This should fetch a Surface 813 // if it is still needed or do nothing if we are no longer drawing 814 attachInfo.mViewRootImpl.invalidate(); 815 } 816 if ((syncResult & SYNC_INVALIDATE_REQUIRED) != 0) { 817 attachInfo.mViewRootImpl.invalidate(); 818 } 819 } 820 821 static void invokeFunctor(long functor, boolean waitForCompletion) { 822 nInvokeFunctor(functor, waitForCompletion); 823 } 824 825 /** 826 * Creates a new hardware layer. A hardware layer built by calling this 827 * method will be treated as a texture layer, instead of as a render target. 828 * 829 * @return A hardware layer 830 */ 831 HardwareLayer createTextureLayer() { 832 long layer = nCreateTextureLayer(mNativeProxy); 833 return HardwareLayer.adoptTextureLayer(this, layer); 834 } 835 836 837 void buildLayer(RenderNode node) { 838 nBuildLayer(mNativeProxy, node.getNativeDisplayList()); 839 } 840 841 842 boolean copyLayerInto(final HardwareLayer layer, final Bitmap bitmap) { 843 return nCopyLayerInto(mNativeProxy, 844 layer.getDeferredLayerUpdater(), bitmap); 845 } 846 847 /** 848 * Indicates that the specified hardware layer needs to be updated 849 * as soon as possible. 850 * 851 * @param layer The hardware layer that needs an update 852 */ 853 void pushLayerUpdate(HardwareLayer layer) { 854 nPushLayerUpdate(mNativeProxy, layer.getDeferredLayerUpdater()); 855 } 856 857 /** 858 * Tells the HardwareRenderer that the layer is destroyed. The renderer 859 * should remove the layer from any update queues. 860 */ 861 void onLayerDestroyed(HardwareLayer layer) { 862 nCancelLayerUpdate(mNativeProxy, layer.getDeferredLayerUpdater()); 863 } 864 865 /** 866 * Optional, sets the name of the renderer. Useful for debugging purposes. 867 * 868 * @param name The name of this renderer, can be null 869 */ 870 void setName(String name) { 871 nSetName(mNativeProxy, name); 872 } 873 874 /** 875 * Blocks until all previously queued work has completed. 876 */ 877 void fence() { 878 nFence(mNativeProxy); 879 } 880 881 /** 882 * Prevents any further drawing until draw() is called. This is a signal 883 * that the contents of the RenderNode tree are no longer safe to play back. 884 * In practice this usually means that there are Functor pointers in the 885 * display list that are no longer valid. 886 */ 887 void stopDrawing() { 888 nStopDrawing(mNativeProxy); 889 } 890 891 /** 892 * Called by {@link ViewRootImpl} when a new performTraverals is scheduled. 893 */ 894 public void notifyFramePending() { 895 nNotifyFramePending(mNativeProxy); 896 } 897 898 899 void registerAnimatingRenderNode(RenderNode animator) { 900 nRegisterAnimatingRenderNode(mRootNode.mNativeRenderNode, animator.mNativeRenderNode); 901 } 902 903 public void serializeDisplayListTree() { 904 nSerializeDisplayListTree(mNativeProxy); 905 } 906 907 @Override 908 protected void finalize() throws Throwable { 909 try { 910 nDeleteProxy(mNativeProxy); 911 mNativeProxy = 0; 912 } finally { 913 super.finalize(); 914 } 915 } 916 917 private static class ProcessInitializer { 918 static ProcessInitializer sInstance = new ProcessInitializer(); 919 private static IBinder sProcToken; 920 921 private boolean mInitialized = false; 922 923 private ProcessInitializer() {} 924 925 synchronized void init(Context context, long renderProxy) { 926 if (mInitialized) return; 927 mInitialized = true; 928 initGraphicsStats(context, renderProxy); 929 initAssetAtlas(context, renderProxy); 930 } 931 932 private static void initGraphicsStats(Context context, long renderProxy) { 933 try { 934 IBinder binder = ServiceManager.getService("graphicsstats"); 935 if (binder == null) return; 936 IGraphicsStats graphicsStatsService = IGraphicsStats.Stub 937 .asInterface(binder); 938 sProcToken = new Binder(); 939 final String pkg = context.getApplicationInfo().packageName; 940 ParcelFileDescriptor pfd = graphicsStatsService. 941 requestBufferForProcess(pkg, sProcToken); 942 nSetProcessStatsBuffer(renderProxy, pfd.getFd()); 943 pfd.close(); 944 } catch (Throwable t) { 945 Log.w(LOG_TAG, "Could not acquire gfx stats buffer", t); 946 } 947 } 948 949 private static void initAssetAtlas(Context context, long renderProxy) { 950 IBinder binder = ServiceManager.getService("assetatlas"); 951 if (binder == null) return; 952 953 IAssetAtlas atlas = IAssetAtlas.Stub.asInterface(binder); 954 try { 955 if (atlas.isCompatible(android.os.Process.myPpid())) { 956 GraphicBuffer buffer = atlas.getBuffer(); 957 if (buffer != null) { 958 long[] map = atlas.getMap(); 959 if (map != null) { 960 nSetAtlas(renderProxy, buffer, map); 961 } 962 // If IAssetAtlas is not the same class as the IBinder 963 // we are using a remote service and we can safely 964 // destroy the graphic buffer 965 if (atlas.getClass() != binder.getClass()) { 966 buffer.destroy(); 967 } 968 } 969 } 970 } catch (RemoteException e) { 971 Log.w(LOG_TAG, "Could not acquire atlas", e); 972 } 973 } 974 } 975 976 void addFrameMetricsObserver(FrameMetricsObserver observer) { 977 long nativeObserver = nAddFrameMetricsObserver(mNativeProxy, observer); 978 observer.mNative = new VirtualRefBasePtr(nativeObserver); 979 } 980 981 void removeFrameMetricsObserver(FrameMetricsObserver observer) { 982 nRemoveFrameMetricsObserver(mNativeProxy, observer.mNative.get()); 983 observer.mNative = null; 984 } 985 986 static native void setupShadersDiskCache(String cacheFile); 987 static native void setupVulkanLayerPath(String layerPath); 988 989 private static native void nSetAtlas(long nativeProxy, GraphicBuffer buffer, long[] map); 990 private static native void nSetProcessStatsBuffer(long nativeProxy, int fd); 991 992 private static native long nCreateRootRenderNode(); 993 private static native long nCreateProxy(boolean translucent, long rootRenderNode); 994 private static native void nDeleteProxy(long nativeProxy); 995 996 private static native boolean nLoadSystemProperties(long nativeProxy); 997 private static native void nSetName(long nativeProxy, String name); 998 999 private static native void nInitialize(long nativeProxy, Surface window); 1000 private static native void nUpdateSurface(long nativeProxy, Surface window); 1001 private static native boolean nPauseSurface(long nativeProxy, Surface window); 1002 private static native void nSetStopped(long nativeProxy, boolean stopped); 1003 private static native void nSetup(long nativeProxy, int width, int height, 1004 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); 1005 private static native void nSetLightCenter(long nativeProxy, 1006 float lightX, float lightY, float lightZ); 1007 private static native void nSetOpaque(long nativeProxy, boolean opaque); 1008 private static native int nSyncAndDrawFrame(long nativeProxy, long[] frameInfo, int size, 1009 long rootRenderNode); 1010 private static native void nDestroy(long nativeProxy, long rootRenderNode); 1011 private static native void nRegisterAnimatingRenderNode(long rootRenderNode, long animatingNode); 1012 1013 private static native void nInvokeFunctor(long functor, boolean waitForCompletion); 1014 1015 private static native long nCreateTextureLayer(long nativeProxy); 1016 private static native void nBuildLayer(long nativeProxy, long node); 1017 private static native boolean nCopyLayerInto(long nativeProxy, long layer, Bitmap bitmap); 1018 private static native void nPushLayerUpdate(long nativeProxy, long layer); 1019 private static native void nCancelLayerUpdate(long nativeProxy, long layer); 1020 private static native void nDetachSurfaceTexture(long nativeProxy, long layer); 1021 1022 private static native void nDestroyHardwareResources(long nativeProxy); 1023 private static native void nTrimMemory(int level); 1024 private static native void nOverrideProperty(String name, String value); 1025 1026 private static native void nFence(long nativeProxy); 1027 private static native void nStopDrawing(long nativeProxy); 1028 private static native void nNotifyFramePending(long nativeProxy); 1029 1030 private static native void nSerializeDisplayListTree(long nativeProxy); 1031 1032 private static native void nDumpProfileInfo(long nativeProxy, FileDescriptor fd, 1033 @DumpFlags int dumpFlags); 1034 private static native void nDumpProfileData(byte[] data, FileDescriptor fd); 1035 1036 private static native void nAddRenderNode(long nativeProxy, long rootRenderNode, 1037 boolean placeFront); 1038 private static native void nRemoveRenderNode(long nativeProxy, long rootRenderNode); 1039 private static native void nDrawRenderNode(long nativeProxy, long rootRenderNode); 1040 private static native void nSetContentDrawBounds(long nativeProxy, int left, 1041 int top, int right, int bottom); 1042 1043 private static native long nAddFrameMetricsObserver(long nativeProxy, FrameMetricsObserver observer); 1044 private static native void nRemoveFrameMetricsObserver(long nativeProxy, long nativeObserver); 1045} 1046