Canvas.java revision 5c3d927e17e98e8fd4a9f3c86f7f4def0bcfa816
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40
41    // assigned in constructors or setBitmap, freed in finalizer
42    private long mNativeCanvasWrapper;
43
44    /** @hide */
45    public long getNativeCanvasWrapper() {
46        return mNativeCanvasWrapper;
47    }
48
49    // may be null
50    private Bitmap mBitmap;
51
52    // optional field set by the caller
53    private DrawFilter mDrawFilter;
54
55    /**
56     * @hide
57     */
58    protected int mDensity = Bitmap.DENSITY_NONE;
59
60    /**
61     * Used to determine when compatibility scaling is in effect.
62     *
63     * @hide
64     */
65    protected int mScreenDensity = Bitmap.DENSITY_NONE;
66
67    // Used by native code
68    @SuppressWarnings("UnusedDeclaration")
69    private int mSurfaceFormat;
70
71    /**
72     * Flag for drawTextRun indicating left-to-right run direction.
73     * @hide
74     */
75    public static final int DIRECTION_LTR = 0;
76
77    /**
78     * Flag for drawTextRun indicating right-to-left run direction.
79     * @hide
80     */
81    public static final int DIRECTION_RTL = 1;
82
83    // Maximum bitmap size as defined in Skia's native code
84    // (see SkCanvas.cpp, SkDraw.cpp)
85    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
86
87    // This field is used to finalize the native Canvas properly
88    private final CanvasFinalizer mFinalizer;
89
90    private static final class CanvasFinalizer {
91        private long mNativeCanvasWrapper;
92
93        public CanvasFinalizer(long nativeCanvas) {
94            mNativeCanvasWrapper = nativeCanvas;
95        }
96
97        @Override
98        protected void finalize() throws Throwable {
99            try {
100                dispose();
101            } finally {
102                super.finalize();
103            }
104        }
105
106        public void dispose() {
107            if (mNativeCanvasWrapper != 0) {
108                finalizer(mNativeCanvasWrapper);
109                mNativeCanvasWrapper = 0;
110            }
111        }
112    }
113
114    /**
115     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
116     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
117     * this will typically be replaced when a target bitmap is set for the
118     * canvas.
119     */
120    public Canvas() {
121        if (!isHardwareAccelerated()) {
122            // 0 means no native bitmap
123            mNativeCanvasWrapper = initRaster(0);
124            mFinalizer = new CanvasFinalizer(mNativeCanvasWrapper);
125        } else {
126            mFinalizer = null;
127        }
128    }
129
130    /**
131     * Construct a canvas with the specified bitmap to draw into. The bitmap
132     * must be mutable.
133     *
134     * <p>The initial target density of the canvas is the same as the given
135     * bitmap's density.
136     *
137     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
138     */
139    public Canvas(Bitmap bitmap) {
140        if (!bitmap.isMutable()) {
141            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
142        }
143        throwIfCannotDraw(bitmap);
144        mNativeCanvasWrapper = initRaster(bitmap.ni());
145        mFinalizer = new CanvasFinalizer(mNativeCanvasWrapper);
146        mBitmap = bitmap;
147        mDensity = bitmap.mDensity;
148    }
149
150    /** @hide */
151    public Canvas(long nativeCanvas) {
152        if (nativeCanvas == 0) {
153            throw new IllegalStateException();
154        }
155        mNativeCanvasWrapper = initCanvas(nativeCanvas);
156        mFinalizer = new CanvasFinalizer(mNativeCanvasWrapper);
157        mDensity = Bitmap.getDefaultDensity();
158    }
159
160    /**
161     * Returns null.
162     *
163     * @deprecated This method is not supported and should not be invoked.
164     *
165     * @hide
166     */
167    @Deprecated
168    protected GL getGL() {
169        return null;
170    }
171
172    /**
173     * Indicates whether this Canvas uses hardware acceleration.
174     *
175     * Note that this method does not define what type of hardware acceleration
176     * may or may not be used.
177     *
178     * @return True if drawing operations are hardware accelerated,
179     *         false otherwise.
180     */
181    public boolean isHardwareAccelerated() {
182        return false;
183    }
184
185    /**
186     * Specify a bitmap for the canvas to draw into. All canvas state such as
187     * layers, filters, and the save/restore stack are reset with the exception
188     * of the current matrix and clip stack. Additionally, as a side-effect
189     * the canvas' target density is updated to match that of the bitmap.
190     *
191     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
192     * @see #setDensity(int)
193     * @see #getDensity()
194     */
195    public void setBitmap(Bitmap bitmap) {
196        if (isHardwareAccelerated()) {
197            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
198        }
199
200        if (bitmap == null) {
201            native_setBitmap(mNativeCanvasWrapper, 0, false);
202            mDensity = Bitmap.DENSITY_NONE;
203        } else {
204            if (!bitmap.isMutable()) {
205                throw new IllegalStateException();
206            }
207            throwIfCannotDraw(bitmap);
208
209            native_setBitmap(mNativeCanvasWrapper, bitmap.ni(), true);
210            mDensity = bitmap.mDensity;
211        }
212
213        mBitmap = bitmap;
214    }
215
216    /**
217     * setBitmap() variant for native callers with a raw bitmap handle.
218     */
219    private void setNativeBitmap(long bitmapHandle) {
220        native_setBitmap(mNativeCanvasWrapper, bitmapHandle, false);
221    }
222
223    /**
224     * Set the viewport dimensions if this canvas is GL based. If it is not,
225     * this method is ignored and no exception is thrown.
226     *
227     * @param width The width of the viewport
228     * @param height The height of the viewport
229     *
230     * @hide
231     */
232    public void setViewport(int width, int height) {}
233
234    /**
235     * @hide
236     */
237    public void initializeLight(float lightX, float lightY, float lightZ, float lightRadius) {}
238
239    /**
240     * Return true if the device that the current layer draws into is opaque
241     * (i.e. does not support per-pixel alpha).
242     *
243     * @return true if the device that the current layer draws into is opaque
244     */
245    public native boolean isOpaque();
246
247    /**
248     * Returns the width of the current drawing layer
249     *
250     * @return the width of the current drawing layer
251     */
252    public native int getWidth();
253
254    /**
255     * Returns the height of the current drawing layer
256     *
257     * @return the height of the current drawing layer
258     */
259    public native int getHeight();
260
261    /**
262     * <p>Returns the target density of the canvas.  The default density is
263     * derived from the density of its backing bitmap, or
264     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
265     *
266     * @return Returns the current target density of the canvas, which is used
267     * to determine the scaling factor when drawing a bitmap into it.
268     *
269     * @see #setDensity(int)
270     * @see Bitmap#getDensity()
271     */
272    public int getDensity() {
273        return mDensity;
274    }
275
276    /**
277     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
278     * the target density of the canvas itself, as well as the density of its
279     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
280     *
281     * @param density The new target density of the canvas, which is used
282     * to determine the scaling factor when drawing a bitmap into it.  Use
283     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
284     *
285     * @see #getDensity()
286     * @see Bitmap#setDensity(int)
287     */
288    public void setDensity(int density) {
289        if (mBitmap != null) {
290            mBitmap.setDensity(density);
291        }
292        mDensity = density;
293    }
294
295    /** @hide */
296    public void setScreenDensity(int density) {
297        mScreenDensity = density;
298    }
299
300    /**
301     * Returns the maximum allowed width for bitmaps drawn with this canvas.
302     * Attempting to draw with a bitmap wider than this value will result
303     * in an error.
304     *
305     * @see #getMaximumBitmapHeight()
306     */
307    public int getMaximumBitmapWidth() {
308        return MAXMIMUM_BITMAP_SIZE;
309    }
310
311    /**
312     * Returns the maximum allowed height for bitmaps drawn with this canvas.
313     * Attempting to draw with a bitmap taller than this value will result
314     * in an error.
315     *
316     * @see #getMaximumBitmapWidth()
317     */
318    public int getMaximumBitmapHeight() {
319        return MAXMIMUM_BITMAP_SIZE;
320    }
321
322    // the SAVE_FLAG constants must match their native equivalents
323
324    /** restore the current matrix when restore() is called */
325    public static final int MATRIX_SAVE_FLAG = 0x01;
326    /** restore the current clip when restore() is called */
327    public static final int CLIP_SAVE_FLAG = 0x02;
328    /** the layer needs to per-pixel alpha */
329    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
330    /** the layer needs to 8-bits per color component */
331    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
332    /** clip against the layer's bounds */
333    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
334    /** restore everything when restore() is called */
335    public static final int ALL_SAVE_FLAG = 0x1F;
336
337    /**
338     * Saves the current matrix and clip onto a private stack. Subsequent
339     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
340     * will all operate as usual, but when the balancing call to restore()
341     * is made, those calls will be forgotten, and the settings that existed
342     * before the save() will be reinstated.
343     *
344     * @return The value to pass to restoreToCount() to balance this save()
345     */
346    public native int save();
347
348    /**
349     * Based on saveFlags, can save the current matrix and clip onto a private
350     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
351     * clipRect,clipPath will all operate as usual, but when the balancing
352     * call to restore() is made, those calls will be forgotten, and the
353     * settings that existed before the save() will be reinstated.
354     *
355     * @param saveFlags flag bits that specify which parts of the Canvas state
356     *                  to save/restore
357     * @return The value to pass to restoreToCount() to balance this save()
358     */
359    public native int save(int saveFlags);
360
361    /**
362     * This behaves the same as save(), but in addition it allocates an
363     * offscreen bitmap. All drawing calls are directed there, and only when
364     * the balancing call to restore() is made is that offscreen transfered to
365     * the canvas (or the previous layer). Subsequent calls to translate,
366     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
367     * copy. When the balancing call to restore() is made, this copy is
368     * deleted and the previous matrix/clip state is restored.
369     *
370     * @param bounds May be null. The maximum size the offscreen bitmap
371     *               needs to be (in local coordinates)
372     * @param paint  This is copied, and is applied to the offscreen when
373     *               restore() is called.
374     * @param saveFlags  see _SAVE_FLAG constants
375     * @return       value to pass to restoreToCount() to balance this save()
376     */
377    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
378        return native_saveLayer(mNativeCanvasWrapper, bounds,
379                paint != null ? paint.mNativePaint : 0,
380                saveFlags);
381    }
382
383    /**
384     * Convenience for saveLayer(bounds, paint, {@link #ALL_SAVE_FLAG})
385     */
386    public int saveLayer(RectF bounds, Paint paint) {
387        return saveLayer(bounds, paint, ALL_SAVE_FLAG);
388    }
389
390    /**
391     * Helper version of saveLayer() that takes 4 values rather than a RectF.
392     */
393    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
394            int saveFlags) {
395        return native_saveLayer(mNativeCanvasWrapper, left, top, right, bottom,
396                paint != null ? paint.mNativePaint : 0,
397                saveFlags);
398    }
399
400    /**
401     * Convenience for saveLayer(left, top, right, bottom, paint, {@link #ALL_SAVE_FLAG})
402     */
403    public int saveLayer(float left, float top, float right, float bottom, Paint paint) {
404        return saveLayer(left, top, right, bottom, paint, ALL_SAVE_FLAG);
405    }
406
407    /**
408     * This behaves the same as save(), but in addition it allocates an
409     * offscreen bitmap. All drawing calls are directed there, and only when
410     * the balancing call to restore() is made is that offscreen transfered to
411     * the canvas (or the previous layer). Subsequent calls to translate,
412     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
413     * copy. When the balancing call to restore() is made, this copy is
414     * deleted and the previous matrix/clip state is restored.
415     *
416     * @param bounds    The maximum size the offscreen bitmap needs to be
417     *                  (in local coordinates)
418     * @param alpha     The alpha to apply to the offscreen when when it is
419                        drawn during restore()
420     * @param saveFlags see _SAVE_FLAG constants
421     * @return          value to pass to restoreToCount() to balance this call
422     */
423    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
424        alpha = Math.min(255, Math.max(0, alpha));
425        return native_saveLayerAlpha(mNativeCanvasWrapper, bounds, alpha, saveFlags);
426    }
427
428    /**
429     * Convenience for saveLayerAlpha(bounds, alpha, {@link #ALL_SAVE_FLAG})
430     */
431    public int saveLayerAlpha(RectF bounds, int alpha) {
432        return saveLayerAlpha(bounds, alpha, ALL_SAVE_FLAG);
433    }
434
435    /**
436     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
437     */
438    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
439            int saveFlags) {
440        return native_saveLayerAlpha(mNativeCanvasWrapper, left, top, right, bottom,
441                                     alpha, saveFlags);
442    }
443
444    /**
445     * Helper for saveLayerAlpha(left, top, right, bottom, alpha, {@link #ALL_SAVE_FLAG})
446     */
447    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha) {
448        return saveLayerAlpha(left, top, right, bottom, alpha, ALL_SAVE_FLAG);
449    }
450
451    /**
452     * This call balances a previous call to save(), and is used to remove all
453     * modifications to the matrix/clip state since the last save call. It is
454     * an error to call restore() more times than save() was called.
455     */
456    public native void restore();
457
458    /**
459     * Returns the number of matrix/clip states on the Canvas' private stack.
460     * This will equal # save() calls - # restore() calls.
461     */
462    public native int getSaveCount();
463
464    /**
465     * Efficient way to pop any calls to save() that happened after the save
466     * count reached saveCount. It is an error for saveCount to be less than 1.
467     *
468     * Example:
469     *    int count = canvas.save();
470     *    ... // more calls potentially to save()
471     *    canvas.restoreToCount(count);
472     *    // now the canvas is back in the same state it was before the initial
473     *    // call to save().
474     *
475     * @param saveCount The save level to restore to.
476     */
477    public native void restoreToCount(int saveCount);
478
479    /**
480     * Preconcat the current matrix with the specified translation
481     *
482     * @param dx The distance to translate in X
483     * @param dy The distance to translate in Y
484    */
485    public native void translate(float dx, float dy);
486
487    /**
488     * Preconcat the current matrix with the specified scale.
489     *
490     * @param sx The amount to scale in X
491     * @param sy The amount to scale in Y
492     */
493    public native void scale(float sx, float sy);
494
495    /**
496     * Preconcat the current matrix with the specified scale.
497     *
498     * @param sx The amount to scale in X
499     * @param sy The amount to scale in Y
500     * @param px The x-coord for the pivot point (unchanged by the scale)
501     * @param py The y-coord for the pivot point (unchanged by the scale)
502     */
503    public final void scale(float sx, float sy, float px, float py) {
504        translate(px, py);
505        scale(sx, sy);
506        translate(-px, -py);
507    }
508
509    /**
510     * Preconcat the current matrix with the specified rotation.
511     *
512     * @param degrees The amount to rotate, in degrees
513     */
514    public native void rotate(float degrees);
515
516    /**
517     * Preconcat the current matrix with the specified rotation.
518     *
519     * @param degrees The amount to rotate, in degrees
520     * @param px The x-coord for the pivot point (unchanged by the rotation)
521     * @param py The y-coord for the pivot point (unchanged by the rotation)
522     */
523    public final void rotate(float degrees, float px, float py) {
524        translate(px, py);
525        rotate(degrees);
526        translate(-px, -py);
527    }
528
529    /**
530     * Preconcat the current matrix with the specified skew.
531     *
532     * @param sx The amount to skew in X
533     * @param sy The amount to skew in Y
534     */
535    public native void skew(float sx, float sy);
536
537    /**
538     * Preconcat the current matrix with the specified matrix. If the specified
539     * matrix is null, this method does nothing.
540     *
541     * @param matrix The matrix to preconcatenate with the current matrix
542     */
543    public void concat(Matrix matrix) {
544        if (matrix != null) native_concat(mNativeCanvasWrapper, matrix.native_instance);
545    }
546
547    /**
548     * Completely replace the current matrix with the specified matrix. If the
549     * matrix parameter is null, then the current matrix is reset to identity.
550     *
551     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
552     * {@link #scale(float, float)}, {@link #translate(float, float)} and
553     * {@link #rotate(float)} instead of this method.
554     *
555     * @param matrix The matrix to replace the current matrix with. If it is
556     *               null, set the current matrix to identity.
557     *
558     * @see #concat(Matrix)
559     */
560    public void setMatrix(Matrix matrix) {
561        native_setMatrix(mNativeCanvasWrapper,
562                         matrix == null ? 0 : matrix.native_instance);
563    }
564
565    /**
566     * Return, in ctm, the current transformation matrix. This does not alter
567     * the matrix in the canvas, but just returns a copy of it.
568     */
569    @Deprecated
570    public void getMatrix(Matrix ctm) {
571        native_getCTM(mNativeCanvasWrapper, ctm.native_instance);
572    }
573
574    /**
575     * Return a new matrix with a copy of the canvas' current transformation
576     * matrix.
577     */
578    @Deprecated
579    public final Matrix getMatrix() {
580        Matrix m = new Matrix();
581        //noinspection deprecation
582        getMatrix(m);
583        return m;
584    }
585
586    /**
587     * Modify the current clip with the specified rectangle.
588     *
589     * @param rect The rect to intersect with the current clip
590     * @param op How the clip is modified
591     * @return true if the resulting clip is non-empty
592     */
593    public boolean clipRect(RectF rect, Region.Op op) {
594        return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
595                op.nativeInt);
596    }
597
598    /**
599     * Modify the current clip with the specified rectangle, which is
600     * expressed in local coordinates.
601     *
602     * @param rect The rectangle to intersect with the current clip.
603     * @param op How the clip is modified
604     * @return true if the resulting clip is non-empty
605     */
606    public boolean clipRect(Rect rect, Region.Op op) {
607        return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
608                op.nativeInt);
609    }
610
611    /**
612     * Intersect the current clip with the specified rectangle, which is
613     * expressed in local coordinates.
614     *
615     * @param rect The rectangle to intersect with the current clip.
616     * @return true if the resulting clip is non-empty
617     */
618    public native boolean clipRect(RectF rect);
619
620    /**
621     * Intersect the current clip with the specified rectangle, which is
622     * expressed in local coordinates.
623     *
624     * @param rect The rectangle to intersect with the current clip.
625     * @return true if the resulting clip is non-empty
626     */
627    public native boolean clipRect(Rect rect);
628
629    /**
630     * Modify the current clip with the specified rectangle, which is
631     * expressed in local coordinates.
632     *
633     * @param left   The left side of the rectangle to intersect with the
634     *               current clip
635     * @param top    The top of the rectangle to intersect with the current
636     *               clip
637     * @param right  The right side of the rectangle to intersect with the
638     *               current clip
639     * @param bottom The bottom of the rectangle to intersect with the current
640     *               clip
641     * @param op     How the clip is modified
642     * @return       true if the resulting clip is non-empty
643     */
644    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
645        return native_clipRect(mNativeCanvasWrapper, left, top, right, bottom, op.nativeInt);
646    }
647
648    /**
649     * Intersect the current clip with the specified rectangle, which is
650     * expressed in local coordinates.
651     *
652     * @param left   The left side of the rectangle to intersect with the
653     *               current clip
654     * @param top    The top of the rectangle to intersect with the current clip
655     * @param right  The right side of the rectangle to intersect with the
656     *               current clip
657     * @param bottom The bottom of the rectangle to intersect with the current
658     *               clip
659     * @return       true if the resulting clip is non-empty
660     */
661    public native boolean clipRect(float left, float top, float right, float bottom);
662
663    /**
664     * Intersect the current clip with the specified rectangle, which is
665     * expressed in local coordinates.
666     *
667     * @param left   The left side of the rectangle to intersect with the
668     *               current clip
669     * @param top    The top of the rectangle to intersect with the current clip
670     * @param right  The right side of the rectangle to intersect with the
671     *               current clip
672     * @param bottom The bottom of the rectangle to intersect with the current
673     *               clip
674     * @return       true if the resulting clip is non-empty
675     */
676    public native boolean clipRect(int left, int top, int right, int bottom);
677
678    /**
679        * Modify the current clip with the specified path.
680     *
681     * @param path The path to operate on the current clip
682     * @param op   How the clip is modified
683     * @return     true if the resulting is non-empty
684     */
685    public boolean clipPath(Path path, Region.Op op) {
686        return native_clipPath(mNativeCanvasWrapper, path.ni(), op.nativeInt);
687    }
688
689    /**
690     * Intersect the current clip with the specified path.
691     *
692     * @param path The path to intersect with the current clip
693     * @return     true if the resulting is non-empty
694     */
695    public boolean clipPath(Path path) {
696        return clipPath(path, Region.Op.INTERSECT);
697    }
698
699    /**
700     * Modify the current clip with the specified region. Note that unlike
701     * clipRect() and clipPath() which transform their arguments by the
702     * current matrix, clipRegion() assumes its argument is already in the
703     * coordinate system of the current layer's bitmap, and so not
704     * transformation is performed.
705     *
706     * @param region The region to operate on the current clip, based on op
707     * @param op How the clip is modified
708     * @return true if the resulting is non-empty
709     *
710     * @deprecated Unlike all other clip calls this API does not respect the
711     *             current matrix. Use {@link #clipRect(Rect)} as an alternative.
712     */
713    public boolean clipRegion(Region region, Region.Op op) {
714        return native_clipRegion(mNativeCanvasWrapper, region.ni(), op.nativeInt);
715    }
716
717    /**
718     * Intersect the current clip with the specified region. Note that unlike
719     * clipRect() and clipPath() which transform their arguments by the
720     * current matrix, clipRegion() assumes its argument is already in the
721     * coordinate system of the current layer's bitmap, and so not
722     * transformation is performed.
723     *
724     * @param region The region to operate on the current clip, based on op
725     * @return true if the resulting is non-empty
726     *
727     * @deprecated Unlike all other clip calls this API does not respect the
728     *             current matrix. Use {@link #clipRect(Rect)} as an alternative.
729     */
730    public boolean clipRegion(Region region) {
731        return clipRegion(region, Region.Op.INTERSECT);
732    }
733
734    public DrawFilter getDrawFilter() {
735        return mDrawFilter;
736    }
737
738    public void setDrawFilter(DrawFilter filter) {
739        long nativeFilter = 0;
740        if (filter != null) {
741            nativeFilter = filter.mNativeInt;
742        }
743        mDrawFilter = filter;
744        nativeSetDrawFilter(mNativeCanvasWrapper, nativeFilter);
745    }
746
747    public enum EdgeType {
748
749        /**
750         * Black-and-White: Treat edges by just rounding to nearest pixel boundary
751         */
752        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
753
754        /**
755         * Antialiased: Treat edges by rounding-out, since they may be antialiased
756         */
757        AA(1);
758
759        EdgeType(int nativeInt) {
760            this.nativeInt = nativeInt;
761        }
762
763        /**
764         * @hide
765         */
766        public final int nativeInt;
767    }
768
769    /**
770     * Return true if the specified rectangle, after being transformed by the
771     * current matrix, would lie completely outside of the current clip. Call
772     * this to check if an area you intend to draw into is clipped out (and
773     * therefore you can skip making the draw calls).
774     *
775     * @param rect  the rect to compare with the current clip
776     * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
777     *              since that means it may affect a larger area (more pixels) than
778     *              non-antialiased ({@link Canvas.EdgeType#BW}).
779     * @return      true if the rect (transformed by the canvas' matrix)
780     *              does not intersect with the canvas' clip
781     */
782    public boolean quickReject(RectF rect, EdgeType type) {
783        return native_quickReject(mNativeCanvasWrapper, rect);
784    }
785
786    /**
787     * Return true if the specified path, after being transformed by the
788     * current matrix, would lie completely outside of the current clip. Call
789     * this to check if an area you intend to draw into is clipped out (and
790     * therefore you can skip making the draw calls). Note: for speed it may
791     * return false even if the path itself might not intersect the clip
792     * (i.e. the bounds of the path intersects, but the path does not).
793     *
794     * @param path        The path to compare with the current clip
795     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
796     *                    since that means it may affect a larger area (more pixels) than
797     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
798     * @return            true if the path (transformed by the canvas' matrix)
799     *                    does not intersect with the canvas' clip
800     */
801    public boolean quickReject(Path path, EdgeType type) {
802        return native_quickReject(mNativeCanvasWrapper, path.ni());
803    }
804
805    /**
806     * Return true if the specified rectangle, after being transformed by the
807     * current matrix, would lie completely outside of the current clip. Call
808     * this to check if an area you intend to draw into is clipped out (and
809     * therefore you can skip making the draw calls).
810     *
811     * @param left        The left side of the rectangle to compare with the
812     *                    current clip
813     * @param top         The top of the rectangle to compare with the current
814     *                    clip
815     * @param right       The right side of the rectangle to compare with the
816     *                    current clip
817     * @param bottom      The bottom of the rectangle to compare with the
818     *                    current clip
819     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
820     *                    since that means it may affect a larger area (more pixels) than
821     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
822     * @return            true if the rect (transformed by the canvas' matrix)
823     *                    does not intersect with the canvas' clip
824     */
825    public boolean quickReject(float left, float top, float right, float bottom,
826                               EdgeType type) {
827        return native_quickReject(mNativeCanvasWrapper, left, top, right, bottom);
828    }
829
830    /**
831     * Return the bounds of the current clip (in local coordinates) in the
832     * bounds parameter, and return true if it is non-empty. This can be useful
833     * in a way similar to quickReject, in that it tells you that drawing
834     * outside of these bounds will be clipped out.
835     *
836     * @param bounds Return the clip bounds here. If it is null, ignore it but
837     *               still return true if the current clip is non-empty.
838     * @return true if the current clip is non-empty.
839     */
840    public boolean getClipBounds(Rect bounds) {
841        return native_getClipBounds(mNativeCanvasWrapper, bounds);
842    }
843
844    /**
845     * Retrieve the bounds of the current clip (in local coordinates).
846     *
847     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
848     */
849    public final Rect getClipBounds() {
850        Rect r = new Rect();
851        getClipBounds(r);
852        return r;
853    }
854
855    /**
856     * Fill the entire canvas' bitmap (restricted to the current clip) with the
857     * specified RGB color, using srcover porterduff mode.
858     *
859     * @param r red component (0..255) of the color to draw onto the canvas
860     * @param g green component (0..255) of the color to draw onto the canvas
861     * @param b blue component (0..255) of the color to draw onto the canvas
862     */
863    public void drawRGB(int r, int g, int b) {
864        native_drawRGB(mNativeCanvasWrapper, r, g, b);
865    }
866
867    /**
868     * Fill the entire canvas' bitmap (restricted to the current clip) with the
869     * specified ARGB color, using srcover porterduff mode.
870     *
871     * @param a alpha component (0..255) of the color to draw onto the canvas
872     * @param r red component (0..255) of the color to draw onto the canvas
873     * @param g green component (0..255) of the color to draw onto the canvas
874     * @param b blue component (0..255) of the color to draw onto the canvas
875     */
876    public void drawARGB(int a, int r, int g, int b) {
877        native_drawARGB(mNativeCanvasWrapper, a, r, g, b);
878    }
879
880    /**
881     * Fill the entire canvas' bitmap (restricted to the current clip) with the
882     * specified color, using srcover porterduff mode.
883     *
884     * @param color the color to draw onto the canvas
885     */
886    public void drawColor(int color) {
887        native_drawColor(mNativeCanvasWrapper, color);
888    }
889
890    /**
891     * Fill the entire canvas' bitmap (restricted to the current clip) with the
892     * specified color and porter-duff xfermode.
893     *
894     * @param color the color to draw with
895     * @param mode  the porter-duff mode to apply to the color
896     */
897    public void drawColor(int color, PorterDuff.Mode mode) {
898        native_drawColor(mNativeCanvasWrapper, color, mode.nativeInt);
899    }
900
901    /**
902     * Fill the entire canvas' bitmap (restricted to the current clip) with
903     * the specified paint. This is equivalent (but faster) to drawing an
904     * infinitely large rectangle with the specified paint.
905     *
906     * @param paint The paint used to draw onto the canvas
907     */
908    public void drawPaint(Paint paint) {
909        native_drawPaint(mNativeCanvasWrapper, paint.mNativePaint);
910    }
911
912    /**
913     * Draw a series of points. Each point is centered at the coordinate
914     * specified by pts[], and its diameter is specified by the paint's stroke
915     * width (as transformed by the canvas' CTM), with special treatment for
916     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
917     * if antialiasing is enabled). The shape of the point is controlled by
918     * the paint's Cap type. The shape is a square, unless the cap type is
919     * Round, in which case the shape is a circle.
920     *
921     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
922     * @param offset   Number of values to skip before starting to draw.
923     * @param count    The number of values to process, after skipping offset
924     *                 of them. Since one point uses two values, the number of
925     *                 "points" that are drawn is really (count >> 1).
926     * @param paint    The paint used to draw the points
927     */
928    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
929
930    /**
931     * Helper for drawPoints() that assumes you want to draw the entire array
932     */
933    public void drawPoints(float[] pts, Paint paint) {
934        drawPoints(pts, 0, pts.length, paint);
935    }
936
937    /**
938     * Helper for drawPoints() for drawing a single point.
939     */
940    public native void drawPoint(float x, float y, Paint paint);
941
942    /**
943     * Draw a line segment with the specified start and stop x,y coordinates,
944     * using the specified paint.
945     *
946     * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p>
947     *
948     * <p>Degenerate lines (length is 0) will not be drawn.</p>
949     *
950     * @param startX The x-coordinate of the start point of the line
951     * @param startY The y-coordinate of the start point of the line
952     * @param paint  The paint used to draw the line
953     */
954    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
955        native_drawLine(mNativeCanvasWrapper, startX, startY, stopX, stopY, paint.mNativePaint);
956    }
957
958    /**
959     * Draw a series of lines. Each line is taken from 4 consecutive values
960     * in the pts array. Thus to draw 1 line, the array must contain at least 4
961     * values. This is logically the same as drawing the array as follows:
962     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
963     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
964     *
965     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
966     * @param offset   Number of values in the array to skip before drawing.
967     * @param count    The number of values in the array to process, after
968     *                 skipping "offset" of them. Since each line uses 4 values,
969     *                 the number of "lines" that are drawn is really
970     *                 (count >> 2).
971     * @param paint    The paint used to draw the points
972     */
973    public native void drawLines(float[] pts, int offset, int count, Paint paint);
974
975    public void drawLines(float[] pts, Paint paint) {
976        drawLines(pts, 0, pts.length, paint);
977    }
978
979    /**
980     * Draw the specified Rect using the specified paint. The rectangle will
981     * be filled or framed based on the Style in the paint.
982     *
983     * @param rect  The rect to be drawn
984     * @param paint The paint used to draw the rect
985     */
986    public void drawRect(RectF rect, Paint paint) {
987        native_drawRect(mNativeCanvasWrapper, rect, paint.mNativePaint);
988    }
989
990    /**
991     * Draw the specified Rect using the specified Paint. The rectangle
992     * will be filled or framed based on the Style in the paint.
993     *
994     * @param r        The rectangle to be drawn.
995     * @param paint    The paint used to draw the rectangle
996     */
997    public void drawRect(Rect r, Paint paint) {
998        drawRect(r.left, r.top, r.right, r.bottom, paint);
999    }
1000
1001
1002    /**
1003     * Draw the specified Rect using the specified paint. The rectangle will
1004     * be filled or framed based on the Style in the paint.
1005     *
1006     * @param left   The left side of the rectangle to be drawn
1007     * @param top    The top side of the rectangle to be drawn
1008     * @param right  The right side of the rectangle to be drawn
1009     * @param bottom The bottom side of the rectangle to be drawn
1010     * @param paint  The paint used to draw the rect
1011     */
1012    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
1013        native_drawRect(mNativeCanvasWrapper, left, top, right, bottom, paint.mNativePaint);
1014    }
1015
1016    /**
1017     * Draw the specified oval using the specified paint. The oval will be
1018     * filled or framed based on the Style in the paint.
1019     *
1020     * @param oval The rectangle bounds of the oval to be drawn
1021     */
1022    public void drawOval(RectF oval, Paint paint) {
1023        if (oval == null) {
1024            throw new NullPointerException();
1025        }
1026        native_drawOval(mNativeCanvasWrapper, oval, paint.mNativePaint);
1027    }
1028
1029    /**
1030     * Draw the specified circle using the specified paint. If radius is <= 0,
1031     * then nothing will be drawn. The circle will be filled or framed based
1032     * on the Style in the paint.
1033     *
1034     * @param cx     The x-coordinate of the center of the cirle to be drawn
1035     * @param cy     The y-coordinate of the center of the cirle to be drawn
1036     * @param radius The radius of the cirle to be drawn
1037     * @param paint  The paint used to draw the circle
1038     */
1039    public void drawCircle(float cx, float cy, float radius, Paint paint) {
1040        native_drawCircle(mNativeCanvasWrapper, cx, cy, radius, paint.mNativePaint);
1041    }
1042
1043    /**
1044     * <p>Draw the specified arc, which will be scaled to fit inside the
1045     * specified oval.</p>
1046     *
1047     * <p>If the start angle is negative or >= 360, the start angle is treated
1048     * as start angle modulo 360.</p>
1049     *
1050     * <p>If the sweep angle is >= 360, then the oval is drawn
1051     * completely. Note that this differs slightly from SkPath::arcTo, which
1052     * treats the sweep angle modulo 360. If the sweep angle is negative,
1053     * the sweep angle is treated as sweep angle modulo 360</p>
1054     *
1055     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
1056     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
1057     *
1058     * @param oval       The bounds of oval used to define the shape and size
1059     *                   of the arc
1060     * @param startAngle Starting angle (in degrees) where the arc begins
1061     * @param sweepAngle Sweep angle (in degrees) measured clockwise
1062     * @param useCenter If true, include the center of the oval in the arc, and
1063                        close it if it is being stroked. This will draw a wedge
1064     * @param paint      The paint used to draw the arc
1065     */
1066    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
1067            Paint paint) {
1068        if (oval == null) {
1069            throw new NullPointerException();
1070        }
1071        native_drawArc(mNativeCanvasWrapper, oval, startAngle, sweepAngle,
1072                useCenter, paint.mNativePaint);
1073    }
1074
1075    /**
1076     * Draw the specified round-rect using the specified paint. The roundrect
1077     * will be filled or framed based on the Style in the paint.
1078     *
1079     * @param rect  The rectangular bounds of the roundRect to be drawn
1080     * @param rx    The x-radius of the oval used to round the corners
1081     * @param ry    The y-radius of the oval used to round the corners
1082     * @param paint The paint used to draw the roundRect
1083     */
1084    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1085        drawRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, paint);
1086    }
1087
1088    /**
1089     * Draw the specified round-rect using the specified paint. The roundrect
1090     * will be filled or framed based on the Style in the paint.
1091     *
1092     * @param rx    The x-radius of the oval used to round the corners
1093     * @param ry    The y-radius of the oval used to round the corners
1094     * @param paint The paint used to draw the roundRect
1095     */
1096    public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
1097            Paint paint) {
1098        native_drawRoundRect(mNativeCanvasWrapper, left, top, right, bottom, rx, ry, paint.mNativePaint);
1099    }
1100
1101    /**
1102     * Draw the specified path using the specified paint. The path will be
1103     * filled or framed based on the Style in the paint.
1104     *
1105     * @param path  The path to be drawn
1106     * @param paint The paint used to draw the path
1107     */
1108    public void drawPath(Path path, Paint paint) {
1109        native_drawPath(mNativeCanvasWrapper, path.ni(), paint.mNativePaint);
1110    }
1111
1112    /**
1113     * @hide
1114     */
1115    protected static void throwIfCannotDraw(Bitmap bitmap) {
1116        if (bitmap.isRecycled()) {
1117            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1118        }
1119        if (!bitmap.isPremultiplied() && bitmap.getConfig() == Bitmap.Config.ARGB_8888 &&
1120                bitmap.hasAlpha()) {
1121            throw new RuntimeException("Canvas: trying to use a non-premultiplied bitmap "
1122                    + bitmap);
1123        }
1124    }
1125
1126    /**
1127     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1128     *
1129     * @param patch The ninepatch object to render
1130     * @param dst The destination rectangle.
1131     * @param paint The paint to draw the bitmap with. may be null
1132     *
1133     * @hide
1134     */
1135    public void drawPatch(NinePatch patch, Rect dst, Paint paint) {
1136        patch.drawSoftware(this, dst, paint);
1137    }
1138
1139    /**
1140     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1141     *
1142     * @param patch The ninepatch object to render
1143     * @param dst The destination rectangle.
1144     * @param paint The paint to draw the bitmap with. may be null
1145     *
1146     * @hide
1147     */
1148    public void drawPatch(NinePatch patch, RectF dst, Paint paint) {
1149        patch.drawSoftware(this, dst, paint);
1150    }
1151
1152    /**
1153     * Draw the specified bitmap, with its top/left corner at (x,y), using
1154     * the specified paint, transformed by the current matrix.
1155     *
1156     * <p>Note: if the paint contains a maskfilter that generates a mask which
1157     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1158     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1159     * Thus the color outside of the original width/height will be the edge
1160     * color replicated.
1161     *
1162     * <p>If the bitmap and canvas have different densities, this function
1163     * will take care of automatically scaling the bitmap to draw at the
1164     * same density as the canvas.
1165     *
1166     * @param bitmap The bitmap to be drawn
1167     * @param left   The position of the left side of the bitmap being drawn
1168     * @param top    The position of the top side of the bitmap being drawn
1169     * @param paint  The paint used to draw the bitmap (may be null)
1170     */
1171    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1172        throwIfCannotDraw(bitmap);
1173        native_drawBitmap(mNativeCanvasWrapper, bitmap.ni(), left, top,
1174                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1175    }
1176
1177    /**
1178     * Draw the specified bitmap, scaling/translating automatically to fill
1179     * the destination rectangle. If the source rectangle is not null, it
1180     * specifies the subset of the bitmap to draw.
1181     *
1182     * <p>Note: if the paint contains a maskfilter that generates a mask which
1183     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1184     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1185     * Thus the color outside of the original width/height will be the edge
1186     * color replicated.
1187     *
1188     * <p>This function <em>ignores the density associated with the bitmap</em>.
1189     * This is because the source and destination rectangle coordinate
1190     * spaces are in their respective densities, so must already have the
1191     * appropriate scaling factor applied.
1192     *
1193     * @param bitmap The bitmap to be drawn
1194     * @param src    May be null. The subset of the bitmap to be drawn
1195     * @param dst    The rectangle that the bitmap will be scaled/translated
1196     *               to fit into
1197     * @param paint  May be null. The paint used to draw the bitmap
1198     */
1199    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1200        if (dst == null) {
1201            throw new NullPointerException();
1202        }
1203        throwIfCannotDraw(bitmap);
1204        native_drawBitmap(mNativeCanvasWrapper, bitmap.ni(), src, dst,
1205                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1206    }
1207
1208    /**
1209     * Draw the specified bitmap, scaling/translating automatically to fill
1210     * the destination rectangle. If the source rectangle is not null, it
1211     * specifies the subset of the bitmap to draw.
1212     *
1213     * <p>Note: if the paint contains a maskfilter that generates a mask which
1214     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1215     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1216     * Thus the color outside of the original width/height will be the edge
1217     * color replicated.
1218     *
1219     * <p>This function <em>ignores the density associated with the bitmap</em>.
1220     * This is because the source and destination rectangle coordinate
1221     * spaces are in their respective densities, so must already have the
1222     * appropriate scaling factor applied.
1223     *
1224     * @param bitmap The bitmap to be drawn
1225     * @param src    May be null. The subset of the bitmap to be drawn
1226     * @param dst    The rectangle that the bitmap will be scaled/translated
1227     *               to fit into
1228     * @param paint  May be null. The paint used to draw the bitmap
1229     */
1230    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1231        if (dst == null) {
1232            throw new NullPointerException();
1233        }
1234        throwIfCannotDraw(bitmap);
1235        native_drawBitmap(mNativeCanvasWrapper, bitmap.ni(), src, dst,
1236                paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1237    }
1238
1239    /**
1240     * Treat the specified array of colors as a bitmap, and draw it. This gives
1241     * the same result as first creating a bitmap from the array, and then
1242     * drawing it, but this method avoids explicitly creating a bitmap object
1243     * which can be more efficient if the colors are changing often.
1244     *
1245     * @param colors Array of colors representing the pixels of the bitmap
1246     * @param offset Offset into the array of colors for the first pixel
1247     * @param stride The number of colors in the array between rows (must be
1248     *               >= width or <= -width).
1249     * @param x The X coordinate for where to draw the bitmap
1250     * @param y The Y coordinate for where to draw the bitmap
1251     * @param width The width of the bitmap
1252     * @param height The height of the bitmap
1253     * @param hasAlpha True if the alpha channel of the colors contains valid
1254     *                 values. If false, the alpha byte is ignored (assumed to
1255     *                 be 0xFF for every pixel).
1256     * @param paint  May be null. The paint used to draw the bitmap
1257     *
1258     * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
1259     * requires an internal copy of color buffer contents every time this method is called. Using a
1260     * Bitmap avoids this copy, and allows the application to more explicitly control the lifetime
1261     * and copies of pixel data.
1262     */
1263    @Deprecated
1264    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1265            int width, int height, boolean hasAlpha, Paint paint) {
1266        // check for valid input
1267        if (width < 0) {
1268            throw new IllegalArgumentException("width must be >= 0");
1269        }
1270        if (height < 0) {
1271            throw new IllegalArgumentException("height must be >= 0");
1272        }
1273        if (Math.abs(stride) < width) {
1274            throw new IllegalArgumentException("abs(stride) must be >= width");
1275        }
1276        int lastScanline = offset + (height - 1) * stride;
1277        int length = colors.length;
1278        if (offset < 0 || (offset + width > length) || lastScanline < 0
1279                || (lastScanline + width > length)) {
1280            throw new ArrayIndexOutOfBoundsException();
1281        }
1282        // quick escape if there's nothing to draw
1283        if (width == 0 || height == 0) {
1284            return;
1285        }
1286        // punch down to native for the actual draw
1287        native_drawBitmap(mNativeCanvasWrapper, colors, offset, stride, x, y, width, height, hasAlpha,
1288                paint != null ? paint.mNativePaint : 0);
1289    }
1290
1291    /**
1292     * Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1293     *
1294     * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
1295     * requires an internal copy of color buffer contents every time this method is called. Using a
1296     * Bitmap avoids this copy, and allows the application to more explicitly control the lifetime
1297     * and copies of pixel data.
1298     */
1299    @Deprecated
1300    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1301            int width, int height, boolean hasAlpha, Paint paint) {
1302        // call through to the common float version
1303        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1304                   hasAlpha, paint);
1305    }
1306
1307    /**
1308     * Draw the bitmap using the specified matrix.
1309     *
1310     * @param bitmap The bitmap to draw
1311     * @param matrix The matrix used to transform the bitmap when it is drawn
1312     * @param paint  May be null. The paint used to draw the bitmap
1313     */
1314    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1315        nativeDrawBitmapMatrix(mNativeCanvasWrapper, bitmap.ni(), matrix.ni(),
1316                paint != null ? paint.mNativePaint : 0);
1317    }
1318
1319    /**
1320     * @hide
1321     */
1322    protected static void checkRange(int length, int offset, int count) {
1323        if ((offset | count) < 0 || offset + count > length) {
1324            throw new ArrayIndexOutOfBoundsException();
1325        }
1326    }
1327
1328    /**
1329     * Draw the bitmap through the mesh, where mesh vertices are evenly
1330     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1331     * meshHeight+1 vertices down. The verts array is accessed in row-major
1332     * order, so that the first meshWidth+1 vertices are distributed across the
1333     * top of the bitmap from left to right. A more general version of this
1334     * method is drawVertices().
1335     *
1336     * @param bitmap The bitmap to draw using the mesh
1337     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1338     *                  this is 0
1339     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1340     *                   this is 0
1341     * @param verts Array of x,y pairs, specifying where the mesh should be
1342     *              drawn. There must be at least
1343     *              (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
1344     *              in the array
1345     * @param vertOffset Number of verts elements to skip before drawing
1346     * @param colors May be null. Specifies a color at each vertex, which is
1347     *               interpolated across the cell, and whose values are
1348     *               multiplied by the corresponding bitmap colors. If not null,
1349     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1350     *               colorOffset values in the array.
1351     * @param colorOffset Number of color elements to skip before drawing
1352     * @param paint  May be null. The paint used to draw the bitmap
1353     */
1354    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1355            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1356        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1357            throw new ArrayIndexOutOfBoundsException();
1358        }
1359        if (meshWidth == 0 || meshHeight == 0) {
1360            return;
1361        }
1362        int count = (meshWidth + 1) * (meshHeight + 1);
1363        // we mul by 2 since we need two floats per vertex
1364        checkRange(verts.length, vertOffset, count * 2);
1365        if (colors != null) {
1366            // no mul by 2, since we need only 1 color per vertex
1367            checkRange(colors.length, colorOffset, count);
1368        }
1369        nativeDrawBitmapMesh(mNativeCanvasWrapper, bitmap.ni(), meshWidth, meshHeight,
1370                verts, vertOffset, colors, colorOffset,
1371                paint != null ? paint.mNativePaint : 0);
1372    }
1373
1374    public enum VertexMode {
1375        TRIANGLES(0),
1376        TRIANGLE_STRIP(1),
1377        TRIANGLE_FAN(2);
1378
1379        VertexMode(int nativeInt) {
1380            this.nativeInt = nativeInt;
1381        }
1382
1383        /**
1384         * @hide
1385         */
1386        public final int nativeInt;
1387    }
1388
1389    /**
1390     * Draw the array of vertices, interpreted as triangles (based on mode). The
1391     * verts array is required, and specifies the x,y pairs for each vertex. If
1392     * texs is non-null, then it is used to specify the coordinate in shader
1393     * coordinates to use at each vertex (the paint must have a shader in this
1394     * case). If there is no texs array, but there is a color array, then each
1395     * color is interpolated across its corresponding triangle in a gradient. If
1396     * both texs and colors arrays are present, then they behave as before, but
1397     * the resulting color at each pixels is the result of multiplying the
1398     * colors from the shader and the color-gradient together. The indices array
1399     * is optional, but if it is present, then it is used to specify the index
1400     * of each triangle, rather than just walking through the arrays in order.
1401     *
1402     * @param mode How to interpret the array of vertices
1403     * @param vertexCount The number of values in the vertices array (and
1404     *      corresponding texs and colors arrays if non-null). Each logical
1405     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1406     * @param verts Array of vertices for the mesh
1407     * @param vertOffset Number of values in the verts to skip before drawing.
1408     * @param texs May be null. If not null, specifies the coordinates to sample
1409     *      into the current shader (e.g. bitmap tile or gradient)
1410     * @param texOffset Number of values in texs to skip before drawing.
1411     * @param colors May be null. If not null, specifies a color for each
1412     *      vertex, to be interpolated across the triangle.
1413     * @param colorOffset Number of values in colors to skip before drawing.
1414     * @param indices If not null, array of indices to reference into the
1415     *      vertex (texs, colors) array.
1416     * @param indexCount number of entries in the indices array (if not null).
1417     * @param paint Specifies the shader to use if the texs array is non-null.
1418     */
1419    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1420            float[] texs, int texOffset, int[] colors, int colorOffset,
1421            short[] indices, int indexOffset, int indexCount, Paint paint) {
1422        checkRange(verts.length, vertOffset, vertexCount);
1423        if (texs != null) {
1424            checkRange(texs.length, texOffset, vertexCount);
1425        }
1426        if (colors != null) {
1427            checkRange(colors.length, colorOffset, vertexCount / 2);
1428        }
1429        if (indices != null) {
1430            checkRange(indices.length, indexOffset, indexCount);
1431        }
1432        nativeDrawVertices(mNativeCanvasWrapper, mode.nativeInt, vertexCount, verts,
1433                vertOffset, texs, texOffset, colors, colorOffset,
1434                indices, indexOffset, indexCount, paint.mNativePaint);
1435    }
1436
1437    /**
1438     * Draw the text, with origin at (x,y), using the specified paint. The
1439     * origin is interpreted based on the Align setting in the paint.
1440     *
1441     * @param text  The text to be drawn
1442     * @param x     The x-coordinate of the origin of the text being drawn
1443     * @param y     The y-coordinate of the origin of the text being drawn
1444     * @param paint The paint used for the text (e.g. color, size, style)
1445     */
1446    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1447        if ((index | count | (index + count) |
1448            (text.length - index - count)) < 0) {
1449            throw new IndexOutOfBoundsException();
1450        }
1451        native_drawText(mNativeCanvasWrapper, text, index, count, x, y, paint.mBidiFlags,
1452                paint.mNativePaint, paint.mNativeTypeface);
1453    }
1454
1455    /**
1456     * Draw the text, with origin at (x,y), using the specified paint. The
1457     * origin is interpreted based on the Align setting in the paint.
1458     *
1459     * @param text  The text to be drawn
1460     * @param x     The x-coordinate of the origin of the text being drawn
1461     * @param y     The y-coordinate of the origin of the text being drawn
1462     * @param paint The paint used for the text (e.g. color, size, style)
1463     */
1464    public void drawText(String text, float x, float y, Paint paint) {
1465        native_drawText(mNativeCanvasWrapper, text, 0, text.length(), x, y, paint.mBidiFlags,
1466                paint.mNativePaint, paint.mNativeTypeface);
1467    }
1468
1469    /**
1470     * Draw the text, with origin at (x,y), using the specified paint.
1471     * The origin is interpreted based on the Align setting in the paint.
1472     *
1473     * @param text  The text to be drawn
1474     * @param start The index of the first character in text to draw
1475     * @param end   (end - 1) is the index of the last character in text to draw
1476     * @param x     The x-coordinate of the origin of the text being drawn
1477     * @param y     The y-coordinate of the origin of the text being drawn
1478     * @param paint The paint used for the text (e.g. color, size, style)
1479     */
1480    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1481        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1482            throw new IndexOutOfBoundsException();
1483        }
1484        native_drawText(mNativeCanvasWrapper, text, start, end, x, y, paint.mBidiFlags,
1485                paint.mNativePaint, paint.mNativeTypeface);
1486    }
1487
1488    /**
1489     * Draw the specified range of text, specified by start/end, with its
1490     * origin at (x,y), in the specified Paint. The origin is interpreted
1491     * based on the Align setting in the Paint.
1492     *
1493     * @param text     The text to be drawn
1494     * @param start    The index of the first character in text to draw
1495     * @param end      (end - 1) is the index of the last character in text
1496     *                 to draw
1497     * @param x        The x-coordinate of origin for where to draw the text
1498     * @param y        The y-coordinate of origin for where to draw the text
1499     * @param paint The paint used for the text (e.g. color, size, style)
1500     */
1501    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1502        if (text instanceof String || text instanceof SpannedString ||
1503            text instanceof SpannableString) {
1504            native_drawText(mNativeCanvasWrapper, text.toString(), start, end, x, y,
1505                    paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
1506        } else if (text instanceof GraphicsOperations) {
1507            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1508                    paint);
1509        } else {
1510            char[] buf = TemporaryBuffer.obtain(end - start);
1511            TextUtils.getChars(text, start, end, buf, 0);
1512            native_drawText(mNativeCanvasWrapper, buf, 0, end - start, x, y,
1513                    paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
1514            TemporaryBuffer.recycle(buf);
1515        }
1516    }
1517
1518    /**
1519     * Render a run of all LTR or all RTL text, with shaping. This does not run
1520     * bidi on the provided text, but renders it as a uniform right-to-left or
1521     * left-to-right run, as indicated by dir. Alignment of the text is as
1522     * determined by the Paint's TextAlign value.
1523     *
1524     * @param text the text to render
1525     * @param index the start of the text to render
1526     * @param count the count of chars to render
1527     * @param contextIndex the start of the context for shaping.  Must be
1528     *         no greater than index.
1529     * @param contextCount the number of characters in the context for shaping.
1530     *         ContexIndex + contextCount must be no less than index
1531     *         + count.
1532     * @param x the x position at which to draw the text
1533     * @param y the y position at which to draw the text
1534     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1535     *         {@link #DIRECTION_RTL}.
1536     * @param paint the paint
1537     * @hide
1538     */
1539    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1540            float x, float y, int dir, Paint paint) {
1541
1542        if (text == null) {
1543            throw new NullPointerException("text is null");
1544        }
1545        if (paint == null) {
1546            throw new NullPointerException("paint is null");
1547        }
1548        if ((index | count | text.length - index - count) < 0) {
1549            throw new IndexOutOfBoundsException();
1550        }
1551        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1552            throw new IllegalArgumentException("unknown dir: " + dir);
1553        }
1554
1555        native_drawTextRun(mNativeCanvasWrapper, text, index, count,
1556                contextIndex, contextCount, x, y, dir, paint.mNativePaint, paint.mNativeTypeface);
1557    }
1558
1559    /**
1560     * Render a run of all LTR or all RTL text, with shaping. This does not run
1561     * bidi on the provided text, but renders it as a uniform right-to-left or
1562     * left-to-right run, as indicated by dir. Alignment of the text is as
1563     * determined by the Paint's TextAlign value.
1564     *
1565     * @param text the text to render
1566     * @param start the start of the text to render. Data before this position
1567     *            can be used for shaping context.
1568     * @param end the end of the text to render. Data at or after this
1569     *            position can be used for shaping context.
1570     * @param x the x position at which to draw the text
1571     * @param y the y position at which to draw the text
1572     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1573     * @param paint the paint
1574     * @hide
1575     */
1576    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1577            float x, float y, int dir, Paint paint) {
1578
1579        if (text == null) {
1580            throw new NullPointerException("text is null");
1581        }
1582        if (paint == null) {
1583            throw new NullPointerException("paint is null");
1584        }
1585        if ((start | end | end - start | text.length() - end) < 0) {
1586            throw new IndexOutOfBoundsException();
1587        }
1588
1589        int flags = dir == 0 ? 0 : 1;
1590
1591        if (text instanceof String || text instanceof SpannedString ||
1592                text instanceof SpannableString) {
1593            native_drawTextRun(mNativeCanvasWrapper, text.toString(), start, end,
1594                    contextStart, contextEnd, x, y, flags, paint.mNativePaint, paint.mNativeTypeface);
1595        } else if (text instanceof GraphicsOperations) {
1596            ((GraphicsOperations) text).drawTextRun(this, start, end,
1597                    contextStart, contextEnd, x, y, flags, paint);
1598        } else {
1599            int contextLen = contextEnd - contextStart;
1600            int len = end - start;
1601            char[] buf = TemporaryBuffer.obtain(contextLen);
1602            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1603            native_drawTextRun(mNativeCanvasWrapper, buf, start - contextStart, len,
1604                    0, contextLen, x, y, flags, paint.mNativePaint, paint.mNativeTypeface);
1605            TemporaryBuffer.recycle(buf);
1606        }
1607    }
1608
1609    /**
1610     * Draw the text in the array, with each character's origin specified by
1611     * the pos array.
1612     *
1613     * This method does not support glyph composition and decomposition and
1614     * should therefore not be used to render complex scripts.
1615     *
1616     * @param text     The text to be drawn
1617     * @param index    The index of the first character to draw
1618     * @param count    The number of characters to draw, starting from index.
1619     * @param pos      Array of [x,y] positions, used to position each
1620     *                 character
1621     * @param paint    The paint used for the text (e.g. color, size, style)
1622     */
1623    @Deprecated
1624    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1625        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1626            throw new IndexOutOfBoundsException();
1627        }
1628        native_drawPosText(mNativeCanvasWrapper, text, index, count, pos,
1629                paint.mNativePaint);
1630    }
1631
1632    /**
1633     * Draw the text in the array, with each character's origin specified by
1634     * the pos array.
1635     *
1636     * This method does not support glyph composition and decomposition and
1637     * should therefore not be used to render complex scripts.
1638     *
1639     * @param text  The text to be drawn
1640     * @param pos   Array of [x,y] positions, used to position each character
1641     * @param paint The paint used for the text (e.g. color, size, style)
1642     */
1643    @Deprecated
1644    public void drawPosText(String text, float[] pos, Paint paint) {
1645        if (text.length()*2 > pos.length) {
1646            throw new ArrayIndexOutOfBoundsException();
1647        }
1648        native_drawPosText(mNativeCanvasWrapper, text, pos, paint.mNativePaint);
1649    }
1650
1651    /**
1652     * Draw the text, with origin at (x,y), using the specified paint, along
1653     * the specified path. The paint's Align setting determins where along the
1654     * path to start the text.
1655     *
1656     * @param text     The text to be drawn
1657     * @param path     The path the text should follow for its baseline
1658     * @param hOffset  The distance along the path to add to the text's
1659     *                 starting position
1660     * @param vOffset  The distance above(-) or below(+) the path to position
1661     *                 the text
1662     * @param paint    The paint used for the text (e.g. color, size, style)
1663     */
1664    public void drawTextOnPath(char[] text, int index, int count, Path path,
1665            float hOffset, float vOffset, Paint paint) {
1666        if (index < 0 || index + count > text.length) {
1667            throw new ArrayIndexOutOfBoundsException();
1668        }
1669        native_drawTextOnPath(mNativeCanvasWrapper, text, index, count,
1670                path.ni(), hOffset, vOffset,
1671                paint.mBidiFlags, paint.mNativePaint);
1672    }
1673
1674    /**
1675     * Draw the text, with origin at (x,y), using the specified paint, along
1676     * the specified path. The paint's Align setting determins where along the
1677     * path to start the text.
1678     *
1679     * @param text     The text to be drawn
1680     * @param path     The path the text should follow for its baseline
1681     * @param hOffset  The distance along the path to add to the text's
1682     *                 starting position
1683     * @param vOffset  The distance above(-) or below(+) the path to position
1684     *                 the text
1685     * @param paint    The paint used for the text (e.g. color, size, style)
1686     */
1687    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1688        if (text.length() > 0) {
1689            native_drawTextOnPath(mNativeCanvasWrapper, text, path.ni(), hOffset, vOffset,
1690                    paint.mBidiFlags, paint.mNativePaint);
1691        }
1692    }
1693
1694    /**
1695     * Save the canvas state, draw the picture, and restore the canvas state.
1696     * This differs from picture.draw(canvas), which does not perform any
1697     * save/restore.
1698     *
1699     * <p>
1700     * <strong>Note:</strong> This forces the picture to internally call
1701     * {@link Picture#endRecording} in order to prepare for playback.
1702     *
1703     * @param picture  The picture to be drawn
1704     */
1705    public void drawPicture(Picture picture) {
1706        picture.endRecording();
1707        int restoreCount = save();
1708        picture.draw(this);
1709        restoreToCount(restoreCount);
1710    }
1711
1712    /**
1713     * Draw the picture, stretched to fit into the dst rectangle.
1714     */
1715    public void drawPicture(Picture picture, RectF dst) {
1716        save();
1717        translate(dst.left, dst.top);
1718        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1719            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1720        }
1721        drawPicture(picture);
1722        restore();
1723    }
1724
1725    /**
1726     * Draw the picture, stretched to fit into the dst rectangle.
1727     */
1728    public void drawPicture(Picture picture, Rect dst) {
1729        save();
1730        translate(dst.left, dst.top);
1731        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1732            scale((float) dst.width() / picture.getWidth(),
1733                    (float) dst.height() / picture.getHeight());
1734        }
1735        drawPicture(picture);
1736        restore();
1737    }
1738
1739    /**
1740     * Releases the resources associated with this canvas.
1741     *
1742     * @hide
1743     */
1744    public void release() {
1745        mFinalizer.dispose();
1746    }
1747
1748    /**
1749     * Free up as much memory as possible from private caches (e.g. fonts, images)
1750     *
1751     * @hide
1752     */
1753    public static native void freeCaches();
1754
1755    /**
1756     * Free up text layout caches
1757     *
1758     * @hide
1759     */
1760    public static native void freeTextLayoutCaches();
1761
1762    private static native long initRaster(long nativeBitmapOrZero);
1763    private static native long initCanvas(long canvasHandle);
1764    private static native void native_setBitmap(long canvasHandle,
1765                                                long bitmapHandle,
1766                                                boolean copyState);
1767    private static native int native_saveLayer(long nativeCanvas,
1768                                               RectF bounds,
1769                                               long nativePaint,
1770                                               int layerFlags);
1771    private static native int native_saveLayer(long nativeCanvas, float l,
1772                                               float t, float r, float b,
1773                                               long nativePaint,
1774                                               int layerFlags);
1775    private static native int native_saveLayerAlpha(long nativeCanvas,
1776                                                    RectF bounds, int alpha,
1777                                                    int layerFlags);
1778    private static native int native_saveLayerAlpha(long nativeCanvas, float l,
1779                                                    float t, float r, float b,
1780                                                    int alpha, int layerFlags);
1781
1782    private static native void native_concat(long nativeCanvas,
1783                                             long nativeMatrix);
1784    private static native void native_setMatrix(long nativeCanvas,
1785                                                long nativeMatrix);
1786    private static native boolean native_clipRect(long nativeCanvas,
1787                                                  float left, float top,
1788                                                  float right, float bottom,
1789                                                  int regionOp);
1790    private static native boolean native_clipPath(long nativeCanvas,
1791                                                  long nativePath,
1792                                                  int regionOp);
1793    private static native boolean native_clipRegion(long nativeCanvas,
1794                                                    long nativeRegion,
1795                                                    int regionOp);
1796    private static native void nativeSetDrawFilter(long nativeCanvas,
1797                                                   long nativeFilter);
1798    private static native boolean native_getClipBounds(long nativeCanvas,
1799                                                       Rect bounds);
1800    private static native void native_getCTM(long nativeCanvas,
1801                                             long nativeMatrix);
1802    private static native boolean native_quickReject(long nativeCanvas,
1803                                                     RectF rect);
1804    private static native boolean native_quickReject(long nativeCanvas,
1805                                                     long nativePath);
1806    private static native boolean native_quickReject(long nativeCanvas,
1807                                                     float left, float top,
1808                                                     float right, float bottom);
1809    private static native void native_drawRGB(long nativeCanvas, int r, int g,
1810                                              int b);
1811    private static native void native_drawARGB(long nativeCanvas, int a, int r,
1812                                               int g, int b);
1813    private static native void native_drawColor(long nativeCanvas, int color);
1814    private static native void native_drawColor(long nativeCanvas, int color,
1815                                                int mode);
1816    private static native void native_drawPaint(long nativeCanvas,
1817                                                long nativePaint);
1818    private static native void native_drawLine(long nativeCanvas, float startX,
1819                                               float startY, float stopX,
1820                                               float stopY, long nativePaint);
1821    private static native void native_drawRect(long nativeCanvas, RectF rect,
1822                                               long nativePaint);
1823    private static native void native_drawRect(long nativeCanvas, float left,
1824                                               float top, float right,
1825                                               float bottom,
1826                                               long nativePaint);
1827    private static native void native_drawOval(long nativeCanvas, RectF oval,
1828                                               long nativePaint);
1829    private static native void native_drawCircle(long nativeCanvas, float cx,
1830                                                 float cy, float radius,
1831                                                 long nativePaint);
1832    private static native void native_drawArc(long nativeCanvas, RectF oval,
1833                                              float startAngle, float sweep,
1834                                              boolean useCenter,
1835                                              long nativePaint);
1836    private static native void native_drawRoundRect(long nativeCanvas,
1837            float left, float top, float right, float bottom,
1838            float rx, float ry, long nativePaint);
1839    private static native void native_drawPath(long nativeCanvas,
1840                                               long nativePath,
1841                                               long nativePaint);
1842    private native void native_drawBitmap(long nativeCanvas, long nativeBitmap,
1843                                                 float left, float top,
1844                                                 long nativePaintOrZero,
1845                                                 int canvasDensity,
1846                                                 int screenDensity,
1847                                                 int bitmapDensity);
1848    private native void native_drawBitmap(long nativeCanvas, long nativeBitmap,
1849                                                 Rect src, RectF dst,
1850                                                 long nativePaintOrZero,
1851                                                 int screenDensity,
1852                                                 int bitmapDensity);
1853    private static native void native_drawBitmap(long nativeCanvas,
1854                                                 long nativeBitmap,
1855                                                 Rect src, Rect dst,
1856                                                 long nativePaintOrZero,
1857                                                 int screenDensity,
1858                                                 int bitmapDensity);
1859    private static native void native_drawBitmap(long nativeCanvas, int[] colors,
1860                                                int offset, int stride, float x,
1861                                                 float y, int width, int height,
1862                                                 boolean hasAlpha,
1863                                                 long nativePaintOrZero);
1864    private static native void nativeDrawBitmapMatrix(long nativeCanvas,
1865                                                      long nativeBitmap,
1866                                                      long nativeMatrix,
1867                                                      long nativePaint);
1868    private static native void nativeDrawBitmapMesh(long nativeCanvas,
1869                                                    long nativeBitmap,
1870                                                    int meshWidth, int meshHeight,
1871                                                    float[] verts, int vertOffset,
1872                                                    int[] colors, int colorOffset,
1873                                                    long nativePaint);
1874    private static native void nativeDrawVertices(long nativeCanvas, int mode, int n,
1875                   float[] verts, int vertOffset, float[] texs, int texOffset,
1876                   int[] colors, int colorOffset, short[] indices,
1877                   int indexOffset, int indexCount, long nativePaint);
1878
1879    private static native void native_drawText(long nativeCanvas, char[] text,
1880                                               int index, int count, float x,
1881                                               float y, int flags, long nativePaint,
1882                                               long nativeTypeface);
1883    private static native void native_drawText(long nativeCanvas, String text,
1884                                               int start, int end, float x,
1885                                               float y, int flags, long nativePaint,
1886                                               long nativeTypeface);
1887
1888    private static native void native_drawTextRun(long nativeCanvas, String text,
1889            int start, int end, int contextStart, int contextEnd,
1890            float x, float y, int flags, long nativePaint, long nativeTypeface);
1891
1892    private static native void native_drawTextRun(long nativeCanvas, char[] text,
1893            int start, int count, int contextStart, int contextCount,
1894            float x, float y, int flags, long nativePaint, long nativeTypeface);
1895
1896    private static native void native_drawPosText(long nativeCanvas,
1897                                                  char[] text, int index,
1898                                                  int count, float[] pos,
1899                                                  long nativePaint);
1900    private static native void native_drawPosText(long nativeCanvas,
1901                                                  String text, float[] pos,
1902                                                  long nativePaint);
1903    private static native void native_drawTextOnPath(long nativeCanvas,
1904                                                     char[] text, int index,
1905                                                     int count, long nativePath,
1906                                                     float hOffset,
1907                                                     float vOffset, int bidiFlags,
1908                                                     long nativePaint);
1909    private static native void native_drawTextOnPath(long nativeCanvas,
1910                                                     String text, long nativePath,
1911                                                     float hOffset,
1912                                                     float vOffset,
1913                                                     int flags, long nativePaint);
1914    private static native void finalizer(long nativeCanvas);
1915}
1916