Canvas.java revision 62b6eaa7f3a8111311a7ee097f278eb55865a499
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40    // assigned in constructors, freed in finalizer
41    final int mNativeCanvas;
42
43    /*  Our native canvas can be either a raster, gl, or picture canvas.
44        If we are raster, then mGL will be null, and mBitmap may or may not be
45        present (our default constructor creates a raster canvas but no
46        java-bitmap is). If we are a gl-based, then mBitmap will be null, and
47        mGL will not be null. Thus both cannot be non-null, but its possible
48        for both to be null.
49    */
50    private Bitmap  mBitmap;    // if not null, mGL must be null
51
52    // optional field set by the caller
53    private DrawFilter mDrawFilter;
54
55    /**
56     * @hide
57     */
58    protected int mDensity = Bitmap.DENSITY_NONE;
59
60    /**
61     * Used to determine when compatibility scaling is in effect.
62     *
63     * @hide
64     */
65    protected int mScreenDensity = Bitmap.DENSITY_NONE;
66
67    // Used by native code
68    @SuppressWarnings({"UnusedDeclaration"})
69    private int         mSurfaceFormat;
70
71    /**
72     * Flag for drawTextRun indicating left-to-right run direction.
73     * @hide
74     */
75    public static final int DIRECTION_LTR = 0;
76
77    /**
78     * Flag for drawTextRun indicating right-to-left run direction.
79     * @hide
80     */
81    public static final int DIRECTION_RTL = 1;
82
83    // Maximum bitmap size as defined in Skia's native code
84    // (see SkCanvas.cpp, SkDraw.cpp)
85    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
86
87    // This field is used to finalize the native Canvas properly
88    @SuppressWarnings({"UnusedDeclaration"})
89    private final CanvasFinalizer mFinalizer;
90
91    private static class CanvasFinalizer {
92        private final int mNativeCanvas;
93
94        public CanvasFinalizer(int nativeCanvas) {
95            mNativeCanvas = nativeCanvas;
96        }
97
98        @Override
99        protected void finalize() throws Throwable {
100            try {
101                if (mNativeCanvas != 0) {
102                    finalizer(mNativeCanvas);
103                }
104            } finally {
105                super.finalize();
106            }
107        }
108    }
109
110    /**
111     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
112     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
113     * this will typically be replaced when a target bitmap is set for the
114     * canvas.
115     */
116    public Canvas() {
117        // 0 means no native bitmap
118        mNativeCanvas = initRaster(0);
119        mFinalizer = new CanvasFinalizer(mNativeCanvas);
120    }
121
122    /**
123     * Construct a canvas with the specified bitmap to draw into. The bitmap
124     * must be mutable.
125     *
126     * <p>The initial target density of the canvas is the same as the given
127     * bitmap's density.
128     *
129     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
130     */
131    public Canvas(Bitmap bitmap) {
132        if (!bitmap.isMutable()) {
133            throw new IllegalStateException(
134                            "Immutable bitmap passed to Canvas constructor");
135        }
136        throwIfRecycled(bitmap);
137        mNativeCanvas = initRaster(bitmap.ni());
138        mFinalizer = new CanvasFinalizer(mNativeCanvas);
139        mBitmap = bitmap;
140        mDensity = bitmap.mDensity;
141    }
142
143    Canvas(int nativeCanvas) {
144        if (nativeCanvas == 0) {
145            throw new IllegalStateException();
146        }
147        mNativeCanvas = nativeCanvas;
148        mFinalizer = new CanvasFinalizer(nativeCanvas);
149        mDensity = Bitmap.getDefaultDensity();
150    }
151
152    /**
153     * Returns null.
154     *
155     * @deprecated This method is not supported and should not be invoked.
156     *
157     * @hide
158     */
159    @Deprecated
160    protected GL getGL() {
161        return null;
162    }
163
164    /**
165     * Indicates whether this Canvas uses hardware acceleration.
166     *
167     * Note that this method does not define what type of hardware acceleration
168     * may or may not be used.
169     *
170     * @return True if drawing operations are hardware accelerated,
171     *         false otherwise.
172     */
173    public boolean isHardwareAccelerated() {
174        return false;
175    }
176
177    /**
178     * Specify a bitmap for the canvas to draw into.  As a side-effect, also
179     * updates the canvas's target density to match that of the bitmap.
180     *
181     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
182     *
183     * @see #setDensity(int)
184     * @see #getDensity()
185     */
186    public void setBitmap(Bitmap bitmap) {
187        if (isHardwareAccelerated()) {
188            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
189        }
190
191        int pointer = 0;
192        if (bitmap != null) {
193            if (!bitmap.isMutable()) {
194                throw new IllegalStateException();
195            }
196            throwIfRecycled(bitmap);
197            mDensity = bitmap.mDensity;
198            pointer = bitmap.ni();
199        }
200
201        native_setBitmap(mNativeCanvas, pointer);
202        mBitmap = bitmap;
203    }
204
205    /**
206     * Set the viewport dimensions if this canvas is GL based. If it is not,
207     * this method is ignored and no exception is thrown.
208     *
209     * @param width The width of the viewport
210     * @param height The height of the viewport
211     *
212     * @hide
213     */
214    public void setViewport(int width, int height) {
215    }
216
217    /**
218     * Return true if the device that the current layer draws into is opaque
219     * (i.e. does not support per-pixel alpha).
220     *
221     * @return true if the device that the current layer draws into is opaque
222     */
223    public native boolean isOpaque();
224
225    /**
226     * Returns the width of the current drawing layer
227     *
228     * @return the width of the current drawing layer
229     */
230    public native int getWidth();
231
232    /**
233     * Returns the height of the current drawing layer
234     *
235     * @return the height of the current drawing layer
236     */
237    public native int getHeight();
238
239    /**
240     * <p>Returns the target density of the canvas.  The default density is
241     * derived from the density of its backing bitmap, or
242     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
243     *
244     * @return Returns the current target density of the canvas, which is used
245     * to determine the scaling factor when drawing a bitmap into it.
246     *
247     * @see #setDensity(int)
248     * @see Bitmap#getDensity()
249     */
250    public int getDensity() {
251        return mDensity;
252    }
253
254    /**
255     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
256     * the target density of the canvas itself, as well as the density of its
257     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
258     *
259     * @param density The new target density of the canvas, which is used
260     * to determine the scaling factor when drawing a bitmap into it.  Use
261     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
262     *
263     * @see #getDensity()
264     * @see Bitmap#setDensity(int)
265     */
266    public void setDensity(int density) {
267        if (mBitmap != null) {
268            mBitmap.setDensity(density);
269        }
270        mDensity = density;
271    }
272
273    /** @hide */
274    public void setScreenDensity(int density) {
275        mScreenDensity = density;
276    }
277
278    /**
279     * Returns the maximum allowed width for bitmaps drawn with this canvas.
280     * Attempting to draw with a bitmap wider than this value will result
281     * in an error.
282     *
283     * @see #getMaximumBitmapHeight()
284     */
285    public int getMaximumBitmapWidth() {
286        return MAXMIMUM_BITMAP_SIZE;
287    }
288
289    /**
290     * Returns the maximum allowed height for bitmaps drawn with this canvas.
291     * Attempting to draw with a bitmap taller than this value will result
292     * in an error.
293     *
294     * @see #getMaximumBitmapWidth()
295     */
296    public int getMaximumBitmapHeight() {
297        return MAXMIMUM_BITMAP_SIZE;
298    }
299
300    // the SAVE_FLAG constants must match their native equivalents
301
302    /** restore the current matrix when restore() is called */
303    public static final int MATRIX_SAVE_FLAG = 0x01;
304    /** restore the current clip when restore() is called */
305    public static final int CLIP_SAVE_FLAG = 0x02;
306    /** the layer needs to per-pixel alpha */
307    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
308    /** the layer needs to 8-bits per color component */
309    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
310    /** clip against the layer's bounds */
311    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
312    /** restore everything when restore() is called */
313    public static final int ALL_SAVE_FLAG = 0x1F;
314
315    /**
316     * Saves the current matrix and clip onto a private stack. Subsequent
317     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
318     * will all operate as usual, but when the balancing call to restore()
319     * is made, those calls will be forgotten, and the settings that existed
320     * before the save() will be reinstated.
321     *
322     * @return The value to pass to restoreToCount() to balance this save()
323     */
324    public native int save();
325
326    /**
327     * Based on saveFlags, can save the current matrix and clip onto a private
328     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
329     * clipRect,clipPath will all operate as usual, but when the balancing
330     * call to restore() is made, those calls will be forgotten, and the
331     * settings that existed before the save() will be reinstated.
332     *
333     * @param saveFlags flag bits that specify which parts of the Canvas state
334     *                  to save/restore
335     * @return The value to pass to restoreToCount() to balance this save()
336     */
337    public native int save(int saveFlags);
338
339    /**
340     * This behaves the same as save(), but in addition it allocates an
341     * offscreen bitmap. All drawing calls are directed there, and only when
342     * the balancing call to restore() is made is that offscreen transfered to
343     * the canvas (or the previous layer). Subsequent calls to translate,
344     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
345     * copy. When the balancing call to restore() is made, this copy is
346     * deleted and the previous matrix/clip state is restored.
347     *
348     * @param bounds May be null. The maximum size the offscreen bitmap
349     *               needs to be (in local coordinates)
350     * @param paint  This is copied, and is applied to the offscreen when
351     *               restore() is called.
352     * @param saveFlags  see _SAVE_FLAG constants
353     * @return       value to pass to restoreToCount() to balance this save()
354     */
355    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
356        return native_saveLayer(mNativeCanvas, bounds,
357                                paint != null ? paint.mNativePaint : 0,
358                                saveFlags);
359    }
360
361    /**
362     * Helper version of saveLayer() that takes 4 values rather than a RectF.
363     */
364    public int saveLayer(float left, float top, float right, float bottom,
365                         Paint paint, int saveFlags) {
366        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
367                                paint != null ? paint.mNativePaint : 0,
368                                saveFlags);
369    }
370
371    /**
372     * This behaves the same as save(), but in addition it allocates an
373     * offscreen bitmap. All drawing calls are directed there, and only when
374     * the balancing call to restore() is made is that offscreen transfered to
375     * the canvas (or the previous layer). Subsequent calls to translate,
376     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
377     * copy. When the balancing call to restore() is made, this copy is
378     * deleted and the previous matrix/clip state is restored.
379     *
380     * @param bounds    The maximum size the offscreen bitmap needs to be
381     *                  (in local coordinates)
382     * @param alpha     The alpha to apply to the offscreen when when it is
383                        drawn during restore()
384     * @param saveFlags see _SAVE_FLAG constants
385     * @return          value to pass to restoreToCount() to balance this call
386     */
387    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
388        alpha = Math.min(255, Math.max(0, alpha));
389        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
390    }
391
392    /**
393     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
394     */
395    public int saveLayerAlpha(float left, float top, float right, float bottom,
396                              int alpha, int saveFlags) {
397        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
398                                     alpha, saveFlags);
399    }
400
401    /**
402     * This call balances a previous call to save(), and is used to remove all
403     * modifications to the matrix/clip state since the last save call. It is
404     * an error to call restore() more times than save() was called.
405     */
406    public native void restore();
407
408    /**
409     * Returns the number of matrix/clip states on the Canvas' private stack.
410     * This will equal # save() calls - # restore() calls.
411     */
412    public native int getSaveCount();
413
414    /**
415     * Efficient way to pop any calls to save() that happened after the save
416     * count reached saveCount. It is an error for saveCount to be less than 1.
417     *
418     * Example:
419     *    int count = canvas.save();
420     *    ... // more calls potentially to save()
421     *    canvas.restoreToCount(count);
422     *    // now the canvas is back in the same state it was before the initial
423     *    // call to save().
424     *
425     * @param saveCount The save level to restore to.
426     */
427    public native void restoreToCount(int saveCount);
428
429    /**
430     * Preconcat the current matrix with the specified translation
431     *
432     * @param dx The distance to translate in X
433     * @param dy The distance to translate in Y
434    */
435    public native void translate(float dx, float dy);
436
437    /**
438     * Preconcat the current matrix with the specified scale.
439     *
440     * @param sx The amount to scale in X
441     * @param sy The amount to scale in Y
442     */
443    public native void scale(float sx, float sy);
444
445    /**
446     * Preconcat the current matrix with the specified scale.
447     *
448     * @param sx The amount to scale in X
449     * @param sy The amount to scale in Y
450     * @param px The x-coord for the pivot point (unchanged by the scale)
451     * @param py The y-coord for the pivot point (unchanged by the scale)
452     */
453    public final void scale(float sx, float sy, float px, float py) {
454        translate(px, py);
455        scale(sx, sy);
456        translate(-px, -py);
457    }
458
459    /**
460     * Preconcat the current matrix with the specified rotation.
461     *
462     * @param degrees The amount to rotate, in degrees
463     */
464    public native void rotate(float degrees);
465
466    /**
467     * Preconcat the current matrix with the specified rotation.
468     *
469     * @param degrees The amount to rotate, in degrees
470     * @param px The x-coord for the pivot point (unchanged by the rotation)
471     * @param py The y-coord for the pivot point (unchanged by the rotation)
472     */
473    public final void rotate(float degrees, float px, float py) {
474        translate(px, py);
475        rotate(degrees);
476        translate(-px, -py);
477    }
478
479    /**
480     * Preconcat the current matrix with the specified skew.
481     *
482     * @param sx The amount to skew in X
483     * @param sy The amount to skew in Y
484     */
485    public native void skew(float sx, float sy);
486
487    /**
488     * Preconcat the current matrix with the specified matrix.
489     *
490     * @param matrix The matrix to preconcatenate with the current matrix
491     */
492    public void concat(Matrix matrix) {
493        native_concat(mNativeCanvas, matrix.native_instance);
494    }
495
496    /**
497     * Completely replace the current matrix with the specified matrix. If the
498     * matrix parameter is null, then the current matrix is reset to identity.
499     *
500     * @param matrix The matrix to replace the current matrix with. If it is
501     *               null, set the current matrix to identity.
502     */
503    public void setMatrix(Matrix matrix) {
504        native_setMatrix(mNativeCanvas,
505                         matrix == null ? 0 : matrix.native_instance);
506    }
507
508    /**
509     * Return, in ctm, the current transformation matrix. This does not alter
510     * the matrix in the canvas, but just returns a copy of it.
511     */
512    public void getMatrix(Matrix ctm) {
513        native_getCTM(mNativeCanvas, ctm.native_instance);
514    }
515
516    /**
517     * Return a new matrix with a copy of the canvas' current transformation
518     * matrix.
519     */
520    public final Matrix getMatrix() {
521        Matrix m = new Matrix();
522        getMatrix(m);
523        return m;
524    }
525
526    /**
527     * Modify the current clip with the specified rectangle.
528     *
529     * @param rect The rect to intersect with the current clip
530     * @param op How the clip is modified
531     * @return true if the resulting clip is non-empty
532     */
533    public boolean clipRect(RectF rect, Region.Op op) {
534        return native_clipRect(mNativeCanvas,
535                               rect.left, rect.top, rect.right, rect.bottom,
536                               op.nativeInt);
537    }
538
539    /**
540     * Modify the current clip with the specified rectangle, which is
541     * expressed in local coordinates.
542     *
543     * @param rect The rectangle to intersect with the current clip.
544     * @param op How the clip is modified
545     * @return true if the resulting clip is non-empty
546     */
547    public boolean clipRect(Rect rect, Region.Op op) {
548        return native_clipRect(mNativeCanvas,
549                               rect.left, rect.top, rect.right, rect.bottom,
550                               op.nativeInt);
551    }
552
553    /**
554     * Intersect the current clip with the specified rectangle, which is
555     * expressed in local coordinates.
556     *
557     * @param rect The rectangle to intersect with the current clip.
558     * @return true if the resulting clip is non-empty
559     */
560    public native boolean clipRect(RectF rect);
561
562    /**
563     * Intersect the current clip with the specified rectangle, which is
564     * expressed in local coordinates.
565     *
566     * @param rect The rectangle to intersect with the current clip.
567     * @return true if the resulting clip is non-empty
568     */
569    public native boolean clipRect(Rect rect);
570
571    /**
572     * Modify the current clip with the specified rectangle, which is
573     * expressed in local coordinates.
574     *
575     * @param left   The left side of the rectangle to intersect with the
576     *               current clip
577     * @param top    The top of the rectangle to intersect with the current
578     *               clip
579     * @param right  The right side of the rectangle to intersect with the
580     *               current clip
581     * @param bottom The bottom of the rectangle to intersect with the current
582     *               clip
583     * @param op     How the clip is modified
584     * @return       true if the resulting clip is non-empty
585     */
586    public boolean clipRect(float left, float top, float right, float bottom,
587                            Region.Op op) {
588        return native_clipRect(mNativeCanvas, left, top, right, bottom,
589                               op.nativeInt);
590    }
591
592    /**
593     * Intersect the current clip with the specified rectangle, which is
594     * expressed in local coordinates.
595     *
596     * @param left   The left side of the rectangle to intersect with the
597     *               current clip
598     * @param top    The top of the rectangle to intersect with the current clip
599     * @param right  The right side of the rectangle to intersect with the
600     *               current clip
601     * @param bottom The bottom of the rectangle to intersect with the current
602     *               clip
603     * @return       true if the resulting clip is non-empty
604     */
605    public native boolean clipRect(float left, float top,
606                                   float right, float bottom);
607
608    /**
609     * Intersect the current clip with the specified rectangle, which is
610     * expressed in local coordinates.
611     *
612     * @param left   The left side of the rectangle to intersect with the
613     *               current clip
614     * @param top    The top of the rectangle to intersect with the current clip
615     * @param right  The right side of the rectangle to intersect with the
616     *               current clip
617     * @param bottom The bottom of the rectangle to intersect with the current
618     *               clip
619     * @return       true if the resulting clip is non-empty
620     */
621    public native boolean clipRect(int left, int top,
622                                   int right, int bottom);
623
624    /**
625        * Modify the current clip with the specified path.
626     *
627     * @param path The path to operate on the current clip
628     * @param op   How the clip is modified
629     * @return     true if the resulting is non-empty
630     */
631    public boolean clipPath(Path path, Region.Op op) {
632        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
633    }
634
635    /**
636     * Intersect the current clip with the specified path.
637     *
638     * @param path The path to intersect with the current clip
639     * @return     true if the resulting is non-empty
640     */
641    public boolean clipPath(Path path) {
642        return clipPath(path, Region.Op.INTERSECT);
643    }
644
645    /**
646     * Modify the current clip with the specified region. Note that unlike
647     * clipRect() and clipPath() which transform their arguments by the
648     * current matrix, clipRegion() assumes its argument is already in the
649     * coordinate system of the current layer's bitmap, and so not
650     * transformation is performed.
651     *
652     * @param region The region to operate on the current clip, based on op
653     * @param op How the clip is modified
654     * @return true if the resulting is non-empty
655     */
656    public boolean clipRegion(Region region, Region.Op op) {
657        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
658    }
659
660    /**
661     * Intersect the current clip with the specified region. Note that unlike
662     * clipRect() and clipPath() which transform their arguments by the
663     * current matrix, clipRegion() assumes its argument is already in the
664     * coordinate system of the current layer's bitmap, and so not
665     * transformation is performed.
666     *
667     * @param region The region to operate on the current clip, based on op
668     * @return true if the resulting is non-empty
669     */
670    public boolean clipRegion(Region region) {
671        return clipRegion(region, Region.Op.INTERSECT);
672    }
673
674    public DrawFilter getDrawFilter() {
675        return mDrawFilter;
676    }
677
678    public void setDrawFilter(DrawFilter filter) {
679        int nativeFilter = 0;
680        if (filter != null) {
681            nativeFilter = filter.mNativeInt;
682        }
683        mDrawFilter = filter;
684        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
685    }
686
687    public enum EdgeType {
688        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
689        AA(1);  //!< treat edges by rounding-out, since they may be antialiased
690
691        EdgeType(int nativeInt) {
692            this.nativeInt = nativeInt;
693        }
694
695        /**
696         * @hide
697         */
698        public final int nativeInt;
699    }
700
701    /**
702     * Return true if the specified rectangle, after being transformed by the
703     * current matrix, would lie completely outside of the current clip. Call
704     * this to check if an area you intend to draw into is clipped out (and
705     * therefore you can skip making the draw calls).
706     *
707     * @param rect  the rect to compare with the current clip
708     * @param type  specifies how to treat the edges (BW or antialiased)
709     * @return      true if the rect (transformed by the canvas' matrix)
710     *              does not intersect with the canvas' clip
711     */
712    public boolean quickReject(RectF rect, EdgeType type) {
713        return native_quickReject(mNativeCanvas, rect, type.nativeInt);
714    }
715
716    /**
717     * Return true if the specified path, after being transformed by the
718     * current matrix, would lie completely outside of the current clip. Call
719     * this to check if an area you intend to draw into is clipped out (and
720     * therefore you can skip making the draw calls). Note: for speed it may
721     * return false even if the path itself might not intersect the clip
722     * (i.e. the bounds of the path intersects, but the path does not).
723     *
724     * @param path        The path to compare with the current clip
725     * @param type        true if the path should be considered antialiased,
726     *                    since that means it may
727     *                    affect a larger area (more pixels) than
728     *                    non-antialiased.
729     * @return            true if the path (transformed by the canvas' matrix)
730     *                    does not intersect with the canvas' clip
731     */
732    public boolean quickReject(Path path, EdgeType type) {
733        return native_quickReject(mNativeCanvas, path.ni(), type.nativeInt);
734    }
735
736    /**
737     * Return true if the specified rectangle, after being transformed by the
738     * current matrix, would lie completely outside of the current clip. Call
739     * this to check if an area you intend to draw into is clipped out (and
740     * therefore you can skip making the draw calls).
741     *
742     * @param left        The left side of the rectangle to compare with the
743     *                    current clip
744     * @param top         The top of the rectangle to compare with the current
745     *                    clip
746     * @param right       The right side of the rectangle to compare with the
747     *                    current clip
748     * @param bottom      The bottom of the rectangle to compare with the
749     *                    current clip
750     * @param type        true if the rect should be considered antialiased,
751     *                    since that means it may affect a larger area (more
752     *                    pixels) than non-antialiased.
753     * @return            true if the rect (transformed by the canvas' matrix)
754     *                    does not intersect with the canvas' clip
755     */
756    public boolean quickReject(float left, float top, float right, float bottom,
757                               EdgeType type) {
758        return native_quickReject(mNativeCanvas, left, top, right, bottom,
759                                  type.nativeInt);
760    }
761
762    /**
763     * Retrieve the clip bounds, returning true if they are non-empty.
764     *
765     * @param bounds Return the clip bounds here. If it is null, ignore it but
766     *               still return true if the current clip is non-empty.
767     * @return true if the current clip is non-empty.
768     */
769    public boolean getClipBounds(Rect bounds) {
770        return native_getClipBounds(mNativeCanvas, bounds);
771    }
772
773    /**
774     * Retrieve the clip bounds.
775     *
776     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
777     */
778    public final Rect getClipBounds() {
779        Rect r = new Rect();
780        getClipBounds(r);
781        return r;
782    }
783
784    /**
785     * Fill the entire canvas' bitmap (restricted to the current clip) with the
786     * specified RGB color, using srcover porterduff mode.
787     *
788     * @param r red component (0..255) of the color to draw onto the canvas
789     * @param g green component (0..255) of the color to draw onto the canvas
790     * @param b blue component (0..255) of the color to draw onto the canvas
791     */
792    public void drawRGB(int r, int g, int b) {
793        native_drawRGB(mNativeCanvas, r, g, b);
794    }
795
796    /**
797     * Fill the entire canvas' bitmap (restricted to the current clip) with the
798     * specified ARGB color, using srcover porterduff mode.
799     *
800     * @param a alpha component (0..255) of the color to draw onto the canvas
801     * @param r red component (0..255) of the color to draw onto the canvas
802     * @param g green component (0..255) of the color to draw onto the canvas
803     * @param b blue component (0..255) of the color to draw onto the canvas
804     */
805    public void drawARGB(int a, int r, int g, int b) {
806        native_drawARGB(mNativeCanvas, a, r, g, b);
807    }
808
809    /**
810     * Fill the entire canvas' bitmap (restricted to the current clip) with the
811     * specified color, using srcover porterduff mode.
812     *
813     * @param color the color to draw onto the canvas
814     */
815    public void drawColor(int color) {
816        native_drawColor(mNativeCanvas, color);
817    }
818
819    /**
820     * Fill the entire canvas' bitmap (restricted to the current clip) with the
821     * specified color and porter-duff xfermode.
822     *
823     * @param color the color to draw with
824     * @param mode  the porter-duff mode to apply to the color
825     */
826    public void drawColor(int color, PorterDuff.Mode mode) {
827        native_drawColor(mNativeCanvas, color, mode.nativeInt);
828    }
829
830    /**
831     * Fill the entire canvas' bitmap (restricted to the current clip) with
832     * the specified paint. This is equivalent (but faster) to drawing an
833     * infinitely large rectangle with the specified paint.
834     *
835     * @param paint The paint used to draw onto the canvas
836     */
837    public void drawPaint(Paint paint) {
838        native_drawPaint(mNativeCanvas, paint.mNativePaint);
839    }
840
841    /**
842     * Draw a series of points. Each point is centered at the coordinate
843     * specified by pts[], and its diameter is specified by the paint's stroke
844     * width (as transformed by the canvas' CTM), with special treatment for
845     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
846     * if antialiasing is enabled). The shape of the point is controlled by
847     * the paint's Cap type. The shape is a square, unless the cap type is
848     * Round, in which case the shape is a circle.
849     *
850     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
851     * @param offset   Number of values to skip before starting to draw.
852     * @param count    The number of values to process, after skipping offset
853     *                 of them. Since one point uses two values, the number of
854     *                 "points" that are drawn is really (count >> 1).
855     * @param paint    The paint used to draw the points
856     */
857    public native void drawPoints(float[] pts, int offset, int count,
858                                  Paint paint);
859
860    /**
861     * Helper for drawPoints() that assumes you want to draw the entire array
862     */
863    public void drawPoints(float[] pts, Paint paint) {
864        drawPoints(pts, 0, pts.length, paint);
865    }
866
867    /**
868     * Helper for drawPoints() for drawing a single point.
869     */
870    public native void drawPoint(float x, float y, Paint paint);
871
872    /**
873     * Draw a line segment with the specified start and stop x,y coordinates,
874     * using the specified paint. NOTE: since a line is always "framed", the
875     * Style is ignored in the paint.
876     *
877     * @param startX The x-coordinate of the start point of the line
878     * @param startY The y-coordinate of the start point of the line
879     * @param paint  The paint used to draw the line
880     */
881    public void drawLine(float startX, float startY, float stopX, float stopY,
882                         Paint paint) {
883        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY,
884                        paint.mNativePaint);
885    }
886
887    /**
888     * Draw a series of lines. Each line is taken from 4 consecutive values
889     * in the pts array. Thus to draw 1 line, the array must contain at least 4
890     * values. This is logically the same as drawing the array as follows:
891     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
892     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
893     *
894     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
895     * @param offset   Number of values in the array to skip before drawing.
896     * @param count    The number of values in the array to process, after
897     *                 skipping "offset" of them. Since each line uses 4 values,
898     *                 the number of "lines" that are drawn is really
899     *                 (count >> 2).
900     * @param paint    The paint used to draw the points
901     */
902    public native void drawLines(float[] pts, int offset, int count,
903                                 Paint paint);
904
905    public void drawLines(float[] pts, Paint paint) {
906        drawLines(pts, 0, pts.length, paint);
907    }
908
909    /**
910     * Draw the specified Rect using the specified paint. The rectangle will
911     * be filled or framed based on the Style in the paint.
912     *
913     * @param rect  The rect to be drawn
914     * @param paint The paint used to draw the rect
915     */
916    public void drawRect(RectF rect, Paint paint) {
917        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
918    }
919
920    /**
921     * Draw the specified Rect using the specified Paint. The rectangle
922     * will be filled or framed based on the Style in the paint.
923     *
924     * @param r        The rectangle to be drawn.
925     * @param paint    The paint used to draw the rectangle
926     */
927    public void drawRect(Rect r, Paint paint) {
928        drawRect(r.left, r.top, r.right, r.bottom, paint);
929    }
930
931
932    /**
933     * Draw the specified Rect using the specified paint. The rectangle will
934     * be filled or framed based on the Style in the paint.
935     *
936     * @param left   The left side of the rectangle to be drawn
937     * @param top    The top side of the rectangle to be drawn
938     * @param right  The right side of the rectangle to be drawn
939     * @param bottom The bottom side of the rectangle to be drawn
940     * @param paint  The paint used to draw the rect
941     */
942    public void drawRect(float left, float top, float right, float bottom,
943                         Paint paint) {
944        native_drawRect(mNativeCanvas, left, top, right, bottom,
945                        paint.mNativePaint);
946    }
947
948    /**
949     * Draw the specified oval using the specified paint. The oval will be
950     * filled or framed based on the Style in the paint.
951     *
952     * @param oval The rectangle bounds of the oval to be drawn
953     */
954    public void drawOval(RectF oval, Paint paint) {
955        if (oval == null) {
956            throw new NullPointerException();
957        }
958        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
959    }
960
961    /**
962     * Draw the specified circle using the specified paint. If radius is <= 0,
963     * then nothing will be drawn. The circle will be filled or framed based
964     * on the Style in the paint.
965     *
966     * @param cx     The x-coordinate of the center of the cirle to be drawn
967     * @param cy     The y-coordinate of the center of the cirle to be drawn
968     * @param radius The radius of the cirle to be drawn
969     * @param paint  The paint used to draw the circle
970     */
971    public void drawCircle(float cx, float cy, float radius, Paint paint) {
972        native_drawCircle(mNativeCanvas, cx, cy, radius,
973                          paint.mNativePaint);
974    }
975
976    /**
977     * <p>Draw the specified arc, which will be scaled to fit inside the
978     * specified oval.</p>
979     *
980     * <p>If the start angle is negative or >= 360, the start angle is treated
981     * as start angle modulo 360.</p>
982     *
983     * <p>If the sweep angle is >= 360, then the oval is drawn
984     * completely. Note that this differs slightly from SkPath::arcTo, which
985     * treats the sweep angle modulo 360. If the sweep angle is negative,
986     * the sweep angle is treated as sweep angle modulo 360</p>
987     *
988     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
989     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
990     *
991     * @param oval       The bounds of oval used to define the shape and size
992     *                   of the arc
993     * @param startAngle Starting angle (in degrees) where the arc begins
994     * @param sweepAngle Sweep angle (in degrees) measured clockwise
995     * @param useCenter If true, include the center of the oval in the arc, and
996                        close it if it is being stroked. This will draw a wedge
997     * @param paint      The paint used to draw the arc
998     */
999    public void drawArc(RectF oval, float startAngle, float sweepAngle,
1000                        boolean useCenter, Paint paint) {
1001        if (oval == null) {
1002            throw new NullPointerException();
1003        }
1004        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
1005                       useCenter, paint.mNativePaint);
1006    }
1007
1008    /**
1009     * Draw the specified round-rect using the specified paint. The roundrect
1010     * will be filled or framed based on the Style in the paint.
1011     *
1012     * @param rect  The rectangular bounds of the roundRect to be drawn
1013     * @param rx    The x-radius of the oval used to round the corners
1014     * @param ry    The y-radius of the oval used to round the corners
1015     * @param paint The paint used to draw the roundRect
1016     */
1017    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1018        if (rect == null) {
1019            throw new NullPointerException();
1020        }
1021        native_drawRoundRect(mNativeCanvas, rect, rx, ry,
1022                             paint.mNativePaint);
1023    }
1024
1025    /**
1026     * Draw the specified path using the specified paint. The path will be
1027     * filled or framed based on the Style in the paint.
1028     *
1029     * @param path  The path to be drawn
1030     * @param paint The paint used to draw the path
1031     */
1032    public void drawPath(Path path, Paint paint) {
1033        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1034    }
1035
1036    private static void throwIfRecycled(Bitmap bitmap) {
1037        if (bitmap.isRecycled()) {
1038            throw new RuntimeException(
1039                        "Canvas: trying to use a recycled bitmap " + bitmap);
1040        }
1041    }
1042
1043    /**
1044     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1045     *
1046     * Note: Only supported by hardware accelerated canvas at the moment.
1047     *
1048     * @param bitmap The bitmap to draw as an N-patch
1049     * @param chunks The patches information (matches the native struct Res_png_9patch)
1050     * @param dst The destination rectangle.
1051     * @param paint The paint to draw the bitmap with. may be null
1052     *
1053     * @hide
1054     */
1055    public void drawPatch(Bitmap bitmap, byte[] chunks, RectF dst, Paint paint) {
1056    }
1057
1058    /**
1059     * Draw the specified bitmap, with its top/left corner at (x,y), using
1060     * the specified paint, transformed by the current matrix.
1061     *
1062     * <p>Note: if the paint contains a maskfilter that generates a mask which
1063     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1064     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1065     * Thus the color outside of the original width/height will be the edge
1066     * color replicated.
1067     *
1068     * <p>If the bitmap and canvas have different densities, this function
1069     * will take care of automatically scaling the bitmap to draw at the
1070     * same density as the canvas.
1071     *
1072     * @param bitmap The bitmap to be drawn
1073     * @param left   The position of the left side of the bitmap being drawn
1074     * @param top    The position of the top side of the bitmap being drawn
1075     * @param paint  The paint used to draw the bitmap (may be null)
1076     */
1077    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1078        throwIfRecycled(bitmap);
1079        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1080                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity,
1081                bitmap.mDensity);
1082    }
1083
1084    /**
1085     * Draw the specified bitmap, scaling/translating automatically to fill
1086     * the destination rectangle. If the source rectangle is not null, it
1087     * specifies the subset of the bitmap to draw.
1088     *
1089     * <p>Note: if the paint contains a maskfilter that generates a mask which
1090     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1091     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1092     * Thus the color outside of the original width/height will be the edge
1093     * color replicated.
1094     *
1095     * <p>This function <em>ignores the density associated with the bitmap</em>.
1096     * This is because the source and destination rectangle coordinate
1097     * spaces are in their respective densities, so must already have the
1098     * appropriate scaling factor applied.
1099     *
1100     * @param bitmap The bitmap to be drawn
1101     * @param src    May be null. The subset of the bitmap to be drawn
1102     * @param dst    The rectangle that the bitmap will be scaled/translated
1103     *               to fit into
1104     * @param paint  May be null. The paint used to draw the bitmap
1105     */
1106    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1107        if (dst == null) {
1108            throw new NullPointerException();
1109        }
1110        throwIfRecycled(bitmap);
1111        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1112                          paint != null ? paint.mNativePaint : 0,
1113                          mScreenDensity, bitmap.mDensity);
1114    }
1115
1116    /**
1117     * Draw the specified bitmap, scaling/translating automatically to fill
1118     * the destination rectangle. If the source rectangle is not null, it
1119     * specifies the subset of the bitmap to draw.
1120     *
1121     * <p>Note: if the paint contains a maskfilter that generates a mask which
1122     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1123     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1124     * Thus the color outside of the original width/height will be the edge
1125     * color replicated.
1126     *
1127     * <p>This function <em>ignores the density associated with the bitmap</em>.
1128     * This is because the source and destination rectangle coordinate
1129     * spaces are in their respective densities, so must already have the
1130     * appropriate scaling factor applied.
1131     *
1132     * @param bitmap The bitmap to be drawn
1133     * @param src    May be null. The subset of the bitmap to be drawn
1134     * @param dst    The rectangle that the bitmap will be scaled/translated
1135     *               to fit into
1136     * @param paint  May be null. The paint used to draw the bitmap
1137     */
1138    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1139        if (dst == null) {
1140            throw new NullPointerException();
1141        }
1142        throwIfRecycled(bitmap);
1143        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1144                          paint != null ? paint.mNativePaint : 0,
1145                          mScreenDensity, bitmap.mDensity);
1146    }
1147
1148    /**
1149     * Treat the specified array of colors as a bitmap, and draw it. This gives
1150     * the same result as first creating a bitmap from the array, and then
1151     * drawing it, but this method avoids explicitly creating a bitmap object
1152     * which can be more efficient if the colors are changing often.
1153     *
1154     * @param colors Array of colors representing the pixels of the bitmap
1155     * @param offset Offset into the array of colors for the first pixel
1156     * @param stride The number of colors in the array between rows (must be
1157     *               >= width or <= -width).
1158     * @param x The X coordinate for where to draw the bitmap
1159     * @param y The Y coordinate for where to draw the bitmap
1160     * @param width The width of the bitmap
1161     * @param height The height of the bitmap
1162     * @param hasAlpha True if the alpha channel of the colors contains valid
1163     *                 values. If false, the alpha byte is ignored (assumed to
1164     *                 be 0xFF for every pixel).
1165     * @param paint  May be null. The paint used to draw the bitmap
1166     */
1167    public void drawBitmap(int[] colors, int offset, int stride, float x,
1168                           float y, int width, int height, boolean hasAlpha,
1169                           Paint paint) {
1170        // check for valid input
1171        if (width < 0) {
1172            throw new IllegalArgumentException("width must be >= 0");
1173        }
1174        if (height < 0) {
1175            throw new IllegalArgumentException("height must be >= 0");
1176        }
1177        if (Math.abs(stride) < width) {
1178            throw new IllegalArgumentException("abs(stride) must be >= width");
1179        }
1180        int lastScanline = offset + (height - 1) * stride;
1181        int length = colors.length;
1182        if (offset < 0 || (offset + width > length) || lastScanline < 0
1183                || (lastScanline + width > length)) {
1184            throw new ArrayIndexOutOfBoundsException();
1185        }
1186        // quick escape if there's nothing to draw
1187        if (width == 0 || height == 0) {
1188            return;
1189        }
1190        // punch down to native for the actual draw
1191        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1192                paint != null ? paint.mNativePaint : 0);
1193    }
1194
1195    /** Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1196     */
1197    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1198                           int width, int height, boolean hasAlpha,
1199                           Paint paint) {
1200        // call through to the common float version
1201        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1202                   hasAlpha, paint);
1203    }
1204
1205    /**
1206     * Draw the bitmap using the specified matrix.
1207     *
1208     * @param bitmap The bitmap to draw
1209     * @param matrix The matrix used to transform the bitmap when it is drawn
1210     * @param paint  May be null. The paint used to draw the bitmap
1211     */
1212    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1213        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1214                paint != null ? paint.mNativePaint : 0);
1215    }
1216
1217    /**
1218     * @hide
1219     */
1220    protected static void checkRange(int length, int offset, int count) {
1221        if ((offset | count) < 0 || offset + count > length) {
1222            throw new ArrayIndexOutOfBoundsException();
1223        }
1224    }
1225
1226    /**
1227     * Draw the bitmap through the mesh, where mesh vertices are evenly
1228     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1229     * meshHeight+1 vertices down. The verts array is accessed in row-major
1230     * order, so that the first meshWidth+1 vertices are distributed across the
1231     * top of the bitmap from left to right. A more general version of this
1232     * methid is drawVertices().
1233     *
1234     * @param bitmap The bitmap to draw using the mesh
1235     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1236     *                  this is 0
1237     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1238     *                   this is 0
1239     * @param verts Array of x,y pairs, specifying where the mesh should be
1240     *              drawn. There must be at least
1241     *              (meshWidth+1) * (meshHeight+1) * 2 + meshOffset values
1242     *              in the array
1243     * @param vertOffset Number of verts elements to skip before drawing
1244     * @param colors May be null. Specifies a color at each vertex, which is
1245     *               interpolated across the cell, and whose values are
1246     *               multiplied by the corresponding bitmap colors. If not null,
1247     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1248     *               colorOffset values in the array.
1249     * @param colorOffset Number of color elements to skip before drawing
1250     * @param paint  May be null. The paint used to draw the bitmap
1251     */
1252    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1253                               float[] verts, int vertOffset,
1254                               int[] colors, int colorOffset, Paint paint) {
1255        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1256            throw new ArrayIndexOutOfBoundsException();
1257        }
1258        if (meshWidth == 0 || meshHeight == 0) {
1259            return;
1260        }
1261        int count = (meshWidth + 1) * (meshHeight + 1);
1262        // we mul by 2 since we need two floats per vertex
1263        checkRange(verts.length, vertOffset, count * 2);
1264        if (colors != null) {
1265            // no mul by 2, since we need only 1 color per vertex
1266            checkRange(colors.length, colorOffset, count);
1267        }
1268        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1269                             verts, vertOffset, colors, colorOffset,
1270                             paint != null ? paint.mNativePaint : 0);
1271    }
1272
1273    public enum VertexMode {
1274        TRIANGLES(0),
1275        TRIANGLE_STRIP(1),
1276        TRIANGLE_FAN(2);
1277
1278        VertexMode(int nativeInt) {
1279            this.nativeInt = nativeInt;
1280        }
1281
1282        /**
1283         * @hide
1284         */
1285        public final int nativeInt;
1286    }
1287
1288    /**
1289     * Draw the array of vertices, interpreted as triangles (based on mode). The
1290     * verts array is required, and specifies the x,y pairs for each vertex. If
1291     * texs is non-null, then it is used to specify the coordinate in shader
1292     * coordinates to use at each vertex (the paint must have a shader in this
1293     * case). If there is no texs array, but there is a color array, then each
1294     * color is interpolated across its corresponding triangle in a gradient. If
1295     * both texs and colors arrays are present, then they behave as before, but
1296     * the resulting color at each pixels is the result of multiplying the
1297     * colors from the shader and the color-gradient together. The indices array
1298     * is optional, but if it is present, then it is used to specify the index
1299     * of each triangle, rather than just walking through the arrays in order.
1300     *
1301     * @param mode How to interpret the array of vertices
1302     * @param vertexCount The number of values in the vertices array (and
1303     *      corresponding texs and colors arrays if non-null). Each logical
1304     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1305     * @param verts Array of vertices for the mesh
1306     * @param vertOffset Number of values in the verts to skip before drawing.
1307     * @param texs May be null. If not null, specifies the coordinates to sample
1308     *      into the current shader (e.g. bitmap tile or gradient)
1309     * @param texOffset Number of values in texs to skip before drawing.
1310     * @param colors May be null. If not null, specifies a color for each
1311     *      vertex, to be interpolated across the triangle.
1312     * @param colorOffset Number of values in colors to skip before drawing.
1313     * @param indices If not null, array of indices to reference into the
1314     *      vertex (texs, colors) array.
1315     * @param indexCount number of entries in the indices array (if not null).
1316     * @param paint Specifies the shader to use if the texs array is non-null.
1317     */
1318    public void drawVertices(VertexMode mode, int vertexCount,
1319                             float[] verts, int vertOffset,
1320                             float[] texs, int texOffset,
1321                             int[] colors, int colorOffset,
1322                             short[] indices, int indexOffset,
1323                             int indexCount, Paint paint) {
1324        checkRange(verts.length, vertOffset, vertexCount);
1325        if (texs != null) {
1326            checkRange(texs.length, texOffset, vertexCount);
1327        }
1328        if (colors != null) {
1329            checkRange(colors.length, colorOffset, vertexCount / 2);
1330        }
1331        if (indices != null) {
1332            checkRange(indices.length, indexOffset, indexCount);
1333        }
1334        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1335                           vertOffset, texs, texOffset, colors, colorOffset,
1336                          indices, indexOffset, indexCount, paint.mNativePaint);
1337    }
1338
1339    /**
1340     * Draw the text, with origin at (x,y), using the specified paint. The
1341     * origin is interpreted based on the Align setting in the paint.
1342     *
1343     * @param text  The text to be drawn
1344     * @param x     The x-coordinate of the origin of the text being drawn
1345     * @param y     The y-coordinate of the origin of the text being drawn
1346     * @param paint The paint used for the text (e.g. color, size, style)
1347     */
1348    public void drawText(char[] text, int index, int count, float x, float y,
1349                         Paint paint) {
1350        if ((index | count | (index + count) |
1351            (text.length - index - count)) < 0) {
1352            throw new IndexOutOfBoundsException();
1353        }
1354        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
1355                paint.mNativePaint);
1356    }
1357
1358    /**
1359     * Draw the text, with origin at (x,y), using the specified paint. The
1360     * origin is interpreted based on the Align setting in the paint.
1361     *
1362     * @param text  The text to be drawn
1363     * @param x     The x-coordinate of the origin of the text being drawn
1364     * @param y     The y-coordinate of the origin of the text being drawn
1365     * @param paint The paint used for the text (e.g. color, size, style)
1366     */
1367    public void drawText(String text, float x, float y, Paint paint) {
1368        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
1369                paint.mNativePaint);
1370    }
1371
1372    /**
1373     * Draw the text, with origin at (x,y), using the specified paint.
1374     * The origin is interpreted based on the Align setting in the paint.
1375     *
1376     * @param text  The text to be drawn
1377     * @param start The index of the first character in text to draw
1378     * @param end   (end - 1) is the index of the last character in text to draw
1379     * @param x     The x-coordinate of the origin of the text being drawn
1380     * @param y     The y-coordinate of the origin of the text being drawn
1381     * @param paint The paint used for the text (e.g. color, size, style)
1382     */
1383    public void drawText(String text, int start, int end, float x, float y,
1384                         Paint paint) {
1385        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1386            throw new IndexOutOfBoundsException();
1387        }
1388        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
1389                paint.mNativePaint);
1390    }
1391
1392    /**
1393     * Draw the specified range of text, specified by start/end, with its
1394     * origin at (x,y), in the specified Paint. The origin is interpreted
1395     * based on the Align setting in the Paint.
1396     *
1397     * @param text     The text to be drawn
1398     * @param start    The index of the first character in text to draw
1399     * @param end      (end - 1) is the index of the last character in text
1400     *                 to draw
1401     * @param x        The x-coordinate of origin for where to draw the text
1402     * @param y        The y-coordinate of origin for where to draw the text
1403     * @param paint The paint used for the text (e.g. color, size, style)
1404     */
1405    public void drawText(CharSequence text, int start, int end, float x,
1406                         float y, Paint paint) {
1407        if (text instanceof String || text instanceof SpannedString ||
1408            text instanceof SpannableString) {
1409            native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
1410                            paint.mBidiFlags, paint.mNativePaint);
1411        } else if (text instanceof GraphicsOperations) {
1412            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1413                                                     paint);
1414        } else {
1415            char[] buf = TemporaryBuffer.obtain(end - start);
1416            TextUtils.getChars(text, start, end, buf, 0);
1417            native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
1418                    paint.mBidiFlags, paint.mNativePaint);
1419            TemporaryBuffer.recycle(buf);
1420        }
1421    }
1422
1423    /**
1424     * Render a run of all LTR or all RTL text, with shaping. This does not run
1425     * bidi on the provided text, but renders it as a uniform right-to-left or
1426     * left-to-right run, as indicated by dir. Alignment of the text is as
1427     * determined by the Paint's TextAlign value.
1428     *
1429     * @param text the text to render
1430     * @param index the start of the text to render
1431     * @param count the count of chars to render
1432     * @param contextIndex the start of the context for shaping.  Must be
1433     *         no greater than index.
1434     * @param contextCount the number of characters in the context for shaping.
1435     *         ContexIndex + contextCount must be no less than index
1436     *         + count.
1437     * @param x the x position at which to draw the text
1438     * @param y the y position at which to draw the text
1439     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1440     *         {@link #DIRECTION_RTL}.
1441     * @param paint the paint
1442     * @hide
1443     */
1444    public void drawTextRun(char[] text, int index, int count,
1445            int contextIndex, int contextCount, float x, float y, int dir,
1446            Paint paint) {
1447
1448        if (text == null) {
1449            throw new NullPointerException("text is null");
1450        }
1451        if (paint == null) {
1452            throw new NullPointerException("paint is null");
1453        }
1454        if ((index | count | text.length - index - count) < 0) {
1455            throw new IndexOutOfBoundsException();
1456        }
1457        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1458            throw new IllegalArgumentException("unknown dir: " + dir);
1459        }
1460
1461        native_drawTextRun(mNativeCanvas, text, index, count,
1462                contextIndex, contextCount, x, y, dir, paint.mNativePaint);
1463    }
1464
1465    /**
1466     * Render a run of all LTR or all RTL text, with shaping. This does not run
1467     * bidi on the provided text, but renders it as a uniform right-to-left or
1468     * left-to-right run, as indicated by dir. Alignment of the text is as
1469     * determined by the Paint's TextAlign value.
1470     *
1471     * @param text the text to render
1472     * @param start the start of the text to render. Data before this position
1473     *            can be used for shaping context.
1474     * @param end the end of the text to render. Data at or after this
1475     *            position can be used for shaping context.
1476     * @param x the x position at which to draw the text
1477     * @param y the y position at which to draw the text
1478     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1479     * @param paint the paint
1480     * @hide
1481     */
1482    public void drawTextRun(CharSequence text, int start, int end,
1483            int contextStart, int contextEnd, float x, float y, int dir,
1484            Paint paint) {
1485
1486        if (text == null) {
1487            throw new NullPointerException("text is null");
1488        }
1489        if (paint == null) {
1490            throw new NullPointerException("paint is null");
1491        }
1492        if ((start | end | end - start | text.length() - end) < 0) {
1493            throw new IndexOutOfBoundsException();
1494        }
1495
1496        int flags = dir == 0 ? 0 : 1;
1497
1498        if (text instanceof String || text instanceof SpannedString ||
1499                text instanceof SpannableString) {
1500            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1501                    contextStart, contextEnd, x, y, flags, paint.mNativePaint);
1502        } else if (text instanceof GraphicsOperations) {
1503            ((GraphicsOperations) text).drawTextRun(this, start, end,
1504                    contextStart, contextEnd, x, y, flags, paint);
1505        } else {
1506            int contextLen = contextEnd - contextStart;
1507            int len = end - start;
1508            char[] buf = TemporaryBuffer.obtain(contextLen);
1509            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1510            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1511                    0, contextLen, x, y, flags, paint.mNativePaint);
1512            TemporaryBuffer.recycle(buf);
1513        }
1514    }
1515
1516    /**
1517     * Draw the text in the array, with each character's origin specified by
1518     * the pos array.
1519     *
1520     * This method does not support glyph composition and decomposition and
1521     * should therefore not be used to render complex scripts.
1522     *
1523     * @param text     The text to be drawn
1524     * @param index    The index of the first character to draw
1525     * @param count    The number of characters to draw, starting from index.
1526     * @param pos      Array of [x,y] positions, used to position each
1527     *                 character
1528     * @param paint    The paint used for the text (e.g. color, size, style)
1529     */
1530    public void drawPosText(char[] text, int index, int count, float[] pos,
1531                            Paint paint) {
1532        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1533            throw new IndexOutOfBoundsException();
1534        }
1535        native_drawPosText(mNativeCanvas, text, index, count, pos,
1536                           paint.mNativePaint);
1537    }
1538
1539    /**
1540     * Draw the text in the array, with each character's origin specified by
1541     * the pos array.
1542     *
1543     * This method does not support glyph composition and decomposition and
1544     * should therefore not be used to render complex scripts.
1545     *
1546     * @param text  The text to be drawn
1547     * @param pos   Array of [x,y] positions, used to position each character
1548     * @param paint The paint used for the text (e.g. color, size, style)
1549     */
1550    public void drawPosText(String text, float[] pos, Paint paint) {
1551        if (text.length()*2 > pos.length) {
1552            throw new ArrayIndexOutOfBoundsException();
1553        }
1554        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1555    }
1556
1557    /**
1558     * Draw the text, with origin at (x,y), using the specified paint, along
1559     * the specified path. The paint's Align setting determins where along the
1560     * path to start the text.
1561     *
1562     * @param text     The text to be drawn
1563     * @param path     The path the text should follow for its baseline
1564     * @param hOffset  The distance along the path to add to the text's
1565     *                 starting position
1566     * @param vOffset  The distance above(-) or below(+) the path to position
1567     *                 the text
1568     * @param paint    The paint used for the text (e.g. color, size, style)
1569     */
1570    public void drawTextOnPath(char[] text, int index, int count, Path path,
1571                               float hOffset, float vOffset, Paint paint) {
1572        if (index < 0 || index + count > text.length) {
1573            throw new ArrayIndexOutOfBoundsException();
1574        }
1575        native_drawTextOnPath(mNativeCanvas, text, index, count,
1576                              path.ni(), hOffset, vOffset,
1577                              paint.mBidiFlags, paint.mNativePaint);
1578    }
1579
1580    /**
1581     * Draw the text, with origin at (x,y), using the specified paint, along
1582     * the specified path. The paint's Align setting determins where along the
1583     * path to start the text.
1584     *
1585     * @param text     The text to be drawn
1586     * @param path     The path the text should follow for its baseline
1587     * @param hOffset  The distance along the path to add to the text's
1588     *                 starting position
1589     * @param vOffset  The distance above(-) or below(+) the path to position
1590     *                 the text
1591     * @param paint    The paint used for the text (e.g. color, size, style)
1592     */
1593    public void drawTextOnPath(String text, Path path, float hOffset,
1594                               float vOffset, Paint paint) {
1595        if (text.length() > 0) {
1596            native_drawTextOnPath(mNativeCanvas, text, path.ni(),
1597                                  hOffset, vOffset, paint.mBidiFlags,
1598                                  paint.mNativePaint);
1599        }
1600    }
1601
1602    /**
1603     * Save the canvas state, draw the picture, and restore the canvas state.
1604     * This differs from picture.draw(canvas), which does not perform any
1605     * save/restore.
1606     *
1607     * @param picture  The picture to be drawn
1608     */
1609    public void drawPicture(Picture picture) {
1610        picture.endRecording();
1611        native_drawPicture(mNativeCanvas, picture.ni());
1612    }
1613
1614    /**
1615     * Draw the picture, stretched to fit into the dst rectangle.
1616     */
1617    public void drawPicture(Picture picture, RectF dst) {
1618        save();
1619        translate(dst.left, dst.top);
1620        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1621            scale(dst.width() / picture.getWidth(),
1622                  dst.height() / picture.getHeight());
1623        }
1624        drawPicture(picture);
1625        restore();
1626    }
1627
1628    /**
1629     * Draw the picture, stretched to fit into the dst rectangle.
1630     */
1631    public void drawPicture(Picture picture, Rect dst) {
1632        save();
1633        translate(dst.left, dst.top);
1634        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1635            scale((float)dst.width() / picture.getWidth(),
1636                  (float)dst.height() / picture.getHeight());
1637        }
1638        drawPicture(picture);
1639        restore();
1640    }
1641
1642    /**
1643     * Free up as much memory as possible from private caches (e.g. fonts, images)
1644     *
1645     * @hide
1646     */
1647    public static native void freeCaches();
1648
1649    private static native int initRaster(int nativeBitmapOrZero);
1650    private static native void native_setBitmap(int nativeCanvas, int bitmap);
1651    private static native int native_saveLayer(int nativeCanvas, RectF bounds,
1652                                               int paint, int layerFlags);
1653    private static native int native_saveLayer(int nativeCanvas, float l,
1654                                               float t, float r, float b,
1655                                               int paint, int layerFlags);
1656    private static native int native_saveLayerAlpha(int nativeCanvas,
1657                                                    RectF bounds, int alpha,
1658                                                    int layerFlags);
1659    private static native int native_saveLayerAlpha(int nativeCanvas, float l,
1660                                                    float t, float r, float b,
1661                                                    int alpha, int layerFlags);
1662
1663    private static native void native_concat(int nCanvas, int nMatrix);
1664    private static native void native_setMatrix(int nCanvas, int nMatrix);
1665    private static native boolean native_clipRect(int nCanvas,
1666                                                  float left, float top,
1667                                                  float right, float bottom,
1668                                                  int regionOp);
1669    private static native boolean native_clipPath(int nativeCanvas,
1670                                                  int nativePath,
1671                                                  int regionOp);
1672    private static native boolean native_clipRegion(int nativeCanvas,
1673                                                    int nativeRegion,
1674                                                    int regionOp);
1675    private static native void nativeSetDrawFilter(int nativeCanvas,
1676                                                   int nativeFilter);
1677    private static native boolean native_getClipBounds(int nativeCanvas,
1678                                                       Rect bounds);
1679    private static native void native_getCTM(int canvas, int matrix);
1680    private static native boolean native_quickReject(int nativeCanvas,
1681                                                     RectF rect,
1682                                                     int native_edgeType);
1683    private static native boolean native_quickReject(int nativeCanvas,
1684                                                     int path,
1685                                                     int native_edgeType);
1686    private static native boolean native_quickReject(int nativeCanvas,
1687                                                     float left, float top,
1688                                                     float right, float bottom,
1689                                                     int native_edgeType);
1690    private static native void native_drawRGB(int nativeCanvas, int r, int g,
1691                                              int b);
1692    private static native void native_drawARGB(int nativeCanvas, int a, int r,
1693                                               int g, int b);
1694    private static native void native_drawColor(int nativeCanvas, int color);
1695    private static native void native_drawColor(int nativeCanvas, int color,
1696                                                int mode);
1697    private static native void native_drawPaint(int nativeCanvas, int paint);
1698    private static native void native_drawLine(int nativeCanvas, float startX,
1699                                               float startY, float stopX,
1700                                               float stopY, int paint);
1701    private static native void native_drawRect(int nativeCanvas, RectF rect,
1702                                               int paint);
1703    private static native void native_drawRect(int nativeCanvas, float left,
1704                                               float top, float right,
1705                                               float bottom, int paint);
1706    private static native void native_drawOval(int nativeCanvas, RectF oval,
1707                                               int paint);
1708    private static native void native_drawCircle(int nativeCanvas, float cx,
1709                                                 float cy, float radius,
1710                                                 int paint);
1711    private static native void native_drawArc(int nativeCanvas, RectF oval,
1712                                              float startAngle, float sweep,
1713                                              boolean useCenter, int paint);
1714    private static native void native_drawRoundRect(int nativeCanvas,
1715                                                    RectF rect, float rx,
1716                                                    float ry, int paint);
1717    private static native void native_drawPath(int nativeCanvas, int path,
1718                                               int paint);
1719    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1720                                                 float left, float top,
1721                                                 int nativePaintOrZero,
1722                                                 int canvasDensity,
1723                                                 int screenDensity,
1724                                                 int bitmapDensity);
1725    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1726                                                 Rect src, RectF dst,
1727                                                 int nativePaintOrZero,
1728                                                 int screenDensity,
1729                                                 int bitmapDensity);
1730    private static native void native_drawBitmap(int nativeCanvas, int bitmap,
1731                                                 Rect src, Rect dst,
1732                                                 int nativePaintOrZero,
1733                                                 int screenDensity,
1734                                                 int bitmapDensity);
1735    private static native void native_drawBitmap(int nativeCanvas, int[] colors,
1736                                                int offset, int stride, float x,
1737                                                 float y, int width, int height,
1738                                                 boolean hasAlpha,
1739                                                 int nativePaintOrZero);
1740    private static native void nativeDrawBitmapMatrix(int nCanvas, int nBitmap,
1741                                                      int nMatrix, int nPaint);
1742    private static native void nativeDrawBitmapMesh(int nCanvas, int nBitmap,
1743                                                    int meshWidth, int meshHeight,
1744                                                    float[] verts, int vertOffset,
1745                                                    int[] colors, int colorOffset, int nPaint);
1746    private static native void nativeDrawVertices(int nCanvas, int mode, int n,
1747                   float[] verts, int vertOffset, float[] texs, int texOffset,
1748                   int[] colors, int colorOffset, short[] indices,
1749                   int indexOffset, int indexCount, int nPaint);
1750
1751    private static native void native_drawText(int nativeCanvas, char[] text,
1752                                               int index, int count, float x,
1753                                               float y, int flags, int paint);
1754    private static native void native_drawText(int nativeCanvas, String text,
1755                                               int start, int end, float x,
1756                                               float y, int flags, int paint);
1757
1758    private static native void native_drawTextRun(int nativeCanvas, String text,
1759            int start, int end, int contextStart, int contextEnd,
1760            float x, float y, int flags, int paint);
1761
1762    private static native void native_drawTextRun(int nativeCanvas, char[] text,
1763            int start, int count, int contextStart, int contextCount,
1764            float x, float y, int flags, int paint);
1765
1766    private static native void native_drawPosText(int nativeCanvas,
1767                                                  char[] text, int index,
1768                                                  int count, float[] pos,
1769                                                  int paint);
1770    private static native void native_drawPosText(int nativeCanvas,
1771                                                  String text, float[] pos,
1772                                                  int paint);
1773    private static native void native_drawTextOnPath(int nativeCanvas,
1774                                                     char[] text, int index,
1775                                                     int count, int path,
1776                                                     float hOffset,
1777                                                     float vOffset, int bidiFlags,
1778                                                     int paint);
1779    private static native void native_drawTextOnPath(int nativeCanvas,
1780                                                     String text, int path,
1781                                                     float hOffset,
1782                                                     float vOffset,
1783                                                     int flags, int paint);
1784    private static native void native_drawPicture(int nativeCanvas,
1785                                                  int nativePicture);
1786    private static native void finalizer(int nativeCanvas);
1787}
1788