Canvas.java revision da12f389eb4be0c08ca3fa9ca7663f4977858df5
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40    // assigned in constructors or setBitmap, freed in finalizer
41    int mNativeCanvas;
42
43    // may be null
44    private Bitmap mBitmap;
45
46    // optional field set by the caller
47    private DrawFilter mDrawFilter;
48
49    /**
50     * @hide
51     */
52    protected int mDensity = Bitmap.DENSITY_NONE;
53
54    /**
55     * Used to determine when compatibility scaling is in effect.
56     *
57     * @hide
58     */
59    protected int mScreenDensity = Bitmap.DENSITY_NONE;
60
61    // Used by native code
62    @SuppressWarnings({"UnusedDeclaration"})
63    private int mSurfaceFormat;
64
65    /**
66     * Flag for drawTextRun indicating left-to-right run direction.
67     * @hide
68     */
69    public static final int DIRECTION_LTR = 0;
70
71    /**
72     * Flag for drawTextRun indicating right-to-left run direction.
73     * @hide
74     */
75    public static final int DIRECTION_RTL = 1;
76
77    // Maximum bitmap size as defined in Skia's native code
78    // (see SkCanvas.cpp, SkDraw.cpp)
79    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
80
81    // This field is used to finalize the native Canvas properly
82    @SuppressWarnings({"UnusedDeclaration"})
83    private final CanvasFinalizer mFinalizer;
84
85    private static class CanvasFinalizer {
86        private int mNativeCanvas;
87
88        public CanvasFinalizer(int nativeCanvas) {
89            mNativeCanvas = nativeCanvas;
90        }
91
92        @Override
93        protected void finalize() throws Throwable {
94            try {
95                if (mNativeCanvas != 0) {
96                    finalizer(mNativeCanvas);
97                }
98            } finally {
99                super.finalize();
100            }
101        }
102    }
103
104    /**
105     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
106     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
107     * this will typically be replaced when a target bitmap is set for the
108     * canvas.
109     */
110    public Canvas() {
111        // 0 means no native bitmap
112        mNativeCanvas = initRaster(0);
113        mFinalizer = new CanvasFinalizer(mNativeCanvas);
114    }
115
116    /**
117     * Construct a canvas with the specified bitmap to draw into. The bitmap
118     * must be mutable.
119     *
120     * <p>The initial target density of the canvas is the same as the given
121     * bitmap's density.
122     *
123     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
124     */
125    public Canvas(Bitmap bitmap) {
126        if (!bitmap.isMutable()) {
127            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
128        }
129        throwIfRecycled(bitmap);
130        mNativeCanvas = initRaster(bitmap.ni());
131        mFinalizer = new CanvasFinalizer(mNativeCanvas);
132        mBitmap = bitmap;
133        mDensity = bitmap.mDensity;
134    }
135
136    Canvas(int nativeCanvas) {
137        if (nativeCanvas == 0) {
138            throw new IllegalStateException();
139        }
140        mNativeCanvas = nativeCanvas;
141        mFinalizer = new CanvasFinalizer(nativeCanvas);
142        mDensity = Bitmap.getDefaultDensity();
143    }
144
145    /**
146     * Replace existing canvas while ensuring that the swap has occurred before
147     * the previous native canvas is unreferenced.
148     */
149    private void safeCanvasSwap(int nativeCanvas) {
150        final int oldCanvas = mNativeCanvas;
151        mNativeCanvas = nativeCanvas;
152        mFinalizer.mNativeCanvas = nativeCanvas;
153        copyNativeCanvasState(oldCanvas, mNativeCanvas);
154        finalizer(oldCanvas);
155    }
156
157    /**
158     * Returns null.
159     *
160     * @deprecated This method is not supported and should not be invoked.
161     *
162     * @hide
163     */
164    @Deprecated
165    protected GL getGL() {
166        return null;
167    }
168
169    /**
170     * Indicates whether this Canvas uses hardware acceleration.
171     *
172     * Note that this method does not define what type of hardware acceleration
173     * may or may not be used.
174     *
175     * @return True if drawing operations are hardware accelerated,
176     *         false otherwise.
177     */
178    public boolean isHardwareAccelerated() {
179        return false;
180    }
181
182    /**
183     * Specify a bitmap for the canvas to draw into. As a side-effect, the
184     * canvas' target density is updated to match that of the bitmap while all
185     * other state such as the layers, filters, matrix, and clip are reset.
186     *
187     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
188     * @see #setDensity(int)
189     * @see #getDensity()
190     */
191    public void setBitmap(Bitmap bitmap) {
192        if (isHardwareAccelerated()) {
193            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
194        }
195
196        if (bitmap == null) {
197            safeCanvasSwap(initRaster(0));
198            mDensity = Bitmap.DENSITY_NONE;
199        } else {
200            if (!bitmap.isMutable()) {
201                throw new IllegalStateException();
202            }
203            throwIfRecycled(bitmap);
204
205            safeCanvasSwap(initRaster(bitmap.ni()));
206            mDensity = bitmap.mDensity;
207        }
208
209        mBitmap = bitmap;
210    }
211
212    /**
213     * Set the viewport dimensions if this canvas is GL based. If it is not,
214     * this method is ignored and no exception is thrown.
215     *
216     * @param width The width of the viewport
217     * @param height The height of the viewport
218     *
219     * @hide
220     */
221    public void setViewport(int width, int height) {
222    }
223
224    /**
225     * Return true if the device that the current layer draws into is opaque
226     * (i.e. does not support per-pixel alpha).
227     *
228     * @return true if the device that the current layer draws into is opaque
229     */
230    public native boolean isOpaque();
231
232    /**
233     * Returns the width of the current drawing layer
234     *
235     * @return the width of the current drawing layer
236     */
237    public native int getWidth();
238
239    /**
240     * Returns the height of the current drawing layer
241     *
242     * @return the height of the current drawing layer
243     */
244    public native int getHeight();
245
246    /**
247     * <p>Returns the target density of the canvas.  The default density is
248     * derived from the density of its backing bitmap, or
249     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
250     *
251     * @return Returns the current target density of the canvas, which is used
252     * to determine the scaling factor when drawing a bitmap into it.
253     *
254     * @see #setDensity(int)
255     * @see Bitmap#getDensity()
256     */
257    public int getDensity() {
258        return mDensity;
259    }
260
261    /**
262     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
263     * the target density of the canvas itself, as well as the density of its
264     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
265     *
266     * @param density The new target density of the canvas, which is used
267     * to determine the scaling factor when drawing a bitmap into it.  Use
268     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
269     *
270     * @see #getDensity()
271     * @see Bitmap#setDensity(int)
272     */
273    public void setDensity(int density) {
274        if (mBitmap != null) {
275            mBitmap.setDensity(density);
276        }
277        mDensity = density;
278    }
279
280    /** @hide */
281    public void setScreenDensity(int density) {
282        mScreenDensity = density;
283    }
284
285    /**
286     * Returns the maximum allowed width for bitmaps drawn with this canvas.
287     * Attempting to draw with a bitmap wider than this value will result
288     * in an error.
289     *
290     * @see #getMaximumBitmapHeight()
291     */
292    public int getMaximumBitmapWidth() {
293        return MAXMIMUM_BITMAP_SIZE;
294    }
295
296    /**
297     * Returns the maximum allowed height for bitmaps drawn with this canvas.
298     * Attempting to draw with a bitmap taller than this value will result
299     * in an error.
300     *
301     * @see #getMaximumBitmapWidth()
302     */
303    public int getMaximumBitmapHeight() {
304        return MAXMIMUM_BITMAP_SIZE;
305    }
306
307    // the SAVE_FLAG constants must match their native equivalents
308
309    /** restore the current matrix when restore() is called */
310    public static final int MATRIX_SAVE_FLAG = 0x01;
311    /** restore the current clip when restore() is called */
312    public static final int CLIP_SAVE_FLAG = 0x02;
313    /** the layer needs to per-pixel alpha */
314    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
315    /** the layer needs to 8-bits per color component */
316    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
317    /** clip against the layer's bounds */
318    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
319    /** restore everything when restore() is called */
320    public static final int ALL_SAVE_FLAG = 0x1F;
321
322    /**
323     * Saves the current matrix and clip onto a private stack. Subsequent
324     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
325     * will all operate as usual, but when the balancing call to restore()
326     * is made, those calls will be forgotten, and the settings that existed
327     * before the save() will be reinstated.
328     *
329     * @return The value to pass to restoreToCount() to balance this save()
330     */
331    public native int save();
332
333    /**
334     * Based on saveFlags, can save the current matrix and clip onto a private
335     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
336     * clipRect,clipPath will all operate as usual, but when the balancing
337     * call to restore() is made, those calls will be forgotten, and the
338     * settings that existed before the save() will be reinstated.
339     *
340     * @param saveFlags flag bits that specify which parts of the Canvas state
341     *                  to save/restore
342     * @return The value to pass to restoreToCount() to balance this save()
343     */
344    public native int save(int saveFlags);
345
346    /**
347     * This behaves the same as save(), but in addition it allocates an
348     * offscreen bitmap. All drawing calls are directed there, and only when
349     * the balancing call to restore() is made is that offscreen transfered to
350     * the canvas (or the previous layer). Subsequent calls to translate,
351     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
352     * copy. When the balancing call to restore() is made, this copy is
353     * deleted and the previous matrix/clip state is restored.
354     *
355     * @param bounds May be null. The maximum size the offscreen bitmap
356     *               needs to be (in local coordinates)
357     * @param paint  This is copied, and is applied to the offscreen when
358     *               restore() is called.
359     * @param saveFlags  see _SAVE_FLAG constants
360     * @return       value to pass to restoreToCount() to balance this save()
361     */
362    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
363        return native_saveLayer(mNativeCanvas, bounds,
364                                paint != null ? paint.mNativePaint : 0,
365                                saveFlags);
366    }
367
368    /**
369     * Helper version of saveLayer() that takes 4 values rather than a RectF.
370     */
371    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
372            int saveFlags) {
373        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
374                                paint != null ? paint.mNativePaint : 0,
375                                saveFlags);
376    }
377
378    /**
379     * This behaves the same as save(), but in addition it allocates an
380     * offscreen bitmap. All drawing calls are directed there, and only when
381     * the balancing call to restore() is made is that offscreen transfered to
382     * the canvas (or the previous layer). Subsequent calls to translate,
383     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
384     * copy. When the balancing call to restore() is made, this copy is
385     * deleted and the previous matrix/clip state is restored.
386     *
387     * @param bounds    The maximum size the offscreen bitmap needs to be
388     *                  (in local coordinates)
389     * @param alpha     The alpha to apply to the offscreen when when it is
390                        drawn during restore()
391     * @param saveFlags see _SAVE_FLAG constants
392     * @return          value to pass to restoreToCount() to balance this call
393     */
394    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
395        alpha = Math.min(255, Math.max(0, alpha));
396        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
397    }
398
399    /**
400     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
401     */
402    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
403            int saveFlags) {
404        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
405                                     alpha, saveFlags);
406    }
407
408    /**
409     * This call balances a previous call to save(), and is used to remove all
410     * modifications to the matrix/clip state since the last save call. It is
411     * an error to call restore() more times than save() was called.
412     */
413    public native void restore();
414
415    /**
416     * Returns the number of matrix/clip states on the Canvas' private stack.
417     * This will equal # save() calls - # restore() calls.
418     */
419    public native int getSaveCount();
420
421    /**
422     * Efficient way to pop any calls to save() that happened after the save
423     * count reached saveCount. It is an error for saveCount to be less than 1.
424     *
425     * Example:
426     *    int count = canvas.save();
427     *    ... // more calls potentially to save()
428     *    canvas.restoreToCount(count);
429     *    // now the canvas is back in the same state it was before the initial
430     *    // call to save().
431     *
432     * @param saveCount The save level to restore to.
433     */
434    public native void restoreToCount(int saveCount);
435
436    /**
437     * Preconcat the current matrix with the specified translation
438     *
439     * @param dx The distance to translate in X
440     * @param dy The distance to translate in Y
441    */
442    public native void translate(float dx, float dy);
443
444    /**
445     * Preconcat the current matrix with the specified scale.
446     *
447     * @param sx The amount to scale in X
448     * @param sy The amount to scale in Y
449     */
450    public native void scale(float sx, float sy);
451
452    /**
453     * Preconcat the current matrix with the specified scale.
454     *
455     * @param sx The amount to scale in X
456     * @param sy The amount to scale in Y
457     * @param px The x-coord for the pivot point (unchanged by the scale)
458     * @param py The y-coord for the pivot point (unchanged by the scale)
459     */
460    public final void scale(float sx, float sy, float px, float py) {
461        translate(px, py);
462        scale(sx, sy);
463        translate(-px, -py);
464    }
465
466    /**
467     * Preconcat the current matrix with the specified rotation.
468     *
469     * @param degrees The amount to rotate, in degrees
470     */
471    public native void rotate(float degrees);
472
473    /**
474     * Preconcat the current matrix with the specified rotation.
475     *
476     * @param degrees The amount to rotate, in degrees
477     * @param px The x-coord for the pivot point (unchanged by the rotation)
478     * @param py The y-coord for the pivot point (unchanged by the rotation)
479     */
480    public final void rotate(float degrees, float px, float py) {
481        translate(px, py);
482        rotate(degrees);
483        translate(-px, -py);
484    }
485
486    /**
487     * Preconcat the current matrix with the specified skew.
488     *
489     * @param sx The amount to skew in X
490     * @param sy The amount to skew in Y
491     */
492    public native void skew(float sx, float sy);
493
494    /**
495     * Preconcat the current matrix with the specified matrix.
496     *
497     * @param matrix The matrix to preconcatenate with the current matrix
498     */
499    public void concat(Matrix matrix) {
500        native_concat(mNativeCanvas, matrix.native_instance);
501    }
502
503    /**
504     * Completely replace the current matrix with the specified matrix. If the
505     * matrix parameter is null, then the current matrix is reset to identity.
506     *
507     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
508     * {@link #scale(float, float)}, {@link #translate(float, float)} and
509     * {@link #rotate(float)} instead of this method.
510     *
511     * @param matrix The matrix to replace the current matrix with. If it is
512     *               null, set the current matrix to identity.
513     *
514     * @see #concat(Matrix)
515     */
516    public void setMatrix(Matrix matrix) {
517        native_setMatrix(mNativeCanvas,
518                         matrix == null ? 0 : matrix.native_instance);
519    }
520
521    /**
522     * Return, in ctm, the current transformation matrix. This does not alter
523     * the matrix in the canvas, but just returns a copy of it.
524     */
525    @Deprecated
526    public void getMatrix(Matrix ctm) {
527        native_getCTM(mNativeCanvas, ctm.native_instance);
528    }
529
530    /**
531     * Return a new matrix with a copy of the canvas' current transformation
532     * matrix.
533     */
534    @Deprecated
535    public final Matrix getMatrix() {
536        Matrix m = new Matrix();
537        //noinspection deprecation
538        getMatrix(m);
539        return m;
540    }
541
542    /**
543     * Modify the current clip with the specified rectangle.
544     *
545     * @param rect The rect to intersect with the current clip
546     * @param op How the clip is modified
547     * @return true if the resulting clip is non-empty
548     */
549    public boolean clipRect(RectF rect, Region.Op op) {
550        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
551                op.nativeInt);
552    }
553
554    /**
555     * Modify the current clip with the specified rectangle, which is
556     * expressed in local coordinates.
557     *
558     * @param rect The rectangle to intersect with the current clip.
559     * @param op How the clip is modified
560     * @return true if the resulting clip is non-empty
561     */
562    public boolean clipRect(Rect rect, Region.Op op) {
563        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
564                op.nativeInt);
565    }
566
567    /**
568     * Intersect the current clip with the specified rectangle, which is
569     * expressed in local coordinates.
570     *
571     * @param rect The rectangle to intersect with the current clip.
572     * @return true if the resulting clip is non-empty
573     */
574    public native boolean clipRect(RectF rect);
575
576    /**
577     * Intersect the current clip with the specified rectangle, which is
578     * expressed in local coordinates.
579     *
580     * @param rect The rectangle to intersect with the current clip.
581     * @return true if the resulting clip is non-empty
582     */
583    public native boolean clipRect(Rect rect);
584
585    /**
586     * Modify the current clip with the specified rectangle, which is
587     * expressed in local coordinates.
588     *
589     * @param left   The left side of the rectangle to intersect with the
590     *               current clip
591     * @param top    The top of the rectangle to intersect with the current
592     *               clip
593     * @param right  The right side of the rectangle to intersect with the
594     *               current clip
595     * @param bottom The bottom of the rectangle to intersect with the current
596     *               clip
597     * @param op     How the clip is modified
598     * @return       true if the resulting clip is non-empty
599     */
600    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
601        return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
602    }
603
604    /**
605     * Intersect the current clip with the specified rectangle, which is
606     * expressed in local coordinates.
607     *
608     * @param left   The left side of the rectangle to intersect with the
609     *               current clip
610     * @param top    The top of the rectangle to intersect with the current clip
611     * @param right  The right side of the rectangle to intersect with the
612     *               current clip
613     * @param bottom The bottom of the rectangle to intersect with the current
614     *               clip
615     * @return       true if the resulting clip is non-empty
616     */
617    public native boolean clipRect(float left, float top, float right, float bottom);
618
619    /**
620     * Intersect the current clip with the specified rectangle, which is
621     * expressed in local coordinates.
622     *
623     * @param left   The left side of the rectangle to intersect with the
624     *               current clip
625     * @param top    The top of the rectangle to intersect with the current clip
626     * @param right  The right side of the rectangle to intersect with the
627     *               current clip
628     * @param bottom The bottom of the rectangle to intersect with the current
629     *               clip
630     * @return       true if the resulting clip is non-empty
631     */
632    public native boolean clipRect(int left, int top, int right, int bottom);
633
634    /**
635        * Modify the current clip with the specified path.
636     *
637     * @param path The path to operate on the current clip
638     * @param op   How the clip is modified
639     * @return     true if the resulting is non-empty
640     */
641    public boolean clipPath(Path path, Region.Op op) {
642        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
643    }
644
645    /**
646     * Intersect the current clip with the specified path.
647     *
648     * @param path The path to intersect with the current clip
649     * @return     true if the resulting is non-empty
650     */
651    public boolean clipPath(Path path) {
652        return clipPath(path, Region.Op.INTERSECT);
653    }
654
655    /**
656     * Modify the current clip with the specified region. Note that unlike
657     * clipRect() and clipPath() which transform their arguments by the
658     * current matrix, clipRegion() assumes its argument is already in the
659     * coordinate system of the current layer's bitmap, and so not
660     * transformation is performed.
661     *
662     * @param region The region to operate on the current clip, based on op
663     * @param op How the clip is modified
664     * @return true if the resulting is non-empty
665     */
666    public boolean clipRegion(Region region, Region.Op op) {
667        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
668    }
669
670    /**
671     * Intersect the current clip with the specified region. Note that unlike
672     * clipRect() and clipPath() which transform their arguments by the
673     * current matrix, clipRegion() assumes its argument is already in the
674     * coordinate system of the current layer's bitmap, and so not
675     * transformation is performed.
676     *
677     * @param region The region to operate on the current clip, based on op
678     * @return true if the resulting is non-empty
679     */
680    public boolean clipRegion(Region region) {
681        return clipRegion(region, Region.Op.INTERSECT);
682    }
683
684    public DrawFilter getDrawFilter() {
685        return mDrawFilter;
686    }
687
688    public void setDrawFilter(DrawFilter filter) {
689        int nativeFilter = 0;
690        if (filter != null) {
691            nativeFilter = filter.mNativeInt;
692        }
693        mDrawFilter = filter;
694        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
695    }
696
697    public enum EdgeType {
698        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
699        AA(1);  //!< treat edges by rounding-out, since they may be antialiased
700
701        EdgeType(int nativeInt) {
702            this.nativeInt = nativeInt;
703        }
704
705        /**
706         * @hide
707         */
708        public final int nativeInt;
709    }
710
711    /**
712     * Return true if the specified rectangle, after being transformed by the
713     * current matrix, would lie completely outside of the current clip. Call
714     * this to check if an area you intend to draw into is clipped out (and
715     * therefore you can skip making the draw calls).
716     *
717     * @param rect  the rect to compare with the current clip
718     * @param type  specifies how to treat the edges (BW or antialiased)
719     * @return      true if the rect (transformed by the canvas' matrix)
720     *              does not intersect with the canvas' clip
721     */
722    public boolean quickReject(RectF rect, EdgeType type) {
723        return native_quickReject(mNativeCanvas, rect);
724    }
725
726    /**
727     * Return true if the specified path, after being transformed by the
728     * current matrix, would lie completely outside of the current clip. Call
729     * this to check if an area you intend to draw into is clipped out (and
730     * therefore you can skip making the draw calls). Note: for speed it may
731     * return false even if the path itself might not intersect the clip
732     * (i.e. the bounds of the path intersects, but the path does not).
733     *
734     * @param path        The path to compare with the current clip
735     * @param type        true if the path should be considered antialiased,
736     *                    since that means it may
737     *                    affect a larger area (more pixels) than
738     *                    non-antialiased.
739     * @return            true if the path (transformed by the canvas' matrix)
740     *                    does not intersect with the canvas' clip
741     */
742    public boolean quickReject(Path path, EdgeType type) {
743        return native_quickReject(mNativeCanvas, path.ni());
744    }
745
746    /**
747     * Return true if the specified rectangle, after being transformed by the
748     * current matrix, would lie completely outside of the current clip. Call
749     * this to check if an area you intend to draw into is clipped out (and
750     * therefore you can skip making the draw calls).
751     *
752     * @param left        The left side of the rectangle to compare with the
753     *                    current clip
754     * @param top         The top of the rectangle to compare with the current
755     *                    clip
756     * @param right       The right side of the rectangle to compare with the
757     *                    current clip
758     * @param bottom      The bottom of the rectangle to compare with the
759     *                    current clip
760     * @param type        true if the rect should be considered antialiased,
761     *                    since that means it may affect a larger area (more
762     *                    pixels) than non-antialiased.
763     * @return            true if the rect (transformed by the canvas' matrix)
764     *                    does not intersect with the canvas' clip
765     */
766    public boolean quickReject(float left, float top, float right, float bottom,
767                               EdgeType type) {
768        return native_quickReject(mNativeCanvas, left, top, right, bottom);
769    }
770
771    /**
772     * Retrieve the clip bounds, returning true if they are non-empty.
773     *
774     * @param bounds Return the clip bounds here. If it is null, ignore it but
775     *               still return true if the current clip is non-empty.
776     * @return true if the current clip is non-empty.
777     */
778    public boolean getClipBounds(Rect bounds) {
779        return native_getClipBounds(mNativeCanvas, bounds);
780    }
781
782    /**
783     * Retrieve the clip bounds.
784     *
785     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
786     */
787    public final Rect getClipBounds() {
788        Rect r = new Rect();
789        getClipBounds(r);
790        return r;
791    }
792
793    /**
794     * Fill the entire canvas' bitmap (restricted to the current clip) with the
795     * specified RGB color, using srcover porterduff mode.
796     *
797     * @param r red component (0..255) of the color to draw onto the canvas
798     * @param g green component (0..255) of the color to draw onto the canvas
799     * @param b blue component (0..255) of the color to draw onto the canvas
800     */
801    public void drawRGB(int r, int g, int b) {
802        native_drawRGB(mNativeCanvas, r, g, b);
803    }
804
805    /**
806     * Fill the entire canvas' bitmap (restricted to the current clip) with the
807     * specified ARGB color, using srcover porterduff mode.
808     *
809     * @param a alpha component (0..255) of the color to draw onto the canvas
810     * @param r red component (0..255) of the color to draw onto the canvas
811     * @param g green component (0..255) of the color to draw onto the canvas
812     * @param b blue component (0..255) of the color to draw onto the canvas
813     */
814    public void drawARGB(int a, int r, int g, int b) {
815        native_drawARGB(mNativeCanvas, a, r, g, b);
816    }
817
818    /**
819     * Fill the entire canvas' bitmap (restricted to the current clip) with the
820     * specified color, using srcover porterduff mode.
821     *
822     * @param color the color to draw onto the canvas
823     */
824    public void drawColor(int color) {
825        native_drawColor(mNativeCanvas, color);
826    }
827
828    /**
829     * Fill the entire canvas' bitmap (restricted to the current clip) with the
830     * specified color and porter-duff xfermode.
831     *
832     * @param color the color to draw with
833     * @param mode  the porter-duff mode to apply to the color
834     */
835    public void drawColor(int color, PorterDuff.Mode mode) {
836        native_drawColor(mNativeCanvas, color, mode.nativeInt);
837    }
838
839    /**
840     * Fill the entire canvas' bitmap (restricted to the current clip) with
841     * the specified paint. This is equivalent (but faster) to drawing an
842     * infinitely large rectangle with the specified paint.
843     *
844     * @param paint The paint used to draw onto the canvas
845     */
846    public void drawPaint(Paint paint) {
847        native_drawPaint(mNativeCanvas, paint.mNativePaint);
848    }
849
850    /**
851     * Draw a series of points. Each point is centered at the coordinate
852     * specified by pts[], and its diameter is specified by the paint's stroke
853     * width (as transformed by the canvas' CTM), with special treatment for
854     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
855     * if antialiasing is enabled). The shape of the point is controlled by
856     * the paint's Cap type. The shape is a square, unless the cap type is
857     * Round, in which case the shape is a circle.
858     *
859     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
860     * @param offset   Number of values to skip before starting to draw.
861     * @param count    The number of values to process, after skipping offset
862     *                 of them. Since one point uses two values, the number of
863     *                 "points" that are drawn is really (count >> 1).
864     * @param paint    The paint used to draw the points
865     */
866    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
867
868    /**
869     * Helper for drawPoints() that assumes you want to draw the entire array
870     */
871    public void drawPoints(float[] pts, Paint paint) {
872        drawPoints(pts, 0, pts.length, paint);
873    }
874
875    /**
876     * Helper for drawPoints() for drawing a single point.
877     */
878    public native void drawPoint(float x, float y, Paint paint);
879
880    /**
881     * Draw a line segment with the specified start and stop x,y coordinates,
882     * using the specified paint.
883     *
884     * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p>
885     *
886     * <p>Degenerate lines (length is 0) will not be drawn.</p>
887     *
888     * @param startX The x-coordinate of the start point of the line
889     * @param startY The y-coordinate of the start point of the line
890     * @param paint  The paint used to draw the line
891     */
892    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
893        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
894    }
895
896    /**
897     * Draw a series of lines. Each line is taken from 4 consecutive values
898     * in the pts array. Thus to draw 1 line, the array must contain at least 4
899     * values. This is logically the same as drawing the array as follows:
900     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
901     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
902     *
903     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
904     * @param offset   Number of values in the array to skip before drawing.
905     * @param count    The number of values in the array to process, after
906     *                 skipping "offset" of them. Since each line uses 4 values,
907     *                 the number of "lines" that are drawn is really
908     *                 (count >> 2).
909     * @param paint    The paint used to draw the points
910     */
911    public native void drawLines(float[] pts, int offset, int count, Paint paint);
912
913    public void drawLines(float[] pts, Paint paint) {
914        drawLines(pts, 0, pts.length, paint);
915    }
916
917    /**
918     * Draw the specified Rect using the specified paint. The rectangle will
919     * be filled or framed based on the Style in the paint.
920     *
921     * @param rect  The rect to be drawn
922     * @param paint The paint used to draw the rect
923     */
924    public void drawRect(RectF rect, Paint paint) {
925        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
926    }
927
928    /**
929     * Draw the specified Rect using the specified Paint. The rectangle
930     * will be filled or framed based on the Style in the paint.
931     *
932     * @param r        The rectangle to be drawn.
933     * @param paint    The paint used to draw the rectangle
934     */
935    public void drawRect(Rect r, Paint paint) {
936        drawRect(r.left, r.top, r.right, r.bottom, paint);
937    }
938
939
940    /**
941     * Draw the specified Rect using the specified paint. The rectangle will
942     * be filled or framed based on the Style in the paint.
943     *
944     * @param left   The left side of the rectangle to be drawn
945     * @param top    The top side of the rectangle to be drawn
946     * @param right  The right side of the rectangle to be drawn
947     * @param bottom The bottom side of the rectangle to be drawn
948     * @param paint  The paint used to draw the rect
949     */
950    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
951        native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
952    }
953
954    /**
955     * Draw the specified oval using the specified paint. The oval will be
956     * filled or framed based on the Style in the paint.
957     *
958     * @param oval The rectangle bounds of the oval to be drawn
959     */
960    public void drawOval(RectF oval, Paint paint) {
961        if (oval == null) {
962            throw new NullPointerException();
963        }
964        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
965    }
966
967    /**
968     * Draw the specified circle using the specified paint. If radius is <= 0,
969     * then nothing will be drawn. The circle will be filled or framed based
970     * on the Style in the paint.
971     *
972     * @param cx     The x-coordinate of the center of the cirle to be drawn
973     * @param cy     The y-coordinate of the center of the cirle to be drawn
974     * @param radius The radius of the cirle to be drawn
975     * @param paint  The paint used to draw the circle
976     */
977    public void drawCircle(float cx, float cy, float radius, Paint paint) {
978        native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
979    }
980
981    /**
982     * <p>Draw the specified arc, which will be scaled to fit inside the
983     * specified oval.</p>
984     *
985     * <p>If the start angle is negative or >= 360, the start angle is treated
986     * as start angle modulo 360.</p>
987     *
988     * <p>If the sweep angle is >= 360, then the oval is drawn
989     * completely. Note that this differs slightly from SkPath::arcTo, which
990     * treats the sweep angle modulo 360. If the sweep angle is negative,
991     * the sweep angle is treated as sweep angle modulo 360</p>
992     *
993     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
994     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
995     *
996     * @param oval       The bounds of oval used to define the shape and size
997     *                   of the arc
998     * @param startAngle Starting angle (in degrees) where the arc begins
999     * @param sweepAngle Sweep angle (in degrees) measured clockwise
1000     * @param useCenter If true, include the center of the oval in the arc, and
1001                        close it if it is being stroked. This will draw a wedge
1002     * @param paint      The paint used to draw the arc
1003     */
1004    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
1005            Paint paint) {
1006        if (oval == null) {
1007            throw new NullPointerException();
1008        }
1009        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
1010                       useCenter, paint.mNativePaint);
1011    }
1012
1013    /**
1014     * Draw the specified round-rect using the specified paint. The roundrect
1015     * will be filled or framed based on the Style in the paint.
1016     *
1017     * @param rect  The rectangular bounds of the roundRect to be drawn
1018     * @param rx    The x-radius of the oval used to round the corners
1019     * @param ry    The y-radius of the oval used to round the corners
1020     * @param paint The paint used to draw the roundRect
1021     */
1022    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1023        if (rect == null) {
1024            throw new NullPointerException();
1025        }
1026        native_drawRoundRect(mNativeCanvas, rect, rx, ry,
1027                             paint.mNativePaint);
1028    }
1029
1030    /**
1031     * Draw the specified path using the specified paint. The path will be
1032     * filled or framed based on the Style in the paint.
1033     *
1034     * @param path  The path to be drawn
1035     * @param paint The paint used to draw the path
1036     */
1037    public void drawPath(Path path, Paint paint) {
1038        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1039    }
1040
1041    private static void throwIfRecycled(Bitmap bitmap) {
1042        if (bitmap.isRecycled()) {
1043            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1044        }
1045    }
1046
1047    /**
1048     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1049     *
1050     * Note: Only supported by hardware accelerated canvas at the moment.
1051     *
1052     * @param bitmap The bitmap to draw as an N-patch
1053     * @param chunks The patches information (matches the native struct Res_png_9patch)
1054     * @param dst The destination rectangle.
1055     * @param paint The paint to draw the bitmap with. may be null
1056     *
1057     * @hide
1058     */
1059    public void drawPatch(Bitmap bitmap, byte[] chunks, RectF dst, Paint paint) {
1060    }
1061
1062    /**
1063     * Draw the specified bitmap, with its top/left corner at (x,y), using
1064     * the specified paint, transformed by the current matrix.
1065     *
1066     * <p>Note: if the paint contains a maskfilter that generates a mask which
1067     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1068     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1069     * Thus the color outside of the original width/height will be the edge
1070     * color replicated.
1071     *
1072     * <p>If the bitmap and canvas have different densities, this function
1073     * will take care of automatically scaling the bitmap to draw at the
1074     * same density as the canvas.
1075     *
1076     * @param bitmap The bitmap to be drawn
1077     * @param left   The position of the left side of the bitmap being drawn
1078     * @param top    The position of the top side of the bitmap being drawn
1079     * @param paint  The paint used to draw the bitmap (may be null)
1080     */
1081    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1082        throwIfRecycled(bitmap);
1083        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1084                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1085    }
1086
1087    /**
1088     * Draw the specified bitmap, scaling/translating automatically to fill
1089     * the destination rectangle. If the source rectangle is not null, it
1090     * specifies the subset of the bitmap to draw.
1091     *
1092     * <p>Note: if the paint contains a maskfilter that generates a mask which
1093     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1094     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1095     * Thus the color outside of the original width/height will be the edge
1096     * color replicated.
1097     *
1098     * <p>This function <em>ignores the density associated with the bitmap</em>.
1099     * This is because the source and destination rectangle coordinate
1100     * spaces are in their respective densities, so must already have the
1101     * appropriate scaling factor applied.
1102     *
1103     * @param bitmap The bitmap to be drawn
1104     * @param src    May be null. The subset of the bitmap to be drawn
1105     * @param dst    The rectangle that the bitmap will be scaled/translated
1106     *               to fit into
1107     * @param paint  May be null. The paint used to draw the bitmap
1108     */
1109    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1110        if (dst == null) {
1111            throw new NullPointerException();
1112        }
1113        throwIfRecycled(bitmap);
1114        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1115                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1116    }
1117
1118    /**
1119     * Draw the specified bitmap, scaling/translating automatically to fill
1120     * the destination rectangle. If the source rectangle is not null, it
1121     * specifies the subset of the bitmap to draw.
1122     *
1123     * <p>Note: if the paint contains a maskfilter that generates a mask which
1124     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1125     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1126     * Thus the color outside of the original width/height will be the edge
1127     * color replicated.
1128     *
1129     * <p>This function <em>ignores the density associated with the bitmap</em>.
1130     * This is because the source and destination rectangle coordinate
1131     * spaces are in their respective densities, so must already have the
1132     * appropriate scaling factor applied.
1133     *
1134     * @param bitmap The bitmap to be drawn
1135     * @param src    May be null. The subset of the bitmap to be drawn
1136     * @param dst    The rectangle that the bitmap will be scaled/translated
1137     *               to fit into
1138     * @param paint  May be null. The paint used to draw the bitmap
1139     */
1140    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1141        if (dst == null) {
1142            throw new NullPointerException();
1143        }
1144        throwIfRecycled(bitmap);
1145        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1146                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1147    }
1148
1149    /**
1150     * Treat the specified array of colors as a bitmap, and draw it. This gives
1151     * the same result as first creating a bitmap from the array, and then
1152     * drawing it, but this method avoids explicitly creating a bitmap object
1153     * which can be more efficient if the colors are changing often.
1154     *
1155     * @param colors Array of colors representing the pixels of the bitmap
1156     * @param offset Offset into the array of colors for the first pixel
1157     * @param stride The number of colors in the array between rows (must be
1158     *               >= width or <= -width).
1159     * @param x The X coordinate for where to draw the bitmap
1160     * @param y The Y coordinate for where to draw the bitmap
1161     * @param width The width of the bitmap
1162     * @param height The height of the bitmap
1163     * @param hasAlpha True if the alpha channel of the colors contains valid
1164     *                 values. If false, the alpha byte is ignored (assumed to
1165     *                 be 0xFF for every pixel).
1166     * @param paint  May be null. The paint used to draw the bitmap
1167     */
1168    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1169            int width, int height, boolean hasAlpha, Paint paint) {
1170        // check for valid input
1171        if (width < 0) {
1172            throw new IllegalArgumentException("width must be >= 0");
1173        }
1174        if (height < 0) {
1175            throw new IllegalArgumentException("height must be >= 0");
1176        }
1177        if (Math.abs(stride) < width) {
1178            throw new IllegalArgumentException("abs(stride) must be >= width");
1179        }
1180        int lastScanline = offset + (height - 1) * stride;
1181        int length = colors.length;
1182        if (offset < 0 || (offset + width > length) || lastScanline < 0
1183                || (lastScanline + width > length)) {
1184            throw new ArrayIndexOutOfBoundsException();
1185        }
1186        // quick escape if there's nothing to draw
1187        if (width == 0 || height == 0) {
1188            return;
1189        }
1190        // punch down to native for the actual draw
1191        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1192                paint != null ? paint.mNativePaint : 0);
1193    }
1194
1195    /** Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1196     */
1197    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1198            int width, int height, boolean hasAlpha, Paint paint) {
1199        // call through to the common float version
1200        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1201                   hasAlpha, paint);
1202    }
1203
1204    /**
1205     * Draw the bitmap using the specified matrix.
1206     *
1207     * @param bitmap The bitmap to draw
1208     * @param matrix The matrix used to transform the bitmap when it is drawn
1209     * @param paint  May be null. The paint used to draw the bitmap
1210     */
1211    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1212        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1213                paint != null ? paint.mNativePaint : 0);
1214    }
1215
1216    /**
1217     * @hide
1218     */
1219    protected static void checkRange(int length, int offset, int count) {
1220        if ((offset | count) < 0 || offset + count > length) {
1221            throw new ArrayIndexOutOfBoundsException();
1222        }
1223    }
1224
1225    /**
1226     * Draw the bitmap through the mesh, where mesh vertices are evenly
1227     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1228     * meshHeight+1 vertices down. The verts array is accessed in row-major
1229     * order, so that the first meshWidth+1 vertices are distributed across the
1230     * top of the bitmap from left to right. A more general version of this
1231     * method is drawVertices().
1232     *
1233     * @param bitmap The bitmap to draw using the mesh
1234     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1235     *                  this is 0
1236     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1237     *                   this is 0
1238     * @param verts Array of x,y pairs, specifying where the mesh should be
1239     *              drawn. There must be at least
1240     *              (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
1241     *              in the array
1242     * @param vertOffset Number of verts elements to skip before drawing
1243     * @param colors May be null. Specifies a color at each vertex, which is
1244     *               interpolated across the cell, and whose values are
1245     *               multiplied by the corresponding bitmap colors. If not null,
1246     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1247     *               colorOffset values in the array.
1248     * @param colorOffset Number of color elements to skip before drawing
1249     * @param paint  May be null. The paint used to draw the bitmap
1250     */
1251    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1252            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1253        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1254            throw new ArrayIndexOutOfBoundsException();
1255        }
1256        if (meshWidth == 0 || meshHeight == 0) {
1257            return;
1258        }
1259        int count = (meshWidth + 1) * (meshHeight + 1);
1260        // we mul by 2 since we need two floats per vertex
1261        checkRange(verts.length, vertOffset, count * 2);
1262        if (colors != null) {
1263            // no mul by 2, since we need only 1 color per vertex
1264            checkRange(colors.length, colorOffset, count);
1265        }
1266        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1267                             verts, vertOffset, colors, colorOffset,
1268                             paint != null ? paint.mNativePaint : 0);
1269    }
1270
1271    public enum VertexMode {
1272        TRIANGLES(0),
1273        TRIANGLE_STRIP(1),
1274        TRIANGLE_FAN(2);
1275
1276        VertexMode(int nativeInt) {
1277            this.nativeInt = nativeInt;
1278        }
1279
1280        /**
1281         * @hide
1282         */
1283        public final int nativeInt;
1284    }
1285
1286    /**
1287     * Draw the array of vertices, interpreted as triangles (based on mode). The
1288     * verts array is required, and specifies the x,y pairs for each vertex. If
1289     * texs is non-null, then it is used to specify the coordinate in shader
1290     * coordinates to use at each vertex (the paint must have a shader in this
1291     * case). If there is no texs array, but there is a color array, then each
1292     * color is interpolated across its corresponding triangle in a gradient. If
1293     * both texs and colors arrays are present, then they behave as before, but
1294     * the resulting color at each pixels is the result of multiplying the
1295     * colors from the shader and the color-gradient together. The indices array
1296     * is optional, but if it is present, then it is used to specify the index
1297     * of each triangle, rather than just walking through the arrays in order.
1298     *
1299     * @param mode How to interpret the array of vertices
1300     * @param vertexCount The number of values in the vertices array (and
1301     *      corresponding texs and colors arrays if non-null). Each logical
1302     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1303     * @param verts Array of vertices for the mesh
1304     * @param vertOffset Number of values in the verts to skip before drawing.
1305     * @param texs May be null. If not null, specifies the coordinates to sample
1306     *      into the current shader (e.g. bitmap tile or gradient)
1307     * @param texOffset Number of values in texs to skip before drawing.
1308     * @param colors May be null. If not null, specifies a color for each
1309     *      vertex, to be interpolated across the triangle.
1310     * @param colorOffset Number of values in colors to skip before drawing.
1311     * @param indices If not null, array of indices to reference into the
1312     *      vertex (texs, colors) array.
1313     * @param indexCount number of entries in the indices array (if not null).
1314     * @param paint Specifies the shader to use if the texs array is non-null.
1315     */
1316    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1317            float[] texs, int texOffset, int[] colors, int colorOffset,
1318            short[] indices, int indexOffset, int indexCount, Paint paint) {
1319        checkRange(verts.length, vertOffset, vertexCount);
1320        if (texs != null) {
1321            checkRange(texs.length, texOffset, vertexCount);
1322        }
1323        if (colors != null) {
1324            checkRange(colors.length, colorOffset, vertexCount / 2);
1325        }
1326        if (indices != null) {
1327            checkRange(indices.length, indexOffset, indexCount);
1328        }
1329        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1330                           vertOffset, texs, texOffset, colors, colorOffset,
1331                          indices, indexOffset, indexCount, paint.mNativePaint);
1332    }
1333
1334    /**
1335     * Draw the text, with origin at (x,y), using the specified paint. The
1336     * origin is interpreted based on the Align setting in the paint.
1337     *
1338     * @param text  The text to be drawn
1339     * @param x     The x-coordinate of the origin of the text being drawn
1340     * @param y     The y-coordinate of the origin of the text being drawn
1341     * @param paint The paint used for the text (e.g. color, size, style)
1342     */
1343    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1344        if ((index | count | (index + count) |
1345            (text.length - index - count)) < 0) {
1346            throw new IndexOutOfBoundsException();
1347        }
1348        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
1349                paint.mNativePaint);
1350    }
1351
1352    /**
1353     * Draw the text, with origin at (x,y), using the specified paint. The
1354     * origin is interpreted based on the Align setting in the paint.
1355     *
1356     * @param text  The text to be drawn
1357     * @param x     The x-coordinate of the origin of the text being drawn
1358     * @param y     The y-coordinate of the origin of the text being drawn
1359     * @param paint The paint used for the text (e.g. color, size, style)
1360     */
1361    public void drawText(String text, float x, float y, Paint paint) {
1362        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
1363                paint.mNativePaint);
1364    }
1365
1366    /**
1367     * Draw the text, with origin at (x,y), using the specified paint.
1368     * The origin is interpreted based on the Align setting in the paint.
1369     *
1370     * @param text  The text to be drawn
1371     * @param start The index of the first character in text to draw
1372     * @param end   (end - 1) is the index of the last character in text to draw
1373     * @param x     The x-coordinate of the origin of the text being drawn
1374     * @param y     The y-coordinate of the origin of the text being drawn
1375     * @param paint The paint used for the text (e.g. color, size, style)
1376     */
1377    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1378        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1379            throw new IndexOutOfBoundsException();
1380        }
1381        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
1382                paint.mNativePaint);
1383    }
1384
1385    /**
1386     * Draw the specified range of text, specified by start/end, with its
1387     * origin at (x,y), in the specified Paint. The origin is interpreted
1388     * based on the Align setting in the Paint.
1389     *
1390     * @param text     The text to be drawn
1391     * @param start    The index of the first character in text to draw
1392     * @param end      (end - 1) is the index of the last character in text
1393     *                 to draw
1394     * @param x        The x-coordinate of origin for where to draw the text
1395     * @param y        The y-coordinate of origin for where to draw the text
1396     * @param paint The paint used for the text (e.g. color, size, style)
1397     */
1398    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1399        if (text instanceof String || text instanceof SpannedString ||
1400            text instanceof SpannableString) {
1401            native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
1402                            paint.mBidiFlags, paint.mNativePaint);
1403        } else if (text instanceof GraphicsOperations) {
1404            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1405                                                     paint);
1406        } else {
1407            char[] buf = TemporaryBuffer.obtain(end - start);
1408            TextUtils.getChars(text, start, end, buf, 0);
1409            native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
1410                    paint.mBidiFlags, paint.mNativePaint);
1411            TemporaryBuffer.recycle(buf);
1412        }
1413    }
1414
1415    /**
1416     * Render a run of all LTR or all RTL text, with shaping. This does not run
1417     * bidi on the provided text, but renders it as a uniform right-to-left or
1418     * left-to-right run, as indicated by dir. Alignment of the text is as
1419     * determined by the Paint's TextAlign value.
1420     *
1421     * @param text the text to render
1422     * @param index the start of the text to render
1423     * @param count the count of chars to render
1424     * @param contextIndex the start of the context for shaping.  Must be
1425     *         no greater than index.
1426     * @param contextCount the number of characters in the context for shaping.
1427     *         ContexIndex + contextCount must be no less than index
1428     *         + count.
1429     * @param x the x position at which to draw the text
1430     * @param y the y position at which to draw the text
1431     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1432     *         {@link #DIRECTION_RTL}.
1433     * @param paint the paint
1434     * @hide
1435     */
1436    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1437            float x, float y, int dir, Paint paint) {
1438
1439        if (text == null) {
1440            throw new NullPointerException("text is null");
1441        }
1442        if (paint == null) {
1443            throw new NullPointerException("paint is null");
1444        }
1445        if ((index | count | text.length - index - count) < 0) {
1446            throw new IndexOutOfBoundsException();
1447        }
1448        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1449            throw new IllegalArgumentException("unknown dir: " + dir);
1450        }
1451
1452        native_drawTextRun(mNativeCanvas, text, index, count,
1453                contextIndex, contextCount, x, y, dir, paint.mNativePaint);
1454    }
1455
1456    /**
1457     * Render a run of all LTR or all RTL text, with shaping. This does not run
1458     * bidi on the provided text, but renders it as a uniform right-to-left or
1459     * left-to-right run, as indicated by dir. Alignment of the text is as
1460     * determined by the Paint's TextAlign value.
1461     *
1462     * @param text the text to render
1463     * @param start the start of the text to render. Data before this position
1464     *            can be used for shaping context.
1465     * @param end the end of the text to render. Data at or after this
1466     *            position can be used for shaping context.
1467     * @param x the x position at which to draw the text
1468     * @param y the y position at which to draw the text
1469     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1470     * @param paint the paint
1471     * @hide
1472     */
1473    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1474            float x, float y, int dir, Paint paint) {
1475
1476        if (text == null) {
1477            throw new NullPointerException("text is null");
1478        }
1479        if (paint == null) {
1480            throw new NullPointerException("paint is null");
1481        }
1482        if ((start | end | end - start | text.length() - end) < 0) {
1483            throw new IndexOutOfBoundsException();
1484        }
1485
1486        int flags = dir == 0 ? 0 : 1;
1487
1488        if (text instanceof String || text instanceof SpannedString ||
1489                text instanceof SpannableString) {
1490            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1491                    contextStart, contextEnd, x, y, flags, paint.mNativePaint);
1492        } else if (text instanceof GraphicsOperations) {
1493            ((GraphicsOperations) text).drawTextRun(this, start, end,
1494                    contextStart, contextEnd, x, y, flags, paint);
1495        } else {
1496            int contextLen = contextEnd - contextStart;
1497            int len = end - start;
1498            char[] buf = TemporaryBuffer.obtain(contextLen);
1499            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1500            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1501                    0, contextLen, x, y, flags, paint.mNativePaint);
1502            TemporaryBuffer.recycle(buf);
1503        }
1504    }
1505
1506    /**
1507     * Draw the text in the array, with each character's origin specified by
1508     * the pos array.
1509     *
1510     * This method does not support glyph composition and decomposition and
1511     * should therefore not be used to render complex scripts.
1512     *
1513     * @param text     The text to be drawn
1514     * @param index    The index of the first character to draw
1515     * @param count    The number of characters to draw, starting from index.
1516     * @param pos      Array of [x,y] positions, used to position each
1517     *                 character
1518     * @param paint    The paint used for the text (e.g. color, size, style)
1519     */
1520    @Deprecated
1521    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1522        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1523            throw new IndexOutOfBoundsException();
1524        }
1525        native_drawPosText(mNativeCanvas, text, index, count, pos,
1526                           paint.mNativePaint);
1527    }
1528
1529    /**
1530     * Draw the text in the array, with each character's origin specified by
1531     * the pos array.
1532     *
1533     * This method does not support glyph composition and decomposition and
1534     * should therefore not be used to render complex scripts.
1535     *
1536     * @param text  The text to be drawn
1537     * @param pos   Array of [x,y] positions, used to position each character
1538     * @param paint The paint used for the text (e.g. color, size, style)
1539     */
1540    @Deprecated
1541    public void drawPosText(String text, float[] pos, Paint paint) {
1542        if (text.length()*2 > pos.length) {
1543            throw new ArrayIndexOutOfBoundsException();
1544        }
1545        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1546    }
1547
1548    /**
1549     * Draw the text, with origin at (x,y), using the specified paint, along
1550     * the specified path. The paint's Align setting determins where along the
1551     * path to start the text.
1552     *
1553     * @param text     The text to be drawn
1554     * @param path     The path the text should follow for its baseline
1555     * @param hOffset  The distance along the path to add to the text's
1556     *                 starting position
1557     * @param vOffset  The distance above(-) or below(+) the path to position
1558     *                 the text
1559     * @param paint    The paint used for the text (e.g. color, size, style)
1560     */
1561    public void drawTextOnPath(char[] text, int index, int count, Path path,
1562            float hOffset, float vOffset, Paint paint) {
1563        if (index < 0 || index + count > text.length) {
1564            throw new ArrayIndexOutOfBoundsException();
1565        }
1566        native_drawTextOnPath(mNativeCanvas, text, index, count,
1567                              path.ni(), hOffset, vOffset,
1568                              paint.mBidiFlags, paint.mNativePaint);
1569    }
1570
1571    /**
1572     * Draw the text, with origin at (x,y), using the specified paint, along
1573     * the specified path. The paint's Align setting determins where along the
1574     * path to start the text.
1575     *
1576     * @param text     The text to be drawn
1577     * @param path     The path the text should follow for its baseline
1578     * @param hOffset  The distance along the path to add to the text's
1579     *                 starting position
1580     * @param vOffset  The distance above(-) or below(+) the path to position
1581     *                 the text
1582     * @param paint    The paint used for the text (e.g. color, size, style)
1583     */
1584    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1585        if (text.length() > 0) {
1586            native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
1587                    paint.mBidiFlags, paint.mNativePaint);
1588        }
1589    }
1590
1591    /**
1592     * Save the canvas state, draw the picture, and restore the canvas state.
1593     * This differs from picture.draw(canvas), which does not perform any
1594     * save/restore.
1595     *
1596     * <p>
1597     * <strong>Note:</strong> This forces the picture to internally call
1598     * {@link Picture#endRecording} in order to prepare for playback.
1599     *
1600     * @param picture  The picture to be drawn
1601     */
1602    public void drawPicture(Picture picture) {
1603        picture.endRecording();
1604        native_drawPicture(mNativeCanvas, picture.ni());
1605    }
1606
1607    /**
1608     * Draw the picture, stretched to fit into the dst rectangle.
1609     */
1610    public void drawPicture(Picture picture, RectF dst) {
1611        save();
1612        translate(dst.left, dst.top);
1613        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1614            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1615        }
1616        drawPicture(picture);
1617        restore();
1618    }
1619
1620    /**
1621     * Draw the picture, stretched to fit into the dst rectangle.
1622     */
1623    public void drawPicture(Picture picture, Rect dst) {
1624        save();
1625        translate(dst.left, dst.top);
1626        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1627            scale((float) dst.width() / picture.getWidth(),
1628                    (float) dst.height() / picture.getHeight());
1629        }
1630        drawPicture(picture);
1631        restore();
1632    }
1633
1634    /**
1635     * Free up as much memory as possible from private caches (e.g. fonts, images)
1636     *
1637     * @hide
1638     */
1639    public static native void freeCaches();
1640
1641    /**
1642     * Free up text layout caches
1643     *
1644     * @hide
1645     */
1646    public static native void freeTextLayoutCaches();
1647
1648    private static native int initRaster(int nativeBitmapOrZero);
1649    private static native void copyNativeCanvasState(int srcCanvas, int dstCanvas);
1650    private static native int native_saveLayer(int nativeCanvas, RectF bounds,
1651                                               int paint, int layerFlags);
1652    private static native int native_saveLayer(int nativeCanvas, float l,
1653                                               float t, float r, float b,
1654                                               int paint, int layerFlags);
1655    private static native int native_saveLayerAlpha(int nativeCanvas,
1656                                                    RectF bounds, int alpha,
1657                                                    int layerFlags);
1658    private static native int native_saveLayerAlpha(int nativeCanvas, float l,
1659                                                    float t, float r, float b,
1660                                                    int alpha, int layerFlags);
1661
1662    private static native void native_concat(int nCanvas, int nMatrix);
1663    private static native void native_setMatrix(int nCanvas, int nMatrix);
1664    private static native boolean native_clipRect(int nCanvas,
1665                                                  float left, float top,
1666                                                  float right, float bottom,
1667                                                  int regionOp);
1668    private static native boolean native_clipPath(int nativeCanvas,
1669                                                  int nativePath,
1670                                                  int regionOp);
1671    private static native boolean native_clipRegion(int nativeCanvas,
1672                                                    int nativeRegion,
1673                                                    int regionOp);
1674    private static native void nativeSetDrawFilter(int nativeCanvas,
1675                                                   int nativeFilter);
1676    private static native boolean native_getClipBounds(int nativeCanvas,
1677                                                       Rect bounds);
1678    private static native void native_getCTM(int canvas, int matrix);
1679    private static native boolean native_quickReject(int nativeCanvas,
1680                                                     RectF rect);
1681    private static native boolean native_quickReject(int nativeCanvas,
1682                                                     int path);
1683    private static native boolean native_quickReject(int nativeCanvas,
1684                                                     float left, float top,
1685                                                     float right, float bottom);
1686    private static native void native_drawRGB(int nativeCanvas, int r, int g,
1687                                              int b);
1688    private static native void native_drawARGB(int nativeCanvas, int a, int r,
1689                                               int g, int b);
1690    private static native void native_drawColor(int nativeCanvas, int color);
1691    private static native void native_drawColor(int nativeCanvas, int color,
1692                                                int mode);
1693    private static native void native_drawPaint(int nativeCanvas, int paint);
1694    private static native void native_drawLine(int nativeCanvas, float startX,
1695                                               float startY, float stopX,
1696                                               float stopY, int paint);
1697    private static native void native_drawRect(int nativeCanvas, RectF rect,
1698                                               int paint);
1699    private static native void native_drawRect(int nativeCanvas, float left,
1700                                               float top, float right,
1701                                               float bottom, int paint);
1702    private static native void native_drawOval(int nativeCanvas, RectF oval,
1703                                               int paint);
1704    private static native void native_drawCircle(int nativeCanvas, float cx,
1705                                                 float cy, float radius,
1706                                                 int paint);
1707    private static native void native_drawArc(int nativeCanvas, RectF oval,
1708                                              float startAngle, float sweep,
1709                                              boolean useCenter, int paint);
1710    private static native void native_drawRoundRect(int nativeCanvas,
1711                                                    RectF rect, float rx,
1712                                                    float ry, int paint);
1713    private static native void native_drawPath(int nativeCanvas, int path,
1714                                               int paint);
1715    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1716                                                 float left, float top,
1717                                                 int nativePaintOrZero,
1718                                                 int canvasDensity,
1719                                                 int screenDensity,
1720                                                 int bitmapDensity);
1721    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1722                                                 Rect src, RectF dst,
1723                                                 int nativePaintOrZero,
1724                                                 int screenDensity,
1725                                                 int bitmapDensity);
1726    private static native void native_drawBitmap(int nativeCanvas, int bitmap,
1727                                                 Rect src, Rect dst,
1728                                                 int nativePaintOrZero,
1729                                                 int screenDensity,
1730                                                 int bitmapDensity);
1731    private static native void native_drawBitmap(int nativeCanvas, int[] colors,
1732                                                int offset, int stride, float x,
1733                                                 float y, int width, int height,
1734                                                 boolean hasAlpha,
1735                                                 int nativePaintOrZero);
1736    private static native void nativeDrawBitmapMatrix(int nCanvas, int nBitmap,
1737                                                      int nMatrix, int nPaint);
1738    private static native void nativeDrawBitmapMesh(int nCanvas, int nBitmap,
1739                                                    int meshWidth, int meshHeight,
1740                                                    float[] verts, int vertOffset,
1741                                                    int[] colors, int colorOffset, int nPaint);
1742    private static native void nativeDrawVertices(int nCanvas, int mode, int n,
1743                   float[] verts, int vertOffset, float[] texs, int texOffset,
1744                   int[] colors, int colorOffset, short[] indices,
1745                   int indexOffset, int indexCount, int nPaint);
1746
1747    private static native void native_drawText(int nativeCanvas, char[] text,
1748                                               int index, int count, float x,
1749                                               float y, int flags, int paint);
1750    private static native void native_drawText(int nativeCanvas, String text,
1751                                               int start, int end, float x,
1752                                               float y, int flags, int paint);
1753
1754    private static native void native_drawTextRun(int nativeCanvas, String text,
1755            int start, int end, int contextStart, int contextEnd,
1756            float x, float y, int flags, int paint);
1757
1758    private static native void native_drawTextRun(int nativeCanvas, char[] text,
1759            int start, int count, int contextStart, int contextCount,
1760            float x, float y, int flags, int paint);
1761
1762    private static native void native_drawPosText(int nativeCanvas,
1763                                                  char[] text, int index,
1764                                                  int count, float[] pos,
1765                                                  int paint);
1766    private static native void native_drawPosText(int nativeCanvas,
1767                                                  String text, float[] pos,
1768                                                  int paint);
1769    private static native void native_drawTextOnPath(int nativeCanvas,
1770                                                     char[] text, int index,
1771                                                     int count, int path,
1772                                                     float hOffset,
1773                                                     float vOffset, int bidiFlags,
1774                                                     int paint);
1775    private static native void native_drawTextOnPath(int nativeCanvas,
1776                                                     String text, int path,
1777                                                     float hOffset,
1778                                                     float vOffset,
1779                                                     int flags, int paint);
1780    private static native void native_drawPicture(int nativeCanvas,
1781                                                  int nativePicture);
1782    private static native void finalizer(int nativeCanvas);
1783}
1784