Canvas.java revision ff4adde5737be08d3e2d03fbe588c591d27d4a74
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import android.text.GraphicsOperations;
20import android.text.SpannableString;
21import android.text.SpannedString;
22import android.text.TextUtils;
23
24import javax.microedition.khronos.opengles.GL;
25
26/**
27 * The Canvas class holds the "draw" calls. To draw something, you need
28 * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
29 * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
30 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
31 * drawing).
32 *
33 * <div class="special reference">
34 * <h3>Developer Guides</h3>
35 * <p>For more information about how to use Canvas, read the
36 * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
37 * Canvas and Drawables</a> developer guide.</p></div>
38 */
39public class Canvas {
40
41    // assigned in constructors or setBitmap, freed in finalizer
42    /** @hide */
43    public int mNativeCanvas;
44
45    // may be null
46    private Bitmap mBitmap;
47
48    // optional field set by the caller
49    private DrawFilter mDrawFilter;
50
51    /**
52     * @hide
53     */
54    protected int mDensity = Bitmap.DENSITY_NONE;
55
56    /**
57     * Used to determine when compatibility scaling is in effect.
58     *
59     * @hide
60     */
61    protected int mScreenDensity = Bitmap.DENSITY_NONE;
62
63    // Used by native code
64    private int mSurfaceFormat;
65
66    /**
67     * Flag for drawTextRun indicating left-to-right run direction.
68     * @hide
69     */
70    public static final int DIRECTION_LTR = 0;
71
72    /**
73     * Flag for drawTextRun indicating right-to-left run direction.
74     * @hide
75     */
76    public static final int DIRECTION_RTL = 1;
77
78    // Maximum bitmap size as defined in Skia's native code
79    // (see SkCanvas.cpp, SkDraw.cpp)
80    private static final int MAXMIMUM_BITMAP_SIZE = 32766;
81
82    // This field is used to finalize the native Canvas properly
83    private final CanvasFinalizer mFinalizer;
84
85    private static final class CanvasFinalizer {
86        private int mNativeCanvas;
87
88        public CanvasFinalizer(int nativeCanvas) {
89            mNativeCanvas = nativeCanvas;
90        }
91
92        @Override
93        protected void finalize() throws Throwable {
94            try {
95                dispose();
96            } finally {
97                super.finalize();
98            }
99        }
100
101        public void dispose() {
102            if (mNativeCanvas != 0) {
103                finalizer(mNativeCanvas);
104                mNativeCanvas = 0;
105            }
106        }
107    }
108
109    /**
110     * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
111     * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
112     * this will typically be replaced when a target bitmap is set for the
113     * canvas.
114     */
115    public Canvas() {
116        // 0 means no native bitmap
117        mNativeCanvas = initRaster(0);
118        mFinalizer = new CanvasFinalizer(mNativeCanvas);
119    }
120
121    /**
122     * Construct a canvas with the specified bitmap to draw into. The bitmap
123     * must be mutable.
124     *
125     * <p>The initial target density of the canvas is the same as the given
126     * bitmap's density.
127     *
128     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
129     */
130    public Canvas(Bitmap bitmap) {
131        if (!bitmap.isMutable()) {
132            throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
133        }
134        throwIfRecycled(bitmap);
135        mNativeCanvas = initRaster(bitmap.ni());
136        mFinalizer = new CanvasFinalizer(mNativeCanvas);
137        mBitmap = bitmap;
138        mDensity = bitmap.mDensity;
139    }
140
141    /** @hide */
142    public Canvas(int nativeCanvas) {
143        if (nativeCanvas == 0) {
144            throw new IllegalStateException();
145        }
146        mNativeCanvas = nativeCanvas;
147        mFinalizer = new CanvasFinalizer(mNativeCanvas);
148        mDensity = Bitmap.getDefaultDensity();
149    }
150
151    /**
152     * Replace existing canvas while ensuring that the swap has occurred before
153     * the previous native canvas is unreferenced.
154     */
155    private void safeCanvasSwap(int nativeCanvas, boolean copyState) {
156        final int oldCanvas = mNativeCanvas;
157        mNativeCanvas = nativeCanvas;
158        mFinalizer.mNativeCanvas = nativeCanvas;
159        if (copyState) {
160            copyNativeCanvasState(oldCanvas, mNativeCanvas);
161        }
162        finalizer(oldCanvas);
163    }
164
165    /**
166     * Gets the native canvas pointer.
167     *
168     * @return The native pointer.
169     *
170     * @hide
171     */
172    public int getNativeCanvas() {
173        return mNativeCanvas;
174    }
175
176    /**
177     * Returns null.
178     *
179     * @deprecated This method is not supported and should not be invoked.
180     *
181     * @hide
182     */
183    @Deprecated
184    protected GL getGL() {
185        return null;
186    }
187
188    /**
189     * Indicates whether this Canvas uses hardware acceleration.
190     *
191     * Note that this method does not define what type of hardware acceleration
192     * may or may not be used.
193     *
194     * @return True if drawing operations are hardware accelerated,
195     *         false otherwise.
196     */
197    public boolean isHardwareAccelerated() {
198        return false;
199    }
200
201    /**
202     * Specify a bitmap for the canvas to draw into. All canvas state such as
203     * layers, filters, and the save/restore stack are reset with the exception
204     * of the current matrix and clip stack. Additionally, as a side-effect
205     * the canvas' target density is updated to match that of the bitmap.
206     *
207     * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
208     * @see #setDensity(int)
209     * @see #getDensity()
210     */
211    public void setBitmap(Bitmap bitmap) {
212        if (isHardwareAccelerated()) {
213            throw new RuntimeException("Can't set a bitmap device on a GL canvas");
214        }
215
216        if (bitmap == null) {
217            safeCanvasSwap(initRaster(0), false);
218            mDensity = Bitmap.DENSITY_NONE;
219        } else {
220            if (!bitmap.isMutable()) {
221                throw new IllegalStateException();
222            }
223            throwIfRecycled(bitmap);
224
225            safeCanvasSwap(initRaster(bitmap.ni()), true);
226            mDensity = bitmap.mDensity;
227        }
228
229        mBitmap = bitmap;
230    }
231
232    /**
233     * Set the viewport dimensions if this canvas is GL based. If it is not,
234     * this method is ignored and no exception is thrown.
235     *
236     * @param width The width of the viewport
237     * @param height The height of the viewport
238     *
239     * @hide
240     */
241    public void setViewport(int width, int height) {
242    }
243
244    /**
245     * Return true if the device that the current layer draws into is opaque
246     * (i.e. does not support per-pixel alpha).
247     *
248     * @return true if the device that the current layer draws into is opaque
249     */
250    public native boolean isOpaque();
251
252    /**
253     * Returns the width of the current drawing layer
254     *
255     * @return the width of the current drawing layer
256     */
257    public native int getWidth();
258
259    /**
260     * Returns the height of the current drawing layer
261     *
262     * @return the height of the current drawing layer
263     */
264    public native int getHeight();
265
266    /**
267     * <p>Returns the target density of the canvas.  The default density is
268     * derived from the density of its backing bitmap, or
269     * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
270     *
271     * @return Returns the current target density of the canvas, which is used
272     * to determine the scaling factor when drawing a bitmap into it.
273     *
274     * @see #setDensity(int)
275     * @see Bitmap#getDensity()
276     */
277    public int getDensity() {
278        return mDensity;
279    }
280
281    /**
282     * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
283     * the target density of the canvas itself, as well as the density of its
284     * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
285     *
286     * @param density The new target density of the canvas, which is used
287     * to determine the scaling factor when drawing a bitmap into it.  Use
288     * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
289     *
290     * @see #getDensity()
291     * @see Bitmap#setDensity(int)
292     */
293    public void setDensity(int density) {
294        if (mBitmap != null) {
295            mBitmap.setDensity(density);
296        }
297        mDensity = density;
298    }
299
300    /** @hide */
301    public void setScreenDensity(int density) {
302        mScreenDensity = density;
303    }
304
305    /**
306     * Returns the maximum allowed width for bitmaps drawn with this canvas.
307     * Attempting to draw with a bitmap wider than this value will result
308     * in an error.
309     *
310     * @see #getMaximumBitmapHeight()
311     */
312    public int getMaximumBitmapWidth() {
313        return MAXMIMUM_BITMAP_SIZE;
314    }
315
316    /**
317     * Returns the maximum allowed height for bitmaps drawn with this canvas.
318     * Attempting to draw with a bitmap taller than this value will result
319     * in an error.
320     *
321     * @see #getMaximumBitmapWidth()
322     */
323    public int getMaximumBitmapHeight() {
324        return MAXMIMUM_BITMAP_SIZE;
325    }
326
327    // the SAVE_FLAG constants must match their native equivalents
328
329    /** restore the current matrix when restore() is called */
330    public static final int MATRIX_SAVE_FLAG = 0x01;
331    /** restore the current clip when restore() is called */
332    public static final int CLIP_SAVE_FLAG = 0x02;
333    /** the layer needs to per-pixel alpha */
334    public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
335    /** the layer needs to 8-bits per color component */
336    public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
337    /** clip against the layer's bounds */
338    public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
339    /** restore everything when restore() is called */
340    public static final int ALL_SAVE_FLAG = 0x1F;
341
342    /**
343     * Saves the current matrix and clip onto a private stack. Subsequent
344     * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
345     * will all operate as usual, but when the balancing call to restore()
346     * is made, those calls will be forgotten, and the settings that existed
347     * before the save() will be reinstated.
348     *
349     * @return The value to pass to restoreToCount() to balance this save()
350     */
351    public native int save();
352
353    /**
354     * Based on saveFlags, can save the current matrix and clip onto a private
355     * stack. Subsequent calls to translate,scale,rotate,skew,concat or
356     * clipRect,clipPath will all operate as usual, but when the balancing
357     * call to restore() is made, those calls will be forgotten, and the
358     * settings that existed before the save() will be reinstated.
359     *
360     * @param saveFlags flag bits that specify which parts of the Canvas state
361     *                  to save/restore
362     * @return The value to pass to restoreToCount() to balance this save()
363     */
364    public native int save(int saveFlags);
365
366    /**
367     * This behaves the same as save(), but in addition it allocates an
368     * offscreen bitmap. All drawing calls are directed there, and only when
369     * the balancing call to restore() is made is that offscreen transfered to
370     * the canvas (or the previous layer). Subsequent calls to translate,
371     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
372     * copy. When the balancing call to restore() is made, this copy is
373     * deleted and the previous matrix/clip state is restored.
374     *
375     * @param bounds May be null. The maximum size the offscreen bitmap
376     *               needs to be (in local coordinates)
377     * @param paint  This is copied, and is applied to the offscreen when
378     *               restore() is called.
379     * @param saveFlags  see _SAVE_FLAG constants
380     * @return       value to pass to restoreToCount() to balance this save()
381     */
382    public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
383        return native_saveLayer(mNativeCanvas, bounds,
384                                paint != null ? paint.mNativePaint : 0,
385                                saveFlags);
386    }
387
388    /**
389     * Helper version of saveLayer() that takes 4 values rather than a RectF.
390     */
391    public int saveLayer(float left, float top, float right, float bottom, Paint paint,
392            int saveFlags) {
393        return native_saveLayer(mNativeCanvas, left, top, right, bottom,
394                                paint != null ? paint.mNativePaint : 0,
395                                saveFlags);
396    }
397
398    /**
399     * This behaves the same as save(), but in addition it allocates an
400     * offscreen bitmap. All drawing calls are directed there, and only when
401     * the balancing call to restore() is made is that offscreen transfered to
402     * the canvas (or the previous layer). Subsequent calls to translate,
403     * scale, rotate, skew, concat or clipRect, clipPath all operate on this
404     * copy. When the balancing call to restore() is made, this copy is
405     * deleted and the previous matrix/clip state is restored.
406     *
407     * @param bounds    The maximum size the offscreen bitmap needs to be
408     *                  (in local coordinates)
409     * @param alpha     The alpha to apply to the offscreen when when it is
410                        drawn during restore()
411     * @param saveFlags see _SAVE_FLAG constants
412     * @return          value to pass to restoreToCount() to balance this call
413     */
414    public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
415        alpha = Math.min(255, Math.max(0, alpha));
416        return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
417    }
418
419    /**
420     * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
421     */
422    public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
423            int saveFlags) {
424        return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
425                                     alpha, saveFlags);
426    }
427
428    /**
429     * This call balances a previous call to save(), and is used to remove all
430     * modifications to the matrix/clip state since the last save call. It is
431     * an error to call restore() more times than save() was called.
432     */
433    public native void restore();
434
435    /**
436     * Returns the number of matrix/clip states on the Canvas' private stack.
437     * This will equal # save() calls - # restore() calls.
438     */
439    public native int getSaveCount();
440
441    /**
442     * Efficient way to pop any calls to save() that happened after the save
443     * count reached saveCount. It is an error for saveCount to be less than 1.
444     *
445     * Example:
446     *    int count = canvas.save();
447     *    ... // more calls potentially to save()
448     *    canvas.restoreToCount(count);
449     *    // now the canvas is back in the same state it was before the initial
450     *    // call to save().
451     *
452     * @param saveCount The save level to restore to.
453     */
454    public native void restoreToCount(int saveCount);
455
456    /**
457     * Preconcat the current matrix with the specified translation
458     *
459     * @param dx The distance to translate in X
460     * @param dy The distance to translate in Y
461    */
462    public native void translate(float dx, float dy);
463
464    /**
465     * Preconcat the current matrix with the specified scale.
466     *
467     * @param sx The amount to scale in X
468     * @param sy The amount to scale in Y
469     */
470    public native void scale(float sx, float sy);
471
472    /**
473     * Preconcat the current matrix with the specified scale.
474     *
475     * @param sx The amount to scale in X
476     * @param sy The amount to scale in Y
477     * @param px The x-coord for the pivot point (unchanged by the scale)
478     * @param py The y-coord for the pivot point (unchanged by the scale)
479     */
480    public final void scale(float sx, float sy, float px, float py) {
481        translate(px, py);
482        scale(sx, sy);
483        translate(-px, -py);
484    }
485
486    /**
487     * Preconcat the current matrix with the specified rotation.
488     *
489     * @param degrees The amount to rotate, in degrees
490     */
491    public native void rotate(float degrees);
492
493    /**
494     * Preconcat the current matrix with the specified rotation.
495     *
496     * @param degrees The amount to rotate, in degrees
497     * @param px The x-coord for the pivot point (unchanged by the rotation)
498     * @param py The y-coord for the pivot point (unchanged by the rotation)
499     */
500    public final void rotate(float degrees, float px, float py) {
501        translate(px, py);
502        rotate(degrees);
503        translate(-px, -py);
504    }
505
506    /**
507     * Preconcat the current matrix with the specified skew.
508     *
509     * @param sx The amount to skew in X
510     * @param sy The amount to skew in Y
511     */
512    public native void skew(float sx, float sy);
513
514    /**
515     * Preconcat the current matrix with the specified matrix.
516     *
517     * @param matrix The matrix to preconcatenate with the current matrix
518     */
519    public void concat(Matrix matrix) {
520        native_concat(mNativeCanvas, matrix.native_instance);
521    }
522
523    /**
524     * Completely replace the current matrix with the specified matrix. If the
525     * matrix parameter is null, then the current matrix is reset to identity.
526     *
527     * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
528     * {@link #scale(float, float)}, {@link #translate(float, float)} and
529     * {@link #rotate(float)} instead of this method.
530     *
531     * @param matrix The matrix to replace the current matrix with. If it is
532     *               null, set the current matrix to identity.
533     *
534     * @see #concat(Matrix)
535     */
536    public void setMatrix(Matrix matrix) {
537        native_setMatrix(mNativeCanvas,
538                         matrix == null ? 0 : matrix.native_instance);
539    }
540
541    /**
542     * Return, in ctm, the current transformation matrix. This does not alter
543     * the matrix in the canvas, but just returns a copy of it.
544     */
545    @Deprecated
546    public void getMatrix(Matrix ctm) {
547        native_getCTM(mNativeCanvas, ctm.native_instance);
548    }
549
550    /**
551     * Return a new matrix with a copy of the canvas' current transformation
552     * matrix.
553     */
554    @Deprecated
555    public final Matrix getMatrix() {
556        Matrix m = new Matrix();
557        //noinspection deprecation
558        getMatrix(m);
559        return m;
560    }
561
562    /**
563     * Modify the current clip with the specified rectangle.
564     *
565     * @param rect The rect to intersect with the current clip
566     * @param op How the clip is modified
567     * @return true if the resulting clip is non-empty
568     */
569    public boolean clipRect(RectF rect, Region.Op op) {
570        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
571                op.nativeInt);
572    }
573
574    /**
575     * Modify the current clip with the specified rectangle, which is
576     * expressed in local coordinates.
577     *
578     * @param rect The rectangle to intersect with the current clip.
579     * @param op How the clip is modified
580     * @return true if the resulting clip is non-empty
581     */
582    public boolean clipRect(Rect rect, Region.Op op) {
583        return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
584                op.nativeInt);
585    }
586
587    /**
588     * Intersect the current clip with the specified rectangle, which is
589     * expressed in local coordinates.
590     *
591     * @param rect The rectangle to intersect with the current clip.
592     * @return true if the resulting clip is non-empty
593     */
594    public native boolean clipRect(RectF rect);
595
596    /**
597     * Intersect the current clip with the specified rectangle, which is
598     * expressed in local coordinates.
599     *
600     * @param rect The rectangle to intersect with the current clip.
601     * @return true if the resulting clip is non-empty
602     */
603    public native boolean clipRect(Rect rect);
604
605    /**
606     * Modify the current clip with the specified rectangle, which is
607     * expressed in local coordinates.
608     *
609     * @param left   The left side of the rectangle to intersect with the
610     *               current clip
611     * @param top    The top of the rectangle to intersect with the current
612     *               clip
613     * @param right  The right side of the rectangle to intersect with the
614     *               current clip
615     * @param bottom The bottom of the rectangle to intersect with the current
616     *               clip
617     * @param op     How the clip is modified
618     * @return       true if the resulting clip is non-empty
619     */
620    public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
621        return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
622    }
623
624    /**
625     * Intersect the current clip with the specified rectangle, which is
626     * expressed in local coordinates.
627     *
628     * @param left   The left side of the rectangle to intersect with the
629     *               current clip
630     * @param top    The top of the rectangle to intersect with the current clip
631     * @param right  The right side of the rectangle to intersect with the
632     *               current clip
633     * @param bottom The bottom of the rectangle to intersect with the current
634     *               clip
635     * @return       true if the resulting clip is non-empty
636     */
637    public native boolean clipRect(float left, float top, float right, float bottom);
638
639    /**
640     * Intersect the current clip with the specified rectangle, which is
641     * expressed in local coordinates.
642     *
643     * @param left   The left side of the rectangle to intersect with the
644     *               current clip
645     * @param top    The top of the rectangle to intersect with the current clip
646     * @param right  The right side of the rectangle to intersect with the
647     *               current clip
648     * @param bottom The bottom of the rectangle to intersect with the current
649     *               clip
650     * @return       true if the resulting clip is non-empty
651     */
652    public native boolean clipRect(int left, int top, int right, int bottom);
653
654    /**
655        * Modify the current clip with the specified path.
656     *
657     * @param path The path to operate on the current clip
658     * @param op   How the clip is modified
659     * @return     true if the resulting is non-empty
660     */
661    public boolean clipPath(Path path, Region.Op op) {
662        return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
663    }
664
665    /**
666     * Intersect the current clip with the specified path.
667     *
668     * @param path The path to intersect with the current clip
669     * @return     true if the resulting is non-empty
670     */
671    public boolean clipPath(Path path) {
672        return clipPath(path, Region.Op.INTERSECT);
673    }
674
675    /**
676     * Modify the current clip with the specified region. Note that unlike
677     * clipRect() and clipPath() which transform their arguments by the
678     * current matrix, clipRegion() assumes its argument is already in the
679     * coordinate system of the current layer's bitmap, and so not
680     * transformation is performed.
681     *
682     * @param region The region to operate on the current clip, based on op
683     * @param op How the clip is modified
684     * @return true if the resulting is non-empty
685     */
686    public boolean clipRegion(Region region, Region.Op op) {
687        return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
688    }
689
690    /**
691     * Intersect the current clip with the specified region. Note that unlike
692     * clipRect() and clipPath() which transform their arguments by the
693     * current matrix, clipRegion() assumes its argument is already in the
694     * coordinate system of the current layer's bitmap, and so not
695     * transformation is performed.
696     *
697     * @param region The region to operate on the current clip, based on op
698     * @return true if the resulting is non-empty
699     */
700    public boolean clipRegion(Region region) {
701        return clipRegion(region, Region.Op.INTERSECT);
702    }
703
704    public DrawFilter getDrawFilter() {
705        return mDrawFilter;
706    }
707
708    public void setDrawFilter(DrawFilter filter) {
709        int nativeFilter = 0;
710        if (filter != null) {
711            nativeFilter = filter.mNativeInt;
712        }
713        mDrawFilter = filter;
714        nativeSetDrawFilter(mNativeCanvas, nativeFilter);
715    }
716
717    public enum EdgeType {
718
719        /**
720         * Black-and-White: Treat edges by just rounding to nearest pixel boundary
721         */
722        BW(0),  //!< treat edges by just rounding to nearest pixel boundary
723
724        /**
725         * Antialiased: Treat edges by rounding-out, since they may be antialiased
726         */
727        AA(1);
728
729        EdgeType(int nativeInt) {
730            this.nativeInt = nativeInt;
731        }
732
733        /**
734         * @hide
735         */
736        public final int nativeInt;
737    }
738
739    /**
740     * Return true if the specified rectangle, after being transformed by the
741     * current matrix, would lie completely outside of the current clip. Call
742     * this to check if an area you intend to draw into is clipped out (and
743     * therefore you can skip making the draw calls).
744     *
745     * @param rect  the rect to compare with the current clip
746     * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
747     *              since that means it may affect a larger area (more pixels) than
748     *              non-antialiased ({@link Canvas.EdgeType#BW}).
749     * @return      true if the rect (transformed by the canvas' matrix)
750     *              does not intersect with the canvas' clip
751     */
752    public boolean quickReject(RectF rect, EdgeType type) {
753        return native_quickReject(mNativeCanvas, rect);
754    }
755
756    /**
757     * Return true if the specified path, after being transformed by the
758     * current matrix, would lie completely outside of the current clip. Call
759     * this to check if an area you intend to draw into is clipped out (and
760     * therefore you can skip making the draw calls). Note: for speed it may
761     * return false even if the path itself might not intersect the clip
762     * (i.e. the bounds of the path intersects, but the path does not).
763     *
764     * @param path        The path to compare with the current clip
765     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
766     *                    since that means it may affect a larger area (more pixels) than
767     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
768     * @return            true if the path (transformed by the canvas' matrix)
769     *                    does not intersect with the canvas' clip
770     */
771    public boolean quickReject(Path path, EdgeType type) {
772        return native_quickReject(mNativeCanvas, path.ni());
773    }
774
775    /**
776     * Return true if the specified rectangle, after being transformed by the
777     * current matrix, would lie completely outside of the current clip. Call
778     * this to check if an area you intend to draw into is clipped out (and
779     * therefore you can skip making the draw calls).
780     *
781     * @param left        The left side of the rectangle to compare with the
782     *                    current clip
783     * @param top         The top of the rectangle to compare with the current
784     *                    clip
785     * @param right       The right side of the rectangle to compare with the
786     *                    current clip
787     * @param bottom      The bottom of the rectangle to compare with the
788     *                    current clip
789     * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
790     *                    since that means it may affect a larger area (more pixels) than
791     *                    non-antialiased ({@link Canvas.EdgeType#BW}).
792     * @return            true if the rect (transformed by the canvas' matrix)
793     *                    does not intersect with the canvas' clip
794     */
795    public boolean quickReject(float left, float top, float right, float bottom,
796                               EdgeType type) {
797        return native_quickReject(mNativeCanvas, left, top, right, bottom);
798    }
799
800    /**
801     * Return the bounds of the current clip (in local coordinates) in the
802     * bounds parameter, and return true if it is non-empty. This can be useful
803     * in a way similar to quickReject, in that it tells you that drawing
804     * outside of these bounds will be clipped out.
805     *
806     * @param bounds Return the clip bounds here. If it is null, ignore it but
807     *               still return true if the current clip is non-empty.
808     * @return true if the current clip is non-empty.
809     */
810    public boolean getClipBounds(Rect bounds) {
811        return native_getClipBounds(mNativeCanvas, bounds);
812    }
813
814    /**
815     * Retrieve the bounds of the current clip (in local coordinates).
816     *
817     * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
818     */
819    public final Rect getClipBounds() {
820        Rect r = new Rect();
821        getClipBounds(r);
822        return r;
823    }
824
825    /**
826     * Fill the entire canvas' bitmap (restricted to the current clip) with the
827     * specified RGB color, using srcover porterduff mode.
828     *
829     * @param r red component (0..255) of the color to draw onto the canvas
830     * @param g green component (0..255) of the color to draw onto the canvas
831     * @param b blue component (0..255) of the color to draw onto the canvas
832     */
833    public void drawRGB(int r, int g, int b) {
834        native_drawRGB(mNativeCanvas, r, g, b);
835    }
836
837    /**
838     * Fill the entire canvas' bitmap (restricted to the current clip) with the
839     * specified ARGB color, using srcover porterduff mode.
840     *
841     * @param a alpha component (0..255) of the color to draw onto the canvas
842     * @param r red component (0..255) of the color to draw onto the canvas
843     * @param g green component (0..255) of the color to draw onto the canvas
844     * @param b blue component (0..255) of the color to draw onto the canvas
845     */
846    public void drawARGB(int a, int r, int g, int b) {
847        native_drawARGB(mNativeCanvas, a, r, g, b);
848    }
849
850    /**
851     * Fill the entire canvas' bitmap (restricted to the current clip) with the
852     * specified color, using srcover porterduff mode.
853     *
854     * @param color the color to draw onto the canvas
855     */
856    public void drawColor(int color) {
857        native_drawColor(mNativeCanvas, color);
858    }
859
860    /**
861     * Fill the entire canvas' bitmap (restricted to the current clip) with the
862     * specified color and porter-duff xfermode.
863     *
864     * @param color the color to draw with
865     * @param mode  the porter-duff mode to apply to the color
866     */
867    public void drawColor(int color, PorterDuff.Mode mode) {
868        native_drawColor(mNativeCanvas, color, mode.nativeInt);
869    }
870
871    /**
872     * Fill the entire canvas' bitmap (restricted to the current clip) with
873     * the specified paint. This is equivalent (but faster) to drawing an
874     * infinitely large rectangle with the specified paint.
875     *
876     * @param paint The paint used to draw onto the canvas
877     */
878    public void drawPaint(Paint paint) {
879        native_drawPaint(mNativeCanvas, paint.mNativePaint);
880    }
881
882    /**
883     * Draw a series of points. Each point is centered at the coordinate
884     * specified by pts[], and its diameter is specified by the paint's stroke
885     * width (as transformed by the canvas' CTM), with special treatment for
886     * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
887     * if antialiasing is enabled). The shape of the point is controlled by
888     * the paint's Cap type. The shape is a square, unless the cap type is
889     * Round, in which case the shape is a circle.
890     *
891     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
892     * @param offset   Number of values to skip before starting to draw.
893     * @param count    The number of values to process, after skipping offset
894     *                 of them. Since one point uses two values, the number of
895     *                 "points" that are drawn is really (count >> 1).
896     * @param paint    The paint used to draw the points
897     */
898    public native void drawPoints(float[] pts, int offset, int count, Paint paint);
899
900    /**
901     * Helper for drawPoints() that assumes you want to draw the entire array
902     */
903    public void drawPoints(float[] pts, Paint paint) {
904        drawPoints(pts, 0, pts.length, paint);
905    }
906
907    /**
908     * Helper for drawPoints() for drawing a single point.
909     */
910    public native void drawPoint(float x, float y, Paint paint);
911
912    /**
913     * Draw a line segment with the specified start and stop x,y coordinates,
914     * using the specified paint.
915     *
916     * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p>
917     *
918     * <p>Degenerate lines (length is 0) will not be drawn.</p>
919     *
920     * @param startX The x-coordinate of the start point of the line
921     * @param startY The y-coordinate of the start point of the line
922     * @param paint  The paint used to draw the line
923     */
924    public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
925        native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
926    }
927
928    /**
929     * Draw a series of lines. Each line is taken from 4 consecutive values
930     * in the pts array. Thus to draw 1 line, the array must contain at least 4
931     * values. This is logically the same as drawing the array as follows:
932     * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
933     * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
934     *
935     * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
936     * @param offset   Number of values in the array to skip before drawing.
937     * @param count    The number of values in the array to process, after
938     *                 skipping "offset" of them. Since each line uses 4 values,
939     *                 the number of "lines" that are drawn is really
940     *                 (count >> 2).
941     * @param paint    The paint used to draw the points
942     */
943    public native void drawLines(float[] pts, int offset, int count, Paint paint);
944
945    public void drawLines(float[] pts, Paint paint) {
946        drawLines(pts, 0, pts.length, paint);
947    }
948
949    /**
950     * Draw the specified Rect using the specified paint. The rectangle will
951     * be filled or framed based on the Style in the paint.
952     *
953     * @param rect  The rect to be drawn
954     * @param paint The paint used to draw the rect
955     */
956    public void drawRect(RectF rect, Paint paint) {
957        native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
958    }
959
960    /**
961     * Draw the specified Rect using the specified Paint. The rectangle
962     * will be filled or framed based on the Style in the paint.
963     *
964     * @param r        The rectangle to be drawn.
965     * @param paint    The paint used to draw the rectangle
966     */
967    public void drawRect(Rect r, Paint paint) {
968        drawRect(r.left, r.top, r.right, r.bottom, paint);
969    }
970
971
972    /**
973     * Draw the specified Rect using the specified paint. The rectangle will
974     * be filled or framed based on the Style in the paint.
975     *
976     * @param left   The left side of the rectangle to be drawn
977     * @param top    The top side of the rectangle to be drawn
978     * @param right  The right side of the rectangle to be drawn
979     * @param bottom The bottom side of the rectangle to be drawn
980     * @param paint  The paint used to draw the rect
981     */
982    public void drawRect(float left, float top, float right, float bottom, Paint paint) {
983        native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
984    }
985
986    /**
987     * Draw the specified oval using the specified paint. The oval will be
988     * filled or framed based on the Style in the paint.
989     *
990     * @param oval The rectangle bounds of the oval to be drawn
991     */
992    public void drawOval(RectF oval, Paint paint) {
993        if (oval == null) {
994            throw new NullPointerException();
995        }
996        native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
997    }
998
999    /**
1000     * Draw the specified circle using the specified paint. If radius is <= 0,
1001     * then nothing will be drawn. The circle will be filled or framed based
1002     * on the Style in the paint.
1003     *
1004     * @param cx     The x-coordinate of the center of the cirle to be drawn
1005     * @param cy     The y-coordinate of the center of the cirle to be drawn
1006     * @param radius The radius of the cirle to be drawn
1007     * @param paint  The paint used to draw the circle
1008     */
1009    public void drawCircle(float cx, float cy, float radius, Paint paint) {
1010        native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
1011    }
1012
1013    /**
1014     * <p>Draw the specified arc, which will be scaled to fit inside the
1015     * specified oval.</p>
1016     *
1017     * <p>If the start angle is negative or >= 360, the start angle is treated
1018     * as start angle modulo 360.</p>
1019     *
1020     * <p>If the sweep angle is >= 360, then the oval is drawn
1021     * completely. Note that this differs slightly from SkPath::arcTo, which
1022     * treats the sweep angle modulo 360. If the sweep angle is negative,
1023     * the sweep angle is treated as sweep angle modulo 360</p>
1024     *
1025     * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
1026     * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
1027     *
1028     * @param oval       The bounds of oval used to define the shape and size
1029     *                   of the arc
1030     * @param startAngle Starting angle (in degrees) where the arc begins
1031     * @param sweepAngle Sweep angle (in degrees) measured clockwise
1032     * @param useCenter If true, include the center of the oval in the arc, and
1033                        close it if it is being stroked. This will draw a wedge
1034     * @param paint      The paint used to draw the arc
1035     */
1036    public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
1037            Paint paint) {
1038        if (oval == null) {
1039            throw new NullPointerException();
1040        }
1041        native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
1042                       useCenter, paint.mNativePaint);
1043    }
1044
1045    /**
1046     * Draw the specified round-rect using the specified paint. The roundrect
1047     * will be filled or framed based on the Style in the paint.
1048     *
1049     * @param rect  The rectangular bounds of the roundRect to be drawn
1050     * @param rx    The x-radius of the oval used to round the corners
1051     * @param ry    The y-radius of the oval used to round the corners
1052     * @param paint The paint used to draw the roundRect
1053     */
1054    public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
1055        if (rect == null) {
1056            throw new NullPointerException();
1057        }
1058        native_drawRoundRect(mNativeCanvas, rect, rx, ry,
1059                             paint.mNativePaint);
1060    }
1061
1062    /**
1063     * Draw the specified path using the specified paint. The path will be
1064     * filled or framed based on the Style in the paint.
1065     *
1066     * @param path  The path to be drawn
1067     * @param paint The paint used to draw the path
1068     */
1069    public void drawPath(Path path, Paint paint) {
1070        native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
1071    }
1072
1073    private static void throwIfRecycled(Bitmap bitmap) {
1074        if (bitmap.isRecycled()) {
1075            throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
1076        }
1077    }
1078
1079    /**
1080     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1081     *
1082     * Note: Only supported by hardware accelerated canvas at the moment.
1083     *
1084     * @param patch The ninepatch object to render
1085     * @param dst The destination rectangle.
1086     * @param paint The paint to draw the bitmap with. may be null
1087     *
1088     * @hide
1089     */
1090    public void drawPatch(NinePatch patch, Rect dst, Paint paint) {
1091    }
1092
1093    /**
1094     * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
1095     *
1096     * Note: Only supported by hardware accelerated canvas at the moment.
1097     *
1098     * @param patch The ninepatch object to render
1099     * @param dst The destination rectangle.
1100     * @param paint The paint to draw the bitmap with. may be null
1101     *
1102     * @hide
1103     */
1104    public void drawPatch(NinePatch patch, RectF dst, Paint paint) {
1105    }
1106
1107    /**
1108     * Draw the specified bitmap, with its top/left corner at (x,y), using
1109     * the specified paint, transformed by the current matrix.
1110     *
1111     * <p>Note: if the paint contains a maskfilter that generates a mask which
1112     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1113     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1114     * Thus the color outside of the original width/height will be the edge
1115     * color replicated.
1116     *
1117     * <p>If the bitmap and canvas have different densities, this function
1118     * will take care of automatically scaling the bitmap to draw at the
1119     * same density as the canvas.
1120     *
1121     * @param bitmap The bitmap to be drawn
1122     * @param left   The position of the left side of the bitmap being drawn
1123     * @param top    The position of the top side of the bitmap being drawn
1124     * @param paint  The paint used to draw the bitmap (may be null)
1125     */
1126    public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
1127        throwIfRecycled(bitmap);
1128        native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
1129                paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
1130    }
1131
1132    /**
1133     * Draw the specified bitmap, scaling/translating automatically to fill
1134     * the destination rectangle. If the source rectangle is not null, it
1135     * specifies the subset of the bitmap to draw.
1136     *
1137     * <p>Note: if the paint contains a maskfilter that generates a mask which
1138     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1139     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1140     * Thus the color outside of the original width/height will be the edge
1141     * color replicated.
1142     *
1143     * <p>This function <em>ignores the density associated with the bitmap</em>.
1144     * This is because the source and destination rectangle coordinate
1145     * spaces are in their respective densities, so must already have the
1146     * appropriate scaling factor applied.
1147     *
1148     * @param bitmap The bitmap to be drawn
1149     * @param src    May be null. The subset of the bitmap to be drawn
1150     * @param dst    The rectangle that the bitmap will be scaled/translated
1151     *               to fit into
1152     * @param paint  May be null. The paint used to draw the bitmap
1153     */
1154    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
1155        if (dst == null) {
1156            throw new NullPointerException();
1157        }
1158        throwIfRecycled(bitmap);
1159        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1160                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1161    }
1162
1163    /**
1164     * Draw the specified bitmap, scaling/translating automatically to fill
1165     * the destination rectangle. If the source rectangle is not null, it
1166     * specifies the subset of the bitmap to draw.
1167     *
1168     * <p>Note: if the paint contains a maskfilter that generates a mask which
1169     * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
1170     * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
1171     * Thus the color outside of the original width/height will be the edge
1172     * color replicated.
1173     *
1174     * <p>This function <em>ignores the density associated with the bitmap</em>.
1175     * This is because the source and destination rectangle coordinate
1176     * spaces are in their respective densities, so must already have the
1177     * appropriate scaling factor applied.
1178     *
1179     * @param bitmap The bitmap to be drawn
1180     * @param src    May be null. The subset of the bitmap to be drawn
1181     * @param dst    The rectangle that the bitmap will be scaled/translated
1182     *               to fit into
1183     * @param paint  May be null. The paint used to draw the bitmap
1184     */
1185    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
1186        if (dst == null) {
1187            throw new NullPointerException();
1188        }
1189        throwIfRecycled(bitmap);
1190        native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
1191                          paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
1192    }
1193
1194    /**
1195     * Treat the specified array of colors as a bitmap, and draw it. This gives
1196     * the same result as first creating a bitmap from the array, and then
1197     * drawing it, but this method avoids explicitly creating a bitmap object
1198     * which can be more efficient if the colors are changing often.
1199     *
1200     * @param colors Array of colors representing the pixels of the bitmap
1201     * @param offset Offset into the array of colors for the first pixel
1202     * @param stride The number of colors in the array between rows (must be
1203     *               >= width or <= -width).
1204     * @param x The X coordinate for where to draw the bitmap
1205     * @param y The Y coordinate for where to draw the bitmap
1206     * @param width The width of the bitmap
1207     * @param height The height of the bitmap
1208     * @param hasAlpha True if the alpha channel of the colors contains valid
1209     *                 values. If false, the alpha byte is ignored (assumed to
1210     *                 be 0xFF for every pixel).
1211     * @param paint  May be null. The paint used to draw the bitmap
1212     */
1213    public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
1214            int width, int height, boolean hasAlpha, Paint paint) {
1215        // check for valid input
1216        if (width < 0) {
1217            throw new IllegalArgumentException("width must be >= 0");
1218        }
1219        if (height < 0) {
1220            throw new IllegalArgumentException("height must be >= 0");
1221        }
1222        if (Math.abs(stride) < width) {
1223            throw new IllegalArgumentException("abs(stride) must be >= width");
1224        }
1225        int lastScanline = offset + (height - 1) * stride;
1226        int length = colors.length;
1227        if (offset < 0 || (offset + width > length) || lastScanline < 0
1228                || (lastScanline + width > length)) {
1229            throw new ArrayIndexOutOfBoundsException();
1230        }
1231        // quick escape if there's nothing to draw
1232        if (width == 0 || height == 0) {
1233            return;
1234        }
1235        // punch down to native for the actual draw
1236        native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
1237                paint != null ? paint.mNativePaint : 0);
1238    }
1239
1240    /** Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
1241     */
1242    public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
1243            int width, int height, boolean hasAlpha, Paint paint) {
1244        // call through to the common float version
1245        drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
1246                   hasAlpha, paint);
1247    }
1248
1249    /**
1250     * Draw the bitmap using the specified matrix.
1251     *
1252     * @param bitmap The bitmap to draw
1253     * @param matrix The matrix used to transform the bitmap when it is drawn
1254     * @param paint  May be null. The paint used to draw the bitmap
1255     */
1256    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
1257        nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
1258                paint != null ? paint.mNativePaint : 0);
1259    }
1260
1261    /**
1262     * @hide
1263     */
1264    protected static void checkRange(int length, int offset, int count) {
1265        if ((offset | count) < 0 || offset + count > length) {
1266            throw new ArrayIndexOutOfBoundsException();
1267        }
1268    }
1269
1270    /**
1271     * Draw the bitmap through the mesh, where mesh vertices are evenly
1272     * distributed across the bitmap. There are meshWidth+1 vertices across, and
1273     * meshHeight+1 vertices down. The verts array is accessed in row-major
1274     * order, so that the first meshWidth+1 vertices are distributed across the
1275     * top of the bitmap from left to right. A more general version of this
1276     * method is drawVertices().
1277     *
1278     * @param bitmap The bitmap to draw using the mesh
1279     * @param meshWidth The number of columns in the mesh. Nothing is drawn if
1280     *                  this is 0
1281     * @param meshHeight The number of rows in the mesh. Nothing is drawn if
1282     *                   this is 0
1283     * @param verts Array of x,y pairs, specifying where the mesh should be
1284     *              drawn. There must be at least
1285     *              (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
1286     *              in the array
1287     * @param vertOffset Number of verts elements to skip before drawing
1288     * @param colors May be null. Specifies a color at each vertex, which is
1289     *               interpolated across the cell, and whose values are
1290     *               multiplied by the corresponding bitmap colors. If not null,
1291     *               there must be at least (meshWidth+1) * (meshHeight+1) +
1292     *               colorOffset values in the array.
1293     * @param colorOffset Number of color elements to skip before drawing
1294     * @param paint  May be null. The paint used to draw the bitmap
1295     */
1296    public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
1297            float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
1298        if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
1299            throw new ArrayIndexOutOfBoundsException();
1300        }
1301        if (meshWidth == 0 || meshHeight == 0) {
1302            return;
1303        }
1304        int count = (meshWidth + 1) * (meshHeight + 1);
1305        // we mul by 2 since we need two floats per vertex
1306        checkRange(verts.length, vertOffset, count * 2);
1307        if (colors != null) {
1308            // no mul by 2, since we need only 1 color per vertex
1309            checkRange(colors.length, colorOffset, count);
1310        }
1311        nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
1312                             verts, vertOffset, colors, colorOffset,
1313                             paint != null ? paint.mNativePaint : 0);
1314    }
1315
1316    public enum VertexMode {
1317        TRIANGLES(0),
1318        TRIANGLE_STRIP(1),
1319        TRIANGLE_FAN(2);
1320
1321        VertexMode(int nativeInt) {
1322            this.nativeInt = nativeInt;
1323        }
1324
1325        /**
1326         * @hide
1327         */
1328        public final int nativeInt;
1329    }
1330
1331    /**
1332     * Draw the array of vertices, interpreted as triangles (based on mode). The
1333     * verts array is required, and specifies the x,y pairs for each vertex. If
1334     * texs is non-null, then it is used to specify the coordinate in shader
1335     * coordinates to use at each vertex (the paint must have a shader in this
1336     * case). If there is no texs array, but there is a color array, then each
1337     * color is interpolated across its corresponding triangle in a gradient. If
1338     * both texs and colors arrays are present, then they behave as before, but
1339     * the resulting color at each pixels is the result of multiplying the
1340     * colors from the shader and the color-gradient together. The indices array
1341     * is optional, but if it is present, then it is used to specify the index
1342     * of each triangle, rather than just walking through the arrays in order.
1343     *
1344     * @param mode How to interpret the array of vertices
1345     * @param vertexCount The number of values in the vertices array (and
1346     *      corresponding texs and colors arrays if non-null). Each logical
1347     *      vertex is two values (x, y), vertexCount must be a multiple of 2.
1348     * @param verts Array of vertices for the mesh
1349     * @param vertOffset Number of values in the verts to skip before drawing.
1350     * @param texs May be null. If not null, specifies the coordinates to sample
1351     *      into the current shader (e.g. bitmap tile or gradient)
1352     * @param texOffset Number of values in texs to skip before drawing.
1353     * @param colors May be null. If not null, specifies a color for each
1354     *      vertex, to be interpolated across the triangle.
1355     * @param colorOffset Number of values in colors to skip before drawing.
1356     * @param indices If not null, array of indices to reference into the
1357     *      vertex (texs, colors) array.
1358     * @param indexCount number of entries in the indices array (if not null).
1359     * @param paint Specifies the shader to use if the texs array is non-null.
1360     */
1361    public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
1362            float[] texs, int texOffset, int[] colors, int colorOffset,
1363            short[] indices, int indexOffset, int indexCount, Paint paint) {
1364        checkRange(verts.length, vertOffset, vertexCount);
1365        if (texs != null) {
1366            checkRange(texs.length, texOffset, vertexCount);
1367        }
1368        if (colors != null) {
1369            checkRange(colors.length, colorOffset, vertexCount / 2);
1370        }
1371        if (indices != null) {
1372            checkRange(indices.length, indexOffset, indexCount);
1373        }
1374        nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
1375                           vertOffset, texs, texOffset, colors, colorOffset,
1376                          indices, indexOffset, indexCount, paint.mNativePaint);
1377    }
1378
1379    /**
1380     * Draw the text, with origin at (x,y), using the specified paint. The
1381     * origin is interpreted based on the Align setting in the paint.
1382     *
1383     * @param text  The text to be drawn
1384     * @param x     The x-coordinate of the origin of the text being drawn
1385     * @param y     The y-coordinate of the origin of the text being drawn
1386     * @param paint The paint used for the text (e.g. color, size, style)
1387     */
1388    public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
1389        if ((index | count | (index + count) |
1390            (text.length - index - count)) < 0) {
1391            throw new IndexOutOfBoundsException();
1392        }
1393        native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
1394                paint.mNativePaint);
1395    }
1396
1397    /**
1398     * Draw the text, with origin at (x,y), using the specified paint. The
1399     * origin is interpreted based on the Align setting in the paint.
1400     *
1401     * @param text  The text to be drawn
1402     * @param x     The x-coordinate of the origin of the text being drawn
1403     * @param y     The y-coordinate of the origin of the text being drawn
1404     * @param paint The paint used for the text (e.g. color, size, style)
1405     */
1406    public void drawText(String text, float x, float y, Paint paint) {
1407        native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
1408                paint.mNativePaint);
1409    }
1410
1411    /**
1412     * Draw the text, with origin at (x,y), using the specified paint.
1413     * The origin is interpreted based on the Align setting in the paint.
1414     *
1415     * @param text  The text to be drawn
1416     * @param start The index of the first character in text to draw
1417     * @param end   (end - 1) is the index of the last character in text to draw
1418     * @param x     The x-coordinate of the origin of the text being drawn
1419     * @param y     The y-coordinate of the origin of the text being drawn
1420     * @param paint The paint used for the text (e.g. color, size, style)
1421     */
1422    public void drawText(String text, int start, int end, float x, float y, Paint paint) {
1423        if ((start | end | (end - start) | (text.length() - end)) < 0) {
1424            throw new IndexOutOfBoundsException();
1425        }
1426        native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
1427                paint.mNativePaint);
1428    }
1429
1430    /**
1431     * Draw the specified range of text, specified by start/end, with its
1432     * origin at (x,y), in the specified Paint. The origin is interpreted
1433     * based on the Align setting in the Paint.
1434     *
1435     * @param text     The text to be drawn
1436     * @param start    The index of the first character in text to draw
1437     * @param end      (end - 1) is the index of the last character in text
1438     *                 to draw
1439     * @param x        The x-coordinate of origin for where to draw the text
1440     * @param y        The y-coordinate of origin for where to draw the text
1441     * @param paint The paint used for the text (e.g. color, size, style)
1442     */
1443    public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
1444        if (text instanceof String || text instanceof SpannedString ||
1445            text instanceof SpannableString) {
1446            native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
1447                            paint.mBidiFlags, paint.mNativePaint);
1448        } else if (text instanceof GraphicsOperations) {
1449            ((GraphicsOperations) text).drawText(this, start, end, x, y,
1450                                                     paint);
1451        } else {
1452            char[] buf = TemporaryBuffer.obtain(end - start);
1453            TextUtils.getChars(text, start, end, buf, 0);
1454            native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
1455                    paint.mBidiFlags, paint.mNativePaint);
1456            TemporaryBuffer.recycle(buf);
1457        }
1458    }
1459
1460    /**
1461     * Render a run of all LTR or all RTL text, with shaping. This does not run
1462     * bidi on the provided text, but renders it as a uniform right-to-left or
1463     * left-to-right run, as indicated by dir. Alignment of the text is as
1464     * determined by the Paint's TextAlign value.
1465     *
1466     * @param text the text to render
1467     * @param index the start of the text to render
1468     * @param count the count of chars to render
1469     * @param contextIndex the start of the context for shaping.  Must be
1470     *         no greater than index.
1471     * @param contextCount the number of characters in the context for shaping.
1472     *         ContexIndex + contextCount must be no less than index
1473     *         + count.
1474     * @param x the x position at which to draw the text
1475     * @param y the y position at which to draw the text
1476     * @param dir the run direction, either {@link #DIRECTION_LTR} or
1477     *         {@link #DIRECTION_RTL}.
1478     * @param paint the paint
1479     * @hide
1480     */
1481    public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
1482            float x, float y, int dir, Paint paint) {
1483
1484        if (text == null) {
1485            throw new NullPointerException("text is null");
1486        }
1487        if (paint == null) {
1488            throw new NullPointerException("paint is null");
1489        }
1490        if ((index | count | text.length - index - count) < 0) {
1491            throw new IndexOutOfBoundsException();
1492        }
1493        if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
1494            throw new IllegalArgumentException("unknown dir: " + dir);
1495        }
1496
1497        native_drawTextRun(mNativeCanvas, text, index, count,
1498                contextIndex, contextCount, x, y, dir, paint.mNativePaint);
1499    }
1500
1501    /**
1502     * Render a run of all LTR or all RTL text, with shaping. This does not run
1503     * bidi on the provided text, but renders it as a uniform right-to-left or
1504     * left-to-right run, as indicated by dir. Alignment of the text is as
1505     * determined by the Paint's TextAlign value.
1506     *
1507     * @param text the text to render
1508     * @param start the start of the text to render. Data before this position
1509     *            can be used for shaping context.
1510     * @param end the end of the text to render. Data at or after this
1511     *            position can be used for shaping context.
1512     * @param x the x position at which to draw the text
1513     * @param y the y position at which to draw the text
1514     * @param dir the run direction, either 0 for LTR or 1 for RTL.
1515     * @param paint the paint
1516     * @hide
1517     */
1518    public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
1519            float x, float y, int dir, Paint paint) {
1520
1521        if (text == null) {
1522            throw new NullPointerException("text is null");
1523        }
1524        if (paint == null) {
1525            throw new NullPointerException("paint is null");
1526        }
1527        if ((start | end | end - start | text.length() - end) < 0) {
1528            throw new IndexOutOfBoundsException();
1529        }
1530
1531        int flags = dir == 0 ? 0 : 1;
1532
1533        if (text instanceof String || text instanceof SpannedString ||
1534                text instanceof SpannableString) {
1535            native_drawTextRun(mNativeCanvas, text.toString(), start, end,
1536                    contextStart, contextEnd, x, y, flags, paint.mNativePaint);
1537        } else if (text instanceof GraphicsOperations) {
1538            ((GraphicsOperations) text).drawTextRun(this, start, end,
1539                    contextStart, contextEnd, x, y, flags, paint);
1540        } else {
1541            int contextLen = contextEnd - contextStart;
1542            int len = end - start;
1543            char[] buf = TemporaryBuffer.obtain(contextLen);
1544            TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
1545            native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
1546                    0, contextLen, x, y, flags, paint.mNativePaint);
1547            TemporaryBuffer.recycle(buf);
1548        }
1549    }
1550
1551    /**
1552     * Draw the text in the array, with each character's origin specified by
1553     * the pos array.
1554     *
1555     * This method does not support glyph composition and decomposition and
1556     * should therefore not be used to render complex scripts.
1557     *
1558     * @param text     The text to be drawn
1559     * @param index    The index of the first character to draw
1560     * @param count    The number of characters to draw, starting from index.
1561     * @param pos      Array of [x,y] positions, used to position each
1562     *                 character
1563     * @param paint    The paint used for the text (e.g. color, size, style)
1564     */
1565    @Deprecated
1566    public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
1567        if (index < 0 || index + count > text.length || count*2 > pos.length) {
1568            throw new IndexOutOfBoundsException();
1569        }
1570        native_drawPosText(mNativeCanvas, text, index, count, pos,
1571                           paint.mNativePaint);
1572    }
1573
1574    /**
1575     * Draw the text in the array, with each character's origin specified by
1576     * the pos array.
1577     *
1578     * This method does not support glyph composition and decomposition and
1579     * should therefore not be used to render complex scripts.
1580     *
1581     * @param text  The text to be drawn
1582     * @param pos   Array of [x,y] positions, used to position each character
1583     * @param paint The paint used for the text (e.g. color, size, style)
1584     */
1585    @Deprecated
1586    public void drawPosText(String text, float[] pos, Paint paint) {
1587        if (text.length()*2 > pos.length) {
1588            throw new ArrayIndexOutOfBoundsException();
1589        }
1590        native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
1591    }
1592
1593    /**
1594     * Draw the text, with origin at (x,y), using the specified paint, along
1595     * the specified path. The paint's Align setting determins where along the
1596     * path to start the text.
1597     *
1598     * @param text     The text to be drawn
1599     * @param path     The path the text should follow for its baseline
1600     * @param hOffset  The distance along the path to add to the text's
1601     *                 starting position
1602     * @param vOffset  The distance above(-) or below(+) the path to position
1603     *                 the text
1604     * @param paint    The paint used for the text (e.g. color, size, style)
1605     */
1606    public void drawTextOnPath(char[] text, int index, int count, Path path,
1607            float hOffset, float vOffset, Paint paint) {
1608        if (index < 0 || index + count > text.length) {
1609            throw new ArrayIndexOutOfBoundsException();
1610        }
1611        native_drawTextOnPath(mNativeCanvas, text, index, count,
1612                              path.ni(), hOffset, vOffset,
1613                              paint.mBidiFlags, paint.mNativePaint);
1614    }
1615
1616    /**
1617     * Draw the text, with origin at (x,y), using the specified paint, along
1618     * the specified path. The paint's Align setting determins where along the
1619     * path to start the text.
1620     *
1621     * @param text     The text to be drawn
1622     * @param path     The path the text should follow for its baseline
1623     * @param hOffset  The distance along the path to add to the text's
1624     *                 starting position
1625     * @param vOffset  The distance above(-) or below(+) the path to position
1626     *                 the text
1627     * @param paint    The paint used for the text (e.g. color, size, style)
1628     */
1629    public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
1630        if (text.length() > 0) {
1631            native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
1632                    paint.mBidiFlags, paint.mNativePaint);
1633        }
1634    }
1635
1636    /**
1637     * Save the canvas state, draw the picture, and restore the canvas state.
1638     * This differs from picture.draw(canvas), which does not perform any
1639     * save/restore.
1640     *
1641     * <p>
1642     * <strong>Note:</strong> This forces the picture to internally call
1643     * {@link Picture#endRecording} in order to prepare for playback.
1644     *
1645     * @param picture  The picture to be drawn
1646     */
1647    public void drawPicture(Picture picture) {
1648        picture.endRecording();
1649        native_drawPicture(mNativeCanvas, picture.ni());
1650    }
1651
1652    /**
1653     * Draw the picture, stretched to fit into the dst rectangle.
1654     */
1655    public void drawPicture(Picture picture, RectF dst) {
1656        save();
1657        translate(dst.left, dst.top);
1658        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1659            scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
1660        }
1661        drawPicture(picture);
1662        restore();
1663    }
1664
1665    /**
1666     * Draw the picture, stretched to fit into the dst rectangle.
1667     */
1668    public void drawPicture(Picture picture, Rect dst) {
1669        save();
1670        translate(dst.left, dst.top);
1671        if (picture.getWidth() > 0 && picture.getHeight() > 0) {
1672            scale((float) dst.width() / picture.getWidth(),
1673                    (float) dst.height() / picture.getHeight());
1674        }
1675        drawPicture(picture);
1676        restore();
1677    }
1678
1679    /**
1680     * Releases the resources associated with this canvas.
1681     *
1682     * @hide
1683     */
1684    public void release() {
1685        mFinalizer.dispose();
1686    }
1687
1688    /**
1689     * Free up as much memory as possible from private caches (e.g. fonts, images)
1690     *
1691     * @hide
1692     */
1693    public static native void freeCaches();
1694
1695    /**
1696     * Free up text layout caches
1697     *
1698     * @hide
1699     */
1700    public static native void freeTextLayoutCaches();
1701
1702    private static native int initRaster(int nativeBitmapOrZero);
1703    private static native void copyNativeCanvasState(int srcCanvas, int dstCanvas);
1704    private static native int native_saveLayer(int nativeCanvas, RectF bounds,
1705                                               int paint, int layerFlags);
1706    private static native int native_saveLayer(int nativeCanvas, float l,
1707                                               float t, float r, float b,
1708                                               int paint, int layerFlags);
1709    private static native int native_saveLayerAlpha(int nativeCanvas,
1710                                                    RectF bounds, int alpha,
1711                                                    int layerFlags);
1712    private static native int native_saveLayerAlpha(int nativeCanvas, float l,
1713                                                    float t, float r, float b,
1714                                                    int alpha, int layerFlags);
1715
1716    private static native void native_concat(int nCanvas, int nMatrix);
1717    private static native void native_setMatrix(int nCanvas, int nMatrix);
1718    private static native boolean native_clipRect(int nCanvas,
1719                                                  float left, float top,
1720                                                  float right, float bottom,
1721                                                  int regionOp);
1722    private static native boolean native_clipPath(int nativeCanvas,
1723                                                  int nativePath,
1724                                                  int regionOp);
1725    private static native boolean native_clipRegion(int nativeCanvas,
1726                                                    int nativeRegion,
1727                                                    int regionOp);
1728    private static native void nativeSetDrawFilter(int nativeCanvas,
1729                                                   int nativeFilter);
1730    private static native boolean native_getClipBounds(int nativeCanvas,
1731                                                       Rect bounds);
1732    private static native void native_getCTM(int canvas, int matrix);
1733    private static native boolean native_quickReject(int nativeCanvas,
1734                                                     RectF rect);
1735    private static native boolean native_quickReject(int nativeCanvas,
1736                                                     int path);
1737    private static native boolean native_quickReject(int nativeCanvas,
1738                                                     float left, float top,
1739                                                     float right, float bottom);
1740    private static native void native_drawRGB(int nativeCanvas, int r, int g,
1741                                              int b);
1742    private static native void native_drawARGB(int nativeCanvas, int a, int r,
1743                                               int g, int b);
1744    private static native void native_drawColor(int nativeCanvas, int color);
1745    private static native void native_drawColor(int nativeCanvas, int color,
1746                                                int mode);
1747    private static native void native_drawPaint(int nativeCanvas, int paint);
1748    private static native void native_drawLine(int nativeCanvas, float startX,
1749                                               float startY, float stopX,
1750                                               float stopY, int paint);
1751    private static native void native_drawRect(int nativeCanvas, RectF rect,
1752                                               int paint);
1753    private static native void native_drawRect(int nativeCanvas, float left,
1754                                               float top, float right,
1755                                               float bottom, int paint);
1756    private static native void native_drawOval(int nativeCanvas, RectF oval,
1757                                               int paint);
1758    private static native void native_drawCircle(int nativeCanvas, float cx,
1759                                                 float cy, float radius,
1760                                                 int paint);
1761    private static native void native_drawArc(int nativeCanvas, RectF oval,
1762                                              float startAngle, float sweep,
1763                                              boolean useCenter, int paint);
1764    private static native void native_drawRoundRect(int nativeCanvas,
1765                                                    RectF rect, float rx,
1766                                                    float ry, int paint);
1767    private static native void native_drawPath(int nativeCanvas, int path,
1768                                               int paint);
1769    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1770                                                 float left, float top,
1771                                                 int nativePaintOrZero,
1772                                                 int canvasDensity,
1773                                                 int screenDensity,
1774                                                 int bitmapDensity);
1775    private native void native_drawBitmap(int nativeCanvas, int bitmap,
1776                                                 Rect src, RectF dst,
1777                                                 int nativePaintOrZero,
1778                                                 int screenDensity,
1779                                                 int bitmapDensity);
1780    private static native void native_drawBitmap(int nativeCanvas, int bitmap,
1781                                                 Rect src, Rect dst,
1782                                                 int nativePaintOrZero,
1783                                                 int screenDensity,
1784                                                 int bitmapDensity);
1785    private static native void native_drawBitmap(int nativeCanvas, int[] colors,
1786                                                int offset, int stride, float x,
1787                                                 float y, int width, int height,
1788                                                 boolean hasAlpha,
1789                                                 int nativePaintOrZero);
1790    private static native void nativeDrawBitmapMatrix(int nCanvas, int nBitmap,
1791                                                      int nMatrix, int nPaint);
1792    private static native void nativeDrawBitmapMesh(int nCanvas, int nBitmap,
1793                                                    int meshWidth, int meshHeight,
1794                                                    float[] verts, int vertOffset,
1795                                                    int[] colors, int colorOffset, int nPaint);
1796    private static native void nativeDrawVertices(int nCanvas, int mode, int n,
1797                   float[] verts, int vertOffset, float[] texs, int texOffset,
1798                   int[] colors, int colorOffset, short[] indices,
1799                   int indexOffset, int indexCount, int nPaint);
1800
1801    private static native void native_drawText(int nativeCanvas, char[] text,
1802                                               int index, int count, float x,
1803                                               float y, int flags, int paint);
1804    private static native void native_drawText(int nativeCanvas, String text,
1805                                               int start, int end, float x,
1806                                               float y, int flags, int paint);
1807
1808    private static native void native_drawTextRun(int nativeCanvas, String text,
1809            int start, int end, int contextStart, int contextEnd,
1810            float x, float y, int flags, int paint);
1811
1812    private static native void native_drawTextRun(int nativeCanvas, char[] text,
1813            int start, int count, int contextStart, int contextCount,
1814            float x, float y, int flags, int paint);
1815
1816    private static native void native_drawPosText(int nativeCanvas,
1817                                                  char[] text, int index,
1818                                                  int count, float[] pos,
1819                                                  int paint);
1820    private static native void native_drawPosText(int nativeCanvas,
1821                                                  String text, float[] pos,
1822                                                  int paint);
1823    private static native void native_drawTextOnPath(int nativeCanvas,
1824                                                     char[] text, int index,
1825                                                     int count, int path,
1826                                                     float hOffset,
1827                                                     float vOffset, int bidiFlags,
1828                                                     int paint);
1829    private static native void native_drawTextOnPath(int nativeCanvas,
1830                                                     String text, int path,
1831                                                     float hOffset,
1832                                                     float vOffset,
1833                                                     int flags, int paint);
1834    private static native void native_drawPicture(int nativeCanvas,
1835                                                  int nativePicture);
1836    private static native void finalizer(int nativeCanvas);
1837}
1838