ResourceCache.h revision 2dc236b2bae13b9a0ed9b3f7320502aecd7983b3
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_RESOURCE_CACHE_H 18#define ANDROID_HWUI_RESOURCE_CACHE_H 19 20#include <cutils/compiler.h> 21 22#include <SkBitmap.h> 23#include <SkPath.h> 24 25#include <utils/KeyedVector.h> 26 27#include <androidfw/ResourceTypes.h> 28 29namespace android { 30namespace uirenderer { 31 32class Layer; 33 34/** 35 * Type of Resource being cached 36 */ 37enum ResourceType { 38 kBitmap, 39 kNinePatch, 40 kPath, 41 kLayer 42}; 43 44class ResourceReference { 45public: 46 47 ResourceReference() { refCount = 0; recycled = false; destroyed = false;} 48 ResourceReference(ResourceType type) { 49 refCount = 0; recycled = false; destroyed = false; resourceType = type; 50 } 51 52 int refCount; 53 bool recycled; 54 bool destroyed; 55 ResourceType resourceType; 56}; 57 58class ANDROID_API ResourceCache { 59public: 60 ResourceCache(); 61 ~ResourceCache(); 62 63 /** 64 * When using these two methods, make sure to only invoke the *Locked() 65 * variants of increment/decrementRefcount(), recyle() and destructor() 66 */ 67 void lock(); 68 void unlock(); 69 70 void incrementRefcount(const SkPath* resource); 71 void incrementRefcount(const SkBitmap* resource); 72 void incrementRefcount(const Res_png_9patch* resource); 73 void incrementRefcount(Layer* resource); 74 75 void incrementRefcountLocked(const SkPath* resource); 76 void incrementRefcountLocked(const SkBitmap* resource); 77 void incrementRefcountLocked(const Res_png_9patch* resource); 78 void incrementRefcountLocked(Layer* resource); 79 80 void decrementRefcount(const SkBitmap* resource); 81 void decrementRefcount(const SkPath* resource); 82 void decrementRefcount(const Res_png_9patch* resource); 83 void decrementRefcount(Layer* resource); 84 85 void decrementRefcountLocked(const SkBitmap* resource); 86 void decrementRefcountLocked(const SkPath* resource); 87 void decrementRefcountLocked(const Res_png_9patch* resource); 88 void decrementRefcountLocked(Layer* resource); 89 90 void destructor(SkPath* resource); 91 void destructor(const SkBitmap* resource); 92 void destructor(Res_png_9patch* resource); 93 94 void destructorLocked(SkPath* resource); 95 void destructorLocked(const SkBitmap* resource); 96 void destructorLocked(Res_png_9patch* resource); 97 98 bool recycle(SkBitmap* resource); 99 bool recycleLocked(SkBitmap* resource); 100 101private: 102 void deleteResourceReferenceLocked(const void* resource, ResourceReference* ref); 103 104 void incrementRefcount(void* resource, ResourceType resourceType); 105 void incrementRefcountLocked(void* resource, ResourceType resourceType); 106 107 void decrementRefcount(void* resource); 108 void decrementRefcountLocked(void* resource); 109 110 void logCache(); 111 112 /** 113 * Used to increment, decrement, and destroy. Incrementing is generally accessed on the UI 114 * thread, but destroying resources may be called from the GC thread, the finalizer thread, 115 * or a reference queue finalization thread. 116 */ 117 mutable Mutex mLock; 118 119 KeyedVector<const void*, ResourceReference*>* mCache; 120}; 121 122}; // namespace uirenderer 123}; // namespace android 124 125#endif // ANDROID_HWUI_RESOURCE_CACHE_H 126