rsdAllocation.h revision 7ac2a4dda4d20ca1f1b714e129a3a08f63178c18
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef RSD_ALLOCATION_H 18#define RSD_ALLOCATION_H 19 20#include <rs_hal.h> 21#include <rsRuntime.h> 22 23#include <GLES/gl.h> 24#include <GLES2/gl2.h> 25 26class RsdFrameBufferObj; 27struct ANativeWindowBuffer; 28 29struct DrvAllocation { 30 // Is this a legal structure to be used as a texture source. 31 // Initially this will require 1D or 2D and color data 32 uint32_t textureID; 33 34 // Is this a legal structure to be used as a vertex source. 35 // Initially this will require 1D and x(yzw). Additional per element data 36 // is allowed. 37 uint32_t bufferID; 38 39 // Is this a legal structure to be used as an FBO render target 40 uint32_t renderTargetID; 41 42 uint8_t * mallocPtr; 43 44 GLenum glTarget; 45 GLenum glType; 46 GLenum glFormat; 47 48 bool uploadDeferred; 49 50 RsdFrameBufferObj * readBackFBO; 51 ANativeWindowBuffer *wndBuffer; 52}; 53 54GLenum rsdTypeToGLType(RsDataType t); 55GLenum rsdKindToGLFormat(RsDataKind k); 56 57 58bool rsdAllocationInit(const android::renderscript::Context *rsc, 59 android::renderscript::Allocation *alloc, 60 bool forceZero); 61void rsdAllocationDestroy(const android::renderscript::Context *rsc, 62 android::renderscript::Allocation *alloc); 63 64void rsdAllocationResize(const android::renderscript::Context *rsc, 65 const android::renderscript::Allocation *alloc, 66 const android::renderscript::Type *newType, bool zeroNew); 67void rsdAllocationSyncAll(const android::renderscript::Context *rsc, 68 const android::renderscript::Allocation *alloc, 69 RsAllocationUsageType src); 70void rsdAllocationMarkDirty(const android::renderscript::Context *rsc, 71 const android::renderscript::Allocation *alloc); 72int32_t rsdAllocationInitSurfaceTexture(const android::renderscript::Context *rsc, 73 const android::renderscript::Allocation *alloc); 74void rsdAllocationSetSurfaceTexture(const android::renderscript::Context *rsc, 75 android::renderscript::Allocation *alloc, ANativeWindow *nw); 76void rsdAllocationIoSend(const android::renderscript::Context *rsc, 77 android::renderscript::Allocation *alloc); 78void rsdAllocationIoReceive(const android::renderscript::Context *rsc, 79 android::renderscript::Allocation *alloc); 80 81void rsdAllocationData1D(const android::renderscript::Context *rsc, 82 const android::renderscript::Allocation *alloc, 83 uint32_t xoff, uint32_t lod, uint32_t count, 84 const void *data, uint32_t sizeBytes); 85void rsdAllocationData2D(const android::renderscript::Context *rsc, 86 const android::renderscript::Allocation *alloc, 87 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 88 uint32_t w, uint32_t h, 89 const void *data, uint32_t sizeBytes); 90void rsdAllocationData3D(const android::renderscript::Context *rsc, 91 const android::renderscript::Allocation *alloc, 92 uint32_t xoff, uint32_t yoff, uint32_t zoff, 93 uint32_t lod, RsAllocationCubemapFace face, 94 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); 95 96void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc, 97 const android::renderscript::Allocation *dstAlloc, 98 uint32_t dstXoff, uint32_t dstLod, uint32_t count, 99 const android::renderscript::Allocation *srcAlloc, 100 uint32_t srcXoff, uint32_t srcLod); 101void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc, 102 const android::renderscript::Allocation *dstAlloc, 103 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 104 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 105 const android::renderscript::Allocation *srcAlloc, 106 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 107 RsAllocationCubemapFace srcFace); 108void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc, 109 const android::renderscript::Allocation *dstAlloc, 110 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, 111 uint32_t dstLod, RsAllocationCubemapFace dstFace, 112 uint32_t w, uint32_t h, uint32_t d, 113 const android::renderscript::Allocation *srcAlloc, 114 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, 115 uint32_t srcLod, RsAllocationCubemapFace srcFace); 116 117void rsdAllocationElementData1D(const android::renderscript::Context *rsc, 118 const android::renderscript::Allocation *alloc, 119 uint32_t x, 120 const void *data, uint32_t elementOff, uint32_t sizeBytes); 121void rsdAllocationElementData2D(const android::renderscript::Context *rsc, 122 const android::renderscript::Allocation *alloc, 123 uint32_t x, uint32_t y, 124 const void *data, uint32_t elementOff, uint32_t sizeBytes); 125 126 127 128 129#endif 130