History log of /external/mesa3d/src/glsl/ir_uniform.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a74507dc94f6383f2a81850866fceec108c2ab34 01-May-2012 Eric Anholt <eric@anholt.net> glsl: Propagate uniform block information into gl_uniform_storage.

Now we can actually return information on uniforms in uniform blocks
in the new queries.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/ir_uniform.h
63e7a4c6e5bf51d8090046ebc5adcb4207448565 09-Nov-2011 José Fonseca <jfonseca@vmware.com> mesa,glsl,mapi: Put extern "C" { ... } where appropriate.

Probably a several places missing, but enough to cover all headers
(in)directly included by uniform_query.cpp, and fix the MSVC build.
/external/mesa3d/src/glsl/ir_uniform.h
fab88822735e7a8eeb0ce13ff13f90184e916f9f 08-Nov-2011 Brian Paul <brianp@vmware.com> glsl: remove trailing comma to silence warning
/external/mesa3d/src/glsl/ir_uniform.h
4ad460991cb1f4d8904b075133af414a624a27f3 12-Oct-2011 Ian Romanick <ian.d.romanick@intel.com> glsl: Add new structures for tracking uniforms in linked shaders

v2: Update some comments based on feedback from Eric Anholt.

v3: Remove gl_uniform_storage::dirty field. Make
gl_uniform_storage::initialized be bool, and make
gl_uniform_storage::sampler be uint8_t.

v4: Include stdbool.h after Tom Stellard noticed a build failure that
was introduced by the changes in v2. Oops.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
/external/mesa3d/src/glsl/ir_uniform.h