a74507dc94f6383f2a81850866fceec108c2ab34 |
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01-May-2012 |
Eric Anholt <eric@anholt.net> |
glsl: Propagate uniform block information into gl_uniform_storage. Now we can actually return information on uniforms in uniform blocks in the new queries. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/ir_uniform.h
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63e7a4c6e5bf51d8090046ebc5adcb4207448565 |
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09-Nov-2011 |
José Fonseca <jfonseca@vmware.com> |
mesa,glsl,mapi: Put extern "C" { ... } where appropriate. Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build.
/external/mesa3d/src/glsl/ir_uniform.h
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fab88822735e7a8eeb0ce13ff13f90184e916f9f |
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08-Nov-2011 |
Brian Paul <brianp@vmware.com> |
glsl: remove trailing comma to silence warning
/external/mesa3d/src/glsl/ir_uniform.h
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4ad460991cb1f4d8904b075133af414a624a27f3 |
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12-Oct-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl: Add new structures for tracking uniforms in linked shaders v2: Update some comments based on feedback from Eric Anholt. v3: Remove gl_uniform_storage::dirty field. Make gl_uniform_storage::initialized be bool, and make gl_uniform_storage::sampler be uint8_t. v4: Include stdbool.h after Tom Stellard noticed a build failure that was introduced by the changes in v2. Oops. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Tested-by: Tom Stellard <thomas.stellard@amd.com>
/external/mesa3d/src/glsl/ir_uniform.h
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